Magic
Magic Name: Ocean Demon Slayer
Magic Type: Slayer (Proof)
Description: Ocean Demon's Slayer Magic is taught to one by a Water Demon with the intent of slaying demons, causing the magic the be bright and holy rather than corrupt. The water can come from the user's magic or environment but must be filled with the holy energy of the Slayer magic to cast spells from it. Then it can be shaped to the users will the smite their foes, evil or otherwise.
Asher's personality naturally transforms in the battle to be a little wild, but his Ocean Demon Slayer Magic adds a bit of seriousness and grace to his face and movements as well. Casting the spells involve a lot of movement to help the water of the magic flow, almost making it look like a dance before the spell is cast and Asher quickens with a savage hit.
Unique Abilities:
- Ability 1: Water’s Love: The water spirits great affection for this slayer with holy powers means that pure, salted and holy water allows the lungs to not constrict the user, but instead allows them to breath underwater like them and strengthens the slayer. Because of this innate connection, the user gains extra HP, at D-Rank 40%, at C-Rank 45%, at B-Rank 50%, at A-Rank 55% and at S-Rank 60%.
- Ability 2:
- Ability 3:
- Slayer Benefits:
- Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
- Demon Force:
- Demon Force increases the ability all Demon Slayers can potentially use. The methods of gaining this power are by either;
A - Devouring a spell linked with water from an A, S or H rank Wizard, equaling 25%
B - Eating water for 5 consecutive posts which will unlock Demon Force.
Rules of Demon Force
First and Second Generation Force: A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
*Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
*While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
*During force spells cost no MP to cast.
*To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
- Demon Slayer Magic Consumption:
- Slayers can consume the element and elemental spells/abilities associated with their respective Slayer magic, allowing them to recover Magic Power. If a spell, for example, contains 20 MP and a Slayer consumes the spell, the Slayer regains 20 MP, etc. Slayers do not take damage from spells that are consumed. If a spell that is being consumed by a Slayer is higher in rank than the Slayer they, instead of gaining the full MP of the spell of they are consuming, regain a quarter of the MP of a spell of their own rank while also taking full damage from the spell that is being consumed. Resistances do not affect damage taken this way in any way or form.
Naturally-occurring Elements: Naturally-occurring sources of the element a Slayer controls can be consumed to regain MP. If a naturally-occurring version of a Slayer's element is consumed it regenerates 5% of a mage's maximum MP. This form of elemental consumption can only occur once per post max, but functions independently from regular MP regeneration and can trigger separate from the regular cap imposed by MP regeneration.
Additional notes: Slayers cannot consume their own spells or abilities, whether this is from their magic, a weapon, a Summon, Take-Over's spell, or any other source of their own magic. Slayers can’t eat their pet’s abilities, or their pets themselves if they are made of an elemental magic.
God/Demon Slayers: God/Demon Slayers can eat both forms of their own Slayer element, pure and mixed. However, they cannot consume the element of their Demon/God counterpart (i.e. God Slayers cannot eat Demon Slayer magic and vice versa). The color of God/Demon Slayer Magic is a black/white version of the element's natural color and usually appears as a black/white version of whatever element they're using. If God/Demon Slayers consume the spell/ability of their element and opposing purity they take full damage from the spell, which is not affected by resistances in any way or form. If they consume naturally-occurring opposite versions of their element, they lose 10% of their maximum HP.
Advantages: God and Demon Slayers are on either side of the magical spectrum respectively, with God Slayers learning their magic from Gods, making it corrupted magic, and Demon Slayers learning their magic from Demons, making it blessed magic. The element of darkness/light is inherently mixed with the other elements used in the Slayer magic to alter their properties slightly. The Heaven God Slayer, for example, uses a corrupt form of light that is beyond a Dragon or Demon Slayer's ability to consume. God Slayers deal double damage to Holy, God, and Angel type non-player opponents, while Demon Slayers deal double damage to Darkness, Demon, and Undead type non-player opponents.
Disadvantages: Unable to consume their respective counterpart. God Slayers cannot consume Demon Slayer Magic, Demon Slayers cannot consume God Slayer Magic.
Spells
Signature:
Name: Ocean Demon’s Screech
Rank: C
MP Cost: 0MP
Category: Offensive
Type: Single target/ Multiple target
Damage: 60HP/ 45HP
Range: 120M/ 90M
Speed: 120MPS/ 65MPS
Duration: 1 Post
Downside: N/A
Description: Taking a deep breath and drawing in the power of their inner Ocean Demon Slayer the user yells out the spell name, causing a tornado of water to sprout from their mouth to hit their enemies in a cone before them, the pressure causing damage to the people in the cone and the area around them if trying to hit multiple people unless people in the cone dodge the lashes of water. If only trying to hit a single person the cone is much smaller but more powerful.
- D-Rank Spells:
- Name: Ocean Demon’s Slash
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single Target
Damage: 40 HP
Range: 10M
Speed: 60MPS
Duration: 1 post
Downside: N/A
Description: The user draws on their inner water magic to gather around their weapon or hand in a sparling wave before they slash at their opponent, causing the water to lash out as they do so to injure their enemy.
Name: Ocean Demon’s Whip
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Multi Target
Damage: 30 HP
Range: 45M
Speed: 30MPS
Duration: 1 post
Downside: N/A
Description: ] The user draws on their inner water magic to gather around their weapon or hand in a sparling wave around it before they twirl around, causing the water to whip out at all within range.
Name: Ocean Demon’s Water Bubble
Rank: D
MP Cost: 20MP
Category: Offensive/Immobilization
Type: Single Target
Damage: 30HP
Range: 60M
Speed: 60MPS
Duration: 1 Post
Downside: N/A
Description: Summoning their inner water the user draws it out to wheel across their arm and burst out to who the user is pointing at. If the attack managed to hit that being is slammed by the torrent then covered in an orb of water, immobilizing them for a turn and making them unable to breathe or talk unless they can do so underwater. After the turn is over the magic fades, causing the water to burst. This spell can only be used every other post.
- C-Rank Spells:
- Name: Ocean Demon’s Care
Rank: C
MP Cost: 30MP
Category: Supportive
Type: Single Target
Healing: 40 HP
Range: 120M
Speed: 120MPS
Duration: 1 Post
Downside: N/A
Description: Infusing water with extra holy power the user reaches out with a hand covered by holy water and massages it onto a wound, either their own or another’s, to heal the wound.
Name: Ocean Demon’s Wall
Rank: C
MP Cost: 30MP
Category: Defensive
Type: Multi-target
Damage: 135HP
Range: 40M
Speed: 65MPS
Duration: 3 posts
Downside: N/A
Description: Gathering the water into their hand/weapon the user slams it into he ground before them, causing a wall of water to erupt before the user, shielding them. The water is contently moving thus only semi see through and only about three people can fit behind it.
Name: Ocean Demon’s Spike Wave
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Area of Effect
Damage: 30HP
Range: 60 M
Speed: 30 MPS
Duration: 1 Post
Downside: N/A
Description:Twirling their hand/weapon the air as holy water gathers around it, the user slams their hand/weapon into the ground, casing watery spikes to erupt from the ground around them in a circle, row after row, damaging all within range.
Last edited by Asher Brightward on 9th November 2020, 10:52 pm; edited 3 times in total