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    Propulsion Magic

    SeiShi Akuma
    SeiShi Akuma

    Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 15
    Guild : Tartarus
    Cosmic Coins : 0
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    Experience : 0

    Character Sheet
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    Propulsion Magic Empty Propulsion Magic

    Post by SeiShi Akuma 23rd August 2013, 5:56 pm

    Primary Magic: Propulsion Magic
    Secondary Magic: -none-
    Caster or Holder: Caster
    Description: Propulsion Magic is a wind-based caster-type magic. This magic has both offensive and defensive abilities. Although, this magic can utilize both, it is mainly used as mobility. This magic focuses on propelling the user, good for dodging attacks and getting to a place, quickly and safely. Along with propelling the caster, Propulsion Magic can also propel projectiles, whether they are moving away or getting closer to him. For that reason, the caster can utilize defensive properties of his magic, propelling things away from him. If something is propelled away from him, he can redirect it towards the enemy. He could also propel random objects that are lying around, like a rock. Using it this way brings out its offensive properties. This magic is similar to Gravity Manipulation Magic and Telekinesis Magic, but it uses 'wind', to utilize its spells.
    - Can propel more than one target(s).
    - Beats enemies with wits, not brute force.
    Strengths:
    - Incredible speed-Because of winds light nature. it can be fired at extreme speeds toward their enemies.
    - Adaptable - Wind can be used in many situations, be them tough ones, or be them ones where they must remain silent.
    -Because of how wind shoots out gusts, it can be used to go AROUND objects.
    Weaknesses:
    - Easily redirected with stronger wind, or even removed.
    - Weak against earth, since it is solid and hard to move. AND or heavy.
    Abilities/Powers:
    - Wind Walker: This ability allows Seishi to walk on air for a set amount of time, depending on his rank. This is because the wind creates a layer of propulsion, hovering them at the level they step. but this also allows the user to lower the strenght of the propulsion and lower themselves down.

    • D-Rank: 3 posts duration/5 posts cooldown
    • C-Rank: 4 posts duration/5 posts cooldown
    • B-Rank: 5 posts duration/5 posts cooldown
    • A-Rank: 6 posts duration/7 posts cooldown
    • S-Rank: 7 posts duration/7 posts cooldown
    • H-Rank: 8 posts duration/8 posts cooldown


    Spells

    Name: Propulsion: Basic Attack
    Rank: D
    Type: Offense, Wind
    Description: Propulsion: Basic Attack is an attack where Seishi attacks my sending projectiles towards the enemies. Whether those projectiles be rocks to boulders or swords and arrows on the battlefield, Seishi is able to use the power of wind to bring those items up. He then utilizes the power of wind to use the items. He can only propel things logically around his rank. Ex. D-Rank allows him to propel things up to 20 lbs. This spell levels up per rank.
    Strengths:
    - Can throw/use items within 15 feet and use them as projectiles
    - Can be used without going into the brute of the action
    - Adaptable to situations.


    Weaknesses:
    - Does low damage, even for a D-Rank.
    - Can be blown away by another wind spell of D rank +
    Duration/Cooldowns 2 posts/3 posts once duration is over

    Name: Propulsion: Aerial Intersection
    Rank: D
    Type: Offensive, Wind
    Description: Seishi uses his magic to form wind blades, Then shoots himself forward rapidly (With propulsion) Then slashes a X shape with the blades.
    Strengths:
    - Strong offense D-Rank spell
    - Range of 15 Feet.
    Weaknesses:
    - Easily predicted- The spell requires the user to bend in a running position.
    Duration/Cooldowns 1 post/3 posts once duration is over

    Name: Propulsion: Basic Block
    Rank: D
    Type: Defense, Wind
    Description: Seishi manipulates his magic and wind, forcing it into a shield. It is invisible to all but wind users. It is a 4 x 4 feet shield that can take up to 2 D-Rank attacks/1 C-Rank. It can block 1 D-Rank Fire/Earth Attack, for they are elemental weaknesses of his. This shield is special for it and maneuver/move around, protecting him from all directions. the shield is controlled with the users palm. moving it outwards or inwards pulls it backwards and forward.
    Strengths:
    - 4 x 4 feet shield; pretty big for D-Rank
    - Maneuverable- Can be moved at the users whim
    Weaknesses:
    - Weak against  Earth; Shield is weaker
    - Cannot protect under the caster, so attacks from the ground are strong against this
    Duration/Cooldowns 2 posts/3 posts once duration is over

    Name: Propulsion: Boreas' Barrier
    Rank: D
    Type: Defensive, Wind,
    Description: With the power of wind, Seishi uses his magical power to create winds that circle around him, protecting him. These winds move at 25 MPH, as fast as a tornado. This size of the barrier is just as big as he is, resulting in a perfect fit. Whoever does a physical attack against this receives a push back. about 1 meter.. This move looks similar to Erigor's Storm Mail.
    Strengths:
    - Can protect from 2-D Ranks spells
    - Can defend from anyone who performs a physical attack
    - Moves around with caster
    Weaknesses:
    - Cannot protect from any C-Ranks spells

    Duration/Cooldowns 3 posts/4 posts once duration is over

    {From Monkey Kings Descent) {Does not take up spell slot}
    Name: Zero Point Breakthrough
    Rank: C
    Type: Ice-Offensive
    Description: The user. Or seishi in this case, Grabs a body part of the enemies body. And after this contact. Ice rapidly freezes around the body part.
    Strengths: Can be used to immobilize enemies. Rapid Activation. Offensive
    Weaknesses: Short Range. Ice broken easily. Enemy does not feel chilled. Weak against fire.
    Duration/Cooldowns It lasts for 2 posts. Unless tampered with. And has a cooldown of 3 posts. (Can be used with both hands...For double the freezing) (AKA. Grabbing both the enemies hands)

    Name:Wind Bullet
    Rank: D
    Type: Wind Offensive
    Description: The user holds out their palms, as two diamond shaped wind tornadoes appear. and slowly start to become atleast somewhat solid. The user then shoots them rapidly by aiming with their hand.
    Strengths:  Rapid Speed. Can cause cuts even if not direct hit (Within 2 Inches of the bolt) Because of its wind like cutting nature.. Somewhat strong if makes contact for a D rank.
    Weaknesses: The wind bullet fades out after 10 FT. The wind bullet is succeptible to being redirected by wind techniques. The wind bullet
    Duration/Cooldowns Lasts for 1 post. Created in 1 post. Cooldown 2 posts. (2 are created per creation)

    Thanks to Ikuto:


    Last edited by SeiShi Akuma on 25th August 2013, 11:43 am; edited 8 times in total
    SeiShi Akuma
    SeiShi Akuma

    Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 15
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Propulsion Magic Empty Re: Propulsion Magic

    Post by SeiShi Akuma 24th August 2013, 2:42 pm

    Magic has been finished =D
    King Zenshin
    King Zenshin

    The judge


    The judge

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- S-Rank- A-Rank- Halloween job event participant - Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Hero- Summer Special Participant- 1 Year Anniversary- Player 
    Lineage : Aspect of Neptune
    Position : None
    Posts : 3222
    Guild : N/A
    Cosmic Coins : 25
    Dungeon Tokens : 9
    Age : 26
    Experience : 263,160

    Character Sheet
    First Skill: Knight of Space
    Second Skill: Paladin's Armaments
    Third Skill:

    Propulsion Magic Empty Re: Propulsion Magic

    Post by King Zenshin 24th August 2013, 7:56 pm

    SeiShi Akuma wrote:Primary Magic: Propulsion Magic
    Secondary Magic: -none-
    Caster or Holder: Caster
    Description: Propulsion Magic is a wind-based caster-type magic. This magic has both offensive and defensive abilities. Although, this magic can utilize both, it is mainly used as mobility. This magic focuses on propelling the user, good for dodging attacks and getting to a place, quickly and safely. Along with propelling the caster, Propulsion Magic can also propel projectiles, whether they are moving away or getting closer to him. For that reason, the caster can utilize defensive properties of his magic, propelling things away from him. If something is propelled away from him, he can redirect it towards the enemy. He could also propel random objects that are lying around, like a rock. Using it this way brings out its offensive properties. This magic is similar to Gravity Manipulation Magic and Telekinesis Magic, but it uses 'wind', to utilize its spells.
    Strengths:
    - Has defensive and offensive properties Replace or remove this strength, as pretty much every magic has both these properties
    - Guarantees around 75% safeness. How can it guarantee 75% safeness? We don't have a system like this, and if you mean 75% defense wise, that's also not allowed. Remove this or replace it
    - Beats enemies with wits, not brute force. How is this a strength? If should go in the description
    - Simply powerful wind magic. Remove or replace this strength, as any wind magic has the potential to be powerful in its own right
    - Can propel more than one target(s). This also looks like it should go in the description rather than the strengths
    - Incredible speed. This is the kinda strength I was looking for, something specific to the magic itself. Though, please elaborate on what 'incredible speed' means
    Weaknesses:
    - Weak defense because this magic is more of dodging
    - Weak offense (^ Same reason ^)
    - Weak against earth, since it is solid and hard to move. AND or heavy.
    You say it's a powerful wind magic, yet it is weak offensively and defensively? That just makes zero sense whatsoever. Remove and replace those completely
    Abilities/Powers:
    - Wind Walker: This ability allows Seishi to walk on air for a set amount of time, depending on his rank.

    • D-Rank: 3 posts duration/5 posts cooldown
    • C-Rank: 4 posts duration/5 posts cooldown
    • B-Rank: 5 posts duration/5 posts cooldown
    • A-Rank: 6 posts duration/7 posts cooldown
    • S-Rank: 7 posts duration/7 posts cooldown
    • H-Rank: 8 posts duration/8 posts cooldown


    Explain this in terms of how propulsion applies to it

    Spells

    Name: Propulsion: Basic Attack
    Rank: D
    Type: Offense, Wind
    Description: Propulsion: Basic Attack is an attack where Seishi attacks my sending projectiles towards the enemies. Whether those projectiles be rocks to boulders or swords and arrows on the battlefield, Seishi is able to use the power of wind to bring those items up. He then utilizes the power of wind to use the items. He can only propel things logically around his rank. Ex. D-Rank allows him to propel things up to 20 lbs. This spell levels up per rank.
    Strengths:
    - Long-ranged: Can throw/use projectiles within 15 feet.
    - Long-ranged: Keeps the enemy at a distance.
    - Elementally strong against Fire: Can only blow out D-Rank spells
    Weaknesses:
    - Does low damage, even for a D-Rank.
    - Fire can also stop this spell if it is C+ Rank
    Duration/Cooldowns 2 posts/3 posts once duration is over

    Name: Propulsion: Aerial Intersection
    Rank: D
    Type: Offensive, Wind
    Description: Seishi uses his magic to lift or propel the enemy 5 feet off the ground. Then he uses his ability, Wind Walker, to walk in the air. He controls the air to create 2 'wind blades' which slice the enemy once per blade, then dropping him to the floor.
    Strengths:
    - Strong offense D-Rank spell
    - Long-range: enemy must be within 15 feet in a radius
    Weaknesses:
    - Easily predicted/predictable
    Duration/Cooldowns 1 post/3 posts once duration is over

    Name: Propulsion: Basic Block
    Rank: D
    Type: Defense, Wind
    Description: Seishi manipulates his magic and wind, forcing it into a shield. It is invisible to all but wind users. It is a 4 x 4 feet shield that can take up to 2 D-Rank attacks/1 C-Rank. It can block 1 D-Rank Fire/Earth Attack, for they are elemental weaknesses of his. This shield is special for it and maneuver/move around, protecting him from all directions. the shield is controlled with the users palm. moving it outwards or inwards pulls it backwards and forward.
    Strengths:
    - Can block up to 2 D-Rank attacks; pretty sturdy shield
    - 4 x 4 feet shield; pretty big for D-Rank
    - Maneuverable; is a strong defense
    Weaknesses:
    - Weak against Fire and Earth; Shield is weaker
    - Cannot protect under the caster, so attacks from the ground are strong against this
    Duration/Cooldowns 2 posts/3 posts once duration is over

    Name: Propulsion: Boreas' Barrier
    Rank: D
    Type: Defensive, Wind, Very little offense
    Description: With the power of wind, Seishi uses his magical power to create winds that circle around him, protecting him. These winds move at 100 MPH, as fast as a tornado. This size of the barrier is just as big as he is, resulting in a perfect fit. Whoever does a physical attack against this receives a push back. about 1 meter.. This move looks similar to Erigor's Storm Mail.
    Strengths:
    - Can protect from 3-D Ranks spells
    - Can defend from anyone who performs a physical attack
    - Moves around with caster
    Weaknesses:
    - Cannot protect from any C-Ranks spells
    - Elementally weak against Fire and Earth
    Duration/Cooldowns 3 posts/4 posts once duration is over

    {From Monkey Kings Descent) {Does not take up spell slot} vvvvvvvvv
    Name: Zero Point Breakthrough
    Rank: C
    Type: Ice-Offensive
    Description: The user. Or seishi in this case, Grabs a body part of the enemies body. And after this contact. Ice rapidly freezes around the body part.
    Strengths: Can be used to immobilize enemies. Rapid Activation. Offensive
    Weaknesses: Short Range. Ice broken easily. Enemy does not feel chilled. Weak against fire.
    Duration/Cooldowns It lasts for 2 posts. Unless tampered with. And has a cooldown of 3 posts. (Can be used with both hands...For double the freezing) (AKA. Grabbing both the enemies hands)

    Name:Wind Bullet
    Rank: D
    Type: Wind Offensive
    Description: The user holds out their palms, as two diamond shaped wind tornadoes appear. and slowly start to become atleast somewhat solid. The user then shoots them rapidly by aiming with their hand.
    Strengths:  Rapid Speed. Can cause cuts even if not direct hit (Within 2 Inches of the bolt) Because of its wind like cutting nature.. Somewhat strong if makes contact for a D rank.
    Weaknesses: The wind bullet fades out after 10 FT. The wind bullet is succeptible to being redirected by wind techniques. The wind bullet
    Duration/Cooldowns Lasts for 1 post. Created in 1 post. Cooldown 2 posts. (2 are created per creation)

    Thanks to Ikuto:
    Since some of the descriptions of your spells directly contradict your overall spell weaknesses, I suggest you change them all accordingly. Please bump when edited and good luck~


    _____________________________________________________________________________________



    Missions Completed
    100 Year: 1
    10 Year: 1
    S-Ranked: 1
    A-Ranked: 4
    B-Ranked: 4
    D-Ranked: 3
    Event Experience: 57,562.5
    Dungeon Experience: 2,325
    Total Experience: 263,160

    Character / Vincent Gauss
    Primary Magic / Knight of Space
    Secondary Magic / Paladin's Armaments
    History & Notebook | Bank
    Golden Lacrima | Expires 7/9/2019
    SeiShi Akuma
    SeiShi Akuma

    Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 15
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Propulsion Magic Empty Re: Propulsion Magic

    Post by SeiShi Akuma 24th August 2013, 8:05 pm

    i think i did it...

    BUMP!


    _____________________________________________________________________________________

    Propulsion Magic NdogNpb

    King Zenshin
    King Zenshin

    The judge


    The judge

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- S-Rank- A-Rank- Halloween job event participant - Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Hero- Summer Special Participant- 1 Year Anniversary- Player 
    Lineage : Aspect of Neptune
    Position : None
    Posts : 3222
    Guild : N/A
    Cosmic Coins : 25
    Dungeon Tokens : 9
    Age : 26
    Experience : 263,160

    Character Sheet
    First Skill: Knight of Space
    Second Skill: Paladin's Armaments
    Third Skill:

    Propulsion Magic Empty Re: Propulsion Magic

    Post by King Zenshin 24th August 2013, 8:40 pm

    SeiShi Akuma wrote:Primary Magic: Propulsion Magic
    Secondary Magic: -none-
    Caster or Holder: Caster
    Description: Propulsion Magic is a wind-based caster-type magic. This magic has both offensive and defensive abilities. Although, this magic can utilize both, it is mainly used as mobility. This magic focuses on propelling the user, good for dodging attacks and getting to a place, quickly and safely. Along with propelling the caster, Propulsion Magic can also propel projectiles, whether they are moving away or getting closer to him. For that reason, the caster can utilize defensive properties of his magic, propelling things away from him. If something is propelled away from him, he can redirect it towards the enemy. He could also propel random objects that are lying around, like a rock. Using it this way brings out its offensive properties. This magic is similar to Gravity Manipulation Magic and Telekinesis Magic, but it uses 'wind', to utilize its spells.
    - Can propel more than one target(s).
    - Beats enemies with wits, not brute force.
    Strengths:
    - Incredible speed-Because of winds light nature. it can be fired at extreme speeds toward their enemies.
    - Adaptable - Wind can be used in many situations, be them tough ones, or be them ones where they must remain silent.
    -Because of how wind shoots out gusts, it can be used to go AROUND objects.
    Weaknesses:
    - Easily redirected with stronger wind, or even removed.
    - Weak against earth, since it is solid and hard to move. AND or heavy.
    Abilities/Powers:
    - Wind Walker: This ability allows Seishi to walk on air for a set amount of time, depending on his rank. This is because the wind creates a layer of propulsion, hovering them at the level they step. but this also allows the user to lower the strenght of the propulsion and lower themselves down.

    • D-Rank: 3 posts duration/5 posts cooldown
    • C-Rank: 4 posts duration/5 posts cooldown
    • B-Rank: 5 posts duration/5 posts cooldown
    • A-Rank: 6 posts duration/7 posts cooldown
    • S-Rank: 7 posts duration/7 posts cooldown
    • H-Rank: 8 posts duration/8 posts cooldown


    Spells

    Name: Propulsion: Basic Attack
    Rank: D
    Type: Offense, Wind
    Description: Propulsion: Basic Attack is an attack where Seishi attacks my sending projectiles towards the enemies. Whether those projectiles be rocks to boulders or swords and arrows on the battlefield, Seishi is able to use the power of wind to bring those items up. He then utilizes the power of wind to use the items. He can only propel things logically around his rank. Ex. D-Rank allows him to propel things up to 20 lbs. This spell levels up per rank.
    Strengths:
    - Long-ranged: Can throw/use projectiles within 15 feet. Edit this, you can use things AS projectiles, but they arent considered projectiles from the get go
    - Long-ranged: Keeps the enemy at a distance. How? If it's by moving the enemy, most of them are heavier than 20 lbs, and you can't automatically move them if that's what you mean.
    - Elementally strong against Fire: Can only blow out D-Rank spells Remove or replace this, as there is no system in place that makes on element superior over another
    Weaknesses:
    - Does low damage, even for a D-Rank.
    - Fire can also stop this spell if it is C+ Rank Any spell C+ can stop it. remove and replace
    Duration/Cooldowns 2 posts/3 posts once duration is over

    Name: Propulsion: Aerial Intersection
    Rank: D
    Type: Offensive, Wind
    Description: Seishi uses his magic to lift or propel the enemy 5 feet off the ground. Then he uses his ability, Wind Walker, to walk in the air. He controls the air to create 2 'wind blades' which slice the enemy once per blade, then dropping him to the floor.
    Strengths:
    - Strong offense D-Rank spell
    - Long-range: enemy must be within 15 feet in a radius
    Weaknesses:
    - Easily predicted/predictable
    Duration/Cooldowns 1 post/3 posts once duration is over

    Edit or remove this entire spell. You cant automatically move the enemy like this, it's considered godmodding and is one thing that is very frowned upon in RP'ing

    Name: Propulsion: Basic Block
    Rank: D
    Type: Defense, Wind
    Description: Seishi manipulates his magic and wind, forcing it into a shield. It is invisible to all but wind users. It is a 4 x 4 feet shield that can take up to 2 D-Rank attacks/1 C-Rank. It can block 1 D-Rank Fire/Earth Attack, for they are elemental weaknesses of his. This shield is special for it and maneuver/move around, protecting him from all directions. the shield is controlled with the users palm. moving it outwards or inwards pulls it backwards and forward.
    Strengths:
    - Can block up to 2 D-Rank attacks; pretty sturdy shield Every D rank shield can block up to 2 D-Rank attacks. Please edit or remove this strength
    - 4 x 4 feet shield; pretty big for D-Rank
    - Maneuverable; is a strong defense What does this mean exactly?
    Weaknesses:
    - Weak against Fire and Earth; Shield is weaker Since you gave an actual weakness in the description, I approve of this weakness
    - Cannot protect under the caster, so attacks from the ground are strong against this
    Duration/Cooldowns 2 posts/3 posts once duration is over

    Name: Propulsion: Boreas' Barrier
    Rank: D
    Type: Defensive, Wind, Very little offense Remove the unnecessary "very little offense"
    Description: With the power of wind, Seishi uses his magical power to create winds that circle around him, protecting him. These winds move at 100 MPH, as fast as a tornado. This size of the barrier is just as big as he is, resulting in a perfect fit. Whoever does a physical attack against this receives a push back. about 1 meter.. This move looks similar to Erigor's Storm Mail. 100 MPH is too fast for a D spell, change it to a max of 25
    Strengths:
    - Can protect from 3-D Ranks spells Change it to two
    - Can defend from anyone who performs a physical attack
    - Moves around with caster
    Weaknesses:
    - Cannot protect from any C-Ranks spells
    - Elementally weak against Fire and Earth Check my statement on your first spell about elemental weaknesses
    Duration/Cooldowns 3 posts/4 posts once duration is over

    {From Monkey Kings Descent) {Does not take up spell slot} vvvvvvvvv Remove the vvvvvvvvvv
    Name: Zero Point Breakthrough
    Rank: C
    Type: Ice-Offensive
    Description: The user. Or seishi in this case, Grabs a body part of the enemies body. And after this contact. Ice rapidly freezes around the body part.
    Strengths: Can be used to immobilize enemies. Rapid Activation. Offensive
    Weaknesses: Short Range. Ice broken easily. Enemy does not feel chilled. Weak against fire.
    Duration/Cooldowns It lasts for 2 posts. Unless tampered with. And has a cooldown of 3 posts. (Can be used with both hands...For double the freezing) (AKA. Grabbing both the enemies hands)

    Name:Wind Bullet
    Rank: D
    Type: Wind Offensive
    Description: The user holds out their palms, as two diamond shaped wind tornadoes appear. and slowly start to become atleast somewhat solid. The user then shoots them rapidly by aiming with their hand.
    Strengths:  Rapid Speed. Can cause cuts even if not direct hit (Within 2 Inches of the bolt) Because of its wind like cutting nature.. Somewhat strong if makes contact for a D rank.
    Weaknesses: The wind bullet fades out after 10 FT. The wind bullet is succeptible to being redirected by wind techniques. The wind bullet
    Duration/Cooldowns Lasts for 1 post. Created in 1 post. Cooldown 2 posts. (2 are created per creation)

    Thanks to Ikuto:
    Lots of work on this one. I suggest making your own magic, though. It's much more fun and will add a sense of accomplishment. Though, if you want to continue with this, please bump when edited~


    _____________________________________________________________________________________



    Missions Completed
    100 Year: 1
    10 Year: 1
    S-Ranked: 1
    A-Ranked: 4
    B-Ranked: 4
    D-Ranked: 3
    Event Experience: 57,562.5
    Dungeon Experience: 2,325
    Total Experience: 263,160

    Character / Vincent Gauss
    Primary Magic / Knight of Space
    Secondary Magic / Paladin's Armaments
    History & Notebook | Bank
    Golden Lacrima | Expires 7/9/2019
    SeiShi Akuma
    SeiShi Akuma

    Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 15
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Propulsion Magic Empty Re: Propulsion Magic

    Post by SeiShi Akuma 24th August 2013, 8:48 pm

    Edited


    _____________________________________________________________________________________

    Propulsion Magic NdogNpb

    King Zenshin
    King Zenshin

    The judge


    The judge

    Moderator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Guild Master- S-Rank- A-Rank- Halloween job event participant - Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Hero- Summer Special Participant- 1 Year Anniversary- Player 
    Lineage : Aspect of Neptune
    Position : None
    Posts : 3222
    Guild : N/A
    Cosmic Coins : 25
    Dungeon Tokens : 9
    Age : 26
    Experience : 263,160

    Character Sheet
    First Skill: Knight of Space
    Second Skill: Paladin's Armaments
    Third Skill:

    Propulsion Magic Empty Re: Propulsion Magic

    Post by King Zenshin 25th August 2013, 5:18 am

    SeiShi Akuma wrote:Primary Magic: Propulsion Magic
    Secondary Magic: -none-
    Caster or Holder: Caster
    Description: Propulsion Magic is a wind-based caster-type magic. This magic has both offensive and defensive abilities. Although, this magic can utilize both, it is mainly used as mobility. This magic focuses on propelling the user, good for dodging attacks and getting to a place, quickly and safely. Along with propelling the caster, Propulsion Magic can also propel projectiles, whether they are moving away or getting closer to him. For that reason, the caster can utilize defensive properties of his magic, propelling things away from him. If something is propelled away from him, he can redirect it towards the enemy. He could also propel random objects that are lying around, like a rock. Using it this way brings out its offensive properties. This magic is similar to Gravity Manipulation Magic and Telekinesis Magic, but it uses 'wind', to utilize its spells.
    - Can propel more than one target(s).
    - Beats enemies with wits, not brute force.
    Strengths:
    - Incredible speed-Because of winds light nature. it can be fired at extreme speeds toward their enemies.
    - Adaptable - Wind can be used in many situations, be them tough ones, or be them ones where they must remain silent.
    -Because of how wind shoots out gusts, it can be used to go AROUND objects.
    Weaknesses:
    - Easily redirected with stronger wind, or even removed.
    - Weak against earth, since it is solid and hard to move. AND or heavy.
    Abilities/Powers:
    - Wind Walker: This ability allows Seishi to walk on air for a set amount of time, depending on his rank. This is because the wind creates a layer of propulsion, hovering them at the level they step. but this also allows the user to lower the strenght of the propulsion and lower themselves down.

    • D-Rank: 3 posts duration/5 posts cooldown
    • C-Rank: 4 posts duration/5 posts cooldown
    • B-Rank: 5 posts duration/5 posts cooldown
    • A-Rank: 6 posts duration/7 posts cooldown
    • S-Rank: 7 posts duration/7 posts cooldown
    • H-Rank: 8 posts duration/8 posts cooldown


    Spells

    Name: Propulsion: Basic Attack
    Rank: D
    Type: Offense, Wind
    Description: Propulsion: Basic Attack is an attack where Seishi attacks my sending projectiles towards the enemies. Whether those projectiles be rocks to boulders or swords and arrows on the battlefield, Seishi is able to use the power of wind to bring those items up. He then utilizes the power of wind to use the items. He can only propel things logically around his rank. Ex. D-Rank allows him to propel things up to 20 lbs. This spell levels up per rank.
    Strengths:
    - Long-ranged: Can throw/use items within 15 feet and use them as projectiles
    - Long-ranged: can be used to attack enemies without risking danger.

    Weaknesses:
    - Does low damage, even for a D-Rank.
    - Can be blown away by another wind spell of D rank +
    Duration/Cooldowns 2 posts/3 posts once duration is over

    Name: Propulsion: Aerial Intersection
    Rank: D
    Type: Offensive, Wind
    Description: Seishi uses his magic to form wind blades, Then shoots himself forward rapidly (With propulsion) Then slashes a X shape with the blades.
    Strengths:
    - Strong offense D-Rank spell
    - Long-range: enemy must be within 15 feet in a radius to get there
    Weaknesses:
    - Easily predicted- The spell requires the user to bend in a running position.
    Duration/Cooldowns 1 post/3 posts once duration is over

    Name: Propulsion: Basic Block
    Rank: D
    Type: Defense, Wind
    Description: Seishi manipulates his magic and wind, forcing it into a shield. It is invisible to all but wind users. It is a 4 x 4 feet shield that can take up to 2 D-Rank attacks/1 C-Rank. It can block 1 D-Rank Fire/Earth Attack, for they are elemental weaknesses of his. This shield is special for it and maneuver/move around, protecting him from all directions. the shield is controlled with the users palm. moving it outwards or inwards pulls it backwards and forward.
    Strengths:
    - 4 x 4 feet shield; pretty big for D-Rank
    - Maneuverable- Can be moved at the users whim
    Weaknesses:
    - Weak against  Earth; Shield is weaker
    - Cannot protect under the caster, so attacks from the ground are strong against this
    Duration/Cooldowns 2 posts/3 posts once duration is over

    Name: Propulsion: Boreas' Barrier
    Rank: D
    Type: Defensive, Wind,
    Description: With the power of wind, Seishi uses his magical power to create winds that circle around him, protecting him. These winds move at 25 MPH, as fast as a tornado. This size of the barrier is just as big as he is, resulting in a perfect fit. Whoever does a physical attack against this receives a push back. about 1 meter.. This move looks similar to Erigor's Storm Mail.
    Strengths:
    - Can protect from 2-D Ranks spells
    - Can defend from anyone who performs a physical attack
    - Moves around with caster
    Weaknesses:
    - Cannot protect from any C-Ranks spells

    Duration/Cooldowns 3 posts/4 posts once duration is over

    {From Monkey Kings Descent) {Does not take up spell slot}
    Name: Zero Point Breakthrough
    Rank: C
    Type: Ice-Offensive
    Description: The user. Or seishi in this case, Grabs a body part of the enemies body. And after this contact. Ice rapidly freezes around the body part.
    Strengths: Can be used to immobilize enemies. Rapid Activation. Offensive
    Weaknesses: Short Range. Ice broken easily. Enemy does not feel chilled. Weak against fire.
    Duration/Cooldowns It lasts for 2 posts. Unless tampered with. And has a cooldown of 3 posts. (Can be used with both hands...For double the freezing) (AKA. Grabbing both the enemies hands)

    Name:Wind Bullet
    Rank: D
    Type: Wind Offensive
    Description: The user holds out their palms, as two diamond shaped wind tornadoes appear. and slowly start to become atleast somewhat solid. The user then shoots them rapidly by aiming with their hand.
    Strengths:  Rapid Speed. Can cause cuts even if not direct hit (Within 2 Inches of the bolt) Because of its wind like cutting nature.. Somewhat strong if makes contact for a D rank.
    Weaknesses: The wind bullet fades out after 10 FT. The wind bullet is succeptible to being redirected by wind techniques. The wind bullet
    Duration/Cooldowns Lasts for 1 post. Created in 1 post. Cooldown 2 posts. (2 are created per creation)

    Thanks to Ikuto:
    Just remove the "Long range:" from some of the spell weaknesses and you're done.


    _____________________________________________________________________________________



    Missions Completed
    100 Year: 1
    10 Year: 1
    S-Ranked: 1
    A-Ranked: 4
    B-Ranked: 4
    D-Ranked: 3
    Event Experience: 57,562.5
    Dungeon Experience: 2,325
    Total Experience: 263,160

    Character / Vincent Gauss
    Primary Magic / Knight of Space
    Secondary Magic / Paladin's Armaments
    History & Notebook | Bank
    Golden Lacrima | Expires 7/9/2019
    SeiShi Akuma
    SeiShi Akuma

    Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 15
    Guild : Tartarus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill:
    Second Skill:
    Third Skill:

    Propulsion Magic Empty Re: Propulsion Magic

    Post by SeiShi Akuma 25th August 2013, 11:24 am

    Edited =D


    _____________________________________________________________________________________

    Propulsion Magic NdogNpb

    King Zenshin
    King Zenshin

    The judge


    The judge

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    Age : 26
    Experience : 263,160

    Character Sheet
    First Skill: Knight of Space
    Second Skill: Paladin's Armaments
    Third Skill:

    Propulsion Magic Empty Re: Propulsion Magic

    Post by King Zenshin 25th August 2013, 11:45 am

    SeiShi Akuma wrote:Primary Magic: Propulsion Magic
    Secondary Magic: -none-
    Caster or Holder: Caster
    Description: Propulsion Magic is a wind-based caster-type magic. This magic has both offensive and defensive abilities. Although, this magic can utilize both, it is mainly used as mobility. This magic focuses on propelling the user, good for dodging attacks and getting to a place, quickly and safely. Along with propelling the caster, Propulsion Magic can also propel projectiles, whether they are moving away or getting closer to him. For that reason, the caster can utilize defensive properties of his magic, propelling things away from him. If something is propelled away from him, he can redirect it towards the enemy. He could also propel random objects that are lying around, like a rock. Using it this way brings out its offensive properties. This magic is similar to Gravity Manipulation Magic and Telekinesis Magic, but it uses 'wind', to utilize its spells.
    - Can propel more than one target(s).
    - Beats enemies with wits, not brute force.
    Strengths:
    - Incredible speed-Because of winds light nature. it can be fired at extreme speeds toward their enemies.
    - Adaptable - Wind can be used in many situations, be them tough ones, or be them ones where they must remain silent.
    -Because of how wind shoots out gusts, it can be used to go AROUND objects.
    Weaknesses:
    - Easily redirected with stronger wind, or even removed.
    - Weak against earth, since it is solid and hard to move. AND or heavy.
    Abilities/Powers:
    - Wind Walker: This ability allows Seishi to walk on air for a set amount of time, depending on his rank. This is because the wind creates a layer of propulsion, hovering them at the level they step. but this also allows the user to lower the strenght of the propulsion and lower themselves down.

    • D-Rank: 3 posts duration/5 posts cooldown
    • C-Rank: 4 posts duration/5 posts cooldown
    • B-Rank: 5 posts duration/5 posts cooldown
    • A-Rank: 6 posts duration/7 posts cooldown
    • S-Rank: 7 posts duration/7 posts cooldown
    • H-Rank: 8 posts duration/8 posts cooldown


    Spells

    Name: Propulsion: Basic Attack
    Rank: D
    Type: Offense, Wind
    Description: Propulsion: Basic Attack is an attack where Seishi attacks my sending projectiles towards the enemies. Whether those projectiles be rocks to boulders or swords and arrows on the battlefield, Seishi is able to use the power of wind to bring those items up. He then utilizes the power of wind to use the items. He can only propel things logically around his rank. Ex. D-Rank allows him to propel things up to 20 lbs. This spell levels up per rank.
    Strengths:
    -  Can throw/use items within 15 feet and use them as projectiles
    -  Can be used without going into the brute of the action
    -  Adaptable to situations.


    Weaknesses:
    - Does low damage, even for a D-Rank.
    - Can be blown away by another wind spell of D rank +
    Duration/Cooldowns 2 posts/3 posts once duration is over

    Name: Propulsion: Aerial Intersection
    Rank: D
    Type: Offensive, Wind
    Description: Seishi uses his magic to form wind blades, Then shoots himself forward rapidly (With propulsion) Then slashes a X shape with the blades.
    Strengths:
    - Strong offense D-Rank spell
    - Range of 15 Feet.
    Weaknesses:
    - Easily predicted- The spell requires the user to bend in a running position.
    Duration/Cooldowns 1 post/3 posts once duration is over

    Name: Propulsion: Basic Block
    Rank: D
    Type: Defense, Wind
    Description: Seishi manipulates his magic and wind, forcing it into a shield. It is invisible to all but wind users. It is a 4 x 4 feet shield that can take up to 2 D-Rank attacks/1 C-Rank. It can block 1 D-Rank Fire/Earth Attack, for they are elemental weaknesses of his. This shield is special for it and maneuver/move around, protecting him from all directions. the shield is controlled with the users palm. moving it outwards or inwards pulls it backwards and forward.
    Strengths:
    - 4 x 4 feet shield; pretty big for D-Rank
    - Maneuverable- Can be moved at the users whim
    Weaknesses:
    - Weak against  Earth; Shield is weaker
    - Cannot protect under the caster, so attacks from the ground are strong against this
    Duration/Cooldowns 2 posts/3 posts once duration is over

    Name: Propulsion: Boreas' Barrier
    Rank: D
    Type: Defensive, Wind,
    Description: With the power of wind, Seishi uses his magical power to create winds that circle around him, protecting him. These winds move at 25 MPH, as fast as a tornado. This size of the barrier is just as big as he is, resulting in a perfect fit. Whoever does a physical attack against this receives a push back. about 1 meter.. This move looks similar to Erigor's Storm Mail.
    Strengths:
    - Can protect from 2-D Ranks spells
    - Can defend from anyone who performs a physical attack
    - Moves around with caster
    Weaknesses:
    - Cannot protect from any C-Ranks spells

    Duration/Cooldowns 3 posts/4 posts once duration is over

    {From Monkey Kings Descent) {Does not take up spell slot}
    Name: Zero Point Breakthrough
    Rank: C
    Type: Ice-Offensive
    Description: The user. Or seishi in this case, Grabs a body part of the enemies body. And after this contact. Ice rapidly freezes around the body part.
    Strengths: Can be used to immobilize enemies. Rapid Activation. Offensive
    Weaknesses: Short Range. Ice broken easily. Enemy does not feel chilled. Weak against fire.
    Duration/Cooldowns It lasts for 2 posts. Unless tampered with. And has a cooldown of 3 posts. (Can be used with both hands...For double the freezing) (AKA. Grabbing both the enemies hands)

    Name:Wind Bullet
    Rank: D
    Type: Wind Offensive
    Description: The user holds out their palms, as two diamond shaped wind tornadoes appear. and slowly start to become atleast somewhat solid. The user then shoots them rapidly by aiming with their hand.
    Strengths:  Rapid Speed. Can cause cuts even if not direct hit (Within 2 Inches of the bolt) Because of its wind like cutting nature.. Somewhat strong if makes contact for a D rank.
    Weaknesses: The wind bullet fades out after 10 FT. The wind bullet is succeptible to being redirected by wind techniques. The wind bullet
    Duration/Cooldowns Lasts for 1 post. Created in 1 post. Cooldown 2 posts. (2 are created per creation)

    Thanks to Ikuto:
    Approved


    _____________________________________________________________________________________



    Missions Completed
    100 Year: 1
    10 Year: 1
    S-Ranked: 1
    A-Ranked: 4
    B-Ranked: 4
    D-Ranked: 3
    Event Experience: 57,562.5
    Dungeon Experience: 2,325
    Total Experience: 263,160

    Character / Vincent Gauss
    Primary Magic / Knight of Space
    Secondary Magic / Paladin's Armaments
    History & Notebook | Bank
    Golden Lacrima | Expires 7/9/2019

      Current date/time is 16th November 2024, 3:32 pm