- Spoiler:
- Zachary-Sirius wrote:C-Rank Spells
C-Rank Advanced SpellsZachary-Sirius wrote:B-Rank Spells- Gate of the Lynx - Amethyst:
Amethyst Cat: - B Class Summon
A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.
Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Amethyst Cat Abilities:
Starlight Prowl: B-Rank
Type: Self
Range: Self
Speed: Self
Duration: 6 Posts
Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.
Lyncis Claw/Maul: B-Rank
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: 1 post
Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.
- Stellar Evolution:
Amythest celestial powers from Stellar Evolution has a chaotic effect. Sometiems she will take on the graceful form of a natural lynx. A more earthly quality to her form. Her fur becomes a golden brown and longer mane. The sleek cat turns into a more powerful, stronger version of a lynx cat.
Other times, depend on the type of evolution she is under-- her entire body can become a blaze of celestial fire willing to burn all that opposes her.
- Gate of the Clock - Horologium:
Showtime: - B Class Summon
An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'.
Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Showtime Abilities:
Universal Tempo: - Mentioning just for sake since obvious
Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.
Stopwatch: B-Rank
Type: Defense/Burst
Range: 50 Meters outward.
Speed: 50 MPS
Durability: 1 B rank spells (80 HP)
Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vacinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spells he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks. This shield is anti-piercing. I explained the issue with this above, I am fine with this not being a negation, or delay(redirection). But it if is not, then specify that if the attack does more damage than the shield then it is not stopped, and the damage is merely reduced, that way the remainder of the attack can not be dodged.
Naptime: B-Rank
Type: Effect-Debuff/ Multi Target
Range: 150 Meter
Speed: 110 MPS
Duration: 6 posts, Sleep for 1 post.
Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 60% for 6 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.
- Stellar Evolution:
Horologium/Showtime's evolve state is extremely different. Instead of his clock-like shape, his powered state becomes that of a humanoid wizard with mechnical, clock-work design. He actually appears human with stronger command over time. However, he is still a silent wizard and will not speak.
- Gate of the Eagle - Aquila:
Aquila: - B Class Summon
A cunning, sharped-eye eagle with brown feathers with with a white and red colored 'crown' for its head. He is also adorned with a small chest peace where he has a cobalt gem attached to it, along with the same gems in the bends of his wings.
Cobalt is a smart-mouth Eagle. Though he boasts a regal background and importance, he likes to be chummy with his summoner, cracks jokes and even uses sarcasm whenever it suits him. While he rustles feathers, he is loyal to a fault and has a good amount of respect for Zachary for his creativity and cheerful personality. Of course it helps whenever he gives treats to him.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Aquila Abilities:
Flight: (Description for sake)
Type: Passive
Effect: Cobalt can fly via his natural wings, but only fly himself or at least lower people from heights via flapping his wings.
Eye of Altair: B-Rank
Type: Passive
Effect: Known also as "Eagle Eye", Cobalt can use his sense of sight to pierce and track any target from above. Speed of his techniques increases by 25% and his range/accuracy increase by 25%. He can also see through solid objects at farther distances. He can even spot every subtle detail of something with professional accuracy, even to detect anything out of the normal. Eyes that would even rival Saggitarius.
Breeze Blade: B-Rank
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: Instant
Effect: Cobalt Eagle uses his wings to create a vacuum blade of air in the form of a blade and slashes it forward. The blade of wind slashes through trees and mild objects that get in its path to reach the target. If blocked, the blade will do 50% of its damage to the defended target via the vacuume effect it has to pull enemies and tear via the air pressure.
- Stellar Evolution:
Aquila's evolution is a mix of new celestial armor around the wings-- and a new crown piece but his feathers are now seething with starry celestial power. Electricity is given off with every flap of his wings, overflowing with magic power. As the messenger to the god Zeus, he is true to his master's power.
- Gate of the Sea Serpent - Cetus:
Cetus: - B Class Summon
Despite the legends of Cetus being a ruthless, blood-thirsty sea monster, this spirit is the complete opposite and resembles more of an angelic sea nymph. Whether or not the rumors are true of her power, she takes the shape of an elegant, beautiful sea creature of shimmering scales, elegant fins and a soft face with big watery pink eyes. A beauty that could rival Aquarius.
Zachary found her key in a hidden sea cove and found her cursed to take the form of a hideous, monstrous krakken. However, it turned out her key was cursed, locking her in an illusion to look like it--- till Zachary broke it. Thankful, the creature becomes smitten with him and happily wishes him to be her wizard. Though it cannot communicate verbally as others, she is a spirit easily able to understand emotions and her mannerisms are nothing short of sweet and loving.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key - Requires Water to summon.
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Stellar Evolution:
Cetus, while normally a docile and sweet spirit-- will always rise to the challenge to fight for her wizard. While under the effect of Stellar Evolution, she becomes true to the nature of the "Sea Monster" and becomes a powerful legendary sea-serpent with command over the tides and ocean around her. Despite her fearsome demeanor and appearance, her will to protect those she love remain.
On rare occasions, her evolution form can change-- from a sea-serpent, to that of another manifestation of Cetus-- a giant winged whale, capable of flying high above the seas into the sea of clouds.
- Cetus' Abilities:
Swimming: (Plot ability)
Type: Passive
Effect: Cetus is a water spirit and is able to swim swiftly through the waters of the world. If summoned in a land area-- it can create a bubble of water for her to move around in to keep hydrated. However, when in an aquatic environment underwater-- it can create physical bubbles of air for others to travel in.
Bubble Bombs: B-Rank
Type: Offense, Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: Instant
Effect: Cetus creates multiple orbs of condensed water and she lifts them up 'telekinetically'-- or she shoots them from her mouth that grow in size. The spheres fire out at targets and erupt on impact around them like a depth-charge.
Siren Cry: B-Rank
Type: AOE.
Range: 100 Meter
Speed: 50 MPS
Duration: 6 Posts.
Effect: Cetus possesses a beautiful voice, even for an animal. Her song is entrancing and soothing to those who listen-- but also is akin to that of sirens that lure people towards them to danger. ALl those who are in range hear the magic melody and their speed and magic power is lowered by 30 % They will feel at ease and their guard down due to it, their will to attack lessened.
- Gate of the Dark Guardian - Cerberus:
Cerberus: - B Class Summon
Cerberus-- as the legends foretold, is the guardian beast that dwells in the underworld. He is a three-headed dog with a fierce disposition. His fur is a black and violent hue and he has a series of armor over his front parts of his body. Each head is viscous but shares mildly different personalities, enough to co-exist and focus.
Cerberus was a mysterious key offered for winning a magic contest. Though not among the conventional celestial spirits-- it is renown for its power in battle. However, it is extremely hard to control due to its violent disposition and dark magic used to create him. Zachary, on the other hand, wishes to co-exist with this spirit and found its 'weakness'. It has a passion for 'honey buns' that easily tempers the guardian of the underworld. Despite warnings, Zachary chooses to believe Cerberus is but a giant puppy on the inside in need of love and attention.
Cost: 40 MP
Type: Summon - Stellar
Key: Black Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Normally a vicious, furious and terrifying guardian of the underworld... at times a side of him emerges that simply wants attention. It is rare for him to take this form-- as if part of his mind leaves to be by an innocent soul. Here, he is more playful, loving and wants company. Is there more to Cerberus than just a vicious guardian?
Cerberus has always been a creature destined to guard the gates of the underworld-- but there is more to him than meets the eye. Under the effects of Stellar Evolution, he can become a fearsome beast even more terrifying-- or evolve beyond a monster to become something more mysterious. Stellar Evolution has an odd effect on him, making him becoming something different all together...
- Cerberus' Abilities:
Tri-Blaze: B-Rank
Type: Offense, Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: 3 posts
Effect: Cerberus releases a blast of blackish-blue hellfire from each of his individual heads. The three streams will burn their way to enemies, or a single one. The flames are classified as fire and darkness mixed. Upon successful hit, the hellfire will continue to deal burning damage to the enemy by 45HP per turn for 2 posts after hit.
Stygian Gate: B-Rank
Type: AOE.
Range: 50 Meter Radius
Speed: 50 MPS
Damage: 80 HP
Duration: 6 Posts.
Effect: Cerberus' three heads howl a ghastly sound that causes the ground to glow dark -- releasing a blast of darkness magic all around him. Those hit by the blast suffer darkness damage, but also their physical defense and magical defense is lowered by 30%.
- Gate of the Fox - Vixen:
Tamamohimé (AKA- Tama): - B Class Summon
A beautiful, humanoid-shaped talking fox. Her fur is a lovely yellow and white color, regal and mysterious to those who gaze upon her. She has small violet markings of an eastern origin and wears long violet gloves that cover 3 claws she has as her paws. Topped off by her large, bushy tail behind her.
Tama is a fox spirit-- through a part of the modern Celestial Spirit Realm, her key was forged in the far east of Midi and infamous there as a trickster and a creature of ill fortune to the superstitious. However, despite the reputation of her kind, she is an honorable, reliable and steadfast spirit -- loyal to her key holder.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Tama's familiar form is a tiny adorable yellow-orange fox with sacred ropes and a bell from a shrine as a collar around her neck. Her busy tail is one of her cutest features in this state. While in this form, she is still sharp and clever, often enjoying the company of her master and being crafty. Also, she is more acceptance of hugs and petting in this state than her true form.
Tama's evolution depend on her environment, but she transcends to her legendary creature roots as the nine-tailed fox. Her fur either radiates more arcane magic or her fur becomes a glistening white with sacred adornments along her body. Her tail becomes nine, glistening tails each one containing a unique magical power.
- Tama's Abilities:
Star Jewels/Hoshi no Tama: B-Rank
Type: Offense, Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: 6 posts
Effect: Tama releases a series of shining bright shards that hover in the air before her, then strike out at the targets within her range of influence. THe spheres obey her whim to strike, dealing slicing starlight damage. The bright attack often disorientates the enemies hit, reducing their speed and spell speed by 30%. (Attack can be performed but debuff doesn't stack on aleady affected targets.) Debuff can be negated by anti-illusion techniques.
Outfoxed: B-Rank
Type: Support/Passive.
Range: 50 Meter Radius
Speed: 50 MPS
Effect: This shifty critter is one of the most cunning notorious spirits known. While possessing strong magical abilities, she is also skillfully fast. Her personal speed and spell speed are raised 25%. In addition, as other fox spirits in eastern lore, in a flurry of leaves, she can transform herself into another person she wishes. In this state, she can mimic a person's behavior and has a small psychic connection to know general information they know (OOC permission required).
- Stellar Evolution - Cosmic Power:
Stellar Evolution: Cosmic Power B Rank
An overflow of celestial power laces into the summon, causing parts of their body to radiate starry energy or transform them into a new form of entity. This makes a spirit naturally stronger than by other methods alone.
Type: Partial Take Over
Cost: 40 MP.
Range: 120 Meters (Takeovers use burst range and speed)
Speed: 120 MPS
Buff: +30% to Strength.
Melee Boost: +19 HP
Duration: 6 posts.
Effect:- Cosmic Power:
Cosmic Power B Rank
The Aura of celestial energy bolsters the magic a Celestial spirit possesses. The same power that made a Zodiac spirit so powerful is experienced to this spirit, giving them a temporary brilliance as the brightest star.
Type: Passive
Effect: Upon application, select an element type (depending on the spirit using it) Melee attacks done by affected spirit deals elemental damage as well. While empowered by this spell, their magic power is amplified-- dealing extra magic damage by 60%. Due to this method-- a spirit's appearance can drastically change, even if done under different conditions.
- Stellar Evolution - Transcendent Wings:
Stellar Evolution: Transcendent Wings B Rank
Combing the magic of the spirit along with the vision of speed, grace and ascendance to the heavens-- this causes a spirit be given wings of starry or celestial light. The appearance may vary but appears as a shimmering aura to become wings or around existing wings. However, these can vary depending on the spirit adapted to, as an aura or tails.
Type: Partial Take Over
Cost: 40 MP.
Range: 120 Meters (must be burst)
Speed: 120 MPS (must be burst)
Buff: +30% to Speed.
Melee Boost: +19 HP
Duration: 6 posts.
Effect:- Shooting Stars/Aetherstorm:
Shooting Stars/Aetherstorm B Rank
Harnesses the raw energy of the divine aether that governs the heavens. A powerful multi-elemental attack capable of adapting to the spirit's needs, at times taking the shape of stars or something else.
Type: Offense, Multi-Target
Range: 150 Meter
Speed: 110 MPS
Duration: Instant
Effect: Drawing upon the raw aether of the celestial realm, and adapting to the spirits who use it, this releases a multi-target barrage of star-shaped bolts of elemental power, free of choice to the caster. Elements are limited to the 10 cardinal elements related to slayers. The element of choice is a holy-attribute, akin to demon slayers-- which cause 50% more damage to demons and dark entities. (Specify that this is a 50% buff, and not 50% base damage. Or, you can make it base damage if it does 50% less base damage to holy or light entities.)
B-Rank Advanced Spells- Gate of the Lion - Leo:
Leo the Lion: - B+ Class Summon
Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.
Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.- Familiar & Stellar Evolution Form:
When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorned in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.
When Leo undergoes Stellar Evolution, his forms can vary like the others. However, more often than not he is dawned with a powerful suit of celestial prismatic armor or his body color becomes far more radiant than before, giving off more solar magic. The purpose of Stellar Evolution was the strengthening of spirits to reach the same depth of power a zodiac could. Used on a Zodiac spirit-- their power skyrockets beyond any spirit known.
Cost: 60 MP
Type: Summon - Zodiac
Key: Golden Key
Summon HP: 338 HP
Melee Dmg: 53 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 8 Posts.- Leo Abilities:
Zodiac's Cosmic Power: B+ Rank
Type: Passive
Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone, and grants them more power than others. Leo receives 25% Speed, 25% Strength and 25% increase to spell damage done by Leo. While in Sunlight, Leo also regains 5% of his HP each post while out.
Regulus Nova: B+ Rank
Type: Burst
Range: 75 Meter Circumference
Speed: 75 MPS
Duration: Instant
Damage: 120 HP.
Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him. The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil.
Downside: Requires a 1 post cooldown after use.
Solar Roar/Charge: B+ Rank
Type: Single
Range:300 Meters
Speed: 300 MPS
Duration: 1 to 3 posts (Charge).
Damage: 120 HP.
Effect: Leo uses his magic to draw sunlight or 'sun magic' towards him from his surroudings. This is usable even at night but charges slower. Once charged to the desired level, Leo releases a mighty roar-- and from his maw launches a brilliant, fiery blast of light from his maw. This attack can also be performed as a bodily charge as he rushes into the enemy at the same speed and power. Each post charged for, increase damage by 50% (Maximum of 3 charges). I specified this above, but I will explain again, as a charge effect the base damage can not start out at 100%, it is the downside for a charge ability.
- Gate of Canis Major - Sirius:
Sirius the Wolf: - B+ Class Summon
An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes.
A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.- Familiar & Stellar Evolution Forms:
A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.
Sirius when under Stellar Evolution results in his 'celestial' armor removes-- as if they were restraints. It releases a more terrestrial werewolf-- but with an aura of starry energy and moonlight that constantly gives him strength. As a wild-natured Celestial Spirit, Zachary's trademark spell has released the beast in every sense of the word, often making him more untamable and even berserk.
Cost: 60 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 225 HP
Melee Dmg: 29 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 8 Posts.- Sirius Abilities:
Wild Claw: B+ Rank
Type: Multi-target
Range: 225 Meters
Speed: 165 MPS
Duration: 1 Post
Damage: 90 HP.
Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang, claws and tackle. He can easily split himself as multiple twisters, easily slashing multiple targets with his speed and crossing great distances at the same time. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. Able to move as fast as spell speed.
Wild Hunt: B+ Rank
Type: Passive
Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down pray. Sirius has a 50% raise in speed and 30% Strength. In addition, he can detect enemies via a sense of smell, making him a skilled hunter to find invisible or elusive enemies. Finally, during the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely traverse terrain as an expert hunter. HIs sense of smell may also be used in 'familiar form'.
Zachary-Sirius wrote:A-Rank Spells
A-Rank Advanced SpellsZachary-Sirius wrote:S-Rank Spells
S-Rank Advanced Spells
H-Rank Spells
H-Rank Advanced SpellsZachary-Sirius wrote:Signature Spells
Gate of The Winged Horse - Pegasus
Sapphire Pegasus: - Signature Summon
A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.
Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.
Cost: 0 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: Rank
Melee Dmg: Rank
Range: Rank Burst
Speed: Rank Burst
Duration: Rank- Pegasus Abilities:
Flight: - Mentioning just for sake since obvious
Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.
Sapphire Storm:
Type: Offense/ AOE.
Range: Rank AOE
Speed: Rank AOE
Duration: 1 Post
Damage: AOE Rank Damage
Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it works by lowering the damage of Rank spells or lower by 50%, making it a powerful offensive and defensive spell.
Crystal Wing:
Type: Offense/ Multi-Target
Range: Rank MT
Speed: Rank MT
Duration: 1 Post
Damage: MT Rank Damage
Effect: Pegasus' Sapphires glow as he conjures magic under his wings. With a powerful flap, he launches a barrage of sharp ice crystals out upon enemies below. This does powerful ice damage to the enemies and freezes em in place via the frost or ice crystals pinning around them. Either way, it will be a handle to deal with.- Stellar Evolution:
Pegasus' magic energy swells and manifests to transform the majestic steed. His white fur becomes a stellar golden color, adorned with golden armor for his hooves, torso and head. Light brown mane streched out and glistening brilliant wings.
- Lineage Signature:
Starseeker Keyblade
Celestial magic and the power of one's heart manifests the power of light in the palm of one's hand. A Keyblade-- which adapts to the magic of its user in the shape of a celestial style blade. Though seeming a childish, whimsical tool-- its true power is reflected in the heart of its wielder.
Type: Requip, Weapon
Range: Rank Burst Meters
Speed: Rank Burst MPS
Duration: Rank Posts
Weapon Damage: +21 HP
Weapon Durability: 150 HP
Effect:
Spell-star: +21 HP (What is Spell-Star?)
Type: Passive
Effect: As a magical weapon-- the keyblade is as much a magician's tool as it is a sword. While holding the keyblade, the weilder's magic is amplified further, in addition of having a tool nessisary to fight with. Spells cast while holding this keyblade increase their spellpower by 25% and 25% spell speed. The spellpower boost also effects his summon (stating for clarity sake)- Plot Effects:
- Universal Key: Like any Keyblade, it can open virtually any lock or door, be it physical or magical. The Keyblade can magically unlock any seal or magic obtrusion meant to keep people out. With great ability, comes great responsibility. (Requires OOC Permission)
- Key to the Heart: Evil takes shape to possess and take advantage of the weakness in people's hearts. As a weapon born from the heart, the Keyblade has the power to free people from evil influence. If someone is facing an enemy who is possessing a victim, a strike of the keyblade can remove or destroy the possesser, without harming the host body. (Requires OOC Permission)
- Gatekeeper: Though not of earthland, Celestial Wizards who wield a keyblade have an unexpected ability. Should the summoner be without his keys for whatever reason, via using the Keyblade and with other conditions-- the keyblade can be used to open the gate of the summoner's contracted spirits. The only exception to this is unique and Zodiac keys, whose essence are bound to their unique keys.
- Universal Key: Like any Keyblade, it can open virtually any lock or door, be it physical or magical. The Keyblade can magically unlock any seal or magic obtrusion meant to keep people out. With great ability, comes great responsibility. (Requires OOC Permission)
Celestial Spirit Magic
MarkusEldridge- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Progeny of Chaos
Position : None
Posts : 1376
Guild : Dies Irae
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 75
Character Sheet
First Skill: Primordial Chaos Slayer
Second Skill: Chaotic Darkness
Third Skill: Chaos Soul - Primordial Warrior
- Post n°26
Re: Celestial Spirit Magic
This is the second part to the above grading.
Markus Eldridge || Hela || Progeny of Chaos || Primordial Chaos Slayer || Chaotic Darkness || Chaos Soul
7/9 JOBS, 1/1 DUNGEON
Golden Lacrima until June 26, 2019
Zachary-Sirius- - - - - - - -
Lineage : Insight of the Cosmos
Position : None
Posts : 430
Guild : Fairy Tail
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 667,254
Character Sheet
First Skill: Celestial Spirit Magic
Second Skill: Arc of Cosmos
Third Skill: Cosmic Dragon Slayer
- Post n°27
Re: Celestial Spirit Magic
I made the nessisary corrections. Please let me know if this is better. ALso Solar Roar does a burn instead of charge. (May change Leo as i go higher up)
MarkusEldridge- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Progeny of Chaos
Position : None
Posts : 1376
Guild : Dies Irae
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 75
Character Sheet
First Skill: Primordial Chaos Slayer
Second Skill: Chaotic Darkness
Third Skill: Chaos Soul - Primordial Warrior
- Post n°28
Re: Celestial Spirit Magic
- Part 1:
- Zachary-Sirius wrote:Celestial Spirit Magic
(AKA: Celestial Wizardry)
Magic Type:
Summon Primary - Auxiliary Take-Over
Description:
A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.
Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.
More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Stellar Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.
Benefits:
+ Can have up to 3 Summons spells active at once.
+ +15% to HP and MP.
Unique Abilities:- Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).
The dedication to his spirits are so strong even that they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.
Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 30% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.) - Stellar Evolution: A Celestial Wizard's strength has always been determined by the number of spirits they could summon at one time. However, Zachary had a unique talent to make his spirits stronger. By drawing the constellation of a spirit to channel his magic, he combines it with with the spirit and the gate used to summon it! This allows a spirit to undergo a powerful transformation, which enhances their magic and abilities. It is said this method allows a silver key-spirit to rise up to the strength of a Zodiac by comparison. The user of this magic may apply partial and full-body Take Over magic to his summons. The forms of their transformation may vary, but offers a supportive boost and new magic power based on their transformed state.
Incantation:O Gate of the (blank) , I call upon/beseech you... Open your threshold once more! Fill this champion with your light, and transcend the spirit within! Stellar Evolution!! - S- Rank Ability:LOCKED
Zachary-Sirius wrote:Celestial Spirits & Support Spells
Spells Earned:
D Rank:
C Rank: 0 (0/1 Advance Slots)
B Rank: 8/9 (2/2 Advance Slots)
A Rank:
S Rank:
H Rank:
Signatures: 1
Note: 1 slot used for signature boost.
Spells Purchased:
0/15 (For all magic)
Plot Summons- Gate of the Gemmed Beast - Carbuncle:
Ruby Carbuncle: - Plot Summon (Passive)
An adorable little dark-blue critter with a red ruby adorn on its forehead, along with a cat-like appearance with 'four' ears. Its tail is long but notably adorn by a large red gem at its tip, which is where its magical power is stored. Normally it is in its familiar form, but even when active there is little change in its body or physique.
Ruby is among one of Zachary's earliest spirits. Though not as sentient or talkative as other spirits, it is a lovable animal companion who has unconditional love for Zachary. She will follow him faithfully and even snuggle with him at night. Because it requires little magic power to call her, she can stay in the human world for far longer. Though not a combat-oriented spirit, she is incredibly sensitive to sensory and utility powers.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Ruby's Abilities:
Ruby Siren: D-Rank
Type: Passive
Effect: Carbuncle is extremely intuitive to its surroundings, and due to the magic ruby on its body, it can easily sense magic far easier than others. It will detect any imminant danger and let Zachary know.
Gem Radar: D-Rank
Type: Passive
Effect: Ruby Carbuncle is a creature with a love for shiny things. As such, it is a known fact that Carbuncles not only bring good luck, they are experts at finding rare and glittering objects. It can easily sense out treasure and rare items easily among ruins, underground and detect specific items. If requested to find something, using its acute psychic senses-- Ruby can pinpoint specific objects and track it down. If small enough, she will even fetch the item for Zachary if too small an area for him to reach. The best treasure hunter ever.
- Gate of the Wise Owl - Noctura:
Noctura/Professor Nyx: - Plot Summon (Passive)
An elegant, snowy white owl adorn with specks of brown and blue along her feathers to make her resemble a starry nature. The owl is slightly bigger than most and wears silvery adornments along the edge of its wings, crown, and neck. The crown has a sapphire-blue gem, and blue ribbons hang off her adornments with magic runes on them. She always is accompanied by a scroll in her talons or secured on her back. Her eyes are glistening blue, like starlight.
Noctura, or as she likes to be called Professor Nyx, is an old spirit owl with a firm disposition and a will to teach others. A tough old bird, when she needs to be. Though seemingly stern to strangers, she appreciates and happy to educate those who seek her wisdom. She can be sarcastic, even smart-ass at times to those who disrespect her wisdom, but is loyal and wise. While not a combat-oriented spirit, she is the best person to have around when you need information. She is a spirit that resides in the Celestial Library and is a wellspring of information and knowledge.
Zachary obtained her key at a shop and was thrilled to learn she was a spirit of wisdom. She acts as her tutor when it comes to learning about magic, history and other important wizarding facts.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Nyx's Abilities:
Overseer's Eyes: D-Rank
Type: Passive
Effect: Professor Nyx's Eyes allow her to access the Celestial Library-- giving her profound knowledge of all things in real time, even worlds away. Either via her own mind or via the use of the scroll in her possession, Nyx is able to perceive any form of magic before her and understand how it works. Whether it is good/evil/ nature/ and/or how it works. (This requires OOC permission to use). She can also use it to gain information regarding celestial wizards and the spirits they might possess.
Celestial Encyclopedia/Atlas : D-Rank
Type: Passive
Effect: Nyx is aware of many ancient secrets and places within the world/worlds. Via her knowledge, she is aware of many facts, historical events, and famous places pertaining to the nature of the Celestial World. Through her connection to the library, and the scroll, she can use its magic to show maps of existing places, or how certain objects work. (Requires OOC permission to use)
- Gate of the Southern Triangle - Atria:
Atria: - Plot Summon (Passive)
A mechanized celestial creature-- more machine than spirit, but clearly as alive as Horologium or other spirits of objects. This little creature is an enigma, while in shape of a triangle, it can freely arrange its parts using magnetism and gravity.
While unable to communicate as freely as other spirits, it shows a good deal of socialism with other spirits and likes to be useful. While not a combat oriented spirit, it is a database of arcane knowledge and able to crack magical clues and arcane puzzles.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Atria's Abilities:
Puzzle Cracker: D-Rank
Type: Passive
Effect: Atria's keen intellect and manipulation of forces-- he can easily interpret and crack any form of magical code or mechanism. He is most useful for unlocking ancient ruins sealed or protected by ancient mechanism. He can see, recognize and locate hidden switches or sequences to open hidden paths or chambers.
Universal Tool : D-Rank
Type: Passive
Effect: A handy spirit when in need of certain tools or items. Either via opening the compartments in its body or via transformation, it can become a multitude of objects from a wrench, to a flashlight-- or any kind of utilitarian device needed within reason.
- Gate of the Rogue Twins - Gemini Spark:
Gemini Spark: - Plot Summon (Enemy/Future Summon)
A pair of mischievous, vindictive spirits-- the former spirits of the constellation Gemini. Furious and fed up dealing with abusive humans and service to earth-- the two spirits broke their contracts and were banished from the celestial world since. Due to this, they had begun a criminal path by using 'take over' magic to capture a wizard's magic and use it as a host to replenish their own magic power and sustain their lives.
They hold a particular grudge against Celestial Wizards and while childish and cruel at times, they are also cunning, clever and smart. They govern the powers of electricity on their own. While they do not retain the power a present Zodiac Spirit of their constellation had, they gain bits of it when they do feed on the magic of another. It makes them extremely dangerous and wanted criminals in both worlds.
Type: Summon / Plot Enemy
Key: Unknown Key (Save for later)
Summon HP: N/A
Melee Dmg: N/A- Gemini Spark's Abilities:
XXX:
- Gate of the Crow - Corvus:
Corvus/Kir: - Plot Summon /Future Summon
An unpopular spirit of the dark-- said to be both considered a demonic spirit and also a Celestial Spirit as well. He is infamous for being a smart-allic and trickster. Despite a somewhat cute appearance, he harbors a more criminal angled idea and often causes trouble for his contractors by stealing or performing pranks on them or other spirits. However, he all does it in good fun, but no surprise he comes from a more demonic origin.
(This spirit can easily replace Cerberus cosmetic wise)
Type: Summon
Key: Silver Key (Save for later)
Summon HP: N/A
Melee Dmg: N/A- Corvus' Abilities:
XXX:
- Gate of the Second Heaven - Venus:
XXX
Venus/Aphrodite : - Plot Summon /Future Summon
One of the 10 platinum planet keys-- Celestial Spirits so strong and which are dominion even over the 12 zodiac. Only those who have exceptional magic power can endure opening their gate and survive as they drain the summoner extensively. The second spirit (one of the more easier ones to summon) is Venus the goddess of love-- bestowed to Selina Uranos of the Celestial Realm-- the present gatekeeper. Venus allows her the power to use holy waters as an attack but also deliver the power to heal those around her.
Type: Summon
Key: Silver Key (Save for later)
Summon HP: N/A
Melee Dmg: N/A- Corvus' Abilities:
XXX:
Lineage Benefits
Insight of the Cosmos
Lineage Spells & Signatures- Stellar Evolution - Seven Stars:
Stellar Evolution: Seven Stars D Rank
The holy power of celestial magic takes form as this take-over enhancement comes in the form of seven specks of light that surround the affected. These lights offer a radiant life energy.
Type: Partial Take Over
Cost: 20 MP.
Range: 15 Meters
Speed: 15 MPS
Buff: +25% to Spell Range
Melee Boost: +5 HP
Duration: 3 posts.
Effect:- Wishing Star:
Wishing Star D Rank
Harnesses the raw energy of the divine aether that governs the heavens. The encirclement of stars that surround the user offers a boon to life and support base effects.
Type: Support, Passive
Effect: The flow of celestial magic empowering positive energy, is amplified by the stars around them. These rotating stars give a 50% to healing effects used.
- Stellar Evolution - Heliocentric:
Stellar Evolution: Heliocentric C Rank
The radiant light of the sun is channeled into the user of this spell. They shine a brilliant light that gives hope to all that support its glow.
Type: Partial Take Over
Cost: 30 MP.
Range: 30 Meters
Speed: 30 MPS
Buff: +27.5% to Spellpower
Melee Boost: +12 HP
Duration: 5 posts.
Effect:- Radiant Sun:
Radiant Sun C Rank
Releases a pulse of radiant light that cascades over themselves and their surrounding allies. The pure radiance heals damage and gives allies renewed energy.
Type: Support, Burst
Range: 30 Meters
Speed: 30 MPS
Duration: 5 Posts
Effect: The radiance of the sun gives live to the user and allies in its glow. Recovers 30 HP per post within range of this effect.
- B-Rank:
- XXX
- A-Rank:
- XXX
- S-Rank:
- XXX
Signature located in Signature Post. - Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).
Markus Eldridge || Hela || Progeny of Chaos || Primordial Chaos Slayer || Chaotic Darkness || Chaos Soul
7/9 JOBS, 1/1 DUNGEON
Golden Lacrima until June 26, 2019
MarkusEldridge- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Progeny of Chaos
Position : None
Posts : 1376
Guild : Dies Irae
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 75
Character Sheet
First Skill: Primordial Chaos Slayer
Second Skill: Chaotic Darkness
Third Skill: Chaos Soul - Primordial Warrior
- Post n°29
Re: Celestial Spirit Magic
- Part 2:
- Zachary-Sirius wrote:C-Rank Spells
C-Rank Advanced SpellsZachary-Sirius wrote:B-Rank Spells- Gate of the Lynx - Amethyst:
Amethyst Cat: - B Class Summon
A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.
Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Amethyst Cat Abilities:
Starlight Prowl: B-Rank
Type: Self
Range: Self
Speed: Self
Duration: 6 Posts
Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.
Lyncis Claw/Maul: B-Rank
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: 1 post
Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.
- Stellar Evolution:
Amythest celestial powers from Stellar Evolution has a chaotic effect. Sometiems she will take on the graceful form of a natural lynx. A more earthly quality to her form. Her fur becomes a golden brown and longer mane. The sleek cat turns into a more powerful, stronger version of a lynx cat.
Other times, depend on the type of evolution she is under-- her entire body can become a blaze of celestial fire willing to burn all that opposes her.
- Gate of the Clock - Horologium:
Showtime: - B Class Summon
An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'.
Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Showtime Abilities:
Universal Tempo: - Mentioning just for sake since obvious
Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.
Stopwatch: B-Rank
Type: Defense/Burst
Range: 50 Meters outward.
Speed: 50 MPS
Durability: 1 B rank spells (80 HP)
Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vicinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spell he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks. This shield is anti-piercing. When the energy behind a spell is too strong, the attack just slows down briefly and penetrates the area Showtime can stop it from.
Naptime: B-Rank
Type: Effect-Debuff/ Multi Target
Range: 150 Meter
Speed: 110 MPS
Duration: 6 posts, Sleep for 1 post.
Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 60% for 6 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.
- Stellar Evolution:
Horologium/Showtime's evolve state is extremely different. Instead of his clock-like shape, his powered state becomes that of a humanoid wizard with mechnical, clock-work design. He actually appears human with stronger command over time. However, he is still a silent wizard and will not speak.
- Gate of the Eagle - Aquila:
Aquila: - B Class Summon
A cunning, sharped-eye eagle with brown feathers with with a white and red colored 'crown' for its head. He is also adorned with a small chest peace where he has a cobalt gem attached to it, along with the same gems in the bends of his wings.
Cobalt is a smart-mouth Eagle. Though he boasts a regal background and importance, he likes to be chummy with his summoner, cracks jokes and even uses sarcasm whenever it suits him. While he rustles feathers, he is loyal to a fault and has a good amount of respect for Zachary for his creativity and cheerful personality. Of course it helps whenever he gives treats to him.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Aquila Abilities:
Flight: (Description for sake)
Type: Passive
Effect: Cobalt can fly via his natural wings, but only fly himself or at least lower people from heights via flapping his wings.
Eye of Altair: B-Rank
Type: Passive
Effect: Known also as "Eagle Eye", Cobalt can use his sense of sight to pierce and track any target from above. Speed of his techniques increases by 25% and his range/accuracy increase by 25%. He can also see through solid objects at farther distances. He can even spot every subtle detail of something with professional accuracy, even to detect anything out of the normal. Eyes that would even rival Saggitarius.
Breeze Blade: B-Rank
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: Instant
Effect: Cobalt Eagle uses his wings to create a vacuum blade of air in the form of a blade and slashes it forward. The blade of wind slashes through trees and mild objects that get in its path to reach the target. If blocked, the blade will do 50% of its damage to the defended target via the vacuume effect it has to pull enemies and tear via the air pressure.
- Stellar Evolution:
Aquila's evolution is a mix of new celestial armor around the wings-- and a new crown piece but his feathers are now seething with starry celestial power. Electricity is given off with every flap of his wings, overflowing with magic power. As the messenger to the god Zeus, he is true to his master's power.
- Gate of the Sea Serpent - Cetus:
Cetus: - B Class Summon
Despite the legends of Cetus being a ruthless, blood-thirsty sea monster, this spirit is the complete opposite and resembles more of an angelic sea nymph. Whether or not the rumors are true of her power, she takes the shape of an elegant, beautiful sea creature of shimmering scales, elegant fins and a soft face with big watery pink eyes. A beauty that could rival Aquarius.
Zachary found her key in a hidden sea cove and found her cursed to take the form of a hideous, monstrous krakken. However, it turned out her key was cursed, locking her in an illusion to look like it--- till Zachary broke it. Thankful, the creature becomes smitten with him and happily wishes him to be her wizard. Though it cannot communicate verbally as others, she is a spirit easily able to understand emotions and her mannerisms are nothing short of sweet and loving.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key - Requires Water to summon.
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Stellar Evolution:
Cetus, while normally a docile and sweet spirit-- will always rise to the challenge to fight for her wizard. While under the effect of Stellar Evolution, she becomes true to the nature of the "Sea Monster" and becomes a powerful legendary sea-serpent with command over the tides and ocean around her. Despite her fearsome demeanor and appearance, her will to protect those she love remain.
On rare occasions, her evolution form can change-- from a sea-serpent, to that of another manifestation of Cetus-- a giant winged whale, capable of flying high above the seas into the sea of clouds.
- Cetus' Abilities:
Swimming: (Plot ability)
Type: Passive
Effect: Cetus is a water spirit and is able to swim swiftly through the waters of the world. If summoned in a land area-- it can create a bubble of water for her to move around in to keep hydrated. However, when in an aquatic environment underwater-- it can create physical bubbles of air for others to travel in.
Bubble Bombs: B-Rank
Type: Offense, Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: Instant
Effect: Cetus creates multiple orbs of condensed water and she lifts them up 'telekinetically'-- or she shoots them from her mouth that grow in size. The spheres fire out at targets and erupt on impact around them like a depth-charge.
Siren Cry: B-Rank
Type: AOE.
Range: 100 Meter
Speed: 50 MPS
Duration: 6 Posts.
Effect: Cetus possesses a beautiful voice, even for an animal. Her song is entrancing and soothing to those who listen-- but also is akin to that of sirens that lure people towards them to danger. ALl those who are in range hear the magic melody and their speed and magic power is lowered by 30 % They will feel at ease and their guard down due to it, their will to attack lessened.
- Gate of the Dark Guardian - Cerberus:
Cerberus: - B Class Summon
Cerberus-- as the legends foretold, is the guardian beast that dwells in the underworld. He is a three-headed dog with a fierce disposition. His fur is a black and violent hue and he has a series of armor over his front parts of his body. Each head is viscous but shares mildly different personalities, enough to co-exist and focus.
Cerberus was a mysterious key offered for winning a magic contest. Though not among the conventional celestial spirits-- it is renown for its power in battle. However, it is extremely hard to control due to its violent disposition and dark magic used to create him. Zachary, on the other hand, wishes to co-exist with this spirit and found its 'weakness'. It has a passion for 'honey buns' that easily tempers the guardian of the underworld. Despite warnings, Zachary chooses to believe Cerberus is but a giant puppy on the inside in need of love and attention.
Cost: 40 MP
Type: Summon - Stellar
Key: Black Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Normally a vicious, furious and terrifying guardian of the underworld... at times a side of him emerges that simply wants attention. It is rare for him to take this form-- as if part of his mind leaves to be by an innocent soul. Here, he is more playful, loving and wants company. Is there more to Cerberus than just a vicious guardian?
Cerberus has always been a creature destined to guard the gates of the underworld-- but there is more to him than meets the eye. Under the effects of Stellar Evolution, he can become a fearsome beast even more terrifying-- or evolve beyond a monster to become something more mysterious. Stellar Evolution has an odd effect on him, making him becoming something different all together...
- Cerberus' Abilities:
Tri-Blaze: B-Rank
Type: Offense, Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: 3 posts
Effect: Cerberus releases a blast of blackish-blue hellfire from each of his individual heads. The three streams will burn their way to enemies, or a single one. The flames are classified as fire and darkness mixed. Upon successful hit, the hellfire will continue to deal burning damage to the enemy by 45HP per turn for 2 posts after hit.
Stygian Gate: B-Rank
Type: AOE.
Range: 50 Meter Radius
Speed: 50 MPS
Damage: 80 HP
Duration: 6 Posts.
Effect: Cerberus' three heads howl a ghastly sound that causes the ground to glow dark -- releasing a blast of darkness magic all around him. Those hit by the blast suffer darkness damage, but also their physical defense and magical defense is lowered by 30%.
- Gate of the Fox - Vixen:
Tamamohimé (AKA- Tama): - B Class Summon
A beautiful, humanoid-shaped talking fox. Her fur is a lovely yellow and white color, regal and mysterious to those who gaze upon her. She has small violet markings of an eastern origin and wears long violet gloves that cover 3 claws she has as her paws. Topped off by her large, bushy tail behind her.
Tama is a fox spirit-- through a part of the modern Celestial Spirit Realm, her key was forged in the far east of Midi and infamous there as a trickster and a creature of ill fortune to the superstitious. However, despite the reputation of her kind, she is an honorable, reliable and steadfast spirit -- loyal to her key holder.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Tama's familiar form is a tiny adorable yellow-orange fox with sacred ropes and a bell from a shrine as a collar around her neck. Her busy tail is one of her cutest features in this state. While in this form, she is still sharp and clever, often enjoying the company of her master and being crafty. Also, she is more acceptance of hugs and petting in this state than her true form.
Tama's evolution depend on her environment, but she transcends to her legendary creature roots as the nine-tailed fox. Her fur either radiates more arcane magic or her fur becomes a glistening white with sacred adornments along her body. Her tail becomes nine, glistening tails each one containing a unique magical power.
- Tama's Abilities:
Star Jewels/Hoshi no Tama: B-Rank
Type: Offense, Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: 6 posts
Effect: Tama releases a series of shining bright shards that hover in the air before her, then strike out at the targets within her range of influence. THe spheres obey her whim to strike, dealing slicing starlight damage. The bright attack often disorientates the enemies hit, reducing their speed and spell speed by 30%. (Attack can be performed but debuff doesn't stack on aleady affected targets.) Debuff can be negated by anti-illusion techniques.
Outfoxed: B-Rank
Type: Support/Passive.
Range: 50 Meter Radius
Speed: 50 MPS
Effect: This shifty critter is one of the most cunning notorious spirits known. While possessing strong magical abilities, she is also skillfully fast. Her personal speed and spell speed are raised 25%. In addition, as other fox spirits in eastern lore, in a flurry of leaves, she can transform herself into another person she wishes. In this state, she can mimic a person's behavior and has a small psychic connection to know general information they know (OOC permission required).
- Stellar Evolution - Cosmic Power:
Stellar Evolution: Cosmic Power B Rank
An overflow of celestial power laces into the summon, causing parts of their body to radiate starry energy or transform them into a new form of entity. This makes a spirit naturally stronger than by other methods alone.
Type: Partial Take Over
Cost: 40 MP.
Range: 50 Meters
Speed: 50 MPS
Buff: +30% to Strength.
Melee Boost: +19 HP
Duration: 6 posts.
Effect:- Cosmic Power:
Cosmic Power B Rank
The Aura of celestial energy bolsters the magic a Celestial spirit possesses. The same power that made a Zodiac spirit so powerful is experienced to this spirit, giving them a temporary brilliance as the brightest star.
Type: Passive
Effect: Upon application, select an element type (depending on the spirit using it) Melee attacks done by affected spirit deals elemental damage as well. While empowered by this spell, their magic power is amplified-- dealing extra magic damage by 60%. Due to this method-- a spirit's appearance can drastically change, even if done under different conditions.
- Stellar Evolution - Transcendent Wings:
Stellar Evolution: Transcendent Wings B Rank
Combing the magic of the spirit along with the vision of speed, grace and ascendance to the heavens-- this causes a spirit be given wings of starry or celestial light. The appearance may vary but appears as a shimmering aura to become wings or around existing wings. However, these can vary depending on the spirit adapted to, as an aura or tails.
Type: Partial Take Over
Cost: 40 MP.
Range: 50 Meters
Speed: 50 MPS
Buff: +30% to Speed.
Melee Boost: +19 HP
Duration: 6 posts.
Effect:- Shooting Stars/Aetherstorm:
Shooting Stars/Aetherstorm B Rank
Harnesses the raw energy of the divine aether that governs the heavens. A powerful multi-elemental attack capable of adapting to the spirit's needs, at times taking the shape of stars or something else.
Type: Offense, Multi-Target
Range: 150 Meter
Speed: 110 MPS
Duration: Instant
Effect: Drawing upon the raw aether of the celestial realm, and adapting to the spirits who use it, this releases a multi-target barrage of star-shaped bolts of elemental power, free of choice to the caster. Elements are limited to the 10 cardinal elements related to slayers. The element of choice is a holy-attribute, akin to demon slayers-- which cause 50% boost against demons and dark entities.
B-Rank Advanced Spells- Gate of the Lion - Leo:
Leo the Lion: - B+ Class Summon
Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.
Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.- Familiar & Stellar Evolution Form:
When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorned in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.
When Leo undergoes Stellar Evolution, his forms can vary like the others. However, more often than not he is dawned with a powerful suit of celestial prismatic armor or his body color becomes far more radiant than before, giving off more solar magic. The purpose of Stellar Evolution was the strengthening of spirits to reach the same depth of power a zodiac could. Used on a Zodiac spirit-- their power skyrockets beyond any spirit known.
Cost: 60 MP
Type: Summon - Zodiac
Key: Golden Key
Summon HP: 338 HP
Melee Dmg: 53 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 8 Posts.- Leo Abilities:
Zodiac's Cosmic Power: B+ Rank
Type: Passive
Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone, and grants them more power than others. Leo receives 25% Speed, 25% Strength and 25% increase to spell damage done by Leo. While in Sunlight, Leo also regains 5% of his HP each post while out.
Regulus Nova: B+ Rank
Type: Burst
Range: 75 Meter Circumference
Speed: 75 MPS
Duration: Instant
Damage: 120 HP.
Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him. The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil.
Downside: Requires a 1 post cooldown after use.
Solar Roar: B+ Rank
Type: Single
Range:300 Meters
Speed: 300 MPS
Duration: 8 Posts
Damage: 120 HP.
Effect: Leo uses his magic to draw sunlight or 'sun magic' towards him from his surroudings. This is usable even at night but charges slower. Once gathered, Leo releases a mighty roar and fires a beam of fiery sunlight upon an enemy, delivering fiery light damage. Solar Roar is classified as a mix of fire and light magic, unable to consume by slayers . When hit, enemies who are impacted receive a 5% decrease to their HP, (This cannot be reapplied on already affected targets.)
- Gate of Canis Major - Sirius:
Sirius the Wolf: - B+ Class Summon
An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes.
A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.- Familiar & Stellar Evolution Forms:
A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.
Sirius when under Stellar Evolution results in his 'celestial' armor removes-- as if they were restraints. It releases a more terrestrial werewolf-- but with an aura of starry energy and moonlight that constantly gives him strength. As a wild-natured Celestial Spirit, Zachary's trademark spell has released the beast in every sense of the word, often making him more untamable and even berserk.
Cost: 60 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 225 HP
Melee Dmg: 29 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 8 Posts.- Sirius Abilities:
Wild Claw: B+ Rank
Type: Multi-target
Range: 225 Meters
Speed: 165 MPS
Duration: 1 Post
Damage: 90 HP.
Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang, claws and tackle. He can easily split himself as multiple twisters, easily slashing multiple targets with his speed and crossing great distances at the same time. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. Able to move as fast as spell speed.
Wild Hunt: B+ Rank
Type: Passive
Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down pray. Sirius has a 50% raise in speed and 30% Strength. In addition, he can detect enemies via a sense of smell, making him a skilled hunter to find invisible or elusive enemies. Finally, during the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely traverse terrain as an expert hunter. HIs sense of smell may also be used in 'familiar form'.
Zachary-Sirius wrote:A-Rank Spells
A-Rank Advanced SpellsZachary-Sirius wrote:S-Rank Spells
S-Rank Advanced Spells
H-Rank Spells
H-Rank Advanced SpellsZachary-Sirius wrote:Signature Spells
Gate of The Winged Horse - Pegasus
Sapphire Pegasus: - Signature Summon
A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.
Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.
Cost: 0 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: Rank
Melee Dmg: Rank
Range: Rank Burst
Speed: Rank Burst
Duration: Rank- Pegasus Abilities:
Flight: - Mentioning just for sake since obvious
Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.
Sapphire Storm:
Type: Offense/ AOE.
Range: Rank AOE
Speed: Rank AOE
Duration: 1 Post
Damage: AOE Rank Damage
Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it works by lowering the damage of Rank spells or lower by 50%, making it a powerful offensive and defensive spell.
Crystal Wing:
Type: Offense/ Multi-Target
Range: Rank MT
Speed: Rank MT
Duration: 1 Post
Damage: MT Rank Damage
Effect: Pegasus' Sapphires glow as he conjures magic under his wings. With a powerful flap, he launches a barrage of sharp ice crystals out upon enemies below. This does powerful ice damage to the enemies and freezes em in place via the frost or ice crystals pinning around them. Either way, it will be a handle to deal with.- Stellar Evolution:
Pegasus' magic energy swells and manifests to transform the majestic steed. His white fur becomes a stellar golden color, adorned with golden armor for his hooves, torso and head. Light brown mane streched out and glistening brilliant wings.
- Lineage Signature:
Star Seeker Keyblade
Celestial magic and the power of one's heart manifests the power of light in the palm of one's hand. A Keyblade-- which adapts to the magic of its user in the shape of a celestial style blade. Though seeming a childish, whimsical tool-- its true power is reflected in the heart of its wielder.
Type: Requip, Weapon
Range: Rank Burst Meters
Speed: Rank Burst MPS
Duration: Rank Posts
Weapon Damage: +21 HP
Weapon Durability: 150 HP
Effect:
Spellstar:
Type: Passive
Effect: As a magical weapon-- the keyblade is as much a magician's tool as it is a sword. While holding the keyblade, the weilder's magic is amplified further, in addition of having a tool necessary to fight with. Spells cast while holding this keyblade increase their spellpower by 25% and 25% spell speed. The spellpower boost also effects his summon (stating for clarity sake)- Plot Effects:
- Universal Key: Like any Keyblade, it can open virtually any lock or door, be it physical or magical. The Keyblade can magically unlock any seal or magic obtrusion meant to keep people out. With great ability, comes great responsibility. (Requires OOC Permission)
- Key to the Heart: Evil takes shape to possess and take advantage of the weakness in people's hearts. As a weapon born from the heart, the Keyblade has the power to free people from evil influence. If someone is facing an enemy who is possessing a victim, a strike of the keyblade can remove or destroy the possesser, without harming the host body. (Requires OOC Permission)
- Gatekeeper: Though not of earthland, Celestial Wizards who wield a keyblade have an unexpected ability. Should the summoner be without his keys for whatever reason, via using the Keyblade and with other conditions-- the keyblade can be used to open the gate of the summoner's contracted spirits. The only exception to this is unique and Zodiac keys, whose essence are bound to their unique keys.
- Universal Key: Like any Keyblade, it can open virtually any lock or door, be it physical or magical. The Keyblade can magically unlock any seal or magic obtrusion meant to keep people out. With great ability, comes great responsibility. (Requires OOC Permission)
Markus Eldridge || Hela || Progeny of Chaos || Primordial Chaos Slayer || Chaotic Darkness || Chaos Soul
7/9 JOBS, 1/1 DUNGEON
Golden Lacrima until June 26, 2019
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°30
Re: Celestial Spirit Magic
No. 1
- Spoiler:
- Zachary-Sirius wrote:Celestial Spirit Magic
(AKA: Celestial Wizardry)
Magic Type:
Summon Primary - Auxiliary Take-Over
Description:
A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.
Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.
More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Stellar Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.
Benefits:
+ Can have up to 3 Summons spells active at once.
+ +15% to HP and MP.
Unique Abilities:- Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).
The dedication to his spirits are so strong even that they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.
Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 30% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.) - Stellar Evolution: A Celestial Wizard's strength has always been determined by the number of spirits they could summon at one time. However, Zachary had a unique talent to make his spirits stronger. By drawing the constellation of a spirit to channel his magic, he combines it with with the spirit and the gate used to summon it! This allows a spirit to undergo a powerful transformation, which enhances their magic and abilities. It is said this method allows a silver key-spirit to rise up to the strength of a Zodiac by comparison. The user of this magic may apply partial and full-body Take Over magic to his summons. The forms of their transformation may vary, but offers a supportive boost and new magic power based on their transformed state.
Incantation:O Gate of the (blank) , I call upon/beseech you... Open your threshold once more! Fill this champion with your light, and transcend the spirit within! Stellar Evolution!! - S- Rank Ability:LOCKED
Zachary-Sirius wrote:Celestial Spirits & Support Spells
Spells Earned:
D Rank:
C Rank: 0 (0/1 Advance Slots)
B Rank: 8/9 (2/2 Advance Slots)
A Rank:
S Rank:
H Rank:
Signatures: 1
Note: 1 slot used for signature boost.
Spells Purchased:
0/15 (For all magic)
Plot Summons- Gate of the Gemmed Beast - Carbuncle:
Ruby Carbuncle: - Plot Summon (Passive)
An adorable little dark-blue critter with a red ruby adorn on its forehead, along with a cat-like appearance with 'four' ears. Its tail is long but notably adorn by a large red gem at its tip, which is where its magical power is stored. Normally it is in its familiar form, but even when active there is little change in its body or physique.
Ruby is among one of Zachary's earliest spirits. Though not as sentient or talkative as other spirits, it is a lovable animal companion who has unconditional love for Zachary. She will follow him faithfully and even snuggle with him at night. Because it requires little magic power to call her, she can stay in the human world for far longer. Though not a combat-oriented spirit, she is incredibly sensitive to sensory and utility powers.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Ruby's Abilities:
Ruby Siren: D-Rank
Type: Passive
Effect: Carbuncle is extremely intuitive to its surroundings, and due to the magic ruby on its body, it can easily sense magic far easier than others. It will detect any imminant danger and let Zachary know.
Gem Radar: D-Rank
Type: Passive
Effect: Ruby Carbuncle is a creature with a love for shiny things. As such, it is a known fact that Carbuncles not only bring good luck, they are experts at finding rare and glittering objects. It can easily sense out treasure and rare items easily among ruins, underground and detect specific items. If requested to find something, using its acute psychic senses-- Ruby can pinpoint specific objects and track it down. If small enough, she will even fetch the item for Zachary if too small an area for him to reach. The best treasure hunter ever.
- Gate of the Wise Owl - Noctura:
Noctura/Professor Nyx: - Plot Summon (Passive)
An elegant, snowy white owl adorn with specks of brown and blue along her feathers to make her resemble a starry nature. The owl is slightly bigger than most and wears silvery adornments along the edge of its wings, crown, and neck. The crown has a sapphire-blue gem, and blue ribbons hang off her adornments with magic runes on them. She always is accompanied by a scroll in her talons or secured on her back. Her eyes are glistening blue, like starlight.
Noctura, or as she likes to be called Professor Nyx, is an old spirit owl with a firm disposition and a will to teach others. A tough old bird, when she needs to be. Though seemingly stern to strangers, she appreciates and happy to educate those who seek her wisdom. She can be sarcastic, even smart-ass at times to those who disrespect her wisdom, but is loyal and wise. While not a combat-oriented spirit, she is the best person to have around when you need information. She is a spirit that resides in the Celestial Library and is a wellspring of information and knowledge.
Zachary obtained her key at a shop and was thrilled to learn she was a spirit of wisdom. She acts as her tutor when it comes to learning about magic, history and other important wizarding facts.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Nyx's Abilities:
Overseer's Eyes: D-Rank
Type: Passive
Effect: Professor Nyx's Eyes allow her to access the Celestial Library-- giving her profound knowledge of all things in real time, even worlds away. Either via her own mind or via the use of the scroll in her possession, Nyx is able to perceive any form of magic before her and understand how it works. Whether it is good/evil/ nature/ and/or how it works. (This requires OOC permission to use). She can also use it to gain information regarding celestial wizards and the spirits they might possess.
Celestial Encyclopedia/Atlas : D-Rank
Type: Passive
Effect: Nyx is aware of many ancient secrets and places within the world/worlds. Via her knowledge, she is aware of many facts, historical events, and famous places pertaining to the nature of the Celestial World. Through her connection to the library, and the scroll, she can use its magic to show maps of existing places, or how certain objects work. (Requires OOC permission to use)
- Gate of the Southern Triangle - Atria:
Atria: - Plot Summon (Passive)
A mechanized celestial creature-- more machine than spirit, but clearly as alive as Horologium or other spirits of objects. This little creature is an enigma, while in shape of a triangle, it can freely arrange its parts using magnetism and gravity.
While unable to communicate as freely as other spirits, it shows a good deal of socialism with other spirits and likes to be useful. While not a combat oriented spirit, it is a database of arcane knowledge and able to crack magical clues and arcane puzzles.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Atria's Abilities:
Puzzle Cracker: D-Rank
Type: Passive
Effect: Atria's keen intellect and manipulation of forces-- he can easily interpret and crack any form of magical code or mechanism. He is most useful for unlocking ancient ruins sealed or protected by ancient mechanism. He can see, recognize and locate hidden switches or sequences to open hidden paths or chambers.
Universal Tool : D-Rank
Type: Passive
Effect: A handy spirit when in need of certain tools or items. Either via opening the compartments in its body or via transformation, it can become a multitude of objects from a wrench, to a flashlight-- or any kind of utilitarian device needed within reason.
- Gate of the Rogue Twins - Gemini Spark:
Gemini Spark: - Plot Summon (Enemy/Future Summon)
A pair of mischievous, vindictive spirits-- the former spirits of the constellation Gemini. Furious and fed up dealing with abusive humans and service to earth-- the two spirits broke their contracts and were banished from the celestial world since. Due to this, they had begun a criminal path by using 'take over' magic to capture a wizard's magic and use it as a host to replenish their own magic power and sustain their lives.
They hold a particular grudge against Celestial Wizards and while childish and cruel at times, they are also cunning, clever and smart. They govern the powers of electricity on their own. While they do not retain the power a present Zodiac Spirit of their constellation had, they gain bits of it when they do feed on the magic of another. It makes them extremely dangerous and wanted criminals in both worlds.
Type: Summon / Plot Enemy
Key: Unknown Key (Save for later)
Summon HP: N/A
Melee Dmg: N/A- Gemini Spark's Abilities:
XXX:
- Gate of the Crow - Corvus:
Corvus/Kir: - Plot Summon /Future Summon
An unpopular spirit of the dark-- said to be both considered a demonic spirit and also a Celestial Spirit as well. He is infamous for being a smart-allic and trickster. Despite a somewhat cute appearance, he harbors a more criminal angled idea and often causes trouble for his contractors by stealing or performing pranks on them or other spirits. However, he all does it in good fun, but no surprise he comes from a more demonic origin.
(This spirit can easily replace Cerberus cosmetic wise)
Type: Summon
Key: Silver Key (Save for later)
Summon HP: N/A
Melee Dmg: N/A- Corvus' Abilities:
XXX:
- Gate of the Second Heaven - Venus:
XXX
Venus/Aphrodite : - Plot Summon /Future Summon
One of the 10 platinum planet keys-- Celestial Spirits so strong and which are dominion even over the 12 zodiac. Only those who have exceptional magic power can endure opening their gate and survive as they drain the summoner extensively. The second spirit (one of the more easier ones to summon) is Venus the goddess of love-- bestowed to Selina Uranos of the Celestial Realm-- the present gatekeeper. Venus allows her the power to use holy waters as an attack but also deliver the power to heal those around her.
Type: Summon
Key: Silver Key (Save for later)
Summon HP: N/A
Melee Dmg: N/A- Corvus' Abilities:
XXX:
Lineage Benefits
Insight of the Cosmos
Lineage Spells & Signatures- Stellar Evolution - Seven Stars:
Stellar Evolution: Seven Stars D Rank
The holy power of celestial magic takes form as this take-over enhancement comes in the form of seven specks of light that surround the affected. These lights offer a radiant life energy.
Type: Partial Take Over
Cost: 20 MP.
Range: 15 Meters
Speed: 15 MPS
Buff: +25% to Spell Range
Melee Boost: +5 HP
Duration: 3 posts.
Effect:- Wishing Star:
Wishing Star D Rank
Harnesses the raw energy of the divine aether that governs the heavens. The encirclement of stars that surround the user offers a boon to life and support base effects.
Type: Support, Passive
Effect: The flow of celestial magic empowering positive energy, is amplified by the stars around them. These rotating stars give a 50% to healing effects used.
- Stellar Evolution - Heliocentric:
Stellar Evolution: Heliocentric C Rank
The radiant light of the sun is channeled into the user of this spell. They shine a brilliant light that gives hope to all that support its glow.
Type: Partial Take Over
Cost: 30 MP.
Range: 30 Meters
Speed: 30 MPS
Buff: +27.5% to Spellpower
Melee Boost: +12 HP
Duration: 5 posts.
Effect:- Radiant Sun:
Radiant Sun C Rank
Releases a pulse of radiant light that cascades over themselves and their surrounding allies. The pure radiance heals damage and gives allies renewed energy.
Type: Support, Burst
Range: 30 Meters
Speed: 30 MPS
Duration: 5 Posts
Effect: The radiance of the sun gives live to the user and allies in its glow. Recovers 30 HP per post within range of this effect.
- B-Rank:
- XXX
- A-Rank:
- XXX
- S-Rank:
- XXX
Signature located in Signature Post. - Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°31
Re: Celestial Spirit Magic
No. 2
Moved and unlocked at the user's request
- Spoiler:
- Zachary-Sirius wrote:B-Rank Spells
- Gate of the Lynx - Amethyst:
Amethyst Cat: - B Class Summon
A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.
Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Amethyst Cat Abilities:
Starlight Prowl: B-Rank
Type: Self
Range: Self
Speed: Self
Duration: 6 Posts
Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.
Lyncis Claw/Maul: B-Rank
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: 1 post
Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.
- Stellar Evolution:
Amythest celestial powers from Stellar Evolution has a chaotic effect. Sometiems she will take on the graceful form of a natural lynx. A more earthly quality to her form. Her fur becomes a golden brown and longer mane. The sleek cat turns into a more powerful, stronger version of a lynx cat.
Other times, depend on the type of evolution she is under-- her entire body can become a blaze of celestial fire willing to burn all that opposes her.
- Gate of the Clock - Horologium:
Showtime: - B Class Summon
An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'.
Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Showtime Abilities:
Universal Tempo: - Mentioning just for sake since obvious
Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.
Stopwatch: B-Rank
Type: Defense/Burst
Range: 50 Meters outward.
Speed: 50 MPS
Durability: 1 B rank spells (80 HP)
Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vicinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spell he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks. This shield is anti-piercing. When the energy behind a spell is too strong, the attack just slows down briefly and penetrates the area Showtime can stop it from.
Naptime: B-Rank
Type: Effect-Debuff/ Multi Target
Range: 150 Meter
Speed: 110 MPS
Duration: 6 posts, Sleep for 1 post.
Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 60% for 6 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.
- Stellar Evolution:
Horologium/Showtime's evolve state is extremely different. Instead of his clock-like shape, his powered state becomes that of a humanoid wizard with mechnical, clock-work design. He actually appears human with stronger command over time. However, he is still a silent wizard and will not speak.
- Gate of the Eagle - Aquila:
Aquila: - B Class Summon
A cunning, sharped-eye eagle with brown feathers with with a white and red colored 'crown' for its head. He is also adorned with a small chest peace where he has a cobalt gem attached to it, along with the same gems in the bends of his wings.
Cobalt is a smart-mouth Eagle. Though he boasts a regal background and importance, he likes to be chummy with his summoner, cracks jokes and even uses sarcasm whenever it suits him. While he rustles feathers, he is loyal to a fault and has a good amount of respect for Zachary for his creativity and cheerful personality. Of course it helps whenever he gives treats to him.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Aquila Abilities:
Flight: (Description for sake)
Type: Passive
Effect: Cobalt can fly via his natural wings, but only fly himself or at least lower people from heights via flapping his wings.
Eye of Altair: B-Rank
Type: Passive
Effect: Known also as "Eagle Eye", Cobalt can use his sense of sight to pierce and track any target from above. Speed of his techniques increases by 25% and his range/accuracy increase by 25%. He can also see through solid objects at farther distances. He can even spot every subtle detail of something with professional accuracy, even to detect anything out of the normal. Eyes that would even rival Saggitarius.
Breeze Blade: B-Rank
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: Instant
Effect: Cobalt Eagle uses his wings to create a vacuum blade of air in the form of a blade and slashes it forward. The blade of wind slashes through trees and mild objects that get in its path to reach the target. If blocked, the blade will do 50% of its damage to the defended target via the vacuume effect it has to pull enemies and tear via the air pressure.
- Stellar Evolution:
Aquila's evolution is a mix of new celestial armor around the wings-- and a new crown piece but his feathers are now seething with starry celestial power. Electricity is given off with every flap of his wings, overflowing with magic power. As the messenger to the god Zeus, he is true to his master's power.
- Gate of the Sea Serpent - Cetus:
Cetus: - B Class Summon
Despite the legends of Cetus being a ruthless, blood-thirsty sea monster, this spirit is the complete opposite and resembles more of an angelic sea nymph. Whether or not the rumors are true of her power, she takes the shape of an elegant, beautiful sea creature of shimmering scales, elegant fins and a soft face with big watery pink eyes. A beauty that could rival Aquarius.
Zachary found her key in a hidden sea cove and found her cursed to take the form of a hideous, monstrous krakken. However, it turned out her key was cursed, locking her in an illusion to look like it--- till Zachary broke it. Thankful, the creature becomes smitten with him and happily wishes him to be her wizard. Though it cannot communicate verbally as others, she is a spirit easily able to understand emotions and her mannerisms are nothing short of sweet and loving.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key - Requires Water to summon.
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Stellar Evolution:
Cetus, while normally a docile and sweet spirit-- will always rise to the challenge to fight for her wizard. While under the effect of Stellar Evolution, she becomes true to the nature of the "Sea Monster" and becomes a powerful legendary sea-serpent with command over the tides and ocean around her. Despite her fearsome demeanor and appearance, her will to protect those she love remain.
On rare occasions, her evolution form can change-- from a sea-serpent, to that of another manifestation of Cetus-- a giant winged whale, capable of flying high above the seas into the sea of clouds.
- Cetus' Abilities:
Swimming: (Plot ability)
Type: Passive
Effect: Cetus is a water spirit and is able to swim swiftly through the waters of the world. If summoned in a land area-- it can create a bubble of water for her to move around in to keep hydrated. However, when in an aquatic environment underwater-- it can create physical bubbles of air for others to travel in.
Bubble Bombs: B-Rank
Type: Offense, Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: Instant
Effect: Cetus creates multiple orbs of condensed water and she lifts them up 'telekinetically'-- or she shoots them from her mouth that grow in size. The spheres fire out at targets and erupt on impact around them like a depth-charge.
Siren Cry: B-Rank
Type: AOE.
Range: 100 Meter
Speed: 50 MPS
Duration: 6 Posts.
Effect: Cetus possesses a beautiful voice, even for an animal. Her song is entrancing and soothing to those who listen-- but also is akin to that of sirens that lure people towards them to danger. ALl those who are in range hear the magic melody and their speed and magic power is lowered by 30 % They will feel at ease and their guard down due to it, their will to attack lessened.
- Gate of the Dark Guardian - Cerberus:
Cerberus: - B Class Summon
Cerberus-- as the legends foretold, is the guardian beast that dwells in the underworld. He is a three-headed dog with a fierce disposition. His fur is a black and violent hue and he has a series of armor over his front parts of his body. Each head is viscous but shares mildly different personalities, enough to co-exist and focus.
Cerberus was a mysterious key offered for winning a magic contest. Though not among the conventional celestial spirits-- it is renown for its power in battle. However, it is extremely hard to control due to its violent disposition and dark magic used to create him. Zachary, on the other hand, wishes to co-exist with this spirit and found its 'weakness'. It has a passion for 'honey buns' that easily tempers the guardian of the underworld. Despite warnings, Zachary chooses to believe Cerberus is but a giant puppy on the inside in need of love and attention.
Cost: 40 MP
Type: Summon - Stellar
Key: Black Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Normally a vicious, furious and terrifying guardian of the underworld... at times a side of him emerges that simply wants attention. It is rare for him to take this form-- as if part of his mind leaves to be by an innocent soul. Here, he is more playful, loving and wants company. Is there more to Cerberus than just a vicious guardian?
Cerberus has always been a creature destined to guard the gates of the underworld-- but there is more to him than meets the eye. Under the effects of Stellar Evolution, he can become a fearsome beast even more terrifying-- or evolve beyond a monster to become something more mysterious. Stellar Evolution has an odd effect on him, making him becoming something different all together...
- Cerberus' Abilities:
Tri-Blaze: B-Rank
Type: Offense, Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: 3 posts
Effect: Cerberus releases a blast of blackish-blue hellfire from each of his individual heads. The three streams will burn their way to enemies, or a single one. The flames are classified as fire and darkness mixed. Upon successful hit, the hellfire will continue to deal burning damage to the enemy by 45HP per turn for 2 posts after hit.
Stygian Gate: B-Rank
Type: AOE.
Range: 50 Meter Radius
Speed: 50 MPS
Damage: 80 HP
Duration: 6 Posts.
Effect: Cerberus' three heads howl a ghastly sound that causes the ground to glow dark -- releasing a blast of darkness magic all around him. Those hit by the blast suffer darkness damage, but also their physical defense and magical defense is lowered by 30%.
- Gate of the Fox - Vixen:
Tamamohimé (AKA- Tama): - B Class Summon
A beautiful, humanoid-shaped talking fox. Her fur is a lovely yellow and white color, regal and mysterious to those who gaze upon her. She has small violet markings of an eastern origin and wears long violet gloves that cover 3 claws she has as her paws. Topped off by her large, bushy tail behind her.
Tama is a fox spirit-- through a part of the modern Celestial Spirit Realm, her key was forged in the far east of Midi and infamous there as a trickster and a creature of ill fortune to the superstitious. However, despite the reputation of her kind, she is an honorable, reliable and steadfast spirit -- loyal to her key holder.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Tama's familiar form is a tiny adorable yellow-orange fox with sacred ropes and a bell from a shrine as a collar around her neck. Her busy tail is one of her cutest features in this state. While in this form, she is still sharp and clever, often enjoying the company of her master and being crafty. Also, she is more acceptance of hugs and petting in this state than her true form.
Tama's evolution depend on her environment, but she transcends to her legendary creature roots as the nine-tailed fox. Her fur either radiates more arcane magic or her fur becomes a glistening white with sacred adornments along her body. Her tail becomes nine, glistening tails each one containing a unique magical power.
- Tama's Abilities:
Star Jewels/Hoshi no Tama: B-Rank
Type: Offense, Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: 6 posts
Effect: Tama releases a series of shining bright shards that hover in the air before her, then strike out at the targets within her range of influence. THe spheres obey her whim to strike, dealing slicing starlight damage. The bright attack often disorientates the enemies hit, reducing their speed and spell speed by 30%. (Attack can be performed but debuff doesn't stack on aleady affected targets.) Debuff can be negated by anti-illusion techniques.
Outfoxed: B-Rank
Type: Support/Passive.
Range: 50 Meter Radius
Speed: 50 MPS
Effect: This shifty critter is one of the most cunning notorious spirits known. While possessing strong magical abilities, she is also skillfully fast. Her personal speed and spell speed are raised 25%. In addition, as other fox spirits in eastern lore, in a flurry of leaves, she can transform herself into another person she wishes. In this state, she can mimic a person's behavior and has a small psychic connection to know general information they know (OOC permission required).
- Stellar Evolution - Cosmic Power:
Stellar Evolution: Cosmic Power B Rank
An overflow of celestial power laces into the summon, causing parts of their body to radiate starry energy or transform them into a new form of entity. This makes a spirit naturally stronger than by other methods alone.
Type: Partial Take Over
Cost: 40 MP.
Range: 50 Meters
Speed: 50 MPS
Buff: +30% to Strength.
Melee Boost: +19 HP
Duration: 6 posts.
Effect:- Cosmic Power:
Cosmic Power B Rank
The Aura of celestial energy bolsters the magic a Celestial spirit possesses. The same power that made a Zodiac spirit so powerful is experienced to this spirit, giving them a temporary brilliance as the brightest star.
Type: Passive
Effect: Upon application, select an element type (depending on the spirit using it) Melee attacks done by affected spirit deals elemental damage as well. While empowered by this spell, their magic power is amplified-- dealing extra magic damage by 60%. Due to this method-- a spirit's appearance can drastically change, even if done under different conditions.
- Stellar Evolution - Transcendent Wings:
Stellar Evolution: Transcendent Wings B Rank
Combing the magic of the spirit along with the vision of speed, grace and ascendance to the heavens-- this causes a spirit be given wings of starry or celestial light. The appearance may vary but appears as a shimmering aura to become wings or around existing wings. However, these can vary depending on the spirit adapted to, as an aura or tails.
Type: Partial Take Over
Cost: 40 MP.
Range: 50 Meters
Speed: 50 MPS
Buff: +30% to Speed.
Melee Boost: +19 HP
Duration: 6 posts.
Effect:- Shooting Stars/Aetherstorm:
Shooting Stars/Aetherstorm B Rank
Harnesses the raw energy of the divine aether that governs the heavens. A powerful multi-elemental attack capable of adapting to the spirit's needs, at times taking the shape of stars or something else.
Type: Offense, Multi-Target
Range: 150 Meter
Speed: 110 MPS
Duration: Instant
Effect: Drawing upon the raw aether of the celestial realm, and adapting to the spirits who use it, this releases a multi-target barrage of star-shaped bolts of elemental power, free of choice to the caster. Elements are limited to the 10 cardinal elements related to slayers. The element of choice is a holy-attribute, akin to demon slayers-- which cause 50% boost against demons and dark entities.
B-Rank Advanced Spells- Gate of the Lion - Leo:
Leo the Lion: - B+ Class Summon
Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.
Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.- Familiar & Stellar Evolution Form:
When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorned in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.
When Leo undergoes Stellar Evolution, his forms can vary like the others. However, more often than not he is dawned with a powerful suit of celestial prismatic armor or his body color becomes far more radiant than before, giving off more solar magic. The purpose of Stellar Evolution was the strengthening of spirits to reach the same depth of power a zodiac could. Used on a Zodiac spirit-- their power skyrockets beyond any spirit known.
Cost: 60 MP
Type: Summon - Zodiac
Key: Golden Key
Summon HP: 338 HP
Melee Dmg: 53 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 8 Posts.- Leo Abilities:
Zodiac's Cosmic Power: B+ Rank
Type: Passive
Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone, and grants them more power than others. Leo receives 25% Speed, 25% Strength and 25% increase to spell damage done by Leo. While in Sunlight, Leo also regains 5% of his HP each post while out.
Regulus Nova: B+ Rank
Type: Burst
Range: 75 Meter Circumference
Speed: 75 MPS
Duration: Instant
Damage: 120 HP.
Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him. The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil.
Downside: Requires a 1 post cooldown after use.
Solar Roar: B+ Rank
Type: Single
Range:300 Meters
Speed: 300 MPS
Duration: 8 Posts
Damage: 120 HP.
Effect: Leo uses his magic to draw sunlight or 'sun magic' towards him from his surroudings. This is usable even at night but charges slower. Once gathered, Leo releases a mighty roar and fires a beam of fiery sunlight upon an enemy, delivering fiery light damage. Solar Roar is classified as a mix of fire and light magic, unable to consume by slayers . When hit, enemies who are impacted receive a 5% decrease to their HP, (This cannot be reapplied on already affected targets.)
- Gate of Canis Major - Sirius:
Sirius the Wolf: - B+ Class Summon
An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes.
A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.- Familiar & Stellar Evolution Forms:
A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.
Sirius when under Stellar Evolution results in his 'celestial' armor removes-- as if they were restraints. It releases a more terrestrial werewolf-- but with an aura of starry energy and moonlight that constantly gives him strength. As a wild-natured Celestial Spirit, Zachary's trademark spell has released the beast in every sense of the word, often making him more untamable and even berserk.
Cost: 60 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 225 HP
Melee Dmg: 29 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 8 Posts.- Sirius Abilities:
Wild Claw: B+ Rank
Type: Multi-target
Range: 225 Meters
Speed: 165 MPS
Duration: 1 Post
Damage: 90 HP.
Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang, claws and tackle. He can easily split himself as multiple twisters, easily slashing multiple targets with his speed and crossing great distances at the same time. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. Able to move as fast as spell speed.
Wild Hunt: B+ Rank
Type: Passive
Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down pray. Sirius has a 50% raise in speed and 30% Strength. In addition, he can detect enemies via a sense of smell, making him a skilled hunter to find invisible or elusive enemies. Finally, during the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely traverse terrain as an expert hunter. HIs sense of smell may also be used in 'familiar form'.
Zachary-Sirius wrote:Signature Spells
Gate of The Winged Horse - Pegasus
Sapphire Pegasus: - Signature Summon
A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.
Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.
Cost: 0 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: Rank
Melee Dmg: Rank
Range: Rank Burst
Speed: Rank Burst
Duration: Rank- Pegasus Abilities:
Flight: - Mentioning just for sake since obvious
Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.
Sapphire Storm:
Type: Offense/ AOE.
Range: Rank AOE
Speed: Rank AOE
Duration: 1 Post
Damage: AOE Rank Damage
Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it works by lowering the damage of Rank spells or lower by 50%, making it a powerful offensive and defensive spell.
Crystal Wing:
Type: Offense/ Multi-Target
Range: Rank MT
Speed: Rank MT
Duration: 1 Post
Damage: MT Rank Damage
Effect: Pegasus' Sapphires glow as he conjures magic under his wings. With a powerful flap, he launches a barrage of sharp ice crystals out upon enemies below. This does powerful ice damage to the enemies and freezes em in place via the frost or ice crystals pinning around them. Either way, it will be a handle to deal with.- Stellar Evolution:
Pegasus' magic energy swells and manifests to transform the majestic steed. His white fur becomes a stellar golden color, adorned with golden armor for his hooves, torso and head. Light brown mane streched out and glistening brilliant wings.
- Lineage Signature:
Star Seeker Keyblade
Celestial magic and the power of one's heart manifests the power of light in the palm of one's hand. A Keyblade-- which adapts to the magic of its user in the shape of a celestial style blade. Though seeming a childish, whimsical tool-- its true power is reflected in the heart of its wielder.
Type: Requip, Weapon
Range: Rank Burst Meters
Speed: Rank Burst MPS
Duration: Rank Posts
Weapon Damage: +21 HP
Weapon Durability: 150 HP
Effect:
Spellstar:
Type: Passive
Effect: As a magical weapon-- the keyblade is as much a magician's tool as it is a sword. While holding the keyblade, the weilder's magic is amplified further, in addition of having a tool necessary to fight with. Spells cast while holding this keyblade increase their spellpower by 25% and 25% spell speed. The spellpower boost also effects his summon (stating for clarity sake)- Plot Effects:
- Universal Key: Like any Keyblade, it can open virtually any lock or door, be it physical or magical. The Keyblade can magically unlock any seal or magic obtrusion meant to keep people out. With great ability, comes great responsibility. (Requires OOC Permission)
- Key to the Heart: Evil takes shape to possess and take advantage of the weakness in people's hearts. As a weapon born from the heart, the Keyblade has the power to free people from evil influence. If someone is facing an enemy who is possessing a victim, a strike of the keyblade can remove or destroy the possesser, without harming the host body. (Requires OOC Permission)
- Gatekeeper: Though not of earthland, Celestial Wizards who wield a keyblade have an unexpected ability. Should the summoner be without his keys for whatever reason, via using the Keyblade and with other conditions-- the keyblade can be used to open the gate of the summoner's contracted spirits. The only exception to this is unique and Zodiac keys, whose essence are bound to their unique keys.
- Universal Key: Like any Keyblade, it can open virtually any lock or door, be it physical or magical. The Keyblade can magically unlock any seal or magic obtrusion meant to keep people out. With great ability, comes great responsibility. (Requires OOC Permission)
MarkusEldridge- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Progeny of Chaos
Position : None
Posts : 1376
Guild : Dies Irae
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 75
Character Sheet
First Skill: Primordial Chaos Slayer
Second Skill: Chaotic Darkness
Third Skill: Chaos Soul - Primordial Warrior
- Post n°32
Re: Celestial Spirit Magic
Hey there, Markus here! Sorry for the delay in grading, Markus here. Lets go ahead and get to this. All of my grading will be in this beautiful color.
In addition to that, your magic needs to be updated to current rules. currenlt you are mixing type and Category for most of your spells, and abilities. Please be sure to clarify Catergories, and Types for each spell and ability.
Part 1 / 2
In addition to that, your magic needs to be updated to current rules. currenlt you are mixing type and Category for most of your spells, and abilities. Please be sure to clarify Catergories, and Types for each spell and ability.
Part 1 / 2
- Spoiler:
- Zachary-Sirius wrote:Celestial Spirit Magic
(AKA: Celestial Wizardry)
Magic Type:
Summon Primary - Auxiliary Take-Over
Description:
A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.
Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.
More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Stellar Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.
Benefits:
+ Can have up to 3 Summons spells active at once.
+ +15% to HP and MP.
Unique Abilities:- Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).
The dedication to his spirits are so strong even that they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.
Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 30% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.) - Stellar Evolution: A Celestial Wizard's strength has always been determined by the number of spirits they could summon at one time. However, Zachary had a unique talent to make his spirits stronger. By drawing the constellation of a spirit to channel his magic, he combines it with with the spirit and the gate used to summon it! This allows a spirit to undergo a powerful transformation, which enhances their magic and abilities. It is said this method allows a silver key-spirit to rise up to the strength of a Zodiac by comparison. The user of this magic may apply partial and full-body Take Over magic to his summons. The forms of their transformation may vary, but offers a supportive boost and new magic power based on their transformed state.
Incantation:O Gate of the (blank) , I call upon/beseech you... Open your threshold once more! Fill this champion with your light, and transcend the spirit within! Stellar Evolution!! - S- Rank Ability:LOCKED
Zachary-Sirius wrote:Celestial Spirits & Support Spells
Spells Earned:
D Rank:
C Rank:
B Rank: 8/9 (2/2 Advance Slots)
A Rank: X/X (2/2 Advance Slots)
S Rank:
H Rank:
Signatures: 2
Spells Purchased:
0/15 (For all magic)
Plot Summons- Gate of the Gemmed Beast - Carbuncle:
Ruby Carbuncle: - Plot Summon (Passive)
An adorable little dark-blue critter with a red ruby adorn on its forehead, along with a cat-like appearance with 'four' ears. Its tail is long but notably adorn by a large red gem at its tip, which is where its magical power is stored. Normally it is in its familiar form, but even when active there is little change in its body or physique.
Ruby is among one of Zachary's earliest spirits. Though not as sentient or talkative as other spirits, it is a lovable animal companion who has unconditional love for Zachary. She will follow him faithfully and even snuggle with him at night. Because it requires little magic power to call her, she can stay in the human world for far longer. Though not a combat-oriented spirit, she is incredibly sensitive to sensory and utility powers.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Ruby's Abilities:
Ruby Siren: D-Rank
Type: Passive
Effect: Carbuncle is extremely intuitive to its surroundings, and due to the magic ruby on its body, it can easily sense magic far easier than others. It will detect any imminant danger and let Zachary know.
Gem Radar: D-Rank
Type: Passive
Effect: Ruby Carbuncle is a creature with a love for shiny things. As such, it is a known fact that Carbuncles not only bring good luck, they are experts at finding rare and glittering objects. It can easily sense out treasure and rare items easily among ruins, underground and detect specific items. If requested to find something, using its acute psychic senses-- Ruby can pinpoint specific objects and track it down. If small enough, she will even fetch the item for Zachary if too small an area for him to reach. The best treasure hunter ever.
- Gate of the Wise Owl - Noctura:
Noctura/Professor Nyx: - Plot Summon (Passive)
An elegant, snowy white owl adorn with specks of brown and blue along her feathers to make her resemble a starry nature. The owl is slightly bigger than most and wears silvery adornments along the edge of its wings, crown, and neck. The crown has a sapphire-blue gem, and blue ribbons hang off her adornments with magic runes on them. She always is accompanied by a scroll in her talons or secured on her back. Her eyes are glistening blue, like starlight.
Noctura, or as she likes to be called Professor Nyx, is an old spirit owl with a firm disposition and a will to teach others. A tough old bird, when she needs to be. Though seemingly stern to strangers, she appreciates and happy to educate those who seek her wisdom. She can be sarcastic, even smart-ass at times to those who disrespect her wisdom, but is loyal and wise. While not a combat-oriented spirit, she is the best person to have around when you need information. She is a spirit that resides in the Celestial Library and is a wellspring of information and knowledge.
Zachary obtained her key at a shop and was thrilled to learn she was a spirit of wisdom. She acts as her tutor when it comes to learning about magic, history and other important wizarding facts.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Nyx's Abilities:
Overseer's Eyes: D-Rank
Type: Passive
Effect: Professor Nyx's Eyes allow her to access the Celestial Library-- giving her profound knowledge of all things in real time, even worlds away. Either via her own mind or via the use of the scroll in her possession, Nyx is able to perceive any form of magic before her and understand how it works. Whether it is good/evil/ nature/ and/or how it works. (This requires OOC permission to use). She can also use it to gain information regarding celestial wizards and the spirits they might possess.
Celestial Encyclopedia/Atlas : D-Rank
Type: Passive
Effect: Nyx is aware of many ancient secrets and places within the world/worlds. Via her knowledge, she is aware of many facts, historical events, and famous places pertaining to the nature of the Celestial World. Through her connection to the library, and the scroll, she can use its magic to show maps of existing places, or how certain objects work. (Requires OOC permission to use)
- Gate of the Southern Triangle - Atria:
Atria: - Plot Summon (Passive)
A mechanized celestial creature-- more machine than spirit, but clearly as alive as Horologium or other spirits of objects. This little creature is an enigma, while in shape of a triangle, it can freely arrange its parts using magnetism and gravity.
While unable to communicate as freely as other spirits, it shows a good deal of socialism with other spirits and likes to be useful. While not a combat oriented spirit, it is a database of arcane knowledge and able to crack magical clues and arcane puzzles.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Atria's Abilities:
Puzzle Cracker: D-Rank
Type: Passive
Effect: Atria's keen intellect and manipulation of forces-- he can easily interpret and crack any form of magical code or mechanism. He is most useful for unlocking ancient ruins sealed or protected by ancient mechanism. He can see, recognize and locate hidden switches or sequences to open hidden paths or chambers.
Universal Tool : D-Rank
Type: Passive
Effect: A handy spirit when in need of certain tools or items. Either via opening the compartments in its body or via transformation, it can become a multitude of objects from a wrench, to a flashlight-- or any kind of utilitarian device needed within reason.
- Gate of the Rogue Twins - Gemini Spark:
Gemini Spark: - Plot Summon (Enemy/Future Summon)
A pair of mischievous, vindictive spirits-- the former spirits of the constellation Gemini. Furious and fed up dealing with abusive humans and service to earth-- the two spirits broke their contracts and were banished from the celestial world since. Due to this, they had begun a criminal path by using 'take over' magic to capture a wizard's magic and use it as a host to replenish their own magic power and sustain their lives.
They hold a particular grudge against Celestial Wizards and while childish and cruel at times, they are also cunning, clever and smart. They govern the powers of electricity on their own. While they do not retain the power a present Zodiac Spirit of their constellation had, they gain bits of it when they do feed on the magic of another. It makes them extremely dangerous and wanted criminals in both worlds.
Type: Summon / Plot Enemy
Key: Unknown Key (Save for later)
Summon HP: N/A
Melee Dmg: N/A- Gemini Spark's Abilities:
XXX:
- Gate of the Crow - Corvus:
Corvus/Kir: - Plot Summon /Future Summon
An unpopular spirit of the dark-- said to be both considered a demonic spirit and also a Celestial Spirit as well. He is infamous for being a smart-allic and trickster. Despite a somewhat cute appearance, he harbors a more criminal angled idea and often causes trouble for his contractors by stealing or performing pranks on them or other spirits. However, he all does it in good fun, but no surprise he comes from a more demonic origin.
(This spirit can easily replace Cerberus cosmetic wise)
Type: Summon
Key: Silver Key (Save for later)
Summon HP: N/A
Melee Dmg: N/A- Corvus' Abilities:
XXX:
Zachary-Sirius wrote:Lineage Benefits
Insight of the Cosmos
Lineage Spells & Signatures- Stellar Evolution - Seven Stars:
Stellar Evolution: Seven Stars D Rank
The holy power of celestial magic takes form as this take-over enhancement comes in the form of seven specks of light that surround the affected. These lights offer a radiant life energy.
Type: Partial Take Over
Cost: 20 MP.
Range: 15 Meters
Speed: 15 MPS
Buff: +25% to Spell Range
Melee Boost: +5 HP
Duration: 3 posts.
Effect:- Wishing Star:
Wishing Star D Rank
Harnesses the raw energy of the divine aether that governs the heavens. The encirclement of stars that surround the user offers a boon to life and support base effects.
Type: Support, Passive
Effect: The flow of celestial magic empowering positive energy, is amplified by the stars around them. These rotating stars give a 50% to healing effects used.
- Stellar Evolution - Heliocentric:
Stellar Evolution: Heliocentric C Rank
The radiant light of the sun is channeled into the user of this spell. They shine a brilliant light that gives hope to all that support its glow.
Type: Partial Take Over
Cost: 30 MP.
Range: 30 Meters
Speed: 30 MPS
Buff: +27.5% to Spellpower
Melee Boost: +12 HP
Duration: 5 posts.
Effect:- Radiant Sun:
Radiant Sun C Rank
Releases a pulse of radiant light that cascades over themselves and their surrounding allies. The pure radiance heals damage and gives allies renewed energy.
Type: Support, Burst
Range: 30 Meters
Speed: 30 MPS
Duration: 5 Posts
Effect: The radiance of the sun gives live to the user and allies in its glow. Recovers 30 HP per post within range of this effect.
- Gate of the Second Heaven - Venus:
Aphrodite, The Goddess of Love: - B Class Summon
The legendary 10 keys that govern the gods of the planets. The key of the second heaven, Aphrodite the Goddess of Love-- is a spirit who is as devoted as she is capricious. While the keys are unknown and hard to control, she is one of the more easier ones to use. A beautiful elegant goddess with flowing blonde hair draped in white and shiny silks that is somewhat revealing. She carries a roman vessel, which is a source of water much like Aquarius.
Her mannerisms differ--as the Gods are odd in nature. One one hand, one describe her personality as quiet, stern and stoic in the face of battle. She commands a serene grace and dedication to those around her. However, when not in the face of battle-- she can be quite sociable, funny, even a bit sarcastic. However, she exists for the power of love.
Cost: 40 MP
Type: Summon - Stellar
Key: Platinum Key (10 Heavens)
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution:
Normally the Planets have no need for any augmentations-- but she will often take on a more... socially friendly form when not in need of her greater power. She is more so a helpful voice of reason and is moved greater by the love between people-- friends, family and more.
Stellar Evolution has no real change to her physical form-- however, it can augment small changes to items carried like a vessel she wields or the aura she has.
- Venus/Aphrodite's Abilities:
Waves of Emotion: B-Rank
Type: Offense/AOE
Range: 50 Meters
Speed: 100 MPS
Duration: 1 Post
Damage: 40 HP
Effect: Aphrodite conjures a rush of water from the roman vessel she wields and pours out starry water. The water erupts and grows to become a massive wave, akin to that of Cetus. Water's composition is that of Demon-Slayer, dealing 50% more damage to dark and demon entities. The wave knocks back enemies to its max range. The more feelings of love the summoner has, the stronger the waves become.
Devotion: B-Rank
Type: Single-Target/Support
Range: 200 Meter
Speed: 200 MPS
Healed: 80 HP
Duration: 1 post
Effect: Pours holy water over a single target-- and heals wounds. The waters also heal the status affliction such as 5% drains or debuff effects by using MP from the summoner to negate these effects.
- Gate of the Third Heaven - Gaia/Terra:
Gaia: - A Class Summon
One of the 10 Planet Keys, Gaia the Titan of the Earth. She takes the form of a towering but stunning beautiful woman with all the beauty and majesty of the planet itself. She is clothed in flowing teal-blue robes adorn with stars like the night sky, and accessories that seemed to be of leaves and foliage of the earth. She has long, flowing white hair with a large flower within her bangs. At all times she has a conjured sphere representing the planet 'Earth/Earthland' beside her, which acts as a weapon.
Gaia is known as the Earth-Mother, a maternal being who loves and cares for all in life. She is often quiet, not displaying much in the means of emotion or conversation-- but actions speak louder than words. She is a protective spirit. While the 10 planet spirits are known for being extremely dangerous or fatal to control without the proper magic-- Gaia is one of the easier ones to summon and acts to protect those who come from the earth. She is loving, caring and devoted to safeguarding her summoner at all costs. The very elements obey her whim.
Cost: 50 MP
Type: Summon - Stellar
Key: Platinum Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.
Personal Rule: Stellar Evolution must be cast in unison with her. No Cosmetic Change.- Gaia's Abilities:
Natural Disaster: A-Rank
Type: Offense, Single Target, Burst
Range: 300 Meter Radius/75 Frontal-cone
Speed: 300 MPS
Damage: 100 HP
Duration: 1 Post
Effect: Gaia has free control over the flow of the elements that comprise the planet "Earthland", and that sustain life itself. Using this technique, she can launch any element of earth, wind or water. These elements can be used as individual attacks, or as a fusion of all three at once, creating a fusion attack. The attack can take shape of a cone attack at birst range. {This would make it dual type, which is a effect. Speed must also be burst.}
Terraform/Earth-Mother: A-Rank
Type: Support/Passive
Range: 75 Meter Radius
Speed: 75 MPS
Duration: X
Damage: X
Effect: The large globe Gaia wields is a foci for her magical power. The globe radiates nourishing magical power akin to the elements. While Gaia is out, her magic radiates to those of her summoner and allies around her. The aura increases allies magical defense by 30% and physical defense by 25%. Due to summons being unable to benefit, she has a passive shield able to endure 3 Rank spell attacks to her alone till expired. All members around her will benefit a 5% HP regain per post she is out. In addition, wherever she goes, greenery and life radiates around her with each step she takes. {This would be defensive not supportive, and you can not have a passive shield as it is an active effect.}
- A-Rank:
- XXX
- S-Rank:
- XXX
Signature located in Signature Post.
[quote="Zachary-Sirius"][center]B-Rank Spells- Gate of the Lynx - Amethyst:
Amethyst Cat: - B Class Summon
A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.
Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Amethyst Cat Abilities:
Starlight Prowl: B-Rank
Type: Self
Range: Self
Speed: Self
Duration: 6 Posts
Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.
Lyncis Claw/Maul: B-Rank
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: 1 post
Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.
- Stellar Evolution:
Amythest celestial powers from Stellar Evolution has a chaotic effect. Sometiems she will take on the graceful form of a natural lynx. A more earthly quality to her form. Her fur becomes a golden brown and longer mane. The sleek cat turns into a more powerful, stronger version of a lynx cat.
Other times, depend on the type of evolution she is under-- her entire body can become a blaze of celestial fire willing to burn all that opposes her.
- Gate of the Clock - Horologium:
Showtime: - B Class Summon
An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'.
Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Showtime Abilities:
Universal Tempo: - Mentioning just for sake since obvious
Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.
Stopwatch: B-Rank
Type: Defense/Burst
Range: 50 Meters outward.
Speed: 50 MPS
Durability: 1 B rank spells (80 HP)
Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vicinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spell he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks. This shield is anti-piercing. When the energy behind a spell is too strong, the attack just slows down briefly and penetrates the area Showtime can stop it from.
Naptime: B-Rank
Type: Effect-Debuff/ Multi Target
Range: 150 Meter
Speed: 110 MPS
Duration: 6 posts, Sleep for 1 post.
Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 60% for 6 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.
- Stellar Evolution:
Horologium/Showtime's evolve state is extremely different. Instead of his clock-like shape, his powered state becomes that of a humanoid wizard with mechnical, clock-work design. He actually appears human with stronger command over time. However, he is still a silent wizard and will not speak.
- Gate of the Eagle - Aquila:
Aquila: - B Class Summon
A cunning, sharped-eye eagle with brown feathers with with a white and red colored 'crown' for its head. He is also adorned with a small chest peace where he has a cobalt gem attached to it, along with the same gems in the bends of his wings.
Cobalt is a smart-mouth Eagle. Though he boasts a regal background and importance, he likes to be chummy with his summoner, cracks jokes and even uses sarcasm whenever it suits him. While he rustles feathers, he is loyal to a fault and has a good amount of respect for Zachary for his creativity and cheerful personality. Of course it helps whenever he gives treats to him.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Aquila Abilities:
Flight: (Description for sake)
Type: Passive
Effect: Cobalt can fly via his natural wings, but only fly himself or at least lower people from heights via flapping his wings.
Eye of Altair: B-Rank
Type: Passive
Effect: Known also as "Eagle Eye", Cobalt can use his sense of sight to pierce and track any target from above. Speed of his techniques increases by 25% and his range/accuracy increase by 25%. He can also see through solid objects at farther distances. He can even spot every subtle detail of something with professional accuracy, even to detect anything out of the normal. Eyes that would even rival Saggitarius.
Breeze Blade: B-Rank
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: Instant
Effect: Cobalt Eagle uses his wings to create a vacuum blade of air in the form of a blade and slashes it forward. The blade of wind slashes through trees and mild objects that get in its path to reach the target. If blocked, the blade will do 50% of its damage to the defended target via the vacuume effect it has to pull enemies and tear via the air pressure.
- Stellar Evolution:
Aquila's evolution is a mix of new celestial armor around the wings-- and a new crown piece but his feathers are now seething with starry celestial power. Electricity is given off with every flap of his wings, overflowing with magic power. As the messenger to the god Zeus, he is true to his master's power.
- Gate of the Sea Serpent - Cetus:
Cetus: - B Class Summon
Despite the legends of Cetus being a ruthless, blood-thirsty sea monster, this spirit is the complete opposite and resembles more of an angelic sea nymph. Whether or not the rumors are true of her power, she takes the shape of an elegant, beautiful sea creature of shimmering scales, elegant fins and a soft face with big watery pink eyes. A beauty that could rival Aquarius.
Zachary found her key in a hidden sea cove and found her cursed to take the form of a hideous, monstrous krakken. However, it turned out her key was cursed, locking her in an illusion to look like it--- till Zachary broke it. Thankful, the creature becomes smitten with him and happily wishes him to be her wizard. Though it cannot communicate verbally as others, she is a spirit easily able to understand emotions and her mannerisms are nothing short of sweet and loving.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key - Requires Water to summon.
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Stellar Evolution:
Cetus, while normally a docile and sweet spirit-- will always rise to the challenge to fight for her wizard. While under the effect of Stellar Evolution, she becomes true to the nature of the "Sea Monster" and becomes a powerful legendary sea-serpent with command over the tides and ocean around her. Despite her fearsome demeanor and appearance, her will to protect those she love remain.
On rare occasions, her evolution form can change-- from a sea-serpent, to that of another manifestation of Cetus-- a giant winged whale, capable of flying high above the seas into the sea of clouds.
- Cetus' Abilities:
Swimming: (Plot ability)
Type: Passive
Effect: Cetus is a water spirit and is able to swim swiftly through the waters of the world. If summoned in a land area-- it can create a bubble of water for her to move around in to keep hydrated. However, when in an aquatic environment underwater-- it can create physical bubbles of air for others to travel in.
Bubble Bombs: B-Rank
Type: Offense, Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: Instant
Effect: Cetus creates multiple orbs of condensed water and she lifts them up 'telekinetically'-- or she shoots them from her mouth that grow in size. The spheres fire out at targets and erupt on impact around them like a depth-charge.
Serene Wave: B-Rank
Type: AOE.
Range: 100 Meter
Speed: 50 MPS
Duration: 6 Posts.
Effect: Cetus gives off a cry-- which causes water magic to swell around in front of her. From before her, she conjures a large tidal wave that reaches upward and outward, to catch those who are caught in its path. Those struck by the wave are surrounded by water and have their speed lowered by 60 %. The surrounding area is flooded for the remaining duration, changing the battlefield.
- Gate of the Fox - Vixen:
Tamamohimé (AKA- Tama): - B Class Summon
A beautiful, humanoid-shaped talking fox. Her fur is a lovely yellow and white color, regal and mysterious to those who gaze upon her. She has small violet markings of an eastern origin and wears long violet gloves that cover 3 claws she has as her paws. Topped off by her large, bushy tail behind her.
Tama is a fox spirit-- through a part of the modern Celestial Spirit Realm, her key was forged in the far east of Midi and infamous there as a trickster and a creature of ill fortune to the superstitious. However, despite the reputation of her kind, she is an honorable, reliable and steadfast spirit -- loyal to her key holder.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Tama's familiar form is a tiny adorable yellow-orange fox with sacred ropes and a bell from a shrine as a collar around her neck. Her busy tail is one of her cutest features in this state. While in this form, she is still sharp and clever, often enjoying the company of her master and being crafty. Also, she is more acceptance of hugs and petting in this state than her true form.
Tama's evolution depend on her environment, but she transcends to her legendary creature roots as the nine-tailed fox. Her fur either radiates more arcane magic or her fur becomes a glistening white with sacred adornments along her body. Her tail becomes nine, glistening tails each one containing a unique magical power.
- Tama's Abilities:
Star Jewels/Hoshi no Tama: B-Rank
Type: Offense, Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: 6 posts
Effect: Tama releases a series of shining bright shards that hover in the air before her, then strike out at the targets within her range of influence. THe spheres obey her whim to strike, dealing slicing starlight damage. The bright attack often disorientates the enemies hit, reducing their speed and spell speed by 30%. (Attack can be performed but debuff doesn't stack on aleady affected targets.) Debuff can be negated by anti-illusion techniques.
Outfoxed: B-Rank
Type: Support/Passive.
Range: 50 Meter Radius
Speed: 50 MPS
Effect: This shifty critter is one of the most cunning notorious spirits known. While possessing strong magical abilities, she is also skillfully fast. Her personal speed and spell speed are raised 25%. In addition, as other fox spirits in eastern lore, in a flurry of leaves, she can transform herself into another person she wishes. In this state, she can mimic a person's behavior and has a small psychic connection to know general information they know (OOC permission required).
- Gate of the Great Bear/Ursa Major - Garnet Grizzly:
Garnet Grizzly: - B Class Summon
A large grizzly bear summoned with dark blue fur. The bear boasts a strong physical design, being a terrestrial looking one but also capable of standing on its haunches too. The bear is also adorned with red armor along its arms and back-- and a helm-like armor on its head, adorned with a Garnet-like gem on its forehead.
Garnet Grizzly is a rugged, tough and fierce soul. A spirit who was inspired by the Spartain spirits of war and fights fiercely. However, it has a protective nature-- when it sheds its armor to reveal a more nurturing and caring side for its summoner. Though serious at times when in battle, even to the point it will bark out demands to his summoner, he does so in the interest to keep him or her safe.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Grizzly's familiar form is an adorable smaller bipedal bear sporting straps and a 'bears' cap on his head. His mannerism is also less intense as he resembles an adorable teddy bear that most would rather hug. While he has a rough and tough attitude, his more gentle and protective side is seen as he gladly plays around and joins the others in fun with his summoner. He often would use this form to eat his snacks. Though a fierce warrior, being in this form allows him to express his more playful and fun-loving side he long suppressed. One Zachary is happy to learn about.
When under Stellar Evolution-- the forms of Grizzly can change in a variety of ways but he usually in a more anthro-humanoid form, able to stand on his hind legs and fight more fiercely-- at times using magma or other intense physical combat to fight enemies with more fevor.
- Garnet Grizzly's Abilities:
Garnet Quake: B-Rank
Type: Offense, AOE
Range: 100 Meter Radius
Speed: 50 MPS
Damage: 40 HP
Duration: 1 Post
Effect: Grizzly roars while bringing up its paws and slams them down into the ground. The earth below erupts in a massive quake that shakes, rattle and shoots stalagmites across the battlefield. Targets hit by the earthquake are stunned for 1 turn.
XXX
Earthly Star: B-Rank
Type: Support/Passive.
Range: 50 Meter Radius
Speed: 50 MPS
Effect: Grizzly is a powerful earth spirit who is in his element on terra firma. While his magic isn't as impressive, he excells in physical and melee combat. The bear gains a 50% boost to his strength. In addition, he can use his inherited earth magic to easily dig through the earth-- plowing through stone and earth with relative ease to create tunnels and clear hurdles that are in the way. It can also be used to hide from enemies.
- Stellar Evolution - Cosmic Power:
Stellar Evolution: Cosmic Power B Rank
An overflow of celestial power laces into the summon, causing parts of their body to radiate starry energy or transform them into a new form of entity. This makes a spirit naturally stronger than by other methods alone.
Type: Partial Take Over
Cost: 40 MP.
Range: 50 Meters
Speed: 50 MPS
Buff: +30% to Strength.
Melee Boost: +19 HP
Duration: 6 posts.
Effect:- Cosmic Power:
Cosmic Power B Rank
The Aura of celestial energy bolsters the magic a Celestial spirit possesses. The same power that made a Zodiac spirit so powerful is experienced to this spirit, giving them a temporary brilliance as the brightest star.
Type: Passive
Effect: Upon application, select an element type (depending on the spirit using it) Melee attacks done by affected spirit deals elemental damage as well. While empowered by this spell, their magic power is amplified-- dealing extra magic damage by 60%. Due to this method-- a spirit's appearance can drastically change, even if done under different conditions.
- Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).
Markus Eldridge || Hela || Progeny of Chaos || Primordial Chaos Slayer || Chaotic Darkness || Chaos Soul
7/9 JOBS, 1/1 DUNGEON
Golden Lacrima until June 26, 2019
MarkusEldridge- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Progeny of Chaos
Position : None
Posts : 1376
Guild : Dies Irae
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 75
Character Sheet
First Skill: Primordial Chaos Slayer
Second Skill: Chaotic Darkness
Third Skill: Chaos Soul - Primordial Warrior
- Post n°33
Re: Celestial Spirit Magic
Part 2/2
- Spoiler:
- B-Rank Advanced Spells
- Gate of the Dark Guardian - Cerberus:
Cerberus: - B+ Class Summon
Cerberus-- as the legends foretold, is the guardian beast that dwells in the underworld. He is a three-headed dog with a fierce disposition. His fur is a black and violent hue and he has a series of armor over his front parts of his body. Each head is viscous but shares mildly different personalities, enough to co-exist and focus.
Cerberus was a mysterious key offered for winning a magic contest. Though not among the conventional celestial spirits-- it is renown for its power in battle. However, it is extremely hard to control due to its violent disposition and dark magic used to create him. Zachary, on the other hand, wishes to co-exist with this spirit and found its 'weakness'. It has a passion for 'honey buns' that easily tempers the guardian of the underworld. Despite warnings, Zachary chooses to believe Cerberus is but a giant puppy on the inside in need of love and attention.
Cost: 60 MP
Type: Summon - Stellar
Key: Black Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 8 Posts.- Familiar & Stellar Evolution Forms:
Normally a vicious, furious and terrifying guardian of the underworld... at times a side of him emerges that simply wants attention. It is rare for him to take this form-- as if part of his mind leaves to be by an innocent soul. Here, he is more playful, loving and wants company. Is there more to Cerberus than just a vicious guardian?
Cerberus has always been a creature destined to guard the gates of the underworld-- but there is more to him than meets the eye. Under the effects of Stellar Evolution, he can become a fearsome beast even more terrifying-- or evolve beyond a monster to become something more mysterious. Stellar Evolution has an odd effect on him, making him becoming something different altogether...
- Cerberus' Abilities:
Tri-Blaze: B+-Rank
Type: Offense, Multi-Target
Range: 225 Meter
Speed: 165 MPS
Damage: 90 HP
Duration: 3 posts
Effect: Cerberus releases a blast of blackish-blue hellfire from each of his individual heads. The three streams will burn their way to enemies, or a single one. The flames are classified as fire and darkness mixed. Upon successful hit, the hellfire will continue to deal burning damage to the enemy by 67.5HP per turn for 2 posts after hit.
Stygian Gate: B-Rank
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Damage: 120 HP
Duration: 8 Posts.
Effect: Cerberus' three heads howl a ghastly sound that causes the ground to glow dark -- releasing a blast of darkness magic all around him. Those hit by the blast suffer darkness damage, but also their physical defense and magical defense is lowered by 45%.
- Gate of Canis Major - Sirius:
Sirius the Wolf: - B+ Class Summon
An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes.
A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.- Familiar & Stellar Evolution Forms:
A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.
Sirius when under Stellar Evolution results in his 'celestial' armor removes-- as if they were restraints. It releases a more terrestrial werewolf-- but with an aura of starry energy and moonlight that constantly gives him strength. As a wild-natured Celestial Spirit, Zachary's trademark spell has released the beast in every sense of the word, often making him more untamable and even berserk.
Cost: 60 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 225 HP
Melee Dmg: 29 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 8 Posts.- Sirius Abilities:
Wild Claw: B+ Rank
Type: Multi-target
Range: 225 Meters
Speed: 165 MPS
Duration: 1 Post
Damage: 90 HP.
Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang, claws and tackle. He can easily split himself as multiple twisters, easily slashing multiple targets with his speed and crossing great distances at the same time. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. Able to move as fast as spell speed.
Wild Hunt: B+ Rank
Type: Passive
Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down pray. Sirius has a 50% raise in speed and 30% Strength. In addition, he can detect enemies via a sense of smell, making him a skilled hunter to find invisible or elusive enemies. Finally, during the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely traverse terrain as an expert hunter. HIs sense of smell may also be used in 'familiar form'.
[/center]
[/quote]Zachary-Sirius wrote:A-Rank Spells- Gate of the Ice Maiden - Virgo:
Virgo (Aka: Ysayle) : - A Class Summon
A former spirit to the throne star of Virgo the Maiden, is an elfen woman of a paler, fairer skin with snow-white hair. Her eyes are as focused and cold as ice. She is dressed in an elegant blue witch's garb.
Ysale is a stern, icy woman who had suffered great sacrifice and heartbreak. She works hard to keep those around her at a distance. Sometimes out of fear to hurt others by her own magic-- other times to protect herself from heartache. She appears uncaring, even harsh to her own summoner-- but in reality she defends them with her life. She only would contract to those she truly cares for-- that make her feel human again.
Cost: 50 MP
Type: Summon - Stellar
Key: Crystal Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
Undergoing Stellar Evolution causes Ysayle/Virgo to encase herself shortly in ice-- then emerge in a stronger state. Her skin becomes ice blue, with bits of ice caked around her body like clothing or adornments, often with a more revealing or seductive appeal. Her evolved form takes on more ice to be a true maden of the frost-- a spirit of the glacial cold. While her form varies slightly, she commands the winds of the north capable to freeze all in their tracks for eternity.
- Virgo's Abilities:
Winter Veil: A-Rank
Type: Defense, Burst
Range: 75 Meter Radius
Speed: 75 MPS
Durability: 300 HP
Duration: 7 Post
Effect: Virgo/Ysayle causes the temperature to drop suddenly and causes ice crystals to form in the air. When an enemy attack comes within range of her field of influence, she wills the ice to form-- crystalizing the attack instantly, and leaving it frozen in the air. {This sounds like a negation, although I am assuming it is fluff, please specify that the attack continues if it does damage over the shield to avoid confusion} If enemies use melee attacks-- they will suffer a frozen effect for 1 turn{Every other turn}. If summoner pays MP equal to enemy attack that is successful in blocking-- frozen ice attack explodes and deals half-damage from enemy attack back to enemy in the form of ice.
Diamond Dust: A-Rank
Type: Offense, AOE
Range: 150 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Damage: 50 HP
Effect: Virgo channels the power of ice and builds it up to a sphere. She releases it in a large wave-- causing a sudden plummet in temperature and ice to gush out everywhere in front of her. The result causes not only a massive blizzard. The attack does damage and also freezes enemies caught in place for 1 post. After that, for 7 posts afterward, enemies will suffer from 50% decrease to their magical defense and 15% reduced spell speed due to the shivering cold of the blizzard.
- Gate of the Monkey King - Sun Wukong:
Sun Wukong : - A Class Summon
Sun Wukong-- the fabled and infamous trickster of the eastern realm. He is a monkey with many guises and forms, but most known as an anthro monkey-like creature adorn in monk's clothing, sash and armor that allows him great mobility. He is altheltically fit, and has features of hands and feet akin to most monkeys. Naturally, he also sports a tail as well. He is never without his sacred staff, the Jingu Bang.
Sun Wukong is one of the higher-ranked spirits among the Midian Zodiac spirits, recently rejected from his throne since the Dragon took over. After war was declared over to the Celestial Realm-- he chooses to not participate, not adding to the violence his own kind wished to do. However, upon meeting Zachary-- he saw an opportunity to reverse his fortunes by becoming his spirit. Though he is tricky to work with, and not always obeying-- Zachary had grown to admire and respect the monkey king-- which earned his favor in return.
Cost: 50 MP
Type: Summon - Stellar
Key: Jade Key (Midian Zodiac)
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
As a spirit who could freely transform, he takes on many new forms depending on the state Stellar Evolution undergoes-- but he becomes naturally stronger and relishes the new power. His evolved forms are far more intimidating, anything from a seriously stern humanoid monkey capable of blasting enemies-- or a spiritual entity capable of conjuring other spirits to aid him.
- Son Wukong's Abilities:
Jingu Bang: A-Rank
Type: Offense, Single Target
Range: 300 Meter Radius
Speed: 300 MPS
Damage: 100 HP
Duration: 1 Post
Effect: The Jingu Bang is Sun's holy weapon passed down from one monkey king to the next. As such, it responds to his will, delivering a powerful physical-base attack, either by throwing the staff to act like a boomerang-- or swinging it , and it will extend at his whim to strike the enemy.
Monkey Buisness: A-Rank
Type: Support/Passive
Range: 75 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Damage: 50 HP
Effect: Sun Wukong is the world's ultimate trickster, and to fight him is to deal with a multitude of tricks and deception to fool his enemies. Beyond his extreme acrobatics in martial arts, giving him a 30% boost to Strength and 35% boost to speed, he can freely shapeshift into other forms, other people or animals and gaining their auxiliary abilities. He can also pay MP from his summoner to create copies of himself and/or transformed bodies. MP paid = X HP / # of clones. Clones last as long as summon is out. {Alright, so the clone ability is new, and interesting however the direct one to one trade off of MP to HP is not allowed. As such, you will hav eto make it every 2 MP, is 1HP then divided by # of clones. In addition to taht, his single target will have to become a multi target with all accompanied stats if more than one are able to attack at a time.}
- Gate of the Fortress - Alexander:
Alexander : - A Class Summon
Alexander is a mechanical-based spirit, built as a vanguard to protect kings and royalty. Many years however, he was often used as a weapon of war. For a time, his sense of will was surpressed, but every so often he found owners who showed him compassion-- a little girl who saw him as a gentle giant and gave him flowers. And with Zachary, he became more aware of his identity and purpose to protect those that were precious.
He often is seen as a large tankish giant of golden and white armor. He is not the swiftest of spirits, even the most social being a machine, but he never hesitate to protect those that have shown him compassion and loyalty.
Cost: 50 MP
Type: Summon - Stellar
Key: Crystal Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
Alexander under the effect of Stellar Evolution causes the largest transformation of all his other spirits. The living machine becomes a massive living fortress. His form becomes the size of a small city and towers over buildings with ease with giant wings of light to allow him to even fly. The size is meant to accommodate those he protects as this temporary form allows others to walk around inside him-- his body now a living castle.
Those he wills can move around corridors and rooms inside the structure. His 'core' exists in the 'throne room' as a floating sphere near his head-- which his summoner is usually placed at. Able to protect entire populace if necessary
Sanctuary: (Plot Ability)
Type: Teleport
Range: 225 Meter Radius
Speed: 165 MPS
Duration: Instant
Effect: When evolved, Alexander may use the magic circle used to summon him to encompass an entire wide area, roughly to the size of a town. When done, his body engulfs those in its radius to teleport them into his body-- and into the structure of the inner fortress to keep the people save-- including his summoner. When summon vanishes or evolution ends-- the people are then returned back to the ground. {I will have to ask that this adds an OOC mechanic and request, even though it is a plot ability, to avoid confusion and breaking.}
- Alexander's Abilities:
Final Judgement: A-Rank
Type: Offense, Single Target
Range: 300 Meter Radius
Speed: 300 MPS
Damage: 50 HP
Duration: 5 Post (Charge)
Effect: A holy weapon that channels light and spirit power into a mighty beam that smites enemies that threaten those Alexander protects. Alexander, while defending its charge, gathers energy to release against the enemy in a violent beam to blast enemies away. Can reach a max of X2.5 its maximum damage. Can be used while using other effects.
Gestalt Mode: A-Rank
Type: Defense, AOE
Range: 75 Meter Radius
Speed: 150 MPS
Duration: 7 Posts
Durability: A- Rank X 3/ 300 HP
Effect: Alexander's body transforms into a more staleward form capable of enduring enemy attacks. Along its body, turrets of a castle appear beside him, forming an adamant wall. The wall is also magical that will endure basic attacks. While the wall is active, enemy spells and attacks are reduced by 50%, prolonging the barrier's strength. For each post while shield is up, regenerates damage done to it. {Shields can no longer have their own damage reduction value, you will have to change this to an opponent debuff, or a self buff.}
- Stellar Evolution - Transcendent Wings:
Stellar Evolution: Transcendent Wings A Rank
Combing the magic of the spirit along with the vision of speed, grace and ascendance to the heavens-- this causes a spirit be given wings of starry or celestial light. The appearance may vary but appears as a shimmering aura to become wings or around existing wings. However, these can vary depending on the spirit adapted to, as an aura or tails.
Type: Partial Take Over
Cost: 50 MP.
Range: 75 Meters
Speed: 75 MPS
Buff: +32.5% to Speed.
Melee Boost: +28 HP
Duration: 7 posts.
Effect:- Shooting Stars/Aetherstorm:
Shooting Stars/Aetherstorm A Rank
Harnesses the raw energy of the divine aether that governs the heavens. A powerful multi-elemental attack capable of adapting to the spirit's needs, at times taking the shape of stars or something else.
Type: Offense, Multi-Target
Range: 225 Meter
Speed: 165 MPS
Duration: Instant
Damage: 75 HP
Effect: Drawing upon the raw aether of the celestial realm, and adapting to the spirits who use it, this releases a multi-target barrage of star-shaped bolts of elemental power, free of choice to the caster. Elements are limited to the 10 cardinal elements related to slayers. The element of choice is a holy-attribute, akin to demon slayers-- which cause 50% boost against demons and dark entities.
- Stellar Evolution - Astral Armory:
Stellar Evolution: Astral Armory A Rank
Cosmic energy from the planets and beyond take shape to the spirit's needs to transform spiritual energy into a weapon of power. At times a physical weapon, armor or other device wielded by the gods. It holds magical power that augments and amplifies a spirit's power.
Type: Partial Take Over
Cost: 50 MP.
Range: 75 Meters
Speed: 75 MPS
Buff: +32.5% to Spell Range
Melee Boost: +28 HP
Duration: 7 posts.
Effect:- Divine Armament:
Divine Armament A Rank
The infused spiritual object becomes a weapon wielded by the gods, boasting great power said to be wielded by none other than the spirits of the 10 planets-- the gods of the heavens. They enhance the physical and magical properties of the wielder significantly, and takes on the shape of the spirit's nature. From a mighty spear to a bow or armor. It takes on the form of what suits the spirit used on.
Type: Support
Range: 75 Meter
Speed: 75 MPS
Duration: 7 Posts
Damage: 75 HP
Effect: Wielding the Divine Armament, it is an extension to the summon used upon it. The weapon increases the user's physical strength by 35% and spell speed by 30%, aiding in both forms of combat. The divine energy of the weapon also flows into the spirit, restoring their magical bodies by a 5% HP regain per post (and applicable to existing 5% HP boost--Max of 10% per post.) Melee attacks may also reach as far as Burst Range depending if the weapon formed, and returns to the user. Cannot be removed.
A-Rank Advanced Spells- Gate of the Dragon - Draco (Reborn):
Draco the Dragon: - B+ Class Summon
A dragon born from the glistening powers of the stars themselves-- even more transcendent as the order of the Celestial Spirit Realm itself. The key conjures a Cosmic Dragon-- the rarest and most powerful of dragons with power to command elements of the cosmos at whim. Draco-- this version anyway-- is a glistening white dragon made of starlight colored scales, armor plating-- an otherworldly appearance of a dragon, with a long neck, glistening silver wings, claws, legs and tail.
Draco is not just a Celestial Spirit, but a Cosmic entity born in a distant nebula. While not the same hierarchy of the Zodiac or the Planets-- they are powerful and revered for their strength. Since the fall of the previous Draco, this one is nobler than his darker and power-hungry kin. Though a creature of celestial might-- and not one to easily communicate, he shared a deep conviction and care for those under his charge. He will fly them to the furthest corner of the universe need-be to see their duty done and to protect them.
Cost: 75 MP
Type: Summon - Unknown
Key: Chromite Key
(Dragon design on base)
Summon HP: 330 HP
Melee Dmg: 44 HP
Range: 110 Meters
Speed: 110 MPS
Duration: 9 Posts.- Familiar & Stellar Evolution Form:
Though the maturity state of dragons is not clear-- when in familiar form, Draco takes the form of a serpentine-like silver dragon that enjoys fluttering around and perches on his summoner's shoulder. While a beast-type creature, it conveys emotion and while still developing, grows to be close to Zachary via hanging out with him.
As a Cosmic Dragon, his body has the potential of near-infinite evolutionary forms, even without the aid of Stellar Evolution. His body grows larger, armor grows along his body and his neck, face, claws and bodymass changes. His forms can be various depending on the circumstances of his evolution, making his potential boundless.
- Draco's Abilities:
Flight: (Utility)
Effect: The cosmic dragon's wings allow him to fly from the blue sky to the darkest depths of space-- his cosmic energy easily propelling him forward.
Cosmic Roar/Cosmic Flare: A+ Rank
Type: Single Target
Range: 450 Meters
Speed: 450 MPS
Duration: Instant
Damage: 150 HP.
Effect: Draco charges up cosmic energy into his maw and releases a powerful roar. Releases a blinding ray of starlight that sears the enemy with intense cosmic magic. The cosmic blast can pierce enemy defenisve techniques, doing only 50% damage. This attack cannot have its damage minigated by damage reduction abilities, by paying MP equal to the effects in use (Items, and Passives otherwise.) {You can not make a spell ignore damage reduction, as you can not negate effects which are positive to the opponent, but only which are directed at yourself.}
Downside: Requires a 1 post cooldown after use.
Stardust Storm: A+ Rank
Type: AoE
Range: 225 Meters forward
Speed: 110 MPS
Duration: 9 Posts
Damage: 75 HP.
Effect: Draco generates stardust with each flap of his gigantic wings and releases a wide gale of cosmic dust into the air that not only deals starlight damage to an enemy, but the resulting storm keeps going and blinds those within its field of vision. Effected targets cannot see due to the blinding light {only blinding once every other turn}-- and further, targes hit by the storm have their magic's speed and range reduced by 50%.
- Gate of the Lion - Leo:
Leo the Lion: - B+ Class Summon
Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.
Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.- Familiar & Stellar Evolution Form:
When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorned in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.
When Leo undergoes Stellar Evolution, his forms can vary like the others. However, more often than not he is dawned with a powerful suit of celestial prismatic armor or his body color becomes far more radiant than before, giving off more solar magic. The purpose of Stellar Evolution was the strengthening of spirits to reach the same depth of power a zodiac could. Used on a Zodiac spirit-- their power skyrockets beyond any spirit known.
Cost: 75 MP
Type: Summon - Zodiac
Key: Golden Key
Summon HP: 450 HP
Melee Dmg: 70 HP
Range: 110 Meters
Speed: 110 MPS
Duration: 9 Posts.- Leo Abilities:
Zodiac's Cosmic Power: A+ Rank
Type: Passive
Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone, and grants them more power than others. Leo receives 30% Speed, 30% Strength and 30% increase to spell damage done by Leo. While in Sunlight, Leo also regains 5% of his HP each post while out. Attacks done by Leo deal piercing damage (reduce damage done by 50% if piercing defenses). {As a passive effect, it can only allow such modifications once per turn, so only one attack per turn can be piercing. }
Regulus Nova: A+ Rank
Type: Burst
Range: 110 Meter Circumference
Speed: 110 MPS
Duration: Instant
Damage: 150 HP.
Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him. The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil.
Downside: Requires a 1 post cooldown after use.
Solar Roar: A+ Rank
Type: Single
Range: 450 Meters
Speed: 450 MPS
Duration: 9 Posts
Damage: 150 HP.
Effect: Leo uses his magic to draw sunlight or 'sun magic' towards him from his surroudings. This is usable even at night but charges slower. Once gathered, Leo releases a mighty roar and fires a beam of fiery sunlight upon an enemy, delivering fiery light damage. Solar Roar is classified as a mix of fire and light magic, unable to consume by slayers . When hit, enemies who are impacted receive a 5% decrease to their HP, (This cannot be reapplied on already affected targets.)
Zachary-Sirius wrote:S-Rank Spells
S-Rank Advanced Spells
H-Rank Spells
H-Rank Advanced SpellsZachary-Sirius wrote:Signature Spells
Gate of The Winged Horse - Pegasus
Sapphire Pegasus: - Signature Summon
A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.
Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.
Cost: 0 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: Rank
Melee Dmg: Rank
Range: Rank Burst
Speed: Rank Burst
Duration: Rank- Pegasus Abilities:
Flight: - Mentioning just for sake since obvious
Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.
Sapphire Storm:
Type: Offense/ AOE.
Range: Rank AOE
Speed: Rank AOE
Duration: 1 Post
Damage: AOE Rank Damage
Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it can block a single Rank spell or lower using the violent winds, making it a powerful offensive and defensive spell. {If this is dual Cat, it needs to have both offensive and defensive. That counts as an effect. In addition to that the damage, and the durability must be cut in half and specified. Unless it is a negation, the description needs to specify more.}- Stellar Evolution:
Pegasus' magic energy swells and manifests to transform the majestic steed. His white fur becomes a stellar golden color, adorned with golden armor for his hooves, torso and head. Light brown mane streched out and glistening brilliant wings.
Stellar Evolution: Zodiac Zenith!
Stellar Evolution: Zodiac Zenith!
The true might of Stellar Evolution manifested, instead of minor enhancements or which results into a full transformation of the summon the Celestial Wizard conjures. While its full transformation varies on the spirit, even may not be the same effect on the same spirit-- it adapts and empowers the summon with new strength. A silver key spirit can rise to the same height as that of a Zodiac spirit in strength and power. If used on a Zodiac, their power becomes transcendant.
Type: Full-Body Take Over
Cost: 0 MP.
Range: Rank Meters
Speed: Rank MPS
Buff: +30% to Strength, +35% to Spellpower. Rank
Melee Boost: +Rank HP
Duration: Rank posts.
Partials Included:
X Cosmic PowerX Transcendant WingsX Aspect ArmoryX ???
Effect: Transform into an avatar of the cosmos, usually with an aura of stars that glow around them or as parts of their body. Will last till end of duration or summon's duration expires.- Abilities:
Infinity:
Type: Single Target.
Range: Rank ST
Speed: Rank MPS
Duration: 1 Post
Damage: Rank
Effect: Upon application of Stellar Evolution-- declare a magical element/type of choice. For the duration of the Take-Over, the summon/user can apply a single target beam or projectile of the magic type declared. (This cannot be changed mid-duration). If a summon has an existing debuff or status effect applied in his magic, it can be added to this spell's as an effect. All its other rules apply. This spell use has a cooldown of 1 post. (Can be Renamed) {You must pay mana equal to the existing effect in order to 'copy' that effect.}
Heliosphere/Astrosphere:
Type: Defense/ Burst.
Range: Rank Burst
Speed: Rank Burst
Duration: Rank AOE Posts
Durability: AOE Rank Damage X3
Effect: The magic aura of cosmic and celestial magic manifests as a starry aura that can be projected out from the body. The transformed spirit can channel cosmic energy into the form of a barrier-- ranging from a skin-tight armor-like display or a full blown sphere to protect others. Will be able to allow others in the user wills. Appearance of the shield can differ from spirit to spirit.
- Lineage Signature:
Star Seeker Keyblade
Celestial magic and the power of one's heart manifests the power of light in the palm of one's hand. A Keyblade-- which adapts to the magic of its user in the shape of a celestial style blade. Though seeming a childish, whimsical tool-- its true power is reflected in the heart of its wielder.
Type: Requip, Weapon
Range: Rank Burst Meters
Speed: Rank Burst MPS
Duration: Rank Posts
Weapon Damage: +21 HP
Weapon Durability: 150 HP
Effect:
Spellstar:
Type: Passive
Effect: As a magical weapon-- the keyblade is as much a magician's tool as it is a sword. While holding the keyblade, the weilder's magic is amplified further, in addition of having a tool necessary to fight with. Spells cast while holding this keyblade increase their spellpower by 25% and 25% spell speed. The spellpower boost also effects his summon (stating for clarity sake) {you will have to clarify spell power, as the pwoer of a spell can variate. Though if this is damage please specify.}- Plot Effects:
- Universal Key: Like any Keyblade, it can open virtually any lock or door, be it physical or magical. The Keyblade can magically unlock any seal or magic obtrusion meant to keep people out. With great ability, comes great responsibility. (Requires OOC Permission)
- Key to the Heart: Evil takes shape to possess and take advantage of the weakness in people's hearts. As a weapon born from the heart, the Keyblade has the power to free people from evil influence. If someone is facing an enemy who is possessing a victim, a strike of the keyblade can remove or destroy the possesser, without harming the host body. (Requires OOC Permission)
- Gatekeeper: Though not of earthland, Celestial Wizards who wield a keyblade have an unexpected ability. Should the summoner be without his keys for whatever reason, via using the Keyblade and with other conditions-- the keyblade can be used to open the gate of the summoner's contracted spirits. The only exception to this is unique and Zodiac keys, whose essence are bound to their unique keys.
- Universal Key: Like any Keyblade, it can open virtually any lock or door, be it physical or magical. The Keyblade can magically unlock any seal or magic obtrusion meant to keep people out. With great ability, comes great responsibility. (Requires OOC Permission)
Markus Eldridge || Hela || Progeny of Chaos || Primordial Chaos Slayer || Chaotic Darkness || Chaos Soul
7/9 JOBS, 1/1 DUNGEON
Golden Lacrima until June 26, 2019
Zachary-Sirius- - - - - - - -
Lineage : Insight of the Cosmos
Position : None
Posts : 430
Guild : Fairy Tail
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 667,254
Character Sheet
First Skill: Celestial Spirit Magic
Second Skill: Arc of Cosmos
Third Skill: Cosmic Dragon Slayer
- Post n°34
Re: Celestial Spirit Magic
Markus-- all changes have been addressed to the best of ability.
A little iffy on Alexander's shield, and yes Virgo's shield was more cosmetic than a 'negation' . But I made the changes. If any issue please address me here or on discord. Thank you
A little iffy on Alexander's shield, and yes Virgo's shield was more cosmetic than a 'negation' . But I made the changes. If any issue please address me here or on discord. Thank you
MarkusEldridge- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Progeny of Chaos
Position : None
Posts : 1376
Guild : Dies Irae
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 75
Character Sheet
First Skill: Primordial Chaos Slayer
Second Skill: Chaotic Darkness
Third Skill: Chaos Soul - Primordial Warrior
- Post n°35
Re: Celestial Spirit Magic
1/2
- Spoiler:
- Zachary-Sirius wrote:Celestial Spirit Magic
(AKA: Celestial Wizardry)
Magic Type:
Summon Primary - Auxiliary Take-Over
Description:
A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.
Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.
More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Stellar Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.
Benefits:
+ Can have up to 3 Summons spells active at once.
+ +15% to HP and MP.
Unique Abilities:- Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).
The dedication to his spirits are so strong even that they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.
Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 30% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.) - Stellar Evolution: A Celestial Wizard's strength has always been determined by the number of spirits they could summon at one time. However, Zachary had a unique talent to make his spirits stronger. By drawing the constellation of a spirit to channel his magic, he combines it with with the spirit and the gate used to summon it! This allows a spirit to undergo a powerful transformation, which enhances their magic and abilities. It is said this method allows a silver key-spirit to rise up to the strength of a Zodiac by comparison. The user of this magic may apply partial and full-body Take Over magic to his summons. The forms of their transformation may vary, but offers a supportive boost and new magic power based on their transformed state.
Incantation:O Gate of the (blank) , I call upon/beseech you... Open your threshold once more! Fill this champion with your light, and transcend the spirit within! Stellar Evolution!! - S- Rank Ability:LOCKED
Zachary-Sirius wrote:Celestial Spirits & Support Spells
Spells Earned:
D Rank:
C Rank:
B Rank: 8/9 (2/2 Advance Slots)
A Rank: X/X (2/2 Advance Slots)
S Rank:
H Rank:
Signatures: 2
Spells Purchased:
0/15 (For all magic)
Plot Summons- Gate of the Gemmed Beast - Carbuncle:
Ruby Carbuncle: - Plot Summon (Passive)
An adorable little dark-blue critter with a red ruby adorn on its forehead, along with a cat-like appearance with 'four' ears. Its tail is long but notably adorn by a large red gem at its tip, which is where its magical power is stored. Normally it is in its familiar form, but even when active there is little change in its body or physique.
Ruby is among one of Zachary's earliest spirits. Though not as sentient or talkative as other spirits, it is a lovable animal companion who has unconditional love for Zachary. She will follow him faithfully and even snuggle with him at night. Because it requires little magic power to call her, she can stay in the human world for far longer. Though not a combat-oriented spirit, she is incredibly sensitive to sensory and utility powers.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Ruby's Abilities:
Ruby Siren: D-Rank
Type: Passive
Effect: Carbuncle is extremely intuitive to its surroundings, and due to the magic ruby on its body, it can easily sense magic far easier than others. It will detect any imminant danger and let Zachary know.
Gem Radar: D-Rank
Type: Passive
Effect: Ruby Carbuncle is a creature with a love for shiny things. As such, it is a known fact that Carbuncles not only bring good luck, they are experts at finding rare and glittering objects. It can easily sense out treasure and rare items easily among ruins, underground and detect specific items. If requested to find something, using its acute psychic senses-- Ruby can pinpoint specific objects and track it down. If small enough, she will even fetch the item for Zachary if too small an area for him to reach. The best treasure hunter ever.
- Gate of the Wise Owl - Noctura:
Noctura/Professor Nyx: - Plot Summon (Passive)
An elegant, snowy white owl adorn with specks of brown and blue along her feathers to make her resemble a starry nature. The owl is slightly bigger than most and wears silvery adornments along the edge of its wings, crown, and neck. The crown has a sapphire-blue gem, and blue ribbons hang off her adornments with magic runes on them. She always is accompanied by a scroll in her talons or secured on her back. Her eyes are glistening blue, like starlight.
Noctura, or as she likes to be called Professor Nyx, is an old spirit owl with a firm disposition and a will to teach others. A tough old bird, when she needs to be. Though seemingly stern to strangers, she appreciates and happy to educate those who seek her wisdom. She can be sarcastic, even smart-ass at times to those who disrespect her wisdom, but is loyal and wise. While not a combat-oriented spirit, she is the best person to have around when you need information. She is a spirit that resides in the Celestial Library and is a wellspring of information and knowledge.
Zachary obtained her key at a shop and was thrilled to learn she was a spirit of wisdom. She acts as her tutor when it comes to learning about magic, history and other important wizarding facts.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Nyx's Abilities:
Overseer's Eyes: D-Rank
Type: Passive
Effect: Professor Nyx's Eyes allow her to access the Celestial Library-- giving her profound knowledge of all things in real time, even worlds away. Either via her own mind or via the use of the scroll in her possession, Nyx is able to perceive any form of magic before her and understand how it works. Whether it is good/evil/ nature/ and/or how it works. (This requires OOC permission to use). She can also use it to gain information regarding celestial wizards and the spirits they might possess.
Celestial Encyclopedia/Atlas : D-Rank
Type: Passive
Effect: Nyx is aware of many ancient secrets and places within the world/worlds. Via her knowledge, she is aware of many facts, historical events, and famous places pertaining to the nature of the Celestial World. Through her connection to the library, and the scroll, she can use its magic to show maps of existing places, or how certain objects work. (Requires OOC permission to use)
- Gate of the Southern Triangle - Atria:
Atria: - Plot Summon (Passive)
A mechanized celestial creature-- more machine than spirit, but clearly as alive as Horologium or other spirits of objects. This little creature is an enigma, while in shape of a triangle, it can freely arrange its parts using magnetism and gravity.
While unable to communicate as freely as other spirits, it shows a good deal of socialism with other spirits and likes to be useful. While not a combat oriented spirit, it is a database of arcane knowledge and able to crack magical clues and arcane puzzles.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Atria's Abilities:
Puzzle Cracker: D-Rank
Type: Passive
Effect: Atria's keen intellect and manipulation of forces-- he can easily interpret and crack any form of magical code or mechanism. He is most useful for unlocking ancient ruins sealed or protected by ancient mechanism. He can see, recognize and locate hidden switches or sequences to open hidden paths or chambers.
Universal Tool : D-Rank
Type: Passive
Effect: A handy spirit when in need of certain tools or items. Either via opening the compartments in its body or via transformation, it can become a multitude of objects from a wrench, to a flashlight-- or any kind of utilitarian device needed within reason.
- Gate of the Rogue Twins - Gemini Spark:
Gemini Spark: - Plot Summon (Enemy/Future Summon)
A pair of mischievous, vindictive spirits-- the former spirits of the constellation Gemini. Furious and fed up dealing with abusive humans and service to earth-- the two spirits broke their contracts and were banished from the celestial world since. Due to this, they had begun a criminal path by using 'take over' magic to capture a wizard's magic and use it as a host to replenish their own magic power and sustain their lives.
They hold a particular grudge against Celestial Wizards and while childish and cruel at times, they are also cunning, clever and smart. They govern the powers of electricity on their own. While they do not retain the power a present Zodiac Spirit of their constellation had, they gain bits of it when they do feed on the magic of another. It makes them extremely dangerous and wanted criminals in both worlds.
Type: Summon / Plot Enemy
Key: Unknown Key (Save for later)
Summon HP: N/A
Melee Dmg: N/A- Gemini Spark's Abilities:
XXX:
- Gate of the Crow - Corvus:
Corvus/Kir: - Plot Summon /Future Summon
An unpopular spirit of the dark-- said to be both considered a demonic spirit and also a Celestial Spirit as well. He is infamous for being a smart-allic and trickster. Despite a somewhat cute appearance, he harbors a more criminal angled idea and often causes trouble for his contractors by stealing or performing pranks on them or other spirits. However, he all does it in good fun, but no surprise he comes from a more demonic origin.
(This spirit can easily replace Cerberus cosmetic wise)
Type: Summon
Key: Silver Key (Save for later)
Summon HP: N/A
Melee Dmg: N/A- Corvus' Abilities:
XXX:
Zachary-Sirius wrote:Lineage Benefits
Insight of the Cosmos
Lineage Spells & Signatures- Stellar Evolution - Seven Stars:
Stellar Evolution: Seven Stars D Rank
The holy power of celestial magic takes form as this take-over enhancement comes in the form of seven specks of light that surround the affected. These lights offer a radiant life energy.
Type: Partial Take Over
Cost: 20 MP.
Range: 15 Meters
Speed: 15 MPS
Buff: +25% to Spell Range
Melee Boost: +5 HP
Duration: 3 posts.
Effect:- Wishing Star:
Wishing Star D Rank
Harnesses the raw energy of the divine aether that governs the heavens. The encirclement of stars that surround the user offers a boon to life and support base effects.
Type: Support, Passive
Effect: The flow of celestial magic empowering positive energy, is amplified by the stars around them. These rotating stars give a 50% to healing effects used.
- Stellar Evolution - Heliocentric:
Stellar Evolution: Heliocentric C Rank
The radiant light of the sun is channeled into the user of this spell. They shine a brilliant light that gives hope to all that support its glow.
Type: Partial Take Over
Cost: 30 MP.
Range: 30 Meters
Speed: 30 MPS
Buff: +27.5% to Spellpower
Melee Boost: +12 HP
Duration: 5 posts.
Effect:- Radiant Sun:
Radiant Sun C Rank
Releases a pulse of radiant light that cascades over themselves and their surrounding allies. The pure radiance heals damage and gives allies renewed energy.
Type: Support, Burst
Range: 30 Meters
Speed: 30 MPS
Duration: 5 Posts
Effect: The radiance of the sun gives live to the user and allies in its glow. Recovers 30 HP per post within range of this effect.
- Gate of the Second Heaven - Venus:
Aphrodite, The Goddess of Love: - B Class Summon
The legendary 10 keys that govern the gods of the planets. The key of the second heaven, Aphrodite the Goddess of Love-- is a spirit who is as devoted as she is capricious. While the keys are unknown and hard to control, she is one of the more easier ones to use. A beautiful elegant goddess with flowing blonde hair draped in white and shiny silks that is somewhat revealing. She carries a roman vessel, which is a source of water much like Aquarius.
Her mannerisms differ--as the Gods are odd in nature. One one hand, one describe her personality as quiet, stern and stoic in the face of battle. She commands a serene grace and dedication to those around her. However, when not in the face of battle-- she can be quite sociable, funny, even a bit sarcastic. However, she exists for the power of love.
Cost: 40 MP
Type: Summon - Stellar
Key: Platinum Key (10 Heavens)
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution:
Normally the Planets have no need for any augmentations-- but she will often take on a more... socially friendly form when not in need of her greater power. She is more so a helpful voice of reason and is moved greater by the love between people-- friends, family and more.
Stellar Evolution has no real change to her physical form-- however, it can augment small changes to items carried like a vessel she wields or the aura she has.
- Venus/Aphrodite's Abilities:
Waves of Emotion: B-Rank
Type: Offense/AOE
Range: 50 Meters
Speed: 100 MPS
Duration: 1 Post
Damage: 40 HP
Effect: Aphrodite conjures a rush of water from the roman vessel she wields and pours out starry water. The water erupts and grows to become a massive wave, akin to that of Cetus. Water's composition is that of Demon-Slayer, dealing 50% more damage to dark and demon entities. The wave knocks back enemies to its max range. The more feelings of love the summoner has, the stronger the waves become.
Devotion: B-Rank
Type: Single-Target/Support
Range: 200 Meter
Speed: 200 MPS
Healed: 80 HP
Duration: 1 post
Effect: Pours holy water over a single target-- and heals wounds. The waters also heal the status affliction such as 5% drains or debuff effects by using MP from the summoner to negate these effects.
- Gate of the Third Heaven - Gaia/Terra:
Gaia: - A Class Summon
One of the 10 Planet Keys, Gaia the Titan of the Earth. She takes the form of a towering but stunning beautiful woman with all the beauty and majesty of the planet itself. She is clothed in flowing teal-blue robes adorn with stars like the night sky, and accessories that seemed to be of leaves and foliage of the earth. She has long, flowing white hair with a large flower within her bangs. At all times she has a conjured sphere representing the planet 'Earth/Earthland' beside her, which acts as a weapon.
Gaia is known as the Earth-Mother, a maternal being who loves and cares for all in life. She is often quiet, not displaying much in the means of emotion or conversation-- but actions speak louder than words. She is a protective spirit. While the 10 planet spirits are known for being extremely dangerous or fatal to control without the proper magic-- Gaia is one of the easier ones to summon and acts to protect those who come from the earth. She is loving, caring and devoted to safeguarding her summoner at all costs. The very elements obey her whim.
Cost: 50 MP
Type: Summon - Stellar
Key: Platinum Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.
Personal Rule: Stellar Evolution must be cast in unison with her. No Cosmetic Change.- Gaia's Abilities:
Natural Disaster: A-Rank
Type: Offense, Single Target, Burst
Range: 300 Meter Radius/75 Frontal-cone
Speed: 300 MPS/ 75 MPS
Damage: 100 HP
Duration: 1 Post
Effect: Gaia has free control over the flow of the elements that comprise the planet "Earthland", and that sustain life itself. Using this technique, she can launch any element of earth, wind or water. These elements can be used as individual attacks, or as a fusion of all three at once, creating a fusion attack. The attack can take shape of a cone attack at burst range.
Terraform/Earth-Mother: A-Rank
Type: Support/Passive
Range: 75 Meter Radius
Speed: 75 MPS
Duration: X
Damage: X
Effect: The large globe Gaia wields is a foci for her magical power. The globe radiates nourishing magical power akin to the elements. While Gaia is out, her magic radiates to those of her summoner and allies around her. The aura increases allies magical defense by 30% and physical defense by 25%. All members around her will benefit a 5% HP regain per post she is out. In addition, wherever she goes, greenery and life radiates around her with each step she takes.
- A-Rank:
- XXX
- S-Rank:
- XXX
Signature located in Signature Post.
[quote="Zachary-Sirius"][center]B-Rank Spells- Gate of the Lynx - Amethyst:
Amethyst Cat: - B Class Summon
A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.
Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Amethyst Cat Abilities:
Starlight Prowl: B-Rank
Type: Self
Range: Self
Speed: Self
Duration: 6 Posts
Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.
Lyncis Claw/Maul: B-Rank
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: 1 post
Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.
- Stellar Evolution:
Amythest celestial powers from Stellar Evolution has a chaotic effect. Sometiems she will take on the graceful form of a natural lynx. A more earthly quality to her form. Her fur becomes a golden brown and longer mane. The sleek cat turns into a more powerful, stronger version of a lynx cat.
Other times, depend on the type of evolution she is under-- her entire body can become a blaze of celestial fire willing to burn all that opposes her.
- Gate of the Clock - Horologium:
Showtime: - B Class Summon
An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'.
Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Showtime Abilities:
Universal Tempo: - Mentioning just for sake since obvious
Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.
Stopwatch: B-Rank
Type: Defense/Burst
Range: 50 Meters outward.
Speed: 50 MPS
Durability: 1 B rank spells (80 HP)
Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid air. Showtime has the odd ability to manipulate time in a local vicinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spell he captured lose power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push thorugh with physical attacks. This shield is anti-piercing. When the energy behind a spell is too strong, the attack just slows down briefly and penetrates the area Showtime can stop it from.
Naptime: B-Rank
Type: Effect-Debuff/ Multi Target
Range: 150 Meter
Speed: 110 MPS
Duration: 6 posts, Sleep for 1 post.
Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 60% for 6 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsey, the effect of the sleep sepll can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.
- Stellar Evolution:
Horologium/Showtime's evolve state is extremely different. Instead of his clock-like shape, his powered state becomes that of a humanoid wizard with mechnical, clock-work design. He actually appears human with stronger command over time. However, he is still a silent wizard and will not speak.
- Gate of the Eagle - Aquila:
Aquila: - B Class Summon
A cunning, sharped-eye eagle with brown feathers with with a white and red colored 'crown' for its head. He is also adorned with a small chest peace where he has a cobalt gem attached to it, along with the same gems in the bends of his wings.
Cobalt is a smart-mouth Eagle. Though he boasts a regal background and importance, he likes to be chummy with his summoner, cracks jokes and even uses sarcasm whenever it suits him. While he rustles feathers, he is loyal to a fault and has a good amount of respect for Zachary for his creativity and cheerful personality. Of course it helps whenever he gives treats to him.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Aquila Abilities:
Flight: (Description for sake)
Type: Passive
Effect: Cobalt can fly via his natural wings, but only fly himself or at least lower people from heights via flapping his wings.
Eye of Altair: B-Rank
Type: Passive
Effect: Known also as "Eagle Eye", Cobalt can use his sense of sight to pierce and track any target from above. Speed of his techniques increases by 25% and his range/accuracy increase by 25%. He can also see through solid objects at farther distances. He can even spot every subtle detail of something with professional accuracy, even to detect anything out of the normal. Eyes that would even rival Saggitarius.
Breeze Blade: B-Rank
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: Instant
Effect: Cobalt Eagle uses his wings to create a vacuum blade of air in the form of a blade and slashes it forward. The blade of wind slashes through trees and mild objects that get in its path to reach the target. If blocked, the blade will do 50% of its damage to the defended target via the vacuume effect it has to pull enemies and tear via the air pressure.
- Stellar Evolution:
Aquila's evolution is a mix of new celestial armor around the wings-- and a new crown piece but his feathers are now seething with starry celestial power. Electricity is given off with every flap of his wings, overflowing with magic power. As the messenger to the god Zeus, he is true to his master's power.
- Gate of the Sea Serpent - Cetus:
Cetus: - B Class Summon
Despite the legends of Cetus being a ruthless, blood-thirsty sea monster, this spirit is the complete opposite and resembles more of an angelic sea nymph. Whether or not the rumors are true of her power, she takes the shape of an elegant, beautiful sea creature of shimmering scales, elegant fins and a soft face with big watery pink eyes. A beauty that could rival Aquarius.
Zachary found her key in a hidden sea cove and found her cursed to take the form of a hideous, monstrous krakken. However, it turned out her key was cursed, locking her in an illusion to look like it--- till Zachary broke it. Thankful, the creature becomes smitten with him and happily wishes him to be her wizard. Though it cannot communicate verbally as others, she is a spirit easily able to understand emotions and her mannerisms are nothing short of sweet and loving.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key - Requires Water to summon.
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Stellar Evolution:
Cetus, while normally a docile and sweet spirit-- will always rise to the challenge to fight for her wizard. While under the effect of Stellar Evolution, she becomes true to the nature of the "Sea Monster" and becomes a powerful legendary sea-serpent with command over the tides and ocean around her. Despite her fearsome demeanor and appearance, her will to protect those she love remain.
On rare occasions, her evolution form can change-- from a sea-serpent, to that of another manifestation of Cetus-- a giant winged whale, capable of flying high above the seas into the sea of clouds.
- Cetus' Abilities:
Swimming: (Plot ability)
Type: Passive
Effect: Cetus is a water spirit and is able to swim swiftly through the waters of the world. If summoned in a land area-- it can create a bubble of water for her to move around in to keep hydrated. However, when in an aquatic environment underwater-- it can create physical bubbles of air for others to travel in.
Bubble Bombs: B-Rank
Type: Offense, Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: Instant
Effect: Cetus creates multiple orbs of condensed water and she lifts them up 'telekinetically'-- or she shoots them from her mouth that grow in size. The spheres fire out at targets and erupt on impact around them like a depth-charge.
Serene Wave: B-Rank
Type: AOE.
Range: 100 Meter
Speed: 50 MPS
Duration: 6 Posts.
Effect: Cetus gives off a cry-- which causes water magic to swell around in front of her. From before her, she conjures a large tidal wave that reaches upward and outward, to catch those who are caught in its path. Those struck by the wave are surrounded by water and have their speed lowered by 60 %. The surrounding area is flooded for the remaining duration, changing the battlefield.
- Gate of the Fox - Vixen:
Tamamohimé (AKA- Tama): - B Class Summon
A beautiful, humanoid-shaped talking fox. Her fur is a lovely yellow and white color, regal and mysterious to those who gaze upon her. She has small violet markings of an eastern origin and wears long violet gloves that cover 3 claws she has as her paws. Topped off by her large, bushy tail behind her.
Tama is a fox spirit-- through a part of the modern Celestial Spirit Realm, her key was forged in the far east of Midi and infamous there as a trickster and a creature of ill fortune to the superstitious. However, despite the reputation of her kind, she is an honorable, reliable and steadfast spirit -- loyal to her key holder.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Tama's familiar form is a tiny adorable yellow-orange fox with sacred ropes and a bell from a shrine as a collar around her neck. Her busy tail is one of her cutest features in this state. While in this form, she is still sharp and clever, often enjoying the company of her master and being crafty. Also, she is more acceptance of hugs and petting in this state than her true form.
Tama's evolution depend on her environment, but she transcends to her legendary creature roots as the nine-tailed fox. Her fur either radiates more arcane magic or her fur becomes a glistening white with sacred adornments along her body. Her tail becomes nine, glistening tails each one containing a unique magical power.
- Tama's Abilities:
Star Jewels/Hoshi no Tama: B-Rank
Type: Offense, Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: 6 posts
Effect: Tama releases a series of shining bright shards that hover in the air before her, then strike out at the targets within her range of influence. THe spheres obey her whim to strike, dealing slicing starlight damage. The bright attack often disorientates the enemies hit, reducing their speed and spell speed by 30%. (Attack can be performed but debuff doesn't stack on aleady affected targets.) Debuff can be negated by anti-illusion techniques.
Outfoxed: B-Rank
Type: Support/Passive.
Range: 50 Meter Radius
Speed: 50 MPS
Effect: This shifty critter is one of the most cunning notorious spirits known. While possessing strong magical abilities, she is also skillfully fast. Her personal speed and spell speed are raised 25%. In addition, as other fox spirits in eastern lore, in a flurry of leaves, she can transform herself into another person she wishes. In this state, she can mimic a person's behavior and has a small psychic connection to know general information they know (OOC permission required).
- Gate of the Great Bear/Ursa Major - Garnet Grizzly:
Garnet Grizzly: - B Class Summon
A large grizzly bear summoned with dark blue fur. The bear boasts a strong physical design, being a terrestrial looking one but also capable of standing on its haunches too. The bear is also adorned with red armor along its arms and back-- and a helm-like armor on its head, adorned with a Garnet-like gem on its forehead.
Garnet Grizzly is a rugged, tough and fierce soul. A spirit who was inspired by the Spartain spirits of war and fights fiercely. However, it has a protective nature-- when it sheds its armor to reveal a more nurturing and caring side for its summoner. Though serious at times when in battle, even to the point it will bark out demands to his summoner, he does so in the interest to keep him or her safe.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Grizzly's familiar form is an adorable smaller bipedal bear sporting straps and a 'bears' cap on his head. His mannerism is also less intense as he resembles an adorable teddy bear that most would rather hug. While he has a rough and tough attitude, his more gentle and protective side is seen as he gladly plays around and joins the others in fun with his summoner. He often would use this form to eat his snacks. Though a fierce warrior, being in this form allows him to express his more playful and fun-loving side he long suppressed. One Zachary is happy to learn about.
When under Stellar Evolution-- the forms of Grizzly can change in a variety of ways but he usually in a more anthro-humanoid form, able to stand on his hind legs and fight more fiercely-- at times using magma or other intense physical combat to fight enemies with more fevor.
- Garnet Grizzly's Abilities:
Garnet Quake: B-Rank
Type: Offense, AOE
Range: 100 Meter Radius
Speed: 50 MPS
Damage: 40 HP
Duration: 1 Post
Effect: Grizzly roars while bringing up its paws and slams them down into the ground. The earth below erupts in a massive quake that shakes, rattle and shoots stalagmites across the battlefield. Targets hit by the earthquake are stunned for 1 turn.
XXX
Earthly Star: B-Rank
Type: Support/Passive.
Range: 50 Meter Radius
Speed: 50 MPS
Effect: Grizzly is a powerful earth spirit who is in his element on terra firma. While his magic isn't as impressive, he excells in physical and melee combat. The bear gains a 50% boost to his strength. In addition, he can use his inherited earth magic to easily dig through the earth-- plowing through stone and earth with relative ease to create tunnels and clear hurdles that are in the way. It can also be used to hide from enemies.
- Stellar Evolution - Cosmic Power:
Stellar Evolution: Cosmic Power B Rank
An overflow of celestial power laces into the summon, causing parts of their body to radiate starry energy or transform them into a new form of entity. This makes a spirit naturally stronger than by other methods alone.
Type: Partial Take Over
Cost: 40 MP.
Range: 50 Meters
Speed: 50 MPS
Buff: +30% to Strength.
Melee Boost: +19 HP
Duration: 6 posts.
Effect:- Cosmic Power:
Cosmic Power B Rank
The Aura of celestial energy bolsters the magic a Celestial spirit possesses. The same power that made a Zodiac spirit so powerful is experienced to this spirit, giving them a temporary brilliance as the brightest star.
Type: Passive
Effect: Upon application, select an element type (depending on the spirit using it) Melee attacks done by affected spirit deals elemental damage as well. While empowered by this spell, their magic power is amplified-- dealing extra magic damage by 60%. Due to this method-- a spirit's appearance can drastically change, even if done under different conditions.
- Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).
Markus Eldridge || Hela || Progeny of Chaos || Primordial Chaos Slayer || Chaotic Darkness || Chaos Soul
7/9 JOBS, 1/1 DUNGEON
Golden Lacrima until June 26, 2019
MarkusEldridge- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Progeny of Chaos
Position : None
Posts : 1376
Guild : Dies Irae
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 75
Character Sheet
First Skill: Primordial Chaos Slayer
Second Skill: Chaotic Darkness
Third Skill: Chaos Soul - Primordial Warrior
- Post n°36
Re: Celestial Spirit Magic
2/2
- Spoiler:
- B-Rank Advanced Spells
- Gate of the Dark Guardian - Cerberus:
Cerberus: - B+ Class Summon
Cerberus-- as the legends foretold, is the guardian beast that dwells in the underworld. He is a three-headed dog with a fierce disposition. His fur is a black and violent hue and he has a series of armor over his front parts of his body. Each head is viscous but shares mildly different personalities, enough to co-exist and focus.
Cerberus was a mysterious key offered for winning a magic contest. Though not among the conventional celestial spirits-- it is renown for its power in battle. However, it is extremely hard to control due to its violent disposition and dark magic used to create him. Zachary, on the other hand, wishes to co-exist with this spirit and found its 'weakness'. It has a passion for 'honey buns' that easily tempers the guardian of the underworld. Despite warnings, Zachary chooses to believe Cerberus is but a giant puppy on the inside in need of love and attention.
Cost: 60 MP
Type: Summon - Stellar
Key: Black Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 8 Posts.- Familiar & Stellar Evolution Forms:
Normally a vicious, furious and terrifying guardian of the underworld... at times a side of him emerges that simply wants attention. It is rare for him to take this form-- as if part of his mind leaves to be by an innocent soul. Here, he is more playful, loving and wants company. Is there more to Cerberus than just a vicious guardian?
Cerberus has always been a creature destined to guard the gates of the underworld-- but there is more to him than meets the eye. Under the effects of Stellar Evolution, he can become a fearsome beast even more terrifying-- or evolve beyond a monster to become something more mysterious. Stellar Evolution has an odd effect on him, making him becoming something different altogether...
- Cerberus' Abilities:
Tri-Blaze: B+-Rank
Type: Offense, Multi-Target
Range: 225 Meter
Speed: 165 MPS
Damage: 90 HP
Duration: 3 posts
Effect: Cerberus releases a blast of blackish-blue hellfire from each of his individual heads. The three streams will burn their way to enemies, or a single one. The flames are classified as fire and darkness mixed. Upon successful hit, the hellfire will continue to deal burning damage to the enemy by 67.5HP per turn for 2 posts after hit.
Stygian Gate: B-Rank
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Damage: 120 HP
Duration: 8 Posts.
Effect: Cerberus' three heads howl a ghastly sound that causes the ground to glow dark -- releasing a blast of darkness magic all around him. Those hit by the blast suffer darkness damage, but also their physical defense and magical defense is lowered by 45%.
- Gate of Canis Major - Sirius:
Sirius the Wolf: - B+ Class Summon
An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes.
A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.- Familiar & Stellar Evolution Forms:
A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.
Sirius when under Stellar Evolution results in his 'celestial' armor removes-- as if they were restraints. It releases a more terrestrial werewolf-- but with an aura of starry energy and moonlight that constantly gives him strength. As a wild-natured Celestial Spirit, Zachary's trademark spell has released the beast in every sense of the word, often making him more untamable and even berserk.
Cost: 60 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 225 HP
Melee Dmg: 29 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 8 Posts.- Sirius Abilities:
Wild Claw: B+ Rank
Type: Multi-target
Range: 225 Meters
Speed: 165 MPS
Duration: 1 Post
Damage: 90 HP.
Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang, claws and tackle. He can easily split himself as multiple twisters, easily slashing multiple targets with his speed and crossing great distances at the same time. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. Able to move as fast as spell speed.
Wild Hunt: B+ Rank
Type: Passive
Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down pray. Sirius has a 50% raise in speed and 30% Strength. In addition, he can detect enemies via a sense of smell, making him a skilled hunter to find invisible or elusive enemies. Finally, during the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely traverse terrain as an expert hunter. HIs sense of smell may also be used in 'familiar form'.
[/center]
[/quote]Zachary-Sirius wrote:A-Rank Spells- Gate of the Ice Maiden - Virgo:
Virgo (Aka: Ysayle) : - A Class Summon
A former spirit to the throne star of Virgo the Maiden, is an elfen woman of a paler, fairer skin with snow-white hair. Her eyes are as focused and cold as ice. She is dressed in an elegant blue witch's garb.
Ysale is a stern, icy woman who had suffered great sacrifice and heartbreak. She works hard to keep those around her at a distance. Sometimes out of fear to hurt others by her own magic-- other times to protect herself from heartache. She appears uncaring, even harsh to her own summoner-- but in reality she defends them with her life. She only would contract to those she truly cares for-- that make her feel human again.
Cost: 50 MP
Type: Summon - Stellar
Key: Crystal Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
Undergoing Stellar Evolution causes Ysayle/Virgo to encase herself shortly in ice-- then emerge in a stronger state. Her skin becomes ice blue, with bits of ice caked around her body like clothing or adornments, often with a more revealing or seductive appeal. Her evolved form takes on more ice to be a true maden of the frost-- a spirit of the glacial cold. While her form varies slightly, she commands the winds of the north capable to freeze all in their tracks for eternity.
- Virgo's Abilities:
Winter Veil: A-Rank
Type: Defense, Burst
Range: 75 Meter Radius
Speed: 75 MPS
Durability: 300 HP
Duration: 7 Post
Effect: Virgo/Ysayle causes the temperature to drop suddenly and causes ice crystals to form in the air. When an enemy attack comes within range of her field of influence, she wills the ice to form-- crystalizing the attack instantly, and leaving it frozen in the air. (Normal shield and cannot stop damage over durability limit). If enemies use melee attacks-- they will suffer a frozen effect for 1 turn (Each Other Turn). If summoner pays MP equal to enemy attack that is successful in blocking-- frozen ice attack explodes and deals half-damage from enemy attack back to enemy in the form of ice.
Diamond Dust: A-Rank
Type: Offense, AOE
Range: 150 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Damage: 50 HP
Effect: Virgo channels the power of ice and builds it up to a sphere. She releases it in a large wave-- causing a sudden plummet in temperature and ice to gush out everywhere in front of her. The result causes not only a massive blizzard. The attack does damage and also freezes enemies caught in place for 1 post. After that, for 7 posts afterward, enemies will suffer from 50% decrease to their magical defense and 15% reduced spell speed due to the shivering cold of the blizzard.
- Gate of the Monkey King - Sun Wukong:
Sun Wukong : - A Class Summon
Sun Wukong-- the fabled and infamous trickster of the eastern realm. He is a monkey with many guises and forms, but most known as an anthro monkey-like creature adorn in monk's clothing, sash and armor that allows him great mobility. He is altheltically fit, and has features of hands and feet akin to most monkeys. Naturally, he also sports a tail as well. He is never without his sacred staff, the Jingu Bang.
Sun Wukong is one of the higher-ranked spirits among the Midian Zodiac spirits, recently rejected from his throne since the Dragon took over. After war was declared over to the Celestial Realm-- he chooses to not participate, not adding to the violence his own kind wished to do. However, upon meeting Zachary-- he saw an opportunity to reverse his fortunes by becoming his spirit. Though he is tricky to work with, and not always obeying-- Zachary had grown to admire and respect the monkey king-- which earned his favor in return.
Cost: 50 MP
Type: Summon - Stellar
Key: Jade Key (Midian Zodiac)
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
As a spirit who could freely transform, he takes on many new forms depending on the state Stellar Evolution undergoes-- but he becomes naturally stronger and relishes the new power. His evolved forms are far more intimidating, anything from a seriously stern humanoid monkey capable of blasting enemies-- or a spiritual entity capable of conjuring other spirits to aid him.
- Son Wukong's Abilities:
Jingu Bang: A-Rank
Type: Offense, Single Target
Range: 300 Meter Radius
Speed: 300 MPS
Damage: 100 HP
Duration: 1 Post
Effect: The Jingu Bang is Sun's holy weapon passed down from one monkey king to the next. As such, it responds to his will, delivering a powerful physical-base attack, either by throwing the staff to act like a boomerang-- or swinging it , and it will extend at his whim to strike the enemy.
Monkey Buisness: A-Rank
Type: Support/Passive/ Illusion
Range: 75 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Damage: 50 HP
Effect: Sun Wukong is the world's ultimate trickster, and to fight him is to deal with a multitude of tricks and deception to fool his enemies. Beyond his extreme acrobatics in martial arts, giving him a 30% boost to Strength and 35% boost to speed, he can freely shapeshift into other forms, other people or animals and gaining their auxiliary abilities. He may also use his trickery to create illusionary clones of himself or those he transformed into. While they can freely deal the same style of attacks as he can-- they are illusions and only work within burst range.
- Gate of the Fortress - Alexander:
Alexander : - A Class Summon
Alexander is a mechanical-based spirit, built as a vanguard to protect kings and royalty. Many years however, he was often used as a weapon of war. For a time, his sense of will was surpressed, but every so often he found owners who showed him compassion-- a little girl who saw him as a gentle giant and gave him flowers. And with Zachary, he became more aware of his identity and purpose to protect those that were precious.
He often is seen as a large tankish giant of golden and white armor. He is not the swiftest of spirits, even the most social being a machine, but he never hesitate to protect those that have shown him compassion and loyalty.
Cost: 50 MP
Type: Summon - Stellar
Key: Crystal Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
Alexander under the effect of Stellar Evolution causes the largest transformation of all his other spirits. The living machine becomes a massive living fortress. His form becomes the size of a small city and towers over buildings with ease with giant wings of light to allow him to even fly. The size is meant to accommodate those he protects as this temporary form allows others to walk around inside him-- his body now a living castle.
Those he wills can move around corridors and rooms inside the structure. His 'core' exists in the 'throne room' as a floating sphere near his head-- which his summoner is usually placed at. Able to protect entire populace if necessary
Sanctuary: (Plot Ability)
Type: Teleport
Range: 225 Meter Radius
Speed: 165 MPS
Duration: Instant
Effect: When evolved, Alexander may use the magic circle used to summon him to encompass an entire wide area, roughly to the size of a town. When done, his body engulfs those in its radius to teleport them into his body-- and into the structure of the inner fortress to keep the people save-- including his summoner. When summon vanishes or evolution ends-- the people are then returned back to the ground. (Requires OOC permission to use)
- Alexander's Abilities:
Final Judgement: A-Rank
Type: Offense, Single Target
Range: 300 Meter Radius
Speed: 300 MPS
Damage: 50 HP
Duration: 5 Post (Charge)
Effect: A holy weapon that channels light and spirit power into a mighty beam that smites enemies that threaten those Alexander protects. Alexander, while defending its charge, gathers energy to release against the enemy in a violent beam to blast enemies away. Can reach a max of X2.5 its maximum damage. Can be used while using other effects.
Gestalt Mode: A-Rank
Type: Defense, AOE
Range: 75 Meter Radius
Speed: 150 MPS
Duration: 7 Posts
Durability: A- Rank X 3/ 300 HP
Effect: Alexander's body transforms into a more staleward form capable of enduring enemy attacks. Along its body, turrets of a castle appear beside him, forming an adamant wall. Piercing can pierce shield but cannot dispell it. For each post while shield is up, regenerates damage done to it . Can have defense up while charging "Final Judgement".
- Stellar Evolution - Transcendent Wings:
Stellar Evolution: Transcendent Wings A Rank
Combing the magic of the spirit along with the vision of speed, grace and ascendance to the heavens-- this causes a spirit be given wings of starry or celestial light. The appearance may vary but appears as a shimmering aura to become wings or around existing wings. However, these can vary depending on the spirit adapted to, as an aura or tails.
Type: Partial Take Over
Cost: 50 MP.
Range: 75 Meters
Speed: 75 MPS
Buff: +32.5% to Speed.
Melee Boost: +28 HP
Duration: 7 posts.
Effect:- Shooting Stars/Aetherstorm:
Shooting Stars/Aetherstorm A Rank
Harnesses the raw energy of the divine aether that governs the heavens. A powerful multi-elemental attack capable of adapting to the spirit's needs, at times taking the shape of stars or something else.
Type: Offense, Multi-Target
Range: 225 Meter
Speed: 165 MPS
Duration: Instant
Damage: 75 HP
Effect: Drawing upon the raw aether of the celestial realm, and adapting to the spirits who use it, this releases a multi-target barrage of star-shaped bolts of elemental power, free of choice to the caster. Elements are limited to the 10 cardinal elements related to slayers. The element of choice is a holy-attribute, akin to demon slayers-- which cause 50% boost against demons and dark entities.
- Stellar Evolution - Astral Armory:
Stellar Evolution: Astral Armory A Rank
Cosmic energy from the planets and beyond take shape to the spirit's needs to transform spiritual energy into a weapon of power. At times a physical weapon, armor or other device wielded by the gods. It holds magical power that augments and amplifies a spirit's power.
Type: Partial Take Over
Cost: 50 MP.
Range: 75 Meters
Speed: 75 MPS
Buff: +32.5% to Spell Range
Melee Boost: +28 HP
Duration: 7 posts.
Effect:- Divine Armament:
Divine Armament A Rank
The infused spiritual object becomes a weapon wielded by the gods, boasting great power said to be wielded by none other than the spirits of the 10 planets-- the gods of the heavens. They enhance the physical and magical properties of the wielder significantly, and takes on the shape of the spirit's nature. From a mighty spear to a bow or armor. It takes on the form of what suits the spirit used on.
Type: Support
Range: 75 Meter
Speed: 75 MPS
Duration: 7 Posts
Damage: 75 HP
Effect: Wielding the Divine Armament, it is an extension to the summon used upon it. The weapon increases the user's physical strength by 35% and spell speed by 30%, aiding in both forms of combat. The divine energy of the weapon also flows into the spirit, restoring their magical bodies by a 5% HP regain per post (and applicable to existing 5% HP boost--Max of 10% per post.) Melee attacks may also reach as far as Burst Range depending if the weapon formed, and returns to the user. Cannot be removed.
A-Rank Advanced Spells- Gate of the Dragon - Draco (Reborn):
Draco the Dragon: - B+ Class Summon
A dragon born from the glistening powers of the stars themselves-- even more transcendent as the order of the Celestial Spirit Realm itself. The key conjures a Cosmic Dragon-- the rarest and most powerful of dragons with power to command elements of the cosmos at whim. Draco-- this version anyway-- is a glistening white dragon made of starlight colored scales, armor plating-- an otherworldly appearance of a dragon, with a long neck, glistening silver wings, claws, legs and tail.
Draco is not just a Celestial Spirit, but a Cosmic entity born in a distant nebula. While not the same hierarchy of the Zodiac or the Planets-- they are powerful and revered for their strength. Since the fall of the previous Draco, this one is nobler than his darker and power-hungry kin. Though a creature of celestial might-- and not one to easily communicate, he shared a deep conviction and care for those under his charge. He will fly them to the furthest corner of the universe need-be to see their duty done and to protect them.
Cost: 75 MP
Type: Summon - Unknown
Key: Chromite Key
(Dragon design on base)
Summon HP: 330 HP
Melee Dmg: 44 HP
Range: 110 Meters
Speed: 110 MPS
Duration: 9 Posts.- Familiar & Stellar Evolution Form:
Though the maturity state of dragons is not clear-- when in familiar form, Draco takes the form of a serpentine-like silver dragon that enjoys fluttering around and perches on his summoner's shoulder. While a beast-type creature, it conveys emotion and while still developing, grows to be close to Zachary via hanging out with him.
As a Cosmic Dragon, his body has the potential of near-infinite evolutionary forms, even without the aid of Stellar Evolution. His body grows larger, armor grows along his body and his neck, face, claws and bodymass changes. His forms can be various depending on the circumstances of his evolution, making his potential boundless.
- Draco's Abilities:
Flight: (Utility)
Effect: The cosmic dragon's wings allow him to fly from the blue sky to the darkest depths of space-- his cosmic energy easily propelling him forward.
Cosmic Roar/Cosmic Flare: A+ Rank
Type: Single Target
Range: 450 Meters
Speed: 450 MPS
Duration: Instant
Damage: 150 HP.
Effect: Draco charges up cosmic energy into his maw and releases a powerful roar. Releases a blinding ray of starlight that sears the enemy with intense cosmic magic. The cosmic blast can pierce enemy defensive techniques, doing only 50% damage. Damage of this attack is increased by 100%.
Downside: Requires a 1 post cooldown after use.
Stardust Storm: A+ Rank
Type: AoE
Range: 225 Meters forward
Speed: 110 MPS
Duration: 9 Posts
Damage: 75 HP.
Effect: Draco generates stardust with each flap of his gigantic wings and releases a wide gale of cosmic dust into the air that not only deals starlight damage to an enemy, but the resulting storm keeps going and blinds those within its field of vision (Once every other post) . Effected targets cannot see due to the blinding light-- and further, targes hit by the storm have their magic's speed and range reduced by 50%.
- Gate of the Lion - Leo:
Leo the Lion: - B+ Class Summon
Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.
Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.- Familiar & Stellar Evolution Form:
When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorned in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.
When Leo undergoes Stellar Evolution, his forms can vary like the others. However, more often than not he is dawned with a powerful suit of celestial prismatic armor or his body color becomes far more radiant than before, giving off more solar magic. The purpose of Stellar Evolution was the strengthening of spirits to reach the same depth of power a zodiac could. Used on a Zodiac spirit-- their power skyrockets beyond any spirit known.
Cost: 75 MP
Type: Summon - Zodiac
Key: Golden Key
Summon HP: 450 HP
Melee Dmg: 70 HP
Range: 110 Meters
Speed: 110 MPS
Duration: 9 Posts.- Leo Abilities:
Zodiac's Cosmic Power: A+ Rank
Type: Passive
Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone, and grants them more power than others. Leo receives 30% Speed, 30% Strength and 30% increase to spell damage done by Leo. While in Sunlight, Leo also regains 5% of his HP each post while out. Attacks done by Leo deal piercing damage (reduce damage done by 50% if piercing defenses. Piercing effect can only be used on one technique once per turn).
Regulus Nova: A+ Rank
Type: Burst
Range: 110 Meter Circumference
Speed: 110 MPS
Duration: Instant
Damage: 150 HP.
Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him. The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil.
Downside: Requires a 1 post cooldown after use.
Solar Roar: A+ Rank
Type: Single
Range: 450 Meters
Speed: 450 MPS
Duration: 9 Posts
Damage: 150 HP.
Effect: Leo uses his magic to draw sunlight or 'sun magic' towards him from his surroudings. This is usable even at night but charges slower. Once gathered, Leo releases a mighty roar and fires a beam of fiery sunlight upon an enemy, delivering fiery light damage. Solar Roar is classified as a mix of fire and light magic, unable to consume by slayers . When hit, enemies who are impacted receive a 5% decrease to their HP, (This cannot be reapplied on already affected targets.)
Zachary-Sirius wrote:S-Rank Spells
S-Rank Advanced Spells
H-Rank Spells
H-Rank Advanced SpellsZachary-Sirius wrote:Signature Spells
Gate of The Winged Horse - Pegasus
Sapphire Pegasus: - Signature Summon
A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.
Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.
Cost: 0 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: Rank
Melee Dmg: Rank
Range: Rank Burst
Speed: Rank Burst
Duration: Rank- Pegasus Abilities:
Flight: - Mentioning just for sake since obvious
Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.
Sapphire Storm:
Type: Offense/ AOE./Defense
Range: Rank AOE
Speed: Rank AOE
Duration: 1 Post
Damage Blocked:Rank Spell X 1
Damage: AOE Rank Damage
Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it can block a single Rank spell or lower using the violent winds, making it a powerful offensive and defensive spell.- Stellar Evolution:
Pegasus' magic energy swells and manifests to transform the majestic steed. His white fur becomes a stellar golden color, adorned with golden armor for his hooves, torso and head. Light brown mane streched out and glistening brilliant wings.
Stellar Evolution: Zodiac Zenith!
Stellar Evolution: Zodiac Zenith!
The true might of Stellar Evolution manifested, instead of minor enhancements or which results into a full transformation of the summon the Celestial Wizard conjures. While its full transformation varies on the spirit, even may not be the same effect on the same spirit-- it adapts and empowers the summon with new strength. A silver key spirit can rise to the same height as that of a Zodiac spirit in strength and power. If used on a Zodiac, their power becomes transcendant.
Type: Full-Body Take Over
Cost: 0 MP.
Range: Rank Meters
Speed: Rank MPS
Buff: +30% to Strength, +35% to Spellpower. Rank
Melee Boost: +Rank HP
Duration: Rank posts.
Partials Included:
X Cosmic Power
X Transcendant Wings
X Aspect Armory
X ???
Effect: Transform into an avatar of the cosmos, usually with an aura of stars that glow around them or as parts of their body. Will last till end of duration or summon's duration expires.- Abilities:
Infinity:
Type: Single Target.
Range: Rank ST
Speed: Rank MPS
Duration: 1 Post
Damage: Rank
Effect: Upon application of Stellar Evolution-- declare a magical element/type of choice. For the duration of the Take-Over, the summon/user can apply a single target beam or projectile of the magic type declared. (This cannot be changed mid-duration). If a summon has an existing debuff or status effect applied in his magic, it can be added to this spell's as an effect. (Requires caster to pay MP equal to the copied spell's effect.) All its other rules apply. This spell use has a cooldown of 1 post. (Can be Renamed)
Heliosphere/Astrosphere:
Type: Defense/ Burst.
Range: Rank Burst
Speed: Rank Burst
Duration: Rank AOE Posts
Durability: AOE Rank Damage X3
Effect: The magic aura of cosmic and celestial magic manifests as a starry aura that can be projected out from the body. The transformed spirit can channel cosmic energy into the form of a barrier-- ranging from a skin-tight armor-like display or a full blown sphere to protect others. Will be able to allow others in the user wills. Appearance of the shield can differ from spirit to spirit.
- Lineage Signature:
Star Seeker Keyblade
Celestial magic and the power of one's heart manifests the power of light in the palm of one's hand. A Keyblade-- which adapts to the magic of its user in the shape of a celestial style blade. Though seeming a childish, whimsical tool-- its true power is reflected in the heart of its wielder.
Type: Requip, Weapon
Range: Rank Burst Meters
Speed: Rank Burst MPS
Duration: Rank Posts
Weapon Damage: +21 HP
Weapon Durability: 150 HP
Effect:
Spellstar:
Type: Passive
Effect: As a magical weapon-- the keyblade is as much a magician's tool as it is a sword. While holding the keyblade, the weilder's magic is amplified further, in addition of having a tool necessary to fight with. Spells cast while holding this keyblade increase their spellpower by 25% and 25% spell speed. The spellpower boost also effects his summon (stating for clarity sake)- Plot Effects:
- Universal Key: Like any Keyblade, it can open virtually any lock or door, be it physical or magical. The Keyblade can magically unlock any seal or magic obtrusion meant to keep people out. With great ability, comes great responsibility. (Requires OOC Permission)
- Key to the Heart: Evil takes shape to possess and take advantage of the weakness in people's hearts. As a weapon born from the heart, the Keyblade has the power to free people from evil influence. If someone is facing an enemy who is possessing a victim, a strike of the keyblade can remove or destroy the possesser, without harming the host body. (Requires OOC Permission)
- Gatekeeper: Though not of earthland, Celestial Wizards who wield a keyblade have an unexpected ability. Should the summoner be without his keys for whatever reason, via using the Keyblade and with other conditions-- the keyblade can be used to open the gate of the summoner's contracted spirits. The only exception to this is unique and Zodiac keys, whose essence are bound to their unique keys.
- Universal Key: Like any Keyblade, it can open virtually any lock or door, be it physical or magical. The Keyblade can magically unlock any seal or magic obtrusion meant to keep people out. With great ability, comes great responsibility. (Requires OOC Permission)
Markus Eldridge || Hela || Progeny of Chaos || Primordial Chaos Slayer || Chaotic Darkness || Chaos Soul
7/9 JOBS, 1/1 DUNGEON
Golden Lacrima until June 26, 2019
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°37
Re: Celestial Spirit Magic
Moved and unlocked at the user's request No.1
- Spoiler:
- Zachary-Sirius wrote:Celestial Spirit Magic
(AKA: Celestial Wizardry)
Magic Type:
Summon Primary - Auxiliary Take-Over
Description:
A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.
Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.
More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Stellar Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.
Benefits:
+ Can have up to 3 Summons spells active at once.
+ +15% to HP and MP.
Unique Abilities:- Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).
The dedication to his spirits are so strong even that they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.
Finally, in the event, Zachary becomes injured and loses HP by enemy attacks-- the Spirits will grow more adamant to defend their master. For every 10% of HP summoner loses, the Spirits will cause 10% more spell damage or magical defense. This goes up to a max of 30% per damage. This only works when said spirits are out and only when taking the injury. This effect lasts till the active summons durations end. (THis buff may be divided between the two options evenly.) - Stellar Evolution: A Celestial Wizard's strength has always been determined by the number of spirits they could summon at one time. However, Zachary had a unique talent to make his spirits stronger. By drawing the constellation of a spirit to channel his magic, he combines it with with the spirit and the gate used to summon it! This allows a spirit to undergo a powerful transformation, which enhances their magic and abilities. It is said this method allows a silver key-spirit to rise up to the strength of a Zodiac by comparison. The user of this magic may apply partial and full-body Take Over magic to his summons. The forms of their transformation may vary, but offers a supportive boost and new magic power based on their transformed state.
Incantation:O Gate of the (blank) , I call upon/beseech you... Open your threshold once more! Fill this champion with your light, and transcend the spirit within! Stellar Evolution!! - S- Rank Ability:LOCKED
Zachary-Sirius wrote:Celestial Spirits & Support Spells
Spells Earned:
D Rank:
C Rank:
B Rank: 8/9 (2/2 Advance Slots)
A Rank: X/X (2/2 Advance Slots)
S Rank:
H Rank:
Signatures: 2
Spells Purchased:
0/15 (For all magic)
Plot Summons- Gate of the Gemmed Beast - Carbuncle:
Ruby Carbuncle: - Plot Summon (Passive)
An adorable little dark-blue critter with a red ruby adorn on its forehead, along with a cat-like appearance with 'four' ears. Its tail is long but notably adorn by a large red gem at its tip, which is where its magical power is stored. Normally it is in its familiar form, but even when active there is little change in its body or physique.
Ruby is among one of Zachary's earliest spirits. Though not as sentient or talkative as other spirits, it is a lovable animal companion who has unconditional love for Zachary. She will follow him faithfully and even snuggle with him at night. Because it requires little magic power to call her, she can stay in the human world for far longer. Though not a combat-oriented spirit, she is incredibly sensitive to sensory and utility powers.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Ruby's Abilities:
Ruby Siren: D-Rank
Type: Passive
Effect: Carbuncle is extremely intuitive to its surroundings, and due to the magic ruby on its body, it can easily sense magic far easier than others. It will detect any imminant danger and let Zachary know.
Gem Radar: D-Rank
Type: Passive
Effect: Ruby Carbuncle is a creature with a love for shiny things. As such, it is a known fact that Carbuncles not only bring good luck, they are experts at finding rare and glittering objects. It can easily sense out treasure and rare items easily among ruins, underground and detect specific items. If requested to find something, using its acute psychic senses-- Ruby can pinpoint specific objects and track it down. If small enough, she will even fetch the item for Zachary if too small an area for him to reach. The best treasure hunter ever.
- Gate of the Wise Owl - Noctura:
Noctura/Professor Nyx: - Plot Summon (Passive)
An elegant, snowy white owl adorn with specks of brown and blue along her feathers to make her resemble a starry nature. The owl is slightly bigger than most and wears silvery adornments along the edge of its wings, crown, and neck. The crown has a sapphire-blue gem, and blue ribbons hang off her adornments with magic runes on them. She always is accompanied by a scroll in her talons or secured on her back. Her eyes are glistening blue, like starlight.
Noctura, or as she likes to be called Professor Nyx, is an old spirit owl with a firm disposition and a will to teach others. A tough old bird, when she needs to be. Though seemingly stern to strangers, she appreciates and happy to educate those who seek her wisdom. She can be sarcastic, even smart-ass at times to those who disrespect her wisdom, but is loyal and wise. While not a combat-oriented spirit, she is the best person to have around when you need information. She is a spirit that resides in the Celestial Library and is a wellspring of information and knowledge.
Zachary obtained her key at a shop and was thrilled to learn she was a spirit of wisdom. She acts as her tutor when it comes to learning about magic, history and other important wizarding facts.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Nyx's Abilities:
Overseer's Eyes: D-Rank
Type: Passive
Effect: Professor Nyx's Eyes allow her to access the Celestial Library-- giving her profound knowledge of all things in real time, even worlds away. Either via her own mind or via the use of the scroll in her possession, Nyx is able to perceive any form of magic before her and understand how it works. Whether it is good/evil/ nature/ and/or how it works. (This requires OOC permission to use). She can also use it to gain information regarding celestial wizards and the spirits they might possess.
Celestial Encyclopedia/Atlas : D-Rank
Type: Passive
Effect: Nyx is aware of many ancient secrets and places within the world/worlds. Via her knowledge, she is aware of many facts, historical events, and famous places pertaining to the nature of the Celestial World. Through her connection to the library, and the scroll, she can use its magic to show maps of existing places, or how certain objects work. (Requires OOC permission to use)
- Gate of the Southern Triangle - Atria:
Atria: - Plot Summon (Passive)
A mechanized celestial creature-- more machine than spirit, but clearly as alive as Horologium or other spirits of objects. This little creature is an enigma, while in shape of a triangle, it can freely arrange its parts using magnetism and gravity.
While unable to communicate as freely as other spirits, it shows a good deal of socialism with other spirits and likes to be useful. While not a combat oriented spirit, it is a database of arcane knowledge and able to crack magical clues and arcane puzzles.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Atria's Abilities:
Puzzle Cracker: D-Rank
Type: Passive
Effect: Atria's keen intellect and manipulation of forces-- he can easily interpret and crack any form of magical code or mechanism. He is most useful for unlocking ancient ruins sealed or protected by ancient mechanism. He can see, recognize and locate hidden switches or sequences to open hidden paths or chambers.
Universal Tool : D-Rank
Type: Passive
Effect: A handy spirit when in need of certain tools or items. Either via opening the compartments in its body or via transformation, it can become a multitude of objects from a wrench, to a flashlight-- or any kind of utilitarian device needed within reason.
- Gate of the Rogue Twins - Gemini Spark:
Gemini Spark: - Plot Summon (Enemy/Future Summon)
A pair of mischievous, vindictive spirits-- the former spirits of the constellation Gemini. Furious and fed up dealing with abusive humans and service to earth-- the two spirits broke their contracts and were banished from the celestial world since. Due to this, they had begun a criminal path by using 'take over' magic to capture a wizard's magic and use it as a host to replenish their own magic power and sustain their lives.
They hold a particular grudge against Celestial Wizards and while childish and cruel at times, they are also cunning, clever and smart. They govern the powers of electricity on their own. While they do not retain the power a present Zodiac Spirit of their constellation had, they gain bits of it when they do feed on the magic of another. It makes them extremely dangerous and wanted criminals in both worlds.
Type: Summon / Plot Enemy
Key: Unknown Key (Save for later)
Summon HP: N/A
Melee Dmg: N/A- Gemini Spark's Abilities:
XXX:
- Gate of the Crow - Corvus:
Corvus/Kir: - Plot Summon /Future Summon
An unpopular spirit of the dark-- said to be both considered a demonic spirit and also a Celestial Spirit as well. He is infamous for being a smart-allic and trickster. Despite a somewhat cute appearance, he harbors a more criminal angled idea and often causes trouble for his contractors by stealing or performing pranks on them or other spirits. However, he all does it in good fun, but no surprise he comes from a more demonic origin.
(This spirit can easily replace Cerberus cosmetic wise)
Type: Summon
Key: Silver Key (Save for later)
Summon HP: N/A
Melee Dmg: N/A- Corvus' Abilities:
XXX:
Zachary-Sirius wrote:Lineage Benefits
Insight of the Cosmos
Lineage Spells & Signatures- Stellar Evolution - Seven Stars:
Stellar Evolution: Seven Stars D Rank
The holy power of celestial magic takes form as this take-over enhancement comes in the form of seven specks of light that surround the affected. These lights offer a radiant life energy.
Type: Partial Take Over
Cost: 20 MP.
Range: 15 Meters
Speed: 15 MPS
Buff: +25% to Spell Range
Melee Boost: +5 HP
Duration: 3 posts.
Effect:- Wishing Star:
Wishing Star D Rank
Harnesses the raw energy of the divine aether that governs the heavens. The encirclement of stars that surround the user offers a boon to life and support base effects.
Type: Support, Passive
Effect: The flow of celestial magic empowering positive energy, is amplified by the stars around them. These rotating stars give a 50% to healing effects used.
- Stellar Evolution - Heliocentric:
Stellar Evolution: Heliocentric C Rank
The radiant light of the sun is channeled into the user of this spell. They shine a brilliant light that gives hope to all that support its glow.
Type: Partial Take Over
Cost: 30 MP.
Range: 30 Meters
Speed: 30 MPS
Buff: +27.5% to Spellpower
Melee Boost: +12 HP
Duration: 5 posts.
Effect:- Radiant Sun:
Radiant Sun C Rank
Releases a pulse of radiant light that cascades over themselves and their surrounding allies. The pure radiance heals damage and gives allies renewed energy.
Type: Support, Burst
Range: 30 Meters
Speed: 30 MPS
Duration: 5 Posts
Effect: The radiance of the sun gives live to the user and allies in its glow. Recovers 30 HP per post within range of this effect.
- Gate of the Second Heaven - Venus:
Aphrodite, The Goddess of Love: - B Class Summon
The legendary 10 keys that govern the gods of the planets. The key of the second heaven, Aphrodite the Goddess of Love-- is a spirit who is as devoted as she is capricious. While the keys are unknown and hard to control, she is one of the more easier ones to use. A beautiful elegant goddess with flowing blonde hair draped in white and shiny silks that is somewhat revealing. She carries a roman vessel, which is a source of water much like Aquarius.
Her mannerisms differ--as the Gods are odd in nature. One one hand, one describe her personality as quiet, stern and stoic in the face of battle. She commands a serene grace and dedication to those around her. However, when not in the face of battle-- she can be quite sociable, funny, even a bit sarcastic. However, she exists for the power of love.
Cost: 40 MP
Type: Summon - Stellar
Key: Platinum Key (10 Heavens)
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution:
Normally the Planets have no need for any augmentations-- but she will often take on a more... socially friendly form when not in need of her greater power. She is more so a helpful voice of reason and is moved greater by the love between people-- friends, family and more.
Stellar Evolution has no real change to her physical form-- however, it can augment small changes to items carried like a vessel she wields or the aura she has.
- Venus/Aphrodite's Abilities:
Waves of Emotion: B-Rank
Type: Offense/AOE
Range: 50 Meters
Speed: 100 MPS
Duration: 1 Post
Damage: 40 HP
Effect: Aphrodite conjures a rush of water from the roman vessel she wields and pours out starry water. The water erupts and grows to become a massive wave, akin to that of Cetus. Water's composition is that of Demon-Slayer, dealing 50% more damage to dark and demon entities. The wave knocks back enemies to its max range. The more feelings of love the summoner has, the stronger the waves become.
Devotion: B-Rank
Type: Single-Target/Support
Range: 200 Meter
Speed: 200 MPS
Healed: 80 HP
Duration: 1 post
Effect: Pours holy water over a single target-- and heals wounds. The waters also heal the status affliction such as 5% drains or debuff effects by using MP from the summoner to negate these effects.
- Gate of the Third Heaven - Gaia/Terra:
Gaia: - A Class Summon
One of the 10 Planet Keys, Gaia the Titan of the Earth. She takes the form of a towering but stunning beautiful woman with all the beauty and majesty of the planet itself. She is clothed in flowing teal-blue robes adorn with stars like the night sky, and accessories that seemed to be of leaves and foliage of the earth. She has long, flowing white hair with a large flower within her bangs. At all times she has a conjured sphere representing the planet 'Earth/Earthland' beside her, which acts as a weapon.
Gaia is known as the Earth-Mother, a maternal being who loves and cares for all in life. She is often quiet, not displaying much in the means of emotion or conversation-- but actions speak louder than words. She is a protective spirit. While the 10 planet spirits are known for being extremely dangerous or fatal to control without the proper magic-- Gaia is one of the easier ones to summon and acts to protect those who come from the earth. She is loving, caring and devoted to safeguarding her summoner at all costs. The very elements obey her whim.
Cost: 50 MP
Type: Summon - Stellar
Key: Platinum Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.
Personal Rule: Stellar Evolution must be cast in unison with her. No Cosmetic Change.- Gaia's Abilities:
Natural Disaster: A-Rank
Type: Offense, Single Target, Burst
Range: 300 Meter Radius/75 Frontal-cone
Speed: 300 MPS/ 75 MPS
Damage: 100 HP
Duration: 1 Post
Effect: Gaia has free control over the flow of the elements that comprise the planet "Earthland", and that sustain life itself. Using this technique, she can launch any element of earth, wind or water. These elements can be used as individual attacks, or as a fusion of all three at once, creating a fusion attack. The attack can take shape of a cone attack at burst range.
Terraform/Earth-Mother: A-Rank
Type: Support/Passive
Range: 75 Meter Radius
Speed: 75 MPS
Duration: X
Damage: X
Effect: The large globe Gaia wields is a foci for her magical power. The globe radiates nourishing magical power akin to the elements. While Gaia is out, her magic radiates to those of her summoner and allies around her. The aura increases allies magical defense by 30% and physical defense by 25%. All members around her will benefit a 5% HP regain per post she is out. In addition, wherever she goes, greenery and life radiates around her with each step she takes.
- A-Rank:
- XXX
- S-Rank:
- XXX
Signature located in Signature Post.Zachary-Sirius wrote:S-Rank Spells
S-Rank Advanced Spells
H-Rank Spells
H-Rank Advanced Spells - Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question).
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°38
Re: Celestial Spirit Magic
Moved and unlocked at the user's request No.2
- Spoiler:
- Zachary-Sirius wrote:A-Rank Spells
- Gate of the Ice Maiden - Virgo:
Virgo (Aka: Ysayle) : - A Class Summon
A former spirit to the throne star of Virgo the Maiden, is an elfen woman of a paler, fairer skin with snow-white hair. Her eyes are as focused and cold as ice. She is dressed in an elegant blue witch's garb.
Ysale is a stern, icy woman who had suffered great sacrifice and heartbreak. She works hard to keep those around her at a distance. Sometimes out of fear to hurt others by her own magic-- other times to protect herself from heartache. She appears uncaring, even harsh to her own summoner-- but in reality she defends them with her life. She only would contract to those she truly cares for-- that make her feel human again.
Cost: 50 MP
Type: Summon - Stellar
Key: Crystal Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
Undergoing Stellar Evolution causes Ysayle/Virgo to encase herself shortly in ice-- then emerge in a stronger state. Her skin becomes ice blue, with bits of ice caked around her body like clothing or adornments, often with a more revealing or seductive appeal. Her evolved form takes on more ice to be a true maden of the frost-- a spirit of the glacial cold. While her form varies slightly, she commands the winds of the north capable to freeze all in their tracks for eternity.
- Virgo's Abilities:
Winter Veil: A-Rank
Type: Defense, Burst
Range: 75 Meter Radius
Speed: 75 MPS
Durability: 300 HP
Duration: 7 Post
Effect: Virgo/Ysayle causes the temperature to drop suddenly and causes ice crystals to form in the air. When an enemy attack comes within range of her field of influence, she wills the ice to form-- crystalizing the attack instantly, and leaving it frozen in the air. (Normal shield and cannot stop damage over durability limit). If enemies use melee attacks-- they will suffer a frozen effect for 1 turn (Each Other Turn). If summoner pays MP equal to enemy attack that is successful in blocking-- frozen ice attack explodes and deals half-damage from enemy attack back to enemy in the form of ice.
Diamond Dust: A-Rank
Type: Offense, AOE
Range: 150 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Damage: 50 HP
Effect: Virgo channels the power of ice and builds it up to a sphere. She releases it in a large wave-- causing a sudden plummet in temperature and ice to gush out everywhere in front of her. The result causes not only a massive blizzard. The attack does damage and also freezes enemies caught in place for 1 post. After that, for 7 posts afterward, enemies will suffer from 50% decrease to their magical defense and 15% reduced spell speed due to the shivering cold of the blizzard.
- Gate of the Monkey King - Sun Wukong:
Sun Wukong : - A Class Summon
Sun Wukong-- the fabled and infamous trickster of the eastern realm. He is a monkey with many guises and forms, but most known as an anthro monkey-like creature adorn in monk's clothing, sash and armor that allows him great mobility. He is altheltically fit, and has features of hands and feet akin to most monkeys. Naturally, he also sports a tail as well. He is never without his sacred staff, the Jingu Bang.
Sun Wukong is one of the higher-ranked spirits among the Midian Zodiac spirits, recently rejected from his throne since the Dragon took over. After war was declared over to the Celestial Realm-- he chooses to not participate, not adding to the violence his own kind wished to do. However, upon meeting Zachary-- he saw an opportunity to reverse his fortunes by becoming his spirit. Though he is tricky to work with, and not always obeying-- Zachary had grown to admire and respect the monkey king-- which earned his favor in return.
Cost: 50 MP
Type: Summon - Stellar
Key: Jade Key (Midian Zodiac)
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
As a spirit who could freely transform, he takes on many new forms depending on the state Stellar Evolution undergoes-- but he becomes naturally stronger and relishes the new power. His evolved forms are far more intimidating, anything from a seriously stern humanoid monkey capable of blasting enemies-- or a spiritual entity capable of conjuring other spirits to aid him.
- Son Wukong's Abilities:
Jingu Bang: A-Rank
Type: Offense, Single Target
Range: 300 Meter Radius
Speed: 300 MPS
Damage: 100 HP
Duration: 1 Post
Effect: The Jingu Bang is Sun's holy weapon passed down from one monkey king to the next. As such, it responds to his will, delivering a powerful physical-base attack, either by throwing the staff to act like a boomerang-- or swinging it , and it will extend at his whim to strike the enemy.
Monkey Buisness: A-Rank
Type: Support/Passive/ Illusion
Range: 75 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Damage: 50 HP
Effect: Sun Wukong is the world's ultimate trickster, and to fight him is to deal with a multitude of tricks and deception to fool his enemies. Beyond his extreme acrobatics in martial arts, giving him a 30% boost to Strength and 35% boost to speed, he can freely shapeshift into other forms, other people or animals and gaining their auxiliary abilities. He may also use his trickery to create illusionary clones of himself or those he transformed into. While they can freely deal the same style of attacks as he can-- they are illusions and only work within burst range.
- Gate of the Fortress - Alexander:
Alexander : - A Class Summon
Alexander is a mechanical-based spirit, built as a vanguard to protect kings and royalty. Many years however, he was often used as a weapon of war. For a time, his sense of will was surpressed, but every so often he found owners who showed him compassion-- a little girl who saw him as a gentle giant and gave him flowers. And with Zachary, he became more aware of his identity and purpose to protect those that were precious.
He often is seen as a large tankish giant of golden and white armor. He is not the swiftest of spirits, even the most social being a machine, but he never hesitate to protect those that have shown him compassion and loyalty.
Cost: 50 MP
Type: Summon - Stellar
Key: Crystal Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
Alexander under the effect of Stellar Evolution causes the largest transformation of all his other spirits. The living machine becomes a massive living fortress. His form becomes the size of a small city and towers over buildings with ease with giant wings of light to allow him to even fly. The size is meant to accommodate those he protects as this temporary form allows others to walk around inside him-- his body now a living castle.
Those he wills can move around corridors and rooms inside the structure. His 'core' exists in the 'throne room' as a floating sphere near his head-- which his summoner is usually placed at. Able to protect entire populace if necessary
Sanctuary: (Plot Ability)
Type: Teleport
Range: 225 Meter Radius
Speed: 165 MPS
Duration: Instant
Effect: When evolved, Alexander may use the magic circle used to summon him to encompass an entire wide area, roughly to the size of a town. When done, his body engulfs those in its radius to teleport them into his body-- and into the structure of the inner fortress to keep the people save-- including his summoner. When summon vanishes or evolution ends-- the people are then returned back to the ground. (Requires OOC permission to use)
- Alexander's Abilities:
Final Judgement: A-Rank
Type: Offense, Single Target
Range: 300 Meter Radius
Speed: 300 MPS
Damage: 50 HP
Duration: 5 Post (Charge)
Effect: A holy weapon that channels light and spirit power into a mighty beam that smites enemies that threaten those Alexander protects. Alexander, while defending its charge, gathers energy to release against the enemy in a violent beam to blast enemies away. Can reach a max of X2.5 its maximum damage. Can be used while using other effects.
Gestalt Mode: A-Rank
Type: Defense, AOE
Range: 75 Meter Radius
Speed: 150 MPS
Duration: 7 Posts
Durability: A- Rank X 3/ 300 HP
Effect: Alexander's body transforms into a more staleward form capable of enduring enemy attacks. Along its body, turrets of a castle appear beside him, forming an adamant wall. Piercing can pierce shield but cannot dispell it. For each post while shield is up, regenerates damage done to it . Can have defense up while charging "Final Judgement".
- Stellar Evolution - Transcendent Wings:
Stellar Evolution: Transcendent Wings A Rank
Combing the magic of the spirit along with the vision of speed, grace and ascendance to the heavens-- this causes a spirit be given wings of starry or celestial light. The appearance may vary but appears as a shimmering aura to become wings or around existing wings. However, these can vary depending on the spirit adapted to, as an aura or tails.
Type: Partial Take Over
Cost: 50 MP.
Range: 75 Meters
Speed: 75 MPS
Buff: +32.5% to Speed.
Melee Boost: +28 HP
Duration: 7 posts.
Effect:- Shooting Stars/Aetherstorm:
Shooting Stars/Aetherstorm A Rank
Harnesses the raw energy of the divine aether that governs the heavens. A powerful multi-elemental attack capable of adapting to the spirit's needs, at times taking the shape of stars or something else.
Type: Offense, Multi-Target
Range: 225 Meter
Speed: 165 MPS
Duration: Instant
Damage: 75 HP
Effect: Drawing upon the raw aether of the celestial realm, and adapting to the spirits who use it, this releases a multi-target barrage of star-shaped bolts of elemental power, free of choice to the caster. Elements are limited to the 10 cardinal elements related to slayers. The element of choice is a holy-attribute, akin to demon slayers-- which cause 50% boost against demons and dark entities.
- Stellar Evolution - Astral Armory:
Stellar Evolution: Astral Armory A Rank
Cosmic energy from the planets and beyond take shape to the spirit's needs to transform spiritual energy into a weapon of power. At times a physical weapon, armor or other device wielded by the gods. It holds magical power that augments and amplifies a spirit's power.
Type: Partial Take Over
Cost: 50 MP.
Range: 75 Meters
Speed: 75 MPS
Buff: +32.5% to Spell Range
Melee Boost: +28 HP
Duration: 7 posts.
Effect:- Divine Armament:
Divine Armament A Rank
The infused spiritual object becomes a weapon wielded by the gods, boasting great power said to be wielded by none other than the spirits of the 10 planets-- the gods of the heavens. They enhance the physical and magical properties of the wielder significantly, and takes on the shape of the spirit's nature. From a mighty spear to a bow or armor. It takes on the form of what suits the spirit used on.
Type: Support
Range: 75 Meter
Speed: 75 MPS
Duration: 7 Posts
Damage: 75 HP
Effect: Wielding the Divine Armament, it is an extension to the summon used upon it. The weapon increases the user's physical strength by 35% and spell speed by 30%, aiding in both forms of combat. The divine energy of the weapon also flows into the spirit, restoring their magical bodies by a 5% HP regain per post (and applicable to existing 5% HP boost--Max of 10% per post.) Melee attacks may also reach as far as Burst Range depending if the weapon formed, and returns to the user. Cannot be removed.
A-Rank Advanced Spells- Gate of the Dragon - Draco (Reborn):
Draco the Dragon: - B+ Class Summon
A dragon born from the glistening powers of the stars themselves-- even more transcendent as the order of the Celestial Spirit Realm itself. The key conjures a Cosmic Dragon-- the rarest and most powerful of dragons with power to command elements of the cosmos at whim. Draco-- this version anyway-- is a glistening white dragon made of starlight colored scales, armor plating-- an otherworldly appearance of a dragon, with a long neck, glistening silver wings, claws, legs and tail.
Draco is not just a Celestial Spirit, but a Cosmic entity born in a distant nebula. While not the same hierarchy of the Zodiac or the Planets-- they are powerful and revered for their strength. Since the fall of the previous Draco, this one is nobler than his darker and power-hungry kin. Though a creature of celestial might-- and not one to easily communicate, he shared a deep conviction and care for those under his charge. He will fly them to the furthest corner of the universe need-be to see their duty done and to protect them.
Cost: 75 MP
Type: Summon - Unknown
Key: Chromite Key
(Dragon design on base)
Summon HP: 330 HP
Melee Dmg: 44 HP
Range: 110 Meters
Speed: 110 MPS
Duration: 9 Posts.- Familiar & Stellar Evolution Form:
Though the maturity state of dragons is not clear-- when in familiar form, Draco takes the form of a serpentine-like silver dragon that enjoys fluttering around and perches on his summoner's shoulder. While a beast-type creature, it conveys emotion and while still developing, grows to be close to Zachary via hanging out with him.
As a Cosmic Dragon, his body has the potential of near-infinite evolutionary forms, even without the aid of Stellar Evolution. His body grows larger, armor grows along his body and his neck, face, claws and bodymass changes. His forms can be various depending on the circumstances of his evolution, making his potential boundless.
- Draco's Abilities:
Flight: (Utility)
Effect: The cosmic dragon's wings allow him to fly from the blue sky to the darkest depths of space-- his cosmic energy easily propelling him forward.
Cosmic Roar/Cosmic Flare: A+ Rank
Type: Single Target
Range: 450 Meters
Speed: 450 MPS
Duration: Instant
Damage: 150 HP.
Effect: Draco charges up cosmic energy into his maw and releases a powerful roar. Releases a blinding ray of starlight that sears the enemy with intense cosmic magic. The cosmic blast can pierce enemy defensive techniques, doing only 50% damage. Damage of this attack is increased by 100%.
Downside: Requires a 1 post cooldown after use.
Stardust Storm: A+ Rank
Type: AoE
Range: 225 Meters forward
Speed: 110 MPS
Duration: 9 Posts
Damage: 75 HP.
Effect: Draco generates stardust with each flap of his gigantic wings and releases a wide gale of cosmic dust into the air that not only deals starlight damage to an enemy, but the resulting storm keeps going and blinds those within its field of vision (Once every other post) . Effected targets cannot see due to the blinding light-- and further, targes hit by the storm have their magic's speed and range reduced by 50%.
- Gate of the Lion - Leo:
Leo the Lion: - B+ Class Summon
Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though seemingly metallic like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.
Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.- Familiar & Stellar Evolution Form:
When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorned in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.
When Leo undergoes Stellar Evolution, his forms can vary like the others. However, more often than not he is dawned with a powerful suit of celestial prismatic armor or his body color becomes far more radiant than before, giving off more solar magic. The purpose of Stellar Evolution was the strengthening of spirits to reach the same depth of power a zodiac could. Used on a Zodiac spirit-- their power skyrockets beyond any spirit known.
Cost: 75 MP
Type: Summon - Zodiac
Key: Golden Key
Summon HP: 450 HP
Melee Dmg: 70 HP
Range: 110 Meters
Speed: 110 MPS
Duration: 9 Posts.- Leo Abilities:
Zodiac's Cosmic Power: A+ Rank
Type: Passive
Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone, and grants them more power than others. Leo receives 30% Speed, 30% Strength and 30% increase to spell damage done by Leo. While in Sunlight, Leo also regains 5% of his HP each post while out. Attacks done by Leo deal piercing damage (reduce damage done by 50% if piercing defenses. Piercing effect can only be used on one technique once per turn).
Regulus Nova: A+ Rank
Type: Burst
Range: 110 Meter Circumference
Speed: 110 MPS
Duration: Instant
Damage: 150 HP.
Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him. The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil.
Downside: Requires a 1 post cooldown after use.
Solar Roar: A+ Rank
Type: Single
Range: 450 Meters
Speed: 450 MPS
Duration: 9 Posts
Damage: 150 HP.
Effect: Leo uses his magic to draw sunlight or 'sun magic' towards him from his surroudings. This is usable even at night but charges slower. Once gathered, Leo releases a mighty roar and fires a beam of fiery sunlight upon an enemy, delivering fiery light damage. Solar Roar is classified as a mix of fire and light magic, unable to consume by slayers . When hit, enemies who are impacted receive a 5% decrease to their HP, (This cannot be reapplied on already affected targets.)
Zachary-Sirius wrote:Signature Spells
Gate of The Winged Horse - Pegasus
Sapphire Pegasus: - Signature Summon
A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.
Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.
Cost: 0 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: Rank
Melee Dmg: Rank
Range: Rank Burst
Speed: Rank Burst
Duration: Rank- Pegasus Abilities:
Flight: - Mentioning just for sake since obvious
Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.
Sapphire Storm:
Type: Offense/ AOE./Defense
Range: Rank AOE
Speed: Rank AOE
Duration: 1 Post
Damage Blocked:Rank Spell X 1
Damage: AOE Rank Damage
Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it can block a single Rank spell or lower using the violent winds, making it a powerful offensive and defensive spell.- Stellar Evolution:
Pegasus' magic energy swells and manifests to transform the majestic steed. His white fur becomes a stellar golden color, adorned with golden armor for his hooves, torso and head. Light brown mane streched out and glistening brilliant wings.
Stellar Evolution: Zodiac Zenith!
Stellar Evolution: Zodiac Zenith!
The true might of Stellar Evolution manifested, instead of minor enhancements or which results into a full transformation of the summon the Celestial Wizard conjures. While its full transformation varies on the spirit, even may not be the same effect on the same spirit-- it adapts and empowers the summon with new strength. A silver key spirit can rise to the same height as that of a Zodiac spirit in strength and power. If used on a Zodiac, their power becomes transcendant.
Type: Full-Body Take Over
Cost: 0 MP.
Range: Rank Meters
Speed: Rank MPS
Buff: +30% to Strength, +35% to Spellpower. Rank
Melee Boost: +Rank HP
Duration: Rank posts.
Partials Included:
X Cosmic Power
X Transcendant Wings
X Aspect Armory
X ???
Effect: Transform into an avatar of the cosmos, usually with an aura of stars that glow around them or as parts of their body. Will last till end of duration or summon's duration expires.- Abilities:
Infinity:
Type: Single Target.
Range: Rank ST
Speed: Rank MPS
Duration: 1 Post
Damage: Rank
Effect: Upon application of Stellar Evolution-- declare a magical element/type of choice. For the duration of the Take-Over, the summon/user can apply a single target beam or projectile of the magic type declared. (This cannot be changed mid-duration). If a summon has an existing debuff or status effect applied in his magic, it can be added to this spell's as an effect. (Requires caster to pay MP equal to the copied spell's effect.) All its other rules apply. This spell use has a cooldown of 1 post. (Can be Renamed)
Heliosphere/Astrosphere:
Type: Defense/ Burst.
Range: Rank Burst
Speed: Rank Burst
Duration: Rank AOE Posts
Durability: AOE Rank Damage X3
Effect: The magic aura of cosmic and celestial magic manifests as a starry aura that can be projected out from the body. The transformed spirit can channel cosmic energy into the form of a barrier-- ranging from a skin-tight armor-like display or a full blown sphere to protect others. Will be able to allow others in the user wills. Appearance of the shield can differ from spirit to spirit.
- Lineage Signature:
Star Seeker Keyblade
Celestial magic and the power of one's heart manifests the power of light in the palm of one's hand. A Keyblade-- which adapts to the magic of its user in the shape of a celestial style blade. Though seeming a childish, whimsical tool-- its true power is reflected in the heart of its wielder.
Type: Requip, Weapon
Range: Rank Burst Meters
Speed: Rank Burst MPS
Duration: Rank Posts
Weapon Damage: +21 HP
Weapon Durability: 150 HP
Effect:
Spellstar:
Type: Passive
Effect: As a magical weapon-- the keyblade is as much a magician's tool as it is a sword. While holding the keyblade, the weilder's magic is amplified further, in addition of having a tool necessary to fight with. Spells cast while holding this keyblade increase their spellpower by 25% and 25% spell speed. The spellpower boost also effects his summon (stating for clarity sake)- Plot Effects:
- Universal Key: Like any Keyblade, it can open virtually any lock or door, be it physical or magical. The Keyblade can magically unlock any seal or magic obtrusion meant to keep people out. With great ability, comes great responsibility. (Requires OOC Permission)
- Key to the Heart: Evil takes shape to possess and take advantage of the weakness in people's hearts. As a weapon born from the heart, the Keyblade has the power to free people from evil influence. If someone is facing an enemy who is possessing a victim, a strike of the keyblade can remove or destroy the possesser, without harming the host body. (Requires OOC Permission)
- Gatekeeper: Though not of earthland, Celestial Wizards who wield a keyblade have an unexpected ability. Should the summoner be without his keys for whatever reason, via using the Keyblade and with other conditions-- the keyblade can be used to open the gate of the summoner's contracted spirits. The only exception to this is unique and Zodiac keys, whose essence are bound to their unique keys.
- Universal Key: Like any Keyblade, it can open virtually any lock or door, be it physical or magical. The Keyblade can magically unlock any seal or magic obtrusion meant to keep people out. With great ability, comes great responsibility. (Requires OOC Permission)
Nessa Cordelia LuxStarlight Maiden
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°39
Re: Celestial Spirit Magic
Hey again, so I'm going to be taking over this grading for you, as usual, all my edits are in this colour! Bump when done and I'll take a look~
Overall Note:: So As I went through this magic I began to notice that the majority of you Key types are not updated to the new rules. For example you have several keys listed up 'silver' in the same rank, when the rules states you can only have one per rank. Not including the two from your lineage of course. You also have platinum keys, prismatic keys etc. These are not keys that are listed in the magic rules and thus I'm going to have to ask you to remove them from the templates as they make grading the magic confusing and more complicated than it needs to be. Also several of your summons don't have categories in their abilities, which is a mandatory feature in the templates.
This being said, I have only graded your UA's and your lineage spells. The rest I will grade once the issues aforementioned have been updated accordingly.
Overall Note:: So As I went through this magic I began to notice that the majority of you Key types are not updated to the new rules. For example you have several keys listed up 'silver' in the same rank, when the rules states you can only have one per rank. Not including the two from your lineage of course. You also have platinum keys, prismatic keys etc. These are not keys that are listed in the magic rules and thus I'm going to have to ask you to remove them from the templates as they make grading the magic confusing and more complicated than it needs to be. Also several of your summons don't have categories in their abilities, which is a mandatory feature in the templates.
This being said, I have only graded your UA's and your lineage spells. The rest I will grade once the issues aforementioned have been updated accordingly.
- First Post:
- Zachary-Sirius wrote:Celestial Spirit Magic
(AKA: Celestial Wizardry)
Magic Type:
Summon Primary - Auxiliary Take-Over
Description:
A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.
Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.
More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Stellar Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.
Benefits:
+ Can have up to 3 Summons spells active at once.
+ +15% to HP and MP.
Unique Abilities:- Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question). When his summons are out, by holding their keys, he can have a form of telepathy with them to hear what they say and vise versa. The dedication to his spirits are so strong even that they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.
- Stellar Evolution: A Celestial Wizard's strength has always been determined by the number of spirits they could summon at one time. However, Zachary had a unique talent to make his spirits stronger. By drawing the constellation of a spirit to channel his magic, he combines it with with the spirit and the gate used to summon it! This allows a spirit to undergo a powerful transformation, which enhances their magic and abilities. It is said this method allows a silver key-spirit to rise up to the strength of a Zodiac by comparison. The user of this magic may apply partial and full-body Take Over magic to his summons. The forms of their transformation may vary, but offers a supportive boost and new magic power based on their transformed state. Edit:: For me to permit this ability I need you to clarify that the user can only activate one take over at a time, and this also applies to the user, meaning when applying a Take over to a summon, they cannot apply any takeovers to themselves. Also, the ability mentions a supportive boost and 'new magic power', please clarify whether this is just a plot feature or an actual stat increase.
Incantation:O Gate of the (blank) , I call upon/beseech you... Open your threshold once more! Fill this champion with your light, shine and transcend the spirit within! Stellar Evolution!! - Gate of the Convergence: A forbidden spell often used as a means for a Celestial Spirit to possess and control a wizard, to control them and drain their magic to increase their strength. The practice broke Celestial Law and was forbidden for millennia. However, the method is possible if the wizard and spirit are in a concent to do it together. The process requires the two spirits to have a strong connection between one another. Lastly, as the first time needs to be done, the summoner must stab himself in the heart with the spirit's key to fuse with them. The process if not done correctly the first time will result in death to the Celestial Wizard. When a summon is active, the user of this magic may cast Stellar Evolution on himself, and allow the Summon's abilities to be added on to its magical effects. Their melee damage and HP are added to the summoner's and the summoner fights in their place. The summoner and all his abilities also get a S-Rank equivalent boost to Spell power while this is in effect. This state lasts as long as summon's remaining duration.
Edit:: This ability needs a significant rework as there is a lot in here, that generally we do not allow. Firstly, you cannot combine you HP, as this is an active base increase, which isn't allowed. The same goes for melee damage, therefore you need to take these features out completely. Additionally, you need to state that when combining the summon with yourself, you're range and speed remain as they are, and cannot be altered to match the summons. On top of this you mention a 'S rank buff to spell power', please clarify whether this is an active or passive increase as well as whether you mean mana or spell damage. Finally, this UA is much stronger than UA's are generally allowed to be, as such to include all of this, there must be some type of drawback i.e. additional mana paid etc , otherwise, you would need to at least remove the buff from the UA completely.
Zachary-Sirius wrote:Celestial Spirits & Support Spells
Spells Earned:
D Rank:
C Rank:
B Rank: 8/9 (2/2 Advance Slots)
A Rank: X/X (2/2 Advance Slots)
S Rank:
H Rank:
Signatures: 2
Spells Purchased:
2/15 (For all magic)
+ 2 B rank Spell Slots bought 1/12/2020
Plot Summons- Gate of the Gemmed Beast - Carbuncle:
Ruby Carbuncle: - Plot Summon (Passive)
An adorable little dark-blue critter with a red ruby adorn on its forehead, along with a cat-like appearance with 'four' ears. Its tail is long but notably adorn by a large red gem at its tip, which is where its magical power is stored. Normally it is in its familiar form, but even when active there is little change in its body or physique.
Ruby is among one of Zachary's earliest spirits. Though not as sentient or talkative as other spirits, it is a lovable animal companion who has unconditional love for Zachary. She will follow him faithfully and even snuggle with him at night. Because it requires little magic power to call her, she can stay in the human world for far longer. Though not a combat-oriented spirit, she is incredibly sensitive to sensory and utility powers.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Ruby's Abilities:
Ruby Siren: D-Rank
Type: Passive
Effect: Carbuncle is extremely intuitive to its surroundings, and due to the magic ruby on its body, it can easily sense magic far easier than others. It will detect any imminant danger and let Zachary know.
Gem Radar: D-Rank
Type: Passive
Effect: Ruby Carbuncle is a creature with a love for shiny things. As such, it is a known fact that Carbuncles not only bring good luck, they are experts at finding rare and glittering objects. It can easily sense out treasure and rare items easily among ruins, underground and detect specific items. If requested to find something, using its acute psychic senses-- Ruby can pinpoint specific objects and track it down. If small enough, she will even fetch the item for Zachary if too small an area for him to reach. The best treasure hunter ever.
- Gate of the Wise Owl - Noctura:
Noctura/Professor Nyx: - Plot Summon (Passive)
An elegant, snowy white owl adorn with specks of brown and blue along her feathers to make her resemble a starry nature. The owl is slightly bigger than most and wears silvery adornments along the edge of its wings, crown, and neck. The crown has a sapphire-blue gem, and blue ribbons hang off her adornments with magic runes on them. She always is accompanied by a scroll in her talons or secured on her back. Her eyes are glistening blue, like starlight.
Noctura, or as she likes to be called Professor Nyx, is an old spirit owl with a firm disposition and a will to teach others. A tough old bird, when she needs to be. Though seemingly stern to strangers, she appreciates and happy to educate those who seek her wisdom. She can be sarcastic, even smart-ass at times to those who disrespect her wisdom, but is loyal and wise. While not a combat-oriented spirit, she is the best person to have around when you need information. She is a spirit that resides in the Celestial Library and is a wellspring of information and knowledge.
Zachary obtained her key at a shop and was thrilled to learn she was a spirit of wisdom. She acts as her tutor when it comes to learning about magic, history and other important wizarding facts.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Nyx's Abilities:
Overseer's Eyes: D-Rank
Type: Passive
Effect: Professor Nyx's Eyes allow her to access the Celestial Library-- giving her profound knowledge of all things in real time, even worlds away. Either via her own mind or via the use of the scroll in her possession, Nyx is able to perceive any form of magic before her and understand how it works. Whether it is good/evil/ nature/ and/or how it works. (This requires OOC permission to use). She can also use it to gain information regarding celestial wizards and the spirits they might possess.
Celestial Encyclopedia/Atlas : D-Rank
Type: Passive
Effect: Nyx is aware of many ancient secrets and places within the world/worlds. Via her knowledge, she is aware of many facts, historical events, and famous places pertaining to the nature of the Celestial World. Through her connection to the library, and the scroll, she can use its magic to show maps of existing places, or how certain objects work. (Requires OOC permission to use)
- Gate of the Southern Triangle - Atria:
Atria: - Plot Summon (Passive)
A mechanized celestial creature-- more machine than spirit, but clearly as alive as Horologium or other spirits of objects. This little creature is an enigma, while in shape of a triangle, it can freely arrange its parts using magnetism and gravity.
While unable to communicate as freely as other spirits, it shows a good deal of socialism with other spirits and likes to be useful. While not a combat oriented spirit, it is a database of arcane knowledge and able to crack magical clues and arcane puzzles.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Atria's Abilities:
Puzzle Cracker: D-Rank
Type: Passive
Effect: Atria's keen intellect and manipulation of forces-- he can easily interpret and crack any form of magical code or mechanism. He is most useful for unlocking ancient ruins sealed or protected by ancient mechanism. He can see, recognize and locate hidden switches or sequences to open hidden paths or chambers.
Universal Tool : D-Rank
Type: Passive
Effect: A handy spirit when in need of certain tools or items. Either via opening the compartments in its body or via transformation, it can become a multitude of objects from a wrench, to a flashlight-- or any kind of utilitarian device needed within reason.
- Gate of the Crow - Corvus:
Corvus/Kir: - Plot Summon /Future Summon
An unpopular spirit of the dark-- said to be both considered a demonic spirit and also a Celestial Spirit as well. He is infamous for being a smart-allic and trickster. Despite a somewhat cute appearance, he harbors a more criminal angled idea and often causes trouble for his contractors by stealing or performing pranks on them or other spirits. However, he all does it in good fun, but no surprise he comes from a more demonic origin.
(This spirit can easily replace Cerberus cosmetic wise)
Type: Summon
Key: Silver Key (Save for later)
Summon HP: N/A
Melee Dmg: N/A- Corvus' Abilities:
XXX:
- Gate of the Star-Warden - Zodiark:
Zodiark: - Plot Summon /Future Summon
An ancient being similar in authority and kin to the Celestial Spirit King himself. An alien creature of blue scales, almost dragon-like clad in a golden suit of celestial armor. He is adorned with a cape and garments that gives a cosmic, heroic appearance. He is often stalwart and strict. HE upholds not only the laws of the Celestial World connected to Earthland, but also any threat that upsets the balance between universes. It was said he was the key figure that was responsible for the appearance of Astromancy and the Arc of Cosmos. He is dedicated to fighting against any threat, heroic and selfless.
(This spirit can easily replace Uranus cosmetic wise)
Type: Summon
Key: ???
Summon HP: N/A
Melee Dmg: N/A- Stellar Evolution:
When under Stellar Evolution, his armor drastically changes, upgrading to become an even stronger form, and his magic power increases as well. He can bring forth the entire might of the cosmos down upon his enemies
- Zodiark's Abilities:
XXX:
Zachary-Sirius wrote:Lineage Benefits
Insight of the Cosmos- This magic has 2 extra Grande/Silver Rank summons allowed in addition to its original amount, that can be placed in any rank. See Lineage for details.
Lineage Spells & Signatures- Saturated Spirit:
Saturated Spirit D Rank
When Stellar Evolution is used on a Spirit, their gate overflows with additional magic that transforms them, similar to how a dam would hold back water. When unleashed like this, the spirits growth ascends further and are empowered with more vitality.
Catagory: Auxiliary
Type: Passive
Effect: When a Summon undergoes Stellar Evolution, their base HP increase by 25%.
- Stellar Evolution - Heliocentric:
Stellar Evolution: Heliocentric C Rank
The radiant light of the sun is channeled into the user of this spell. They shine a brilliant light that gives hope to all that support its glow.
Type: Partial Take Over
Cost: 30 MP.
Range: 30 Meters
Speed: 30 MPS
Buff: +27.5% to Spellpower
Melee Boost: +12 HP
Duration: 5 posts.
Effect:- Radiant Sun:
Radiant Sun C Rank
Releases a pulse of radiant light that cascades over themselves and their surrounding allies. The pure radiance heals damage and gives allies renewed energy.
Edit:: Please add sections for Category and Healing to the template.
Type: Support, Burst
Range: 30 Meters
Speed: 30 MPS
Duration: 5 Posts
Effect: The radiance of the sun gives live to the user and allies in its glow. Recovers 30 HP per post within range of this effect.
- Gate of Canis Major - Sirius:
Sirius the Wolf: - B Class Summon
An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes.
A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.
... He is also a big pervert that would rival Taurus as well. :P- Familiar & Stellar Evolution Forms:
A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.
Sirius when under Stellar Evolution results in his 'celestial' armor removes-- as if they were restraints. It releases a more terrestrial werewolf-- but with an aura of starry energy and moonlight that constantly gives him strength. As a wild-natured Celestial Spirit, Zachary's trademark spell has released the beast in every sense of the word, often making him more untamable and even berserk.
Cost: 40 MP
Catagory: Summon (Normal)
Type: Burst
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Sirius Abilities:
Wild Claw: B Rank
Edit:: Add a Category here.
Type: Multi-target
Range: 150 Meters
Speed: 110MPS
Duration: 1 Post
Damage: 60 HP.
Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang, claws and tackle. He can easily split himself as multiple twisters, easily slashing multiple targets with his speed and crossing great distances at the same time. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. He moves with the same mobility as the spell itself. Edit:: This sounds like an offensive spell combined with a mobility spell, which must be capped at burst range and speed please amend this.
Wild Hunt: B Rank
Catagory: Auxiliary
Type: Passive
Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down pray. Sirius has a 25% raise in speed and 25% Strength. During the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely travel the terrain as an expert hunter. In addition, he can detect enemies via a sense of smell, making him a skilled hunter to find invisible or elusive enemies. His sense of smell may also be used in 'familiar form'.
- Gate of the Star-Sea-Goat - Capricorn:
Capricorn: - A Class Summon
One of the 12 Zodiac Spirits. Circumstances allowed him to remain in the throne of the Sea Goat, even while not the strength of the official Zodiac spirits. He was also a former spirit to a late Astromancer who studied and recorded the history of Celestial magic, that Zachary stumbled upon. He is portrayed as an odd goat-like creature with violet skin, hooves, long arms, decorative sage robes, horn-like crown and a long, crystal staff he carries with him.
Capricorn is a wise, kind and compassionate spirit. Having lived long and traveled far across the cosmos, he had witnessed many worlds and always gave a helping hand to those in need. When his time had come to be part of the Zodiac, he accepted it with pride and grace. XXX
Cost: 50 MP
Catagory: Summon- Normal
Type: Burst
Key: Crystal Key Edit:: This is labelled a Crystal Key but the stats below match that of a Normal/Bronze Key. Additionally seeing as you have the zodiac key 'Leo' in this magic, as per the rules state; You cannot own a Zodiac key and an Immaculate Summon / Crystal Key in the same summoning magic. There all other spells labelled Crystal Key must be removed. Please amend this.
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Capricorn's Abilities:
Arcane Blast: A-Rank
Catagory: Offense
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Damage: 100 HP
Duration: 7 Post
Effect: Striking his staff to the ground or via magic circles around his hands, Capricorn conjures a surge of arcane-magic that pulses outward in a violent shockwave. The raw power of magic restrains an enemy's magic power, increasing the cost of enemy spells by +50%. Enemies also hit by this have their Spell Damage lowered by 50%, and enemy spell speed by 15%. Edit:: This is a collective debuff of 115%, which is too high for an A rank ability, please lower these so they equate to 65%, additionally please state these debuffs only last for the spell's duration.
Archmage's Sigil: A-Rank
Catagory: Support, Auxiliary Edit::This is not an auxilliary spell, please amend this to just 'Supportive'.
Type: AOE
Range: 150 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Healed: 18 HP per turn
Effect: Capricorn casts a wide, intriquit magic circle out around him and through the battlefield, saturating the area in a 'starry' aura of the night's sky. The ground reveals a series of runes and glyphs forming a powerful magic circle. Allies inside the circle are healed each turn. Allies inside receive 65% Spell Power boost, and their MP increases by 5% per post while they are in range of the circle Edit:: Please add 'for the spell's duration' here.. Can effect a maximum of 7 targets, not including Capricorn.
- Gate of the Mechanized Balance - Libra:
Libra, the Mechanized Balance: - S Class Summon
In the interest to try and mass-produce the power of the Zodiac, some moron at the BMD (Bearou of Magic Development), a mad scientist tried to create his own Zodiac spirit using magic collected from its original spirit. The result created a mechanized creature-spirit. When activated, it went berserk, destroying things in its path without discrimination or reason. When hired to investigate, Zachary realized what it was and was able to quell its destructive nature using his real Celestial Spirit Magic. As a reward, he was asked to keep the key, to use but to also to keep its
Libra is an emotionless mechanical-type spirit. While not unusual for certain spirits to be 'machines', this incarnation of Libra is unpredictable as its body and function allow it to harness the powers of light and darkness. Due to the unstable conditions of its creation, its balance is delicate and can often tip and cause violence and destruction. While under Zachary's control, its wilder impulses are in check and he obeys Zachary's orders.
Cost: 60 MP
Catagory: Summon- Normal
Type: Burst
Key: Crystal Key Edit:: As per the edit above please change this key type, the figures below match that of a Normal/Bronze key.
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.- Stellar Evolution Forms:
XXX
XXX
XXX
- Libra's Abilities:
Flight: (Plot)
Catagory: Plot
Effect: Due to its wings, it can easily fly with ease, for both passanger or itself.
Eclipse Blast/Eclipse Cannon: S-Rank
Catagory: Offense
Type: Single-Target
Range: 400 Meters
Speed: 400 MPS
Damage: 120 HP
Duration: 1 Post
Effect: Libra's magic allows him to to create cosmic energy in the form of a briliant 'sunlight' or 'starry night'. The beam or orb bomb is, essencially, a pick between light, dark or a fusion of both that can be chosen at will. Due to the nature of the beam, it can pierce an enemy defensive spell, but works by cutting the spell's base damage.
"Equilibrium": S-Rank
Catagory: Offense
Type: Burst
Range: 100 Meter Radius
Speed: 100 MPS
Duration: 10 Posts
Healed: 120 HP
Effect:Libra has the natural ability to alter gravity on a cosmic scale. Libra, within his range of magic creates wells of gravity magic below target areas, akin to that of 'black holes', that attempt to suck in enemies-- then reverts the gravity that implodes and strikes the enemy in range. This does a strong 'pull-push' knock back effect, that disorientates the target. Target is immobilized by the sudden gravity implosion by one post, which cannot be used back to back. Due to the intense gravity magic, a target hit by the attacks suffer from 35% speed debuff, Edit:: Please add 'for the spell's duration' here..
Signature located in Signature Post.Zachary-Sirius wrote:B-Rank Spells- Gate of the Lynx - Amethyst:
Amethyst Cat: - B Class Summon
A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. ONe would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone.
Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.
Cost: 40 MP
Catagory: Summon - Normal
Type: Burst
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Amethyst Cat Abilities:
Starlight Prowl: B-Rank
Catagory: Auxiliary
Type: Burst
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts
Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.
Lyncis Claw/Maul: B-Rank
Catagory: Offense
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: 1 post
Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.
- Stellar Evolution:
Amythest celestial powers from Stellar Evolution has a chaotic effect. Sometiems she will take on the graceful form of a natural lynx. A more earthly quality to her form. Her fur becomes a golden brown and longer mane. The sleek cat turns into a more powerful, stronger version of a lynx cat.
Other times, depending on the type of evolution she is under-- her entire body can become a blaze of celestial fire willing to burn all that opposes her.
- Gate of the Clock - Horologium:
Showtime: - B Class Summon
An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'.
Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.
Cost: 40 MP
Catagory: Summon - Normal
Type: Burst
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Showtime Abilities:
Universal Tempo: - Mentioning just for sake since obvious
Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.
Stopwatch: B-Rank
Catagory: Defense
Type: Burst
Range: 50 Meters outward.
Speed: 50 MPS
Durability: 80 HP
Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid-air. Showtime has the odd ability to manipulate time in a local vicinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spell he captured loses power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push through with physical attacks. This shield is anti-piercing. When the energy behind a spell is too strong, the attack just slows down briefly and penetrates the area Showtime can stop it from.
Naptime: B-Rank
Catagory:Auxilary
Type: Multi Target
Range: 150 Meter
Speed: 110 MPS
Duration: 6 posts, Sleep for 1 post.
Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 60% for 6 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsy or feel time crawl, the effect of the sleep spell can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic.
- Stellar Evolution:
Horologium/Showtime's evolve state is extremely different. Instead of his clock-like shape, his powered state becomes that of a humanoid wizard with mechanical, clock-work design. He actually appears human with stronger command over time. However, he is still a silent wizard and will not speak. There is a mysterious suspicion about this Horologium's origin... but only time will tell who he really is.
Back to the Future: Plot Spell
Catagory:Auxilary
Type: Burst
Range: 50 Meter
Speed: 50 MPS
Effect: While evolved into this state, Showtime has the mysterious ability to actually travel to different areas in time, either to the past or the future. Though he is responcible for maintaining time, for whatever reasons, when powered up, he can travel to different points in history and carry his summoner or others with him. After which, however, he needs rest before he can use this ability again.
- Gate of the Eagle - Aquila:
Aquila: - B Class Summon
A cunning, sharped-eye eagle with brown feathers with with a white and red colored 'crown' for its head. He is also adorned with a small chest peace where he has a cobalt gem attached to it, along with the same gems in the bends of his wings.
Cobalt is a smart-mouth Eagle. Though he boasts a regal background and importance, he likes to be chummy with his summoner, cracks jokes and even uses sarcasm whenever it suits him. While he rustles feathers, he is loyal to a fault and has a good amount of respect for Zachary for his creativity and cheerful personality. Of course it helps whenever he gives treats to him.
Cost: 40 MP
Catagory: Summon - Normal
Type: Burst
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Aquila Abilities:
Flight: (Description for sake)
Type: Passive
Effect: Cobalt can fly via his natural wings, but only fly himself or at least lower people from heights via flapping his wings.
Eye of Altair: B-Rank
Catagory: Auxiliary
Type: Passive
Effect: Known also as "Eagle Eye", Cobalt can use his sense of sight to pierce and track any target from above. Speed of his techniques increases by 25% and his range/accuracy increase by 25%. He can also see through solid objects at farther distances. He can even spot every subtle detail of something with professional accuracy, even to detect anything out of the normal. Eyes that would even rival Saggitarius.
Breeze Blade: B-Rank
Catagory: Offense
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: Instant
Effect: Cobalt Eagle uses his wings to create a vacuum blade of air in the form of a blade and slashes it forward. The blade of wind slashes through trees and mild objects that get in its path to reach the target. If blocked, the blade will do 50% of its base damage to the defended target via the vacuume effect it has to pull enemies and tear via the air pressure.
- Stellar Evolution:
Aquila's evolution is a mix of new celestial armor around the wings-- and a new crown piece but his feathers are now seething with starry celestial power. Electricity is given off with every flap of his wings, overflowing with magic power. As the messenger to the god Zeus, he is true to his master's power.
- Gate of the Sea Serpent - Cetus:
Cetus: - B Class Summon
Despite the legends of Cetus being a ruthless, blood-thirsty sea monster, this spirit is the complete opposite and resembles more of an angelic sea nymph. Whether or not the rumors are true of her power, she takes the shape of an elegant, beautiful sea creature of shimmering scales, elegant fins and a soft face with big watery pink eyes. A beauty that could rival Aquarius.
Zachary found her key in a hidden sea cove and found her cursed to take the form of a hideous, monstrous krakken. However, it turned out her key was cursed, locking her in an illusion to look like it--- till Zachary broke it. Thankful, the creature becomes smitten with him and happily wishes him to be her wizard. Though it cannot communicate verbally as others, she is a spirit easily able to understand emotions and her mannerisms are nothing short of sweet and loving.
Cost: 40 MP
Catagory: Summon - Normal
Type: Burst
Key: Silver Key - Requires Water to summon.
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Stellar Evolution:
Cetus, while normally a docile and sweet spirit-- will always rise to the challenge to fight for her wizard. While under the effect of Stellar Evolution, she becomes true to the nature of the "Sea Monster" and becomes a powerful legendary sea-serpent with command over the tides and ocean around her. Despite her fearsome demeanor and appearance, her will to protect those she love remain.
On rare occasions, her evolution form can change-- from a sea-serpent, to that of another manifestation of Cetus-- a giant winged whale, capable of flying high above the seas into the sea of clouds.
- Cetus' Abilities:
Swimming: (Plot ability)
Type: Passive
Effect: Cetus is a water spirit and is able to swim swiftly through the waters of the world. If summoned in a land area-- it can create a bubble of water for her to move around in to keep hydrated. However, when in an aquatic environment underwater-- it can create physical bubbles of air for others to travel in.
Bubble Bombs: B-Rank
Catagory: Offense
Type: Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: Instant
Effect: Cetus creates multiple orbs of condensed water and she lifts them up 'telekinetically'-- or she shoots them from her mouth that grow in size. The spheres fire out at targets and erupt on impact around them like a depth-charge.
Serene Wave: B-Rank
Catagory: Offense
Type: AOE.
Range: 100 Meter
Speed: 50 MPS
Duration: 6 Posts.
Effect: Cetus gives off a cry-- which causes water magic to swell around in front of her. From before her, she conjures a large tidal wave that reaches upward and outward, to catch those who are caught in its path. Those struck by the wave are surrounded by water and have their speed lowered by 60 %. The surrounding area is flooded for the remaining duration, changing the battlefield.
- Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question). When his summons are out, by holding their keys, he can have a form of telepathy with them to hear what they say and vise versa. The dedication to his spirits are so strong even that they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.
Last edited by Nessa Cordelia Lux on 5th February 2020, 9:08 am; edited 1 time in total
Nessa Cordelia LuxStarlight Maiden
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Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°40
Re: Celestial Spirit Magic
- Part 2:
- Zachary-Sirius wrote:
- Gate of the Fox - Vixen:
Tamamohimé (AKA- Tama): - B Class Summon
A beautiful, humanoid-shaped talking fox. Her fur is a lovely yellow and white color, regal and mysterious to those who gaze upon her. She has small violet markings of an eastern origin and wears long violet gloves that cover 3 claws she has as her paws. Topped off by her large, bushy tail behind her.
Tama is a fox spirit-- through a part of the modern Celestial Spirit Realm, her key was forged in the far east of Midi and infamous there as a trickster and a creature of ill fortune to the superstitious. However, despite the reputation of her kind, she is an honorable, reliable and steadfast spirit -- loyal to her key holder.
Cost: 40 MP
Catagory: Summon - Normal
Type: Burst
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Tama's familiar form is a tiny adorable yellow-orange fox with sacred ropes and a bell from a shrine as a collar around her neck. Her busy tail is one of her cutest features in this state. While in this form, she is still sharp and clever, often enjoying the company of her master and being crafty. Also, she is more acceptance of hugs and petting in this state than her true form.
Tama's evolution depend on her environment, but she transcends to her legendary creature roots as the nine-tailed fox. Her fur either radiates more arcane magic or her fur becomes a glistening white with sacred adornments along her body. Her tail becomes nine, glistening tails each one containing a unique magical power.
- Tama's Abilities:
Star Jewels/Hoshi no Tama: B-Rank
Catagory: Offense
Type: Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: 6 posts
Effect: Tama releases a series of shining bright shards that hover in the air before her, then strike out at the targets within her range of influence. THe spheres obey her whim to strike, dealing slicing starlight damage. The bright attack often disorientates the enemies hit, reducing their speed and spell speed by 30%. (Attack can be performed but debuff doesn't stack on aleady affected targets.) Debuff can be negated by anti-illusion techniques.
Outfoxed: B-Rank
Catagory: Auxiliary
Type: Passive.
Range: 50 Meter Radius
Speed: 50 MPS
Effect: This shifty critter is one of the most cunning notorious spirits known. While possessing strong magical abilities, she is also skillfully fast. Her personal speed and spell speed are raised 25%. In addition, as other fox spirits in eastern lore, in a flurry of leaves, she can transform herself into another person she wishes. In this state, she can mimic a person's behavior and has a small psychic connection to know general information they know (OOC permission required).
- Gate of the Great Bear/Ursa Major - Garnet Grizzly:
Garnet Grizzly: - B Class Summon
A large grizzly bear summoned with dark blue fur. The bear boasts a strong physical design, being a terrestrial looking one but also capable of standing on its haunches too. The bear is also adorned with red armor along its arms and back-- and a helm-like armor on its head, adorned with a Garnet-like gem on its forehead.
Garnet Grizzly is a rugged, tough and fierce soul. A spirit who was inspired by the Spartain spirits of war and fights fiercely. However, it has a protective nature-- when it sheds its armor to reveal a more nurturing and caring side for its summoner. Though serious at times when in battle, even to the point it will bark out demands to his summoner, he does so in the interest to keep him or her safe.
Cost: 40 MP
Catagory: Summon - Normal
Type: Burst
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Grizzly's familiar form is an adorable smaller bipedal bear sporting straps and a 'bears' cap on his head. His mannerism is also less intense as he resembles an adorable teddy bear that most would rather hug. While he has a rough and tough attitude, his more gentle and protective side is seen as he gladly plays around and joins the others in fun with his summoner. He often would use this form to eat his snacks. Though a fierce warrior, being in this form allows him to express his more playful and fun-loving side he long suppressed. One Zachary is happy to learn about.
When under Stellar Evolution-- the forms of Grizzly can change in a variety of ways but he usually in a more anthro-humanoid form, able to stand on his hind legs and fight more fiercely-- at times using magma or other intense physical combat to fight enemies with more fevor.
- Garnet Grizzly's Abilities:
Garnet Quake: B-Rank
Catagory: Offense
Type: AOE
Range: 100 Meter Radius
Speed: 50 MPS
Damage: 40 HP
Duration: 1 Post
Effect: Grizzly roars while bringing up its paws and slams them down into the ground. The earth below erupts in a massive quake that shakes, rattle and shoots stalagmites across the battlefield. Targets hit by the earthquake are stunned for 1 turn.
XXX
Earthly Star: B-Rank
Catagory: Auxiliary
Type: Passive.
Range: 50 Meter Radius
Speed: 50 MPS
Effect: Grizzly is a powerful earth spirit who is in his element on terra firma. While his magic isn't as impressive, he excels in physical and melee combat. The bear gains a 50% boost to his strength. In addition, he can use his inherited earth magic to easily dig through the earth-- plowing through stone and earth with relative ease to create tunnels and clear hurdles that are in the way. It can also be used to hide from enemies.
- Stellar Evolution - Cosmic Power:
Stellar Evolution: Cosmic Power B Rank
An overflow of celestial power laces into the summon, causing parts of their body to radiate starry energy or transform them into a new form of entity. This makes a spirit naturally stronger than by other methods alone.
Catagory: Partial Take-Over
Type: Burst
Cost: 40 MP.
Range: 50 Meters
Speed: 50 MPS
Buff: +30% to Strength.
Melee Boost: +19 HP
Duration: 6 posts.
Effect:- Cosmic Power:
Cosmic Power B Rank
The Aura of celestial energy bolsters the magic a Celestial spirit possesses. The same power that made a Zodiac spirit so powerful is experienced to this spirit, giving them a temporary brilliance as the brightest star.
Type: Passive
Effect: Upon application, select an element type (depending on the spirit using it) Melee attacks done by affected spirit deals elemental damage as well. While empowered by this spell, their magic power is amplified-- dealing extra magic damage by 60%. Due to this method-- a spirit's appearance can drastically change, even if done under different conditions.
- Gate of the Second Heaven - Venus:
Aphrodite, The Goddess of Love: - B Class Summon
The legendary 10 keys that govern the gods of the planets. The key of the second heaven, Aphrodite the Goddess of Love-- is a spirit who is as devoted as she is capricious. While the keys are unknown and hard to control, she is one of the more easier ones to use. A beautiful elegant goddess with flowing blonde hair draped in white and shiny silks that is somewhat revealing. She carries a roman vessel, which is a source of water much like Aquarius.
Her mannerisms differ--as the Gods are odd in nature. One one hand, one describes her personality as quiet, stern and stoic in the face of battle. She commands a serene grace and dedication to those around her. However, when not in the face of battle-- she can be quite sociable, funny, even a bit sarcastic. She exists for the power of love.
Cost: 40 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution:
Normally the Planets have no need for any augmentations-- but she will often take on a more... socially friendly form when not in need of her greater power. She is more so a helpful voice of reason and is moved greater by the love between people-- friends, family and more.
Stellar Evolution has no real change to her physical form-- however, it can augment small changes to items carried like a vessel she wields or the aura she has.
- Venus/Aphrodite's Abilities:
Waves of Emotion: B-Rank
Catagory: Offense
Type: AOE
Range:150 Meters
Speed: 75 MPS
Duration: 6 Post
Damage: 40 HP
Effect: Aphrodite conjures a rush of water from the roman vessel she wields and pours out starry water. The water erupts and grows to become a massive wave, akin to that of Cetus. Water's composition is that of Demon-Slayer, dealing 50% more damage to dark and demon entities. The wave knocks back enemies to its max range. The more feelings of love the summoner has, the stronger the waves become. If an ally had given or received a supportive or healing effect to another, Aphrodite's magic surges, giving the summon 60% spell power for six posts. Her own healing cannot apply to this effect.
Devotion: B-Rank
Catagory: Support
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Healed: 80 HP
Duration: 1 post
Effect: Pours holy water over a single target-- and heals wounds. The waters also heal the status affliction such as 5% drains or debuff effects by using MP from the summoner to negate these effects.
B-Rank Advanced Spells- Gate of the Dark Guardian - Cerberus:
Cerberus: - B+ Class Summon
Cerberus-- as the legends foretold, is the guardian beast that dwells in the underworld. He is a three-headed dog with a fierce disposition. His fur is a black and violent hue and he has a series of armor over his front parts of his body. Each head is viscous but shares mildly different personalities, enough to co-exist and focus.
Cerberus was a mysterious key offered for winning a magic contest. Though not among the conventional celestial spirits-- it is renown for its power in battle. However, it is extremely hard to control due to its violent disposition and dark magic used to create him. Zachary, on the other hand, wishes to co-exist with this spirit and found its 'weakness'. It has a passion for 'honey buns' that easily tempers the guardian of the underworld. Despite warnings, Zachary chooses to believe Cerberus is but a giant puppy on the inside in need of love and attention.
Cost: 60 MP
Catagory: Summon - Normal
Type: Burst
Key: Black Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 8 Posts.- Familiar & Stellar Evolution Forms:
Normally a vicious, furious and terrifying guardian of the underworld... at times a side of him emerges that simply wants attention. It is rare for him to take this form-- as if part of his mind leaves to be by an innocent soul. Here, he is more playful, loving and wants company. Is there more to Cerberus than just a vicious guardian?
Cerberus has always been a creature destined to guard the gates of the underworld-- but there is more to him than meets the eye. Under the effects of Stellar Evolution, he can become a fearsome beast even more terrifying-- or evolve beyond a monster to become something more mysterious. Stellar Evolution has an odd effect on him, making him becoming something different altogether...
- Cerberus' Abilities:
Tri-Blaze: B+-Rank
Catagory: Offense
Type: Multi-Target
Range: 225 Meter
Speed: 165 MPS
Damage: 90 HP
Duration: 3 posts
Effect: Cerberus releases a blast of blackish-blue hellfire from each of his individual heads. The three streams will burn their way to enemies, or a single one. The flames are classified as fire and darkness mixed. Upon successful hit, the hellfire will continue to deal burning damage to the enemy by 67.5HP per turn for 2 posts after hit.
Stygian Gate: B-Rank
Catagory: Offense
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Damage: 120 HP
Duration: 8 Posts.
Effect: Cerberus' three heads howl a ghastly sound that causes the ground to glow dark -- releasing a blast of darkness magic all around him. Those hit by the blast suffer darkness damage, but also their physical defense and magical defense is lowered by 45%.
- Gate of the Third Heaven - Gaia/Terra:
Gaia: - B+ Class Summon
One of the 10 Planet Keys, Gaia the Titan of the Earth. She takes the form of a towering but stunning beautiful woman with all the beauty and majesty of the planet itself. She is clothed in flowing teal-blue robes adorn with stars like the night sky, and accessories that seemed to be of leaves and foliage of the earth. She has long, flowing white hair with a large flower within her bangs. At all times she has a conjured sphere representing the planet 'Earth/Earthland' beside her, which acts as a weapon.
Gaia is known as the Earth-Mother, a maternal being who loves and cares for all in life. She is often quiet, not displaying much in the means of emotion or conversation-- but actions speak louder than words. She is a protective spirit. While the 10 planet spirits are known for being extremely dangerous or fatal to control without the proper magic-- Gaia is one of the easier ones to summon and acts to protect those who come from the earth. She is loving, caring and devoted to safeguarding her summoner at all costs. The very elements obey her whim.
Cost: 50 MP
Catagory: Summon - Grande
Type: Burst
Key: Platinum Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.
Personal Rule: Stellar Evolution must be cast in unison with her. No Cosmetic Change.- Gaia's Abilities:
Natural Disaster: B+ -Rank
Type: Offense, Single Target, Burst
Range: 300 Meter Radius/75 Frontal-cone
Speed: 300 MPS/ 75 MPS
Damage: 100 HP
Duration: 1 Post
Effect: Gaia has free control over the flow of the elements that comprise the planet "Earthland", and that sustain life itself. Using this technique, she can launch any element of earth, wind or water. These elements can be used as individual attacks, or as a fusion of all three at once, creating a fusion attack. The attack can take shape of a cone attack at burst range.
Terraform/Earth-Mother: B+ -Rank
Type: Support/Passive
Range: 75 Meter Radius
Speed: 75 MPS
Duration: X
Damage: X
Effect: The large globe Gaia wields is a foci for her magical power. The globe radiates nourishing magical power akin to the elements. While Gaia is out, her magic radiates to those of her summoner and allies around her. The aura increases allies magical defense by 30% and physical defense by 25%. All members around her will benefit a 5% HP regain per post she is out. In addition, wherever she goes, greenery and life radiates around her with each step she takes.
Zachary-Sirius wrote:A-Rank Spells- Gate of the Ice Maiden - Virgo:
Virgo (Aka: Ysayle) : - A Class Summon
A former spirit to the throne star of Virgo the Maiden, is an elfen woman of a paler, fairer skin with snow-white hair. Her eyes are as focused and cold as ice. She is dressed in an elegant blue witch's garb.
Ysale is a stern, icy woman who had suffered great sacrifice and heartbreak. She works hard to keep those around her at a distance. Sometimes out of fear to hurt others by her own magic-- other times to protect herself from heartache. She appears uncaring, even harsh to her own summoner-- but in reality she defends them with her life. She only would contract to those she truly cares for-- that make her feel human again.
Cost: 50 MP
Catagory: Summon- Normal
Type: Burst
Key: Crystal Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
Undergoing Stellar Evolution causes Ysayle/Virgo to encase herself shortly in ice-- then emerge in a stronger state. Her skin becomes ice blue, with bits of ice caked around her body like clothing or adornments, often with a more revealing or seductive appeal. Her evolved form takes on more ice to be a true maden of the frost-- a spirit of the glacial cold. While her form varies slightly, she commands the winds of the north capable to freeze all in their tracks for eternity.
- Virgo's Abilities:
Winter Veil: A-Rank
Catagory: Defense
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Durability: 300 HP
Duration: 7 Post
Effect: Virgo/Ysayle causes the temperature to drop suddenly and causes ice crystals to form in the air. When an enemy attack comes within range of her field of influence, she wills the ice to form-- crystalizing the attack instantly, and leaving it frozen in the air. (Normal shield and cannot stop damage over durability limit). If enemies use melee attacks-- they will suffer a frozen effect for 1 turn (Each Other Turn). If summoner pays MP equal to enemy attack that is successful in blocking-- frozen ice attack explodes and deals half-damage from enemy attack back to enemy in the form of ice.
Diamond Dust: A-Rank
Catagory: Offense
Type: AOE
Range: 150 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Damage: 50 HP
Effect: Virgo channels the power of ice and builds it up to a sphere. She releases it in a large wave-- causing a sudden plummet in temperature and ice to gush out everywhere in front of her. The result causes not only a massive blizzard. The attack does damage and also freezes enemies caught in place for 1 post. After that, for 7 posts afterward, enemies will suffer from 50% decrease to their magical defense and 15% reduced spell speed due to the shivering cold of the blizzard.
- Gate of the Monkey King - Sun Wukong:
Sun Wukong : - A Class Summon
Sun Wukong-- the fabled and infamous trickster of the eastern realm. He is a monkey with many guises and forms, but most known as an anthro monkey-like creature adorn in monk's clothing, sash and armor that allows him great mobility. He is altheltically fit, and has features of hands and feet akin to most monkeys. Naturally, he also sports a tail as well. He is never without his sacred staff, the Jingu Bang.
Sun Wukong is one of the higher-ranked spirits among the Midian Zodiac spirits, recently rejected from his throne since the Dragon took over. After war was declared over to the Celestial Realm-- he chooses to not participate, not adding to the violence his own kind wished to do. However, upon meeting Zachary-- he saw an opportunity to reverse his fortunes by becoming his spirit. Though he is tricky to work with, and not always obeying-- Zachary had grown to admire and respect the monkey king-- which earned his favor in return.
Cost: 50 MP
Catagory: Summon- Normal
Type: Burst
Key: Jade Key (Midian Zodiac)
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
As a spirit who could freely transform, he takes on many new forms depending on the state Stellar Evolution undergoes-- but he becomes naturally stronger and relishes the new power. His evolved forms are far more intimidating, anything from a seriously stern humanoid monkey capable of blasting enemies-- or a spiritual entity capable of conjuring other spirits to aid him.
- Son Wukong's Abilities:
Jingu Bang: A-Rank
Catagory: Offense
Type: Single Target
Range: 300 Meter Radius
Speed: 300 MPS
Damage: 100 HP
Duration: 1 Post
Effect: The Jingu Bang is Sun's holy weapon passed down from one monkey king to the next. As such, it responds to his will, delivering a powerful physical-base attack, either by throwing the staff to act like a boomerang-- or swinging it , and it will extend at his whim to strike the enemy. Strikes on it will cause stunning to the enemy, lasts for 1 post. (Cannot stun back to back so 1 post immune to this afterward)
Monkey Buisness: A-Rank
Catagory: Auxiliary
Type: Passive/ Illusion
Range: 75 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Damage: 50 HP
Effect: Sun Wukong is the world's ultimate trickster, and to fight him is to deal with a multitude of tricks and deception to fool his enemies. Beyond his extreme acrobatics in martial arts, giving him a 30% boost to Strength and 35% boost to speed, he can freely shapeshift into other forms, other people or animals and gaining their auxiliary abilities. He may also use his trickery to create illusionary clones of himself or those he transformed into. While they can freely deal the same style of attacks as he can-- they are illusions and only work within burst range.
- Gate of the Fortress - Alexander:
Alexander : - A Class Summon
Alexander is a mechanical-based spirit, built as a vanguard to protect kings and royalty. Many years however, he was often used as a weapon of war. For a time, his sense of will was surpressed, but every so often he found owners who showed him compassion-- a little girl who saw him as a gentle giant and gave him flowers. And with Zachary, he became more aware of his identity and purpose to protect those that were precious.
He often is seen as a large tankish giant of golden and white armor. He is not the swiftest of spirits, even the most social being a machine, but he never hesitate to protect those that have shown him compassion and loyalty.
Cost: 50 MP
Catagory: Summon- Normal
Type: Burst
Key: Crystal Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
Alexander under the effect of Stellar Evolution causes the largest transformation of all his other spirits. The living machine becomes a massive living fortress. His form becomes the size of a small city and towers over buildings with ease with giant wings of light to allow him to even fly. The size is meant to accommodate those he protects as this temporary form allows others to walk around inside him-- his body now a living castle.
Those he wills can move around corridors and rooms inside the structure. His 'core' exists in the 'throne room' as a floating sphere near his head-- which his summoner is usually placed at. Able to protect entire populace if necessary
Sanctuary: (Plot Ability)
Type: Teleport
Range: 225 Meter Radius
Speed: 165 MPS
Duration: Instant
Effect: When evolved, Alexander may use the magic circle used to summon him to encompass an entire wide area, roughly to the size of a town. When done, his body engulfs those in its radius to teleport them into his body-- and into the structure of the inner fortress to keep the people save-- including his summoner. When summon vanishes or evolution ends-- the people are then returned back to the ground. (Requires OOC permission to use)
- Alexander's Abilities:
Final Judgement: A-Rank
Type: Offense, Single Target
Range: 300 Meter Radius
Speed: 300 MPS
Damage: 50 HP
Duration: 5 Post (Charge)
Effect: A holy weapon that channels light and spirit power into a mighty beam that smites enemies that threaten those Alexander protects. Alexander, while defending its charge, gathers energy to release against the enemy in a violent beam to blast enemies away. Can reach a max of X2.5 its maximum damage. Can be used while using other effects.
Gestalt Mode: A-Rank
Type: Defense, AOE
Range: 75 Meter Radius
Speed: 150 MPS
Duration: 7 Posts
Durability: A- Rank X 3/ 300 HP
Effect: Alexander's body transforms into a more staleward form capable of enduring enemy attacks. Along its body, turrets of a castle appear beside him, forming an adamant wall. Piercing can pierce shield but cannot dispell it. For each post while shield is up, regenerates damage done to it . Can have defense up while charging "Final Judgement".
- Stellar Evolution - Transcendent Wings:
Stellar Evolution: Transcendent Wings A Rank
Combing the magic of the spirit along with the vision of speed, grace and ascendance to the heavens-- this causes a spirit be given wings of starry or celestial light. The appearance may vary but appears as a shimmering aura to become wings or around existing wings. However, these can vary depending on the spirit adapted to, as an aura or tails.
Catagory: Partial Take-Over
Type: Burst
Cost: 50 MP.
Range: 75 Meters
Speed: 75 MPS
Buff: +32.5% to Speed.
Melee Boost: +28 HP
Duration: 7 posts.
Effect: The wings allow general flight to those who cannot and thus its below effect .- Shooting Stars/Aetherstorm:
Shooting Stars/Aetherstorm A Rank
Harnesses the raw energy of the divine aether that governs the heavens. A powerful multi-elemental attack capable of adapting to the spirit's needs, at times taking the shape of stars or something else.
Catagory: Offense
Type: Multi-Target
Range: 225 Meter
Speed: 165 MPS
Duration: Instant
Damage: 75 HP
Effect: Drawing upon the raw aether of the celestial realm, and adapting to the spirits who use it, this releases a multi-target barrage of star-shaped bolts of elemental power, free of choice to the caster. Elements are limited to the 10 cardinal elements related to slayers. The element of choice is a holy-attribute, akin to demon slayers-- which cause 50% boost against demons and dark entities.
- Stellar Evolution - Astral Armory:
Stellar Evolution: Astral Armory A Rank
Cosmic energy from the planets and beyond take shape to the spirit's needs to transform spiritual energy into a weapon of power. At times a physical weapon, armor or other device wielded by the gods. It holds magical power that augments and amplifies a spirit's power.
Catagory: Partial Take-Over
Type: Burst
Cost: 50 MP.
Range: 75 Meters
Speed: 75 MPS
Buff: +32.5% to Spell Range
Melee Boost: +28 HP
Duration: 7 posts.
Effect:- Divine Armament:
Divine Armament A Rank
The infused spiritual object becomes a weapon wielded by the gods, boasting great power said to be wielded by none other than the spirits of the 10 planets-- the gods of the heavens. They enhance the physical and magical properties of the wielder significantly, and takes on the shape of the spirit's nature. From a mighty spear to a bow or armor. It takes on the form of what suits the spirit used on.
Catagory: Auxiliary
Type: Burst
Range: 75 Meter
Speed: 75 MPS
Duration: 7 Posts
Damage: 75 HP
Effect: Wielding the Divine Armament, it is an extension to the summon used upon it. The weapon increases the user's physical strength by 35% and spell speed by 30%, aiding in both forms of combat. The divine energy of the weapon also flows into the spirit, restoring their magical bodies by a 5% HP regain per post (and applicable to existing 5% HP boost--Max of 10% per post.) Melee attacks may also reach as far as Burst Range depending if the weapon formed, and returns to the user. Cannot be removed.
A-Rank Advanced Spells- Gate of the Fourth Heaven - Mars | Gate of the Ram - Aries:
Aries The Ram: - A Class Summon
(AKA: Ares, The God of War)
Aries is known for his fierce and imposing appearance and disposition. He is a humanoid figure, wearing leather and chain armor for the most part. While this spirit isn't the present ruler of the Ram's gate, he commands a great amount of respect and fear for those who belittle him. He has a set of horns and boney parts to his body, which is naturally hard and makes him more durable as a melee fighter.
However, very few are aware of his 'true' identity. Unlike many other Planet spirits, he is one of the only few who can open his own gate and go freely to the mortal world. Mostly to cause mischief or discord for his own amusement. Or to relish in battles. He is in fact ARES, the God of War, and commands great martial power to boast that name when summoned at 'full strength' . But summoning him often requires a form of 'payment'.
Cost: 75 MP
Catagory: Summon- Grande
Type: Burst
Key: Crystal (Platinum)
Summon HP: 360HP
Melee Dmg: 49 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 9 Posts.- Stellar Evolution Forms:
Ares (Forth Heaven) often is portrayed as a fierce gladiator and warrior clad in roman styled armor. He carries a spear, sword and shield. His face is not always seen but his horns are often made space for the helm he wears. He is a fierce, fiery warrior who is the last deity you would want to meet in a dark ally.
Personal Rule: Stellar Evolution must be cast in unison with her. No Cosmetic Change.
However, at times to become more of a 'deity' figure, he will ascend to a massive creature of 'Aries' seethed in flame and starry masses to awe and terrify his enemies.
- Aries'/Ares' Abilities:
Armory of Mars: A-Rank
Catagory: Offense
Type:Burst
Range: 110 Meter Radius
Speed: 110 MPS
Damage: 150 HP
Duration: 9 Post
Effect: A crude 'form' or Requip, that allows Ares/Aries to conjure and produce a multitude of weapons, adapting as a creature of war. He can produce melee weapons ranging from Swords, Spears, Axes, Chain-swords and Great Swords, reaching as far as max distance. He can only deliver one attack once per turn using this method. Whenever he delivers damage to enemies, they suffer a 5% HP drain as a result of bleeding amage. In turn, whenever he delivers damage as well, he recovers 5% of his own HP as well.
Gladiator's Soul: A-Rank
Catagory: Auxiliary
Type: Passive
Effect: As a fierce warrior and god of war, the man thirsts for combat. Nothing makes him feel more alive than fighting a worthy enemy or in the heat of battle. Due to his insatiable thirst for blood, his strength is increased by 90%. When he uses attacks, either by sheer power or clever angles, he can deliver piercing effects with his attacks, but cuts all forms of damage he does to half of their base values. The armor he wears is constantly on fire, so if attacked in melee combat, enemies suffer a 5% HP burn for each attack attempted.
- Gate of the Rogue Twins - Gemini Spark:
Gemini Spark: - A+ Rank Summon
A pair of mischievous, vindictive spirits-- the former spirits of the constellation Gemini. Furious and fed up dealing with abusive humans and service to earth-- the two spirits broke their contracts and were banished from the celestial world since. Due to this, they had begun a criminal path by using 'take over' magic to capture a wizard's magic and use it as a host to replenish their own magic power and sustain their lives.
They hold a particular grudge against Celestial Wizards and while childish and cruel at times, they are also cunning, clever and smart. They govern the powers of electricity on their own. While they do not retain the power a present Zodiac Spirit of their constellation had, they gain bits of it when they do feed on the magic of another. It makes them extremely dangerous and wanted criminals in both worlds.
Zachary had several run-ins with them, but after the events of Draco, and the twin's realization of the misguided acts they had done in spite, they agreed to answer for their crimes. However, to many's surprises, their punishment was to be under the care of Zachary to rehabilitate them towards a better future.
Cost: 75 MP
Catagory: Summon- Grande
Type: Burst
Key: Golden
Summon HP: 360HP
Melee Dmg: 49 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 9 Posts.- Familiar & Stellar Evolution Forms:
Due to Gemini being a 'rogue' spirit, who had been cut off from the Celestial World, he is forced to take a variety of forms to conserve his magic when he isn't feeding off the magic of another wizard. On occasion, his form is shown as a strange 'energy mass' with two masks that represent Gemini's face.
However, after obtaining magic from Zachary, particularly with the Arc of Cosmos spell that used the constellation Gemini itself, he obtained the means to take a human form in the form of Zachary. The biggest difference is the choice of clothing and eye color he has that sets him apart at will.
After the events of Draco's Rebellion, the twins were put into Zachary's care. With their vengeance against humans now long discarded, they took an even lesser familiar form, but they can return to either one they feel comfortable to... but now they can take the form of two 'electric mice' that are as cute as they are devious.
Gemini Spark has no true Stellar Evolution form, but use of it upon the two twins allow them to regain many of their former powers as the Twins of the Zodiac.
XXX
- Gemini Spark's Abilities:
Gemini Thunder: A+ -Rank
Catagory: Offense
Type: Single Target
Range: 450 Meter Radius
Speed: 450 MPS
Damage: 150 HP
Duration: 9 Post
Effect: Both twins rejoin and make contact with their two metallic limbs. Through contact, they charge up electricity and gather it before them into a single point. The result is a large-scale electrical blast that can shock and deal tremendous damage on contact. Enemies hit by the attack are paralyzed for 1 post. This effect cannot be used back to back, and requires one post afteward before paralysis can be used again. In addition, targets shocked by Gemini Thunder has their speed reduced by 50% and their Magic Damage decreased by 50%. (Debuff cannot stack when applied for multiple hits).
Livewire: A-Rank
Catagory: Auxiliary
Type: Burs / Teleport
Range: 75 Meter Radius
Speed: 75 MPS
Duration: 9 Posts
Effect: Gemini Spark manipulates electricity on a essentric level, able to use it for a variety of purposes. Between the two's movements, lightning magic charges between them. The result of this increases their speed and spell-speed by 50%, allowing them to chain combos faster than most. Though two separate entities, they are tied by the same current, magic and spirit. When within range of each other, the two can teleport by swapping general positions. The white one and black one switches places for a quick displacement and counter attacks (Teleport can only be done once per post). Finally, as akin to their former ability, they can unite into one being, and shapeshift another person , as well as know what the original had. (OOC Permission required).
Duplicity:
Catagory: Plot
Type: Passive
Effect: Gemini Spark is one spirit, but two seperate entities. As a result, both of them can exist and fight on the battlefield, being difficult to pin down or stop in combat. However, they both share the same energy, meaning damage to one is shared to the other as well.
Last edited by Nessa Cordelia Lux on 5th February 2020, 9:08 am; edited 1 time in total
Nessa Cordelia LuxStarlight Maiden
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Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°41
Re: Celestial Spirit Magic
- Part 3:
- Zachary-Sirius wrote:S-Rank Spells
- Gate of the Dragon - Draco (Reborn):
Draco the Dragon: - S Class Summon
A dragon born from the glistening powers of the stars themselves-- even more transcendent as the order of the Celestial Spirit Realm itself. The key conjures a Cosmic Dragon-- the rarest and most powerful of dragons with power to command elements of the cosmos at whim. Draco-- this version anyway-- is a glistening white dragon made of starlight colored scales, armor plating-- an otherworldly appearance of a dragon, with a long neck, glistening silver wings, claws, legs and tail.
Draco is not just a Celestial Spirit, but a Cosmic entity born in a distant nebula. While not the same hierarchy of the Zodiac or the Planets-- they are powerful and revered for their strength. Since the fall of the previous Draco, this one is nobler than his darker and power-hungry kin. Though a creature of celestial might-- and not one to easily communicate, he shared a deep conviction and care for those under his charge. He will fly them to the furthest corner of the universe need-be to see their duty done and to protect them.
Cost: 60 MP
Catagory: Summon - Normal
Type: Burst
Key: Silver Key
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.- Familiar & Stellar Evolution Form:
Though the maturity state of dragons is not clear-- when in familiar form, Draco takes the form of a serpentine-like silver dragon that enjoys fluttering around and perches on his summoner's shoulder. While a beast-type creature, it conveys emotion and while still developing, grows to be close to Zachary via hanging out with him.
As a Cosmic Dragon, his body has the potential of near-infinite evolutionary forms, even without the aid of Stellar Evolution. His body grows larger, armor grows along his body and his neck, face, claws and bodymass changes. His forms can be various depending on the circumstances of his evolution, making his potential boundless.
- Draco's Abilities:
Flight: (Utility)
Effect: The cosmic dragon's wings allow him to fly from the blue sky to the darkest depths of space-- his cosmic energy easily propelling him forward.
Cosmic Roar/Cosmic Flare: S Rank
Type: Single Target
Range: 400 Meters
Speed: 400 MPS
Duration: Instant
Damage: 120 HP.
Effect: Draco charges up cosmic energy into his maw and releases a powerful roar. Releases a blinding ray of starlight that sears the enemy with intense cosmic magic. The cosmic blast can pierce enemy defensive techniques, doing only 50% damage. Direct hits cause enemies to lose 5% of their MP.
Downside: Requires a 1 post cooldown after use.
Stardust Storm: A+ Rank
Type: AoE
Range: 200 Meters forward
Speed: 100 MPS
Duration: 10 Posts
Damage: 75 HP.
Effect: Draco generates stardust with each flap of his gigantic wings and releases a wide gale of cosmic dust into the air that not only deals starlight damage to an enemy, but the resulting storm keeps going and blinds those within its field of vision (Once every other post) . Effected targets cannot see due to the blinding light-- and further, targes hit by the storm have their magic's speed and range reduced by 35%.
- Gate of the Fifth Heaven - Jupiter:
Zeus, God of Sky & Thunder: - S Class Summon
One of the 10 Platinum Planet Keys, he is the representation of the fabled King of the Gods, Zeus -- Ruler of Sky and Thunder. He is portrayed as a muscular, tall humanoid man. His hair is white due to 'age', but he retains every bit of his youthly vitality and form. He is clad in a series of white robes and togas , marked with golden accessories-- bracers and emblem on his chest to indicate his position.
Zeus is a prideful, boastful and demanding person, even by spirit standards. He commands respect from all he sees, even his own summoner. Many know him for being quick-tempered, restless, and while he holds high expectations for others, he does not keep those standards for himself. Chiefly, Zeus is nearly infamous for several infidelities to his wife which have resulted in dozens of children beget by other women. Ultimately, he is a being who rules overall.
However, he seems to respond positively to praise and respect by his summoner, despite the risks of dealing with such a fickle deity. Luckily, Zachary's best friend Aquia is a good friend of Zeus as well, long-time companions separated by millennia. Despite his flaws, Zachary looks up to Zeus, oddly feeling a strange connection to him. Since Zachary grew up without a father, he has a strange allure to look up to him.- Stellar Evolution Form:
Zeus has no special Stellar Evolution Form-- however, the use of the ability causes his skin to change color and his hair to change shape, taking on a more drastic appearance to show him overflowing with power. His body can become infused with the starry energy Zachary seen from many spirits who use Stellar Evolution. Unfortunately, in order to even summon Zeus, Zachary requires Stellar Evolution to stabilize his gate, or it would sap his magic energy completely.
Cost: 60 MP
Catagory: Summon - Normal
Type: Burst
Key: Platinum Key
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.
Personal Rule: Stellar Evolution must be cast in unison with him. No Cosmetic Change.- Zeus' Abilities:
Olympic Thunderbolt: S Rank
Catagory: Offense
Type: Single/Multi-Target
Range: 400/300 Meter
Speed: 400/225 MPS
Duration: 2 Posts Max.
Damage: 120/90 HP.
Effect: As the epiphany of lightning mages, Zeus commands bolts of lightning as he does in legends. At whim, he charges a lightning bolt and hurles it at a target, delivering explosive lightning damage. However, he can freely use this effect to hurl multiple bolts as well, able to engage multiple enemies. In addition to this, when using his lightning bolts, he can cause the lightning bolts to riccochete off distant objects if he misses the first time, allowing for clever angles and striking an opponent a second time. The method is somewhat similar to how a lightning bolt is drawn to a lightning rod.
Supercharged Stormclouds: S Rank
Catagory: Offense, Support
Type: AOE
Range: 200 Meter Radius
Speed: 100 MPS
Duration: 10 Posts
Damage: 15 HP Per Turn
Effect: The sky ominously darkens as thunderclouds spread overhead. Zeus uses his power to cause a violent storm to spread out from where he is on the battlefield. Lightning crackles wildly above the clouds, and strikes down upon foes below every post. However, the lightning has a benefit-- to those who deems worthy, those the lightning bolts strike cause a surge in their raising their spell damage by 70%. Enemies hit also receive a 5% MP drain, while allies receive a 5% MP regain while within range of this spell's effect.
- Gate of the Seventh Heaven - Uranus | Algalon of the Celestial Court:
Caelus, God of The Starry Sky: - S Class Summon
While a misconception to be the "Celestial Spirit King" though as revered and respected as he, Caelus or Uranus as others call, is one of the 10 Planet Keys that governs the night sky, being a primordial avatar of the heavens itself. He is a large muscular man clothed in robes of white and blue, up to his waiste and over his shoulder in a toga. Celestial styled armor govers his arms, shoulder and crown-- and he wields a brilliant golden staff adorn with a sky-blue crystal at the top that glistens like a star.
Caelus is the lord of the distant stars and has ties to the Celestial Court. It was said by his grace, the Celestial World was first created. He is a stoic and fair-minded creature. He rarely speaks but is decisive in his action for what is just for the universe. He is also the lead most expert in cosmic magic, so if one can strike him into a talking mood, he can be a great source of information even most scholars would dream to know.- Alternate Form:
Agalon of the Celestial Court, is a celestial being far beyond the known skies of Earthland and its Solar System. He is King to the Northern Star Court and father to Minu (key owned by Zachary). Similar to his daughter, he helps govern the order and law of the universe. As such, he is a fount of unparalleled wisdom for Astromancy and other Cosmic associated magics. He is also well versed in the different worlds connected between them.
XXX
XXXX
Cost: 60 MP
Catagory: Summon - Normal
Type: Burst
Key: Platinum Key
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.
Personal Rule: Stellar Evolution must be cast in unison with him. No Cosmetic Change.- Caelus'/Algalon's Abilities:
Star Shower: S Rank
Catagory: Offense, Support
Type: Multi-Target
Range: 300 Meter
Speed: 225 MPS
Duration: 1 Post
Damage: 90 HP.
Effect: Either from the sky above, opening a portal in space, or by a wave of his star-shard staff, he creates a barrage of shimmering light-shards that fly through the air. The light of the stars can spell blessings and doom for those who observe them. If fired at an ally, the given alley will be healed equal to that spell's damage. Enemies struck by these star-shards find an odd 'space-like' hole on them, being a rupture in their personal space. While this is on them, enemy is silenced, unable to use any MP/Magic for 1 post. This effect cannot be used back to back , so enemy is immune to 'silence' for 1 post after it ends on them.
Celestial Opposition: S Rank
Catagory: Offense, Debuff
Type: Burst
Range: 100 Meter
Speed: 100 MPS
Duration: 10 Posts
Damage: 120 HP.
Effect: Several celestial-magic spheres appear around the caster, and then explode in a 'cloud' of multi-colored starlight akin to a nebula and supernova. Enemies struck by the sudden area-wide eruption suffer 5% HP damage via the burn from the solar-radiation generated from the miniature solar radiation. Furthermore, enemies hit will suffer from a sudden decrease in their magical power by 70%.
- Stellar Evolution - Constellar Advent:
Stellar Evolution: Constellar Advent S Rank
Celestial Spirits and those of the stars are intrinsiquly connected. Akin to cosmic power, either in the form of celestial armor, or an array of a nebula cloud surrounding the caster, they take on more power of the spirits from their surrounding constellations and form new connections.
Catagory: Partial Take-Over
Type: Burst
Cost: 50 MP.
Range: 100 Meters
Speed: 100 MPS
Buff: +35% to Spell Power
Melee Boost: +35 HP
Duration: 10 posts.
Effect:- Constellar Aspect:
Constellar Aspect A Rank
The use of Constellar Contact, allows a summoned spirit to tap into the powers of their fellow spirits, based on where their own stars are in association to their own constellation or planetary positions.
Catagory: Auxiliary
Type: Burst/Passive
Range: 100 Meter
Speed: 100 MPS
Duration: 10 Posts
Effect: Constellar Aspect acts as a focus to reach contact with other of their spirits, allowing them to further enhance their powers on the fly. By having the caster/summoner pay MP equal to the cost of another summon either active or not summoned, to give the 'evolved' summon one ability the caster has. It follows all the rules as its original copied, including duration and rank, effectively increasing the repertoire of the spirit's capabilities. Payment only applies to a single effect, (passive or active) regardless. However, this 'adaption' can be associated to even allies or enemies powers as all are tied to the stars. If witnessed an ability used by an enemy, the user of this move can copy it too. Same rules apply and one or the other can only be applied at one time.
S-Rank Advanced Spells- Gate of the Lion - Leo:
Leo the Lion: - S+ Class Summon
Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though a seemingly metallic-like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.
Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.- Familiar & Stellar Evolution Form:
When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorned in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.
When Leo undergoes Stellar Evolution, his forms can vary like the others. However, more often than not he is dawned with a powerful suit of celestial prismatic armor or his body color becomes far more radiant than before, giving off more solar magic. The purpose of Stellar Evolution was the strengthening of spirits to reach the same depth of power a zodiac could. Used on a Zodiac spirit-- their power skyrockets beyond any spirit known.
Catagory: Summon - Zodiac
Type: Burst
Key: Golden Key
Summon HP: 525 HP
Melee Dmg: 90 HP
Range: 150 Meters
Speed: 150 MPS
Duration: 12 Posts.
XXX- Leo's Abilities:
Zodiac's Cosmic Power: S+ Rank
Catagory: Auxiliary
Type: Passive
Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone. This grants them more power over other spirits. Leo receives 35% boost to Speed, Strength and Spell Damage done in combat. While in Sunlight, Leo also regains 5% of his HP each post while out. Attacks while done by Leo deal piercing damage (reduce the damage done by 50% if piercing defenses. Piercing effect can only be used on one technique once per turn).
Regulus Nova: S+ Rank
Catagory: Offence
Type: Burst
Range: 150 Meter Circumference
Speed: 150 MPS
Duration: Instant
Damage: 180 HP.
Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him. The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil. Those who are allies caught in the range of his flames, are healed by 180 HP.
Downside: Requires a 1 post cooldown after use.
Solar Roar: S+ Rank
Catagory: Offence
Type: Single
Range: 450 Meters
Speed: 450 MPS
Duration: 9 Posts
Damage: 180 HP.
Effect: Leo draws in Solar magic from around him to a single point, even usable during the night though charges slower. Gathered to his mouth, he releases a mighty roar, releasing a powerful blast of solar magic-- a mixture of fire and light. The powerful, searing blast of Solar Roar burns the enemy, causing a 5% HP drain each post for its duration. (Damage cannot be stacked for multiple hits of Solar Roar). Due to the blinding light of the sun, those hit by Solar Roar are blinded for 1 post after hit. (Blinding effect cannot be used back-to-back, immune for this effect for 1 post after it ends.)
- Gate of the Rainbow Dragon, Prismolgia :
Prismolgia: - S+ Class Summon
The brilliant spirit of an ancient and benevolent dragon. Once revered as a brilliant symbol of hope, beauty, and inspiration, it was a wonderful dragon. Its scales glistened with a prismatic radiance and the gems attached to its body allow it to harness light on a level that was never thought possible. However, an act of betrayal by the hands of a human had hurt its spirit so deeply, it began to die, using illusions to try and keep its spirit in tact.
As it was slowly dying, Zachary happened to arrive, lured by the legends of the beautiful creature. While the human that betrayed it had been a thief, he desperately wanted to save her. Moved by his compassion and kindness, it rekindled the hope it had in humans. In order to preserve her spirit, till a point she would fully restore-- she transformed her body into a prismatic crystal key, thanks to Zachary's mastery of Celestial Wizardry. Prismolgia is a compassionate, loving and protective dragon. While contracted to Zachary, she vowed to repay his kindness.
Cost: 90 MP
Catagory: Summon - Grande
Type: Burst
Key: Prismatic Key
Summon HP: 450 HP
Melee Dmg: 65 HP
Range: 150 Meters
Speed: 150 MPS
Duration: 12 Posts.- Stellar Evolution Form:
Prismolgia's body is almost like a living illusion, its magic deeply tied to its essence. As such, while not a 'traditional' Celestial Spirit, it can adapt and grow to its former glory with the aid of Zachary's magic. When undergone Stellar Evolution, its body is changed and shines with more radiance.
- Prismolgia's Abilities:
Rainbow Dragon Roar: S+ Rank
Catagory: Offense, Support
Type: Single-Target
Range: 450 Meters
Speed: 450 MPS
Duration: Instant
Damage: 180 HP.
Effect: Prismolgia gathers a collection of light in her mouth and releases a powerful roar, releasing a stream of rainbow light upon a target location. As a force of supreme goodness and purity, the rainbow light is 50% more critical to creatures of demonic/dark forces. The power of the Rainbow Dragon doesn't just purify, it inspires. If an ally or summoner is hit by Rainbow Dragon Roar, their HP is restored equal to its amount.
Rainbow Veil/Prismatic Veil: S+ Rank
Catagory: Defense, Illusion, Support
Type: Burst
Range: 150 Meters
Speed: 150 MPS
Duration: 12 Posts
Durability: 180 HP.
Effect: Prismolgia's mastery of prism magic and light magic allows her to create an impenetrible magic barrier, capable of repelling almost any magic thrown at it. Inside the prismatic barrier, an aurora fills the space, filling its occupants with awe and wonder. While inside, people are healed by 180 HP. A Maximum of 12 people can be healed within shield. In addition, once the barrier is dispelled or spent, the prismatic shield can create an illusion of the dragon or a single target within the shield, to fool an enemy that lasts till the duration ends, its attacked or dispelled.
H-Rank Spells
H-Rank Advanced SpellsZachary-Sirius wrote:Signature Spells
Gate of The Winged Horse - Pegasus
Sapphire Pegasus: - Signature Summon
A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.
Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.
Cost: 0 MP
Type: Summon - Stellar
Key: Silver Key
Summon HP: Rank
Melee Dmg: Rank
Range: Rank Burst
Speed: Rank Burst
Duration: Rank- Pegasus Abilities:
Flight: - Mentioning just for sake since obvious
Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.
Sapphire Storm:
Type: Offense/ AOE./Defense
Range: Rank AOE
Speed: Rank AOE
Duration: 1 Post
Damage Blocked:Rank Spell X 1
Damage: AOE Rank Damage
Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it can block a single Rank spell or lower using the violent winds, making it a powerful offensive and defensive spell.- Stellar Evolution:
Pegasus' magic energy swells and manifests to transform the majestic steed. His white fur becomes a stellar golden color, adorned with golden armor for his hooves, torso and head. Light brown mane streched out and glistening brilliant wings.
Stellar Evolution: Zodiac Zenith!
Stellar Evolution: Zodiac Zenith!
The true might of Stellar Evolution manifested, instead of minor enhancements or which results into a full transformation of the summon the Celestial Wizard conjures. While its full transformation varies on the spirit, even may not be the same effect on the same spirit-- it adapts and empowers the summon with new strength. A silver key spirit can rise to the same height as that of a Zodiac spirit in strength and power. If used on a Zodiac, their power becomes transcendant.
Type: Full-Body Take Over
Cost: 0 MP.
Range: Rank Meters
Speed: Rank MPS
Buff: +35% to Strength, +35% to Spellpower. Rank
Melee Boost: +Rank HP
Duration: Rank posts.
Partials Included:
X Cosmic Power
X Transcendent Wings
X Astral Armory
X Constellar Advent
Effect: Transform into an avatar of the cosmos, usually with an aura of stars that glow around them or as parts of their body. Will last till end of duration or summon's duration expires.- Abilities:
Infinity:
Type: Single Target.
Range: Rank ST
Speed: Rank MPS
Duration: 1 Post
Damage: Rank
Effect: Upon application of Stellar Evolution-- declare a magical element/type of choice. For the duration of the Take-Over, the summon/user can apply a single target beam or projectile of the magic type declared. (This cannot be changed mid-duration). If a summon has an existing debuff or status effect applied in his magic, it can be added to this spell's as an effect. (Requires caster to pay MP equal to the copied spell's effect.) All its other rules apply. This spell use has a cooldown of 1 post. (Can be Renamed)
Planetary Aegis:
Type: Defense/ Burst.
Range: Rank Burst
Speed: Rank Burst
Duration: Rank Posts
Durability: Burst Rank Durability
Effect: The magic aura of cosmic and celestial magic manifests as a starry aura that can be projected out from the body. The transformed spirit can channel cosmic energy into the form of a barrier-- ranging from a skin-tight armor or a full blown sphere to protect others. Appearance of the shield can differ from spirit to spirit. In addition, based on the type of magic the summon uses, the summon may use the summoner's MP to pay equal to an enemy spell of that same type. In effect, it can cancel out magic of the same type declared.
Zachary-Sirius- - - - - - - -
Lineage : Insight of the Cosmos
Position : None
Posts : 430
Guild : Fairy Tail
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 667,254
Character Sheet
First Skill: Celestial Spirit Magic
Second Skill: Arc of Cosmos
Third Skill: Cosmic Dragon Slayer
- Post n°42
Re: Celestial Spirit Magic
Okay I made the changes requested . The keys are properly labled though they were just cosmetic details. Sorry about that. Anyway ill await the next review
Nessa Cordelia LuxStarlight Maiden
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Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°43
Re: Celestial Spirit Magic
Hey again, so once again edits in pink, bump when done!
- Grading Part 1:
- Zachary-Sirius wrote:Celestial Spirit Magic
(AKA: Celestial Wizardry)
Magic Type:
Summon Primary - Auxiliary Take-Over
Description:
A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.
Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.
More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Stellar Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.
Benefits:
+ Can have up to 3 Summons spells active at once.
+ +15% to HP and MP.
Unique Abilities:- Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question). When his summons are out, by holding their keys, he can have a form of telepathy with them to hear what they say and vise versa. The dedication to his spirits are so strong even that they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.
- Stellar Evolution: A Celestial Wizard's strength has always been determined by the number of spirits they could summon at one time. However, Zachary had a unique talent to make his spirits stronger. By drawing the constellation of a spirit to channel his magic, he combines it with with the spirit and the gate used to summon it! This allows a spirit to undergo a powerful transformation, which enhances their magic and grants them new abilities. It is said this method allows a silver key-spirit to rise up to the strength of a Zodiac by comparison. The user of this magic may apply partial and full-body Take Over magic to his summons. The same Take Over Rules applies (either for Summon or Caster. Cannot be cast on both at the same time). Edit: This is better but I still need you to clarify that the user can only activate one take over at a time just so that both you and others have this for reference during active pvp.
Incantation:O Gate of the (blank) , I call upon/beseech you... Open your threshold once more! Fill this champion with your light, shine and transcend the spirit within! Stellar Evolution!! - Gate of the Convergence: A forbidden spell often used as a means for a Celestial Spirit to possess and control a wizard, to control them and drain their magic to increase their strength. The practice broke Celestial Law and was forbidden for millennia. However, the method is possible if the wizard and spirit are in a concent to do it together. The process requires the two spirits to have a strong connection with one another. Lastly, as the first time needs to be done, the summoner must stab himself in the heart with the spirit's key to fuse with them. The process if not done correctly the first time will result in death to the Celestial Wizard. When a summon is active, the user of this magic may cast Stellar Evolution on himself, and allow the Summon's abilities to be added on to its magical effects. The summoner and all his abilities also get a S-Rank equivalent boost to Spell power via a S-Rank spell cost payment to trigger. This state lasts as long as summon's remaining duration. Edit:: You missed this edit; you need to state that when combining the summon with yourself, you're range and speed remain as they are, and cannot be altered to match the summons. On top of this you mention a 'S rank buff to spell power', please clarify whether this is an active or passive increase as well as whether you mean mana or spell damage.
Zachary-Sirius wrote:Celestial Spirits & Support Spells
Spells Earned:
D Rank:
C Rank:
B Rank: 8/9 (2/2 Advance Slots)
A Rank: X/X (2/2 Advance Slots)
S Rank:
H Rank:
Signatures: 2
Spells Purchased:
2/15 (For all magic)
+ 2 B rank Spell Slots bought 1/12/2020
Plot Summons- Gate of the Gemmed Beast - Carbuncle:
Ruby Carbuncle: - Plot Summon (Passive)
An adorable little dark-blue critter with a red ruby adorn on its forehead, along with a cat-like appearance with 'four' ears. Its tail is long but notably adorn by a large red gem at its tip, which is where its magical power is stored. Normally it is in its familiar form, but even when active there is little change in its body or physique.
Ruby is among one of Zachary's earliest spirits. Though not as sentient or talkative as other spirits, it is a lovable animal companion who has unconditional love for Zachary. She will follow him faithfully and even snuggle with him at night. Because it requires little magic power to call her, she can stay in the human world for far longer. Though not a combat-oriented spirit, she is incredibly sensitive to sensory and utility powers.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Ruby's Abilities:
Ruby Siren: D-Rank
Type: Passive
Effect: Carbuncle is extremely intuitive to its surroundings, and due to the magic ruby on its body, it can easily sense magic far easier than others. It will detect any imminant danger and let Zachary know.
Gem Radar: D-Rank
Type: Passive
Effect: Ruby Carbuncle is a creature with a love for shiny things. As such, it is a known fact that Carbuncles not only bring good luck, they are experts at finding rare and glittering objects. It can easily sense out treasure and rare items easily among ruins, underground and detect specific items. If requested to find something, using its acute psychic senses-- Ruby can pinpoint specific objects and track it down. If small enough, she will even fetch the item for Zachary if too small an area for him to reach. The best treasure hunter ever.
- Gate of the Wise Owl - Noctura:
Noctura/Professor Nyx: - Plot Summon (Passive)
An elegant, snowy white owl adorn with specks of brown and blue along her feathers to make her resemble a starry nature. The owl is slightly bigger than most and wears silvery adornments along the edge of its wings, crown, and neck. The crown has a sapphire-blue gem, and blue ribbons hang off her adornments with magic runes on them. She always is accompanied by a scroll in her talons or secured on her back. Her eyes are glistening blue, like starlight.
Noctura, or as she likes to be called Professor Nyx, is an old spirit owl with a firm disposition and a will to teach others. A tough old bird, when she needs to be. Though seemingly stern to strangers, she appreciates and happy to educate those who seek her wisdom. She can be sarcastic, even smart-ass at times to those who disrespect her wisdom, but is loyal and wise. While not a combat-oriented spirit, she is the best person to have around when you need information. She is a spirit that resides in the Celestial Library and is a wellspring of information and knowledge.
Zachary obtained her key at a shop and was thrilled to learn she was a spirit of wisdom. She acts as her tutor when it comes to learning about magic, history and other important wizarding facts.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Nyx's Abilities:
Overseer's Eyes: D-Rank
Type: Passive
Effect: Professor Nyx's Eyes allow her to access the Celestial Library-- giving her profound knowledge of all things in real time, even worlds away. Either via her own mind or via the use of the scroll in her possession, Nyx is able to perceive any form of magic before her and understand how it works. Whether it is good/evil/ nature/ and/or how it works. (This requires OOC permission to use). She can also use it to gain information regarding celestial wizards and the spirits they might possess.
Celestial Encyclopedia/Atlas : D-Rank
Type: Passive
Effect: Nyx is aware of many ancient secrets and places within the world/worlds. Via her knowledge, she is aware of many facts, historical events, and famous places pertaining to the nature of the Celestial World. Through her connection to the library, and the scroll, she can use its magic to show maps of existing places, or how certain objects work. (Requires OOC permission to use)
- Gate of the Southern Triangle - Atria:
Atria: - Plot Summon (Passive)
A mechanized celestial creature-- more machine than spirit, but clearly as alive as Horologium or other spirits of objects. This little creature is an enigma, while in shape of a triangle, it can freely arrange its parts using magnetism and gravity.
While unable to communicate as freely as other spirits, it shows a good deal of socialism with other spirits and likes to be useful. While not a combat oriented spirit, it is a database of arcane knowledge and able to crack magical clues and arcane puzzles.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Atria's Abilities:
Puzzle Cracker: D-Rank
Type: Passive
Effect: Atria's keen intellect and manipulation of forces-- he can easily interpret and crack any form of magical code or mechanism. He is most useful for unlocking ancient ruins sealed or protected by ancient mechanism. He can see, recognize and locate hidden switches or sequences to open hidden paths or chambers.
Universal Tool : D-Rank
Type: Passive
Effect: A handy spirit when in need of certain tools or items. Either via opening the compartments in its body or via transformation, it can become a multitude of objects from a wrench, to a flashlight-- or any kind of utilitarian device needed within reason.
- Gate of the Crow - Corvus:
Corvus/Kir: - Plot Summon /Future Summon
An unpopular spirit of the dark-- said to be both considered a demonic spirit and also a Celestial Spirit as well. He is infamous for being a smart-allic and trickster. Despite a somewhat cute appearance, he harbors a more criminal angled idea and often causes trouble for his contractors by stealing or performing pranks on them or other spirits. However, he all does it in good fun, but no surprise he comes from a more demonic origin.
(This spirit can easily replace Cerberus cosmetic wise)
Type: Summon
Key: Silver Key (Save for later)
Summon HP: N/A
Melee Dmg: N/A- Corvus' Abilities:
XXX:
- Gate of the Star-Warden - Zodiark:
Zodiark: - Plot Summon /Future Summon
An ancient being similar in authority and kin to the Celestial Spirit King himself. An alien creature of blue scales, almost dragon-like clad in a golden suit of celestial armor. He is adorned with a cape and garments that gives a cosmic, heroic appearance. He is often stalwart and strict. HE upholds not only the laws of the Celestial World connected to Earthland, but also any threat that upsets the balance between universes. It was said he was the key figure that was responsible for the appearance of Astromancy and the Arc of Cosmos. He is dedicated to fighting against any threat, heroic and selfless.
(This spirit can easily replace Uranus cosmetic wise)
Type: Summon
Key: ???
Summon HP: N/A
Melee Dmg: N/A- Stellar Evolution:
When under Stellar Evolution, his armor drastically changes, upgrading to become an even stronger form, and his magic power increases as well. He can bring forth the entire might of the cosmos down upon his enemies
- Zodiark's Abilities:
XXX:
Zachary-Sirius wrote:Lineage Benefits
Insight of the Cosmos- This magic has 2 extra Grande/Silver Rank summons allowed in addition to its original amount, that can be placed in any rank. See Lineage for details.
Lineage Spells & Signatures- Saturated Spirit:
Saturated Spirit D Rank
When Stellar Evolution is used on a Spirit, their gate overflows with additional magic that transforms them, similar to how a dam would hold back water. When unleashed like this, the spirits growth ascends further and are empowered with more vitality.
Catagory: Auxiliary
Type: Passive
Effect: When a Summon undergoes Stellar Evolution, their base HP increase by 25%.
- Stellar Evolution - Heliocentric:
Stellar Evolution: Heliocentric C Rank
The radiant light of the sun is channeled into the user of this spell. They shine a brilliant light that gives hope to all that support its glow.
Type: Partial Take Over
Cost: 30 MP.
Range: 30 Meters
Speed: 30 MPS
Buff: +27.5% to Spellpower
Melee Boost: +12 HP
Duration: 5 posts.
Effect:- Radiant Sun:
Radiant Sun C Rank
Releases a pulse of radiant light that cascades over themselves and their surrounding allies. The pure radiance heals damage and gives allies renewed energy.
Catagory: Support,
Type: Burst
Range: 30 Meters
Speed: 30 MPS
Duration: 5 Posts
Effect: The radiance of the sun gives live to the user and allies in its glow. Recovers 30 HP per post within range of this effect.
- Gate of Canis Major - Sirius:
Sirius the Wolf: - B Class Summon
An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes. His key is a silver key with the emblem of a wolf constellation at the top of it, the teeth of the key like wolf teeth.
A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.
... He is also a big pervert that would rival Taurus as well. :P- Familiar & Stellar Evolution Forms:
A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.
Sirius when under Stellar Evolution results in his 'celestial' armor removes-- as if they were restraints. It releases a more terrestrial werewolf-- but with an aura of starry energy and moonlight that constantly gives him strength. As a wild-natured Celestial Spirit, Zachary's trademark spell has released the beast in every sense of the word, often making him more untamable and even berserk.
Cost: 40 MP
Catagory: Summon (Normal)
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Sirius Abilities:
Wild Claw: B Rank
Catagory: Offense
Type: Multi-target
Range: 150 Meters
Speed: 110MPS
Duration: 1 Post
Damage: 60 HP.
Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang and claws. They form multiple twisters, easily slashing multiple targets with his speed. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature.
Wild Hunt: B Rank
Catagory: Auxiliary
Type: Passive
Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down prey. Sirius has a 25% rise in speed and 25% Strength. During the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely travel the terrain as an expert hunter. In addition, he can detect enemies via a sense of smell, making him a skilled hunter to find invisible or elusive enemies. His sense of smell may also be used in 'familiar form'.
- Gate of the Star-Sea-Goat - Capricorn:
Capricorn: - A Class Summon
One of the 12 Zodiac Spirits. Circumstances allowed him to remain in the throne of the Sea Goat, even while not the strength of the official Zodiac spirits. He was also a former spirit to a late Astromancer who studied and recorded the history of Celestial magic, that Zachary stumbled upon. He is portrayed as an odd goat-like creature with violet skin, hooves, long arms, decorative sage robes, horn-like crown and a long, crystal staff he carries with him. His key is golden as he is among the 12 Zodiac spirits of the throne of his constellation.
Capricorn is a wise, kind and compassionate spirit. Having lived long and traveled far across the cosmos, he had witnessed many worlds and always gave a helping hand to those in need. When his time had come to be part of the Zodiac, he accepted it with pride and grace. XXX
Cost: 50 MP
Catagory: Summon- Normal
Type: Burst
Key : Bronze
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Capricorn's Abilities:
Arcane Blast: A-Rank
Catagory: Offense
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Damage: 100 HP
Duration: 7 Post
Effect: Striking his staff to the ground or via magic circles around his hands, Capricorn conjures a surge of arcane-magic that pulses outward in a violent shockwave. Enemies also hit by this have their Spell Damage lowered by 50%, and enemy spell speed by 15% for the duration of the spell. Targets also get knocked back by to spell range.
Archmage's Sigil: A-Rank
Catagory: Support
Type: AOE
Range: 150 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Healed: 18 HP per turn
Effect: Capricorn casts a wide, intriquit magic circle out around him and through the battlefield, saturating the area in a 'starry' aura of the night's sky. The ground reveals a series of runes and glyphs forming a powerful magic circle. Allies inside the circle are healed each turn. Allies inside receive 65% Spell Power boost, and their MP increases by 5% per post while they are in range of the circle for spell's duration. Can effect a maximum of 7 targets, not including Capricorn.
- Gate of the Mechanized Balance - Libra:
Libra, the Mechanized Balance: - S Class Summon
In the interest to try and mass-produce the power of the Zodiac, some moron at the BMD (Bearou of Magic Development), a mad scientist tried to create his own Zodiac spirit using magic collected from its original spirit. The result created a mechanized creature-spirit. When activated, it went berserk, destroying things in its path without discrimination or reason. When hired to investigate, Zachary realized what it was and was able to quell its destructive nature using his real Celestial Spirit Magic. As a reward, he was asked to keep the key, to use but to also to keep its The key to Libra is made out of crystal with cybernetic lines and pixelation patterns in the shape, with the engraving of Libra as it is an 'artificial' key.
Libra is an emotionless mechanical-type spirit. While not unusual for certain spirits to be 'machines', this incarnation of Libra is unpredictable as its body and function allow it to harness the powers of light and darkness. Due to the unstable conditions of its creation, its balance is delicate and can often tip and cause violence and destruction. While under Zachary's control, its wilder impulses are in check and he obeys Zachary's orders.
Cost: 60 MP
Catagory: Summon
Type: Burst
Key: Bronze Key
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.- Stellar Evolution Forms:
XXX
XXX
XXX
- Libra's Abilities:
Flight: (Plot)
Catagory: Plot
Effect: Due to its wings, it can easily fly with ease, for both passanger or itself.
Eclipse Blast/Eclipse Cannon: S-Rank
Catagory: Offense
Type: Single-Target
Range: 400 Meters
Speed: 400 MPS
Damage: 120 HP
Duration: 1 Post
Effect: Libra's magic allows him to to create cosmic energy in the form of a briliant 'sunlight' or 'starry night'. The beam or orb bomb is, essencially, a pick between light, dark or a fusion of both that can be chosen at will. Due to the nature of the beam, it can pierce an enemy defensive spell, but works by cutting the spell's base damage.
"Equilibrium": S-Rank
Catagory: Offense
Type: Burst
Range: 100 Meter Radius
Speed: 100 MPS
Duration: 10 Posts
Healed: 120 HP
Effect:Libra has the natural ability to alter gravity on a cosmic scale. Libra, within his range of magic creates wells of gravity magic below target areas, akin to that of 'black holes', that attempt to suck in enemies-- then reverts the gravity that implodes and strikes the enemy in range. This does a strong 'pull-push' knock back effect, that disorientates the target. Target is immobilized by the sudden gravity implosion by one post, which cannot be used back to back. Due to the intense gravity magic, a target hit by the attacks suffer from 35% speed debuff, and allies in the same field of effect get 35% more speed for the duration of this spell.
Signature located in Signature Post.Zachary-Sirius wrote:B-Rank Spells- Gate of the Lynx - Amethyst:
Amethyst Cat: - B Class Summon
A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. One would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone. Amethyst's key is silver with an elegant cat head design on the head of it.
Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.
Cost: 40 MP
Catagory: Summon
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Amethyst Cat Abilities:
Starlight Prowl: B-Rank
Catagory: Auxiliary
Type: Burst
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts
Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.
Lyncis Claw/Maul: B-Rank
Catagory: Offense
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: 1 post
Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.
- Stellar Evolution:
Amythest celestial powers from Stellar Evolution has a chaotic effect. Sometiems she will take on the graceful form of a natural lynx. A more earthly quality to her form. Her fur becomes a golden brown and longer mane. The sleek cat turns into a more powerful, stronger version of a lynx cat.
Other times, depending on the type of evolution she is under-- her entire body can become a blaze of celestial fire willing to burn all that opposes her.
- Gate of the Clock - Horologium:
Showtime: - B Class Summon
An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'. His key is silver with a design of a clock-like figure most Horologium keys.
Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.
Cost: 40 MP
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Showtime Abilities:
Universal Tempo: - Mentioning just for sake since obvious
Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.
Stopwatch: B-Rank
Catagory: Defense
Type: Burst
Range: 50 Meters outward.
Speed: 50 MPS
Durability: 80 HP
Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid-air. Showtime has the odd ability to manipulate time in a local vicinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spell he captured loses power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push through with physical attacks. This shield is anti-piercing. When the energy behind a spell is too strong, the attack just slows down briefly and penetrates the area Showtime can stop it from.
Naptime: B-Rank
Catagory:Auxilary
Type: Multi Target
Range: 150 Meter
Speed: 110 MPS
Duration: 6 posts, Sleep for 1 post.
Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 60% for 6 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsy or feel time crawl, the effect of the sleep spell can be evaded by either immunity to its psychic influence/ illusion magic or via removing eye contact from the clock spirit's face, as it is a form of hypnotism magic. Edit:: First of all, eye-conact spells are not allowed because they are outhits. A spell must have a means of actually coming into contact with a target in order to affect them. Please amend this, additionally, please clarify the 'sleep' effect does not work outside of the 6 post duration that the ability has.
- Stellar Evolution:
Horologium/Showtime's evolve state is extremely different. Instead of his clock-like shape, his powered state becomes that of a humanoid wizard with mechanical, clock-work design. He actually appears human with stronger command over time. However, he is still a silent wizard and will not speak. There is a mysterious suspicion about this Horologium's origin... but only time will tell who he really is.
Back to the Future: Plot Spell
Catagory:Auxilary
Type: Burst
Range: 50 Meter
Speed: 50 MPS
Effect: While evolved into this state, Showtime has the mysterious ability to actually travel to different areas in time, either to the past or the future. Though he is responcible for maintaining time, for whatever reasons, when powered up, he can travel to different points in history and carry his summoner or others with him. After which, however, he needs rest before he can use this ability again. Edit:: For clarification please state this spell cannot be used during pvp as a 'evade' mechanism.
- Gate of the Eagle - Aquila:
Aquila: - B Class Summon
A cunning, sharped-eye eagle with brown feathers with with a white and red colored 'crown' for its head. He is also adorned with a small chest peace where he has a cobalt gem attached to it, along with the same gems in the bends of his wings. His key is silver with the teeth of it being a wing and the eagle constellation on the head.
Cobalt is a smart-mouth Eagle. Though he boasts a regal background and importance, he likes to be chummy with his summoner, cracks jokes and even uses sarcasm whenever it suits him. While he rustles feathers, he is loyal to a fault and has a good amount of respect for Zachary for his creativity and cheerful personality. Of course, it helps whenever he gives treats to him.
Cost: 40 MP
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Aquila Abilities:
Flight: (Description for sake)
Type: Passive
Effect: Cobalt can fly via his natural wings, but only fly himself or at least lower people from heights via flapping his wings.
Eye of Altair: B-Rank
Catagory: Auxiliary
Type: Passive Edit:: Passive is not a spell type, please change this to Single Target, Burst, MT or AoE. Passive should be noted next to Duration.
Effect: Known also as "Eagle Eye", Cobalt can use his sense of sight to pierce and track any target from above. Speed of his techniques increases by 25% and his range/accuracy increase by 25%. He can also see through solid objects at farther distances. He can even spot every subtle detail of something with professional accuracy, even to detect anything out of the normal. Eyes that would even rival Saggitarius.
Breeze Blade: B-Rank
Catagory: Offense
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: Instant
Effect: Cobalt Eagle uses his wings to create a vacuum blade of air in the form of a blade and slashes it forward. The blade of wind slashes through trees and mild objects that get in its path to reach the target. If blocked, the blade will do 50% of its base damage to the defended target via the vacuume effect it has to pull enemies and tear via the air pressure.
- Stellar Evolution:
Aquila's evolution is a mix of new celestial armor around the wings-- and a new crown piece but his feathers are now seething with starry celestial power. Electricity is given off with every flap of his wings, overflowing with magic power. As the messenger to the god Zeus, he is true to his master's power.
- Gate of the Sea Serpent - Cetus:
Cetus: - B Class Summon
Despite the legends of Cetus being a ruthless, blood-thirsty sea monster, this spirit is the complete opposite and resembles more of an angelic sea nymph. Whether or not the rumors are true of her power, she takes the shape of an elegant, beautiful sea creature of shimmering scales, elegant fins and a soft face with big watery pink eyes. A beauty that could rival Aquarius. Her key is with a watery, aquatic engraving with a waterdrop end, and the sea-serpent silhouette image at the tip.
Zachary found her key in a hidden sea cove and found her cursed to take the form of a hideous, monstrous krakken. However, it turned out her key was cursed, locking her in an illusion to look like it--- till Zachary broke it. Thankful, the creature becomes smitten with him and happily wishes him to be her wizard. Though it cannot communicate verbally as others, she is a spirit easily able to understand emotions and her mannerisms are nothing short of sweet and loving.
Cost: 40 MP
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key - Requires Water to summon.
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Stellar Evolution:
Cetus, while normally a docile and sweet spirit-- will always rise to the challenge to fight for her wizard. While under the effect of Stellar Evolution, she becomes true to the nature of the "Sea Monster" and becomes a powerful legendary sea-serpent with command over the tides and ocean around her. Despite her fearsome demeanor and appearance, her will to protect those she loves remain.
On rare occasions, her evolution form can change-- from a sea-serpent, to that of another manifestation of Cetus-- a giant winged whale, capable of flying high above the seas into the sea of clouds.
- Cetus' Abilities:
Swimming: (Plot ability)
Type: Passive
Effect: Cetus is a water spirit and is able to swim swiftly through the waters of the world. If summoned in a land area-- it can create a bubble of water for her to move around in to keep hydrated. However, when in an aquatic environment underwater-- it can create physical bubbles of air for others to travel in.
Bubble Bombs: B-Rank
Catagory: Offense
Type: Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: Instant
Effect: Cetus creates multiple orbs of condensed water and she lifts them up 'telekinetically'-- or she shoots them from her mouth that grow in size. The spheres fire out at targets and erupt on impact around them like a depth-charge.
Serene Wave: B-Rank
Catagory: Offense
Type: AOE.
Range: 100 Meter
Speed: 50 MPS
Duration: 6 Posts.
Effect: Cetus gives off a cry-- which causes water magic to swell around in front of her. From before her, she conjures a large tidal wave that reaches upward and outward, to catch those who are caught in its path. Those struck by the wave are surrounded by water and have their speed lowered by 60 % Edit:: Please state for the spell's duration. The surrounding area is flooded for the remaining duration, changing the battlefield.
- Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question). When his summons are out, by holding their keys, he can have a form of telepathy with them to hear what they say and vise versa. The dedication to his spirits are so strong even that they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.
Nessa Cordelia LuxStarlight Maiden
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°44
Re: Celestial Spirit Magic
- Grading Part 2:
- Zachary-Sirius wrote:
- Gate of the Fox - Vixen:
Tamamohimé (AKA- Tama): - B Class Summon
A beautiful, humanoid-shaped talking fox. Her fur is a lovely yellow and white color, regal and mysterious to those who gaze upon her. She has small violet markings of an eastern origin and wears long violet gloves that cover 3 claws she has as her paws. Topped off by her large, bushy tail behind her. Tama's key is an earthly bronze key with an eastern Midian engraving with a fox at the top.
Tama is a fox spirit-- through a part of the modern Celestial Spirit Realm, her key was forged in the far east of Midi and infamous there as a trickster and a creature of ill fortune to the superstitious. However, despite the reputation of her kind, she is an honorable, reliable and steadfast spirit -- loyal to her key holder.
Cost: 40 MP
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Tama's familiar form is a tiny adorable yellow-orange fox with sacred ropes and a bell from a shrine as a collar around her neck. Her busy tail is one of her cutest features in this state. While in this form, she is still sharp and clever, often enjoying the company of her master and being crafty. Also, she is more acceptance of hugs and petting in this state than her true form.
Tama's evolution depend on her environment, but she transcends to her legendary creature roots as the nine-tailed fox. Her fur either radiates more arcane magic or her fur becomes a glistening white with sacred adornments along her body. Her tail becomes nine, glistening tails each one containing a unique magical power.
- Tama's Abilities:
Star Jewels/Hoshi no Tama: B-Rank
Catagory: Offense
Type: Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: 6 posts
Effect: Tama releases a series of shining bright shards that hover in the air before her, then strike out at the targets within her range of influence. THe spheres obey her whim to strike, dealing slicing starlight damage. The bright attack often disorientates the enemies hit, reducing their speed and spell speed by 30%. (Attack can be performed but debuff doesn't stack on aleady affected targets.) Debuff can be negated by anti-illusion techniques. Edit:: Please state the debuff only lasts for the spell's duration, also negating effects cannot be limited to a 'specific type' of spell or ability so I'm going to have to ask you to remove this last part.
Outfoxed: B-Rank
Catagory: Auxiliary
Type: Passive. Edit:: Passive is not a spell type, please change this to Single Target, Burst, MT or AoE. Passive should be noted next to Duration.
Range: 50 Meter Radius
Speed: 50 MPS
Effect: This shifty critter is one of the most cunning notorious spirits known. While possessing strong magical abilities, she is also skillfully fast. Her personal speed and spell speed are raised 25%. In addition, as other fox spirits in eastern lore, in a flurry of leaves, she can transform herself into another person she wishes. In this state, she can mimic a person's behavior and has a small psychic connection to know general information they know (OOC permission required).
- Gate of the Great Bear/Ursa Major - Garnet Grizzly:
Garnet Grizzly: - B Class Summon
A large grizzly bear summoned with dark blue fur. The bear boasts a strong physical design, being a terrestrial looking one but also capable of standing on its haunches too. The bear is also adorned with red armor along its arms and back-- and a helm-like armor on its head, adorned with a Garnet-like gem on its forehead.
Garnet Grizzly is a rugged, tough and fierce soul. A spirit who was inspired by the Spartain spirits of war and fights fiercely. However, it has a protective nature-- when it sheds its armor to reveal a more nurturing and caring side for its summoner. Though serious at times when in battle, even to the point it will bark out demands to his summoner, he does so in the interest to keep him or her safe.
Cost: 40 MP
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Grizzly's familiar form is an adorable smaller bipedal bear sporting straps and a 'bears' cap on his head. His mannerism is also less intense as he resembles an adorable teddy bear that most would rather hug. While he has a rough and tough attitude, his more gentle and protective side is seen as he gladly plays around and joins the others in fun with his summoner. He often would use this form to eat his snacks. Though a fierce warrior, being in this form allows him to express his more playful and fun-loving side he long suppressed. One Zachary is happy to learn about.
When under Stellar Evolution-- the forms of Grizzly can change in a variety of ways but he usually in a more anthro-humanoid form, able to stand on his hind legs and fight more fiercely-- at times using magma or other intense physical combat to fight enemies with more fevor.
- Garnet Grizzly's Abilities:
Garnet Quake: B-Rank
Catagory: Offense
Type: AOE
Range: 100 Meter Radius
Speed: 50 MPS
Damage: 40 HP
Duration: 1 Post Edit:: Please amend this to 2, to include the stun effect.
Effect: Grizzly roars while bringing up its paws and slams them down into the ground. The earth below erupts in a massive quake that shakes, rattle and shoots stalagmites across the battlefield. Targets hit by the earthquake are stunned for 1 turn.
XXX
Earthly Star: B-Rank
Catagory: Auxiliary
Type: Passive. Edit:: Passive is not a spell type, please change this to Single Target, Burst, MT or AoE. Passive should be noted next to Duration.
Range: 50 Meter Radius
Speed: 50 MPS
Effect: Grizzly is a powerful earth spirit who is in his element on terra firma. While his magic isn't as impressive, he excels in physical and melee combat. The bear gains a 50% boost to his strength Edit:: Please add 'for the spell's duration' here.. In addition, he can use his inherited earth magic to easily dig through the earth-- plowing through stone and earth with relative ease to create tunnels and clear hurdles that are in the way. It can also be used to hide from enemies.
- Stellar Evolution - Cosmic Power:
Stellar Evolution: Cosmic Power B Rank
An overflow of celestial power laces into the summon, causing parts of their body to radiate starry energy or transform them into a new form of entity. This makes a spirit naturally stronger than by other methods alone.
Catagory: Partial Take-Over
Type: Burst
Cost: 40 MP.
Range: 50 Meters
Speed: 50 MPS
Buff: +30% to Strength.
Melee Boost: +19 HP
Duration: 6 posts.
Effect:- Cosmic Power:
Cosmic Power B Rank
The Aura of celestial energy bolsters the magic a Celestial spirit possesses. The same power that made a Zodiac spirit so powerful is experienced to this spirit, giving them a temporary brilliance as the brightest star.
Type: Passive Edit:: Passive is not a spell type, please change this to Single Target, Burst, MT or AoE. Passive should be noted next to Duration.
Effect: Upon application, select an element type (depending on the spirit using it) Melee attacks done by affected spirit deals elemental damage as well. While empowered by this spell, their magic power is amplified-- dealing extra magic damage by 60%. Edit:: Please state 'for the abilities duration' here. Due to this method-- a spirit's appearance can drastically change, even if done under different conditions.
- Gate of the Second Heaven - Venus:
Aphrodite, The Goddess of Love: - B Class Summon
The legendary 10 keys that govern the gods of the planets. The key of the second heaven, Aphrodite the Goddess of Love-- is a spirit who is as devoted as she is capricious. While the keys are unknown and hard to control, she is one of the more easier ones to use. A beautiful elegant goddess with flowing blonde hair draped in white and shiny silks that is somewhat revealing. She carries a roman vessel, which is a source of water much like Aquarius. As one of the 10 Planets, her key is a rare Platinum design with watery and roman vessel key-teeth, with the symbol of "Venus" at the top.
Her mannerisms differ--as the Gods are odd in nature. One one hand, one describes her personality as quiet, stern and stoic in the face of battle. She commands a serene grace and dedication to those around her. However, when not in the face of battle-- she can be quite sociable, funny, even a bit sarcastic. She exists for the power of love.
Cost: 40 MP
Type: Summon - Stellar
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution:
Normally the Planets have no need for any augmentations-- but she will often take on a more... socially friendly form when not in need of her greater power. She is more so a helpful voice of reason and is moved greater by the love between people-- friends, family and more.
Stellar Evolution has no real change to her physical form-- however, it can augment small changes to items carried like a vessel she wields or the aura she has.
- Venus/Aphrodite's Abilities:
Waves of Emotion: B-Rank
Catagory: Offense
Type: AOE
Range:150 Meters Edit:: Please lower this to 100 Meters
Speed: 75 MPS Edit:: Please lower this to 50 MPS
Duration: 6 Post
Damage: 40 HP
Effect: Aphrodite conjures a rush of water from the roman vessel she wields and pours out starry water. The water erupts and grows to become a massive wave, akin to that of Cetus. Water's composition is that of Demon-Slayer, dealing 50% more damage to dark and demon entities Edit:: As this is a summon/take over magic, this cannot recieve slayer benefits, please remove this. . The wave knocks back enemies to its max range. The more feelings of love the summoner has, the stronger the waves become. If an ally had given or received a supportive or healing effect to another, Aphrodite's magic surges, giving the summon 60% spell power for six posts. Her own healing cannot apply to this effect.
Devotion: B-Rank
Catagory: Support
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Healed: 80 HP
Duration: 1 post
Effect: Pours holy water over a single target-- and heals wounds. The waters also heal the status affliction such as 5% drains or debuff effects by using MP from the summoner to negate these effects. Edit:: Please state that this ability can only negate one affliction per post and that only works on afflictions of B rank or lower.
B-Rank Advanced Spells- Gate of the Dark Guardian - Cerberus:
Cerberus: - B+ Class Summon
Cerberus-- as the legends foretold, is the guardian beast that dwells in the underworld. He is a three-headed dog with a fierce disposition. His fur is a black and violet hue and he has a series of armor over his front parts of his body. Each head is viscous but shares mildly different personalities, enough to co-exist and focus. Cerberus' key is onyx black, the teeth of the key three-pronged with chain-like design along with the key.
Cerberus was a mysterious key offered for winning a magic contest. Though not among the conventional celestial spirits-- it is renown for its power in battle. However, it is extremely hard to control due to its violent disposition and dark magic used to create him. Zachary, on the other hand, wishes to co-exist with this spirit and found its 'weakness'. It has a passion for 'honey buns' that easily tempers the guardian of the underworld. Despite warnings, Zachary chooses to believe Cerberus is but a giant puppy on the inside in need of love and attention.
Cost: 60 MP
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 8 Posts.- Familiar & Stellar Evolution Forms:
Normally a vicious, furious and terrifying guardian of the underworld... at times a side of him emerges that simply wants attention. It is rare for him to take this form-- as if part of his mind leaves to be by an innocent soul. Here, he is more playful, loving and wants company. Is there more to Cerberus than just a vicious guardian?
Cerberus has always been a creature destined to guard the gates of the underworld-- but there is more to him than meets the eye. Under the effects of Stellar Evolution, he can become a fearsome beast even more terrifying-- or evolve beyond a monster to become something more mysterious. Stellar Evolution has an odd effect on him, making him becoming something different altogether...
- Cerberus' Abilities:
Tri-Blaze: B+-Rank
Catagory: Offense
Type: Multi-Target
Range: 225 Meter
Speed: 165 MPS
Damage: 90 HP
Duration: 3 posts
Effect: Cerberus releases a blast of blackish-blue hellfire from each of his individual heads. The three streams will burn their way to enemies, or a single one. The flames are classified as fire and darkness mixed. Upon successful hit, the hellfire will continue to deal burning damage to the enemy by 67.5HP per turn for 2 posts after hit. Edit:: One of the changes being made to DoT is that the damage must be split evenly, therefore I'm going to have to ask you to either remove the DoT or amend the damage above to 75HP per post, across it's entire duration.
Stygian Gate: B-Rank
Catagory: Offense
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Damage: 120 HP
Duration: 8 Posts.
Effect: Cerberus' three heads howl a ghastly sound that causes the ground to glow dark -- releasing a blast of darkness magic all around him. Those hit by the blast suffer darkness damage, but also their physical defense and magical defense is lowered by 45%. Edit:: Please state 'for the spell's duration'.
- Gate of the Third Heaven - Gaia/Terra:
Gaia: - B+ Class Summon
One of the 10 Planet Keys, Gaia the Titan of the Earth. She takes the form of a towering but stunning beautiful woman with all the beauty and majesty of the planet itself. She is clothed in flowing teal-blue robes adorn with stars like the night sky, and accessories that seemed to be of leaves and foliage of the earth. She has long, flowing white hair with a large flower within her bangs. At all times she has a conjured sphere representing the planet 'Earth/Earthland' beside her, which acts as a weapon. As one of the 10 Planet Keys, the key is made of Platinum with designs of trees and flora around the key, with the symbol for "Earth" at the top.
Gaia is known as the Earth-Mother, a maternal being who loves and cares for all in life. She is often quiet, not displaying much in the means of emotion or conversation-- but actions speak louder than words. She is a protective spirit. While the 10 planet spirits are known for being extremely dangerous or fatal to control without the proper magic-- Gaia is one of the easier ones to summon and acts to protect those who come from the earth. She is loving, caring and devoted to safeguarding her summoner at all costs. The very elements obey her whim.
Cost: 50 MP
Catagory: Summon - Grande
Type: Burst
Key: Silver Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.
Personal Rule: Stellar Evolution must be cast in unison with her. No Cosmetic Change.- Gaia's Abilities:
Natural Disaster: B+ -Rank
Edit:: Please include a Categgory.
Type: Offense, Single Target, Burst
Range: 300 Meter Radius/75 Frontal-cone
Speed: 300 MPS/ 75 MPS
Damage: 100 HP
Duration: 1 Post
Effect: Gaia has free control over the flow of the elements that comprise the planet "Earthland", and that sustain life itself. Using this technique, she can launch any element of earth, wind or water. These elements can be used as individual attacks, or as a fusion of all three at once, creating a fusion attack. The attack can take shape of a cone attack at burst range. Edit:: Please state that the spell can only act a a ST attack OR a burst attack in a post, not both combined. Additionally, it's damage is not stacked.
Terraform/Earth-Mother: B+ -Rank
Edit:: Please include a Category.
Type: Support/Passive Edit:: Passive is not a spell type, passive should be noted next to Duration.
Range: 75 Meter Radius
Speed: 75 MPS
Duration: X
Damage: X
Effect: The large globe Gaia wields is a foci for her magical power. The globe radiates nourishing magical power akin to the elements. While Gaia is out, her magic radiates to those of her summoner and allies around her. The aura increases allies magical defense by 30% and physical defense by 25%. All members around her will benefit a 5% HP regain per post she is out. In addition, wherever she goes, greenery and life radiates around her with each step she takes.
A-Rank Spells- Gate of the Ice Maiden - Virgo:
Virgo (Aka: Ysayle) : - A Class Summon
A former spirit to the throne star of Virgo the Maiden, is an elfen woman of a paler, fairer skin with snow-white hair. Her eyes are as focused and cold as ice. She is dressed in an elegant blue witch's garb. Due to her former status as a Zodiac Spirit, her key became crystal-like ice, with a snowflake-design tooth of the key and "Virgo's" emblem at the top.
Ysale is a stern, icy woman who had suffered great sacrifice and heartbreak. She works hard to keep those around her at a distance. Sometimes out of fear to hurt others by her own magic-- other times to protect herself from heartache. She appears uncaring, even harsh to her own summoner-- but in reality she defends them with her life. She only would contract to those she truly cares for-- that make her feel human again.
Cost: 50 MP
Catagory: Summon- Normal
Type: Burst
Key: Bronze Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
Undergoing Stellar Evolution causes Ysayle/Virgo to encase herself shortly in ice-- then emerge in a stronger state. Her skin becomes ice blue, with bits of ice caked around her body like clothing or adornments, often with a more revealing or seductive appeal. Her evolved form takes on more ice to be a true maden of the frost-- a spirit of the glacial cold. While her form varies slightly, she commands the winds of the north capable to freeze all in their tracks for eternity.
- Virgo's Abilities:
Winter Veil: A-Rank
Catagory: Defense
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Durability: 300 HP
Duration: 7 Post
Effect: Virgo/Ysayle causes the temperature to drop suddenly and causes ice crystals to form in the air. When an enemy attack comes within range of her field of influence, she wills the ice to form-- crystalizing the attack instantly, and leaving it frozen in the air. (Normal shield and cannot stop damage over durability limit). If enemies use melee attacks-- they will suffer a frozen effect for 1 turn (Each Other Turn). If summoner pays MP equal to enemy attack that is successful in blocking-- frozen ice attack explodes and deals half-damage from enemy attack back to enemy in the form of ice. Edit:: So this reads a reflection, as per the rules. Please clarify that the mana cost for the ability being reflected back at the target is paid twice. Additionally, this can only occur once per post and is limited to A Rank abilities or lower.
Diamond Dust: A-Rank
Catagory: Offense
Type: AOE
Range: 150 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Damage: 50 HP
Effect: Virgo channels the power of ice and builds it up to a sphere. She releases it in a large wave-- causing a sudden plummet in temperature and ice to gush out everywhere in front of her. The result causes not only a massive blizzard. The attack does damage and also freezes enemies caught in place for 1 post. After that, for 7 posts afterward, enemies will suffer from 50% decrease to their magical defense and 15% reduced spell speed due to the shivering cold of the blizzard.
- Gate of the Monkey King - Sun Wukong:
Sun Wukong : - A Class Summon
Sun Wukong-- the fabled and infamous trickster of the eastern realm. He is a monkey with many guises and forms, but most known as an anthro monkey-like creature adorn in monk's clothing, sash and armor that allows him great mobility. He is altheltically fit, and has features of hands and feet akin to most monkeys. Naturally, he also sports a tail as well. He is never without his sacred staff, the Jingu Bang. As one of the 12 Midian Zodiac Spirits, his key is made out of green jade, with an emblem of the monkey at the top.
Sun Wukong is one of the higher-ranked spirits among the Midian Zodiac spirits, recently rejected from his throne since the Dragon took over. After war was declared over to the Celestial Realm-- he chooses to not participate, not adding to the violence his own kind wished to do. However, upon meeting Zachary-- he saw an opportunity to reverse his fortunes by becoming his spirit. Though he is tricky to work with, and not always obeying-- Zachary had grown to admire and respect the monkey king-- which earned his favor in return.
Cost: 50 MP
Catagory: Summon- Normal
Type: Burst
Key: Bronze Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
As a spirit who could freely transform, he takes on many new forms depending on the state Stellar Evolution undergoes-- but he becomes naturally stronger and relishes the new power. His evolved forms are far more intimidating, anything from a seriously stern humanoid monkey capable of blasting enemies-- or a spiritual entity capable of conjuring other spirits to aid him.
- Son Wukong's Abilities:
Jingu Bang: A-Rank
Catagory: Offense
Type: Single Target
Range: 300 Meter Radius
Speed: 300 MPS
Damage: 100 HP
Duration: 1 Post Edit:: Please increase to 2 to include stun effect.
Effect: The Jingu Bang is Sun's holy weapon passed down from one monkey king to the next. As such, it responds to his will, delivering a powerful physical-base attack, either by throwing the staff to act like a boomerang-- or swinging it , and it will extend at his whim to strike the enemy. Strikes on it will cause stunning to the enemy, lasts for 1 post. (Cannot stun back to back so 1 post immune to this afterward)
Monkey Buisness: A-Rank
Catagory: Auxiliary Edit:: As this does damage please change this to 'Offensive'
Type: Passive/ Illusion Edit:: Passive/Illusion is not a spell type, please change this to Single Target, Burst, MT or AoE.
Range: 75 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Damage: 50 HP
Effect: Sun Wukong is the world's ultimate trickster, and to fight him is to deal with a multitude of tricks and deception to fool his enemies. Beyond his extreme acrobatics in martial arts, giving him a 30% boost to Strength and 35% boost to speed, Edit:: Please state 'for the duration of the ability'. he can freely shapeshift into other forms, other people or animals and gaining their auxiliary abilities. He may also use his trickery to create illusionary clones of himself or those he transformed into. While they can freely deal the same style of attacks as he can-- they are illusions and only work within burst range.
- Gate of the Fortress - Alexander:
Alexander : - A Class Summon
Alexander is a mechanical-based spirit, built as a vanguard to protect kings and royalty. Many years however, he was often used as a weapon of war. For a time, his sense of will was surpressed, but every so often he found owners who showed him compassion-- a little girl who saw him as a gentle giant and gave him flowers. And with Zachary, he became more aware of his identity and purpose to protect those that were precious. Alexander's Key is made of crystal, the design of a castle wall around its base with turret's for the key's teeth. A 'rook' symbol is marked at the top.
He often is seen as a large tankish giant of golden and white armor. He is not the swiftest of spirits, even the most social being a machine, but he never hesitate to protect those that have shown him compassion and loyalty.
Cost: 50 MP
Catagory: Summon- Normal
Type: Burst
Key: Bronze Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
Alexander under the effect of Stellar Evolution causes the largest transformation of all his other spirits. The living machine becomes a massive living fortress. His form becomes the size of a small city and towers over buildings with ease with giant wings of light to allow him to even fly. The size is meant to accommodate those he protects as this temporary form allows others to walk around inside him-- his body now a living castle.
Those he wills can move around corridors and rooms inside the structure. His 'core' exists in the 'throne room' as a floating sphere near his head-- which his summoner is usually placed at. Able to protect entire populace if necessary
Sanctuary: (Plot Ability)
Type: Teleport
Range: 225 Meter Radius
Speed: 165 MPS
Duration: Instant
Effect: When evolved, Alexander may use the magic circle used to summon him to encompass an entire wide area, roughly to the size of a town. When done, his body engulfs those in its radius to teleport them into his body-- and into the structure of the inner fortress to keep the people save-- including his summoner. When summon vanishes or evolution ends-- the people are then returned back to the ground. (Requires OOC permission to use)
- Alexander's Abilities:
Final Judgement: A-Rank
Edit:: Please include a Category.
Type: Offense, Single Target
Range: 300 Meter Radius
Speed: 300 MPS
Damage: 50 HP
Duration: 5 Post (Charge)
Effect: A holy weapon that channels light and spirit power into a mighty beam that smites enemies that threaten those Alexander protects. Alexander, while defending its charge, gathers energy to release against the enemy in a violent beam to blast enemies away. Can reach a max of X2.5 its maximum damage. Can be used while using other effects.
Gestalt Mode: A-Rank
Edit:: Please include a Category.
Type: Defense, AOE
Range: 75 Meter Radius
Speed: 150 MPS
Duration: 7 Posts
Durability: A- Rank X 3/ 300 HP
Effect: Alexander's body transforms into a more staleward form capable of enduring enemy attacks. Along its body, turrets of a castle appear beside him, forming an adamant wall. Piercing can pierce shield but cannot dispell it. For each post while shield is up, regenerates damage done to it . Can have defense up while charging "Final Judgement".
- Stellar Evolution - Transcendent Wings:
Stellar Evolution: Transcendent Wings A Rank
Combing the magic of the spirit along with the vision of speed, grace and ascendance to the heavens-- this causes a spirit be given wings of starry or celestial light. The appearance may vary but appears as a shimmering aura to become wings or around existing wings. However, these can vary depending on the spirit adapted to, as an aura or tails.
Catagory: Partial Take-Over
Type: Burst
Cost: 50 MP.
Range: 75 Meters
Speed: 75 MPS
Buff: +32.5% to Speed.
Melee Boost: +28 HP
Duration: 7 posts.
Effect: The wings allow general flight to those who cannot and thus its below effect .- Shooting Stars/Aetherstorm:
Shooting Stars/Aetherstorm A Rank
Harnesses the raw energy of the divine aether that governs the heavens. A powerful multi-elemental attack capable of adapting to the spirit's needs, at times taking the shape of stars or something else.
Catagory: Offense
Type: Multi-Target
Range: 225 Meter
Speed: 165 MPS
Duration: Instant
Damage: 75 HP
Effect: Drawing upon the raw aether of the celestial realm, and adapting to the spirits who use it, this releases a multi-target barrage of star-shaped bolts of elemental power, free of choice to the caster. Elements are limited to the 10 cardinal elements related to slayers. The element of choice is a holy-attribute, akin to demon slayers-- which cause 50% boost against demons and dark entities. Edit:: Once again, you cannot gain slayer benefits in a summoning or takeover magic, please remove this.
- Stellar Evolution - Astral Armory:
Stellar Evolution: Astral Armory A Rank
Cosmic energy from the planets and beyond take shape to the spirit's needs to transform spiritual energy into a weapon of power. At times a physical weapon, armor or other device wielded by the gods. It holds magical power that augments and amplifies a spirit's power.
Edit:: This is not a take-over but a requip. Take-over a physical changes made to a individual such as the wings you had done above. Please amend this to either a requip in which cause the spell benefits must be adjusted. Or change it to something akin to the TO type.
Catagory: Partial Take-Over
Type: Burst
Cost: 50 MP.
Range: 75 Meters
Speed: 75 MPS
Buff: +32.5% to Spell Range
Melee Boost: +28 HP
Duration: 7 posts.
Effect:- Divine Armament:
Divine Armament A Rank
The infused spiritual object becomes a weapon wielded by the gods, boasting great power said to be wielded by none other than the spirits of the 10 planets-- the gods of the heavens. They enhance the physical and magical properties of the wielder significantly, and takes on the shape of the spirit's nature. From a mighty spear to a bow or armor. It takes on the form of what suits the spirit used on.
Catagory: Auxiliary Edit:: As this does damage please change this to 'Offensive'.
Type: Burst
Range: 75 Meter
Speed: 75 MPS
Duration: 7 Posts
Damage: 75 HP
Effect: Wielding the Divine Armament, it is an extension to the summon used upon it. The weapon increases the user's physical strength by 35% and spell speed by 30%, aiding in both forms of combat. The divine energy of the weapon also flows into the spirit, restoring their magical bodies by a 5% HP regain per post (and applicable to existing 5% HP boost--Max of 10% per post.) Melee attacks may also reach as far as Burst Range depending if the weapon formed, and returns to the user. Cannot be removed. Edit:: Please state these buffs and regens only lasts for the spell's duration.
A-Rank Advanced Spells- Gate of the Fourth Heaven - Mars | Gate of the Ram - Aries:
Aries The Ram: - A Class Summon
(AKA: Ares, The God of War)
Aries is known for his fierce and imposing appearance and disposition. He is a humanoid figure, wearing leather and chain armor for the most part. While this spirit isn't the present ruler of the Ram's gate, he commands a great amount of respect and fear for those who belittle him. He has a set of horns and boney parts to his body, which is naturally hard and makes him more durable as a melee fighter. His key appears to be a rusted form of gold-- but its an illusion that turns into the 10 Platinum Planet Keys, with a fiery design and a spear blade at the tip. The symbol for "Mars" is at the top.
However, very few are aware of his 'true' identity. Unlike many other Planet spirits, he is one of the only few who can open his own gate and go freely to the mortal world. Mostly to cause mischief or discord for his own amusement. Or to relish in battles. He is in fact ARES, the God of War, and commands great martial power to boast that name when summoned at 'full strength' . But summoning him often requires a form of 'payment'.
Cost: 75 MP
Catagory: Summon- Grande
Type: Burst
Key: Silver Key
Summon HP: 360HP
Melee Dmg: 49 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 9 Posts.- Stellar Evolution Forms:
Ares (Forth Heaven) often is portrayed as a fierce gladiator and warrior clad in roman styled armor. He carries a spear, sword and shield. His face is not always seen but his horns are often made space for the helm he wears. He is a fierce, fiery warrior who is the last deity you would want to meet in a dark ally.
Personal Rule: Stellar Evolution must be cast in unison with her. No Cosmetic Change.
However, at times to become more of a 'deity' figure, he will ascend to a massive creature of 'Aries' seethed in flame and starry masses to awe and terrify his enemies.
- Aries'/Ares' Abilities:
Armory of Mars: A-Rank
Catagory: Offense
Type:Burst
Range: 110 Meter Radius
Speed: 110 MPS
Damage: 150 HP
Duration: 9 Post
Effect: A crude 'form' or Requip, that allows Ares/Aries to conjure and produce a multitude of weapons, adapting as a creature of war. He can produce melee weapons ranging from Swords, Spears, Axes, Chain-swords and Great Swords, reaching as far as max distance. He can only deliver one attack once per turn using this method. Whenever he delivers damage to enemies, they suffer a 5% HP drain as a result of bleeding amage. In turn, whenever he delivers damage as well, he recovers 5% of his own HP as well. Edit:: Please state that this drain and regen only last for the abilities duration.
Gladiator's Soul: A-Rank
Catagory: Auxiliary
Type: Passive Edit:: Please change this to an actual type i.e ST, AoE, Burst or MT, Passive should be written next to Duration.
Effect: As a fierce warrior and god of war, the man thirsts for combat. Nothing makes him feel more alive than fighting a worthy enemy or in the heat of battle. Due to his insatiable thirst for blood, his strength is increased by 90%. When he uses attacks, either by sheer power or clever angles, he can deliver piercing effects with his attacks, but cuts all forms of damage he does to half of their base values. The armor he wears is constantly on fire, so if attacked in melee combat, enemies suffer a 5% HP burn for each attack attempted. Edit::This last effect suggests that HP drains can be stacked, additionally drains cannot be passive. Please rework this to one drain for target with an active duration.
Nessa Cordelia LuxStarlight Maiden
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°45
Re: Celestial Spirit Magic
- Grading Part 3:
- Zachary-Sirius wrote:
- Gate of the Rogue Twins - Gemini Spark:
Gemini Spark: - A+ Rank Summon
A pair of mischievous, vindictive spirits-- the former spirits of the constellation Gemini. Furious and fed up dealing with abusive humans and service to earth-- the two spirits broke their contracts and were banished from the celestial world since. Due to this, they had begun a criminal path by using 'take over' magic to capture a wizard's magic and use it as a host to replenish their own magic power and sustain their lives.
They hold a particular grudge against Celestial Wizards and while childish and cruel at times, they are also cunning, clever and smart. They govern the powers of electricity on their own. While they do not retain the power a present Zodiac Spirit of their constellation had, they gain bits of it when they do feed on the magic of another. It makes them extremely dangerous and wanted criminals in both worlds.
Zachary had several run-ins with them, but after the events of Draco, and the twin's realization of the misguided acts they had done in spite, they agreed to answer for their crimes. However, to many's surprises, their punishment was to be under the care of Zachary to rehabilitate them towards a better future. Their key is golden, even though his status as a Zodiac Spirit was removed-- the teeth showing a lightning bolt and the "Gemini" symbol at the top.
Cost: 75 MP
Catagory: Summon
Type: Burst
Key: Silver Key
Summon HP: 360HP
Melee Dmg: 49 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 9 Posts.- Familiar & Stellar Evolution Forms:
Due to Gemini being a 'rogue' spirit, who had been cut off from the Celestial World, he is forced to take a variety of forms to conserve his magic when he isn't feeding off the magic of another wizard. On occasion, his form is shown as a strange 'energy mass' with two masks that represent Gemini's face.
However, after obtaining magic from Zachary, particularly with the Arc of Cosmos spell that used the constellation Gemini itself, he obtained the means to take a human form in the form of Zachary. The biggest difference is the choice of clothing and eye color he has that sets him apart at will.
After the events of Draco's Rebellion, the twins were put into Zachary's care. With their vengeance against humans now long discarded, they took an even lesser familiar form, but they can return to either one they feel comfortable to... but now they can take the form of two 'electric mice' that are as cute as they are devious.
Gemini Spark has no true Stellar Evolution form, but use of it upon the two twins allow them to regain many of their former powers as the Twins of the Zodiac.
XXX
- Gemini Spark's Abilities:
Gemini Thunder: A+ -Rank
Catagory: Offense
Type: Single Target
Range: 450 Meter Radius
Speed: 450 MPS
Damage: 150 HP
Duration: 9 Post
Effect: Both twins rejoin and make contact with their two metallic limbs. Through contact, they charge up electricity and gather it before them into a single point. The result is a large-scale electrical blast that can shock and deal tremendous damage on contact. Enemies hit by the attack are paralyzed for 1 post. This effect cannot be used back to back, and requires one post afteward before paralysis can be used again. In addition, targets shocked by Gemini Thunder has their speed reduced by 50% and their Magic Damage decreased by 50%. (Debuff cannot stack when applied for multiple hits). Edit:: Please state the debuff lasts 'for the spell's duration.'
Livewire: A-Rank
Catagory: Auxiliary
Type: Burs / Teleport
Range: 75 Meter Radius
Speed: 75 MPS
Duration: 9 Posts
Effect: Gemini Spark manipulates electricity on a essentric level, able to use it for a variety of purposes. Between the two's movements, lightning magic charges between them. The result of this increases their speed and spell-speed by 50%, allowing them to chain combos faster than most. Edit:: Please state the buff lasts 'for the spell's duration.' Though two separate entities, they are tied by the same current, magic and spirit. When within range of each other, the two can teleport by swapping general positions. The white one and black one switches places for a quick displacement and counter attacks (Teleport can only be done once per post). Finally, as akin to their former ability, they can unite into one being, and shapeshift another person , as well as know what the original had. (OOC Permission required).
Duplicity:
Catagory: Plot
Type: Passive
Effect: Gemini Spark is one spirit, but two seperate entities. As a result, both of them can exist and fight on the battlefield, being difficult to pin down or stop in combat. However, they both share the same energy, meaning damage to one is shared to the other as well.
S-Rank Spells- Gate of the Dragon - Draco (Reborn):
Draco the Dragon: - S Class Summon
A dragon born from the glistening powers of the stars themselves-- even more transcendent as the order of the Celestial Spirit Realm itself. The key conjures a Cosmic Dragon-- the rarest and most powerful of dragons with power to command elements of the cosmos at whim. Draco-- this version anyway-- is a glistening white dragon made of starlight colored scales, armor plating-- an otherworldly appearance of a dragon, with a long neck, glistening silver wings, claws, legs, and tail. His Key is a Stirling white gold with a dragon's symbol at the top.
Draco is not just a Celestial Spirit, but a Cosmic entity born in a distant nebula. While not the same hierarchy of the Zodiac or the Planets-- they are powerful and revered for their strength. Since the fall of the previous Draco, this one is nobler than his darker and power-hungry kin. Though a creature of celestial might-- and not one to easily communicate, he shared a deep conviction and care for those under his charge. He will fly them to the furthest corner of the universe need-be to see their duty done and to protect them.
Cost: 60 MP
Catagory: Summon - Normal
Type: Burst
Key: Bronze
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.- Familiar & Stellar Evolution Form:
Though the maturity state of dragons is not clear-- when in familiar form, Draco takes the form of a serpentine-like silver dragon that enjoys fluttering around and perches on his summoner's shoulder. While a beast-type creature, it conveys emotion and while still developing, grows to be close to Zachary via hanging out with him.
As a Cosmic Dragon, his body has the potential of near-infinite evolutionary forms, even without the aid of Stellar Evolution. His body grows larger, armor grows along his body and his neck, face, claws and bodymass changes. His forms can be various depending on the circumstances of his evolution, making his potential boundless.
- Draco's Abilities:
Flight: (Utility)
Effect: The cosmic dragon's wings allow him to fly from the blue sky to the darkest depths of space-- his cosmic energy easily propelling him forward.
Cosmic Roar/Cosmic Flare: S Rank
Edit:: Please put a Category.
Type: Single Target
Range: 400 Meters
Speed: 400 MPS
Duration: Instant
Damage: 120 HP.
Effect: Draco charges up cosmic energy into his maw and releases a powerful roar. Releases a blinding ray of starlight that sears the enemy with intense cosmic magic. The cosmic blast can pierce enemy defensive techniques, doing only 50% damage. Direct hits cause enemies to lose 5% of their MP.
Downside: Requires a 1 post cooldown after use.
Stardust Storm: A+ Rank Edit:: As this is a S rank summon, please change this ability to S rank.
Type: AoE
Range: 200 Meters forward
Speed: 100 MPS
Duration: 10 Posts
Damage: 75 HP. Edit:: Please lower this to 60HP.
Effect: Draco generates stardust with each flap of his gigantic wings and releases a wide gale of cosmic dust into the air that not only deals starlight damage to an enemy, but the resulting storm keeps going and blinds those within its field of vision (Once every other post) . Effected targets cannot see due to the blinding light-- and further, targes hit by the storm have their magic's speed and range reduced by 35%. Edit:: Please put 'for the spell's duration'.
- Gate of the Fifth Heaven - Jupiter:
Zeus, God of Sky & Thunder: - S Class Summon
One of the 10 Platinum Planet Keys, he is the representation of the fabled King of the Gods, Zeus -- Ruler of Sky and Thunder. He is portrayed as a muscular, tall humanoid man. His hair is white due to 'age', but he retains every bit of his youthly vitality and form. He is clad in a series of white robes and togas , marked with golden accessories-- bracers and emblem on his chest to indicate his position. As one of the 10 Planet Keys, his key is made of Platinum with cloud and lightning design, with a thunderbolt at the tip and the symbol of "Jupiter" at the top.
Zeus is a prideful, boastful and demanding person, even by spirit standards. He commands respect from all he sees, even his own summoner. Many know him for being quick-tempered, restless, and while he holds high expectations for others, he does not keep those standards for himself. Chiefly, Zeus is nearly infamous for several infidelities to his wife which have resulted in dozens of children beget by other women. Ultimately, he is a being who rules over all.
However, he seems to respond positively to praise and respect by his summoner, despite the risks of dealing with such a fickle deity. Luckily, Zachary's best friend Aquia is a good friend of Zeus as well, long-time companions separated by millennia. Despite his flaws, Zachary looks up to Zeus, oddly feeling a strange connection to him. Since Zachary grew up without a father, he has a strange allure to look up to him.- Stellar Evolution Form:
Zeus has no special Stellar Evolution Form-- however, the use of the ability causes his skin to change color and his hair to change shape, taking on a more drastic appearance to show him overflowing with power. His body can become infused with the starry energy Zachary seen from many spirits who use Stellar Evolution. Unfortunately, in order to even summon Zeus, Zachary requires Stellar Evolution to stabilize his gate, or it would sap his magic energy completely.
Cost: 60 MP
Catagory: Summon - Normal
Type: Burst
Key: Bronze
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.
Personal Rule: Stellar Evolution must be cast in unison with him. No Cosmetic Change.- Zeus' Abilities:
Olympic Thunderbolt: S Rank
Catagory: Offense
Type: Single/Multi-Target
Range: 400/300 Meter
Speed: 400/225 MPS
Duration: 2 Posts Max.
Damage: 120/90 HP.
Effect: As the epiphany of lightning mages, Zeus commands bolts of lightning as he does in legends. At whim, he charges a lightning bolt and hurles it at a target, delivering explosive lightning damage. However, he can freely use this effect to hurl multiple bolts as well, able to engage multiple enemies. In addition to this, when using his lightning bolts, he can cause the lightning bolts to riccochete off distant objects if he misses the first time, allowing for clever angles and striking an opponent a second time. The method is somewhat similar to how a lightning bolt is drawn to a lightning rod. Edit:: Please state that this spell can either do MT attack OR ST attack in a post, not both.
Supercharged Stormclouds: S Rank
Catagory: Offense, Support Edit:: Please change this to Offensive as it is not a healing spell.
Type: AOE
Range: 200 Meter Radius
Speed: 100 MPS
Duration: 10 Posts
Damage: 15 HP Per Turn
Effect: The sky ominously darkens as thunderclouds spread overhead. Zeus uses his power to cause a violent storm to spread out from where he is on the battlefield. Lightning crackles wildly above the clouds, and strikes down upon foes below every post. However, the lightning has a benefit-- to those who deems worthy, those the lightning bolts strike cause a surge in their raising their spell damage by 70%. Enemies hit also receive a 5% MP drain, while allies receive a 5% MP regain while within range of this spell's effect. Edit:: Please state that the buff, drain and regen only last for the duration of the spell.
- Gate of the Seventh Heaven - Uranus | Algalon of the Celestial Court:
Caelus, God of The Starry Sky: - S Class Summon
While a misconception to be the "Celestial Spirit King" though as revered and respected as he, Caelus or Uranus as others call, is one of the 10 Planet Keys that governs the night sky, being a primordial avatar of the heavens itself. He is a large muscular man clothed in robes of white and blue, up to his waiste and over his shoulder in a toga. Celestial styled armor govers his arms, shoulder and crown-- and he wields a brilliant golden staff adorn with a sky-blue crystal at the top that glistens like a star. As one of the 10 Planet Keys, his key is made of Platinum, with shooting star designs inscribed along with it, with the symbol for "Uranus" at the head.
Caelus is the lord of the distant stars and has ties to the Celestial Court. It was said by his grace, the Celestial World was first created. He is a stoic and fair-minded creature. He rarely speaks but is decisive in his action for what is just for the universe. He is also the lead most expert in cosmic magic, so if one can strike him into a talking mood, he can be a great source of information even most scholars would dream to know.- Alternate Form:
Agalon of the Celestial Court, is a celestial being far beyond the known skies of Earthland and its Solar System. He is King to the Northern Star Court and father to Minu (key owned by Zachary). Similar to his daughter, he helps govern the order and law of the universe. As such, he is a fount of unparalleled wisdom for Astromancy and other Cosmic associated magics. He is also well versed in the different worlds connected between them.
XXX
XXXX
Cost: 60 MP
Catagory: Summon - Normal
Type: Burst
Key: Bronze
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.
Personal Rule: Stellar Evolution must be cast in unison with him. No Cosmetic Change.- Caelus'/Algalon's Abilities:
Star Shower: S Rank
Catagory: Offense, Support
Type: Multi-Target
Range: 300 Meter
Speed: 225 MPS
Duration: 1 Post
Damage: 90 HP.
Effect: Either from the sky above, opening a portal in space, or by a wave of his star-shard staff, he creates a barrage of shimmering light-shards that fly through the air. The light of the stars can spell blessings and doom for those who observe them. If fired at an ally, the given alley will be healed equal to that spell's damage. Enemies struck by these star-shards find an odd 'space-like' hole on them, being a rupture in their personal space. While this is on them, enemy is silenced, unable to use any MP/Magic for 1 post. This effect cannot be used back to back , so enemy is immune to 'silence' for 1 post after it ends on them. Edit:: Offensive/Supportive spells must have the HP split 50% Damage, 50% healing. Please amend this. Additionally, as per the rules when healing via a MT spell; 'The maximum number of people that can be targeted by these specific multi target spells must be equal to or lower than the max duration for that rank of spell.' As such please cap the number of targets that can be healed via this spell by 10 (As this is S Rank Max duration).
Celestial Opposition: S Rank
Catagory: Offense, Debuff
Type: Burst
Range: 100 Meter
Speed: 100 MPS
Duration: 10 Posts
Damage: 120 HP.
Effect: Several celestial-magic spheres appear around the caster, and then explode in a 'cloud' of multi-colored starlight akin to a nebula and supernova. Enemies struck by the sudden area-wide eruption suffer 5% HP damage via the burn from the solar-radiation generated from the miniature solar radiation. Furthermore, enemies hit will suffer from a sudden decrease in their magical power by 70%. Edit:: Please state this drain and debuff lasts 'for the duration of the spell'.
- Stellar Evolution - Constellar Advent:
Stellar Evolution: Constellar Advent S Rank
Celestial Spirits and those of the stars are intrinsiquly connected. Akin to cosmic power, either in the form of celestial armor, or an array of a nebula cloud surrounding the caster, they take on more power of the spirits from their surrounding constellations and form new connections.
Catagory: Partial Take-Over
Type: Burst
Cost: 50 MP.
Range: 100 Meters
Speed: 100 MPS
Buff: +35% to Spell Power
Melee Boost: +35 HP
Duration: 10 posts.
Effect:- Constellar Aspect:
Constellar Aspect A Rank
The use of Constellar Contact, allows a summoned spirit to tap into the powers of their fellow spirits, based on where their own stars are in association to their own constellation or planetary positions.
Catagory: Auxiliary
Type: Burst/Passive
Range: 100 Meter
Speed: 100 MPS
Duration: 10 Posts
Effect: Constellar Aspect acts as a focus to reach contact with other of their spirits, allowing them to further enhance their powers on the fly. By having the caster/summoner pay MP equal to the cost of another summon either active or not summoned, to give the 'evolved' summon one ability the caster has. It follows all the rules as its original copied, including duration and rank, effectively increasing the repertoire of the spirit's capabilities. Payment only applies to a single effect, (passive or active) regardless. However, this 'adaption' can be associated to even allies or enemies powers as all are tied to the stars. If witnessed an ability used by an enemy, the user of this move can copy it too. Same rules apply and one or the other can only be applied at one time. Edit:: Please state this copy ability can only occur once per post and on abilities of S rank or lower.
S-Rank Advanced Spells- Gate of the Lion - Leo:
Leo the Lion: - S+ Class Summon
Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though a seemingly metallic-like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.
Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.- Familiar & Stellar Evolution Form:
When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorned in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.
When Leo undergoes Stellar Evolution, his forms can vary like the others. However, more often than not he is dawned with a powerful suit of celestial prismatic armor or his body color becomes far more radiant than before, giving off more solar magic. The purpose of Stellar Evolution was the strengthening of spirits to reach the same depth of power a zodiac could. Used on a Zodiac spirit-- their power skyrockets beyond any spirit known.
Catagory: Summon - Zodiac
Type: Burst
Key: Golden Key
Summon HP: 525 HP
Melee Dmg: 90 HP
Range: 150 Meters
Speed: 150 MPS
Duration: 12 Posts.
XXX- Leo's Abilities:
Zodiac's Cosmic Power: S+ Rank
Catagory: Auxiliary
Type: Passive
Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone. This grants them more power over other spirits. Leo receives 35% boost to Speed, Strength and Spell Damage done in combat. While in Sunlight, Leo also regains 5% of his HP each post while out. Attacks while done by Leo deal piercing damage (reduce the damage done by 50% if piercing defenses. Piercing effect can only be used on one technique once per turn).
Regulus Nova: S+ Rank
Catagory: Offence
Type: Burst
Range: 150 Meter Circumference
Speed: 150 MPS
Duration: Instant
Damage: 180 HP.
Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him. The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. Deals 50% more damage to creatures affiliated to darkness/evil. Edit:: Please remove this as this is not a slayer magic. Those who are allies caught in the range of his flames, are healed by 180 HP. Edit:: This is not a healing spell, therefore you either need to take this out. Or, change the category to Offensive/Supportive, in which cause the damage hp and healing hp must be split 50/50, meaning that the max damage that could be done and healed is 90HP.
Downside: Requires a 1 post cooldown after use.
Solar Roar: S+ Rank
Catagory: Offence
Type: Single
Range: 450 Meters
Speed: 450 MPS
Duration: 9 Posts
Damage: 180 HP.
Effect: Leo draws in Solar magic from around him to a single point, even usable during the night though charges slower. Gathered to his mouth, he releases a mighty roar, releasing a powerful blast of solar magic-- a mixture of fire and light. The powerful, searing blast of Solar Roar burns the enemy, causing a 5% HP drain each post for its duration. (Damage cannot be stacked for multiple hits of Solar Roar). Due to the blinding light of the sun, those hit by Solar Roar are blinded for 1 post after hit. (Blinding effect cannot be used back-to-back, immune for this effect for 1 post after it ends.)
- Gate of the Rainbow Dragon, Prismolgia :
Prismolgia: - S+ Class Summon
The brilliant spirit of an ancient and benevolent dragon. Once revered as a brilliant symbol of hope, beauty, and inspiration, it was a wonderful dragon. Its scales glistened with a prismatic radiance and the gems attached to its body allow it to harness light on a level that was never thought possible. However, an act of betrayal by the hands of a human had hurt its spirit so deeply, it began to die, using illusions to try and keep its spirit intact. Prismolgia's key is made of a prismatic crystal of rainbow colors when light refracts into it.
As it was slowly dying, Zachary happened to arrive, lured by the legends of the beautiful creature. While the human that betrayed it had been a thief, he desperately wanted to save her. Moved by his compassion and kindness, it rekindled the hope it had in humans. In order to preserve her spirit, till a point she would fully restore-- she transformed her body into a prismatic crystal key, thanks to Zachary's mastery of Celestial Wizardry. Prismolgia is a compassionate, loving and protective dragon. While contracted to Zachary, she vowed to repay his kindness.
Cost: 90 MP
Catagory: Summon - Grande
Type: Burst
Key: Silver Key
Summon HP: 450 HP
Melee Dmg: 65 Edit:: Please lower this to 64.
Range: 150 Meters
Speed: 150 MPS
Duration: 12 Posts.- Stellar Evolution Form:
Prismolgia's body is almost like a living illusion, its magic deeply tied to its essence. As such, while not a 'traditional' Celestial Spirit, it can adapt and grow to its former glory with the aid of Zachary's magic. When undergone Stellar Evolution, its body is changed and shines with more radiance.
- Prismolgia's Abilities:
Rainbow Dragon Roar: S+ Rank
Catagory: Offense, Support
Type: Single-Target
Range: 450 Meters
Speed: 450 MPS
Duration: Instant
Damage: 180 HP.
Effect: Prismolgia gathers a collection of light in her mouth and releases a powerful roar, releasing a stream of rainbow light upon a target location. As a force of supreme goodness and purity, the rainbow light is 50% more critical to creatures of demonic/dark forces. The power of the Rainbow Dragon doesn't just purify, it inspires. If an ally or summoner is hit by Rainbow Dragon Roar, their HP is restored equal to its amount. [/color] Those who are allies caught in the range of his flames, are healed by 180 HP. Edit:: On a Offensive/Supportive the damage hp and healing hp must be split 50/50, meaning that the max damage that could be done and healed is 90HP. Also spells cannot be 'more critical' to a specific type, I would advise just amending this to a spell damage buff. Which essentially is more effective.
Rainbow Veil/Prismatic Veil: S+ Rank
Catagory: Defense, Illusion, Support [/color] Those who are allies caught in the range of his flames, are healed by 180 HP. Edit:: Illusion is not a category, please move this.
Type: Burst
Range: 150 Meters
Speed: 150 MPS
Duration: 12 Posts
Durability: 180 HP.
Effect: Prismolgia's mastery of prism magic and light magic allows her to create an impenetrible magic barrier, capable of repelling almost any magic thrown at it. Inside the prismatic barrier, an aurora fills the space, filling its occupants with awe and wonder. While inside, people are healed by 180 HP [/color] Those who are allies caught in the range of his flames, are healed by 180 HP. Edit:: TSame as above please amend the healing and damage to a 50/50 split.. A Maximum of 12 people can be healed within shield. In addition, once the barrier is dispelled or spent, the prismatic shield can create an illusion of the dragon or a single target within the shield, to fool an enemy that lasts till the duration ends, its attacked or dispelled.
H-Rank Spells
H-Rank Advanced SpellsZachary-Sirius wrote:Signature Spells
Gate of The Winged Horse - Pegasus
Sapphire Pegasus: - Signature Summon
A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.
Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.
Cost: 0 MP
Type: Summon - Stellar
Key: Silver Key [/color] As you are S Rank and already have an S+ Grande Summon, I'm going to have to ask you the change one of these to a Normal or Bronze key..[/color]
Summon HP: Rank
Melee Dmg: Rank
Range: Rank Burst
Speed: Rank Burst
Duration: Rank- Pegasus Abilities:
Flight: - Mentioning just for sake since obvious
Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.
Sapphire Storm:
Edit: Please add a Category.
Type: Offense/ AOE./Defense
Range: Rank AOE
Speed: Rank AOE
Duration: 1 Post
Damage Blocked:Rank Spell X 1
Damage: AOE Rank Damage
Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it can block a single Rank spell or lower using the violent winds, making it a powerful offensive and defensive spell.- Stellar Evolution:
Pegasus' magic energy swells and manifests to transform the majestic steed. His white fur becomes a stellar golden color, adorned with golden armor for his hooves, torso and head. Light brown mane streched out and glistening brilliant wings.
Stellar Evolution: Zodiac Zenith!
Stellar Evolution: Zodiac Zenith!
The true might of Stellar Evolution manifested, instead of minor enhancements or which results into a full transformation of the summon the Celestial Wizard conjures. While its full transformation varies on the spirit, even may not be the same effect on the same spirit-- it adapts and empowers the summon with new strength. A silver key spirit can rise to the same height as that of a Zodiac spirit in strength and power. If used on a Zodiac, their power becomes transcendant.
Type: Full-Body Take Over
Cost: 0 MP.
Range: Rank Meters
Speed: Rank MPS
Buff: +35% to Strength, +35% to Spellpower. Rank [/color] Edit:: 'Spellpower' is a vague term, please change this to Mana store or Spell Damage depending on what you mean.
Melee Boost: +Rank HP
Duration: Rank posts.
Partials Included:
X Cosmic Power
X Transcendent Wings
X Astral Armory
X Constellar Advent
Effect: Transform into an avatar of the cosmos, usually with an aura of stars that glow around them or as parts of their body. Will last till end of duration or summon's duration expires.- Abilities:
Infinity:
Edit:: Please put a Category
Type: Single Target.
Range: Rank ST
Speed: Rank MPS
Duration: 1 Post
Damage: Rank Edit:: Please state this is Burst Rank
Effect: Upon application of Stellar Evolution-- declare a magical element/type of choice. For the duration of the Take-Over, the summon/user can apply a single target beam or projectile of the magic type declared. (This cannot be changed mid-duration). If a summon has an existing debuff or status effect applied in his magic, it can be added to this spell's as an effect. (Requires caster to pay MP equal to the copied spell's effect.) Edit:: Please clarify this can only copy one effect per post and these can only be S rank or lower. All its other rules apply. This spell use has a cooldown of 1 post. (Can be Renamed)
Planetary Aegis:
Edit:: Please put a Category
Type: Defense/ Burst.
Range: Rank Burst
Speed: Rank Burst
Duration: Rank Posts
Durability: Burst Rank Durability
Effect: The magic aura of cosmic and celestial magic manifests as a starry aura that can be projected out from the body. The transformed spirit can channel cosmic energy into the form of a barrier-- ranging from a skin-tight armor or a full blown sphere to protect others. Appearance of the shield can differ from spirit to spirit. In addition, based on the type of magic the summon uses, the summon may use the summoner's MP to pay equal to an enemy spell of that same type. In effect, it can cancel out magic of the same type declared. Edit:: Please state this can only negate one spell/ability per post and of S rank or lower.
Zachary-Sirius- - - - - - - -
Lineage : Insight of the Cosmos
Position : None
Posts : 430
Guild : Fairy Tail
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 667,254
Character Sheet
First Skill: Celestial Spirit Magic
Second Skill: Arc of Cosmos
Third Skill: Cosmic Dragon Slayer
- Post n°46
Re: Celestial Spirit Magic
Replying i made changes with the following exceptions because I want to address these issues as I feel they are allowed by past example and mechanic.
1. God/Demon classified element, so long as any damage buff reflects regular buff mechanics have been approved before. Big things i cannot recreate is force, consumpion, natural base damage boost to attacks. I was led to believe what I have there was allowed, making holy/ corrupt element counterparts those types are allowed. Thatt is a confirmed allowed ability.
2. What is the point of making passives declare 'length of duration' as that is contradictory?
3. Ares gladiator soul only does 5% hp burn when an enemy attacks him, and lasts only one post for that hit, so i made that clear and hope that is allowed.
4. Astral Armory-- okay so yes its a weapon but its not a requipt. Stellar Evolution Take Over spells are not a run-of-the-mill creature-like forms because they adapt to whatever summon used on visually, including zodiac, star, constellation themes. Its just an illustration of the take-over to be a form of melee item, which is moot cause take overs boost melee damage anyway so I like to argue to keep this cause its not meant to be treated as a take-over in any way.
5. When does i cannot apply healing of same value and spell damage to a technique? The part and i added it to Uranus, is that it can heal OR damage, one or the other. not both at once to be clear. Only effect i seen that did was shields that deal 2X the rank used, and 1X its initial damage value.
1. God/Demon classified element, so long as any damage buff reflects regular buff mechanics have been approved before. Big things i cannot recreate is force, consumpion, natural base damage boost to attacks. I was led to believe what I have there was allowed, making holy/ corrupt element counterparts those types are allowed. Thatt is a confirmed allowed ability.
2. What is the point of making passives declare 'length of duration' as that is contradictory?
3. Ares gladiator soul only does 5% hp burn when an enemy attacks him, and lasts only one post for that hit, so i made that clear and hope that is allowed.
4. Astral Armory-- okay so yes its a weapon but its not a requipt. Stellar Evolution Take Over spells are not a run-of-the-mill creature-like forms because they adapt to whatever summon used on visually, including zodiac, star, constellation themes. Its just an illustration of the take-over to be a form of melee item, which is moot cause take overs boost melee damage anyway so I like to argue to keep this cause its not meant to be treated as a take-over in any way.
5. When does i cannot apply healing of same value and spell damage to a technique? The part and i added it to Uranus, is that it can heal OR damage, one or the other. not both at once to be clear. Only effect i seen that did was shields that deal 2X the rank used, and 1X its initial damage value.
Nessa Cordelia LuxStarlight Maiden
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°47
Re: Celestial Spirit Magic
Hey Zaber, so before I continue with my regrade, I'm going to address your questions first, because essentially, following these, your magic is going to require further edits anyway. Please bump the thread once your magic is ready for grading or if you have further questions;
The issue with the way you have written your mechanic is that it is vague and reflects that of a slayer mechanic. Just upping your spell's damage by 50% can be read as a base increase which without a downside is disallowed. If you're intending to make it a standard buff, then it needs to state that it is 'buff' with a clear clarification of whether it is spell damage or melee damage, you are permitted to cap this to limited element types only. But if you are not clearer in your description then I won't permit it as it can be loopholed or misinterpreted.
I don't know why this question is here, I answered this for you in dms.
Unfortunately what you are attempting with this ability is STILL a passive drain, which isn't an ability we allow. Additionally, it has been brought to my attention, that the piercing element in this ability is also not allowed, you cannot add piercing effects to all your spells or 'hits made' in this manner. Please rework this.
Take Over is a magic that affects the physical attributes of a character, you cannot just alter the mechanics to make it a weapon instead because essentially that's not how the magic works and that would be an attempt to work around its restrictions.
There seems to be some kind of misunderstanding here, just because there is a mechanic not written in the rules doesn't mean we can permit you to use the hp values however you wish. As a rule admins have the final say and essentially, any mechanic that isn't stated is discussed amongst ourselves and results in a mutual agreement as to what is permitted. I have graded several healing/damage spells, and every single one of them, has been graded this way. As time goes by we will clarify the magic rules but as such, the rule for healing and damage will always be a 50/50 split and is non-negotiable.
On top of this, I will say this as you stated in dms that you have doubts over my grading because things have been passed before, I'd like to explain something you seem to be unaware of. Whenever there is a mechanic that one of us feels is not permitted. We, the admin team, discuss it amongst ourselves to work out the balance of the magic and see if it needs to be amended. Things that have been passed before may be different due to rule changes, or perhaps we have discovered a way for it to be used in an OP way via a loophole and requires change or at the very least clarification. As such you may find that things you have been approved for in the past won't always be the case for future gradings. Please try to remember this when moving forward with your magic.
Zachary-Sirius wrote:Replying i made changes with the following exceptions because I want to address these issues as I feel they are allowed by past example and mechanic.
1. God/Demon classified element, so long as any damage buff reflects regular buff mechanics have been approved before. Big things i cannot recreate is force, consumpion, natural base damage boost to attacks. I was led to believe what I have there was allowed, making holy/ corrupt element counterparts those types are allowed. Thatt is a confirmed allowed ability.
The issue with the way you have written your mechanic is that it is vague and reflects that of a slayer mechanic. Just upping your spell's damage by 50% can be read as a base increase which without a downside is disallowed. If you're intending to make it a standard buff, then it needs to state that it is 'buff' with a clear clarification of whether it is spell damage or melee damage, you are permitted to cap this to limited element types only. But if you are not clearer in your description then I won't permit it as it can be loopholed or misinterpreted.
2. What is the point of making passives declare 'length of duration' as that is contradictory?
I don't know why this question is here, I answered this for you in dms.
3. Ares gladiator soul only does 5% hp burn when an enemy attacks him, and lasts only one post for that hit, so i made that clear and hope that is allowed.
Unfortunately what you are attempting with this ability is STILL a passive drain, which isn't an ability we allow. Additionally, it has been brought to my attention, that the piercing element in this ability is also not allowed, you cannot add piercing effects to all your spells or 'hits made' in this manner. Please rework this.
4. Astral Armory-- okay so yes its a weapon but its not a requipt. Stellar Evolution Take Over spells are not a run-of-the-mill creature-like forms because they adapt to whatever summon used on visually, including zodiac, star, constellation themes. Its just an illustration of the take-over to be a form of melee item, which is moot cause take overs boost melee damage anyway so I like to argue to keep this cause its not meant to be treated as a take-over in any way.
Take Over is a magic that affects the physical attributes of a character, you cannot just alter the mechanics to make it a weapon instead because essentially that's not how the magic works and that would be an attempt to work around its restrictions.
5. When does i cannot apply healing of same value and spell damage to a technique? The part and i added it to Uranus, is that it can heal OR damage, one or the other. not both at once to be clear. Only effect i seen that did was shields that deal 2X the rank used, and 1X its initial damage value.
There seems to be some kind of misunderstanding here, just because there is a mechanic not written in the rules doesn't mean we can permit you to use the hp values however you wish. As a rule admins have the final say and essentially, any mechanic that isn't stated is discussed amongst ourselves and results in a mutual agreement as to what is permitted. I have graded several healing/damage spells, and every single one of them, has been graded this way. As time goes by we will clarify the magic rules but as such, the rule for healing and damage will always be a 50/50 split and is non-negotiable.
On top of this, I will say this as you stated in dms that you have doubts over my grading because things have been passed before, I'd like to explain something you seem to be unaware of. Whenever there is a mechanic that one of us feels is not permitted. We, the admin team, discuss it amongst ourselves to work out the balance of the magic and see if it needs to be amended. Things that have been passed before may be different due to rule changes, or perhaps we have discovered a way for it to be used in an OP way via a loophole and requires change or at the very least clarification. As such you may find that things you have been approved for in the past won't always be the case for future gradings. Please try to remember this when moving forward with your magic.
Zachary-Sirius- - - - - - - -
Lineage : Insight of the Cosmos
Position : None
Posts : 430
Guild : Fairy Tail
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 667,254
Character Sheet
First Skill: Celestial Spirit Magic
Second Skill: Arc of Cosmos
Third Skill: Cosmic Dragon Slayer
- Post n°48
Re: Celestial Spirit Magic
With the latest update in rules, I have updated my magic Nessa and hope they all coincide with the new rules and previous edit requests. Thank you
Nessa Cordelia LuxStarlight Maiden
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°49
Re: Celestial Spirit Magic
- Post 1:
- Zachary-Sirius wrote:Celestial Spirit Magic
(AKA: Celestial Wizardry)
Magic Type:
Summon Primary - Auxiliary Take-Over
Description:
A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.
Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.
More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Stellar Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.
Benefits:
+ Can have up to 3 Summons spells active at once.
+ +15% to HP and MP.
Unique Abilities:- Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question). When his summons are out, by holding their keys, he can have a form of telepathy with them to hear what they say and vise versa. The dedication to his spirits are so strong even that they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.
- Stellar Evolution: A Celestial Wizard's strength has always been determined by the number of spirits they could summon at one time. However, Zachary had a unique talent to make his spirits stronger. By drawing the constellation of a spirit to channel his magic, he combines it with with the spirit and the gate used to summon it! This allows a spirit to undergo a powerful transformation, which enhances their magic and grants them new abilities. It is said this method allows a silver key-spirit to rise up to the strength of a Zodiac by comparison. The user of this magic may apply partial and full-body Take Over magic to his summons. The same Take Over Rules applies (either for Summon or Caster. Only one ful-body take-over can be active at a time. Cannot be cast on both at the same time).
Incantation:O Gate of the (blank) , I call upon/beseech you... Open your threshold once more! Fill this champion with your light, shine and transcend the spirit within! Stellar Evolution!! - Gate of the Convergence: A forbidden spell often used as a means for a Celestial Spirit to possess and control a wizard, to control them and drain their magic to increase their strength. The practice broke Celestial Law and was forbidden for millennia. However, the method is possible if the wizard and spirit are in a concent to do it together. The process requires the two spirits to have a strong connection with one another. Lastly, as the first time needs to be done, the summoner must stab himself in the heart with the spirit's key to fuse with them. The process if not done correctly the first time will result in death to the Celestial Wizard. When a summon is active, the user of this magic may cast Stellar Evolution on himself and combine with one of his summons, allowing the Summon's abilities to be added on to its magical effects. The summoner and all his abilities also get a passive S-Rank eboost to Spell damage. This state lasts as long as summon's remaining duration.
Zachary-Sirius wrote:Celestial Spirits & Support Spells
Spells Earned:
D Rank:
C Rank:
B Rank: 8/9 (2/2 Advance Slots)
A Rank: X/X (2/2 Advance Slots)
S Rank:
H Rank:
Signatures: 2
Spells Purchased:
2/15 (For all magic)
+ 2 B rank Spell Slots bought 1/12/2020
Plot Summons- Gate of the Gemmed Beast - Carbuncle:
Ruby Carbuncle: - Plot Summon (Passive)
An adorable little dark-blue critter with a red ruby adorn on its forehead, along with a cat-like appearance with 'four' ears. Its tail is long but notably adorn by a large red gem at its tip, which is where its magical power is stored. Normally it is in its familiar form, but even when active there is little change in its body or physique.
Ruby is among one of Zachary's earliest spirits. Though not as sentient or talkative as other spirits, it is a lovable animal companion who has unconditional love for Zachary. She will follow him faithfully and even snuggle with him at night. Because it requires little magic power to call her, she can stay in the human world for far longer. Though not a combat-oriented spirit, she is incredibly sensitive to sensory and utility powers.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Ruby's Abilities:
Ruby Siren: D-Rank
Type: Passive
Effect: Carbuncle is extremely intuitive to its surroundings, and due to the magic ruby on its body, it can easily sense magic far easier than others. It will detect any imminant danger and let Zachary know.
Gem Radar: D-Rank
Type: Passive
Effect: Ruby Carbuncle is a creature with a love for shiny things. As such, it is a known fact that Carbuncles not only bring good luck, they are experts at finding rare and glittering objects. It can easily sense out treasure and rare items easily among ruins, underground and detect specific items. If requested to find something, using its acute psychic senses-- Ruby can pinpoint specific objects and track it down. If small enough, she will even fetch the item for Zachary if too small an area for him to reach. The best treasure hunter ever.
- Gate of the Wise Owl - Noctura:
Noctura/Professor Nyx: - Plot Summon (Passive)
An elegant, snowy white owl adorn with specks of brown and blue along her feathers to make her resemble a starry nature. The owl is slightly bigger than most and wears silvery adornments along the edge of its wings, crown, and neck. The crown has a sapphire-blue gem, and blue ribbons hang off her adornments with magic runes on them. She always is accompanied by a scroll in her talons or secured on her back. Her eyes are glistening blue, like starlight.
Noctura, or as she likes to be called Professor Nyx, is an old spirit owl with a firm disposition and a will to teach others. A tough old bird, when she needs to be. Though seemingly stern to strangers, she appreciates and happy to educate those who seek her wisdom. She can be sarcastic, even smart-ass at times to those who disrespect her wisdom, but is loyal and wise. While not a combat-oriented spirit, she is the best person to have around when you need information. She is a spirit that resides in the Celestial Library and is a wellspring of information and knowledge.
Zachary obtained her key at a shop and was thrilled to learn she was a spirit of wisdom. She acts as her tutor when it comes to learning about magic, history and other important wizarding facts.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Nyx's Abilities:
Overseer's Eyes: D-Rank
Type: Passive
Effect: Professor Nyx's Eyes allow her to access the Celestial Library-- giving her profound knowledge of all things in real time, even worlds away. Either via her own mind or via the use of the scroll in her possession, Nyx is able to perceive any form of magic before her and understand how it works. Whether it is good/evil/ nature/ and/or how it works. (This requires OOC permission to use). She can also use it to gain information regarding celestial wizards and the spirits they might possess.
Celestial Encyclopedia/Atlas : D-Rank
Type: Passive
Effect: Nyx is aware of many ancient secrets and places within the world/worlds. Via her knowledge, she is aware of many facts, historical events, and famous places pertaining to the nature of the Celestial World. Through her connection to the library, and the scroll, she can use its magic to show maps of existing places, or how certain objects work. (Requires OOC permission to use)
- Gate of the Southern Triangle - Atria:
Atria: - Plot Summon (Passive)
A mechanized celestial creature-- more machine than spirit, but clearly as alive as Horologium or other spirits of objects. This little creature is an enigma, while in shape of a triangle, it can freely arrange its parts using magnetism and gravity.
While unable to communicate as freely as other spirits, it shows a good deal of socialism with other spirits and likes to be useful. While not a combat oriented spirit, it is a database of arcane knowledge and able to crack magical clues and arcane puzzles.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Atria's Abilities:
Puzzle Cracker: D-Rank
Type: Passive
Effect: Atria's keen intellect and manipulation of forces-- he can easily interpret and crack any form of magical code or mechanism. He is most useful for unlocking ancient ruins sealed or protected by ancient mechanism. He can see, recognize and locate hidden switches or sequences to open hidden paths or chambers.
Universal Tool : D-Rank
Type: Passive
Effect: A handy spirit when in need of certain tools or items. Either via opening the compartments in its body or via transformation, it can become a multitude of objects from a wrench, to a flashlight-- or any kind of utilitarian device needed within reason.
- Gate of the Crow - Corvus:
Corvus/Kir: - Plot Summon /Future Summon
An unpopular spirit of the dark-- said to be both considered a demonic spirit and also a Celestial Spirit as well. He is infamous for being a smart-allic and trickster. Despite a somewhat cute appearance, he harbors a more criminal angled idea and often causes trouble for his contractors by stealing or performing pranks on them or other spirits. However, he all does it in good fun, but no surprise he comes from a more demonic origin.
(This spirit can easily replace Cerberus cosmetic wise)
Type: Summon
Key: Silver Key (Save for later)
Summon HP: N/A
Melee Dmg: N/A- Corvus' Abilities:
XXX:
- Gate of the Star-Warden - Zodiark:
Zodiark: - Plot Summon /Future Summon
An ancient being similar in authority and kin to the Celestial Spirit King himself. An alien creature of blue scales, almost dragon-like clad in a golden suit of celestial armor. He is adorned with a cape and garments that gives a cosmic, heroic appearance. He is often stalwart and strict. HE upholds not only the laws of the Celestial World connected to Earthland, but also any threat that upsets the balance between universes. It was said he was the key figure that was responsible for the appearance of Astromancy and the Arc of Cosmos. He is dedicated to fighting against any threat, heroic and selfless.
(This spirit can easily replace Uranus cosmetic wise)
Type: Summon
Key: ???
Summon HP: N/A
Melee Dmg: N/A- Stellar Evolution:
When under Stellar Evolution, his armor drastically changes, upgrading to become an even stronger form, and his magic power increases as well. He can bring forth the entire might of the cosmos down upon his enemies
- Zodiark's Abilities:
XXX:
Zachary-Sirius wrote:Lineage Benefits
Insight of the Cosmos- This magic has 2 extra Grande/Silver Rank summons allowed in addition to its original amount, that can be placed in any rank. See Lineage for details.
Lineage Spells & Signatures- Saturated Spirit:
Saturated Spirit D Rank
When Stellar Evolution is used on a Spirit, their gate overflows with additional magic that transforms them, similar to how a dam would hold back water. When unleashed like this, the spirits growth ascends further and are empowered with more vitality.
Catagory: Auxiliary
Type: Passive
Effect: When a Summon undergoes Stellar Evolution, their base HP increase by 25%.
- Stellar Evolution - Heliocentric:
Stellar Evolution: Heliocentric C Rank
The radiant light of the sun is channeled into the user of this spell. They shine a brilliant light that gives hope to all that support its glow.
Type: Partial Take Over
Range: 30 Meters
Speed: 30 MPS
Buff: +27.5% to Spellpower
Melee Boost: +12 HP
Duration: 5 posts.
Effect:- Radiant Sun:
Radiant Sun C Rank
Releases a pulse of radiant light that cascades over themselves and their surrounding allies. The pure radiance heals damage and gives allies renewed energy.
Catagory: Support,
Type: Burst
Cost: 30 MP.
Range: 30 Meters
Speed: 30 MPS
Duration: 5 Posts
Effect: The radiance of the sun gives live to the user and allies in its glow. Recovers 30 HP per post within range of this effect.
- Gate of Canis Major - Sirius:
Sirius the Wolf: - B Class Summon
An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes. His key is a silver key with the emblem of a wolf constellation at the top of it, the teeth of the key like wolf teeth.
A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.
... He is also a big pervert that would rival Taurus as well. :P- Familiar & Stellar Evolution Forms:
A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.
Sirius when under Stellar Evolution results in his 'celestial' armor removes-- as if they were restraints. It releases a more terrestrial werewolf-- but with an aura of starry energy and moonlight that constantly gives him strength. As a wild-natured Celestial Spirit, Zachary's trademark spell has released the beast in every sense of the word, often making him more untamable and even berserk.
Catagory: Summon (Normal)
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Sirius Abilities:
Wild Claw: B Rank
Catagory: Offense
Cost: 40 MP
Type: Multi-target
Range: 150 Meters
Speed: 110MPS
Duration: 1 Post
Damage: 60 HP.
Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang and claws. They form multiple twisters, easily slashing multiple targets with his speed. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature.
Wild Hunt: B Rank
Catagory: Auxiliary
Type: Passive
Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down prey. Sirius has a 25% rise in speed and 25% Strength. During the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely travel the terrain as an expert hunter. In addition, he can detect enemies via a sense of smell, making him a skilled hunter to find invisible or elusive enemies. His sense of smell may also be used in 'familiar form'.
- Gate of the Star-Sea-Goat - Capricorn:
Capricorn: - A Class Summon
One of the 12 Zodiac Spirits. Circumstances allowed him to remain in the throne of the Sea Goat, even while not the strength of the official Zodiac spirits. He was also a former spirit to a late Astromancer who studied and recorded the history of Celestial magic, that Zachary stumbled upon. He is portrayed as an odd goat-like creature with violet skin, hooves, long arms, decorative sage robes, horn-like crown and a long, crystal staff he carries with him. His key is golden as he is among the 12 Zodiac spirits of the throne of his constellation.
Capricorn is a wise, kind and compassionate spirit. Having lived long and traveled far across the cosmos, he had witnessed many worlds and always gave a helping hand to those in need. When his time had come to be part of the Zodiac, he accepted it with pride and grace. XXX
Catagory: Summon- Normal
Type: Burst
Key : Bronze
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Capricorn's Abilities:
Arcane Blast: A-Rank
Catagory: Offense
Cost: 50 MP
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Damage: 100 HP
Duration: 7 Post
Effect: Striking his staff to the ground or via magic circles around his hands, Capricorn conjures a surge of arcane-magic that pulses outward in a violent shockwave. Enemies also hit by this have their Spell Damage lowered by 50%, and enemy spell speed by 15% for the duration of the spell. Targets also get knocked back by to spell range.
Archmage's Sigil: A-Rank
Catagory: Support
Cost: 50 MP
Type: AOE
Range: 150 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Healed: 18 HP per turn
Effect: Capricorn casts a wide, intriquit magic circle out around him and through the battlefield, saturating the area in a 'starry' aura of the night's sky. The ground reveals a series of runes and glyphs forming a powerful magic circle. Allies inside the circle are healed each turn. Allies inside receive 65% Spell Power boost, and their MP increases by 5% per post while they are in range of the circle for spell's duration. Can effect a maximum of 7 targets, not including Capricorn.
- Gate of the Mechanized Balance - Libra:
Libra, the Mechanized Balance: - S Class Summon
In the interest to try and mass-produce the power of the Zodiac, some moron at the BMD (Bearou of Magic Development), a mad scientist tried to create his own Zodiac spirit using magic collected from its original spirit. The result created a mechanized creature-spirit. When activated, it went berserk, destroying things in its path without discrimination or reason. When hired to investigate, Zachary realized what it was and was able to quell its destructive nature using his real Celestial Spirit Magic. As a reward, he was asked to keep the key, to use but to also to keep its The key to Libra is made out of crystal with cybernetic lines and pixelation patterns in the shape, with the engraving of Libra as it is an 'artificial' key.
Libra is an emotionless mechanical-type spirit. While not unusual for certain spirits to be 'machines', this incarnation of Libra is unpredictable as its body and function allow it to harness the powers of light and darkness. Due to the unstable conditions of its creation, its balance is delicate and can often tip and cause violence and destruction. While under Zachary's control, its wilder impulses are in check and he obeys Zachary's orders.
Catagory: Summon
Type: Burst
Key: Bronze Key
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.- Stellar Evolution Forms:
XXX
XXX
XXX
- Libra's Abilities:
Flight: (Plot)
Catagory: Plot
Effect: Due to its wings, it can easily fly with ease, for both passanger or itself.
Eclipse Blast/Eclipse Cannon: S-Rank
Catagory: Offense
Cost: 60 MP
Type: Single-Target
Range: 400 Meters
Speed: 400 MPS
Damage: 120 HP
Duration: 1 Post
Effect: Libra's magic allows him to to create cosmic energy in the form of a briliant 'sunlight' or 'starry night'. The beam or orb bomb is, essencially, a pick between light, dark or a fusion of both that can be chosen at will. Due to the nature of the beam, it can pierce an enemy defensive spell, but works by cutting the spell's base damage.
"Equilibrium": S-Rank
Catagory: Offense
Cost: 60 MP
Type: Burst
Range: 100 Meter Radius
Speed: 100 MPS
Duration: 10 Posts
Healed: 120 HP
Effect:Libra has the natural ability to alter gravity on a cosmic scale. Libra, within his range of magic creates wells of gravity magic below target areas, akin to that of 'black holes', that attempt to suck in enemies-- then reverts the gravity that implodes and strikes the enemy in range. This does a strong 'pull-push' knock back effect, that disorientates the target. Target is immobilized by the sudden gravity implosion by one post, which cannot be used back to back. Due to the intense gravity magic, a target hit by the attacks suffer from 35% speed debuff, and allies in the same field of effect get 35% more speed for the duration of this spell.
Signature located in Signature Post.Zachary-Sirius wrote:B-Rank Spells- Gate of the Lynx - Amethyst:
Amethyst Cat: - B Class Summon
A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. One would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone. Amethyst's key is silver with an elegant cat head design on the head of it.
Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.
Catagory: Summon
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Amethyst Cat Abilities:
Starlight Prowl: B-Rank
Catagory: Auxiliary
Type: Burst
Cost: 40 MP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts
Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.
Lyncis Claw/Maul: B-Rank
Catagory: Offense
Cost: 40 MP
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: 1 post
Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.
- Stellar Evolution:
Amythest celestial powers from Stellar Evolution has a chaotic effect. Sometiems she will take on the graceful form of a natural lynx. A more earthly quality to her form. Her fur becomes a golden brown and longer mane. The sleek cat turns into a more powerful, stronger version of a lynx cat.
Other times, depending on the type of evolution she is under-- her entire body can become a blaze of celestial fire willing to burn all that opposes her.
- Gate of the Clock - Horologium:
Showtime: - B Class Summon
An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'. His key is silver with a design of a clock-like figure most Horologium keys.
Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Showtime Abilities:
Universal Tempo: - Mentioning just for sake since obvious
Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.
Stopwatch: B-Rank
Catagory: Defense
Cost: 40 MP
Type: Burst
Range: 50 Meters outward.
Speed: 50 MPS
Durability: 80 HP
Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid-air. Showtime has the odd ability to manipulate time in a local vicinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spell he captured loses power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push through with physical attacks. This shield is anti-piercing. When the energy behind a spell is too strong, the attack just slows down briefly and penetrates the area Showtime can stop it from.
Naptime: B-Rank
Catagory:Auxilary
Cost: 40 MP
Type: Multi Target
Range: 150 Meter
Speed: 110 MPS
Duration: 6 posts, Sleep for 1 post.
Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 60% for 6 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsy or feel time crawl, the effect of the sleep spell can be evaded by either immunity to its psychic influence/ illusion magic, as it is a form of hypnotism magic.
- Stellar Evolution:
Horologium/Showtime's evolve state is extremely different. Instead of his clock-like shape, his powered state becomes that of a humanoid wizard with mechanical, clock-work design. He actually appears human with stronger command over time. However, he is still a silent wizard and will not speak. There is a mysterious suspicion about this Horologium's origin... but only time will tell who he really is.
Back to the Future: Plot Spell
Catagory:Auxilary
Type: Burst
Range: 50 Meter
Speed: 50 MPS
Effect: While evolved into this state, Showtime has the mysterious ability to actually travel to different areas in time, either to the past or the future. Though he is responcible for maintaining time, for whatever reasons, when powered up, he can travel to different points in history and carry his summoner or others with him. After which, however, he needs rest before he can use this ability again. Cannot be used for evasion in pvp.
- Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question). When his summons are out, by holding their keys, he can have a form of telepathy with them to hear what they say and vise versa. The dedication to his spirits are so strong even that they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.
Nessa Cordelia LuxStarlight Maiden
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Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°50
Re: Celestial Spirit Magic
- Post 2:
- Gate of the Eagle - Aquila:
Aquila: - B Class Summon
A cunning, sharped-eye eagle with brown feathers with with a white and red colored 'crown' for its head. He is also adorned with a small chest peace where he has a cobalt gem attached to it, along with the same gems in the bends of his wings. His key is silver with the teeth of it being a wing and the eagle constellation on the head.
Cobalt is a smart-mouth Eagle. Though he boasts a regal background and importance, he likes to be chummy with his summoner, cracks jokes and even uses sarcasm whenever it suits him. While he rustles feathers, he is loyal to a fault and has a good amount of respect for Zachary for his creativity and cheerful personality. Of course, it helps whenever he gives treats to him.
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Aquila Abilities:
Flight: (Description for sake)
Type: Passive
Effect: Cobalt can fly via his natural wings, but only fly himself or at least lower people from heights via flapping his wings.
Eye of Altair: B-Rank
Catagory: Auxiliary
Type: Burst
Duration: Passive
Effect: Known also as "Eagle Eye", Cobalt can use his sense of sight to pierce and track any target from above. Speed of his techniques increases by 25% and his range/accuracy increase by 25%. He can also see through solid objects at farther distances. He can even spot every subtle detail of something with professional accuracy, even to detect anything out of the normal. Eyes that would even rival Saggitarius.
Breeze Blade: B-Rank
Catagory: Offense
Type: Single-Target
Cost: 40 MP
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: Instant
Effect: Cobalt Eagle uses his wings to create a vacuum blade of air in the form of a blade and slashes it forward. The blade of wind slashes through trees and mild objects that get in its path to reach the target. If blocked, the blade will do 50% of its base damage to the defended target via the vacuume effect it has to pull enemies and tear via the air pressure.
- Stellar Evolution:
Aquila's evolution is a mix of new celestial armor around the wings-- and a new crown piece but his feathers are now seething with starry celestial power. Electricity is given off with every flap of his wings, overflowing with magic power. As the messenger to the god Zeus, he is true to his master's power.
- Gate of the Sea Serpent - Cetus:
Cetus: - B Class Summon
Despite the legends of Cetus being a ruthless, blood-thirsty sea monster, this spirit is the complete opposite and resembles more of an angelic sea nymph. Whether or not the rumors are true of her power, she takes the shape of an elegant, beautiful sea creature of shimmering scales, elegant fins and a soft face with big watery pink eyes. A beauty that could rival Aquarius. Her key is with a watery, aquatic engraving with a waterdrop end, and the sea-serpent silhouette image at the tip.
Zachary found her key in a hidden sea cove and found her cursed to take the form of a hideous, monstrous krakken. However, it turned out her key was cursed, locking her in an illusion to look like it--- till Zachary broke it. Thankful, the creature becomes smitten with him and happily wishes him to be her wizard. Though it cannot communicate verbally as others, she is a spirit easily able to understand emotions and her mannerisms are nothing short of sweet and loving.
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key - Requires Water to summon.
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Stellar Evolution:
Cetus, while normally a docile and sweet spirit-- will always rise to the challenge to fight for her wizard. While under the effect of Stellar Evolution, she becomes true to the nature of the "Sea Monster" and becomes a powerful legendary sea-serpent with command over the tides and ocean around her. Despite her fearsome demeanor and appearance, her will to protect those she loves remain.
On rare occasions, her evolution form can change-- from a sea-serpent, to that of another manifestation of Cetus-- a giant winged whale, capable of flying high above the seas into the sea of clouds.
- Cetus' Abilities:
Swimming: (Plot ability)
Type: Passive
Effect: Cetus is a water spirit and is able to swim swiftly through the waters of the world. If summoned in a land area-- it can create a bubble of water for her to move around in to keep hydrated. However, when in an aquatic environment underwater-- it can create physical bubbles of air for others to travel in.
Bubble Bombs: B-Rank
Catagory: Offense
Cost: 40 MP
Type: Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: Instant
Effect: Cetus creates multiple orbs of condensed water and she lifts them up 'telekinetically'-- or she shoots them from her mouth that grow in size. The spheres fire out at targets and erupt on impact around them like a depth-charge.
Serene Wave: B-Rank
Catagory: Offense
Cost: 40 MP
Type: AOE.
Range: 100 Meter
Speed: 50 MPS
Duration: 6 Posts.
Effect: Cetus gives off a cry-- which causes water magic to swell around in front of her. From before her, she conjures a large tidal wave that reaches upward and outward, to catch those who are caught in its path. Those struck by the wave are surrounded by water and have their speed lowered by 60 % for this spell's duration. The surrounding area is flooded for the remaining duration, changing the battlefield.
- Gate of the Fox - Vixen:
Tamamohimé (AKA- Tama): - B Class Summon
A beautiful, humanoid-shaped talking fox. Her fur is a lovely yellow and white color, regal and mysterious to those who gaze upon her. She has small violet markings of an eastern origin and wears long violet gloves that cover 3 claws she has as her paws. Topped off by her large, bushy tail behind her. Tama's key is an earthly bronze key with an eastern Midian engraving with a fox at the top.
Tama is a fox spirit-- through a part of the modern Celestial Spirit Realm, her key was forged in the far east of Midi and infamous there as a trickster and a creature of ill fortune to the superstitious. However, despite the reputation of her kind, she is an honorable, reliable and steadfast spirit -- loyal to her key holder.
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Tama's familiar form is a tiny adorable yellow-orange fox with sacred ropes and a bell from a shrine as a collar around her neck. Her busy tail is one of her cutest features in this state. While in this form, she is still sharp and clever, often enjoying the company of her master and being crafty. Also, she is more acceptance of hugs and petting in this state than her true form.
Tama's evolution depend on her environment, but she transcends to her legendary creature roots as the nine-tailed fox. Her fur either radiates more arcane magic or her fur becomes a glistening white with sacred adornments along her body. Her tail becomes nine, glistening tails each one containing a unique magical power.
- Tama's Abilities:
Star Jewels/Hoshi no Tama: B-Rank
Catagory: Offense
Cost: 40 MP
Type: Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: 6 posts
Effect: Tama releases a series of shining bright shards that hover in the air before her, then strike out at the targets within her range of influence. THe spheres obey her whim to strike, dealing slicing starlight damage. The bright attack often disorientates the enemies hit, reducing their speed and spell speed by 30%. (Attack can be performed but debuff doesn't stack on aleady affected targets. Lasts for spell's duration.)
Outfoxed: B-Rank
Catagory: Auxiliary
Type: Burst
Range: 50 Meter Radius
Speed: 50 MPS
Duration: Passive
Effect: This shifty critter is one of the most cunning notorious spirits known. While possessing strong magical abilities, she is also skillfully fast. Her personal speed and spell speed are raised 25%. In addition, as other fox spirits in eastern lore, in a flurry of leaves, she can transform herself into another person she wishes. In this state, she can mimic a person's behavior and has a small psychic connection to know general information they know (OOC permission required).
- Gate of the Great Bear/Ursa Major - Garnet Grizzly:
Garnet Grizzly: - B Class Summon
A large grizzly bear summoned with dark blue fur. The bear boasts a strong physical design, being a terrestrial looking one but also capable of standing on its haunches too. The bear is also adorned with red armor along its arms and back-- and a helm-like armor on its head, adorned with a Garnet-like gem on its forehead.
Garnet Grizzly is a rugged, tough and fierce soul. A spirit who was inspired by the Spartain spirits of war and fights fiercely. However, it has a protective nature-- when it sheds its armor to reveal a more nurturing and caring side for its summoner. Though serious at times when in battle, even to the point it will bark out demands to his summoner, he does so in the interest to keep him or her safe.
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Grizzly's familiar form is an adorable smaller bipedal bear sporting straps and a 'bears' cap on his head. His mannerism is also less intense as he resembles an adorable teddy bear that most would rather hug. While he has a rough and tough attitude, his more gentle and protective side is seen as he gladly plays around and joins the others in fun with his summoner. He often would use this form to eat his snacks. Though a fierce warrior, being in this form allows him to express his more playful and fun-loving side he long suppressed. One Zachary is happy to learn about.
When under Stellar Evolution-- the forms of Grizzly can change in a variety of ways but he usually in a more anthro-humanoid form, able to stand on his hind legs and fight more fiercely-- at times using magma or other intense physical combat to fight enemies with more fevor.
- Garnet Grizzly's Abilities:
Garnet Quake: B-Rank
Catagory: Offense
Cost: 40 MP
Type: AOE
Range: 100 Meter Radius
Speed: 50 MPS
Damage: 40 HP
Duration: 2 Post
Effect: Grizzly roars while bringing up its paws and slams them down into the ground. The earth below erupts in a massive quake that shakes, rattle and shoots stalagmites across the battlefield. Targets hit by the earthquake are stunned for 1 turn.
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Earthly Star: B-Rank
Catagory: Auxiliary
Type: Burst
Range: 50 Meter Radius
Speed: 50 MPS
Duration: Passive
Effect: Grizzly is a powerful earth spirit who is in his element on terra firma. While his magic isn't as impressive, he excels in physical and melee combat. The bear gains a 50% boost to his strength. In addition, he can use his inherited earth magic to easily dig through the earth-- plowing through stone and earth with relative ease to create tunnels and clear hurdles that are in the way. It can also be used to hide from enemies.
- Stellar Evolution - Cosmic Power:
Stellar Evolution: Cosmic Power B Rank
An overflow of celestial power laces into the summon, causing parts of their body to radiate starry energy or transform them into a new form of entity. This makes a spirit naturally stronger than by other methods alone.
Catagory: Partial Take-Over
Type: Burst
Range: 50 Meters
Speed: 50 MPS
Buff: +30% to Strength.
Melee Boost: +19 HP
Duration: 6 posts.
Effect:- Cosmic Power:
Cosmic Power B Rank
The Aura of celestial energy bolsters the magic a Celestial spirit possesses. The same power that made a Zodiac spirit so powerful is experienced to this spirit, giving them a temporary brilliance as the brightest star.
Type: Burst
Duration: Passive
Effect: Upon application, select an element type (depending on the spirit using it) Melee attacks done by affected spirit deals elemental damage as well. While empowered by this spell, their magic power is amplified-- dealing extra magic damage by 60%. Due to this method-- a spirit's appearance can drastically change, even if done under different conditions. Lasts as long as take-over lasts.
- Gate of the Second Heaven - Venus:
Aphrodite, The Goddess of Love: - B Class Summon
The legendary 10 keys that govern the gods of the planets. The key of the second heaven, Aphrodite the Goddess of Love-- is a spirit who is as devoted as she is capricious. While the keys are unknown and hard to control, she is one of the more easier ones to use. A beautiful elegant goddess with flowing blonde hair draped in white and shiny silks that is somewhat revealing. She carries a roman vessel, which is a source of water much like Aquarius. As one of the 10 Planets, her key is a rare Platinum design with watery and roman vessel key-teeth, with the symbol of "Venus" at the top.
Her mannerisms differ--as the Gods are odd in nature. One one hand, one describes her personality as quiet, stern and stoic in the face of battle. She commands a serene grace and dedication to those around her. However, when not in the face of battle-- she can be quite sociable, funny, even a bit sarcastic. She exists for the power of love.
Type: Summon - Stellar
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution:
Normally the Planets have no need for any augmentations-- but she will often take on a more... socially friendly form when not in need of her greater power. She is more so a helpful voice of reason and is moved greater by the love between people-- friends, family and more.
Stellar Evolution has no real change to her physical form-- however, it can augment small changes to items carried like a vessel she wields or the aura she has.
- Venus/Aphrodite's Abilities:
Waves of Emotion: B-Rank
Catagory: Offense, Buff
Cost: 40 MP
Type: AOE
Range:100 Meters
Speed: 50 MPS
Duration: 6 Post
Damage: 40 HP
Effect: Aphrodite conjures a rush of water from the roman vessel she wields and pours out starry water. The water erupts and grows to become a massive wave, akin to that of Cetus. Holy water surges around Aphrodite after the first use, causing the waters to give a holy quality that makes attacks similar to Demon-Slayer's, which will buff its spell damage against demons and dark enemies by 50%, for this spell's duration. The wave knocks back enemies to its max range. The more feelings of love the summoner has, the stronger the waves become. If an ally had given or received a supportive or healing effect to another, Aphrodite's magic surges, giving the summon 60% spell power for six posts. Her own healing cannot apply to this effect.
Devotion: B-Rank
Catagory: Support
Type: Single-Target
Cost: 40 MP
Range: 200 Meter
Speed: 200 MPS
Healed: 80 HP
Duration: 1 post
Effect: Pours holy water over a single target-- and heals wounds. The waters also heal the status affliction such as 5% drains or debuff effects by using MP from the summoner to negate these effects. Can only be done once per post, and only remove debuffs equal to this rank.
B-Rank Advanced Spells- Gate of the Dark Guardian - Cerberus:
Cerberus: - B+ Class Summon
Cerberus-- as the legends foretold, is the guardian beast that dwells in the underworld. He is a three-headed dog with a fierce disposition. His fur is a black and violet hue and he has a series of armor over his front parts of his body. Each head is viscous but shares mildly different personalities, enough to co-exist and focus. Cerberus' key is onyx black, the teeth of the key three-pronged with chain-like design along with the key.
Cerberus was a mysterious key offered for winning a magic contest. Though not among the conventional celestial spirits-- it is renown for its power in battle. However, it is extremely hard to control due to its violent disposition and dark magic used to create him. Zachary, on the other hand, wishes to co-exist with this spirit and found its 'weakness'. It has a passion for 'honey buns' that easily tempers the guardian of the underworld. Despite warnings, Zachary chooses to believe Cerberus is but a giant puppy on the inside in need of love and attention.
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 8 Posts.- Familiar & Stellar Evolution Forms:
Normally a vicious, furious and terrifying guardian of the underworld... at times a side of him emerges that simply wants attention. It is rare for him to take this form-- as if part of his mind leaves to be by an innocent soul. Here, he is more playful, loving and wants company. Is there more to Cerberus than just a vicious guardian?
Cerberus has always been a creature destined to guard the gates of the underworld-- but there is more to him than meets the eye. Under the effects of Stellar Evolution, he can become a fearsome beast even more terrifying-- or evolve beyond a monster to become something more mysterious. Stellar Evolution has an odd effect on him, making him becoming something different altogether...
- Cerberus' Abilities:
Tri-Blaze: B+-Rank
Catagory: Offense
Cost: 60 MP
Type: Multi-Target
Range: 225 Meter
Speed: 165 MPS
Damage: 90 HP
Duration: 3 posts
Effect: Cerberus releases a blast of blackish-blue hellfire from each of his individual heads. The three streams will burn their way to enemies, or a single one. The flames are classified as fire and darkness mixed. Upon successful hit, the hellfire will continue to deal burning damage to the enemy by 75 HP per turn for this spell's duration.
Stygian Gate: B-Rank
Catagory: Offense
Cost: 60 MP
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Damage: 120 HP
Duration: 8 Posts.
Effect: Cerberus' three heads howl a ghastly sound that causes the ground to glow dark -- releasing a blast of darkness magic all around him. Those hit by the blast suffer darkness damage, but also their physical defense and magical defense is lowered by 45% for this spell's duration.
- Gate of the Third Heaven - Gaia/Terra:
Gaia: - B+ Class Summon
One of the 10 Planet Keys, Gaia the Titan of the Earth. She takes the form of a towering but stunning beautiful woman with all the beauty and majesty of the planet itself. She is clothed in flowing teal-blue robes adorn with stars like the night sky, and accessories that seemed to be of leaves and foliage of the earth. She has long, flowing white hair with a large flower within her bangs. At all times she has a conjured sphere representing the planet 'Earth/Earthland' beside her, which acts as a weapon. As one of the 10 Planet Keys, the key is made of Platinum with designs of trees and flora around the key, with the symbol for "Earth" at the top.
Gaia is known as the Earth-Mother, a maternal being who loves and cares for all in life. She is often quiet, not displaying much in the means of emotion or conversation-- but actions speak louder than words. She is a protective spirit. While the 10 planet spirits are known for being extremely dangerous or fatal to control without the proper magic-- Gaia is one of the easier ones to summon and acts to protect those who come from the earth. She is loving, caring and devoted to safeguarding her summoner at all costs. The very elements obey her whim.
Catagory: Summon - Grande
Type: Burst
Key: Silver Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.
Personal Rule: Stellar Evolution must be cast in unison with her. No Cosmetic Change.- Gaia's Abilities:
Natural Disaster: B+ -Rank
Catagory: Offense
Cost: 60 MP
Type: Single Target/ Burst
Range: 300 Meter Radius/75 Frontal-cone
Speed: 300 MPS/ 75 MPS
Damage: 100 HP
Duration: 1 Post
Effect: Gaia has free control over the flow of the elements that comprise the planet "Earthland", and that sustain life itself. Using this technique, she can launch any element of earth, wind or water. These elements can be used as individual attacks, or as a fusion of all three at once, creating a fusion attack. The attack can take shape of a cone attack at burst range. Range must be treated as one or another, and damage cannot be stacked for the post used.
Terraform/Earth-Mother: B+ -Rank
Catagory: Auxiliary
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Duration: Passive
Effect: The large globe Gaia wields is a foci for her magical power. The globe radiates nourishing magical power akin to the elements. While Gaia is out, her magic radiates to those of her summoner and allies around her. The aura increases allies' magical defense by 30% and physical defense by 25%. All members around her will benefit a 5% HP regain per post she is out. In addition, wherever she goes, greenery and life radiate around her with each step she takes.
[/center]Zachary-Sirius wrote:A-Rank Spells- Gate of the Ice Maiden - Virgo:
Virgo (Aka: Ysayle) : - A Class Summon
A former spirit to the throne star of Virgo the Maiden, is an elfen woman of a paler, fairer skin with snow-white hair. Her eyes are as focused and cold as ice. She is dressed in an elegant blue witch's garb. Due to her former status as a Zodiac Spirit, her key became crystal-like ice, with a snowflake-design tooth of the key and "Virgo's" emblem at the top.
Ysale is a stern, icy woman who had suffered great sacrifice and heartbreak. She works hard to keep those around her at a distance. Sometimes out of fear to hurt others by her own magic-- other times to protect herself from heartache. She appears uncaring, even harsh to her own summoner-- but in reality she defends them with her life. She only would contract to those she truly cares for-- that make her feel human again.
Catagory: Summon- Normal
Type: Burst
Key: Bronze Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
Undergoing Stellar Evolution causes Ysayle/Virgo to encase herself shortly in ice-- then emerge in a stronger state. Her skin becomes ice blue, with bits of ice caked around her body like clothing or adornments, often with a more revealing or seductive appeal. Her evolved form takes on more ice to be a true maden of the frost-- a spirit of the glacial cold. While her form varies slightly, she commands the winds of the north capable to freeze all in their tracks for eternity.
- Virgo's Abilities:
Winter Veil: A-Rank
Catagory: Defense
Cost: 50 MP
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Durability: 300 HP
Duration: 7 Post
Effect: Virgo/Ysayle causes the temperature to drop suddenly and causes ice crystals to form in the air. When an enemy attack comes within range of her field of influence, she wills the ice to form-- crystalizing the attack instantly, and leaving it frozen in the air. (Normal shield and cannot stop damage over durability limit). If enemies use melee attacks-- they will suffer a frozen effect for 1 turn (Each Other Turn).
Diamond Dust: A-Rank
Catagory: Offense
Cost: 50 MP
Type: AOE
Range: 150 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Damage: 50 HP
Effect: Virgo channels the power of ice and builds it up to a sphere. She releases it in a large wave-- causing a sudden plummet in temperature and ice to gush out everywhere in front of her. The result causes not only a massive blizzard. The attack does damage and also freezes enemies caught in place for 1 post. After that, for 7 posts afterward, enemies will suffer from 50% decrease to their magical defense and 15% reduced spell speed due to the shivering cold of the blizzard.
- Gate of the Monkey King - Sun Wukong:
Sun Wukong : - A Class Summon
Sun Wukong-- the fabled and infamous trickster of the eastern realm. He is a monkey with many guises and forms, but most known as an anthro monkey-like creature adorn in monk's clothing, sash and armor that allows him great mobility. He is altheltically fit, and has features of hands and feet akin to most monkeys. Naturally, he also sports a tail as well. He is never without his sacred staff, the Jingu Bang. As one of the 12 Midian Zodiac Spirits, his key is made out of green jade, with an emblem of the monkey at the top.
Sun Wukong is one of the higher-ranked spirits among the Midian Zodiac spirits, recently rejected from his throne since the Dragon took over. After war was declared over to the Celestial Realm-- he chooses to not participate, not adding to the violence his own kind wished to do. However, upon meeting Zachary-- he saw an opportunity to reverse his fortunes by becoming his spirit. Though he is tricky to work with, and not always obeying-- Zachary had grown to admire and respect the monkey king-- which earned his favor in return.
Catagory: Summon- Normal
Type: Burst
Key: Bronze Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
As a spirit who could freely transform, he takes on many new forms depending on the state Stellar Evolution undergoes-- but he becomes naturally stronger and relishes the new power. His evolved forms are far more intimidating, anything from a seriously stern humanoid monkey capable of blasting enemies-- or a spiritual entity capable of conjuring other spirits to aid him.
- Son Wukong's Abilities:
Jingu Bang: A-Rank
Catagory: Offense
Cost: 50 MP
Type: Single Target
Range: 300 Meter Radius
Speed: 300 MPS
Damage: 100 HP
Duration: 2 Post
Effect: The Jingu Bang is Sun's holy weapon passed down from one monkey king to the next. As such, it responds to his will, delivering a powerful physical-base attack, either by throwing the staff to act like a boomerang-- or swinging it , and it will extend at his whim to strike the enemy. Strikes on it will cause stunning to the enemy, lasts for 1 post. (Cannot stun back to back so 1 post immune to this afterward)
Monkey Buisness: A-Rank
Catagory: Offense
Cost: 50 MP
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Damage: 50 HP
Effect: Sun Wukong is the world's ultimate trickster, and to fight him is to deal with a multitude of tricks and deception to fool his enemies. Beyond his extreme acrobatics in martial arts, giving him a 30% boost to Strength and 35% boost to speed for the duration of this spell & he can freely shapeshift into other forms, other people or animals and gaining their auxiliary abilities. He may also use his trickery to create illusionary clones of himself or those he transformed into. While they can freely deal the same style of attacks as he can-- they are illusions and only work within burst range.
- Gate of the Fortress - Alexander:
Alexander : - A Class Summon
Alexander is a mechanical-based spirit, built as a vanguard to protect kings and royalty. Many years, however, he was often used as a weapon of war. For a time, his sense of will was surpressed, but every so often he found owners who showed him compassion-- a little girl who saw him as a gentle giant and gave him flowers. And with Zachary, he became more aware of his identity and purpose to protect those that were precious. Alexander's Key is made of crystal, the design of a castle wall around its base with turret's for the key's teeth. A 'rook' symbol is marked at the top.
He often is seen as a large tankish giant of golden and white armor. He is not the swiftest of spirits, even the most social being a machine, but he never hesitate to protect those that have shown him compassion and loyalty.
Catagory: Summon- Normal
Type: Burst
Key: Bronze Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
Alexander under the effect of Stellar Evolution causes the largest transformation of all his other spirits. The living machine becomes a massive living fortress. His form becomes the size of a small city and towers over buildings with ease with giant wings of light to allow him to even fly. The size is meant to accommodate those he protects as this temporary form allows others to walk around inside him-- his body now a living castle.
Those he wills can move around corridors and rooms inside the structure. His 'core' exists in the 'throne room' as a floating sphere near his head-- which his summoner is usually placed at. Able to protect entire populace if necessary
Sanctuary: (Plot Ability)
Type: Teleport
Range: 225 Meter Radius
Speed: 165 MPS
Duration: Instant
Effect: When evolved, Alexander may use the magic circle used to summon him to encompass an entire wide area, roughly to the size of a town. When done, his body engulfs those in its radius to teleport them into his body-- and into the structure of the inner fortress to keep the people save-- including his summoner. When summon vanishes or evolution ends-- the people are then returned back to the ground. (Requires OOC permission to use)
- Alexander's Abilities:
Final Judgement: A-Rank
Catagory: Offense
Cost: 50 MP
Type: Single Target
Range: 300 Meter Radius
Speed: 300 MPS
Damage: 50 HP
Duration: 5 Post (Charge)
Effect: A holy weapon that channels light and spirit power into a mighty beam that smites enemies that threaten those Alexander protects. Alexander, while defending its charge, gathers energy to release against the enemy in a violent beam to blast enemies away. Can reach a max of X2.5 its maximum damage. Can be used while using other effects.
Gestalt Mode: A-Rank
Catagory: Defense
Cost: 50 MP
Type: AOE
Range: 75 Meter Radius
Speed: 150 MPS
Duration: 7 Posts
Durability: A- Rank X 3/ 300 HP
Effect: Alexander's body transforms into a more staleward form capable of enduring enemy attacks. Along its body, turrets of a castle appear beside him, forming an adamant wall. Piercing can pierce shield but cannot dispell it. For each post while shield is up, regenerates damage done to it . Can have defense up while charging "Final Judgement".
- Stellar Evolution - Transcendent Wings:
Stellar Evolution: Transcendent Wings A Rank
Combing the magic of the spirit along with the vision of speed, grace and ascendance to the heavens-- this causes a spirit be given wings of starry or celestial light. The appearance may vary but appears as a shimmering aura to become wings or around existing wings. However, these can vary depending on the spirit adapted to, as an aura or tails.
Catagory: Partial Take-Over
Type: Burst
Range: 75 Meters
Speed: 75 MPS
Buff: +32.5% to Speed.
Melee Boost: +28 HP
Duration: 7 posts.
Effect: The wings allow general flight to those who cannot and thus its below effect .- Shooting Stars/Aetherstorm:
Shooting Stars/Aetherstorm A Rank
Harnesses the raw energy of the divine aether that governs the heavens. A powerful multi-elemental attack capable of adapting to the spirit's needs, at times taking the shape of stars or something else.
Catagory: Offense
Cost: 50 MP
Type: Multi-Target
Range: 225 Meter
Speed: 165 MPS
Duration: Instant
Damage: 75 HP
Effect: Drawing upon the raw aether of the celestial realm, and adapting to the spirits who use it, this releases a multi-target barrage of star-shaped bolts of elemental power, free of choice to the caster. Elements are limited to the 10 cardinal elements related to slayers. The glow of the celestial power after first use, causes the energy to take on a celestial quality that makes attacks similar to Demon-Slayer's, which will buff its spell damage against demons and dark enemies by 50%, for this spell's duration.