- Post 3:
- Stellar Evolution - Planetary Empowerment:
Stellar Evolution: Planetary Empowerment A Rank
Cosmic energy from the planets and beyond take shape to the spirit's needs as more starry bodily transformation, either as an aura of stars or elemental power based on the summon used upon. It draws the power of the gods that dwell among the stars, the 10 planet spirits. While usable by both planet spirits or other Celestial Spirits, it holds magical power that augments and amplifies a spirit's power.
Catagory: Partial Take-Over
Type: Burst
Range: 75 Meters
Speed: 75 MPS
Buff: +32.5% to Spell Range
Melee Boost: +28 HP
Duration: 7 posts.
Effect:- Planetary Empowerment:
Planetary Empowerment A Rank
The infused spiritual object becomes an celestial starry aura , boasting great power said to be wielded by none other than the spirits of the 10 planets-- the gods of the heavens. They enhance the physical and magical properties of the wielder significantly, and takes on the shape of the spirit's nature.
Catagory: Offense
Type: Burst
Cost: 50 MP
Range: 75 Meter
Speed: 75 MPS
Duration: 7 Posts
Damage: 75 HP
Effect: Wielding the enchantment, it is an extension to the summon used upon it. The weapon increases the user's physical strength by 35% and spell speed by 30%, aiding in both forms of combat. The divine energy also flows into the spirit, restoring their magical bodies by a 5% HP regain per post (and applicable to existing 5% HP boost--Max of 10% per post.) The transformation of this spell often results in a far larger form, as a giant or equivilant being. Lasts for this spell's duration.
A-Rank Advanced Spells- Gate of the Fourth Heaven - Mars | Gate of the Ram - Aries:
Aries The Ram: - A Class Summon
(AKA: Ares, The God of War)
Aries is known for his fierce and imposing appearance and disposition. He is a humanoid figure, wearing leather and chain armor for the most part. While this spirit isn't the present ruler of the Ram's gate, he commands a great amount of respect and fear for those who belittle him. He has a set of horns and boney parts to his body, which is naturally hard and makes him more durable as a melee fighter. His key appears to be a rusted form of gold-- but its an illusion that turns into the 10 Platinum Planet Keys, with a fiery design and a spear blade at the tip. The symbol for "Mars" is at the top.
However, very few are aware of his 'true' identity. Unlike many other Planet spirits, he is one of the only few who can open his own gate and go freely to the mortal world. Mostly to cause mischief or discord for his own amusement. Or to relish in battles. He is in fact ARES, the God of War, and commands great martial power to boast that name when summoned at 'full strength' . But summoning him often requires a form of 'payment'.
Catagory: Summon- Grande
Type: Burst
Key: Silver Key
Summon HP: 360HP
Melee Dmg: 49 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 9 Posts.- Stellar Evolution Forms:
Ares (Forth Heaven) often is portrayed as a fierce gladiator and warrior clad in roman styled armor. He carries a spear, sword and shield. His face is not always seen but his horns are often made space for the helm he wears. He is a fierce, fiery warrior who is the last deity you would want to meet in a dark ally.
Personal Rule: Stellar Evolution must be cast in unison with her. No Cosmetic Change.
However, at times to become more of a 'deity' figure, he will ascend to a massive creature of 'Aries' seethed in flame and starry masses to awe and terrify his enemies.
- Aries'/Ares' Abilities:
Armory of Mars: A-Rank
Catagory: Offense
Cost: 75 MP
Type:Burst
Range: 110 Meter Radius
Speed: 110 MPS
Damage: 150 HP
Duration: 9 Post
Effect: A crude 'form' or Requip, that allows Ares/Aries to conjure and produce a multitude of weapons, adapting as a creature of war. He can produce melee weapons ranging from Swords, Spears, Axes, Chain-swords and Great Swords, reaching as far as max distance. He can only deliver one attack once per turn using this method. Whenever he delivers damage to enemies, they suffer a 5% HP drain as a result of bleeding amage. In turn, whenever he delivers damage as well, he recovers 5% of his own HP as well.
Gladiator's Soul: A-Rank
Catagory: Auxiliary
Type: Burst
Duration: Passive
Effect: As a fierce warrior and god of war, the man thirsts for combat. Nothing makes him feel more alive than fighting a worthy enemy or in the heat of battle. Due to his insatiable thirst for blood and battle, his entire body is constantly burning on fire, increasing his strength by 90%.
- Gate of the Rogue Twins - Gemini Spark:
Gemini Spark: - A+ Rank Summon
A pair of mischievous, vindictive spirits-- the former spirits of the constellation Gemini. Furious and fed up dealing with abusive humans and service to earth-- the two spirits broke their contracts and were banished from the celestial world since. Due to this, they had begun a criminal path by using 'take over' magic to capture a wizard's magic and use it as a host to replenish their own magic power and sustain their lives.
They hold a particular grudge against Celestial Wizards and while childish and cruel at times, they are also cunning, clever and smart. They govern the powers of electricity on their own. While they do not retain the power a present Zodiac Spirit of their constellation had, they gain bits of it when they do feed on the magic of another. It makes them extremely dangerous and wanted criminals in both worlds.
Zachary had several run-ins with them, but after the events of Draco, and the twin's realization of the misguided acts they had done in spite, they agreed to answer for their crimes. However, to many's surprises, their punishment was to be under the care of Zachary to rehabilitate them towards a better future. Their key is golden, even though his status as a Zodiac Spirit was removed-- the teeth showing a lightning bolt and the "Gemini" symbol at the top.
Catagory: Summon
Type: Burst
Key: Silver Key
Summon HP: 360HP
Melee Dmg: 49 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 9 Posts.- Familiar & Stellar Evolution Forms:
Due to Gemini being a 'rogue' spirit, who had been cut off from the Celestial World, he is forced to take a variety of forms to conserve his magic when he isn't feeding off the magic of another wizard. On occasion, his form is shown as a strange 'energy mass' with two masks that represent Gemini's face.
However, after obtaining magic from Zachary, particularly with the Arc of Cosmos spell that used the constellation Gemini itself, he obtained the means to take a human form in the form of Zachary. The biggest difference is the choice of clothing and eye color he has that sets him apart at will.
After the events of Draco's Rebellion, the twins were put into Zachary's care. With their vengeance against humans now long discarded, they took an even lesser familiar form, but they can return to either one they feel comfortable to... but now they can take the form of two 'electric mice' that are as cute as they are devious.
Gemini Spark has no true Stellar Evolution form, but use of it upon the two twins allow them to regain many of their former powers as the Twins of the Zodiac.
XXX
- Gemini Spark's Abilities:
Gemini Thunder: A+ -Rank
Catagory: Offense
Cost: 75 MP
Type: Single Target
Range: 450 Meter Radius
Speed: 450 MPS
Damage: 150 HP
Duration: 9 Post
Effect: Both twins rejoin and make contact with their two metallic limbs. Through contact, they charge up electricity and gather it before them into a single point. The result is a large-scale electrical blast that can shock and deal tremendous damage on contact. Enemies hit by the attack are paralyzed for 1 post. This effect cannot be used back to back, and requires one post afteward before paralysis can be used again. In addition, targets shocked by Gemini Thunder has their speed reduced by 50% and their Magic Damage decreased by 50% for the duration of this spell. (Debuff cannot stack when applied for multiple hits).
Livewire: A-Rank
Catagory: Auxiliary
Type: Burst / Teleport
Cost: 75 MP
Range: 75 Meter Radius
Speed: 75 MPS
Duration: 9 Posts
Effect: Gemini Spark manipulates electricity on a essentric level, able to use it for a variety of purposes. Between the two's movements, lightning magic charges between them. The result of this increases their speed and spell-speed by 50%, allowing them to chain combos faster than most for spell's duration. Though two separate entities, they are tied by the same current, magic and spirit. When within range of each other, the two can teleport by swapping general positions. The white one and black one switches places for a quick displacement and counter-attacks (Teleport can only be done once per post). Finally, as akin to their former ability, they can unite into one being, and shapeshift another person , as well as know what the original had. (OOC Permission required).
Duplicity:
Catagory: Plot
Type: Passive
Effect: Gemini Spark is one spirit, but two seperate entities. As a result, both of them can exist and fight on the battlefield, being difficult to pin down or stop in combat. However, they both share the same energy, meaning damage to one is shared to the other as well.
Zachary-Sirius wrote:S-Rank Spells- Gate of the Dragon - Draco (Reborn):
Draco the Dragon: - S Class Summon
A dragon born from the glistening powers of the stars themselves-- even more transcendent as the order of the Celestial Spirit Realm itself. The key conjures a Cosmic Dragon-- the rarest and most powerful of dragons with power to command elements of the cosmos at whim. Draco-- this version anyway-- is a glistening white dragon made of starlight colored scales, armor plating-- an otherworldly appearance of a dragon, with a long neck, glistening silver wings, claws, legs, and tail. His Key is a Stirling white gold with a dragon's symbol at the top.
Draco is not just a Celestial Spirit, but a Cosmic entity born in a distant nebula. While not the same hierarchy of the Zodiac or the Planets-- they are powerful and revered for their strength. Since the fall of the previous Draco, this one is nobler than his darker and power-hungry kin. Though a creature of celestial might-- and not one to easily communicate, he shared a deep conviction and care for those under his charge. He will fly them to the furthest corner of the universe need-be to see their duty done and to protect them.
Catagory: Summon - Normal
Type: Burst
Key: Bronze
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.- Familiar & Stellar Evolution Form:
Though the maturity state of dragons is not clear-- when in familiar form, Draco takes the form of a serpentine-like silver dragon that enjoys fluttering around and perches on his summoner's shoulder. While a beast-type creature, it conveys emotion and while still developing, grows to be close to Zachary via hanging out with him.
As a Cosmic Dragon, his body has the potential of near-infinite evolutionary forms, even without the aid of Stellar Evolution. His body grows larger, armor grows along his body and his neck, face, claws and bodymass changes. His forms can be various depending on the circumstances of his evolution, making his potential boundless.
- Draco's Abilities:
Flight: (Utility)
Effect: The cosmic dragon's wings allow him to fly from the blue sky to the darkest depths of space-- his cosmic energy easily propelling him forward.
Cosmic Roar/Cosmic Flare: S Rank
Catagory: Offense
Cost: 60 MP
Type: Single Target
Range: 400 Meters
Speed: 400 MPS
Duration: Instant
Damage: 120 HP.
Effect: Draco charges up cosmic energy into his maw and releases a powerful roar. Releases a blinding ray of starlight that sears the enemy with intense cosmic magic. The cosmic blast can pierce enemy defensive techniques, doing only 50% damage. Direct hits cause enemies to lose 5% of their MP.
Downside: Requires a 1 post cooldown after use.
Stardust Storm: S Rank
Catagory: Offense
Cost: 60 MP
Type: AoE
Range: 200 Meters forward
Speed: 100 MPS
Duration: 10 Posts
Damage: 60 HP.
Effect: Draco generates stardust with each flap of his gigantic wings and releases a wide gale of cosmic dust into the air that not only deals starlight damage to an enemy, but the resulting storm keeps going and blinds those within its field of vision (Once every other post) . Effected targets cannot see due to the blinding light-- and further, targes hit by the storm have their magic's speed and range reduced by 35% for spell's duration.
- Gate of the Fifth Heaven - Jupiter:
Zeus, God of Sky & Thunder: - S Class Summon
One of the 10 Platinum Planet Keys, he is the representation of the fabled King of the Gods, Zeus -- Ruler of Sky and Thunder. He is portrayed as a muscular, tall humanoid man. His hair is white due to 'age', but he retains every bit of his youthly vitality and form. He is clad in a series of white robes and togas , marked with golden accessories-- bracers and emblem on his chest to indicate his position. As one of the 10 Planet Keys, his key is made of Platinum with cloud and lightning design, with a thunderbolt at the tip and the symbol of "Jupiter" at the top.
Zeus is a prideful, boastful and demanding person, even by spirit standards. He commands respect from all he sees, even his own summoner. Many know him for being quick-tempered, restless, and while he holds high expectations for others, he does not keep those standards for himself. Chiefly, Zeus is nearly infamous for several infidelities to his wife which have resulted in dozens of children beget by other women. Ultimately, he is a being who rules over all.
However, he seems to respond positively to praise and respect by his summoner, despite the risks of dealing with such a fickle deity. Luckily, Zachary's best friend Aquia is a good friend of Zeus as well, long-time companions separated by millennia. Despite his flaws, Zachary looks up to Zeus, oddly feeling a strange connection to him. Since Zachary grew up without a father, he has a strange allure to look up to him.- Stellar Evolution Form:
Zeus has no special Stellar Evolution Form-- however, the use of the ability causes his skin to change color and his hair to change shape, taking on a more drastic appearance to show him overflowing with power. His body can become infused with the starry energy Zachary seen from many spirits who use Stellar Evolution. Unfortunately, in order to even summon Zeus, Zachary requires Stellar Evolution to stabilize his gate, or it would sap his magic energy completely.
Catagory: Summon - Normal
Type: Burst
Key: Bronze
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.
Personal Rule: Stellar Evolution must be cast in unison with him. No Cosmetic Change.- Zeus' Abilities:
Olympic Thunderbolt: S Rank
Catagory: Offense
Cost: 60 MP
Type: Single/Multi-Target
Range: 400/300 Meter
Speed: 400/225 MPS
Duration: 2 Posts Max.
Damage: 120/90 HP.
Effect: As the epiphany of lightning mages, Zeus commands bolts of lightning as he does in legends. At whim, he charges a lightning bolt and hurles it at a target, delivering explosive lightning damage. However, he can freely use this effect to hurl multiple bolts as well, able to engage multiple enemies. In addition to this, when using his lightning bolts, he can cause the lightning bolts to riccochete off distant objects if he misses the first time, allowing for clever angles and striking an opponent a second time. The method is somewhat similar to how a lightning bolt is drawn to a lightning rod. Spell may be treated as single or multi target-- not both at once.
Supercharged Stormclouds: S Rank
Catagory: Offense
Cost: 60 MP
Type: AOE
Range: 200 Meter Radius
Speed: 100 MPS
Duration: 10 Posts
Damage: 15 HP Per Turn
Effect: The sky ominously darkens as thunderclouds spread overhead. Zeus uses his power to cause a violent storm to spread out from where he is on the battlefield. Lightning crackles wildly above the clouds, and strikes down upon foes below every post. However, the lightning has a benefit-- to those who deems worthy, those the lightning bolts strike cause a surge in their raising their spell damage by 70%. Enemies hit also receive a 5% MP drain, while allies receive a 5% MP regain while within range of this spell's effect. All drains and regains lasts within duration of this spell.
- Gate of the Seventh Heaven - Uranus | Algalon of the Celestial Court:
Caelus, God of The Starry Sky: - S Class Summon
While a misconception to be the "Celestial Spirit King" though as revered and respected as he, Caelus or Uranus as others call, is one of the 10 Planet Keys that governs the night sky, being a primordial avatar of the heavens itself. He is a large muscular man clothed in robes of white and blue, up to his waiste and over his shoulder in a toga. Celestial styled armor govers his arms, shoulder and crown-- and he wields a brilliant golden staff adorn with a sky-blue crystal at the top that glistens like a star. As one of the 10 Planet Keys, his key is made of Platinum, with shooting star designs inscribed along with it, with the symbol for "Uranus" at the head.
Caelus is the lord of the distant stars and has ties to the Celestial Court. It was said by his grace, the Celestial World was first created. He is a stoic and fair-minded creature. He rarely speaks but is decisive in his action for what is just for the universe. He is also the lead most expert in cosmic magic, so if one can strike him into a talking mood, he can be a great source of information even most scholars would dream to know.- Alternate Form:
Agalon of the Celestial Court, is a celestial being far beyond the known skies of Earthland and its Solar System. He is King to the Northern Star Court and father to Minu (key owned by Zachary). Similar to his daughter, he helps govern the order and law of the universe. As such, he is a fount of unparalleled wisdom for Astromancy and other Cosmic associated magics. He is also well versed in the different worlds connected between them.
XXX
XXXX
Catagory: Summon - Normal
Type: Burst
Key: Bronze
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.
Personal Rule: Stellar Evolution must be cast in unison with him. No Cosmetic Change.- Caelus'/Algalon's Abilities:
Star Shower: S Rank
Catagory: Offense
Cost: 60 MP
Type: Multi-Target
Range: 300 Meter
Speed: 225 MPS
Duration: 1 Post
Damage: 90 (113 base total) HP.
Effect: Either from the sky above, opening a portal in space, or by a wave of his star-shard staff, he creates a barrage of shimmering light-shards that fly through the air. The light of the stars can spell blessings and doom for those who observe them. Enemies struck by these star-shards find an odd 'space-like' hole on them, being a rupture in their personal space. While this is on them, enemy is silenced, unable to use any MP/Magic for 1 post. This effect cannot be used back to back , so enemy is immune to 'silence' for 1 post after it ends on them. (This spell has 25% more base damage in exchange for using one of its abilities.)
Celestial Opposition: S Rank
Catagory: Offense, Debuff
Cost: 60 MP
Type: Burst
Range: 100 Meter
Speed: 100 MPS
Duration: 10 Posts
Damage: 120 HP.
Effect: Several celestial-magic spheres appear around the caster, and then explode in a 'cloud' of multi-colored starlight akin to a nebula and supernova. Enemies struck by the sudden area-wide eruption suffer 5% HP damage via the burn from the solar-radiation generated from the miniature solar radiation. Furthermore, enemies hit will suffer from a sudden decrease in their magical power by 70% for this spell's duration.
- Stellar Evolution - Constellar Advent:
Stellar Evolution: Constellar Advent S Rank
Celestial Spirits and those of the stars are intrinsiquly connected. Akin to cosmic power, either in the form of celestial armor, or an array of a nebula cloud surrounding the caster, they take on more power of the spirits from their surrounding constellations and form new connections.
Catagory: Partial Take-Over
Type: Burst
Range: 100 Meters
Speed: 100 MPS
Buff: +35% to Spell Power
Melee Boost: +35 HP
Duration: 10 posts.
Effect:- Constellar Aspect:
Constellar Aspect A Rank
The use of Constellar Contact, allows a summoned spirit to tap into the powers of their fellow spirits, based on where their own stars are in association to their own constellation or planetary positions.
Catagory: Auxiliary
Type: Burst/Passive
Cost: 60 MP
Range: 100 Meter
Speed: 100 MPS
Duration: 10 Posts
Effect: Constellar Aspect acts as a focus to reach contact with other of their spirits, allowing them to further enhance their powers on the fly. By having the caster/summoner pay MP equal to the cost of another summon's abilities either active or not summoned, to give the 'evolved' summon one ability the caster has. It follows all the rules as its original copied, including duration and rank, effectively increasing the repertoire of the spirit's capabilities. Payment only applies to a single effect, (passive or active) regardless. However, this 'adaption' can be associated with even allies or enemies' powers as all are tied to the stars. If witnessed an ability used by an enemy, the user of this move can copy it too. The same rules apply and one or the other can only be applied at one time. The copied spell can only occur once per post, and to a max of S class abilities.
S-Rank Advanced Spells- Gate of the Lion - Leo:
Leo the Lion: - S+ Class Summon
Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though a seemingly metallic-like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.
Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.- Familiar & Stellar Evolution Form:
When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorned in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.
When Leo undergoes Stellar Evolution, his forms can vary like the others. However, more often than not he is dawned with a powerful suit of celestial prismatic armor or his body color becomes far more radiant than before, giving off more solar magic. The purpose of Stellar Evolution was the strengthening of spirits to reach the same depth of power a zodiac could. Used on a Zodiac spirit-- their power skyrockets beyond any spirit known.
Catagory: Summon - Zodiac
Type: Burst
Key: Golden Key
Summon HP: 750 HP
Melee Dmg: 90 HP
Range: 150 Meters
Speed: 150 MPS
Duration: 12 Posts.
XXX- Leo's Abilities:
Zodiac's Cosmic Power: S+ Rank
Catagory: Auxiliary
Type: Passive
Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone. This grants them more power over other spirits. Leo receives 35% boost to Speed, Strength and Spell Damage done in combat. While in Sunlight, Leo also regains 5% of his HP each post while out. If suffering under the effect of a drain effect from an enemy, may use summoner's MP of equal or lower rank to negate this effect.
Regulus Nova: S+ Rank
Catagory: Offence
Cost: 90 MP
Type: Burst
Range: 150 Meter Circumference
Speed: 150 MPS
Duration: 12 Posts
Damage: 180 HP.
Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him. The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. This attack can pierce enemy defenses, but at the cost of half of its base damage. Damage by the burning attack causes 5 % Hp burn for the duration of this spell.
Downside: Requires a 1 post cooldown after use.
Solar Roar: S+ Rank
Catagory: Offence
Cost: 90 MP
Type: Single
Range: 450 Meters
Speed: 450 MPS
Duration: 12 Posts
Damage: 180 HP.
Effect: Leo draws in Solar magic from around him to a single point, even usable during the night though charges slower. Gathered to his mouth, he releases a mighty roar, releasing a powerful blast of solar magic-- a mixture of fire and light. The powerful, searing blast of Solar Roar burns the enemy, causing a 5% HP drain each post for its duration. (Damage cannot be stacked for multiple hits of Solar Roar). Due to the blinding light of the sun, those hit by Solar Roar are blinded for 1 post after hit. (Blinding effect cannot be used back-to-back, immune for this effect for 1 post after it ends.)
- Gate of the Rainbow Dragon, Prismolgia :
Prismolgia: - S+ Class Summon
The brilliant spirit of an ancient and benevolent dragon. Once revered as a brilliant symbol of hope, beauty, and inspiration, it was a wonderful dragon. Its scales glistened with a prismatic radiance and the gems attached to its body allow it to harness light on a level that was never thought possible. However, an act of betrayal by the hands of a human had hurt its spirit so deeply, it began to die, using illusions to try and keep its spirit intact. Prismolgia's key is made of a prismatic crystal of rainbow colors when light refracts into it.
As it was slowly dying, Zachary happened to arrive, lured by the legends of the beautiful creature. While the human that betrayed it had been a thief, he desperately wanted to save her. Moved by his compassion and kindness, it rekindled the hope it had in humans. In order to preserve her spirit, till a point she would fully restore-- she transformed her body into a prismatic crystal key, thanks to Zachary's mastery of Celestial Wizardry. Prismolgia is a compassionate, loving and protective dragon. While contracted to Zachary, she vowed to repay his kindness.
Catagory: Summon - Grande
Type: Burst
Key: Silver Key
Summon HP: 450 HP
Melee Dmg: 64 HP
Range: 150 Meters
Speed: 150 MPS
Duration: 12 Posts.- Stellar Evolution Form:
Prismolgia's body is almost like a living illusion, its magic deeply tied to its essence. As such, while not a 'traditional' Celestial Spirit, it can adapt and grow to its former glory with the aid of Zachary's magic. When undergone Stellar Evolution, its body is changed and shines with more radiance.
- Prismolgia's Abilities:
Rainbow Dragon Roar: S+ Rank
Catagory: Offense, Support
Cost: 90 MP
Type: Single-Target
Range: 450 Meters
Speed: 450 MPS
Duration: 12 Posts
Damage: 180 HP.
Effect: Prismolgia gathers a collection of light in her mouth and releases a powerful roar, releasing a stream of rainbow light upon a target location. As a force of supreme goodness and purity, the rainbow light is 50% more critical to creatures of demonic/dark forces. The power of the Rainbow Dragon doesn't just purify, it inspires. If an ally or summoner is hit by Rainbow Dragon Roar, their spell damage increases by 105% for the duration of this spell.
Rainbow Veil/Prismatic Veil: S+ Rank
Catagory: Defense
Cost: 90 MP
Type: Burst
Range: 150 Meters
Speed: 150 MPS
Duration: 12 Posts
Durability: 180 HP.
Effect: Prismolgia's mastery of prism magic and light magic allows her to create an impenetrible magic barrier, capable of repelling almost any magic thrown at it. Inside the prismatic barrier, an aurora fills the space, filling its occupants with awe and wonder. While inside, people receive a 5% HP regain. A Maximum of 12 people can be healed within shield. In addition, once the barrier is dispelled or spent, the prismatic shield can create an illusion of the dragon or a single target within the shield, to fool an enemy that lasts till the duration ends, its attacked or dispelled.
H-Rank Spells
H-Rank Advanced SpellsZachary-Sirius wrote:Signature Spells
Gate of The Winged Horse - Pegasus
Sapphire Pegasus: - Signature Summon
A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.
Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.
Type: Summon - Stellar
Key: Silver Key
Summon HP: Rank
Melee Dmg: Rank
Range: Rank Burst
Speed: Rank Burst
Duration: Rank- Pegasus Abilities:
Flight: - Mentioning just for sake since obvious
Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.
Sapphire Storm:
Catagory: Offense
Cost: 0 MP
Type: AOE
Range: Rank AOE
Speed: Rank AOE
Duration: 1 Post
Damage Blocked:Rank Spell X 1
Damage: AOE Rank Damage
Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it can block a single Rank spell or lower using the violent winds, making it a powerful offensive and defensive spell.- Stellar Evolution:
Pegasus' magic energy swells and manifests to transform the majestic steed. His white fur becomes a stellar golden color, adorned with golden armor for his hooves, torso and head. Light brown mane streched out and glistening brilliant wings.
Stellar Evolution: Zodiac Zenith!
Stellar Evolution: Zodiac Zenith!
The true might of Stellar Evolution manifested, instead of minor enhancements or which results into a full transformation of the summon the Celestial Wizard conjures. While its full transformation varies on the spirit, even may not be the same effect on the same spirit-- it adapts and empowers the summon with new strength. A silver key spirit can rise to the same height as that of a Zodiac spirit in strength and power. If used on a Zodiac, their power becomes transcendant.
Type: Full-Body Take Over
Range: Rank Meters
Speed: Rank MPS
Buff: +35% to Strength, +35% to Spell Damage. Rank
Melee Boost: +Rank HP
Duration: Rank posts.
Partials Included:
X Cosmic Power
X Transcendent Wings
X Astral Armory
X Constellar Advent
Effect: Transform into an avatar of the cosmos, usually with an aura of stars that glow around them or as parts of their body. Will last till end of duration or summon's duration expires.- Abilities:
Infinity:
Catagory: Offense
Type: Single Target.
Cost: 0 MP
Range: Rank ST
Speed: Rank MPS
Duration: 1 Post
Damage: Burst Rank
Effect: Upon application of Stellar Evolution-- declare a magical element/type of choice. For the duration of the Take-Over, the summon/user can apply a single target beam or projectile of the magic type declared. (This cannot be changed mid-duration). If a summon has an existing debuff or status effect applied in his magic, it can be added to this spell's as an effect. Can only copy the effect of 1 S rank spell or lower, and once per post. (Requires caster to pay MP equal to the copied spell's effect.) All its other rules apply. This spell use has a cooldown of 1 post. (Can be Renamed)
Planetary Aegis:
Catagory: Defense
Cost: 0 MP
Type: Burst.
Range: Rank Burst
Speed: Rank Burst
Duration: Rank Posts
Durability: Burst Rank Durability
Effect: The magic aura of cosmic and celestial magic manifests as a starry aura that can be projected out from the body. The transformed spirit can channel cosmic energy into the form of a barrier-- ranging from a skin-tight armor or a full blown sphere to protect others. Appearance of the shield can differ from spirit to spirit. In addition, based on the type of magic the summon uses, the summon may use the summoner's MP to pay equal to an enemy spell of that same type. In effect, it can cancel out magic of the same type declared. Can only negate 1 spell of S rank or lower, once per post.
Celestial Spirit Magic
Nessa Cordelia LuxStarlight Maiden
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Vassal of the Cosmos
Position : None
Posts : 6990
Guild : Fairy Tail
Cosmic Coins : 145
Dungeon Tokens : 0
Experience : 26,209
Character Sheet
First Skill: Starlight Maiden
Second Skill: Valkyrie Summoner
Third Skill: Moon Goddess Slayer
- Post n°51
Re: Celestial Spirit Magic
Ahote- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Gold Rush
Position : -
Posts : 2244
Guild : Hidden Blades
Cosmic Coins : 10
Dungeon Tokens : 0
Age : 22
Mentor : N/A
Experience : 2,246,236
Character Sheet
First Skill: Forbidden Flame Arts
Second Skill:
Third Skill:
- Post n°52
Re: Celestial Spirit Magic
Moved and unlocked at user's request.
- Post 1:
- Zachary-Sirius wrote:Celestial Spirit Magic
(AKA: Celestial Wizardry)
Magic Type:
Summon Primary - Auxiliary Take-Over
Description:
A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.
Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.
More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Stellar Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.
Benefits:
+ Can have up to 3 Summons spells active at once.
+ +15% to HP and MP.
Unique Abilities:- Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question). When his summons are out, by holding their keys, he can have a form of telepathy with them to hear what they say and vise versa. The dedication to his spirits are so strong even that they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.
- Stellar Evolution: A Celestial Wizard's strength has always been determined by the number of spirits they could summon at one time. However, Zachary had a unique talent to make his spirits stronger. By drawing the constellation of a spirit to channel his magic, he combines it with with the spirit and the gate used to summon it! This allows a spirit to undergo a powerful transformation, which enhances their magic and grants them new abilities. It is said this method allows a silver key-spirit to rise up to the strength of a Zodiac by comparison. The user of this magic may apply partial and full-body Take Over magic to his summons. The same Take Over Rules applies (either for Summon or Caster. Only one ful-body take-over can be active at a time. Cannot be cast on both at the same time).
Incantation:O Gate of the (blank) , I call upon/beseech you... Open your threshold once more! Fill this champion with your light, shine and transcend the spirit within! Stellar Evolution!! - Gate of the Convergence: A forbidden spell often used as a means for a Celestial Spirit to possess and control a wizard, to control them and drain their magic to increase their strength. The practice broke Celestial Law and was forbidden for millennia. However, the method is possible if the wizard and spirit are in a concent to do it together. The process requires the two spirits to have a strong connection with one another. Lastly, as the first time needs to be done, the summoner must stab himself in the heart with the spirit's key to fuse with them. The process if not done correctly the first time will result in death to the Celestial Wizard. When a summon is active, the user of this magic may cast Stellar Evolution on himself and combine with one of his summons, allowing the Summon's abilities to be added on to its magical effects. The summoner and all his abilities also get a passive S-Rank eboost to Spell damage. This state lasts as long as summon's remaining duration.
- Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new form to be within his presence (depending on the power of each spirit in question). When his summons are out, by holding their keys, he can have a form of telepathy with them to hear what they say and vise versa. The dedication to his spirits are so strong even that they will summon themselves in the point of imminent danger for their summoner. This summon can occurs with 50% less MP than normal and without holding the summon's key-- but can only be performed two times in a thread.
Ahote- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Gold Rush
Position : -
Posts : 2244
Guild : Hidden Blades
Cosmic Coins : 10
Dungeon Tokens : 0
Age : 22
Mentor : N/A
Experience : 2,246,236
Character Sheet
First Skill: Forbidden Flame Arts
Second Skill:
Third Skill:
- Post n°53
Re: Celestial Spirit Magic
Moved and unlocked at user's request.
- Post 2:
- Zachary-Sirius wrote:Celestial Spirits & Support Spells
Spells Earned:
D Rank:
C Rank:
B Rank: 8/9 (2/2 Advance Slots)
A Rank: X/X (2/2 Advance Slots)
S Rank:
H Rank:
Signatures: 2
Spells Purchased:
2/15 (For all magic)
+ 2 B rank Spell Slots bought 1/12/2020
Plot Summons- Gate of the Gemmed Beast - Carbuncle:
Ruby Carbuncle: - Plot Summon (Passive)
An adorable little dark-blue critter with a red ruby adorn on its forehead, along with a cat-like appearance with 'four' ears. Its tail is long but notably adorn by a large red gem at its tip, which is where its magical power is stored. Normally it is in its familiar form, but even when active there is little change in its body or physique.
Ruby is among one of Zachary's earliest spirits. Though not as sentient or talkative as other spirits, it is a lovable animal companion who has unconditional love for Zachary. She will follow him faithfully and even snuggle with him at night. Because it requires little magic power to call her, she can stay in the human world for far longer. Though not a combat-oriented spirit, she is incredibly sensitive to sensory and utility powers.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Ruby's Abilities:
Ruby Siren: D-Rank
Type: Passive
Effect: Carbuncle is extremely intuitive to its surroundings, and due to the magic ruby on its body, it can easily sense magic far easier than others. It will detect any imminant danger and let Zachary know.
Gem Radar: D-Rank
Type: Passive
Effect: Ruby Carbuncle is a creature with a love for shiny things. As such, it is a known fact that Carbuncles not only bring good luck, they are experts at finding rare and glittering objects. It can easily sense out treasure and rare items easily among ruins, underground and detect specific items. If requested to find something, using its acute psychic senses-- Ruby can pinpoint specific objects and track it down. If small enough, she will even fetch the item for Zachary if too small an area for him to reach. The best treasure hunter ever.
- Gate of the Wise Owl - Noctura:
Noctura/Professor Nyx: - Plot Summon (Passive)
An elegant, snowy white owl adorn with specks of brown and blue along her feathers to make her resemble a starry nature. The owl is slightly bigger than most and wears silvery adornments along the edge of its wings, crown, and neck. The crown has a sapphire-blue gem, and blue ribbons hang off her adornments with magic runes on them. She always is accompanied by a scroll in her talons or secured on her back. Her eyes are glistening blue, like starlight.
Noctura, or as she likes to be called Professor Nyx, is an old spirit owl with a firm disposition and a will to teach others. A tough old bird, when she needs to be. Though seemingly stern to strangers, she appreciates and happy to educate those who seek her wisdom. She can be sarcastic, even smart-ass at times to those who disrespect her wisdom, but is loyal and wise. While not a combat-oriented spirit, she is the best person to have around when you need information. She is a spirit that resides in the Celestial Library and is a wellspring of information and knowledge.
Zachary obtained her key at a shop and was thrilled to learn she was a spirit of wisdom. She acts as her tutor when it comes to learning about magic, history and other important wizarding facts.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Nyx's Abilities:
Overseer's Eyes: D-Rank
Type: Passive
Effect: Professor Nyx's Eyes allow her to access the Celestial Library-- giving her profound knowledge of all things in real time, even worlds away. Either via her own mind or via the use of the scroll in her possession, Nyx is able to perceive any form of magic before her and understand how it works. Whether it is good/evil/ nature/ and/or how it works. (This requires OOC permission to use). She can also use it to gain information regarding celestial wizards and the spirits they might possess.
Celestial Encyclopedia/Atlas : D-Rank
Type: Passive
Effect: Nyx is aware of many ancient secrets and places within the world/worlds. Via her knowledge, she is aware of many facts, historical events, and famous places pertaining to the nature of the Celestial World. Through her connection to the library, and the scroll, she can use its magic to show maps of existing places, or how certain objects work. (Requires OOC permission to use)
- Gate of the Southern Triangle - Atria:
Atria: - Plot Summon (Passive)
A mechanized celestial creature-- more machine than spirit, but clearly as alive as Horologium or other spirits of objects. This little creature is an enigma, while in shape of a triangle, it can freely arrange its parts using magnetism and gravity.
While unable to communicate as freely as other spirits, it shows a good deal of socialism with other spirits and likes to be useful. While not a combat oriented spirit, it is a database of arcane knowledge and able to crack magical clues and arcane puzzles.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Atria's Abilities:
Puzzle Cracker: D-Rank
Type: Passive
Effect: Atria's keen intellect and manipulation of forces-- he can easily interpret and crack any form of magical code or mechanism. He is most useful for unlocking ancient ruins sealed or protected by ancient mechanism. He can see, recognize and locate hidden switches or sequences to open hidden paths or chambers.
Universal Tool : D-Rank
Type: Passive
Effect: A handy spirit when in need of certain tools or items. Either via opening the compartments in its body or via transformation, it can become a multitude of objects from a wrench, to a flashlight-- or any kind of utilitarian device needed within reason.
- Gate of the Crow - Corvus:
Corvus/Kir: - Plot Summon /Future Summon
An unpopular spirit of the dark-- said to be both considered a demonic spirit and also a Celestial Spirit as well. He is infamous for being a smart-allic and trickster. Despite a somewhat cute appearance, he harbors a more criminal angled idea and often causes trouble for his contractors by stealing or performing pranks on them or other spirits. However, he all does it in good fun, but no surprise he comes from a more demonic origin.
(This spirit can easily replace Cerberus cosmetic wise)
Type: Summon
Key: Silver Key (Save for later)
Summon HP: N/A
Melee Dmg: N/A- Corvus' Abilities:
XXX:
- Gate of the Star-Warden - Zodiark:
Zodiark: - Plot Summon /Future Summon
An ancient being similar in authority and kin to the Celestial Spirit King himself. An alien creature of blue scales, almost dragon-like clad in a golden suit of celestial armor. He is adorned with a cape and garments that gives a cosmic, heroic appearance. He is often stalwart and strict. HE upholds not only the laws of the Celestial World connected to Earthland, but also any threat that upsets the balance between universes. It was said he was the key figure that was responsible for the appearance of Astromancy and the Arc of Cosmos. He is dedicated to fighting against any threat, heroic and selfless.
(This spirit can easily replace Uranus cosmetic wise)
Type: Summon
Key: ???
Summon HP: N/A
Melee Dmg: N/A- Stellar Evolution:
When under Stellar Evolution, his armor drastically changes, upgrading to become an even stronger form, and his magic power increases as well. He can bring forth the entire might of the cosmos down upon his enemies
- Zodiark's Abilities:
XXX:
Ahote- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Gold Rush
Position : -
Posts : 2244
Guild : Hidden Blades
Cosmic Coins : 10
Dungeon Tokens : 0
Age : 22
Mentor : N/A
Experience : 2,246,236
Character Sheet
First Skill: Forbidden Flame Arts
Second Skill:
Third Skill:
- Post n°54
Re: Celestial Spirit Magic
Moved and unlocked at user's request.
- Post 3:
- Zachary-Sirius wrote:Lineage Benefits
Insight of the Cosmos- This magic has 2 extra Grande/Silver Rank summons allowed in addition to its original amount, that can be placed in any rank. See Lineage for details.
Lineage Spells & Signatures- Saturated Spirit:
Saturated Spirit D Rank
When Stellar Evolution is used on a Spirit, their gate overflows with additional magic that transforms them, similar to how a dam would hold back water. When unleashed like this, the spirits growth ascends further and are empowered with more vitality.
Catagory: Auxiliary
Type: Passive
Effect: When a Summon undergoes Stellar Evolution, their base HP increase by 25%.
- Stellar Evolution - Heliocentric:
Stellar Evolution: Heliocentric C Rank
The radiant light of the sun is channeled into the user of this spell. They shine a brilliant light that gives hope to all that support its glow.
Type: Partial Take Over
Range: 30 Meters
Speed: 30 MPS
Buff: +27.5% to Spellpower
Melee Boost: +12 HP
Duration: 5 posts.
Effect:- Radiant Sun:
Radiant Sun C Rank
Releases a pulse of radiant light that cascades over themselves and their surrounding allies. The pure radiance heals damage and gives allies renewed energy.
Catagory: Support,
Type: Burst
Cost: 30 MP.
Range: 30 Meters
Speed: 30 MPS
Duration: 5 Posts
Effect: The radiance of the sun gives live to the user and allies in its glow. Recovers 30 HP per post within range of this effect.
- Gate of Canis Major - Sirius:
Sirius the Wolf: - B Class Summon
An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes. His key is a silver key with the emblem of a wolf constellation at the top of it, the teeth of the key like wolf teeth.
A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.
... He is also a big pervert that would rival Taurus as well. :P- Familiar & Stellar Evolution Forms:
A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.
Sirius when under Stellar Evolution results in his 'celestial' armor removes-- as if they were restraints. It releases a more terrestrial werewolf-- but with an aura of starry energy and moonlight that constantly gives him strength. As a wild-natured Celestial Spirit, Zachary's trademark spell has released the beast in every sense of the word, often making him more untamable and even berserk.
Catagory: Summon (Normal)
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Sirius Abilities:
Wild Claw: B Rank
Catagory: Offense
Cost: 40 MP
Type: Multi-target
Range: 150 Meters
Speed: 110MPS
Duration: 1 Post
Damage: 60 HP.
Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang and claws. They form multiple twisters, easily slashing multiple targets with his speed. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature.
Wild Hunt: B Rank
Catagory: Auxiliary
Type: Passive
Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down prey. Sirius has a 25% rise in speed and 25% Strength. During the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely travel the terrain as an expert hunter. In addition, he can detect enemies via a sense of smell, making him a skilled hunter to find invisible or elusive enemies. His sense of smell may also be used in 'familiar form'.
- Gate of the Star-Sea-Goat - Capricorn:
Capricorn: - A Class Summon
One of the 12 Zodiac Spirits. Circumstances allowed him to remain in the throne of the Sea Goat, even while not the strength of the official Zodiac spirits. He was also a former spirit to a late Astromancer who studied and recorded the history of Celestial magic, that Zachary stumbled upon. He is portrayed as an odd goat-like creature with violet skin, hooves, long arms, decorative sage robes, horn-like crown and a long, crystal staff he carries with him. His key is golden as he is among the 12 Zodiac spirits of the throne of his constellation.
Capricorn is a wise, kind and compassionate spirit. Having lived long and traveled far across the cosmos, he had witnessed many worlds and always gave a helping hand to those in need. When his time had come to be part of the Zodiac, he accepted it with pride and grace. XXX
Catagory: Summon- Normal
Type: Burst
Key : Bronze
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Capricorn's Abilities:
Arcane Blast: A-Rank
Catagory: Offense
Cost: 50 MP
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Damage: 100 HP
Duration: 7 Post
Effect: Striking his staff to the ground or via magic circles around his hands, Capricorn conjures a surge of arcane-magic that pulses outward in a violent shockwave. Enemies also hit by this have their Spell Damage lowered by 50%, and enemy spell speed by 15% for the duration of the spell. Targets also get knocked back by to spell range.
Archmage's Sigil: A-Rank
Catagory: Support
Cost: 50 MP
Type: AOE
Range: 150 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Healed: 18 HP per turn
Effect: Capricorn casts a wide, intriquit magic circle out around him and through the battlefield, saturating the area in a 'starry' aura of the night's sky. The ground reveals a series of runes and glyphs forming a powerful magic circle. Allies inside the circle are healed each turn. Allies inside receive 65% Spell Power boost, and their MP increases by 5% per post while they are in range of the circle for spell's duration. Can effect a maximum of 7 targets, not including Capricorn.
- Gate of the Mechanized Balance - Libra:
Libra, the Mechanized Balance: - S Class Summon
In the interest to try and mass-produce the power of the Zodiac, some moron at the BMD (Bearou of Magic Development), a mad scientist tried to create his own Zodiac spirit using magic collected from its original spirit. The result created a mechanized creature-spirit. When activated, it went berserk, destroying things in its path without discrimination or reason. When hired to investigate, Zachary realized what it was and was able to quell its destructive nature using his real Celestial Spirit Magic. As a reward, he was asked to keep the key, to use but to also to keep its The key to Libra is made out of crystal with cybernetic lines and pixelation patterns in the shape, with the engraving of Libra as it is an 'artificial' key.
Libra is an emotionless mechanical-type spirit. While not unusual for certain spirits to be 'machines', this incarnation of Libra is unpredictable as its body and function allow it to harness the powers of light and darkness. Due to the unstable conditions of its creation, its balance is delicate and can often tip and cause violence and destruction. While under Zachary's control, its wilder impulses are in check and he obeys Zachary's orders.
Catagory: Summon
Type: Burst
Key: Bronze Key
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.- Stellar Evolution Forms:
XXX
XXX
XXX
- Libra's Abilities:
Flight: (Plot)
Catagory: Plot
Effect: Due to its wings, it can easily fly with ease, for both passanger or itself.
Eclipse Blast/Eclipse Cannon: S-Rank
Catagory: Offense
Cost: 60 MP
Type: Single-Target
Range: 400 Meters
Speed: 400 MPS
Damage: 120 HP
Duration: 1 Post
Effect: Libra's magic allows him to to create cosmic energy in the form of a briliant 'sunlight' or 'starry night'. The beam or orb bomb is, essencially, a pick between light, dark or a fusion of both that can be chosen at will. Due to the nature of the beam, it can pierce an enemy defensive spell, but works by cutting the spell's base damage.
"Equilibrium": S-Rank
Catagory: Offense
Cost: 60 MP
Type: Burst
Range: 100 Meter Radius
Speed: 100 MPS
Duration: 10 Posts
Healed: 120 HP
Effect:Libra has the natural ability to alter gravity on a cosmic scale. Libra, within his range of magic creates wells of gravity magic below target areas, akin to that of 'black holes', that attempt to suck in enemies-- then reverts the gravity that implodes and strikes the enemy in range. This does a strong 'pull-push' knock back effect, that disorientates the target. Target is immobilized by the sudden gravity implosion by one post, which cannot be used back to back. Due to the intense gravity magic, a target hit by the attacks suffer from 35% speed debuff, and allies in the same field of effect get 35% more speed for the duration of this spell.
Signature located in Signature Post. - This magic has 2 extra Grande/Silver Rank summons allowed in addition to its original amount, that can be placed in any rank. See Lineage for details.
Ahote- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Gold Rush
Position : -
Posts : 2244
Guild : Hidden Blades
Cosmic Coins : 10
Dungeon Tokens : 0
Age : 22
Mentor : N/A
Experience : 2,246,236
Character Sheet
First Skill: Forbidden Flame Arts
Second Skill:
Third Skill:
- Post n°55
Re: Celestial Spirit Magic
Moved and unlocked at user's request.
- Post 4:
- Zachary-Sirius wrote:B-Rank Spells
- Gate of the Lynx - Amethyst:
Amethyst Cat: - B Class Summon
A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. One would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone. Amethyst's key is silver with an elegant cat head design on the head of it.
Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.
Catagory: Summon
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Amethyst Cat Abilities:
Starlight Prowl: B-Rank
Catagory: Auxiliary
Type: Burst
Cost: 40 MP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts
Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.
Lyncis Claw/Maul: B-Rank
Catagory: Offense
Cost: 40 MP
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: 1 post
Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent. While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.
- Stellar Evolution:
Amythest celestial powers from Stellar Evolution has a chaotic effect. Sometiems she will take on the graceful form of a natural lynx. A more earthly quality to her form. Her fur becomes a golden brown and longer mane. The sleek cat turns into a more powerful, stronger version of a lynx cat.
Other times, depending on the type of evolution she is under-- her entire body can become a blaze of celestial fire willing to burn all that opposes her.
- Gate of the Clock - Horologium:
Showtime: - B Class Summon
An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'. His key is silver with a design of a clock-like figure most Horologium keys.
Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Showtime Abilities:
Universal Tempo: - Mentioning just for sake since obvious
Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.
Stopwatch: B-Rank
Catagory: Defense
Cost: 40 MP
Type: Burst
Range: 50 Meters outward.
Speed: 50 MPS
Durability: 80 HP
Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid-air. Showtime has the odd ability to manipulate time in a local vicinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spell he captured loses power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push through with physical attacks. This shield is anti-piercing. When the energy behind a spell is too strong, the attack just slows down briefly and penetrates the area Showtime can stop it from.
Naptime: B-Rank
Catagory:Auxilary
Cost: 40 MP
Type: Multi Target
Range: 150 Meter
Speed: 110 MPS
Duration: 6 posts, Sleep for 1 post.
Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep. Not only are enemies slowed down by 60% for 6 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsy or feel time crawl, the effect of the sleep spell can be evaded by either immunity to its psychic influence/ illusion magic, as it is a form of hypnotism magic.
- Stellar Evolution:
Horologium/Showtime's evolve state is extremely different. Instead of his clock-like shape, his powered state becomes that of a humanoid wizard with mechanical, clock-work design. He actually appears human with stronger command over time. However, he is still a silent wizard and will not speak. There is a mysterious suspicion about this Horologium's origin... but only time will tell who he really is.
Back to the Future: Plot Spell
Catagory:Auxilary
Type: Burst
Range: 50 Meter
Speed: 50 MPS
Effect: While evolved into this state, Showtime has the mysterious ability to actually travel to different areas in time, either to the past or the future. Though he is responcible for maintaining time, for whatever reasons, when powered up, he can travel to different points in history and carry his summoner or others with him. After which, however, he needs rest before he can use this ability again. Cannot be used for evasion in pvp.
- Gate of the Eagle - Aquila:
Aquila: - B Class Summon
A cunning, sharped-eye eagle with brown feathers with with a white and red colored 'crown' for its head. He is also adorned with a small chest peace where he has a cobalt gem attached to it, along with the same gems in the bends of his wings. His key is silver with the teeth of it being a wing and the eagle constellation on the head.
Cobalt is a smart-mouth Eagle. Though he boasts a regal background and importance, he likes to be chummy with his summoner, cracks jokes and even uses sarcasm whenever it suits him. While he rustles feathers, he is loyal to a fault and has a good amount of respect for Zachary for his creativity and cheerful personality. Of course, it helps whenever he gives treats to him.
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Aquila Abilities:
Flight: (Description for sake)
Type: Passive
Effect: Cobalt can fly via his natural wings, but only fly himself or at least lower people from heights via flapping his wings.
Eye of Altair: B-Rank
Catagory: Auxiliary
Type: Burst
Duration: Passive
Effect: Known also as "Eagle Eye", Cobalt can use his sense of sight to pierce and track any target from above. Speed of his techniques increases by 25% and his range/accuracy increase by 25%. He can also see through solid objects at farther distances. He can even spot every subtle detail of something with professional accuracy, even to detect anything out of the normal. Eyes that would even rival Saggitarius.
Breeze Blade: B-Rank
Catagory: Offense
Type: Single-Target
Cost: 40 MP
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: Instant
Effect: Cobalt Eagle uses his wings to create a vacuum blade of air in the form of a blade and slashes it forward. The blade of wind slashes through trees and mild objects that get in its path to reach the target. If blocked, the blade will do 50% of its base damage to the defended target via the vacuume effect it has to pull enemies and tear via the air pressure.
- Stellar Evolution:
Aquila's evolution is a mix of new celestial armor around the wings-- and a new crown piece but his feathers are now seething with starry celestial power. Electricity is given off with every flap of his wings, overflowing with magic power. As the messenger to the god Zeus, he is true to his master's power.
- Gate of the Sea Serpent - Cetus:
Cetus: - B Class Summon
Despite the legends of Cetus being a ruthless, blood-thirsty sea monster, this spirit is the complete opposite and resembles more of an angelic sea nymph. Whether or not the rumors are true of her power, she takes the shape of an elegant, beautiful sea creature of shimmering scales, elegant fins and a soft face with big watery pink eyes. A beauty that could rival Aquarius. Her key is with a watery, aquatic engraving with a waterdrop end, and the sea-serpent silhouette image at the tip.
Zachary found her key in a hidden sea cove and found her cursed to take the form of a hideous, monstrous krakken. However, it turned out her key was cursed, locking her in an illusion to look like it--- till Zachary broke it. Thankful, the creature becomes smitten with him and happily wishes him to be her wizard. Though it cannot communicate verbally as others, she is a spirit easily able to understand emotions and her mannerisms are nothing short of sweet and loving.
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key - Requires Water to summon.
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Stellar Evolution:
Cetus, while normally a docile and sweet spirit-- will always rise to the challenge to fight for her wizard. While under the effect of Stellar Evolution, she becomes true to the nature of the "Sea Monster" and becomes a powerful legendary sea-serpent with command over the tides and ocean around her. Despite her fearsome demeanor and appearance, her will to protect those she loves remain.
On rare occasions, her evolution form can change-- from a sea-serpent, to that of another manifestation of Cetus-- a giant winged whale, capable of flying high above the seas into the sea of clouds.
- Cetus' Abilities:
Swimming: (Plot ability)
Type: Passive
Effect: Cetus is a water spirit and is able to swim swiftly through the waters of the world. If summoned in a land area-- it can create a bubble of water for her to move around in to keep hydrated. However, when in an aquatic environment underwater-- it can create physical bubbles of air for others to travel in.
Bubble Bombs: B-Rank
Catagory: Offense
Cost: 40 MP
Type: Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: Instant
Effect: Cetus creates multiple orbs of condensed water and she lifts them up 'telekinetically'-- or she shoots them from her mouth that grow in size. The spheres fire out at targets and erupt on impact around them like a depth-charge.
Serene Wave: B-Rank
Catagory: Offense
Cost: 40 MP
Type: AOE.
Range: 100 Meter
Speed: 50 MPS
Duration: 6 Posts.
Effect: Cetus gives off a cry-- which causes water magic to swell around in front of her. From before her, she conjures a large tidal wave that reaches upward and outward, to catch those who are caught in its path. Those struck by the wave are surrounded by water and have their speed lowered by 60 % for this spell's duration. The surrounding area is flooded for the remaining duration, changing the battlefield.
- Gate of the Fox - Vixen:
Tamamohimé (AKA- Tama): - B Class Summon
A beautiful, humanoid-shaped talking fox. Her fur is a lovely yellow and white color, regal and mysterious to those who gaze upon her. She has small violet markings of an eastern origin and wears long violet gloves that cover 3 claws she has as her paws. Topped off by her large, bushy tail behind her. Tama's key is an earthly bronze key with an eastern Midian engraving with a fox at the top.
Tama is a fox spirit-- through a part of the modern Celestial Spirit Realm, her key was forged in the far east of Midi and infamous there as a trickster and a creature of ill fortune to the superstitious. However, despite the reputation of her kind, she is an honorable, reliable and steadfast spirit -- loyal to her key holder.
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Tama's familiar form is a tiny adorable yellow-orange fox with sacred ropes and a bell from a shrine as a collar around her neck. Her busy tail is one of her cutest features in this state. While in this form, she is still sharp and clever, often enjoying the company of her master and being crafty. Also, she is more acceptance of hugs and petting in this state than her true form.
Tama's evolution depend on her environment, but she transcends to her legendary creature roots as the nine-tailed fox. Her fur either radiates more arcane magic or her fur becomes a glistening white with sacred adornments along her body. Her tail becomes nine, glistening tails each one containing a unique magical power.
- Tama's Abilities:
Star Jewels/Hoshi no Tama: B-Rank
Catagory: Offense
Cost: 40 MP
Type: Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: 6 posts
Effect: Tama releases a series of shining bright shards that hover in the air before her, then strike out at the targets within her range of influence. THe spheres obey her whim to strike, dealing slicing starlight damage. The bright attack often disorientates the enemies hit, reducing their speed and spell speed by 30%. (Attack can be performed but debuff doesn't stack on aleady affected targets. Lasts for spell's duration.)
Outfoxed: B-Rank
Catagory: Auxiliary
Type: Burst
Range: 50 Meter Radius
Speed: 50 MPS
Duration: Passive
Effect: This shifty critter is one of the most cunning notorious spirits known. While possessing strong magical abilities, she is also skillfully fast. Her personal speed and spell speed are raised 25%. In addition, as other fox spirits in eastern lore, in a flurry of leaves, she can transform herself into another person she wishes. In this state, she can mimic a person's behavior and has a small psychic connection to know general information they know (OOC permission required).
- Gate of the Great Bear/Ursa Major - Garnet Grizzly:
Garnet Grizzly: - B Class Summon
A large grizzly bear summoned with dark blue fur. The bear boasts a strong physical design, being a terrestrial looking one but also capable of standing on its haunches too. The bear is also adorned with red armor along its arms and back-- and a helm-like armor on its head, adorned with a Garnet-like gem on its forehead.
Garnet Grizzly is a rugged, tough and fierce soul. A spirit who was inspired by the Spartain spirits of war and fights fiercely. However, it has a protective nature-- when it sheds its armor to reveal a more nurturing and caring side for its summoner. Though serious at times when in battle, even to the point it will bark out demands to his summoner, he does so in the interest to keep him or her safe.
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Grizzly's familiar form is an adorable smaller bipedal bear sporting straps and a 'bears' cap on his head. His mannerism is also less intense as he resembles an adorable teddy bear that most would rather hug. While he has a rough and tough attitude, his more gentle and protective side is seen as he gladly plays around and joins the others in fun with his summoner. He often would use this form to eat his snacks. Though a fierce warrior, being in this form allows him to express his more playful and fun-loving side he long suppressed. One Zachary is happy to learn about.
When under Stellar Evolution-- the forms of Grizzly can change in a variety of ways but he usually in a more anthro-humanoid form, able to stand on his hind legs and fight more fiercely-- at times using magma or other intense physical combat to fight enemies with more fevor.
- Garnet Grizzly's Abilities:
Garnet Quake: B-Rank
Catagory: Offense
Cost: 40 MP
Type: AOE
Range: 100 Meter Radius
Speed: 50 MPS
Damage: 40 HP
Duration: 2 Post
Effect: Grizzly roars while bringing up its paws and slams them down into the ground. The earth below erupts in a massive quake that shakes, rattle and shoots stalagmites across the battlefield. Targets hit by the earthquake are stunned for 1 turn.
XXX
Earthly Star: B-Rank
Catagory: Auxiliary
Type: Burst
Range: 50 Meter Radius
Speed: 50 MPS
Duration: Passive
Effect: Grizzly is a powerful earth spirit who is in his element on terra firma. While his magic isn't as impressive, he excels in physical and melee combat. The bear gains a 50% boost to his strength. In addition, he can use his inherited earth magic to easily dig through the earth-- plowing through stone and earth with relative ease to create tunnels and clear hurdles that are in the way. It can also be used to hide from enemies.
- Stellar Evolution - Cosmic Power:
Stellar Evolution: Cosmic Power B Rank
An overflow of celestial power laces into the summon, causing parts of their body to radiate starry energy or transform them into a new form of entity. This makes a spirit naturally stronger than by other methods alone.
Catagory: Partial Take-Over
Type: Burst
Range: 50 Meters
Speed: 50 MPS
Buff: +30% to Strength.
Melee Boost: +19 HP
Duration: 6 posts.
Effect:- Cosmic Power:
Cosmic Power B Rank
The Aura of celestial energy bolsters the magic a Celestial spirit possesses. The same power that made a Zodiac spirit so powerful is experienced to this spirit, giving them a temporary brilliance as the brightest star.
Type: Burst
Duration: Passive
Effect: Upon application, select an element type (depending on the spirit using it) Melee attacks done by affected spirit deals elemental damage as well. While empowered by this spell, their magic power is amplified-- dealing extra magic damage by 60%. Due to this method-- a spirit's appearance can drastically change, even if done under different conditions. Lasts as long as take-over lasts.
- Gate of the Second Heaven - Venus:
Aphrodite, The Goddess of Love: - B Class Summon
The legendary 10 keys that govern the gods of the planets. The key of the second heaven, Aphrodite the Goddess of Love-- is a spirit who is as devoted as she is capricious. While the keys are unknown and hard to control, she is one of the more easier ones to use. A beautiful elegant goddess with flowing blonde hair draped in white and shiny silks that is somewhat revealing. She carries a roman vessel, which is a source of water much like Aquarius. As one of the 10 Planets, her key is a rare Platinum design with watery and roman vessel key-teeth, with the symbol of "Venus" at the top.
Her mannerisms differ--as the Gods are odd in nature. One one hand, one describes her personality as quiet, stern and stoic in the face of battle. She commands a serene grace and dedication to those around her. However, when not in the face of battle-- she can be quite sociable, funny, even a bit sarcastic. She exists for the power of love.
Type: Summon - Stellar
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution:
Normally the Planets have no need for any augmentations-- but she will often take on a more... socially friendly form when not in need of her greater power. She is more so a helpful voice of reason and is moved greater by the love between people-- friends, family and more.
Stellar Evolution has no real change to her physical form-- however, it can augment small changes to items carried like a vessel she wields or the aura she has.
- Venus/Aphrodite's Abilities:
Waves of Emotion: B-Rank
Catagory: Offense, Buff
Cost: 40 MP
Type: AOE
Range:100 Meters
Speed: 50 MPS
Duration: 6 Post
Damage: 40 HP
Effect: Aphrodite conjures a rush of water from the roman vessel she wields and pours out starry water. The water erupts and grows to become a massive wave, akin to that of Cetus. Holy water surges around Aphrodite after the first use, causing the waters to give a holy quality that makes attacks similar to Demon-Slayer's, which will buff its spell damage against demons and dark enemies by 50%, for this spell's duration. The wave knocks back enemies to its max range. The more feelings of love the summoner has, the stronger the waves become. If an ally had given or received a supportive or healing effect to another, Aphrodite's magic surges, giving the summon 60% spell power for six posts. Her own healing cannot apply to this effect.
Devotion: B-Rank
Catagory: Support
Type: Single-Target
Cost: 40 MP
Range: 200 Meter
Speed: 200 MPS
Healed: 80 HP
Duration: 1 post
Effect: Pours holy water over a single target-- and heals wounds. The waters also heal the status affliction such as 5% drains or debuff effects by using MP from the summoner to negate these effects. Can only be done once per post, and only remove debuffs equal to this rank.
B-Rank Advanced Spells- Gate of the Dark Guardian - Cerberus:
Cerberus: - B+ Class Summon
Cerberus-- as the legends foretold, is the guardian beast that dwells in the underworld. He is a three-headed dog with a fierce disposition. His fur is a black and violet hue and he has a series of armor over his front parts of his body. Each head is viscous but shares mildly different personalities, enough to co-exist and focus. Cerberus' key is onyx black, the teeth of the key three-pronged with chain-like design along with the key.
Cerberus was a mysterious key offered for winning a magic contest. Though not among the conventional celestial spirits-- it is renown for its power in battle. However, it is extremely hard to control due to its violent disposition and dark magic used to create him. Zachary, on the other hand, wishes to co-exist with this spirit and found its 'weakness'. It has a passion for 'honey buns' that easily tempers the guardian of the underworld. Despite warnings, Zachary chooses to believe Cerberus is but a giant puppy on the inside in need of love and attention.
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 8 Posts.- Familiar & Stellar Evolution Forms:
Normally a vicious, furious and terrifying guardian of the underworld... at times a side of him emerges that simply wants attention. It is rare for him to take this form-- as if part of his mind leaves to be by an innocent soul. Here, he is more playful, loving and wants company. Is there more to Cerberus than just a vicious guardian?
Cerberus has always been a creature destined to guard the gates of the underworld-- but there is more to him than meets the eye. Under the effects of Stellar Evolution, he can become a fearsome beast even more terrifying-- or evolve beyond a monster to become something more mysterious. Stellar Evolution has an odd effect on him, making him becoming something different altogether...
- Cerberus' Abilities:
Tri-Blaze: B+-Rank
Catagory: Offense
Cost: 60 MP
Type: Multi-Target
Range: 225 Meter
Speed: 165 MPS
Damage: 90 HP
Duration: 3 posts
Effect: Cerberus releases a blast of blackish-blue hellfire from each of his individual heads. The three streams will burn their way to enemies, or a single one. The flames are classified as fire and darkness mixed. Upon successful hit, the hellfire will continue to deal burning damage to the enemy by 75 HP per turn for this spell's duration.
Stygian Gate: B-Rank
Catagory: Offense
Cost: 60 MP
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Damage: 120 HP
Duration: 8 Posts.
Effect: Cerberus' three heads howl a ghastly sound that causes the ground to glow dark -- releasing a blast of darkness magic all around him. Those hit by the blast suffer darkness damage, but also their physical defense and magical defense is lowered by 45% for this spell's duration.
- Gate of the Third Heaven - Gaia/Terra:
Gaia: - B+ Class Summon
One of the 10 Planet Keys, Gaia the Titan of the Earth. She takes the form of a towering but stunning beautiful woman with all the beauty and majesty of the planet itself. She is clothed in flowing teal-blue robes adorn with stars like the night sky, and accessories that seemed to be of leaves and foliage of the earth. She has long, flowing white hair with a large flower within her bangs. At all times she has a conjured sphere representing the planet 'Earth/Earthland' beside her, which acts as a weapon. As one of the 10 Planet Keys, the key is made of Platinum with designs of trees and flora around the key, with the symbol for "Earth" at the top.
Gaia is known as the Earth-Mother, a maternal being who loves and cares for all in life. She is often quiet, not displaying much in the means of emotion or conversation-- but actions speak louder than words. She is a protective spirit. While the 10 planet spirits are known for being extremely dangerous or fatal to control without the proper magic-- Gaia is one of the easier ones to summon and acts to protect those who come from the earth. She is loving, caring and devoted to safeguarding her summoner at all costs. The very elements obey her whim.
Catagory: Summon - Grande
Type: Burst
Key: Silver Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.
Personal Rule: Stellar Evolution must be cast in unison with her. No Cosmetic Change.- Gaia's Abilities:
Natural Disaster: B+ -Rank
Catagory: Offense
Cost: 60 MP
Type: Single Target/ Burst
Range: 300 Meter Radius/75 Frontal-cone
Speed: 300 MPS/ 75 MPS
Damage: 100 HP
Duration: 1 Post
Effect: Gaia has free control over the flow of the elements that comprise the planet "Earthland", and that sustain life itself. Using this technique, she can launch any element of earth, wind or water. These elements can be used as individual attacks, or as a fusion of all three at once, creating a fusion attack. The attack can take shape of a cone attack at burst range. Range must be treated as one or another, and damage cannot be stacked for the post used.
Terraform/Earth-Mother: B+ -Rank
Catagory: Auxiliary
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Duration: Passive
Effect: The large globe Gaia wields is a foci for her magical power. The globe radiates nourishing magical power akin to the elements. While Gaia is out, her magic radiates to those of her summoner and allies around her. The aura increases allies' magical defense by 30% and physical defense by 25%. All members around her will benefit a 5% HP regain per post she is out. In addition, wherever she goes, greenery and life radiate around her with each step she takes.
Ahote- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Gold Rush
Position : -
Posts : 2244
Guild : Hidden Blades
Cosmic Coins : 10
Dungeon Tokens : 0
Age : 22
Mentor : N/A
Experience : 2,246,236
Character Sheet
First Skill: Forbidden Flame Arts
Second Skill:
Third Skill:
- Post n°56
Re: Celestial Spirit Magic
Moved and unlocked at user's request.
- Post 5:
- Zachary-Sirius wrote:A-Rank Spells
- Gate of the Ice Maiden - Virgo:
Virgo (Aka: Ysayle) : - A Class Summon
A former spirit to the throne star of Virgo the Maiden, is an elfen woman of a paler, fairer skin with snow-white hair. Her eyes are as focused and cold as ice. She is dressed in an elegant blue witch's garb. Due to her former status as a Zodiac Spirit, her key became crystal-like ice, with a snowflake-design tooth of the key and "Virgo's" emblem at the top.
Ysale is a stern, icy woman who had suffered great sacrifice and heartbreak. She works hard to keep those around her at a distance. Sometimes out of fear to hurt others by her own magic-- other times to protect herself from heartache. She appears uncaring, even harsh to her own summoner-- but in reality she defends them with her life. She only would contract to those she truly cares for-- that make her feel human again.
Catagory: Summon- Normal
Type: Burst
Key: Bronze Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
Undergoing Stellar Evolution causes Ysayle/Virgo to encase herself shortly in ice-- then emerge in a stronger state. Her skin becomes ice blue, with bits of ice caked around her body like clothing or adornments, often with a more revealing or seductive appeal. Her evolved form takes on more ice to be a true maden of the frost-- a spirit of the glacial cold. While her form varies slightly, she commands the winds of the north capable to freeze all in their tracks for eternity.
- Virgo's Abilities:
Winter Veil: A-Rank
Catagory: Defense
Cost: 50 MP
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Durability: 300 HP
Duration: 7 Post
Effect: Virgo/Ysayle causes the temperature to drop suddenly and causes ice crystals to form in the air. When an enemy attack comes within range of her field of influence, she wills the ice to form-- crystalizing the attack instantly, and leaving it frozen in the air. (Normal shield and cannot stop damage over durability limit). If enemies use melee attacks-- they will suffer a frozen effect for 1 turn (Each Other Turn).
Diamond Dust: A-Rank
Catagory: Offense
Cost: 50 MP
Type: AOE
Range: 150 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Damage: 50 HP
Effect: Virgo channels the power of ice and builds it up to a sphere. She releases it in a large wave-- causing a sudden plummet in temperature and ice to gush out everywhere in front of her. The result causes not only a massive blizzard. The attack does damage and also freezes enemies caught in place for 1 post. After that, for 7 posts afterward, enemies will suffer from 50% decrease to their magical defense and 15% reduced spell speed due to the shivering cold of the blizzard.
- Gate of the Monkey King - Sun Wukong:
Sun Wukong : - A Class Summon
Sun Wukong-- the fabled and infamous trickster of the eastern realm. He is a monkey with many guises and forms, but most known as an anthro monkey-like creature adorn in monk's clothing, sash and armor that allows him great mobility. He is altheltically fit, and has features of hands and feet akin to most monkeys. Naturally, he also sports a tail as well. He is never without his sacred staff, the Jingu Bang. As one of the 12 Midian Zodiac Spirits, his key is made out of green jade, with an emblem of the monkey at the top.
Sun Wukong is one of the higher-ranked spirits among the Midian Zodiac spirits, recently rejected from his throne since the Dragon took over. After war was declared over to the Celestial Realm-- he chooses to not participate, not adding to the violence his own kind wished to do. However, upon meeting Zachary-- he saw an opportunity to reverse his fortunes by becoming his spirit. Though he is tricky to work with, and not always obeying-- Zachary had grown to admire and respect the monkey king-- which earned his favor in return.
Catagory: Summon- Normal
Type: Burst
Key: Bronze Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
As a spirit who could freely transform, he takes on many new forms depending on the state Stellar Evolution undergoes-- but he becomes naturally stronger and relishes the new power. His evolved forms are far more intimidating, anything from a seriously stern humanoid monkey capable of blasting enemies-- or a spiritual entity capable of conjuring other spirits to aid him.
- Son Wukong's Abilities:
Jingu Bang: A-Rank
Catagory: Offense
Cost: 50 MP
Type: Single Target
Range: 300 Meter Radius
Speed: 300 MPS
Damage: 100 HP
Duration: 2 Post
Effect: The Jingu Bang is Sun's holy weapon passed down from one monkey king to the next. As such, it responds to his will, delivering a powerful physical-base attack, either by throwing the staff to act like a boomerang-- or swinging it , and it will extend at his whim to strike the enemy. Strikes on it will cause stunning to the enemy, lasts for 1 post. (Cannot stun back to back so 1 post immune to this afterward)
Monkey Buisness: A-Rank
Catagory: Offense
Cost: 50 MP
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Damage: 50 HP
Effect: Sun Wukong is the world's ultimate trickster, and to fight him is to deal with a multitude of tricks and deception to fool his enemies. Beyond his extreme acrobatics in martial arts, giving him a 30% boost to Strength and 35% boost to speed for the duration of this spell & he can freely shapeshift into other forms, other people or animals and gaining their auxiliary abilities. He may also use his trickery to create illusionary clones of himself or those he transformed into. While they can freely deal the same style of attacks as he can-- they are illusions and only work within burst range.
- Gate of the Fortress - Alexander:
Alexander : - A Class Summon
Alexander is a mechanical-based spirit, built as a vanguard to protect kings and royalty. Many years, however, he was often used as a weapon of war. For a time, his sense of will was surpressed, but every so often he found owners who showed him compassion-- a little girl who saw him as a gentle giant and gave him flowers. And with Zachary, he became more aware of his identity and purpose to protect those that were precious. Alexander's Key is made of crystal, the design of a castle wall around its base with turret's for the key's teeth. A 'rook' symbol is marked at the top.
He often is seen as a large tankish giant of golden and white armor. He is not the swiftest of spirits, even the most social being a machine, but he never hesitate to protect those that have shown him compassion and loyalty.
Catagory: Summon- Normal
Type: Burst
Key: Bronze Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
Alexander under the effect of Stellar Evolution causes the largest transformation of all his other spirits. The living machine becomes a massive living fortress. His form becomes the size of a small city and towers over buildings with ease with giant wings of light to allow him to even fly. The size is meant to accommodate those he protects as this temporary form allows others to walk around inside him-- his body now a living castle.
Those he wills can move around corridors and rooms inside the structure. His 'core' exists in the 'throne room' as a floating sphere near his head-- which his summoner is usually placed at. Able to protect entire populace if necessary
Sanctuary: (Plot Ability)
Type: Teleport
Range: 225 Meter Radius
Speed: 165 MPS
Duration: Instant
Effect: When evolved, Alexander may use the magic circle used to summon him to encompass an entire wide area, roughly to the size of a town. When done, his body engulfs those in its radius to teleport them into his body-- and into the structure of the inner fortress to keep the people save-- including his summoner. When summon vanishes or evolution ends-- the people are then returned back to the ground. (Requires OOC permission to use)
- Alexander's Abilities:
Final Judgement: A-Rank
Catagory: Offense
Cost: 50 MP
Type: Single Target
Range: 300 Meter Radius
Speed: 300 MPS
Damage: 50 HP
Duration: 5 Post (Charge)
Effect: A holy weapon that channels light and spirit power into a mighty beam that smites enemies that threaten those Alexander protects. Alexander, while defending its charge, gathers energy to release against the enemy in a violent beam to blast enemies away. Can reach a max of X2.5 its maximum damage. Can be used while using other effects.
Gestalt Mode: A-Rank
Catagory: Defense
Cost: 50 MP
Type: AOE
Range: 75 Meter Radius
Speed: 150 MPS
Duration: 7 Posts
Durability: A- Rank X 3/ 300 HP
Effect: Alexander's body transforms into a more staleward form capable of enduring enemy attacks. Along its body, turrets of a castle appear beside him, forming an adamant wall. Piercing can pierce shield but cannot dispell it. For each post while shield is up, regenerates damage done to it . Can have defense up while charging "Final Judgement".
- Stellar Evolution - Transcendent Wings:
Stellar Evolution: Transcendent Wings A Rank
Combing the magic of the spirit along with the vision of speed, grace and ascendance to the heavens-- this causes a spirit be given wings of starry or celestial light. The appearance may vary but appears as a shimmering aura to become wings or around existing wings. However, these can vary depending on the spirit adapted to, as an aura or tails.
Catagory: Partial Take-Over
Type: Burst
Range: 75 Meters
Speed: 75 MPS
Buff: +32.5% to Speed.
Melee Boost: +28 HP
Duration: 7 posts.
Effect: The wings allow general flight to those who cannot and thus its below effect .- Shooting Stars/Aetherstorm:
Shooting Stars/Aetherstorm A Rank
Harnesses the raw energy of the divine aether that governs the heavens. A powerful multi-elemental attack capable of adapting to the spirit's needs, at times taking the shape of stars or something else.
Catagory: Offense
Cost: 50 MP
Type: Multi-Target
Range: 225 Meter
Speed: 165 MPS
Duration: Instant
Damage: 75 HP
Effect: Drawing upon the raw aether of the celestial realm, and adapting to the spirits who use it, this releases a multi-target barrage of star-shaped bolts of elemental power, free of choice to the caster. Elements are limited to the 10 cardinal elements related to slayers. The glow of the celestial power after first use, causes the energy to take on a celestial quality that makes attacks similar to Demon-Slayer's, which will buff its spell damage against demons and dark enemies by 50%, for this spell's duration.
- Stellar Evolution - Planetary Empowerment:
Stellar Evolution: Planetary Empowerment A Rank
Cosmic energy from the planets and beyond take shape to the spirit's needs as more starry bodily transformation, either as an aura of stars or elemental power based on the summon used upon. It draws the power of the gods that dwell among the stars, the 10 planet spirits. While usable by both planet spirits or other Celestial Spirits, it holds magical power that augments and amplifies a spirit's power.
Catagory: Partial Take-Over
Type: Burst
Range: 75 Meters
Speed: 75 MPS
Buff: +32.5% to Spell Range
Melee Boost: +28 HP
Duration: 7 posts.
Effect:- Planetary Empowerment:
Planetary Empowerment A Rank
The infused spiritual object becomes an celestial starry aura , boasting great power said to be wielded by none other than the spirits of the 10 planets-- the gods of the heavens. They enhance the physical and magical properties of the wielder significantly, and takes on the shape of the spirit's nature.
Catagory: Offense
Type: Burst
Cost: 50 MP
Range: 75 Meter
Speed: 75 MPS
Duration: 7 Posts
Damage: 75 HP
Effect: Wielding the enchantment, it is an extension to the summon used upon it. The weapon increases the user's physical strength by 35% and spell speed by 30%, aiding in both forms of combat. The divine energy also flows into the spirit, restoring their magical bodies by a 5% HP regain per post (and applicable to existing 5% HP boost--Max of 10% per post.) The transformation of this spell often results in a far larger form, as a giant or equivilant being. Lasts for this spell's duration.
A-Rank Advanced Spells- Gate of the Fourth Heaven - Mars | Gate of the Ram - Aries:
Aries The Ram: - A Class Summon
(AKA: Ares, The God of War)
Aries is known for his fierce and imposing appearance and disposition. He is a humanoid figure, wearing leather and chain armor for the most part. While this spirit isn't the present ruler of the Ram's gate, he commands a great amount of respect and fear for those who belittle him. He has a set of horns and boney parts to his body, which is naturally hard and makes him more durable as a melee fighter. His key appears to be a rusted form of gold-- but its an illusion that turns into the 10 Platinum Planet Keys, with a fiery design and a spear blade at the tip. The symbol for "Mars" is at the top.
However, very few are aware of his 'true' identity. Unlike many other Planet spirits, he is one of the only few who can open his own gate and go freely to the mortal world. Mostly to cause mischief or discord for his own amusement. Or to relish in battles. He is in fact ARES, the God of War, and commands great martial power to boast that name when summoned at 'full strength' . But summoning him often requires a form of 'payment'.
Catagory: Summon- Grande
Type: Burst
Key: Silver Key
Summon HP: 360HP
Melee Dmg: 49 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 9 Posts.- Stellar Evolution Forms:
Ares (Forth Heaven) often is portrayed as a fierce gladiator and warrior clad in roman styled armor. He carries a spear, sword and shield. His face is not always seen but his horns are often made space for the helm he wears. He is a fierce, fiery warrior who is the last deity you would want to meet in a dark ally.
Personal Rule: Stellar Evolution must be cast in unison with her. No Cosmetic Change.
However, at times to become more of a 'deity' figure, he will ascend to a massive creature of 'Aries' seethed in flame and starry masses to awe and terrify his enemies.
- Aries'/Ares' Abilities:
Armory of Mars: A-Rank
Catagory: Offense
Cost: 75 MP
Type:Burst
Range: 110 Meter Radius
Speed: 110 MPS
Damage: 150 HP
Duration: 9 Post
Effect: A crude 'form' or Requip, that allows Ares/Aries to conjure and produce a multitude of weapons, adapting as a creature of war. He can produce melee weapons ranging from Swords, Spears, Axes, Chain-swords and Great Swords, reaching as far as max distance. He can only deliver one attack once per turn using this method. Whenever he delivers damage to enemies, they suffer a 5% HP drain as a result of bleeding amage. In turn, whenever he delivers damage as well, he recovers 5% of his own HP as well.
Gladiator's Soul: A-Rank
Catagory: Auxiliary
Type: Burst
Duration: Passive
Effect: As a fierce warrior and god of war, the man thirsts for combat. Nothing makes him feel more alive than fighting a worthy enemy or in the heat of battle. Due to his insatiable thirst for blood and battle, his entire body is constantly burning on fire, increasing his strength by 90%.
- Gate of the Rogue Twins - Gemini Spark:
Gemini Spark: - A+ Rank Summon
A pair of mischievous, vindictive spirits-- the former spirits of the constellation Gemini. Furious and fed up dealing with abusive humans and service to earth-- the two spirits broke their contracts and were banished from the celestial world since. Due to this, they had begun a criminal path by using 'take over' magic to capture a wizard's magic and use it as a host to replenish their own magic power and sustain their lives.
They hold a particular grudge against Celestial Wizards and while childish and cruel at times, they are also cunning, clever and smart. They govern the powers of electricity on their own. While they do not retain the power a present Zodiac Spirit of their constellation had, they gain bits of it when they do feed on the magic of another. It makes them extremely dangerous and wanted criminals in both worlds.
Zachary had several run-ins with them, but after the events of Draco, and the twin's realization of the misguided acts they had done in spite, they agreed to answer for their crimes. However, to many's surprises, their punishment was to be under the care of Zachary to rehabilitate them towards a better future. Their key is golden, even though his status as a Zodiac Spirit was removed-- the teeth showing a lightning bolt and the "Gemini" symbol at the top.
Catagory: Summon
Type: Burst
Key: Silver Key
Summon HP: 360HP
Melee Dmg: 49 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 9 Posts.- Familiar & Stellar Evolution Forms:
Due to Gemini being a 'rogue' spirit, who had been cut off from the Celestial World, he is forced to take a variety of forms to conserve his magic when he isn't feeding off the magic of another wizard. On occasion, his form is shown as a strange 'energy mass' with two masks that represent Gemini's face.
However, after obtaining magic from Zachary, particularly with the Arc of Cosmos spell that used the constellation Gemini itself, he obtained the means to take a human form in the form of Zachary. The biggest difference is the choice of clothing and eye color he has that sets him apart at will.
After the events of Draco's Rebellion, the twins were put into Zachary's care. With their vengeance against humans now long discarded, they took an even lesser familiar form, but they can return to either one they feel comfortable to... but now they can take the form of two 'electric mice' that are as cute as they are devious.
Gemini Spark has no true Stellar Evolution form, but use of it upon the two twins allow them to regain many of their former powers as the Twins of the Zodiac.
XXX
- Gemini Spark's Abilities:
Gemini Thunder: A+ -Rank
Catagory: Offense
Cost: 75 MP
Type: Single Target
Range: 450 Meter Radius
Speed: 450 MPS
Damage: 150 HP
Duration: 9 Post
Effect: Both twins rejoin and make contact with their two metallic limbs. Through contact, they charge up electricity and gather it before them into a single point. The result is a large-scale electrical blast that can shock and deal tremendous damage on contact. Enemies hit by the attack are paralyzed for 1 post. This effect cannot be used back to back, and requires one post afteward before paralysis can be used again. In addition, targets shocked by Gemini Thunder has their speed reduced by 50% and their Magic Damage decreased by 50% for the duration of this spell. (Debuff cannot stack when applied for multiple hits).
Livewire: A-Rank
Catagory: Auxiliary
Type: Burst / Teleport
Cost: 75 MP
Range: 75 Meter Radius
Speed: 75 MPS
Duration: 9 Posts
Effect: Gemini Spark manipulates electricity on a essentric level, able to use it for a variety of purposes. Between the two's movements, lightning magic charges between them. The result of this increases their speed and spell-speed by 50%, allowing them to chain combos faster than most for spell's duration. Though two separate entities, they are tied by the same current, magic and spirit. When within range of each other, the two can teleport by swapping general positions. The white one and black one switches places for a quick displacement and counter-attacks (Teleport can only be done once per post). Finally, as akin to their former ability, they can unite into one being, and shapeshift another person , as well as know what the original had. (OOC Permission required).
Duplicity:
Catagory: Plot
Type: Passive
Effect: Gemini Spark is one spirit, but two seperate entities. As a result, both of them can exist and fight on the battlefield, being difficult to pin down or stop in combat. However, they both share the same energy, meaning damage to one is shared to the other as well.
Ahote- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Gold Rush
Position : -
Posts : 2244
Guild : Hidden Blades
Cosmic Coins : 10
Dungeon Tokens : 0
Age : 22
Mentor : N/A
Experience : 2,246,236
Character Sheet
First Skill: Forbidden Flame Arts
Second Skill:
Third Skill:
- Post n°57
Re: Celestial Spirit Magic
Moved and unlocked at user's request.
- Post 6:
- Zachary-Sirius wrote:S-Rank Spells
- Gate of the Dragon - Draco (Reborn):
Draco the Dragon: - S Class Summon
A dragon born from the glistening powers of the stars themselves-- even more transcendent as the order of the Celestial Spirit Realm itself. The key conjures a Cosmic Dragon-- the rarest and most powerful of dragons with power to command elements of the cosmos at whim. Draco-- this version anyway-- is a glistening white dragon made of starlight colored scales, armor plating-- an otherworldly appearance of a dragon, with a long neck, glistening silver wings, claws, legs, and tail. His Key is a Stirling white gold with a dragon's symbol at the top.
Draco is not just a Celestial Spirit, but a Cosmic entity born in a distant nebula. While not the same hierarchy of the Zodiac or the Planets-- they are powerful and revered for their strength. Since the fall of the previous Draco, this one is nobler than his darker and power-hungry kin. Though a creature of celestial might-- and not one to easily communicate, he shared a deep conviction and care for those under his charge. He will fly them to the furthest corner of the universe need-be to see their duty done and to protect them.
Catagory: Summon - Normal
Type: Burst
Key: Bronze
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.- Familiar & Stellar Evolution Form:
Though the maturity state of dragons is not clear-- when in familiar form, Draco takes the form of a serpentine-like silver dragon that enjoys fluttering around and perches on his summoner's shoulder. While a beast-type creature, it conveys emotion and while still developing, grows to be close to Zachary via hanging out with him.
As a Cosmic Dragon, his body has the potential of near-infinite evolutionary forms, even without the aid of Stellar Evolution. His body grows larger, armor grows along his body and his neck, face, claws and bodymass changes. His forms can be various depending on the circumstances of his evolution, making his potential boundless.
- Draco's Abilities:
Flight: (Utility)
Effect: The cosmic dragon's wings allow him to fly from the blue sky to the darkest depths of space-- his cosmic energy easily propelling him forward.
Cosmic Roar/Cosmic Flare: S Rank
Catagory: Offense
Cost: 60 MP
Type: Single Target
Range: 400 Meters
Speed: 400 MPS
Duration: Instant
Damage: 120 HP.
Effect: Draco charges up cosmic energy into his maw and releases a powerful roar. Releases a blinding ray of starlight that sears the enemy with intense cosmic magic. The cosmic blast can pierce enemy defensive techniques, doing only 50% damage. Direct hits cause enemies to lose 5% of their MP.
Downside: Requires a 1 post cooldown after use.
Stardust Storm: S Rank
Catagory: Offense
Cost: 60 MP
Type: AoE
Range: 200 Meters forward
Speed: 100 MPS
Duration: 10 Posts
Damage: 60 HP.
Effect: Draco generates stardust with each flap of his gigantic wings and releases a wide gale of cosmic dust into the air that not only deals starlight damage to an enemy, but the resulting storm keeps going and blinds those within its field of vision (Once every other post) . Effected targets cannot see due to the blinding light-- and further, targes hit by the storm have their magic's speed and range reduced by 35% for spell's duration.
- Gate of the Fifth Heaven - Jupiter:
Zeus, God of Sky & Thunder: - S Class Summon
One of the 10 Platinum Planet Keys, he is the representation of the fabled King of the Gods, Zeus -- Ruler of Sky and Thunder. He is portrayed as a muscular, tall humanoid man. His hair is white due to 'age', but he retains every bit of his youthly vitality and form. He is clad in a series of white robes and togas , marked with golden accessories-- bracers and emblem on his chest to indicate his position. As one of the 10 Planet Keys, his key is made of Platinum with cloud and lightning design, with a thunderbolt at the tip and the symbol of "Jupiter" at the top.
Zeus is a prideful, boastful and demanding person, even by spirit standards. He commands respect from all he sees, even his own summoner. Many know him for being quick-tempered, restless, and while he holds high expectations for others, he does not keep those standards for himself. Chiefly, Zeus is nearly infamous for several infidelities to his wife which have resulted in dozens of children beget by other women. Ultimately, he is a being who rules over all.
However, he seems to respond positively to praise and respect by his summoner, despite the risks of dealing with such a fickle deity. Luckily, Zachary's best friend Aquia is a good friend of Zeus as well, long-time companions separated by millennia. Despite his flaws, Zachary looks up to Zeus, oddly feeling a strange connection to him. Since Zachary grew up without a father, he has a strange allure to look up to him.- Stellar Evolution Form:
Zeus has no special Stellar Evolution Form-- however, the use of the ability causes his skin to change color and his hair to change shape, taking on a more drastic appearance to show him overflowing with power. His body can become infused with the starry energy Zachary seen from many spirits who use Stellar Evolution. Unfortunately, in order to even summon Zeus, Zachary requires Stellar Evolution to stabilize his gate, or it would sap his magic energy completely.
Catagory: Summon - Normal
Type: Burst
Key: Bronze
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.
Personal Rule: Stellar Evolution must be cast in unison with him. No Cosmetic Change.- Zeus' Abilities:
Olympic Thunderbolt: S Rank
Catagory: Offense
Cost: 60 MP
Type: Single/Multi-Target
Range: 400/300 Meter
Speed: 400/225 MPS
Duration: 2 Posts Max.
Damage: 120/90 HP.
Effect: As the epiphany of lightning mages, Zeus commands bolts of lightning as he does in legends. At whim, he charges a lightning bolt and hurles it at a target, delivering explosive lightning damage. However, he can freely use this effect to hurl multiple bolts as well, able to engage multiple enemies. In addition to this, when using his lightning bolts, he can cause the lightning bolts to riccochete off distant objects if he misses the first time, allowing for clever angles and striking an opponent a second time. The method is somewhat similar to how a lightning bolt is drawn to a lightning rod. Spell may be treated as single or multi target-- not both at once.
Supercharged Stormclouds: S Rank
Catagory: Offense
Cost: 60 MP
Type: AOE
Range: 200 Meter Radius
Speed: 100 MPS
Duration: 10 Posts
Damage: 15 HP Per Turn
Effect: The sky ominously darkens as thunderclouds spread overhead. Zeus uses his power to cause a violent storm to spread out from where he is on the battlefield. Lightning crackles wildly above the clouds, and strikes down upon foes below every post. However, the lightning has a benefit-- to those who deems worthy, those the lightning bolts strike cause a surge in their raising their spell damage by 70%. Enemies hit also receive a 5% MP drain, while allies receive a 5% MP regain while within range of this spell's effect. All drains and regains lasts within duration of this spell.
- Gate of the Seventh Heaven - Uranus | Algalon of the Celestial Court:
Caelus, God of The Starry Sky: - S Class Summon
While a misconception to be the "Celestial Spirit King" though as revered and respected as he, Caelus or Uranus as others call, is one of the 10 Planet Keys that governs the night sky, being a primordial avatar of the heavens itself. He is a large muscular man clothed in robes of white and blue, up to his waiste and over his shoulder in a toga. Celestial styled armor govers his arms, shoulder and crown-- and he wields a brilliant golden staff adorn with a sky-blue crystal at the top that glistens like a star. As one of the 10 Planet Keys, his key is made of Platinum, with shooting star designs inscribed along with it, with the symbol for "Uranus" at the head.
Caelus is the lord of the distant stars and has ties to the Celestial Court. It was said by his grace, the Celestial World was first created. He is a stoic and fair-minded creature. He rarely speaks but is decisive in his action for what is just for the universe. He is also the lead most expert in cosmic magic, so if one can strike him into a talking mood, he can be a great source of information even most scholars would dream to know.- Alternate Form:
Agalon of the Celestial Court, is a celestial being far beyond the known skies of Earthland and its Solar System. He is King to the Northern Star Court and father to Minu (key owned by Zachary). Similar to his daughter, he helps govern the order and law of the universe. As such, he is a fount of unparalleled wisdom for Astromancy and other Cosmic associated magics. He is also well versed in the different worlds connected between them.
XXX
XXXX
Catagory: Summon - Normal
Type: Burst
Key: Bronze
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.
Personal Rule: Stellar Evolution must be cast in unison with him. No Cosmetic Change.- Caelus'/Algalon's Abilities:
Star Shower: S Rank
Catagory: Offense
Cost: 60 MP
Type: Multi-Target
Range: 300 Meter
Speed: 225 MPS
Duration: 1 Post
Damage: 90 (113 base total) HP.
Effect: Either from the sky above, opening a portal in space, or by a wave of his star-shard staff, he creates a barrage of shimmering light-shards that fly through the air. The light of the stars can spell blessings and doom for those who observe them. Enemies struck by these star-shards find an odd 'space-like' hole on them, being a rupture in their personal space. While this is on them, enemy is silenced, unable to use any MP/Magic for 1 post. This effect cannot be used back to back , so enemy is immune to 'silence' for 1 post after it ends on them. (This spell has 25% more base damage in exchange for using one of its abilities.)
Celestial Opposition: S Rank
Catagory: Offense, Debuff
Cost: 60 MP
Type: Burst
Range: 100 Meter
Speed: 100 MPS
Duration: 10 Posts
Damage: 120 HP.
Effect: Several celestial-magic spheres appear around the caster, and then explode in a 'cloud' of multi-colored starlight akin to a nebula and supernova. Enemies struck by the sudden area-wide eruption suffer 5% HP damage via the burn from the solar-radiation generated from the miniature solar radiation. Furthermore, enemies hit will suffer from a sudden decrease in their magical power by 70% for this spell's duration.
- Stellar Evolution - Constellar Advent:
Stellar Evolution: Constellar Advent S Rank
Celestial Spirits and those of the stars are intrinsiquly connected. Akin to cosmic power, either in the form of celestial armor, or an array of a nebula cloud surrounding the caster, they take on more power of the spirits from their surrounding constellations and form new connections.
Catagory: Partial Take-Over
Type: Burst
Range: 100 Meters
Speed: 100 MPS
Buff: +35% to Spell Power
Melee Boost: +35 HP
Duration: 10 posts.
Effect:- Constellar Aspect:
Constellar Aspect A Rank
The use of Constellar Contact, allows a summoned spirit to tap into the powers of their fellow spirits, based on where their own stars are in association to their own constellation or planetary positions.
Catagory: Auxiliary
Type: Burst/Passive
Cost: 60 MP
Range: 100 Meter
Speed: 100 MPS
Duration: 10 Posts
Effect: Constellar Aspect acts as a focus to reach contact with other of their spirits, allowing them to further enhance their powers on the fly. By having the caster/summoner pay MP equal to the cost of another summon's abilities either active or not summoned, to give the 'evolved' summon one ability the caster has. It follows all the rules as its original copied, including duration and rank, effectively increasing the repertoire of the spirit's capabilities. Payment only applies to a single effect, (passive or active) regardless. However, this 'adaption' can be associated with even allies or enemies' powers as all are tied to the stars. If witnessed an ability used by an enemy, the user of this move can copy it too. The same rules apply and one or the other can only be applied at one time. The copied spell can only occur once per post, and to a max of S class abilities.
S-Rank Advanced Spells- Gate of the Lion - Leo:
Leo the Lion: - S+ Class Summon
Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though a seemingly metallic-like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.
Leo is a proud, brave and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.- Familiar & Stellar Evolution Form:
When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorned in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.
When Leo undergoes Stellar Evolution, his forms can vary like the others. However, more often than not he is dawned with a powerful suit of celestial prismatic armor or his body color becomes far more radiant than before, giving off more solar magic. The purpose of Stellar Evolution was the strengthening of spirits to reach the same depth of power a zodiac could. Used on a Zodiac spirit-- their power skyrockets beyond any spirit known.
Catagory: Summon - Zodiac
Type: Burst
Key: Golden Key
Summon HP: 750 HP
Melee Dmg: 90 HP
Range: 150 Meters
Speed: 150 MPS
Duration: 12 Posts.
XXX- Leo's Abilities:
Zodiac's Cosmic Power: S+ Rank
Catagory: Auxiliary
Type: Passive
Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone. This grants them more power over other spirits. Leo receives 35% boost to Speed, Strength and Spell Damage done in combat. While in Sunlight, Leo also regains 5% of his HP each post while out. If suffering under the effect of a drain effect from an enemy, may use summoner's MP of equal or lower rank to negate this effect.
Regulus Nova: S+ Rank
Catagory: Offence
Cost: 90 MP
Type: Burst
Range: 150 Meter Circumference
Speed: 150 MPS
Duration: 12 Posts
Damage: 180 HP.
Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him. The blast is a mixture of fire and light magic, making neither possible for consumtion by slayers. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. This attack can pierce enemy defenses, but at the cost of half of its base damage. Damage by the burning attack causes 5 % Hp burn for the duration of this spell.
Downside: Requires a 1 post cooldown after use.
Solar Roar: S+ Rank
Catagory: Offence
Cost: 90 MP
Type: Single
Range: 450 Meters
Speed: 450 MPS
Duration: 12 Posts
Damage: 180 HP.
Effect: Leo draws in Solar magic from around him to a single point, even usable during the night though charges slower. Gathered to his mouth, he releases a mighty roar, releasing a powerful blast of solar magic-- a mixture of fire and light. The powerful, searing blast of Solar Roar burns the enemy, causing a 5% HP drain each post for its duration. (Damage cannot be stacked for multiple hits of Solar Roar). Due to the blinding light of the sun, those hit by Solar Roar are blinded for 1 post after hit. (Blinding effect cannot be used back-to-back, immune for this effect for 1 post after it ends.)
- Gate of the Rainbow Dragon, Prismolgia :
Prismolgia: - S+ Class Summon
The brilliant spirit of an ancient and benevolent dragon. Once revered as a brilliant symbol of hope, beauty, and inspiration, it was a wonderful dragon. Its scales glistened with a prismatic radiance and the gems attached to its body allow it to harness light on a level that was never thought possible. However, an act of betrayal by the hands of a human had hurt its spirit so deeply, it began to die, using illusions to try and keep its spirit intact. Prismolgia's key is made of a prismatic crystal of rainbow colors when light refracts into it.
As it was slowly dying, Zachary happened to arrive, lured by the legends of the beautiful creature. While the human that betrayed it had been a thief, he desperately wanted to save her. Moved by his compassion and kindness, it rekindled the hope it had in humans. In order to preserve her spirit, till a point she would fully restore-- she transformed her body into a prismatic crystal key, thanks to Zachary's mastery of Celestial Wizardry. Prismolgia is a compassionate, loving and protective dragon. While contracted to Zachary, she vowed to repay his kindness.
Catagory: Summon - Grande
Type: Burst
Key: Silver Key
Summon HP: 450 HP
Melee Dmg: 64 HP
Range: 150 Meters
Speed: 150 MPS
Duration: 12 Posts.- Stellar Evolution Form:
Prismolgia's body is almost like a living illusion, its magic deeply tied to its essence. As such, while not a 'traditional' Celestial Spirit, it can adapt and grow to its former glory with the aid of Zachary's magic. When undergone Stellar Evolution, its body is changed and shines with more radiance.
- Prismolgia's Abilities:
Rainbow Dragon Roar: S+ Rank
Catagory: Offense, Support
Cost: 90 MP
Type: Single-Target
Range: 450 Meters
Speed: 450 MPS
Duration: 12 Posts
Damage: 180 HP.
Effect: Prismolgia gathers a collection of light in her mouth and releases a powerful roar, releasing a stream of rainbow light upon a target location. As a force of supreme goodness and purity, the rainbow light is 50% more critical to creatures of demonic/dark forces. The power of the Rainbow Dragon doesn't just purify, it inspires. If an ally or summoner is hit by Rainbow Dragon Roar, their spell damage increases by 105% for the duration of this spell.
Rainbow Veil/Prismatic Veil: S+ Rank
Catagory: Defense
Cost: 90 MP
Type: Burst
Range: 150 Meters
Speed: 150 MPS
Duration: 12 Posts
Durability: 180 HP.
Effect: Prismolgia's mastery of prism magic and light magic allows her to create an impenetrible magic barrier, capable of repelling almost any magic thrown at it. Inside the prismatic barrier, an aurora fills the space, filling its occupants with awe and wonder. While inside, people receive a 5% HP regain. A Maximum of 12 people can be healed within shield. In addition, once the barrier is dispelled or spent, the prismatic shield can create an illusion of the dragon or a single target within the shield, to fool an enemy that lasts till the duration ends, its attacked or dispelled.
H-Rank Spells
H-Rank Advanced Spells
Ahote- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Gold Rush
Position : -
Posts : 2244
Guild : Hidden Blades
Cosmic Coins : 10
Dungeon Tokens : 0
Age : 22
Mentor : N/A
Experience : 2,246,236
Character Sheet
First Skill: Forbidden Flame Arts
Second Skill:
Third Skill:
- Post n°58
Re: Celestial Spirit Magic
Moved and unlocked at user's request.
- Post 7:
- Zachary-Sirius wrote:Signature Spells
Gate of The Winged Horse - Pegasus
Sapphire Pegasus: - Signature Summon
A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.
Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.
Type: Summon - Stellar
Key: Silver Key
Summon HP: Rank
Melee Dmg: Rank
Range: Rank Burst
Speed: Rank Burst
Duration: Rank- Pegasus Abilities:
Flight: - Mentioning just for sake since obvious
Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.
Sapphire Storm:
Catagory: Offense
Cost: 0 MP
Type: AOE
Range: Rank AOE
Speed: Rank AOE
Duration: 1 Post
Damage Blocked:Rank Spell X 1
Damage: AOE Rank Damage
Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies. Though its damage is low, it can block a single Rank spell or lower using the violent winds, making it a powerful offensive and defensive spell.- Stellar Evolution:
Pegasus' magic energy swells and manifests to transform the majestic steed. His white fur becomes a stellar golden color, adorned with golden armor for his hooves, torso and head. Light brown mane streched out and glistening brilliant wings.
Stellar Evolution: Zodiac Zenith!
Stellar Evolution: Zodiac Zenith!
The true might of Stellar Evolution manifested, instead of minor enhancements or which results into a full transformation of the summon the Celestial Wizard conjures. While its full transformation varies on the spirit, even may not be the same effect on the same spirit-- it adapts and empowers the summon with new strength. A silver key spirit can rise to the same height as that of a Zodiac spirit in strength and power. If used on a Zodiac, their power becomes transcendant.
Type: Full-Body Take Over
Range: Rank Meters
Speed: Rank MPS
Buff: +35% to Strength, +35% to Spell Damage. Rank
Melee Boost: +Rank HP
Duration: Rank posts.
Partials Included:
X Cosmic Power
X Transcendent Wings
X Astral Armory
X Constellar Advent
Effect: Transform into an avatar of the cosmos, usually with an aura of stars that glow around them or as parts of their body. Will last till end of duration or summon's duration expires.- Abilities:
Infinity:
Catagory: Offense
Type: Single Target.
Cost: 0 MP
Range: Rank ST
Speed: Rank MPS
Duration: 1 Post
Damage: Burst Rank
Effect: Upon application of Stellar Evolution-- declare a magical element/type of choice. For the duration of the Take-Over, the summon/user can apply a single target beam or projectile of the magic type declared. (This cannot be changed mid-duration). If a summon has an existing debuff or status effect applied in his magic, it can be added to this spell's as an effect. Can only copy the effect of 1 S rank spell or lower, and once per post. (Requires caster to pay MP equal to the copied spell's effect.) All its other rules apply. This spell use has a cooldown of 1 post. (Can be Renamed)
Planetary Aegis:
Catagory: Defense
Cost: 0 MP
Type: Burst.
Range: Rank Burst
Speed: Rank Burst
Duration: Rank Posts
Durability: Burst Rank Durability
Effect: The magic aura of cosmic and celestial magic manifests as a starry aura that can be projected out from the body. The transformed spirit can channel cosmic energy into the form of a barrier-- ranging from a skin-tight armor or a full blown sphere to protect others. Appearance of the shield can differ from spirit to spirit. In addition, based on the type of magic the summon uses, the summon may use the summoner's MP to pay equal to an enemy spell of that same type. In effect, it can cancel out magic of the same type declared. Can only negate 1 spell of S rank or lower, once per post.
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°59
Re: Celestial Spirit Magic
Hello Zachary, Joh here to grade your magic. All of my edits, as usual, can be found in this color. As an overarching comment, I noticed that some of your spells do not follow the official spell templates, which means that I must ask you to rework them accordingly in order to make sure that our spell templates, as specified in the rules, are followed in an unmodified form to ensure uniform grading and understanding by all members of staff and the forum alike. Will give you a chance to address this issue, but I expect all templates that do not match our official templates to be reworked and rearranged appropriately, and I will tell you now that unless this is done in its entirety, this magic will not be approved. Similarly, all classifications, such as "Grande", "Bronze Key", "Silver Key", etc. should also be applied uniformly and in a way that is consistent to the spells in question and makes sense to the reader.
In addition, you are using a total of 7 Silver Keys in this magic, while the max you can possess, even with your lineage, is limited to 5 total, meaning you possess more Silver Keys in this magic than you are allowed to. This is a fact that I must ask you to address as well.
Further, as your magic is too large to grade in a single post, it has to be split into 5 posts. This is post #1.
In addition, you are using a total of 7 Silver Keys in this magic, while the max you can possess, even with your lineage, is limited to 5 total, meaning you possess more Silver Keys in this magic than you are allowed to. This is a fact that I must ask you to address as well.
Further, as your magic is too large to grade in a single post, it has to be split into 5 posts. This is post #1.
- Spoiler:
- Zachary-Sirius wrote:Celestial Spirit Magic
(AKA: Celestial Wizardry)
Magic Type:
Summon Primary - Auxiliary Take-Over
Description:
A well known and fabled magic that once belonged to legendary sorcerers in the past, including of the "Heartfilia" family. After the events of the Real Nightmare, Celestial Wizards became extremely scarce but a few lines of the craft survived. The magic works by the wizard having the ability to summon "Celestial Spirits"-- beings derived from beyond the stars and within the cosmos. The most well known of these spirits are those from the constellations and Zodiac. The magic is used via the wizard finding a specialized item called "Gate Keys" that allow the user to summon the spirit bound to the key by opening their Gate. The summon can only truly be used after the summoner enters a contract with the spirit in question-- whether a verbal agreement or other conditions, the summon will aid and fight for its master.
Normally, a Celestial Wizard is restricted by the keys they have collected. However, Zachary has been able to discover new spirits not found among the 'constellations' -- but from those of other faiths and worlds beyond that share the same 'sky'. This same realization had allowed him to find new spirits and the ability to earn them via research, study and seeking them out.
More so, A Celestial Wizard's power is noted by the number of spirits they can summon. However, Zachary possesses a unique talent. In place of summoning multiple spirits, he learned to channel his own magic power into an existing spirit to undergo what he calls "Stellar Evolution". The renewed state grants his spirits a temporary boost in their abilities and extra magic powers. This method requires less magic power than opening a second gate and gives more strength and magic to his spirits.
Benefits:
+ Can have up to 3 Summons spells active at once.
+ +15% to HP and MP.
Unique Abilities:- Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new forms to be within his presence (depending on the power of each spirit in question). The dedication to his spirits are so strong they use their own magic energy to help him out, reducing MP cost for summon's abilities by 50%.
- Stellar Evolution: A Celestial Wizard's strength has always been determined by the number of spirits they could summon at one time. However, Zachary had a unique talent to make his spirits stronger. By drawing the constellation of a spirit to channel his magic, he combines it with the spirit and the gate used to summon it! This allows a spirit to undergo a powerful transformation, which enhances their magic and grants them new abilities. It is said this method allows a silver key-spirit to rise up to the strength of a Zodiac by comparison. The user of this magic may apply partial and full-body Take Over magic to his summons. The same Take Over Rules applies (either for Summon or Caster. Only one ful-body take-over can be active at a time. Cannot be cast on both at the same time). (Please clarify what you mean by "either for Summon or Caster", as Take-Over magic applies to neither of those spell types. Please additionally clarify that only Take-Over spells from this magic may be used by summons. Please also clearly state that Take-Overs cannot be used by a summon and the user at the same time, as "both" is a little too vague)
Incantation:O Gate of the (blank) , I call upon/beseech you... Open your threshold once more! Fill this champion with your light, shine and transcend the spirit within! Stellar Evolution!! - Gate of the Convergence: A forbidden spell often used as a means for a Celestial Spirit to possess and control a wizard, to control them and drain their magic to increase their strength. The practice broke Celestial Law and was forbidden for millennia. However, the method is possible if the wizard and spirit are in a consent to do it together. The process requires the two spirits to have a strong connection with one another. Lastly, as the first time needs to be done, the summoner must stab himself in the heart with the spirit's key to fuse with them. The process if not done correctly the first time will result in death to the Celestial Wizard. When a summon is active, the user of this magic may cast Stellar Evolution on himself and combine with one of his summons, allowing the Summon's abilities to be added on to its magical effects. The summoner and all his abilities also get a passive S-Rank boost to Spell damage. This state lasts as long as summon's remaining duration. (Please further clarify this ability: Firstly, I must ask you to clarify that the summon's melee damage is not added to the summoner's when fuzed with a summon. Secondly, I must ask you to clarify that the summon can still be damaged and destroyed, even in this state, when its HP is brought to 0. Further, please also clarify that the summon's HP remain separate from that of the user and can be damaged independently from the HP of the user)
Zachary-Sirius wrote:Celestial Spirits & Support Spells
Spells Earned:
D Rank:
C Rank:
B Rank: 8/12 (2/2 Advance Slots)
A Rank: 6/9 (2/2 Advance Slots)
S Rank: 5/6 (2/2 Advance Slots)
H Rank: 1/1 (2/2 Advance Slots)
Signatures: 3
Spells Purchased:
5/15 (For all magic)
+ 2 B rank Spell Slots bought 1/12/2020
+ 3 Spell slots bought on 10/5/2020
Plot Summons- Gate of the Wise Owl - Noctura:
Noctura/Professor Nyx: - Plot Summon (Passive)
An elegant, snowy white owl adorn with specks of brown and blue along her feathers to make her resemble a starry nature. The owl is slightly bigger than most and wears silvery adornments along the edge of its wings, crown, and neck. The crown has a sapphire-blue gem, and blue ribbons hang off her adornments with magic runes on them. She always is accompanied by a scroll in her talons or secured on her back. Her eyes are glistening blue, like starlight.
Noctura, or as she likes to be called Professor Nyx, is an old spirit owl with a firm disposition and a will to teach others. A tough old bird, when she needs to be. Though seemingly stern to strangers, she appreciates and happy to educate those who seek her wisdom. She can be sarcastic, even smart-ass at times to those who disrespect her wisdom, but is loyal and wise. While not a combat-oriented spirit, she is the best person to have around when you need information. She is a spirit that resides in the Celestial Library and is a wellspring of information and knowledge.
Zachary obtained her key at a shop and was thrilled to learn she was a spirit of wisdom. She acts as her tutor when it comes to learning about magic, history and other important wizarding facts.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Nyx's Abilities:
Overseer's Eyes: D-Rank
Type: Passive
Effect: Professor Nyx's Eyes allow her to access the Celestial Library-- giving her profound knowledge of all things in real time, even worlds away. Either via her own mind or via the use of the scroll in her possession, Nyx is able to perceive any form of magic before her and understand how it works. Whether it is good/evil/ nature/ and/or how it works. (This requires OOC permission to use). She can also use it to gain information regarding celestial wizards and the spirits they might possess. (This also requires OOC permission to be used on any player, player-owned NPC, or Event NPC)
Celestial Encyclopedia/Atlas : D-Rank
Type: Passive
Effect: Nyx is aware of many ancient secrets and places within the world/worlds. Via her knowledge, she is aware of many facts, historical events, and famous places pertaining to the nature of the Celestial World. Through her connection to the library, and the scroll, she can use its magic to show maps of existing places, or how certain objects work. (Requires OOC permission to use)
- Gate of the Southern Triangle - Atria:
Atria: - Plot Summon (Passive)
A mechanized celestial creature-- more machine than spirit, but clearly as alive as Horologium or other spirits of objects. This little creature is an enigma, while in shape of a triangle, it can freely arrange its parts using magnetism and gravity.
While unable to communicate as freely as other spirits, it shows a good deal of socialism with other spirits and likes to be useful. While not a combat oriented spirit, it is a database of arcane knowledge and able to crack magical clues and arcane puzzles.
Type: Summon / Passive (Does not count to the 3 limit)
Key: Silver Key
Summon HP: N/A
Melee Dmg: N/A- Atria's Abilities:
Puzzle Cracker: D-Rank
Type: Passive
Effect: Atria's keen intellect and manipulation of forces-- he can easily interpret and crack any form of magical code or mechanism. He is most useful for unlocking ancient ruins sealed or protected by ancient mechanism. He can see, recognize and locate hidden switches or sequences to open hidden paths or chambers. (This requires OOC permission to be used on any player, player-owned NPC, or Event NPC)
Universal Tool : D-Rank
Type: Passive
Effect: A handy spirit when in need of certain tools or items. Either via opening the compartments in its body or via transformation, it can become a multitude of objects from a wrench, to a flashlight-- or any kind of utilitarian device needed within reason.
- Gate of the Crow - Corvus:
Corvus/Kir: - Plot Summon /Future Summon
An unpopular spirit of the dark-- said to be both considered a demonic spirit and also a Celestial Spirit as well. He is infamous for being a smart-allic and trickster. Despite a somewhat cute appearance, he harbors a more criminal angled idea and often causes trouble for his contractors by stealing or performing pranks on them or other spirits. However, he all does it in good fun, but no surprise he comes from a more demonic origin.
(This spirit can easily replace Cerberus cosmetic wise)
Type: Summon
Key: Silver Key (Save for later)
Summon HP: N/A
Melee Dmg: N/A- Corvus' Abilities:
XXX:
- Gate of the Rainbow Dragon, Prismolgia :
Prismolgia: - S+ Class Summon
The brilliant spirit of an ancient and benevolent dragon. Once revered as a brilliant symbol of hope, beauty, and inspiration, it was a wonderful dragon. Its scales glistened with a prismatic radiance and the gems attached to its body allow it to harness light on a level that was never thought possible. However, an act of betrayal by the hands of a human had hurt its spirit so deeply, it began to die, using illusions to try and keep its spirit intact. Prismolgia's key is made of a prismatic crystal of rainbow colors when light refracts into it.
As it was slowly dying, Zachary happened to arrive, lured by the legends of the beautiful creature. While the human that betrayed it had been a thief, he desperately wanted to save her. Moved by his compassion and kindness, it rekindled the hope it had in humans. In order to preserve her spirit, till a point she would fully restore-- she transformed her body into a prismatic crystal key, thanks to Zachary's mastery of Celestial Wizardry. Prismolgia is a compassionate, loving and protective dragon. While contracted to Zachary, she vowed to repay his kindness.
Catagory: Summon
Type: Plot (Skin replacement for Cassiopia)- Stellar Evolution Form:
Prismolgia's body is almost like a living illusion, its magic deeply tied to its essence. As such, while not a 'traditional' Celestial Spirit, it can adapt and grow to its former glory with the aid of Zachary's magic. When undergone Stellar Evolution, its body is changed and shines with more radiance.
- Prismolgia's Abilities:
Rainbow Dragon Roar: S+ Rank
- Gate of the Star-Sea-Goat - Capricorn:
Capricorn: - A Class Summon
One of the 12 Zodiac Spirits. Circumstances allowed him to remain in the throne of the Sea Goat, even while not the strength of the official Zodiac spirits. He was also a former spirit to a late Astromancer who studied and recorded the history of Celestial magic, that Zachary stumbled upon. He is portrayed as an odd goat-like creature with violet skin, hooves, long arms, decorative sage robes, horn-like crown and a long, crystal staff he carries with him. His key is golden as he is among the 12 Zodiac spirits of the throne of his constellation.
Capricorn is a wise, kind and compassionate spirit. Having lived long and traveled far across the cosmos, he had witnessed many worlds and always gave a helping hand to those in need. When his time had come to be part of the Zodiac, he accepted it with pride and grace. XXX (I must ask you to rework this description as you are not in possession of the "Capricorn" Golden Key, while the summon you are using here is presented as one of the 12 Zodiac Summons. As those summons are limited in their use, members are not allowed to utilize the 12 Zodiac summons unless in possession of the respective Golden Key. This applies to all other references to Golden Keys in this magic, apart from the single one you legitimately own, as well)
Catagory: Summon
Type: Plot (Skin replacement for Ouranous)
- Gate of the Ninth Heaven - Pluto:
Hades :
Catagory: Summon
Type: Plot (Skin replacement for Nyx)
Description:
The Planet Spirit of Pluto, Hades, is an egnigmatic existence. He is a spirit, and a god. Alive, and dead. He has little to no physical form depending on the situation, choice or conditions of his summoning. As such he has no true form to speak depending upon his own personal motivation or attempt. But to summon him is near fatal to his own summoner...
Its true form is near impossible, even for the most skilled mage in the world, to manifest, but it takes fragmented forms-- usually in the form of a shadowy silhouette or a reflected soul of the summoner, masked by darkness-- if the summon doesn't corrupt and possess him to consume their soul.
Hades' personality is vindictive, dark, and violent. He would attack any target without discretion as he is the god of the underworld. All destruction and death go through him. He can be overly prideful, arrogant, demanding, and cruel. Even at the behest of his own master, he will not likely obey any order-- but act if a threat is around as if drawn to an enemy's own malice like a moth to a flame.
Personal Rule: Stellar Evolution must be cast in unison with him. No Cosmetic Change.- Hades' forms:
Hades is the ninth planet spirit and due to his higher existence for dominion over souls and the dead, his form is as varied as the nature of the soul. In his truest form, he is portrayed as a burly, muscular, dark-haired man. He is often adorned in skull-like accessories and blood-red armor or adornments. However, due to the nature of how he is summoned, he often takes the shadowed form of the summoner who calls him. It is always a reflection of the soul called from as a doorway-- however, it is pitch black except for its mouth and eyes.
XXX
- Hades' Abilities:
Soul Drain:
Omega Reaper :
Zachary-Sirius wrote:Lineage Benefits
Insight of the Cosmos- This magic has 2 extra Grande/Silver Rank summons allowed in addition to its original amount, that can be placed in any rank. See Lineage for details.
Lineage Spells & Signatures- Gate of the Gemmed Beast - Carbuncle:
Ruby Carbuncle:
An adorable little dark-blue critter with a red ruby adorn on its forehead, along with a cat-like appearance with 'four' ears. Its tail is long but notably adorn by a large red gem at its tip, which is where its magical power is stored. Normally it is in its familiar form, but even when active there is little change in its body or physique.
Ruby is among one of Zachary's earliest spirits. Though not as sentient or talkative as other spirits, it is a lovable animal companion who has unconditional love for Zachary. She will follow him faithfully and even snuggle with him at night. Because it requires little magic power to call her, she can stay in the human world for far longer. Though not a combat-oriented spirit, she is incredibly sensitive to sensory and utility powers.
Rank: D
Grade: Bronze
Melee Damage: +5HP
Summon HP: 50 HP
Range: 15 Meters
Speed: 15 MPS
Duration: 3 Posts- Ruby's Abilities:
Ruby Siren: D-Rank
Type: Passive
Effect: Carbuncle is extremely intuitive to its surroundings, and due to the magic ruby on its body, it can easily sense magic far easier than others. It will detect any imminant danger and let Zachary know. Its magic sensory skills are raised by 40%. (Magic Sensory is not a stat that can be modified in any capacity. As such, I must ask you to rework this ability entirely)
Gem Radar: D-Rank
Type: Passive
Effect: Ruby Carbuncle is a creature with a love for shiny things. As such, it is a known fact that Carbuncles not only bring good luck, they are experts at finding rare and glittering objects. It can easily sense out treasure and rare items easily among ruins, underground and detect specific items. If requested to find something, using its acute psychic senses-- Ruby can pinpoint specific objects and track it down. If small enough, she will even fetch the item for Zachary if too small an area for him to reach. The best treasure hunter ever. Spell Range increases by 40%. (Please clarify that this buff only applies to the summon and not the summoner, as this is a passive ability used by a summon)
- Gate of the Elk - Rangifer:
Rangifer
Rank: C
Grade: Bronze
Melee Damage: +12 HP
Summon HP: 100 HP
Range: 30 Meters
Speed: 30 MPS
Duration: 5 Posts
(This summon is utterly lacking a description. Please address this issue)- Rangifer's Abilities:
Forest Guardian:
Rank: C
Catagory: Defense
Cost: 30 MP
Type: Burst
Durabilitiy: 180 HP.
Range: 30 Meters
Speed: 30 MPS
Duration: 5 Post
Effect: The spirit of the elk is a natural forest spirit, foestering life and peace in the woods. While it uses this spell, nature grows in abundance within its field of effect, and plantlife and trees grow to act as a barrier. For the duration the barrier is up, up to a max of 5 people inside receieve a 5% HP regain once per post for this spell's duration.
Moonlight Swiftness:
Rank: C
Catagory: Auxiliary
Cost: 30 MP
Type: Burst
Range: 30 Meters
Speed: 30 MPS
Duration: 5 Post
Effect: The spirit of the elk channels the power of the moon and glow-- conjuring a blessing for itself or others around it. For this spell's duration, people he enchants have their speed boosted by 55%.
- Gate of Canis Major - Sirius:
Sirius the Wolf: - B Class Summon
An blue colored wolf that appears to be an armored incarnation of the forest beast. he takes the form of a were-wolf, with an armored exterior, sharp claws, tail and ruggedly wolf-like face. He is most fearsome, especially with his sharp teeth and glowing red eyes. His key is a silver key with the emblem of a wolf constellation at the top of it, the teeth of the key like wolf teeth.
A cunning trickster who enjoys fighting, partying like a wild animal, rambunctious fun and another form of disorderly conduct unbecoming of a celestial spirit. He is known as the most unruley of spirits, even by "Aquarius" standards and many other Celestial Wizards avoid contact with this specific form of wolf spirit. However, in an interest to take on such a unique challenge, Zachary wished to be his partner to both give him a chance and get to know him. Though boasting a tough personality, deep down he is actually a big puppy who yearns for companionship.
... He is also a big pervert that would rival Taurus as well. :P- Familiar & Stellar Evolution Forms:
A stellar wolf in familiar form. His celestial energy is visible, as a starry, energetic form. His 'armored' appearance still stays and front quarters as well. This reveals the 'hidden puppy' the tough spirit often tries to make others believe.
Sirius when under Stellar Evolution results in his 'celestial' armor removes-- as if they were restraints. It releases a more terrestrial werewolf-- but with an aura of starry energy and moonlight that constantly gives him strength. As a wild-natured Celestial Spirit, Zachary's trademark spell has released the beast in every sense of the word, often making him more untamable and even berserk.
Catagory: Summon (Normal)
Type: Burst (Not only is this template incorrect, summons do not possess "types". Please rework all of this accordingly)
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Sirius Abilities:
Wild Claw: B Rank
Catagory: Offense
Cost: 40 MP
Type: Multi-target
Range: 150 Meters
Speed: 110MPS
Duration: 1 Post
Damage: 60 HP.
Effect: Sirius enters a wild spin like a twister which he uses to speed across distances and tear enemies apart with his spiral fang and claws. They form multiple twisters, easily slashing multiple targets with his speed. The attack is a mixture of earth and wind, often seen as a swirl of wind and leaves, showing his affiliation to nature. (As this ability moves the user, this is classified as a mobility spell, meaning that it's spell type should correspondingly be reworked to a "Burst" type spell. Please change this accordingly)
Wild Hunt: B Rank
Catagory: Auxiliary
Type: Passive
Effect: The swiftness and cunning of the wolf give Sirius an expert edge with fighting in melee combat or hunting down prey. Sirius has a 25% rise in speed and 25% Strength. During the night-time hours or within a forest setting, he can blend into his surroundings via adapting nature magic to become invisible, allowing him to freely travel the terrain as an expert hunter. In addition, he can detect enemies via a sense of smell, making him a skilled hunter to find invisible or elusive enemies. His sense of smell may also be used in 'familiar form'.
- Gate of the Fortress - Alexander:
Alexander : - A Class Summon
Alexander is a mechanical-based spirit, built as a vanguard to protect kings and royalty. Many years, however, he was often used as a weapon of war. For a time, his sense of will was surpressed, but every so often he found owners who showed him compassion-- a little girl who saw him as a gentle giant and gave him flowers. And with Zachary, he became more aware of his identity and purpose to protect those that were precious. Alexander's Key is made of crystal, the design of a castle wall around its base with turret's for the key's teeth. A 'rook' symbol is marked at the top.
He often is seen as a large tankish giant of golden and white armor. He is not the swiftest of spirits, even the most social being a machine, but he never hesitate to protect those that have shown him compassion and loyalty.
Catagory: Summon- Normal
Type: Burst (Not only is this template incorrect, summons do not possess "types". Please rework all of this accordingly)
Key: Bronze Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
Alexander under the effect of Stellar Evolution causes the largest transformation of all his other spirits. The living machine becomes a massive living fortress. His form becomes the size of a small city and towers over buildings with ease with giant wings of light to allow him to even fly. The size is meant to accommodate those he protects as this temporary form allows others to walk around inside him-- his body now a living castle.
Those he wills can move around corridors and rooms inside the structure. His 'core' exists in the 'throne room' as a floating sphere near his head-- which his summoner is usually placed at. Able to protect entire populace if necessary
Sanctuary: (Plot Ability)
Type: Teleport
Range: 225 Meter Radius
Speed: 165 MPS
Duration: Instant
Effect: When evolved, Alexander may use the magic circle used to summon him to encompass an entire wide area, roughly to the size of a town. When done, his body engulfs those in its radius to teleport them into his body-- and into the structure of the inner fortress to keep the people save-- including his summoner. When summon vanishes or evolution ends-- the people are then returned back to the ground. (Requires OOC permission to use)
- Alexander's Abilities:
Final Judgement: A-Rank
Catagory: Offense
Cost: 50 MP
Type: Single Target
Range: 300 Meter Radius
Speed: 300 MPS
Damage: 50 HP
Duration: 5 Post (Charge)
Effect: A holy weapon that channels light and spirit power into a mighty beam that smites enemies that threaten those Alexander protects. Alexander, while defending its charge, gathers energy to release against the enemy in a violent beam to blast enemies away. Can reach a max of X2.5 its maximum damage. Can be used while using other effects. (Please describe in greater detail how the charge mechanic of this spell applies. Does it collect damage to be released on the 5th post after its activation or function in another way? Address this issue)
Gestalt Mode: A-Rank
Catagory: Defense
Cost: 50 MP
Type: AOE
Range: 75 Meter Radius
Speed: 150 MPS
Duration: 7 Posts
Durability: A- Rank X 3/ 300 HP (As this is an AoE spell, I must ask you to lower this to 150 HP)
Effect: Alexander's body transforms into a more staleward form capable of enduring enemy attacks. Along its body, turrets of a castle appear beside him, forming an adamant wall. Piercing can pierce shield but cannot dispell it. For each post while shield is up, regenerates damage done to it (Shields cannot "regenerate" damage. Please clarify or rework this ability accordingly). Can have defense up while charging "Final Judgement".
- Gate of the Mechanized Balance - Libra:
Libra, the Mechanized Balance: - S Class Summon
In the interest to try and mass-produce the power of the Zodiac, some moron at the BMD (Bearou of Magic Development), a mad scientist tried to create his own Zodiac spirit using magic collected from its original spirit. The result created a mechanized creature-spirit. When activated, it went berserk, destroying things in its path without discrimination or reason. When hired to investigate, Zachary realized what it was and was able to quell its destructive nature using his real Celestial Spirit Magic. As a reward, he was asked to keep the key, to use but to also to keep its The key to Libra is made out of crystal with cybernetic lines and pixelation patterns in the shape, with the engraving of Libra as it is an 'artificial' key.
Libra is an emotionless mechanical-type spirit. While not unusual for certain spirits to be 'machines', this incarnation of Libra is unpredictable as its body and function allow it to harness the powers of light and darkness. Due to the unstable conditions of its creation, its balance is delicate and can often tip and cause violence and destruction. While under Zachary's control, its wilder impulses are in check and he obeys Zachary's orders.
Catagory: Summon
Type: Burst
Key: Bronze Key
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.- Stellar Evolution Forms:
XXX
XXX
XXX
- Libra's Abilities:
Flight: (Plot)
Catagory: Plot
Effect: Due to its wings, it can easily fly with ease, for both passanger or itself.
Eclipse Blast/Eclipse Cannon: S-Rank
Catagory: Offense
Cost: 60 MP
Type: Single-Target
Range: 400 Meters
Speed: 400 MPS
Damage: 120 HP
Duration: 1 Post
Effect: Libra's magic allows him to to create cosmic energy in the form of a briliant 'sunlight' or 'starry night'. The beam or orb bomb is, essencially, a pick between light, dark or a fusion of both that can be chosen at will. Due to the nature of the beam, it can pierce an enemy defensive spell, but works by cutting the spell's base damage. (Please clarify how much the spell's damage is reduced by, i.e. 50%)
"Equilibrium": S-Rank
Catagory: Offense
Cost: 60 MP
Type: Burst
Range: 100 Meter Radius
Speed: 100 MPS
Duration: 10 Posts
Healed: 120 HP (This spell does not appear to possess healing, as it is an offensive spell. Please clarify)
Effect:Libra has the natural ability to alter gravity on a cosmic scale. Libra, within his range of magic creates wells of gravity magic below target areas, akin to that of 'black holes', that attempt to suck in enemies-- then reverts the gravity that implodes and strikes the enemy in range (This ability is an auto-hit, as it creates its attack directly at the position of opponents instead of the attack pulsing out from its source, i.e. the summon, as required by Burst type spells. Please address and correct this issue accordingly). This does a strong 'pull-push' knock back effect, that disorientates the target. Target is immobilized by the sudden gravity implosion by one post, which cannot be used back to back (Please clarify exactly what this means. Targets may only be immobilized once every other post, and may only be immobilized again once both the original duration and cooldown of the immobilization effect have passed and they are hit again by an immobilizing spell or ability). Due to the intense gravity magic, a target hit by the attacks suffer from 35% speed debuff, and allies in the same field of effect get 35% more speed for the duration of this spell.
Signature located in Signature Post. - Eternal Bonds: The care and love Zachary has for his spirits are as deep as family. Though not all his spirits started out on the best foot, they have grown to respect and care for him. As such, not only do they love his company-- but they are fiercely dedicated to protecting him from any that wish him harm. The love between a Celestial Wizard and their Spirits can transcend the limits of what is possible. The connection between Zachary and his spirits go beyond just mere 'contracts' but the bonds of love he shares with each one. Via his magic, he can create 'miniature' or 'chibi' incarnations of his summons in the form of Non-Combative familiars. These creatures can stay by his side and interact with him without any form of duration and near no magic power to be summoned. Even more powerful Spirits can assume new forms to be within his presence (depending on the power of each spirit in question). The dedication to his spirits are so strong they use their own magic energy to help him out, reducing MP cost for summon's abilities by 50%.
Last edited by Johann on 25th December 2020, 10:45 am; edited 1 time in total
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°60
Re: Celestial Spirit Magic
This is post #2
- Spoiler:
- Zachary-Sirius wrote:B-Rank Spells
- Gate of the Lynx - Amethyst:
Amethyst Cat: - B Class Summon
A beautiful light, pink feline. She has a thin coat of light fur and a thin physique. One would worry if she is just skin and bones but she is as fit as a fiddle. She is adorned with golden accessories around her paws and neck-- revealing a stunning Amethyst Gemstone. Amethyst's key is silver with an elegant cat head design on the head of it.
Amethyst is one of Zachary's more ... difficult spirits to work with. While she is contracted to him, and respects him... she can be oddly impatient, rude, sarcastic and at times impulsive to do what she wants. If you get into an argument with her, there is a risk you might end up in a real catfight with her, and leaving with several scratches afterward. Still, Zachary tries to calm her down when he can. She also, as part of the contract, requests frequently expensive 'catfood' for her services, or grooming sessions. At times it's hard to tell who serves whom.
Catagory: Summon
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Amethyst Cat Abilities:
Starlight Prowl: B-Rank
Catagory: Auxiliary
Type: Burst
Cost: 40 MP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts
Effect: Amethyst Cat's ability allows her to freely bend light around her, be it day or night. As a natural hunter and a feline, not only can she be sneaky but with this little trick, she can turn invisible. She is undetectable via sight or sound-- however enemies with keen sense of smell can detect her if she isn't careful. She also becomes temporarally visible when she attacks-- making her vulnerable to counter attacks. Though not the strongest spirit-- this talent makes her valued for stealthy operations.
Lyncis Claw/Maul: B-Rank
Catagory: Offense
Cost: 40 MP
Type: Single-Target
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: 1 post
Effect: Amethyst Cat charges out in a blur of speed and with her claws, slashes at her opponent (This is a mobility effect, which means this ability must accordingly be reworked into a "Burst" type ability). While her enemies are clearly cut by sharp claws, she uses Light-magic to add to her attack power and speed, allowing her to use 'hit-and-run' tactics. Often used as she will hide using stealth, slash, hide again and attack again to windle down an enemy. She is the last cat you want to corner in an ally.
- Stellar Evolution:
Amythest celestial powers from Stellar Evolution has a chaotic effect. Sometiems she will take on the graceful form of a natural lynx. A more earthly quality to her form. Her fur becomes a golden brown and longer mane. The sleek cat turns into a more powerful, stronger version of a lynx cat.
Other times, depending on the type of evolution she is under-- her entire body can become a blaze of celestial fire willing to burn all that opposes her.
- Gate of the Clock - Horologium:
Showtime: - B Class Summon
An odd little spirit in the shape of a wind-up clock. Unlike others of his species, he is more round than he is tall with a pendulum inside. This one broke the mold when he was made that he colorful, round, animated and passionate about keeping time. He carries a wand-like device and between his 'hat', cape and 'face-- it's hard to tell what features is his true 'face'. His key is silver with a design of a clock-like figure most Horologium keys.
Zachary made a contract with him after saving up money in a shop for him. Though he was pleased to meet Horologium, the little guy doesn't seem to have all his gears in order. He only talks in beeps and boops-- in a tongue, he cannot understand. He also has a strange ability to not only tell time but alter time how he wishes. A trait not seen among his other clock spirits. Zachary gave him the nickname "Showtime" for his showboat-like appearance and show-offish attitude.
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Showtime Abilities:
Universal Tempo: - Mentioning just for sake since obvious
Description: He is a clock. Need say more? He can keep track of the time wherever he is and often has an alarm set.
Stopwatch: B-Rank
Catagory: Defense
Cost: 40 MP
Type: Burst
Range: 50 Meters outward.
Speed: 50 MPS
Durability: 80 HP
Effect: Showtime lets out a shrill cry and points his little wand forward. A ripple of magic comes out and suddenly, attack magic and flying projectiles instantly stop in mid-air. Showtime has the odd ability to manipulate time in a local vicinity. Objects within his location suddenly enter to a crawl and stop. When even after his magic wears off-- the spell he captured loses power for being suspended in space so long. It is a rare power that not many Celestial Spirits have mastered. However, it cannot stop living enemies from trying to push through with physical attacks. This shield is anti-piercing. When the energy behind a spell is too strong, the attack just slows down briefly and penetrates the area Showtime can stop it from. (You cannot stop spells completely or slow them down, as this, mechanically, wouldn't constitute a defense, but a complete negation and a mechanic that would allow you to modify the base speed of spells respectively. I must ask you to rework this ability into a proper shield, taking these facts as mentioned before into consideration)
Naptime: B-Rank
Catagory:Auxilary
Cost: 40 MP
Type: Multi Target
Range: 150 Meter
Speed: 110 MPS
Duration: 6 posts, Sleep for 1 post.
Effect: Focused on violent and hyperactive enemies-- Showtime puts the snooze button on them by making them witness his wand moving back and forth... back and forth... The waves released from the wand and the clock's ticking noise has a hypnotic effect which is able to put even the most violent and rampaging enemy to sleep (Please clarify: This spell does not seem to possess any physical representation that can be avoided or dodged, opponents needing to be simply witnessing the wand of the summon in order for this ability to take effect. This makes the ability an auto-hit, and I must ask you to rework this accordingly and give the spell a proper physical representation). Not only are enemies slowed down by 60% for 6 posts, but they cannot move or act for 1 post due to sleep. While one cannot avoid being drowsy or feel time crawl, the effect of the sleep spell can be evaded by either immunity to its psychic influence/ illusion magic, as it is a form of hypnotism magic. (Please also clarify that a maximum of 6 targets may be affected by this ability total)
- Stellar Evolution:
Horologium/Showtime's evolve state is extremely different. Instead of his clock-like shape, his powered state becomes that of a humanoid wizard with mechanical, clock-work design. He actually appears human with stronger command over time. However, he is still a silent wizard and will not speak. There is a mysterious suspicion about this Horologium's origin... but only time will tell who he really is.
Back to the Future: Plot Spell
Catagory:Auxilary
Type: Burst
Range: 50 Meter
Speed: 50 MPS
Effect: While evolved into this state, Showtime has the mysterious ability to actually travel to different areas in time, either to the past or the future. Though he is responcible for maintaining time, for whatever reasons, when powered up, he can travel to different points in history and carry his summoner or others with him. After which, however, he needs rest before he can use this ability again. Cannot be used for evasion in pvp.
- Gate of the Eagle - Aquila:
Aquila: - B Class Summon
A cunning, sharped-eye eagle with brown feathers with with a white and red colored 'crown' for its head. He is also adorned with a small chest peace where he has a cobalt gem attached to it, along with the same gems in the bends of his wings. His key is silver with the teeth of it being a wing and the eagle constellation on the head.
Cobalt is a smart-mouth Eagle. Though he boasts a regal background and importance, he likes to be chummy with his summoner, cracks jokes and even uses sarcasm whenever it suits him. While he rustles feathers, he is loyal to a fault and has a good amount of respect for Zachary for his creativity and cheerful personality. Of course, it helps whenever he gives treats to him.
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Aquila Abilities:
Flight: (Description for sake)
Type: Passive
Effect: Cobalt can fly via his natural wings, but only fly himself or at least lower people from heights via flapping his wings.
Eye of Altair: B-Rank
Catagory: Auxiliary
Type: Burst (Passive abilities automatically use the "Passive" spell type, meaning that this must be changed accordingly)
Cost: 20 MP (Passive abilities on summons do not cost MP to use)
Duration: Passive
Effect: Known also as "Eagle Eye", Cobalt can use his sense of sight to pierce and track any target from above. Speed of his techniques increases by 25% and his range/accuracy increase by 25% (Accuracy is not a stat that can be buffed. Please clarify). He can also see through solid objects at farther distances. He can even spot every subtle detail of something with professional accuracy, even to detect anything out of the normal. Eyes that would even rival Saggitarius.
Breeze Blade: B-Rank
Catagory: Offense
Type: Single-Target
Cost: 40 MP
Range: 200 Meter
Speed: 200 MPS
Damage: 80 HP
Duration: Instant (Durations cannot be "Instant" and must always be denoted in a given number of posts. Please change this accordingly)
Effect: Cobalt Eagle uses his wings to create a vacuum blade of air in the form of a blade and slashes it forward. The blade of wind slashes through trees and mild objects that get in its path to reach the target. If blocked, the blade will do 50% of its base damage to the defended target via the vacuume effect it has to pull enemies and tear via the air pressure. (This is worded in a way that makes the ability seem like it can deal damage despite being successfully blocked instead of dealing piercing damage. Please rework this accordingly, as this implies that even when using anti-piercing shields to defend, damage would still be dealt automatically to any defending opponent)
- Stellar Evolution:
Aquila's evolution is a mix of new celestial armor around the wings-- and a new crown piece but his feathers are now seething with starry celestial power. Electricity is given off with every flap of his wings, overflowing with magic power. As the messenger to the god Zeus, he is true to his master's power.
- Gate of the Sea Serpent - Cetus:
Cetus: - B Class Summon
Despite the legends of Cetus being a ruthless, blood-thirsty sea monster, this spirit is the complete opposite and resembles more of an angelic sea nymph. Whether or not the rumors are true of her power, she takes the shape of an elegant, beautiful sea creature of shimmering scales, elegant fins and a soft face with big watery pink eyes. A beauty that could rival Aquarius. Her key is with a watery, aquatic engraving with a waterdrop end, and the sea-serpent silhouette image at the tip.
Zachary found her key in a hidden sea cove and found her cursed to take the form of a hideous, monstrous krakken. However, it turned out her key was cursed, locking her in an illusion to look like it--- till Zachary broke it. Thankful, the creature becomes smitten with him and happily wishes him to be her wizard. Though it cannot communicate verbally as others, she is a spirit easily able to understand emotions and her mannerisms are nothing short of sweet and loving.
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key - Requires Water to summon.
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Stellar Evolution:
Cetus, while normally a docile and sweet spirit-- will always rise to the challenge to fight for her wizard. While under the effect of Stellar Evolution, she becomes true to the nature of the "Sea Monster" and becomes a powerful legendary sea-serpent with command over the tides and ocean around her. Despite her fearsome demeanor and appearance, her will to protect those she loves remain.
On rare occasions, her evolution form can change-- from a sea-serpent, to that of another manifestation of Cetus-- a giant winged whale, capable of flying high above the seas into the sea of clouds.
- Cetus' Abilities:
Swimming: (Plot ability)
Type: Passive
Effect: Cetus is a water spirit and is able to swim swiftly through the waters of the world. If summoned in a land area-- it can create a bubble of water for her to move around in to keep hydrated. However, when in an aquatic environment underwater-- it can create physical bubbles of air for others to travel in.
Bubble Bombs: B-Rank
Catagory: Offense
Cost: 40 MP
Type: Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: Instant (Durations cannot be "Instant" and must always be denoted in a given number of posts. Please change this accordingly)
Effect: Cetus creates multiple orbs of condensed water and she lifts them up 'telekinetically'-- or she shoots them from her mouth that grow in size. The spheres fire out at targets and erupt on impact around them like a depth-charge.
Serene Wave: B-Rank
Catagory: Offense
Cost: 40 MP
Type: AOE.
(Missing "Damage" entirely from this template)
Range: 100 Meter
Speed: 50 MPS
Duration: 6 Posts.
Effect: Cetus gives off a cry-- which causes water magic to swell around in front of her. From before her, she conjures a large tidal wave that reaches upward and outward, to catch those who are caught in its path. Those struck by the wave are surrounded by water and have their speed lowered by 60 % for this spell's duration. The surrounding area is flooded for the remaining duration, changing the battlefield.
- Gate of the Fox - Vixen:
Tamamohimé (AKA- Tama): - B Class Summon
A beautiful, humanoid-shaped talking fox. Her fur is a lovely yellow and white color, regal and mysterious to those who gaze upon her. She has small violet markings of an eastern origin and wears long violet gloves that cover 3 claws she has as her paws. Topped off by her large, bushy tail behind her. Tama's key is an earthly bronze key with an eastern Midian engraving with a fox at the top.
Tama is a fox spirit-- through a part of the modern Celestial Spirit Realm, her key was forged in the far east of Midi and infamous there as a trickster and a creature of ill fortune to the superstitious. However, despite the reputation of her kind, she is an honorable, reliable and steadfast spirit -- loyal to her key holder.
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Tama's familiar form is a tiny adorable yellow-orange fox with sacred ropes and a bell from a shrine as a collar around her neck. Her busy tail is one of her cutest features in this state. While in this form, she is still sharp and clever, often enjoying the company of her master and being crafty. Also, she is more acceptance of hugs and petting in this state than her true form.
Tama's evolution depend on her environment, but she transcends to her legendary creature roots as the nine-tailed fox. Her fur either radiates more arcane magic or her fur becomes a glistening white with sacred adornments along her body. Her tail becomes nine, glistening tails each one containing a unique magical power.
- Tama's Abilities:
Star Jewels/Hoshi no Tama: B-Rank
Catagory: Offense
Cost: 40 MP
Type: Multi-Target
Range: 150 Meter
Speed: 110 MPS
Damage: 60 HP
Duration: 6 posts
Effect: Tama releases a series of shining bright shards that hover in the air before her, then strike out at the targets within her range of influence. THe spheres obey her whim to strike, dealing slicing starlight damage. The bright attack often disorientates the enemies hit, reducing their speed and spell speed by 30%. (Attack can be performed but debuff doesn't stack on aleady affected targets. Lasts for spell's duration.)
Outfoxed: B-Rank
Catagory: Auxiliary
Type: Passive
Cost: 20 MP (Passive abilities on summons do not cost MP to use)
Effect: This shifty critter is one of the most cunning notorious spirits known. While possessing strong magical abilities, she is also skillfully fast. Her personal speed and spell speed are raised 25%. In addition, as other fox spirits in eastern lore, in a flurry of leaves, she can transform herself into another person she wishes. In this state, she can mimic a person's behavior and has a small psychic connection to know general information they know (OOC permission required).
- Gate of the Great Bear/Ursa Major - Garnet Grizzly:
Garnet Grizzly: - B Class Summon
A large grizzly bear summoned with dark blue fur. The bear boasts a strong physical design, being a terrestrial looking one but also capable of standing on its haunches too. The bear is also adorned with red armor along its arms and back-- and a helm-like armor on its head, adorned with a Garnet-like gem on its forehead.
Garnet Grizzly is a rugged, tough and fierce soul. A spirit who was inspired by the Spartain spirits of war and fights fiercely. However, it has a protective nature-- when it sheds its armor to reveal a more nurturing and caring side for its summoner. Though serious at times when in battle, even to the point it will bark out demands to his summoner, he does so in the interest to keep him or her safe.
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution Forms:
Grizzly's familiar form is an adorable smaller bipedal bear sporting straps and a 'bears' cap on his head. His mannerism is also less intense as he resembles an adorable teddy bear that most would rather hug. While he has a rough and tough attitude, his more gentle and protective side is seen as he gladly plays around and joins the others in fun with his summoner. He often would use this form to eat his snacks. Though a fierce warrior, being in this form allows him to express his more playful and fun-loving side he long suppressed. One Zachary is happy to learn about.
When under Stellar Evolution-- the forms of Grizzly can change in a variety of ways but he usually in a more anthro-humanoid form, able to stand on his hind legs and fight more fiercely-- at times using magma or other intense physical combat to fight enemies with more fevor.
- Garnet Grizzly's Abilities:
Garnet Quake: B-Rank
Catagory: Offense
Cost: 40 MP
Type: AOE
Range: 100 Meter Radius
Speed: 50 MPS
Damage: 40 HP
Duration: 2 Post
Effect: Grizzly roars while bringing up its paws and slams them down into the ground. The earth below erupts in a massive quake that shakes, rattle and shoots stalagmites across the battlefield. Targets hit by the earthquake are stunned for 1 turn.
XXX
Earthly Star: B-Rank
Catagory: Auxiliary
Type: Passive
Cost: 20 MP (Passive abilities on summons do not cost MP to use)
Effect: Grizzly is a powerful earth spirit who is in his element on terra firma. While his magic isn't as impressive, he excels in physical and melee combat. The bear gains a 50% boost to his strength. In addition, he can use his inherited earth magic to easily dig through the earth-- plowing through stone and earth with relative ease to create tunnels and clear hurdles that are in the way. It can also be used to hide from enemies.
- Stellar Evolution - Cosmic Power:
Stellar Evolution: Cosmic Power B Rank
An overflow of celestial power laces into the summon, causing parts of their body to radiate starry energy or transform them into a new form of entity. This makes a spirit naturally stronger than by other methods alone.
Catagory: Partial Take-Over
Type: Burst
Cost: 20 MP
Range: 50 Meters
Speed: 50 MPS
Buff: +30% to Strength.
Melee Boost: +19 HP
Duration: 6 posts.
Effect:- Cosmic Power:
Cosmic Power B Rank
The Aura of celestial energy bolsters the magic a Celestial spirit possesses. The same power that made a Zodiac spirit so powerful is experienced to this spirit, giving them a temporary brilliance as the brightest star.
Type: Burst
Duration: Passive
Effect: Upon application, select an element type (depending on the spirit using it) Melee attacks done by affected spirit deals elemental damage as well. While empowered by this spell, their magic power is amplified-- dealing extra magic damage by 60%. Due to this method-- a spirit's appearance can drastically change, even if done under different conditions. Lasts as long as take-over lasts.
- Gate of the Second Heaven - Venus:
Aphrodite, The Goddess of Love: - B Class Summon
The legendary 10 keys that govern the gods of the planets. The key of the second heaven, Aphrodite the Goddess of Love-- is a spirit who is as devoted as she is capricious. While the keys are unknown and hard to control, she is one of the more easier ones to use. A beautiful elegant goddess with flowing blonde hair draped in white and shiny silks that is somewhat revealing. She carries a roman vessel, which is a source of water much like Aquarius. As one of the 10 Planets, her key is a rare Platinum design with watery and roman vessel key-teeth, with the symbol of "Venus" at the top.
Her mannerisms differ--as the Gods are odd in nature. One one hand, one describes her personality as quiet, stern and stoic in the face of battle. She commands a serene grace and dedication to those around her. However, when not in the face of battle-- she can be quite sociable, funny, even a bit sarcastic. She exists for the power of love.
Type: Summon - Stellar
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 50 Meters
Speed: 50 MPS
Duration: 6 Posts.- Familiar & Stellar Evolution:
Normally the Planets have no need for any augmentations-- but she will often take on a more... socially friendly form when not in need of her greater power. She is more so a helpful voice of reason and is moved greater by the love between people-- friends, family and more.
Stellar Evolution has no real change to her physical form-- however, it can augment small changes to items carried like a vessel she wields or the aura she has. However, she contains an ultimate attack when summoned. (Cosmetic view of Stellar Evolution's appearance when used, from signatures)
Eros Arrow:
Venus opens the sky above with her magic to reveal the stars above, also conjuring the planet Venus overhead. Charged with the power of love, she draws power from the overhead planet into her vessel and fires it as an arrow
- Venus/Aphrodite's Abilities:
Waves of Emotion: B-Rank
Catagory: Offense, Buff
Cost: 40 MP
Type: AOE
Range:100 Meters
Speed: 50 MPS
Duration: 6 Post
Damage: 40 HP
Effect: Aphrodite conjures a rush of water from the roman vessel she wields and pours out starry water. The water erupts and grows to become a massive wave, akin to that of Cetus. Holy water surges around Aphrodite after the first use, causing the waters to give a holy quality that makes attacks similar to Demon-Slayer's, which will buff its spell damage against demons and dark enemies by 50%, for this spell's duration (You cannot increase the damage of any given single spell or ability. Increases and buffs must always apply to the user or an entity as a whole. Please rework this accordingly). The more feelings of love the summoner has, the stronger the waves become. If an ally had given or received a supportive or healing effect to another, Aphrodite's magic surges, giving the summon 60% spell power for six posts ("Spell Power" is not a stat that can be increased. Please change this to a differen applicable stat. Further, the total buff in this spell, including the buff above, comes out at 110%, too much for a B Rank spell. I must ask you to lower the total buff in this ability down to 60% at max). Her own healing cannot apply to this effect.
Devotion: B-Rank
Catagory: Support
Type: Burst
Cost: 40 MP
Range: 50 Meter
Speed: 50 MPS
Healed: 80 HP
Duration: 6 post
Effect: Pours holy water over a single target-- and heals wounds. The waters also cause a 5 % HP regain to those who Venus heals, once per post for the duration of this spell afterward. Affects a maximum of 6 targets.
B-Rank Advanced Spells- Gate of the Dark Guardian - Cerberus:
Cerberus: - B+ Class Summon
Cerberus-- as the legends foretold, is the guardian beast that dwells in the underworld. He is a three-headed dog with a fierce disposition. His fur is a black and violet hue and he has a series of armor over his front parts of his body. Each head is viscous but shares mildly different personalities, enough to co-exist and focus. Cerberus' key is onyx black, the teeth of the key three-pronged with chain-like design along with the key.
Cerberus was a mysterious key offered for winning a magic contest. Though not among the conventional celestial spirits-- it is renown for its power in battle. However, it is extremely hard to control due to its violent disposition and dark magic used to create him. Zachary, on the other hand, wishes to co-exist with this spirit and found its 'weakness'. It has a passion for 'honey buns' that easily tempers the guardian of the underworld. Despite warnings, Zachary chooses to believe Cerberus is but a giant puppy on the inside in need of love and attention.
Catagory: Summon - Normal
Type: Burst
Key: Bronze Key
Summon HP: 150 HP
Melee Dmg: 19 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 8 Posts.- Familiar & Stellar Evolution Forms:
Normally a vicious, furious and terrifying guardian of the underworld... at times a side of him emerges that simply wants attention. It is rare for him to take this form-- as if part of his mind leaves to be by an innocent soul. Here, he is more playful, loving and wants company. Is there more to Cerberus than just a vicious guardian?
Cerberus has always been a creature destined to guard the gates of the underworld-- but there is more to him than meets the eye. Under the effects of Stellar Evolution, he can become a fearsome beast even more terrifying-- or evolve beyond a monster to become something more mysterious. Stellar Evolution has an odd effect on him, making him becoming something different altogether...
- Cerberus' Abilities:
Tri-Blaze: B+-Rank
Catagory: Offense
Cost: 60 MP
Type: Multi-Target
Range: 225 Meter
Speed: 165 MPS
Damage: 90 HP (The damage as specified here and specified below in the description of the ability do not match up. Please clarify)
Duration: 3 posts
Effect: Cerberus releases a blast of blackish-blue hellfire from each of his individual heads. The three streams will burn their way to enemies, or a single one. The flames are classified as fire and darkness mixed. Upon successful hit, the hellfire will continue to deal burning damage to the enemy by 75 HP per turn for this spell's duration.
Stygian Gate: B-Rank
Catagory: Offense
Cost: 60 MP
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Damage: 120 HP
Duration: 8 Posts.
Effect: Cerberus' three heads howl a ghastly sound that causes the ground to glow dark -- releasing a blast of darkness magic all around him. Those hit by the blast suffer darkness damage, but also their physical defense and magical defense is lowered by 45% for this spell's duration.
- Gate of the Third Heaven - Gaia/Terra:
Gaia: - B+ Class Summon
One of the 10 Planet Keys, Gaia the Titan of the Earth. She takes the form of a towering but stunning beautiful woman with all the beauty and majesty of the planet itself. She is clothed in flowing teal-blue robes adorn with stars like the night sky, and accessories that seemed to be of leaves and foliage of the earth. She has long, flowing white hair with a large flower within her bangs. At all times she has a conjured sphere representing the planet 'Earth/Earthland' beside her, which acts as a weapon. As one of the 10 Planet Keys, the key is made of Platinum with designs of trees and flora around the key, with the symbol for "Earth" at the top.
Gaia is known as the Earth-Mother, a maternal being who loves and cares for all in life. She is often quiet, not displaying much in the means of emotion or conversation-- but actions speak louder than words. She is a protective spirit. While the 10 planet spirits are known for being extremely dangerous or fatal to control without the proper magic-- Gaia is one of the easier ones to summon and acts to protect those who come from the earth. She is loving, caring and devoted to safeguarding her summoner at all costs. The very elements obey her whim.
Catagory: Summon - Grande
Type: Burst
Key: Silver Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.
Personal Rule: Stellar Evolution must be cast in unison with her. No Cosmetic Change.- Gaia's Abilities:
Natural Disaster: B+ -Rank
Catagory: Offense
Cost: 60 MP
Type: Single Target/ Burst
Range: 300 Meter Radius/75 Frontal-cone
Speed: 300 MPS/ 75 MPS
Damage: 100 HP
Duration: 1 Post
Effect: Gaia has free control over the flow of the elements that comprise the planet "Earthland", and that sustain life itself. Using this technique, she can launch any element of earth, wind or water. These elements can be used as individual attacks, or as a fusion of all three at once, creating a fusion attack. The attack can take shape of a cone attack at burst range. Range must be treated as one or another, and damage cannot be stacked for the post used. (Please clarify how the "Burst" version of this ability differs from the "Single Target" version. Please also additionally state that only a single of these two variants may be used in a given post)
Terraform/Earth-Mother: B+ -Rank
Catagory: Defense
Type: Burst
Cost: 20 MP (The MP cost for this spell is way too low. Please increase this to 60 MP)
Range: 75 Meter Radius
Speed: 75 MPS
Durability: 120 HP
Duration: 8 Posts
Effect: The large globe Gaia wields is a foci for her magical power. The globe radiates nourishing magical power akin to the elements. Forcing the orb forward-- it creates a world-shaped barrier surrounding the general area and empowered by the planet's magic. This is a powerful shield and acts as an anti-piercing defense. All members around her will benefit a 5% HP regain per post she is out. In addition, wherever she goes, greenery and life radiate around her with each step she takes.
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°61
Re: Celestial Spirit Magic
This is post #3
- Spoiler:
- Zachary-Sirius wrote:A-Rank Spells
- Gate of the Valiant Maiden - Virgo:
Virgo (Aka: Vee) : - A Class Summon
Rank: A
Grade: Normal
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.
Description:
A humanoid spirit of the valiant maiden knight, known as Virgo. An eternal optimist and completely lacking in sense. They can be spontaneous, overly cheerful and even zealous over the wonderful things in life. A fearless soul who would laugh at any threat in its face, even when it dwarfs them. They are a frightfully unparalleled blabbermouth, prone to speaking on and on until those involved lose all rationality. Their conversations, through no ill intent on their part, have a way of meandering toward maximum social awkwardness. "Vee" loves adventure, which at times leads them into a great deal of mischief. However, they are true to their heart, and is most happy when its master is also one of pure heart as well.
While observed as a valiant feminine-looking knight, even with the name Virgo-- Vee's true gender is male, and prefers the look of cute and feminine attire, along with his more out-going personality and tone. One could easily be fooled to think he is a girl. But he is unapologetically themselves, uncaring of gender. Vee is the lowest rank spirit of the Virgo tree, and due to this, he prefers to keep his gender a secret to not reveal what a 'failure' he would be considered and abandoned. However, with a truly considerate master, he shines as bright as any other star.
There is much more to Vee than meets the eye...- Familiar & Stellar Evolution Forms:
Virgo/V's stellar evolution form often is incomplete due to the rather chaotic nature of the spirit's self and idenity. While its power grows whenever it is used, few to little appearance changes at times. At most, V's attire changes to that of a dress much like other "Virgos" to embrace the constellation more. However, the true strength of Virgo's Evolution comes in the form of various armaments it had collected from the age of legends.
Much like Leo, its sense of form can change as they see fit. As such, Vee is able to take on Familiar Form with a close relation to his true identity. In Familiar form, they wear bright violet social clothing they find 'cute' to walk around like any other person. Vee really enjoys Familiar form for the ability to be among the human world without limit or magic energy.
- Virgo's Abilities:
Casseur de Logistille:
Rank: A
Catagory: Defense
Cost: 50 MP
Type: Burst
Range: 35 Meter Radius
Speed: 75 MPS
Durability: 150 HP
Duration: 7 Post
Downside: -1 effect , -50% of range = base durabilty up 50%.
Effect: Virgo manifests a magical tome given to them. From it in their posession or by reading its incantation, it conjures a powerful defensive shield. The enchantment is so strong, it cannot be pierced by enemy spells. On a moonless night, its shield becomes even stronger .
Trap of Argalia :
Rank: A
Catagory: Offense
Cost: 50 MP
Type: Burst
Damage: 100 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts
Effect: Virgo's magic sword is a tribute to its power as it allows the metal to flex and extend-- becoming a magical chain blade capable of swirling around an area to hit multiple targets. Whithin its duration, the sword can lash and strike surrounding targets once per post, within its duration. During this duration, if an enemy is caught within the swirl of chain whips-- they can contrstrict and tie up the foe, immobilizing them for one post afterward. This can only be done every other post, so cannot overlap with other stuns or immobilization.
- Gate of the Monkey King - Sun Wukong:
Sun Wukong : - A Class Summon
Sun Wukong-- the fabled and infamous trickster of the eastern realm. He is a monkey with many guises and forms, but most known as an anthro monkey-like creature adorn in monk's clothing, sash and armor that allows him great mobility. He is altheltically fit, and has features of hands and feet akin to most monkeys. Naturally, he also sports a tail as well. He is never without his sacred staff, the Jingu Bang. As one of the 12 Midian Zodiac Spirits, his key is made out of green jade, with an emblem of the monkey at the top.
Sun Wukong is one of the higher-ranked spirits among the Midian Zodiac spirits, recently rejected from his throne since the Dragon took over. After war was declared over to the Celestial Realm-- he chooses to not participate, not adding to the violence his own kind wished to do. However, upon meeting Zachary-- he saw an opportunity to reverse his fortunes by becoming his spirit. Though he is tricky to work with, and not always obeying-- Zachary had grown to admire and respect the monkey king-- which earned his favor in return.
Catagory: Summon- Normal
Type: Burst
Key: Bronze Key
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts.- Stellar Evolution Forms:
As a spirit who could freely transform, he takes on many new forms depending on the state Stellar Evolution undergoes-- but he becomes naturally stronger and relishes the new power. His evolved forms are far more intimidating, anything from a seriously stern humanoid monkey capable of blasting enemies-- or a spiritual entity capable of conjuring other spirits to aid him.
- Son Wukong's Abilities:
Jingu Bang: A-Rank
Catagory: Offense
Cost: 50 MP
Type: Single Target
Range: 300 Meter Radius
Speed: 300 MPS
Damage: 100 HP
Duration: 2 Post
Effect: The Jingu Bang is Sun's holy weapon passed down from one monkey king to the next. As such, it responds to his will, delivering a powerful physical-base attack, either by throwing the staff to act like a boomerang-- or swinging it , and it will extend at his whim to strike the enemy. Strikes on it will cause stunning to the enemy, lasts for 1 post. (Cannot stun back to back so 1 post immune to this afterward)
Monkey Buisness: A-Rank
Catagory: Offense
Cost: 50 MP
Type: Burst
Range: 75 Meter Radius
Speed: 75 MPS
Duration: 7 Posts
Damage: 50 HP
Effect: Sun Wukong is the world's ultimate trickster, and to fight him is to deal with a multitude of tricks and deception to fool his enemies. Beyond his extreme acrobatics in martial arts, giving him a 30% boost to Strength and 35% boost to speed for the duration of this spell & he can freely shapeshift into other forms, other people or animals and gaining their auxiliary abilities (Please add that this ability requires OOC permission to be used on any player, player-owned NPC, or Event NPC). He may also use his trickery to create illusionary clones of himself or those he transformed into. While they can freely deal the same style of attacks as he can-- they are illusions and only work within burst range.
- Gate of the Rooster - Kung Pao:
Kung Pao the Rooster: - A Class Summon
One of the twelve chinese zodiac spirits renown in the far east. A fiery fisted and tempered anthro bird with a love of martial arts. There is no other spirit skilled in hand-to-hand combat than he is. He is a giant crimson-colored bird with strong and long arms and legs. While heads to toe in feathers and a crown on his head-- he also has fighting straps wrapped around his ankles and wrists. His key is made of Jade, with the head of it with feather teeth and a Midian emblem of the Rooster.
Kung Pao is a prideful, hot-tempered and fiery willed spirit of the Chinese Zodiac. He is not afraid to strut his stuff and show off, especially when facing a powerful enemy. He always loves starting things off with a bang-- as most fire spirits go. In the best of moods, he is cheerful, confident and uplifting. However, he is quick to anger with an explosive temper. Literally. Never, ever... call him chicken. You will lightly get burned if he doesn't upright punch your teeth out.
Catagory: Summon
Type: Burst
Key: (No summon grade specified)
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 100 Meters (Lower this to 75 meters)
Speed: 100 MPS (Lower this to 75 meters per second)
Duration: 7 Posts.- Stellar Evolution Form:
Kung Pao can undergo Stellar Evolution due to his connection as a bird but also his cardinal relationship with the eastern constellation-- the Phoenix. As such, his forms tend to change with his situation or choice. One form he takes is a leaner, and more fiery shape with his crown standing out more. His feathers show black with his red, and more so, the straps on his limbs become trails of fire. He gives the term 'fiery fighting spirit' a whole new definition
However, as a descendant of the ancient Phoenix constellation, he can take on another form of a blazing anthro form of the scarlet bird. While in a humanoid shape, his back forms fiery wings and a crimson tail behind him, along with a change to his facial features becoming less rooster and more bird of prey. A fiery transformation all around as he takes on his roots as a phoenix.
- Kung Pao's Abilities:
Fire-Fists of Fury:
Rank: A
Catagory: Offense
Cost: 50 MP
Type: Multi-Target
Damage: 75 HP.
Range: 225 Meters
Speed: 165 MPS
Duration: 7 Posts
Effect: Kung Pao uses his fists to fight. His skill with martial arts, not only for melee, but his blows cause so much friction and with use of magic, ignites his fists and feet when delivering strikes. With this, he can launch multiple barrages of fiery projectiles at his foes. Once this effect is in use, his physical strength increase by 65% for the duration of this ability. Further, enemies hit by the fiery attacks suffer a 5% Hp drain in the form of burns, for the duration of this spell.
Rising-Phoenix Rocket:
Rank: A
Catagory: Offense
Cost: 50 MP
Type: Burst
Damage: 100 HP.
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts
Effect: Things heat up as he grows angrier, but most known for him is his use of fire to propel himself forward in a fiery attack. Kung Pao shoots fire below or b ehind him to propell himself forward as a stream of fire, and strike an enemy up close. He personally moves at the spell speed and range, once per post in this state, often following with a brutal strike or kick that can easily send targets flying.
- Gate of the Snake - Wân Shé:
Wân Shé The Snake: - A Class Summon
One of the twelve Chinese zodiac spirits renown in the far east. A spirit shrouded in darkness and mystery. On the surface, he is somewhat humanoid in shape, dressed in ragged and black robes and vestments, which trails into black-flame-like apparations behind him. He almost comes off as some kind of royal ambassador or renowned martial arts figure. However, his arms, chest, feet, and parts of his face, reveals traces of black scales like a reptile. His eyes are also black, revealing his inhumane nature.
While appearing classy, even possessing a refined sense of taste and behavior, it hides a deadly persona as he is an assassin, skilled in the art of subterfuge, combat, and assassination from the shadows. But more importantly, he hides something within the shadows-- for he is not simply one spirit, but two. His "Killer Instinct" which manifests out of the darkness in the form of a vicious and violet-eyed black snake! The two are intrinsically connected and share the same mind and will.
Catagory: Summon
Type: Burst
Key: (No summon grade specified)
Summon HP: 200 HP
Melee Dmg: 28 HP
Range: 100 Meters (Lower this to 75 meters)
Speed: 100 MPS (Lower this to 75 meters per second)
Duration: 7 Posts.- Stellar Evolution Form:
XXX
XXX.
- Wân Shé's Abilities:
Serpent Strike:
Rank: A
Catagory: Offense
Cost: 50 MP
Type: Single Target
Damage: 100 HP.
Range: 300 Meters
Speed: 300 MPS
Duration: 1 Post
Effect: Wân Shé launches his own shadow towards the intended target. This can also be done via other shadows in an area-- causing the shadow to stretch and come alive for his snake-body to appear from the shadow. Due to the nature of emerging from shadow, it can bypass enemy shields, but lowers its base attack power by 50%. If at any time Wân Shé can wind around the target, using its body to constrict and restrain a target for one post. Cannot be done back to back to other stun/restrain effects. (Please clarify what is meant by "back to back", as this is not clear in terms of mechanics. State that stuns can only affect targets once every other post at the max)
Shadow Venom:
Rank: A
Catagory: Offense
Cost: 50 MP
Type: Burst
Damage: 100 HP.
Range: 75 Meters
Speed: 75 MPS
Duration: 7 Posts
Effect: Wân Shé conjures a form of darkness magic that appears like a violet blaze. In either from his main body, or from his snake-head alter ego-- it releases the dark energy over the general area, delivering damage to all caught in its range. Targets struck loose 30% of their strength and 35% of their magic damage. Further, affliction with the dark magic causes poison to seep into the body, dealing 5% HP damage once per post, for the duration of this spell.
- Stellar Evolution - Transcendent Wings:
Stellar Evolution: Transcendent Wings A Rank
Combing the magic of the spirit along with the vision of speed, grace and ascendance to the heavens-- this causes a spirit be given wings of starry or celestial light. The appearance may vary but appears as a shimmering aura to become wings or around existing wings. However, these can vary depending on the spirit adapted to, as an aura or tails.
Catagory: Partial Take-Over
Type: Burst
Range: 75 Meters
Speed: 75 MPS
Buff: +32.5% to Speed. (Please round down)
Melee Boost: +28 HP
Duration: 7 posts.
Effect: The wings allow general flight to those who cannot and thus its below effect .- Shooting Stars/Aetherstorm:
Shooting Stars/Aetherstorm A Rank
Harnesses the raw energy of the divine aether that governs the heavens. A powerful multi-elemental attack capable of adapting to the spirit's needs, at times taking the shape of stars or something else.
Catagory: Offense
Cost: 50 MP
Type: Multi-Target
Range: 225 Meter
Speed: 165 MPS
Duration: Instant (Duration cannot be denoted as "Instant", and must be specified in a given number of posts. Please change this accordingly)
Damage: 75 HP
Effect: Drawing upon the raw aether of the celestial realm, and adapting to the spirits who use it, this releases a multi-target barrage of star-shaped bolts of elemental power, free of choice to the caster. Elements are limited to the 10 cardinal elements related to slayers. The glow of the celestial power after first use, causes the energy to take on a celestial quality that makes attacks similar to Demon-Slayer's, which will buff its spell damage against demons and dark enemies by 50%, for this spell's duration. (You cannot increase the damage dealt by any single spell, and must instead buff the entity using the spell as a whole. Please rework this ability accordingly)
- Stellar Evolution - Planetary Empowerment:
Stellar Evolution: Planetary Empowerment A Rank
Cosmic energy from the planets and beyond take shape to the spirit's needs as more starry bodily transformation, either as an aura of stars or elemental power based on the summon used upon. It draws the power of the gods that dwell among the stars, the 10 planet spirits. While usable by both planet spirits or other Celestial Spirits, it holds magical power that augments and amplifies a spirit's power.
Catagory: Partial Take-Over
Type: Burst
Range: 75 Meters
Speed: 75 MPS
Buff: +32.5% to HP (Please round down. Further, HP cannot be buffed in Take-Over spells, as Take-Overs are active spells and HP cannot be buffed in active spellls)
Melee Boost: +28 HP
Duration: 7 posts.
Effect:- Big Bang Blast:
Big Bang Blast A Rank
The infused spiritual object becomes an celestial starry aura , boasting great power said to be wielded by none other than the spirits of the 10 planets-- the gods of the heavens. They enhance the physical and magical properties of the wielder significantly, and takes on the shape of the spirit's nature.
Catagory: Offense
Type: Burst
Cost: 50 MP
Range: 75 Meter
Speed: 75 MPS
Duration: 7 Posts
Damage: 100 HP
Effect: Wielding the enchantment, it is an extension to the summon used upon it. The damage done can be of a cardinal element of choice per use of its damage and used once per post, for the maximum duration of this spell. The elemental burst increases the user's magic damage by 35% and spell speed by 30%, forming a rounded-out boost in combat. The transformation of this spell often results in a far larger form, as a giant or equivilant being. Lasts for this spell's duration.
A-Rank Advanced Spells- Gate of the Fourth Heaven - Mars | Gate of the Ram - Aries:
Aries The Ram: - A Class Summon
(AKA: Ares, The God of War)
Aries is known for his fierce and imposing appearance and disposition. He is a humanoid figure, wearing leather and chain armor for the most part. While this spirit isn't the present ruler of the Ram's gate, he commands a great amount of respect and fear for those who belittle him. He has a set of horns and boney parts to his body, which is naturally hard and makes him more durable as a melee fighter. His key appears to be a rusted form of gold-- but its an illusion that turns into the 10 Platinum Planet Keys, with a fiery design and a spear blade at the tip. The symbol for "Mars" is at the top.
However, very few are aware of his 'true' identity. Unlike many other Planet spirits, he is one of the only few who can open his own gate and go freely to the mortal world. Mostly to cause mischief or discord for his own amusement. Or to relish in battles. He is in fact ARES, the God of War, and commands great martial power to boast that name when summoned at 'full strength' . But summoning him often requires a form of 'payment'.
Catagory: Summon- Grande
Type: Burst
Key: Silver Key
Summon HP: 360HP
Melee Dmg: 49 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 9 Posts.- Stellar Evolution Forms:
Ares (Forth Heaven) often is portrayed as a fierce gladiator and warrior clad in roman styled armor. He carries a spear, sword and shield. His face is not always seen but his horns are often made space for the helm he wears. He is a fierce, fiery warrior who is the last deity you would want to meet in a dark ally.
Personal Rule: Stellar Evolution must be cast in unison with her. No Cosmetic Change.
However, at times to become more of a 'deity' figure, he will ascend to a massive creature of 'Aries' seethed in flame and starry masses to awe and terrify his enemies.
- Aries'/Ares' Abilities:
Armory of Mars: A+-Rank
Catagory: Offense
Cost: 75 MP
Type:Burst
Range: 110 Meter Radius
Speed: 110 MPS
Damage: 150 HP
Duration: 9 Post
Effect: A crude 'form' or Requip, that allows Ares/Aries to conjure and produce a multitude of weapons, adapting as a creature of war. He can produce melee weapons ranging from Swords, Spears, Axes, Chain-swords and Great Swords, reaching as far as max distance. He can only deliver one attack once per turn using this method. Whenever he delivers damage to enemies, they suffer a 5% HP drain as a result of bleeding amage. In turn, whenever he delivers damage as well, he recovers 5% of his own HP as well.
Warzone: A+-Rank
Catagory: Offense
Type: AOE
Cost: 75 MP
Range: 225 Meter Radius
Speed: 110 MPS
Damage: 75 (93) HP
Duration: 9 Post
Downside: -1 effect = +25% to base damage
Effect: Ares/Aries channels the power of war into his surrounding area. With a lengthy incantation and a display of his fury, he conjures multiple weapons above him-- and they all thrust down upon his opponenets. Enemies are skewered by the assault of blades and weapons that now litter the battlefield. The rain of blades can pierce enemy defenses but reduces base damage by 50%. For the duration of this post after this attack, Aries and allies he has (Within range of this ability) gain 100% strength buff, up to a max of 9 targets.
- Gate of the Rogue Twins - Gemini Spark:
Gemini Spark: - A+ Rank Summon
A pair of mischievous, vindictive spirits-- the former spirits of the constellation Gemini. Furious and fed up dealing with abusive humans and service to earth-- the two spirits broke their contracts and were banished from the celestial world since. Due to this, they had begun a criminal path by using 'take over' magic to capture a wizard's magic and use it as a host to replenish their own magic power and sustain their lives.
They hold a particular grudge against Celestial Wizards and while childish and cruel at times, they are also cunning, clever and smart. They govern the powers of electricity on their own. While they do not retain the power a present Zodiac Spirit of their constellation had, they gain bits of it when they do feed on the magic of another. It makes them extremely dangerous and wanted criminals in both worlds.
Zachary had several run-ins with them, but after the events of Draco, and the twin's realization of the misguided acts they had done in spite, they agreed to answer for their crimes. However, to many's surprises, their punishment was to be under the care of Zachary to rehabilitate them towards a better future. Their key is golden, even though his status as a Zodiac Spirit was removed-- the teeth showing a lightning bolt and the "Gemini" symbol at the top.
Catagory: Summon
Type: Burst
Key: Silver Key
Summon HP: 360HP
Melee Dmg: 49 HP
Range: 75 Meters
Speed: 75 MPS
Duration: 9 Posts.- Familiar & Stellar Evolution Forms:
Due to Gemini being a 'rogue' spirit, who had been cut off from the Celestial World, he is forced to take a variety of forms to conserve his magic when he isn't feeding off the magic of another wizard. On occasion, his form is shown as a strange 'energy mass' with two masks that represent Gemini's face.
However, after obtaining magic from Zachary, particularly with the Arc of Cosmos spell that used the constellation Gemini itself, he obtained the means to take a human form in the form of Zachary. The biggest difference is the choice of clothing and eye color he has that sets him apart at will.
After the events of Draco's Rebellion, the twins were put into Zachary's care. With their vengeance against humans now long discarded, they took an even lesser familiar form, but they can return to either one they feel comfortable to... but now they can take the form of two 'electric mice' that are as cute as they are devious.
Gemini Spark has no true Stellar Evolution form, but use of it upon the two twins allow them to regain many of their former powers as the Twins of the Zodiac.
XXX
- Gemini Spark's Abilities:
Gemini Thunder: A+ -Rank
Catagory: Offense
Cost: 75 MP
Type: Single Target
Range: 450 Meter Radius
Speed: 450 MPS
Damage: 150 HP
Duration: 9 Post
Effect: Both twins rejoin and make contact with their two metallic limbs. Through contact, they charge up electricity and gather it before them into a single point. The result is a large-scale electrical blast that can shock and deal tremendous damage on contact. Enemies hit by the attack are paralyzed for 1 post. This effect cannot be used back to back, and requires one post afteward before paralysis can be used again. In addition, targets shocked by Gemini Thunder has their speed reduced by 50% and their Magic Damage decreased by 50% for the duration of this spell. (Debuff cannot stack when applied for multiple hits).
Livewire: A-Rank
Catagory: Auxiliary
Type: Burst / Teleport
Cost: 75 MP
Range: 75 Meter Radius
Speed: 75 MPS
Duration: 9 Posts
Effect: Gemini Spark manipulates electricity on a essentric level, able to use it for a variety of purposes. Between the two's movements, lightning magic charges between them. The result of this increases their speed and spell-speed by 50%, allowing them to chain combos faster than most for spell's duration. Though two separate entities, they are tied by the same current, magic and spirit. When within range of each other, the two can teleport by swapping general positions. The white one and black one switches places for a quick displacement and counter-attacks (Teleport can only be done once per post). Finally, as akin to their former ability, they can unite into one being, and shapeshift another person , as well as know what the original had. (OOC Permission required).
Duplicity:
Catagory: Plot
Type: Passive
Effect: Gemini Spark is one spirit, but two seperate entities. As a result, both of them can exist and fight on the battlefield, being difficult to pin down or stop in combat. However, they both share the same energy, meaning damage to one is shared to the other as well.
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°62
Re: Celestial Spirit Magic
This is post #4
- Spoiler:
- Zachary-Sirius wrote:S-Rank Spells
- Gate of the Dragon - Draco (Reborn):
Draco the Dragon: - S Class Summon
A dragon born from the glistening powers of the stars themselves-- even more transcendent as the order of the Celestial Spirit Realm itself. The key conjures a Cosmic Dragon-- the rarest and most powerful of dragons with power to command elements of the cosmos at whim. Draco-- this version anyway-- is a glistening white dragon made of starlight colored scales, armor plating-- an otherworldly appearance of a dragon, with a long neck, glistening silver wings, claws, legs, and tail. His Key is a Stirling white gold with a dragon's symbol at the top.
Draco is not just a Celestial Spirit, but a Cosmic entity born in a distant nebula. While not the same hierarchy of the Zodiac or the Planets-- they are powerful and revered for their strength. Since the fall of the previous Draco, this one is nobler than his darker and power-hungry kin. Though a creature of celestial might-- and not one to easily communicate, he shared a deep conviction and care for those under his charge. He will fly them to the furthest corner of the universe need-be to see their duty done and to protect them.
Catagory: Summon - Normal
Type: Burst
Key: Bronze
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.- Familiar & Stellar Evolution Form:
Though the maturity state of dragons is not clear-- when in familiar form, Draco takes the form of a serpentine-like silver dragon that enjoys fluttering around and perches on his summoner's shoulder. While a beast-type creature, it conveys emotion and while still developing, grows to be close to Zachary via hanging out with him.
As a Cosmic Dragon, his body has the potential of near-infinite evolutionary forms, even without the aid of Stellar Evolution. His body grows larger, armor grows along his body and his neck, face, claws and bodymass changes. His forms can be various depending on the circumstances of his evolution, making his potential boundless.
- Draco's Abilities:
Flight: (Utility)
Effect: The cosmic dragon's wings allow him to fly from the blue sky to the darkest depths of space-- his cosmic energy easily propelling him forward.
Cosmic Roar/Cosmic Flare:
Rank: S
Catagory: Offense
Cost: 60 MP
Type: Single Target
Range: 400 Meters
Speed: 400 MPS
Duration: Instant (Duration cannot be denoted as "Instant" and must be specified in a given number of posts. Please change this accordingly)
Damage: 120 HP.
Effect: Draco charges up cosmic energy into his maw and releases a powerful roar. Releases a blinding ray of starlight that sears the enemy with intense cosmic magic. The cosmic blast can pierce enemy defensive techniques, doing only 50% damage. Direct hits cause enemies to lose 5% of their MP.
Downside: Requires a 1 post cooldown after use.
Stardust Storm:
Rank: S
Catagory: Offense
Cost: 60 MP
Type: AoE
Range: 200 Meters forward
Speed: 100 MPS
Duration: 10 Posts
Damage: 60 HP.
Effect: Draco generates stardust with each flap of his gigantic wings and releases a wide gale of cosmic dust into the air that not only deals starlight damage to an enemy, but the resulting storm keeps going and blinds those within its field of vision (Once every other post) . Effected targets cannot see due to the blinding light-- and further, targes hit by the storm have their magic's speed and range reduced by 35% for spell's duration.
- Gate of the Fifth Heaven - Jupiter:
Zeus, God of Sky & Thunder: - S Class Summon
One of the 10 Platinum Planet Keys, he is the representation of the fabled King of the Gods, Zeus -- Ruler of Sky and Thunder. He is portrayed as a muscular, tall humanoid man. His hair is white due to 'age', but he retains every bit of his youthly vitality and form. He is clad in a series of white robes and togas , marked with golden accessories-- bracers and emblem on his chest to indicate his position. As one of the 10 Planet Keys, his key is made of Platinum with cloud and lightning design, with a thunderbolt at the tip and the symbol of "Jupiter" at the top.
Zeus is a prideful, boastful and demanding person, even by spirit standards. He commands respect from all he sees, even his own summoner. Many know him for being quick-tempered, restless, and while he holds high expectations for others, he does not keep those standards for himself. Chiefly, Zeus is nearly infamous for several infidelities to his wife which have resulted in dozens of children beget by other women. Ultimately, he is a being who rules over all.
However, he seems to respond positively to praise and respect by his summoner, despite the risks of dealing with such a fickle deity. Luckily, Zachary's best friend Aquia is a good friend of Zeus as well, long-time companions separated by millennia. Despite his flaws, Zachary looks up to Zeus, oddly feeling a strange connection to him. Since Zachary grew up without a father, he has a strange allure to look up to him.- Stellar Evolution Form:
Zeus has no special Stellar Evolution Form-- however, the use of the ability causes his skin to change color and his hair to change shape, taking on a more drastic appearance to show him overflowing with power. His body can become infused with the starry energy Zachary seen from many spirits who use Stellar Evolution. Unfortunately, in order to even summon Zeus, Zachary requires Stellar Evolution to stabilize his gate, or it would sap his magic energy completely.
Catagory: Summon - Normal
Type: Burst
Key: Bronze
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.
Personal Rule: Stellar Evolution must be cast in unison with him. No Cosmetic Change.- Zeus' Abilities:
Olympic Thunderbolt:
Rank: S
Catagory: Offense
Cost: 60 MP
Type: Single/Multi-Target
Range: 400/300 Meter
Speed: 400/225 MPS
Duration: 2 Posts Max.
Damage: 120/90 HP.
Effect: As the epiphany of lightning mages, Zeus commands bolts of lightning as he does in legends. At whim, he charges a lightning bolt and hurles it at a target, delivering explosive lightning damage. However, he can freely use this effect to hurl multiple bolts as well, able to engage multiple enemies. In addition to this, when using his lightning bolts, he can cause the lightning bolts to riccochete off distant objects if he misses the first time, allowing for clever angles and striking an opponent a second time. The method is somewhat similar to how a lightning bolt is drawn to a lightning rod. Spell may be treated as single or multi target-- not both at once. (Please additionally clarify that only the Single Target or the Multi Target version of this ability may be used in a given post)
Supercharged Stormclouds:
Rank: S
Catagory: Offense
Cost: 60 MP
Type: AOE
Range: 200 Meter Radius
Speed: 100 MPS
Duration: 10 Posts
Damage: 15 HP Per Turn
Effect: The sky ominously darkens as thunderclouds spread overhead. Zeus uses his power to cause a violent storm to spread out from where he is on the battlefield. Lightning crackles wildly above the clouds, and strikes down upon foes below every post. However, the lightning has a benefit-- to those who deems worthy, those the lightning bolts strike cause a surge in their raising their spell damage by 70%. Enemies hit also receive a 5% MP drain, while allies receive a 5% MP regain while within range of this spell's effect. All drains and regains lasts within duration of this spell.
- Gate of the Eighth Heaven - Neptune:
Poseidon, God of the Sea: - S Class Summon
A well known figure of ancient myth as the three elder gods, embodied in one of the furthest planets. Poseidon is the god of the sea, and one of the 10 Planet Keys that governs the night sky. As such he is a supreme ruler of all on the seas and waters. He is a large muscular man clothed in a white cloth around his waist and adorns in golden accessories. He always has his signature trident at all times to proclaim his dominion over the sea. His hair is white, showing of a rugged man of age and one toughened by life on the wild untamed seas. As one of the 10 Planet Keys, his key is made of Platinum, with a trident symbol inscribed along with it, with the symbol for "Neptune" at the head.
Neptune is a fickled, prideful, easy to anger, and judgemental on all those before him. He is considered a difficult summon to negotiate even at the best of times. The god-like nature allows him to demand and take what he sees fit, even if not always welcomed. He is just as infamous as his brother, Zeus from being hedonistic and brazen to those around him as the power easily goes to their heads...
Catagory: Summon - Normal
Type: Burst
Grade: Normal
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.
Personal Rule: Stellar Evolution must be cast in unison with him. No Cosmetic Change.- Neptune's Abilities:
Torrental Trident:
Rank: S
Catagory: Offense
Cost: 60 MP
Type: Single-Target
Damage: 120 HP.
Range: 400 Meter
Speed: 400 MPS
Duration: 1 Post
Effect: Poseidon's Trident has been the most dominant weapon the god of the Oceans has wielded, signifying his power and station as king of the seas. When he isn't using it to fight in melee combat, he draws it back and charges up water into its being-- then throws it. The water propells it like a hydro-powered missile that fires at a target. The trident is a fusion of water and ice magic, which results to hit a target to deal both elemental damage. The trident can pierce enemy defenses, but does 50% less base damage. Further, a target his is frozen by the trident's ice, freezing them in place for 1 post afterward. This cannot be used back to back. (Please clarify what is meant by "back to back". The correct way to denote this is that targets that are immobilized may only be immobilized once every other post at max)
Wrath of Atlantis:
Rank: S
Catagory: Offense
Cost: 60 MP
Type: AOE
Damage: 60 (90) HP.
Range: 200 Meter
Speed: 100 MPS
Duration: 10 Posts
Downside: - 2 abilities (I suppose you mean effects, but please actually denote it as such in this downside) = base damage increas by 50%.
Effect: Whether in tribute to the sunken city, or to illustrate the demise that consume it-- Poseidon conjures a powerful tidal wave that strikes all around it. The resulting impact coats the land in a large amount of water, changing the terrain into a small-scale sea as a terrain effect for this spell's duration.
- Gate of the Tiger - Baihu/Byakko:
Baihu/Byakko the Tiger: - S Class Summon
He is known by many names-- Tora, Hu, but his true essence is Baihu or Byakko as others in Midian lore call him. One of the 12 Midian Zodiac spirits. Unlike most, he is a high-level spirit with the ability to take on a more humanoid appearance, with the exception of his tiger-like ears in his hair. He appears almost human, dressed in a white kung-fu martial arts outfit, with long white hair and a headband. He has a stern complexion he often shows others. This form is his ideal state due to others being scared of his true form...
Baihu is a strong, loyal, and honorable spirit. While at times quiet, mindful and patient, he is indeed a powerful ally. He has a deep sense of honor in battle as he faces his opponents with great respect. However, he is adamant when the lives of others are on the line. He is one who protects with all his heart and soul. Despite his fearsome reputation, he is a peaceful, disciplined and refined spirit who can easily blend into the world of man and beast. A guardian who gives his all for his friends and loved ones.- Familiar & Stellar Evolution Forms:
When Stellar Evolution is applied, Baihu embodies his true ancestry and form as a large, fearsome white tiger. His stripes are a shade of blue, and wears blue armoring over his front paws, and face, defining traits of a holy beast. His ferocity is increased as well.
Byakko can presume his normal form in 'familiar form', however, he often tries to remain unidentified for other reasons. At times, he can presume the smallest form of his power--- in the form a spectral-like tiger cub. While his personality is unaffected in this state, he is an adorable kitty that often results in those around him drawn in by his adorable appearance. Zachary cannot easily help himself pet him in this state.
Catagory: Summon
Type: Burst
Grade: Normal
Summon HP: 250 HP
Melee Dmg: 35 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.- Baihu's Abilities:
White Tiger Assault:
Rank: S
Catagory: Offense
Cost: 60 MP
Type: Burst
Range: 100 Meter
Speed: 100 MPS
Duration: 10 Post
Damage: 120 HP.
Effect: Baihu's abilities extend into a unique use of magic of 'aura-manipulation'. He generates a powerful aura around his body that enhanses his physical abilities. Aglow with a powerful aura, he charges forward, crossing distances in a wild dash equal to the spell speed and range of this spell, and delivers a powerful melee-style attack using martial arts and his magically enhanced limbs. He can perform both the dash and attack in burst range once per post, within this spell's duration.
Soverign Tiger Claw:
Rank: S
Catagory: Offense
Cost: 60 MP
Type: Single-Target
Range: 400 Meters
Speed: 400 MPS
Duration: 1 Post
Damage: 120 HP
Effect: The white aura of Baihu swells and grows as he charges up power. Once collected, he launches a powerful fist forward, projecting his aura into the shape of a pouncing, massive, white-tiger spirit. The beastly projection is so strong, it can penetrate shields, though doing 50% less damage. Also upon hit, the target is stunned for 1 post afterward. This cannot be used back-to-back with other similar effects. (Please clarify what is meant by "back to back". The correct way to denote this is that targets that are immobilized may only be immobilized once every other post at max)
- Gate of the Seventh Heaven - Ouranos :
Caelus, God of The Starry Sky: - S Class Summon
While a misconception to be the "Celestial Spirit King" though as revered and respected as he, Caelus or Ouranos as others call, is one of the 10 Planet Keys that governs the night sky, being a primordial avatar of the heavens itself. He is a large muscular man clothed in robes of white and blue, up to his waist and over his shoulder in a toga. Celestial styled armor govers his arms, shoulder, and crown-- and he wields a brilliant golden staff adorn with a sky-blue crystal at the top that glistens like a star. As one of the 10 Planet Keys, his key is made of Platinum, with shooting star designs inscribed along with it, with the symbol for "Uranus" at the head.
Caelus is the lord of the distant stars and has ties to the Celestial Court. It was said by his grace, the Celestial World was first created. He is a stoic and fair-minded creature. He rarely speaks but is decisive in his action for what is just for the universe. He is also the lead most expert in cosmic magic, so if one can strike him into a talking mood, he can be a great source of information even most scholars would dream to know.- Alternate Form - Algalon of the Celestial Court:
Agalon of the Celestial Court, is a celestial being far beyond the known skies of Earthland and its Solar System. He is King to the Northern Star Court and father to Minu (key owned by Zachary). Similar to his daughter, he helps govern the order and law of the universe. As such, he is a fount of unparalleled wisdom for Astromancy and other Cosmic associated magics. He is also well versed in the different worlds connected between them.
XXX
XXXX
Catagory: Summon - Grande
Type: Burst
Key: Silver
Summon HP: 300 HP
Melee Dmg: 43 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 10 Posts.
Personal Rule: Stellar Evolution must be cast in unison with him. No Cosmetic Change.- Caelus'/Algalon's Abilities:
Star Shower:
Rank: S
Catagory: Offense
Cost: 60 MP
Type: Multi-Target
Damage: 135 HP. (Lower the damage to 90 HP)
Range: 300 Meter
Speed: 225 MPS
Duration: 12 Post (Lower the duration to 10 posts)
Effect: Either from the sky above, opening a portal in space, or by a wave of his star-shard staff, he creates a barrage of shimmering light-shards that fly through the air. The light of the stars can spell blessings and doom for those who observe them. When they strike an enemy, the stars cause a 5% MP drain, once per post, for this spell's duration. This also cause their Spell Damage to be lowered by 50% for this spell's duration.
Archimedes' Planetarium:
Rank: S
Catagory: Auxiliary (As this spell possesses durability, it cannot be classed as "Auxiliary". Please change this to "Defensive")
Cost: 60 MP
Type: AOE
Durability: 180 HP
Range: 200 Meter Radius
Speed: 100 MPS
Duration: 10 Posts
Effect: Ouranous transforms the surrounding battleground into his personal area of dominence. From where he stands or taps his staff-- the entire area is eclipsed by a suddenly formed universe.The battlefield changes to a starry landscape with nebulas, stars and planets surrounding friend and foe. Further, Ouranous' 'Star Shower' becomes planets in place of shooting stars. However, while this terrain effect lasts-- allies within its bounds receive a 35% to spell damage and spell speed inside the 'planetarium. Ouranous has a strange dominion over the zodiac, thus able to project them upon others. Allies inside this field also recover 5% mp per post, for the duration of this spell. Enemies inside this field are unable to leave the area, unless the durability of the spell's perimeter is destroyed. While the boundary can be destroyed, the effects still remain. While allies are in this field, they gain the ability to fly due to change in gravity in outer space for the duration of this spell. All effects work on a maximum of 10 people.
S-Rank Advanced Spells- Gate of the Champion - Hercules:
Hercules: - S+ Class Summon
The legendary hero from the age of gods. Immortalized into the stars, he became a Celestial Spirit as well as a legendary spirit of many legends and variations throughout the ages. While renowned and respected, he was also feared and awed for his awesome might and ferocity. He appears as a monstrously large and brutal man, with a great deal of muscle mass and unkempt black hair. Tattoo markings show on his body and gladiatorial armor is worn on his body, along with a chain to mark the lion-headed 'armor' he wears on his chest. He carries a massive great-ax or polearm used to brutally fight his enemies.
Despite the legends that surround this hero, in this summoned state, his mannerisms are far more feral and beast-like. He is often called a 'berserker' or Spirit of Madness. He rarely voices or show true emotion or reason in his actions, but always follows his master's orders when given. While unable to truly communicate as a spirit, normally, at times a sense of emotion shows in his actions.
Catagory: Summon - Grande
Type: Burst
Key: Silver
Summon HP: 450 HP
Melee Dmg: 64 HP
Range: 100 Meters
Speed: 100 MPS
Duration: 12 Posts.- Stellar Evolution Form:
Hercules is a spirit which is hard to control. Normally he burns off any excess magic into the form of his monstrous strength and invincibility. As a result, the only show of change when under Stellar Evolution is in his madness showing far more than just mere anger.
However, used properly with the right magic boost-- Hercules fortified body becomes more starry, becoming a cosmic giant lacking his human appearance in place for a celestial titan.
- Hercules' Abilities:
God Hand/ 12 Lives:
Rank: S+
Catagory: Support (As this ability appears to utilize a dual-category, both "Supportive" and "Defensive", please specify this here and denote it appropriately)
Cost: 90 MP
Type: Burst
Range: 150 Meters
Speed: 150 MPS
Duration: 12 Posts
Healed: 180 HP.
Effect: Earned after his legend pertaining to the impossible 12 labors he was tasked with in life. When he suffers mortal injury, even though he is a Celestial Spirit-- he manifests his magic in the form of invinsibiility and reincarnation (You cannot reincaranate or revive a summon that has already been destroyed via it's HP being reduced to 0. Please edit this ability accordingly). Hercules can freely heal any damage inflicted on him. Further, his body becomes more durable-- creating a defensive armor which is his body able to absorb up to 260 HP worth of damage for the duration of this spell or till expired. Lastly, he recovers 5% HP once per post, for the length of this spell's duration.
Monster Strength/Berserker:
Rank: S+
Catagory: Offense
Cost: 90 MP
Type: Burst
Damage: 180 (270) HP.
Range: 150 Meters
Speed: 150 MPS
Duration: 12 Posts
Downside: -2 effects = 50% to base damage
Effect: Hercules at his core is a warrior, gladiator and berserker. A beast of war. When driven into a state of blind, unadulterated rage and fury, he is terrifying to get in front of. For the duration of this spell, once per post, using his melee weapon he deliers devistating physical strikesdamage upon an area or target in range, usually in rapid succession with his raw strength. He will not stop till his enemies are destroyed. His sacrifice of holding any 'real' magic is transformed into his unrealistic strength.
- Stellar Evolution - Stars Allign:
Stellar Evolution: Stars Allign
Rank: S+
Celestial Spirits and those of the stars are intrinsiquly connected. Akin to cosmic power, either in the form of celestial armor, or an array of a nebula cloud surrounding the caster, they take on more power of the spirits from their surrounding constellations and form new connections.
Catagory: Partial Take-Over
Type: Passive
Cost: 45 MP
Range: 125 Meters
Speed: 125 MPS
Buff: +78% to Spell Damage
Melee Boost: +35 HP
Duration: 12 posts.
Effect:- Star's Allign:
Star's Allign A Rank (The rank of this ability is incorrect)
The use of Stars Aligned, allows a summoned spirit to tap into the powers of their fellow spirits, based on where their own stars are in association to their own constellation or planetary positions. By also tapping into the star signs of enemies as well-- one can copy their own powers too.
Catagory: Auxiliary
Type: Passive
Range: 125 Meter (Passive abilities cannot possess range or speed. Remove this)
Speed: 125 MPS (Passive abilities cannot possess range or speed. Remove this)
Duration: 12 Posts (Passive abilities cannot possess a duration. Remove this)
Effect: Constellar Aspect acts as a focus to reach contact with other of their spirits, allowing them to further enhance their powers on the fly. By having the caster/summoner pay MP equal to the rank-cost of another summon's abilities either active or not summoned, to give the 'evolved' summon one ability the caster has. It follows all the rules as its original copied, including duration and rank, effectively increasing the repertoire of the spirit's capabilities. Payment only applies to a single effect, (passive or active) regardless. However, this 'adaption' can be associated with even allies' or enemies' powers as all are tied to the stars and adapting to their star-signs. The copied spell can only occur once per post, and to a max of S class abilities. While this partial take-over is also in effect, the affected spirit gains a 50% buff to Spell Speed and Spell Range. (This is effectively a copy effect, and as such, an active effect, which means this is not an appropriate passive ability. I must ask you to rework this ability both into an active ability and in accordance with the rules for copy effects)
Shen Kadokawa- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Lineage : Assassin's Shadow
Position : None
Faction : The Rune Knights
Posts : 11951
Guild : Guildless
Cosmic Coins : 505
Dungeon Tokens : 0
Age : 27
Experience : 3,283,767
Character Sheet
First Skill: Infinite Arcana
Second Skill: Vox Universum
Third Skill: Disciple of War
- Post n°63
Re: Celestial Spirit Magic
This is post #5
- Spoiler:
- Zachary-Sirius wrote:
H-Rank Spells- Gate of the Night-Mother - Nyx:
Nyx:
Rank: H
Grade: Normal
Summon HP: 350 HP
Melee Dmg: 47 HP
Range: 300 Meters
Speed: 300 MPS (Lower this to 150 meters per second)
Duration: 20 Posts.
Description:
A mysterious spirit who is said to be the incarnation of night itself. While as a Celestial Spirit, she is less known to others and little to no information is known of her. However, her key is extremely rare and one of a kind. She takes the form of a mysterious woman clad in robes and a hood of nightly energy laced with stars. Her physical body is a mass of solar-energy in womanly shape, obscured also by halos of celestial spheres and a moon halo behind her to signify her symbolance over night and space. Though she is not a 'planet spirit'-- her authority over the cosmos almost equals that to that of Ouranous, allowing her to match their strength and magic. She controls the darkness of night and energies tied in the heavenly veil at that time.
Nyx is a primordial being, so she is short on words. She is a being older than the world itself. Though she conveys emotions, her silence boasts an authority for her station as a goddess of night. To those who cross her, or threaten her summoner, she acts as a ruler and scorch of all those to fear the night. She is a being of chaos, her form ever-changing and naturally shapeless as night-- however, she is capricious as well. For one moment she is intimidating, scary, and authoritarian-- but another compassionate and protective of those under her charge.- Nyx' forms:
Her appearance is ever changing-- partly due to her true key being lost. Often she appears as an owl, and seek out those in need of her guidance and protection. However, she is shapeless till her true form can be restored...
- Nyx' Abilities:
Endless Night:
Rank: H
Catagory: Defense
Cost: 70 MP
Type: Burst
Range: 300 Meter Radius
Speed: 300 MPS (Lower this to 150 meters per second)
Durability: 420 HP
Duration: 20 Post
Downside:
Effect: Nyx casts forward a veil of darkness and a void full of stars-- which consume all that comes into contact with it. The surrounding night absorbs damage at the rim of its protective boundary-- but while it can absorb damage, via using the caster's MP, can negate up to H rank or lower magic spells cast against it via absorbing it into the nothingness of space (Please clarify that only a single spell may be negated per post this ability is active. Please also clarify that only spells that come into contact with this spell may be negated through the use of this negation effect). The gravitational effect also has an impact on those inside the spell's range. Those inside its bounds suffer a 5% Hp and MP effect (Please clarify this further. How exactly do they suffer a "5% effect"? This wording does not make any sense) due to the gravitational pull on enemies. Till the spell is expired or durability reaches zero, the surrounding area is a field of dark night and stars.
Eclipse Gate
Rank: H
Catagory: Offense
Cost: 70 MP
Type: Burst
Damage: 140 HP
Range: 300 Meters
Speed: 150 MPS
Duration: 20 Posts
Effect: Nyx opens a hole in the sky above connecting space above and a mass of darkness and starry night descends from above. The resulting sphere is cast down on an area, delivering devistating damage of celestial darkness. The powerful impact pierces enemy defenses but in exchange of 50% damage reduction (This wording is not clear. Please clarify that the damage of this ability is reduced by 50% when used to pierce defensive spells and abilities). Further, enemies struck suffer a 5% HP and MP drain for the duration of this spell.
H-Rank Advanced Spells- Gate of the Lion - Leo:
Leo the Lion:
Rank: H+
Grade: Zodiac
Melee Dmg: 120 HP
Summon HP: 900 HP
Range: 500 Meters
Speed: 500 MPS (Lower this to 400 meters per second)
Duration: 25 Posts.
Descrpition: Able to take on many forms depending on his magical power-- Leo's true form is in the shape of a shimmering white lion. Though a seemingly metallic-like body, his structure and mannerism are very terrestrial and catlike as any lion. The top half of its face is a deep blue area that shows a constantly changing starscape. His mane is a mix of white and golden streaks like a crown. His face seems to represent the same shape as the sun. He has sharp claws and a long tail-- his body bright and shimmering in the sunlight. He is often radiating an intense magical glow about him even when idle.
Leo is a proud, brave, and honorable warrior. As the leader of the Zodiac spirits, he commands a great deal of respect from many realms and spirits. Due to his past relationships, his trust in humans is extremely low from abuse and human cruelty. He had vowed never to let his key into human hands again... till Zachary saved him from being owned by another vile human. Touched by his honor and compassion, Leo agreed to contract to Zachary. Though still unease with being around Zachary, he slowly grows to care for the boy from his unbound love and care of his spirits.- Familiar & Stellar Evolution Form:
When in 'familiar form' or conserving magic power, he takes the form of an anthro white lion armed with a double-ended polearm. He is adorned in tribal gear and extremely muscular. He had taken this form for near 2 decades and use it for more social conditions. He often used this to hide his identity or conceal his magic power from being sensed.
When Leo undergoes Stellar Evolution, his forms can vary like the others. However, more often than not he is dawned with a powerful suit of celestial prismatic armor or his body color becomes far more radiant than before, giving off more solar magic. The purpose of Stellar Evolution was the strengthening of spirits to reach the same depth of power a zodiac could. Used on a Zodiac spirit-- their power skyrockets beyond any spirit known.
- Leo's Abilities:
Zodiac's Cosmic Power:
Rank: H+
Catagory: Auxiliary
Type: Passive
Effect: As one of the 12 primary Zodiac spirits, Leo draws his power exclusively from the star "Regulus"-- part of his constellation. While all Celestial Spirits share power from their associated stars, the Zodiac spirits have exclusive access to their own and their's alone. This grants them more power over other spirits. Leo receives 38% boost to Speed, Strength and Spell Damage done in combat. While in Sunlight, Leo also regains 5% of his HP each post while out. (Passive abilities are limited to a single effect at max, meaning you must remove either the buff or the regeneration effect from this ability)
Regulus Nova:
Rank: H+
Catagory: Offence
Cost: 105 MP
Type: Burst
Damage: 210 HP.
Range: 500 Meter Circumference
Speed: 500 MPS (Lower this to 400 meters per second)
Duration: 25 Posts
Downside: Requires a 1 post cooldown after use.
Effect: Controlling the holy magic of the sun, Leo releases a powerful roar and releases his magic in the form of a violent burst of fire and light around him. The blast is a mixture of fire and light magic. The blast delivers devistating damage around him, however, Leo can freely determine what targets the fire burns-- allowing allies who happen to be inside the blast range to be unharmed. This attack can pierce enemy defenses, but at the cost of half of its base damage. Damage by the burning attack causes 5 % Hp burn for the duration of this spell.
Solar Roar:
Rank: H+
Catagory: Offence
Cost: 90 MP (H+ rank abilities cost 105 MP to use. Increase this accordingly)
Type: Single
Damage: 210 HP.
Range: 450 Meters
Speed: 450 MPS
Duration: 12 Posts
Damage: 180 HP. (This ability contains two separate specifications for damage. Please clarify this)
Effect: Leo draws in Solar magic from around him to a single point, even usable during the night though charges slower. Gathered to his mouth, he releases a mighty roar, releasing a powerful blast of solar magic-- a mixture of fire and light. The powerful, searing blast of Solar Roar burns the enemy, causing a 5% HP drain each post for its duration. (Drain cannot be stacked for multiple hits of Solar Roar). Due to the blinding light of the sun, those hit by Solar Roar are blinded for 1 post after hit. (Blinding effect cannot be used back-to-back, immune for this effect for 1 post after it ends.)
- Gate of the Starry Throne - Cassiopeia 'Pea' /Saber:
Cassiopeia:
Rank: H+
Grade: Normal
Melee Dmg: 70 HP
Summon HP: 500 HP
Range: 500 Meters
Speed: 500 MPS (Lower this to 400 meters per second)
Duration: 25 Posts.
Descrpition: The fabled queen of an ancient kingdom, whose vanity and arrogance had was said to lead a city to ruin, sacrificing her own daughter and ultimately led to her downfall. However, history was written by the winners and so there is another side to this tale. While vocal and boastful, she was charismatic and justifiably beautiful. Her rule and policies inspired many citizens. During the age of the gods, human and gods were not on the best of terms, and while others worshipped, she stood up, finding the whims of the god a step behind from oppression and tyrany. She vowed to champion human potential, tenacity and the unique traits to make them special. She believed that humans could rival the authority of the gods, and insisted a honorable respect between the two.
But the gods did not agree. While slandering her words as simple human arrogance, they demanded the sacrifice of her daughter to the hydra. While she protested this, her daughter agreed to it-- refusing to allow her mother or her people to suffer the monster's wrath. However, that too was thwarted by a hero of that time. Still enraged, the god Poseidon insisted she pay for her opposition, so he placed her in the heavens chained to a throne. While she ultimately ended in a tragic end, her position in the sky made become a Celestial Spirit. For her, she took her punishment not only for atonement for her actions but for the hope that people will look up in acknowledgment that man can ascend to the stars as well.
In her life, she was both a queen but also a swordswoman, which earned her the category of "Saber" in certain magic rites. She has blonde haired woman, with hues of light, starry qualities in it. Her skin is a light color and beautiful. She wears regal red robes along with armor. Her personality often is vocal, haughty, upbeat, and inspiring. She faces challenges head-on and accepts the outcomes without regret, answering with all her conviction. She tackles all things with a form of elegance and grace. Her usual relationships with her summoner are often with affection, either as a mother and child, or perhaps more flirtatious as she hints to her own beauty as the most beautiful they ever did see-- though that is often in jest. In the end, however, she chooses to not freely share her true identity. She uses aliases such as "Saber" or "Pea" for more friendly exchanges, as she fears how others would portray her to learn her true name and reputation. She will often call her summoner 'performer' or 'maestro', or another royal title of importance due to her status as an empress.- Familiar & Stellar Evolution Form:
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Cassiopeia has no stellar evolution form, beyond perhaps a minor change in clothing, or a more celestial appearance. Either way, her best-evolved reflection is in her combat abilities being heightened.
- Cassiopeia's Abilities:
Nebula Blade:
Rank: H+
Catagory: Offence
Cost: 105 MP
Type: Burst/Single Target
Damage: 630 HP. (This damage is far too high. Please lower this to 210 HP)
Range: 500 Meter Circumference/ 800 Meters
Speed: 500 /800 MPS
Duration: 25 Posts
Downside:
Effect: The blade she wields wields is a hue of violet, but when its magic is activated, the blade becomes cloaked in starry-nebula energy fusion of light and darkness to form a night-sky effect. When activated, it releases either a sharp-single beam of starry night-sky magic at a target. Another option, she may cast this range at burst-range, delivering one attack once per post, for the duration of this spell.Burst or Single Target must be declared at start of activation. If changed, MP cost must be paid again. Further, this spell can pierce space-- able to pierce defenses but must cut the base damage by 50%. Lastly, due to her prideful nature and rebellion against the gods, she does 115% more damage (Please specify which damage, melee damage or spell damage, as otherwise, this is a 230% buff since it would be classed as both) to Holy, God, and Angel type non-player opponents.
Throne of Aethiopia:
Rank: H+
Catagory: Defense
Cost: 90 MP
Type: Burst
Durability: 210 HP.
Range: 500 Meters
Speed: 500 MPS
Duration: 25 Posts
Effect: Cassiopeia's Noble Phantasm. The stars shine above her, and from the magic she wields-- creates a recreation of a crystal throne-- the same throne she was bound to for her defiance to the gods. As she sits upon the throne, a starry, crystal veil appears, transforming the surroundings to the throne room of Aethiopia. The veil of magic created prevents any form of damage, and cannot be pierced. As the terrain changes to a majestic throne room of the ancient past-- allies within the affected field receieves 115% more spell damage to their attacks than most, a max of 25 people, for the duration of this spell. The prysmatic, almost reflective characteristics reflect upon the story of Cassiopeia's vanity of her beauty and majesty. As a result, she can cast this mirror effect-- by paying twice the MP cost of an enemy spell, they can send it back to its original owner-- once per post, for the duration of t his spell of equal rank or lower (Please also clarify that spells must make contact with this spell in order to be successfully reflected). (1 effect left)
Zachary-Sirius wrote:Signature Spells
Gate of The Winged Horse - Pegasus
Sapphire Pegasus: - Signature Summon (Please specify the rank cap for this spell, which should be set at S Rank)
A majestic winged horse from the Constellation of "Pegasus" the winged steed given by the gods to the hero Perseus in the Greek myths. He is a beautiful white horse with shiny fur and golden-colored wings and tuffles along his body. Unique, he has sapphire crystals in parts of his wings-- and a same gemmed horn from his forehead. He is technically an Alicorn like in the ancient myths. Still, he is a celestial spirit and was dubbed that regardless.
Pegasus was one of Zachary's first spirits and a beloved friend even as a child. At times, he can be patronizing and firm, but he had grown to care for Zachary and the two became fast friends. He would often carry Zachary on his back when he was younger for flights in the air.
Type: Summon - Stellar
Key: Silver Key
Summon HP: Rank
Melee Dmg: Rank
Range: Rank Burst
Speed: Rank Burst
Duration: Rank- Pegasus Abilities:
Flight: - Mentioning just for sake since obvious
Description: All Pegasus can fly-- and this one is no exception as he spreads his wings. He can easily carry a couple people on his back as he takes flight.
Sapphire Storm:
Catagory: Offense
Cost: 0 MP
Type: AOE
Range: Rank AOE
Speed: Rank AOE
Duration: 1 Post
Damage Blocked:Rank Spell X 1 (If this spell contains a defensive aspect, this must be reflected both under "Category" and in the description of this ability. Please rework this accordingly)
Damage: AOE Rank Damage
Effect: Pegasus flaps his wings and releases a powerful gust of shimmering blue wind at the enemies, causing wide-range damage.- Stellar Evolution:
Pegasus' magic energy swells and manifests to transform the majestic steed. His white fur becomes a stellar golden color, adorned with golden armor for his hooves, torso and head. Light brown mane streched out and glistening brilliant wings.
Stellar Evolution: Zodiac Zenith!
Stellar Evolution: Zodiac Zenith! (Please specify the rank cap for this spell, which should be set at S Rank)
The true might of Stellar Evolution manifested, instead of minor enhancements or which results into a full transformation of the summon the Celestial Wizard conjures. While its full transformation varies on the spirit, even may not be the same effect on the same spirit-- it adapts and empowers the summon with new strength. A silver key spirit can rise to the same height as that of a Zodiac spirit in strength and power. If used on a Zodiac, their power becomes transcendant.
Type: Transcendant Full-Body Take Over
Range: Rank Meters
Speed: Rank MPS
Buff: +70% to Strength, +70% to HP. (HP cannot be buffed in Take-Over spells, as only passive spells and abilities may contain HP buffs. Since Take-Over spells, by default, are active spells, the two cannot be combined. Further, even if this is a transcended Take-Over spell, the max total that can be buffed through it is 105%, which is 70%, the max for an S rank spell buff, multiplied by 1.5x)
Melee Boost: +Rank HP
Duration: Rank posts.
Partials Included:
X Cosmic Power
X Transcendent Wings
X Astral Armory
X Constellar Advent
Effect: Transform into an avatar of the cosmos, usually with an aura of stars that glow around them or as parts of their body. Will last till end of duration or summon's duration expires.- Abilities:
Infinity:
Catagory: Offense
Type: Single Target.
Cost: 0 MP
Range: Rank ST
Speed: Rank MPS
Duration: 1 Post
Damage: Burst Rank (Please clarify why this ability uses Burst damage, despite being a Single Target ability)
Effect: Upon application of Stellar Evolution-- declare a magical element/type of choice. For the duration of the Take-Over, the summon/user can apply a single target beam or projectile of the magic type declared. (This cannot be changed mid-duration). If a summon has an existing debuff or status effect applied in his magic, it can be added to this spell's as an effect. Can only copy the effect of 1 S rank spell or lower, and once per post. (Requires caster to pay MP equal to the copied spell's effect.) All its other rules apply. This spell use has a cooldown of 1 post. (Can be Renamed) (You cannot add additional effects to spells and abilities under any circumstances. Remove this in its entirety and rework this ability accordingly)
Planetary Aegis:
Catagory: Defense
Cost: 0 MP
Type: Burst.
Range: Rank Burst
Speed: Rank Burst
Duration: Rank Posts
Durability: Burst Rank Durability
Effect: The magic aura of cosmic and celestial magic manifests as a starry aura that can be projected out from the body. The transformed spirit can channel cosmic energy into the form of a barrier-- ranging from a skin-tight armor or a full blown sphere to protect others. Appearance of the shield can differ from spirit to spirit. In addition, based on the type of magic the summon uses, the summon may use the summoner's MP to pay equal to an enemy spell of that same type. In effect, it can cancel out magic of the same type declared. Can only negate 1 spell of S rank or lower, once per post. (Please also clarify that only spells making contact with this ability may be negated through the use of this negation effect)
Stargate Open:
Catagory: Auxiliary
Cost: 0 MP
Type: Passive.
Range: Rank Burst (Passive spells do not possess range or speed. Remove this)
Speed: Rank Burst (Passive spells do not possess range or speed. Remove this)
Duration: Rank Posts (Passive spells do not possess durations. Remove this)
Durability: Burst Rank Durability (Passive spells cannot possess durability. Remove this)
Effect: Stellar Evolution works by forcing the gate that governs a spirit's power open, much like a floodgate. When this happens, a spirit's abilities are heightened. Their spell damage and spell durability increase by 35% for the duration of the take-over spell.
Gate of The Star-Warden - Zodiark
Zodiark: (Please specify the rank cap for this spell, which should be set at S Rank)
An ancient being similar in authority and kin to the Celestial Spirit King himself. An alien creature of blue scales, almost dragon-like clad in a golden suit of celestial armor. He is adorned with a cape and garments that gives a cosmic, heroic appearance. He is often stalwart and strict. HE upholds not only the laws of the Celestial World connected to Earthland, but also any threat that upsets the balance between universes. It was said he was the key figure that was responsible for the appearance of Astromancy and the Arc of Cosmos. He is dedicated to fighting against any threat, heroic and selfless.
Type: Summon - Stellar
Key: Silver Key
Summon HP: Rank
Melee Dmg: Rank
Range: Rank Burst
Speed: Rank Burst
Duration: Rank- Stellar Evolution:
When under Stellar Evolution, his armor drastically changes, upgrading to become an even stronger form, and his magic power increases as well. He can bring forth the entire might of the cosmos down upon his enemies
- Zodiark's Abilities:
Stellar Barrage
Rank: S
MP Cost: 0
Category: Offense
Type: Multi-Target
Damage: Rank Multi-Target
Range: Rank Multi-Target Range
Speed: Rank Multi-Target MPS
Duration: 10
Description: Zodiarc conjures spheres of solar plasma, one or many, to be released and fired upon targets he deem as an enemy. Using his power, he can guide the speheres to the indicated target in a homing fashon. The spheres will only travel a maximum of the spell's range before dissipating. They will chase a maximum of posts up to the spell's duration.
Zachary-Sirius- - - - - - - -
Lineage : Insight of the Cosmos
Position : None
Posts : 430
Guild : Fairy Tail
Cosmic Coins : 0
Dungeon Tokens : 0
Experience : 667,254
Character Sheet
First Skill: Celestial Spirit Magic
Second Skill: Arc of Cosmos
Third Skill: Cosmic Dragon Slayer
- Post n°64
Re: Celestial Spirit Magic
magic edits properly done t o best of my ability. I think that was everything-- till I add pet upgrades to them that is. Thank you.