Magic
Magic Name: Kraken Slayer
Magic Type: Slayer - Lacrima traded here
Description: Kraken Slayer is a form of slayer magic that allows the user to gain complete control over the elements of water, poison and ink. This form of water magic lacks the supportive nature of similar fluid based magic and instead focuses on the offensive, destructive side that is often underestimated. The soul purpose of the magic is the destruction of those who stand in the way of the user and in order to be used effectively, the mage must take on that same state of mind, as well as to embrace the thrills and immerse in the pleasure that comes from causing harm and ending lives.
With this magic, Sarisha is able to consume almost any other form of water in order to increase her power and is as comfortable in water as she is in air, being able to remain in the former for as long as she likes. She can enhance her physical abilities, unleash a barrage of destructive attacks and is even known to occasionally drain the life out of another being in order to boost her reserves from time to time.
Unique Abilities:
Spells:
Magic Name: Kraken Slayer
Magic Type: Slayer - Lacrima traded here
Description: Kraken Slayer is a form of slayer magic that allows the user to gain complete control over the elements of water, poison and ink. This form of water magic lacks the supportive nature of similar fluid based magic and instead focuses on the offensive, destructive side that is often underestimated. The soul purpose of the magic is the destruction of those who stand in the way of the user and in order to be used effectively, the mage must take on that same state of mind, as well as to embrace the thrills and immerse in the pleasure that comes from causing harm and ending lives.
With this magic, Sarisha is able to consume almost any other form of water in order to increase her power and is as comfortable in water as she is in air, being able to remain in the former for as long as she likes. She can enhance her physical abilities, unleash a barrage of destructive attacks and is even known to occasionally drain the life out of another being in order to boost her reserves from time to time.
- God Slayer:
- Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Magic Consumption: Slayers can consume the element and elemental spells/abilities associated with their respective Slayer magic, allowing them to recover Magic Power. If a spell, for example, contains 20 MP and a Slayer consumes the spell, the Slayer regains 20 MP, etc. Slayers do not take damage from spells that are consumed. If a spell that is being consumed by a Slayer is higher in rank than the Slayer they, instead of gaining the full MP of the spell they are consuming, regain a quarter of the MP of a spell of their own rank while also taking full damage from the spell that is being consumed. Resistances do not affect damage taken this way in any way or form.
Naturally-occurring Elements: Naturally-occurring sources of the element a Slayer controls can be consumed to regain MP. If a naturally-occurring version of a Slayer's element is consumed it regenerates 5% of a mage's maximum MP. This form of elemental consumption can only occur once per post max, but functions independently from regular MP regeneration and can trigger separately from the regular cap imposed by MP regeneration.
Additional notes: Slayers cannot consume their own spells or abilities, whether this is from their magic, a weapon, a Summon, Take-Over's spell, or any other source of their own magic. Slayers can’t eat their pet’s abilities, or their pets themselves if they are made of elemental magic.
God/Demon Slayers: God/Demon Slayers can eat both forms of their own Slayer element, pure and mixed. However, they cannot consume the element of their Demon/God counterpart (i.e. God Slayers cannot eat Demon Slayer magic and vice versa). The color of God/Demon Slayer Magic is a black/white version of the element's natural color and usually appears as a black/white version of whatever element they're using. If God/Demon Slayers consume the spell/ability of their element and opposing purity they take full damage from the spell, which is not affected by resistances in any way or form. If they consume naturally-occurring opposite versions of their element, they lose 10% of their maximum HP.
Advantages: God and Demon Slayers are on either side of the magical spectrum respectively, with God Slayers learning their magic from Gods, making it corrupted magic, and Demon Slayers learning their magic from Demons, making it blessed magic. The element of darkness/light is inherently mixed with the other elements used in the Slayer magic to alter their properties slightly. The Heaven God Slayer, for example, uses a corrupt form of light that is beyond a Dragon or Demon Slayer's ability to consume. God Slayers deal double damage to Holy, God, and Angel type non-player opponents, while Demon Slayers deal double damage to Darkness, Demon, and Undead type non-player opponents.
Disadvantages: Unable to consume their respective counterpart. God Slayers cannot consume Demon Slayer Magic, Demon Slayers cannot consume God Slayer Magic.
Hybrid Slayers: Hybrid Slayers have learned the magic from the Dragon/God/Demon of their respective element as well as imbued themselves with Lacrima from another Slayer Element, or alternatively, have absorbed multiple different Lacrimas of either different Slayer types or elements. These unique Slayers do not use regular Dragon/God/Demon Force, but possess their own version called Hybrid Force. To be classed as a Hybrid Slayer, one must share between their first gen slayer magic and second gen slayer magic, or alternatively, between their two second gen slayer magics, either an element (For example, Ice Dragon Slayer and Ice Demon Slayer) or a slayer type (For example, Fire God Slayer and Poison God Slayer).
Hybrid Force: Hybrid Force can be activated/deactivated at will and anytime provided the user has at least 50% of their total magic power left.
Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
During force spells cost no MP to cast.
To maintain Hybrid force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Hybrid Force is active. Once the user of force hits 0 MP or once they choose to cancel it Hybrid Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
Unique Abilities:
- Ability: Strength Of The Kraken: Increases Sarisha's physical damage by 60%
- Ability: Magic Of The Kraken: Increases Sarisha's magical damage by 60%
- Ability: Speed Of The Kraken: Increases Sarisha’s movement speed by 60%
Spells:
- A Rank Spells:
- Name: Kraken's Dash
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 100HP
Range: 75M
Speed: 75M/S
Duration: 1
Description: Sarisha surrounds herself with water, leaps up into the air and dashes towards the target like a battering ram. If she hits an enemy, she pushes them back and if they strike any form of scenery, they are stunned for one post. OOC permission required for the push effect to be used on PC’s. The stun can only occur every other post.
Name: Kraken's Cyclone
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 125HP
Range: 75M
Speed: 75M/S
Duration: 1
Downside: Sacrificing one effect for 25% damage.
Description: Sarisha makes a spinning motion with one of her hands and after a moment, a water cyclone emerges in the target area, damaging everyone inside it and trapping them for one post. The trap effect can only occur every other post.
Name: Kraken's Wave
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 125HP
Range: 75M
Speed: 75M/S
Duration: 1
Downside: Sacrificing one effect for 25% damage.
Description: Sarisha unleashes a powerful tidal wave that travels in a straight line. Any opponent hit with this is stunned for one post. The stun can only occur every other post.
Name: Kraken's Poison Jab
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 250HP (50HP per post.)
Range: 300M
Speed: 300M/S
Duration: 5
Description: Sarisha surrounds her fist with a deadly coat of poison and strikes her foe with a powerful punch. The damage is dealt over time and while it is occurring, the foe will have the effectiveness of their healing spells lowered by 65% for the duration of the spell.
Name: Kraken's Ooze
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 125HP
Range: 75M
Speed: 75M/S
Duration: 1
Downside: Sacrificing one effect for 25% damage.
Description: Sarisha clicks her fingers, causing a large tentacle to be summoned and releases a burst of ink that blinds all foes that are struck by it for a post. The blind effect can only happen every other post.
Name: Kraken's Mana
Rank: A
Category: Auxiliary
Type: Passive
Description: Increases Sarisha's MP by 55%
Name: Kraken's Flexibility
Rank: A
Category: Auxiliary
Type: Passive
Description: Increases Sarisha's movement speed by 55%
Name: Kraken's Power
Rank: A
Category: Auxiliary
Type: Passive
Description: Increases Sarisha's spell damage by 55%
Name: Kraken's Might
Rank: A
Category: Auxiliary
Type: Passive
Description: Increases Sarisha's physical damage by 55%
- S Rank Spells:
- Name: Kraken's Claw
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 400M
Speed: 400M/S
Duration: 1
Downside: Sacrificing one effect for 25% damage.
Description: Sarisha's hand becomes a torrent of razor sharp water, which she then uses to strike the opponent with. If she hits a target, they will bleed for additional damage, losing an additional 5% of their maximum HP due to bleed damage.
Name: Kraken's Spikes
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 120HP
Range: 100M
Speed: 100M/S
Duration: 1
Description: Sarisha briefly summons a tentacle which surrounds her body and after a few moments, the disgusting creation unleashes a barrage of spikes from its form. All foes caught by the spikes will be drained for 5% of their maximum HP due to the poisonous spikes and this spell can also penetrate through defensive spells although it loses half its damage if it does.
Name: Kraken's Embrace
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 400M
Speed: 400M/S
Duration: 1
Downside: Sacrificing one effect for 25% damage.
Description: Sarisha creates an oxygen less sphere of water that surrounds and captures the target, suffocating and immobilising them for one post. The immobilising effect can only occur once per post.
Name: Kraken's Rage
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 150HP
Range: 100M
Speed: 100M/S
Duration: 1
Downside: Sacrificing one effect for 25% damage.
Description: Sarisha claps her hands once and after a few seconds, a geyser of boiling hot water bursts forth from the ground in the area of her choosing. Anyone caught in this attack will also be burned and lose an additional 5% of their maximum HP.
Name: Kraken's Wrath
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 280HP (56HP Per Post)
Range: 100M
Speed: 100M/S
Duration: 5
Downside: Sacrificing one effect for 25% damage.
Description: Sarisha surrounds herself with water and spins in a circle, releasing poisonous edged blades of water in all directions. Any target struck by one of these blades will be poisoned, which deals its damage as a damage over time effect during the next five posts.
Name: Kraken's Trident
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Burst
Damage: 120HP
Range: 100M
Speed: 100M/S
Duration: 10
Description: Sarisha places her hands together and then draws them apart again, forming a water trident in her hands, which she then throws at her target. When the trident either hits the target or reaches the end of its range, it will explode, dealing damage to all enemies in the area and scalding them, as well as stunning them. The scalding effect burns the opponent for 5% of their maximum HP per post for the duration of the spell although the stun effect only lasts for the first.
- H Rank Spell:
- Name: Kraken's Downpour
Rank: H
MP Cost: 70MP
Category: Offensive, Defensive
Type: AOE
Damage/ Durability: 70HP, 140HP
Range: 400M
Speed: 250M/S
Duration: 20
Description: Sarisha raises a hand to the sky and causes a sudden downpour of rain to fall on the area of her choice. While fighting in the rain herself, she gains a 25% boost to her spell damage, physical damage and movement speed. She also restores 5% of her maximum MP and HP per post, as well as a shield that defends her for 2 H rank AOE damage.
- Advanced Spells:
- Name: Body Of The Kraken
Rank: H+
MP Cost: 105MP
Category: Defensive
Type: Single Target
Durability: 210HP
Range: 800M
Speed: 800M/S
Duration: 25
Description: Sarisha surrounds herself with the three elements of her magic, causing a set of armour to cover her form, shielding her from harm. For the duration of this spell, her spell damage is increased by 115% and her physical strikes gain a poison effect that drains 5% of the maximum HP of any enemy struck. The spell also has an anti piercing effect, making such spells unable to punch through it and she is also able to negate a single spell per post, up to H+ although she must pay the cost of the spell cast in order to do so. All effects last for the duration of the spell.
Name: Corrosive Claws
Rank: S+
MP Cost: 90MP
Category: Offensive
Type: Multi Target
Damage: 90HP (Melee Damage)
Range: Melee
Speed: Melee
Duration: 12
Description: Sarisha gains a pair of poison coated claws that she is able to use in close ranged combat. While this spell is active, she gains a 105% boost to her physical damage and drains any target struck for 5% of their HP and MP. All effects last for the duration of the spell and she can hit up to twelve targets in a post.
Name: Tentacle Slam
Rank: A+
MP Cost: 75MP
Category: Offensive
Type: Burst
Damage: 150HP
Range: 110M
Speed: 110M/S
Duration: 1
Description: Sarisha summons a barrage of large tentacles that start slamming in the area of her choosing. All targets who are struck by one of these will be stunned for a post, as well as lose 5% of their maximum HP and MP.
Name: Screech Of The Kraken
Rank: A+
MP Cost: 75MP
Category: Offensive
Type: Single Target
Damage: 225HP
Range: 450M
Speed: 450M/S
Duration: 1
Downside: Sacrificing two effects for 50% damage.
Description: Sarisha takes a deep breath and inhales all of the moisture around her, before unleashing it in a powerful torrent of water from her mouth towards her target. If the target is pushed back into a solid surface (Wall, mountain, building) then they are stunned for one post. OOC permission required due to knockback effect. The stun can only occur once every other post.
Name: Pleasure Of The Kraken
Rank: B+
MP Cost: 60MP
Category: Offensive, Supportive
Type: Multi Target
Damage/Healing: 45HP, 45HP
Range: 225M
Speed: 165M/S
Duration: 8
Description: Sarisha creates a whip-like strand of water that she can use to strike opponents from a distance. If the whip strikes a target, it can then wrap around it, binding them for one post and sapping their fluids in order to heal her. She can hit up to a maximum of 8 targets per post with this spell and the same target cannot be bound for two posts in a row.
Name: Ink Of Control
Rank: B+
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 150HP
Range: 300M
Speed: 300M/S
Duration: 1
Downside: Sacrificing one effect for 25% damage.
Description: Sarisha unleashes a nasty burst of ink from her hand that travels towards the target. If it hits, a large S will become briefly tattooed to the target's body and through that, Sarisha is able to take direct control of her foe's mind for a post. OOC permission required in order for this to be used on player characters.
- Signature Spells:
- Name: Kraken's Magic
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases Sarisha's magical damage by 60%
Name: Kraken's Strength
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases Sarisha's physical damage by 60%
Name: Kraken's Speed
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases Sarisha's movement speed by 60%
Last edited by Sarisha Huxx on 9th April 2021, 11:45 am; edited 2 times in total