(AKA: Celestial Wizardry)
Magic Type:
Summon Primary - Auxiliary Take-Over
Description:
A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.
Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.
More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Stellar Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.
Benefits:
+ Can have up to 3 Summons spells active at once.
+ +15% to HP and MP.
Unique Abilities:
- Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new forms to be within his presence (depending on the power of each spirit in question). The dedication to his spirits are so strong they use their own magic energy to help him out, reducing MP cost for summon's abilities by 50%.
- Stellar Evolution: A Celestial Wizard's strength has always been determined by the number of spirits they could summon at one time. However, Zachary had a unique talent to make his spirits stronger. By drawing the constellation of a spirit to channel his magic, he combines it with the spirit and the gate used to summon it! This allows a spirit to undergo a powerful transformation, which enhances their magic and grants them new abilities. It is said this method allows a silver key-spirit to rise up to the strength of a Zodiac by comparison. The user of this magic may apply partial and full-body Take Over magic to his summons. The same Take Over Rules applies (for both Summon or Summoner. Only one ful-body take-over can be active at a time. Can only be used on summoner or summon at any given time, not both at once).
Incantation:O Gate of the (blank) , I call upon/beseech you... Open your threshold once more! Fill this champion with your light, shine and transcend the spirit within! Stellar Evolution!! - Gate of the Convergence: A forbidden spell often used as a means for a Celestial Spirit to possess and control a wizard, to control them and drain their magic to increase their strength. The practice broke Celestial Law and was forbidden for millennia. However, the method is possible if the wizard and spirit are in a consent to do it together. The process requires the two spirits to have a strong connection with one another. Lastly, as the first time needs to be done, the summoner must stab himself in the heart with the spirit's key to fuse with them. The process if not done correctly the first time will result in death to the Celestial Wizard. When a summon is active, the summoner of this magic may cast Stellar Evolution on himself and combine with one of his summons, allowing the Summon's abilities to be added on to its magical effects. The summoner and all his abilities also get a passive S-Rank boost to Spell damage. This state lasts as long as summon's remaining duration. No melee or HP boosts and damage is still done to summon in this state.
Last edited by Zachary-Sirius on 25th December 2020, 2:46 pm; edited 34 times in total