It seemed as if it wouldn't take much to utterly dominate these random attackers, and Yuliana deFleur had expected no less. The scythe that had materialized effortlessly bisected the first target with a vertical swing multitudes faster than the roar of thunder, separating one of its halves from the other like there was no resistance at all. Like a bullet whizzing through the air, the girl moved on to the next target, her attack practically destroying the next attacker as her moment carried her past the figure, its head taken off in an instant without any room to evade or react. The girl came to a brief stop, the wide grin on her face turning into a malicious cackle. She was enjoying herself at this moment that she had so eagerly anticipated, but something didn't really feel right. The opponents didn't give her as much of a reaction as she would have liked. There were no shrieks of despair, no cries of soul-crushing agony, they simply fell like stringless dolls, useless dead weight that crumpled without any resistance or defiance. It definitely wasn't as fun this way.
Still, this fact did not deter the Flareblaze Witch from executing the remaining opponent before her, the scythe leaving a trail of flashing sparks as the girl dragged the weightless object through the rocky ground and into her enemy at mind-numbing velocity, the target being separated diagonally from waist to torso and scattered onto the ground. In the end, the targets she had picked out had been dealt with so swiftly that it was almost disappointing. Azalith seemed to do his job alright, the girl figured, but still ... for a human to behave like this when cut in twain ... something was wrong. The girl instinctively looked over her shoulder, leaving herself open for just a second, but it would be enough to make realization dawn on her face, the expression of genuine surprise giving way to a troubled grimace as her eyebrows furrowed closer together.
Unfortunately for Yuliana, that one second was all that was needed. Caught completely off guard, the girl would suddenly be picked up and launched across the open space by a massive shockwave that rippled across the cold stone of the passage, slamming into a solid wall with the full force of the explosion that had seemed to rock the entirety of this mountain. The Flareblaze Witch gave a groan as she impacted and fell to the floor, the audible crack of shattering bone being swallowed by the thunderous roar of the detonation. Even Yurielle, protected by an otherworldly defense that she believed realistically unbreakable, found herself forced to one knee briefly as she lost her balance, and while the dome of ice did mitigate the shock, the shaking of the mountain was something that couldn't exactly be protected against. Yurielle, however, was fine, standing up again and turning her head to where her sister had stood just moments before ... only to realize that she was no longer there.
Her eyes instinctively followed the path to the wall, her head turning slightly, and ...
"Yuli!"
Yurielle moved immediately and without any delay as soon as she had laid eyes upon her sister, the shield around Stefan dissipating as soon as she moved with the same speed as she had before, practically dashing to her sister's side and leaving the Imperial Envoy to his own devices before seemingly ignoring his existence completely. It was instinct more than a conscious decision, but even if Yurielle had thought about it for a few seconds, rationalized it, she would have done the same thing, her face, for the first time ever since this mission had started, showing emotion, an expression of intense anxiety. Nothing and no one was more important to the older twin than her younger sister, and if that meant that she had to compromise her mission ..., well, that was an acceptable outcome.
Yuliana, however, had already sat up. The pain was bearable, she had been through much worse, but she swiftly realized that her right arm could not be moved, the limb dangling from her shoulder at an unnatural angle. Blood dripped down the shattered extremity and the side of her face, a visible laceration on her forehead trickling a small, constant stream of crimson sanguine. Still, despite that, her expression twisted in pain and a seemingly boundless hatred, she stood, turning to her approaching sister. If any attacker approached them again, Yurielle's ice would automatically move to intercept them. "I'm fine, don't worry". Yurielle visibly relaxed, but would still join her sister's side, unpromptedly inspecting her sister's arm, the latter flinching in pain when the Icestorm Witch touched her. "I can see that", came back the reply, her otherwise monotonous voice carrying a twinge of sarcasm.
Yurielle looked her sister over, then turned towards the rest of the group, the assailants, and lastly, Borisov, her mind working to solve this current predicament, and she arrived at a single conclusion time and time again: With Yuliana injured, she was no willing to continue the mission, but still determined to fulfill her plan. Since they could not locate Bellum's representative ... well, there had to be a substitute. If they could get whoever Bellum sent to these talks at the same time that would simply be an added bonus.
"Yuliana, change of plans", the Icestorm Witch spoke again, her cold demeanor having returned to her. Yuliana, still in the process of getting back to her senses, wiped some of the blood out of her right eye with her left hand, the dark liquid drawing a trail of red across the porcelain skin of her fingers and wrist. "So, we'll do that, huh?", Yuliana asked with a voice that appeared closer to the pained growl of a feral animal than that of a girl. Yurielle simply nodded.
"Let us waste no time, then. Azalith!", the older twin commanded, the mysterious creature that possessed the twins shadow echoing through their minds once more.
"Yes, child?".
"Turn it all to ash".
"How exhilarating. I shall".
Before the decisive moment, however, as a small measure of security, Yurielle would turn to Borisov, her expressionless face shifting into a small smirk, her eyes piercing through him, the monotonous voice laced with a tinge of amusement. As descendants of a Bellian noble family, she knew that her threat wouldn't lack credibility.
"Farewell, Stefan Borisov. Bellum sends its regards".
In that one moment, time seemed to slow down. The shadows belonging to Yurielle and Yuliana, the girls still standing close together, merged together, and from within the darkness of that obscurity rose a being unlike anything that Earthland could produce. This monstrous thing was clad entirely in shadow, its upper body a swirl of semi-corporeal darkness that towered a good 10 feet tall, while its lower body was comprised of a string of shadows connecting it to the twins. This creature, the form given to Azalith, Patron of Shadows, exuded an aura and pressure unlike anything else for a brief second, power of a sort to drive weaklings into a mad frenzy, before finally ripping open a maw on its face, a hole in its umbral jaw interconnected with strings of charcoal darkness, releasing a deafening and terror-inducing screech.
Then, only a second later, the world would turn black as it was swallowed up by an endless void, crushed, pulverized, and turned into its component atoms. Everything around the twins, if the spell would take its full effect, would fade away like a scattering of dust in the wind as a wave of infinite nothingness spread from their position. Within the span of a moment in time that came close to an instant it would swallow first the people around them, the lift, the passage, and their assailants. Naturally, Yurielle was betting on the fact that this included the Imperial Envoy, as well, a fact that was critical to her plan. Then, the whole mountain would follow immediately after, turned to ash and scattered. The famous market building and the people eagerly waiting for the signing of peace. Gone. Then, finally, it would spread out to the rest of Felidae City, the residential areas, the shops, the people going about their daily lives, and even the protests, the riots, the unrest. Within the span of less than a single second, the vast majority of Felidae City would be wiped off the map in its entirety, turned to dust, ash, and a simple dark space of empty nothingness.
It would, however, not take long for the void to disappear, the dome of ink-black horror persisting briefly before collapsing in on itself, leaving behind a vacuum that was immediately filled by air, the strong hurricane-force winds whipping up clouds of dust, ash, and smoke high into the air and obscuring a clear visual on the aftermath. If one could perceive it, however, they would spot a deep crater in the earth where Felidae had been just moments earlier, filled and surrounded by what seemed like grey desert dunes. It was the finest of ash, all things that had been in the radius of the spell, buildings, millions of people, and even energy, split into fine atomic dust or simply dispersed before sinking to the ground. Yurielle and Yuliana, however, would be gone, nowhere to be seen, and hopefully, the same would go for everyone involved with this unsuccessful incident, excluding the lab rat who fancied himself a Guild Master. Well, he would certainly get his wish. Plumed Serpent would enter the annals of history without a doubt. If he had any sense, however, he would leave the site as soon as possible.
It would be an event that would remain within the twin's shared memory for a while, both for the experience it provided them with, especially concerning the application of their Eyes, and for the hope they placed on the events that would have to follow this incident.
Post Word Count: 1,639
Word Count: 6,655 / 4,000
- OOC Notes:
Actions in order:
1. Yuliana takes a big beating
2. Yurielle leaves the Imperial Envoy to assist Yuliana
3. Yurielle implements "alternative" measures to fulfill her "plan" - Using 99th Circle of Truth: Void via "Shadow of Madness" abilities "Vessel of Mystery" and "Intangible Shadows", which are used to cast this spell, meaning that it cannot be negated, redirected, or reflected in any way. Activation Method 1 is chosen as detailed in the Spell's description. As this is a fusion spell, both sub-spells were automatically activated, which can be found here. Only Odhran is spared the effects of the spell.- Hybrid Force:
Hybrid Force can be activated/deactivated at will and anytime provided the user has at least 50% of their total magic power left.- Hybrid Force increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
- While Hybrid Force is active, the Abyss Slayer is surrounded by a cloak of deep darkness that appears like a tear in space, an infinite, black void that increases their base Spell Damage by 50%.
- While Hybrid Force is active spells cost no MP to cast.
- To maintain Hybrid Force, the user must spend 10% of their total MP per post. MP cannot be regained or regenerated while Hybrid Force is active. Once the user of force hits 0 MP or once they choose to cancel it Hybrid Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
- Hybrid Force increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
Vessel of Mystery & Intangible Shadows- Shadow of Madness Abilities used:
Name: Vessel of Mystery
Category: Auxiliary
Type: Passive
Description: As a pseudo-parasite that infects and corrupts its host, the avatar of the Outer God assimilates seamlessly into the existence of its host, integrating its own abilities into that of its vessel perfectly. This combat pet is classed as a "Bond" pet associated with all 3 of the user's magics, meaning that it can be used as the origin point for all of the user's spells. Further, this combat pet also benefits from all stat increases and modifying factors its user benefits from and vice versa, and this combat pet and the user can use spells of associated magics independently and separately from one another. This combat pet, however, does not gain additional abilities (unless used as a true "Bond" pet for one of the user's magics. Can only be used as a "Bond" pet for a single "Bond" type magic in accordance with the rules for "Bond" type magic. If this combat pet is used as a "Bond" pet, the previously granted bonuses are not overridden). The user and the combat pet both benefit from a 200% increase to Spell Damage and Spell Durability.
Name: Intangible Shadows
Category: Auxiliary
Type: Passive
Description: The mysterious might of an Outer God has consequences on the use of magic that are as much erratic as they can be useful. The Shadow of Madness corrupts the user's spells, any spell that it casts gaining a strange and otherworldly aura of undiscernable origin, the spell itself obtaining a shimmer of a dark purple hue. Spells and abilities cast using this combat pet as an origin point cannot be negated, redirected, or reflected by any means. Any spell or ability cast using this combat pet as an origin point has its Base MP Cost increased by 100%. Signature Spells and Unique Abilities are not affected by this ability. The user can decide whether this ability is used when a spell or ability is cast, though it must be decided upon casting the spell and cannot be activated later during the spell's or ability's duration. Should this ability not be used, it does not apply to the spell or ability in question, and the user can decide whether this ability is used once the duration of the spell or ability in question runs out or the spell or ability is canceled and cast again.
Authority of Everwinter (Crown)- Crown:
Name: Authority of Everwinter
Rank: H+
Requip Type: Armor
Grade: Refined
Linked Equipment: Artifact (+) Armor
Requip Damage: N/a
Requip Durability: 3,750 HP
Range: Self
Speed: Self
Duration: 25 posts
Downside: Sacrificing range and speed for 50% increased durability
Description:
A crown that appears to be made from the deepest of glacial ice, shining like a gemstone. The crown automatically summons nigh impenetrable sheets of ice to protect its user when attacked, eery darkness reminiscent of strands of black smoke surrounding both the Authority of Everwinter and its ice.
Appearance:
19th Circle of Truth: Heresy (Scythe)- Scythe:
Name: 19th Circle of Truth: Heresy
Rank: H+
MP Cost: 210 MP
Category: Offensive
Type: Multi Target - Buff, Piercing, Negation, Reflection
Damage: 237 HP per hit
Range: Melee
Speed: 900 m/s
Duration: 25 posts
Downside: Doubled base MP cost for 50% increased damage. Sacrificing range for 50% increased speed
Description: The user channels the activated power of their Mystic Eye into their palm, twisting reality and reshaping it to their whim, increasing their Spell Damage by 115% for the duration of this ability. From the spaces between space, the existence of inexistence, void is molded into the form of a pitch-black scythe in the user's hands, the weapon appearing as a gap in space. This scythe separates things on a conceptual level, severing on a sub-atomic level, enabling it to cut through any mundane material and easily slicing through shields, armors, and barriers, sacrificing 50% of its base damage if used in such a way. Swings with this scythe can be delivered at targets within melee range of the user at the ability's speed, the scythe dealing damage if hitting a target successfully. Up to 25 strikes may be performed with this ability in any given post it is active. The scythe can also be used to negate incoming spells, abilities, and techniques if making contact with the weapon. Spells, abilities, or techniques may also be reflected back at attackers if making contact with the scythe. All conditions as specified in the effect rules apply.
Will of Steel- Lineage Ability:
⊛ Will of Steel ⊛
As the masters of the forge, the ones that took it upon themselves to create the first blade meant to kill one another, the first pieces of armor crafted for war, their actions would be what would come to taint history. Despite this, however, the undeniable fact remains that conflict breeds innovation and bloodshed begets the rise of power. The user of this lineage knows this all too well, using it to their advantage. The user may toggle the Requip Spells they use to deal Spell Damage instead of Melee Damage with their natural melee attacks, benefitting from increases to Spell Damage rather than strength. Further, attacks made in this way possess a piercing effect that can penetrate armor, shields, and barriers at the cost of sacrificing 50% of their base damage. This can be toggled on and off at the user's desire. The Requip Armors used by the bearer of this lineage benefit from increases to Spell Durability and possess an anti-piercing quality, thus being unable to be penetrated by spells containing piercing effects.
99th Circle of Truth: Void- Nuke:
Name: 99th Circle of Truth: Void
Rank: Y [13th Circle of Truth: Cataclysm + 7th Circle of Truth: Inferno]
MP Cost: 840 MP
Category: Offensive
Type: Single Target, Burst - Buff, Piercing, Teleport, Negation, Reflection
Damage: 945 HP
Range: 3,600 m (ST) | 2,250 m (Burst)
Speed: 3,600 m/s (ST) | 2,700 m/s (Burst)
Duration: 50 posts
Downside: Doubled base MP cost for 50% increased damage. User must sacrifice 30% of their remaining HP when casting this spell for 50% stronger buff as well as 50% increased range and speed.
Description: The user channels arcane might into both Mystic Eyes at the same time, releasing all of the combined power of their oculi, increasing their Spell Damage by 516% for the spell's duration. With a mere glance, the combined power of both Mystic Eyes may be released in one of three ways:- 1) The user may combine the unbound power of both the Eye of Usurpation and the Eye of Obliteration, creating a power that is strong enough to dismantle the very fabric of space-time. Matter touched by the wave of pure obliteration released by this spell will simply be disintegrated and permanently ground into sub-atomic particles, and energy touched by this spell will dissipate into nothing (applies to non-spell-created objects or things not belonging to a player. Players may be partially disintegrated to represent grievous wounds at their own choosing). When this method is used, a tear in space opens up around the user, leading into an empty abyss of pure darkness that swallows and obliterates all, which quickly spreads out to the spell's Burst range around the user at the spell's Burst speed, dealing damage to anyone caught in this event of cataclysmic destruction and reducing all matter to ash, leaving behind nothing but a desert of fine dust and a vacuum where the spell has swallowed everything in its path.
- 2) The user may combine and concentrate the unbound power of both Mystic Eyes in their possession, forming a magic circle before their oculi that represents a gaze cast with an unstoppable will to destroy. From the magic circle formed before the user, a wide beam of pure destruction is launched at a single target within the ST range of the spell at the spell's ST speed. The beam disregards all obstacles in its path, obliterating anything in its way in an attempt to do the same to the intended target (applies to non-spell-created objects or things not belonging to a player. Players may be partially disintegrated to represent grievous wounds at their own choosing).
- 3) The user may combine and concentrate the unbound power of both the Mystic Eye of Usurpation and the Mystic Eye of Obliteration, condensing all power released by their eyes into a spherical, marble-sized projectile at their fingertip. This projectile, a condensed tear in reality, can be fired at a single opponent or a given point within the ST range of the spell at the spell's ST speed. Upon impact, all contained energy is released in a massive calamity similar to the first variation of this spell. The tear in reality spreads out around the point of impact, disintegrating and dispersing all matter and energy in its path on a conceptual level and destroying it permanently (applies to non-spell-created objects or things not belonging to a player. Players may be partially disintegrated to represent grievous wounds at their own choosing), the explosion of black, all-swallowing void spreading out to the spell's Burst range around the point of impact at the spell's Burst speed.
All damage dealt by this spell pierces armors, barriers, and shields, additionally disintegrating any and all non-magical obstacles in its path. If the spell is used in cases where this is applicable, its base damage is halved. The user can designate individual targets within range of the spell exempt from its effects. While this spell is active, the user may, once per post during its duration, bend space and reality to instantly teleport to any given point within the spell's Burst range. Once per post, the user can use the disintegrating properties of the endless void of oblivion to destroy a spell, ability, or technique that enters this spell's Burst range around the user. All rules concerning negation effects apply. The same void may be used to also reflect a spell back at an attacker if entering the spell's Burst range around the user. All rules concerning reflection effects apply.
Plot Ability - God-Killer's Gaze: The combined power of both the Mystic Eye of Usurpation and the Mystic Eye of Obliteration holds the potential to destroy anything in existence, even if it only exists on a conceptual level, while the eyes observe it. While this spell is active, the user can permanently destroy anything they can perceive via their eyes, should they so will it, disintegrating it as it is swallowed by the black void. This applies to objects, energy, and even concepts such as divinity, death, life, power, dimensions, and any other form of existence, this power being what these combined Mystic Eyes derive their name from, as even deities stand not a chance before them. This requires OOC permission to be used against Players, player-owned NPCs, or Event NPCs.- 1) The user may combine the unbound power of both the Eye of Usurpation and the Eye of Obliteration, creating a power that is strong enough to dismantle the very fabric of space-time. Matter touched by the wave of pure obliteration released by this spell will simply be disintegrated and permanently ground into sub-atomic particles, and energy touched by this spell will dissipate into nothing (applies to non-spell-created objects or things not belonging to a player. Players may be partially disintegrated to represent grievous wounds at their own choosing). When this method is used, a tear in space opens up around the user, leading into an empty abyss of pure darkness that swallows and obliterates all, which quickly spreads out to the spell's Burst range around the user at the spell's Burst speed, dealing damage to anyone caught in this event of cataclysmic destruction and reducing all matter to ash, leaving behind nothing but a desert of fine dust and a vacuum where the spell has swallowed everything in its path.
- Stats:
Current HP: 80 / 800 (Sacrificed 90% due to Spell Downside)
Current MP 16,992 / 21,240 (-10% due to Slayer Force)
Authority of Everwinter - Durability:
3,750 HP (Base) x 2.5 (Base Increase) = 9,375 HP
9,375 HP (New Base Value after Base Increases) x 20 (Spell Durability Buffs) = 187,500 HP (Anti-Piercing)
99th Circle of Truth: Void - Damage:
945 HP (Base) x 3 (Base Increase) = 2,835 HP
2,835 HP (New Base Value after Base Increases) x 23.31 (Spell Damage Buffs) = 66,083 HP of damage to everyone within the Spell's radius (Halved if piercing a shield)
99th Circle of Truth: Void - Radius:
2,250 m (Base) x 1.5 (Base Increase) = 3,375 m
3,375 m (New Base Value after Base Increases) x 12 (Spell Range Buffs) = 40,500 m Radius into all directions around Yuri and Yuli
99th Circle of Truth: Void - Speed:
2,700 m/s (Base) x 1.5 (Base Increase) = 4,050 m/s
4,050 m/s (New Base Value after Base Increases) x 12 (Spell Range Buffs) = 48,600 m/s is the speed at which the spell spreads out into all directions around Yuri and Yuli
Increases:
HP: 0% (Passive) - 800 HP
MP: 1,670% (Passive) (+50% Base Increase) - 21,240 MP
SP: 0% (Passive) - 0 SP
Character Movement Speed: 100% (Passive) + 100% (Active) = 200% (Total) - 480 m/s
Spell Cost Reduction: 50% (Passive)
Damage Resistance: 0%
Spell Damage: 1,500% (Passive) (+150% Base Increase) + 731% (Active) (+50% Base Increase) = 2,231% (Total) (+200% Base Increase)
Spell Durability: 1,900% (Passive) (+150% Base Increase)
Spell Healing: 0%
Spell Range: 1,100% (Passive) (+50% Base Increase)
Spell Speed: 1,100% (Passive) (+50% Base Increase)
Strength: 100% (Passive) + 100% (Passive) = 200% (Total) - 240 HP per Melee hit
Technique Durability: 0%
Technique Healing: 0%
Technique Range: 0%
Technique Speed: 0%