Name: Fiend's Embrace
Rank: Legendary
Type: Cape
Description: Fiend's Embrace was a cape held by one of the many gods of death, when Mashyuu defeated Pluto, a God who had been bringing the dead back to life in order to haunt the Wizard, he took the Gods cape as proof of his defeat. Drenched in the blood of a Deific force the Cape gained supernatural powers.
Strengths:
-Light- The cape is light weight and easy to move in.
Weaknesses:
-Light- The cape is so light it constantly gets stuck in doors and other passages because its wearer will forget they are wearing it.
-Fire- Its a piece of cloth and attracts fire. Fire magic deals an extra 5% damage to the wearer.
Abilities:
Name: Fiendish Healing
Rank: A
Healing scabbard: The scabbard will heal the owner when worn. This translates to a simple 5 Hp per post when in combat but outside of combat this doubles to 10 hp. This cannot completely heal someone though and stops healing the owner when their hp hits 75% and won't heal again until the owner has been dropped blow 50% hp.
Strengths:
Heals the user up to 75% over time.
Weaknesses:
Can't heal past 75% Hp.
Won't work if the user is not below 50% hp.
Name: Devils Flight
Rank: A
Description: The cape folds in on itself and then transforms into a set of Devil wings, allowing for the user to fly at their base movement speed but only up to 30 meters above a surface.
Strengths:
You can fly!
Weaknesses:
Hard to turn- These wings are hard to make sharp turns with and often times requires users to take long routes in crowded spots.
Limited range- The user must be over a surface and no higher than thirty meters or the wings will force the user to glide down to the ground.
Rank: Legendary
Type: Cape
Description: Fiend's Embrace was a cape held by one of the many gods of death, when Mashyuu defeated Pluto, a God who had been bringing the dead back to life in order to haunt the Wizard, he took the Gods cape as proof of his defeat. Drenched in the blood of a Deific force the Cape gained supernatural powers.
Strengths:
-Light- The cape is light weight and easy to move in.
Weaknesses:
-Light- The cape is so light it constantly gets stuck in doors and other passages because its wearer will forget they are wearing it.
-Fire- Its a piece of cloth and attracts fire. Fire magic deals an extra 5% damage to the wearer.
Abilities:
Name: Fiendish Healing
Rank: A
Healing scabbard: The scabbard will heal the owner when worn. This translates to a simple 5 Hp per post when in combat but outside of combat this doubles to 10 hp. This cannot completely heal someone though and stops healing the owner when their hp hits 75% and won't heal again until the owner has been dropped blow 50% hp.
Strengths:
Heals the user up to 75% over time.
Weaknesses:
Can't heal past 75% Hp.
Won't work if the user is not below 50% hp.
Name: Devils Flight
Rank: A
Description: The cape folds in on itself and then transforms into a set of Devil wings, allowing for the user to fly at their base movement speed but only up to 30 meters above a surface.
Strengths:
You can fly!
Weaknesses:
Hard to turn- These wings are hard to make sharp turns with and often times requires users to take long routes in crowded spots.
Limited range- The user must be over a surface and no higher than thirty meters or the wings will force the user to glide down to the ground.
Last edited by Mashyuu Kumonosu on 9th May 2017, 7:58 pm; edited 2 times in total