Primary Magic: Soul of Belial
Caster or Holder: Caster
Description: A devil's soul is his greatest weapon and utilizing it is how they fight. Hiro is no exception. Igniting his soul and using the scorching flames is how he fights. The flames have an incredible destructive power and are pale blue in color making them hotter than usual flames. Spells are categorized into two categories: Regular spells, and black techs:
Strengths:
-Unlike regular fire, Hiro's flames can't be put out with regular water. This disregard of the typical water weakness is replaced by an extreme weakness towards holy magic which also does increased physical damage(read weaknesses).
-Black techs can better resist light/holy magic which will only do 1.5x more damage/power when connecting with a black tech.
-Hiro can learn his magic far more efficiently than others because of his devil blood. Why? Because it is innate and has been like a part of his body since his birth. It's not learning to Hiro but developing so studying his magic is unnecessary it will become more proficient through use and simple training. The soul of Belial's flames are just like an extension of his body rather than something he needs to study and learn.
-Hiro's flames can't be digested by dragon slayers due to it's fuel source being Hiro's own soul, making the flames unnatural and abnormal.
Weaknesses:
-Holy Magic, holy water, or any holy relic is a severely power against Hiro's magic and even Hiro himself. Contact with any holy object or magic can cause his skin to burn just like a regular human would burn if he's on fire. Damage against against holy magic spells is increased 2x.
-Devils don't learn magic, they're born with it. Despite Hiro being a half-breed he follows that same rule. Despite having a passive ability towards his magic it extremely limits him when learning other types of magic. Therefore learning a second magic is extremely difficult and will always carry strong similarities towards Soul of Belial.
Not only are his options limited to things involving demons, fire, or darkness, he is 100% incapable of learning a second magic until he is at least B-rank.
-Hiro does not have access to his magic unless he triggers his devil form. If Hiro is outside his devil form he can't use his magic. Hiro is simply a human with pointy ears, teeth, and a tail when not in a devil form.
-While Hiro's vision is not impaired, per say, he easily suffers from glare more easily than humans do and is more easily 'blinded by light'. An example would be like using solar flare in dbz to escape. A move like that would be much more effective against Hiro, preventing him from attacking on his next post.
Abilities/Powers:
-Devil form: Hiro releases his power and can now utilize his magic. A majority of Hiro's spells require him to use this. Hiro's body is cloaked in blue flame which will passively deal D-rank damage each time physical contact is made for a prolonged time. This means someone needs to grab him or vice versa or something akin to that and just punching or kicking him will not take damage. This damage does not increase with rank and stays the same perpetually. This form is required for Hiro to use his magic and uses a percentage of his magic via rank each turn:
D-rank: 4%
C-rank: 4%
B-rank: 3% (upon reaching B-rank, Hiro can use D-rank spells outside of his devil form)
A-rank: 3% (upon Reaching A-rank, Hiro can use C-rank spells outside of his devil form)
S-rank: 2% (upon reaching S-rank, Hiro can use B-rank spells outside of his devil form)
SS-rank: 1%
H-rank: 1%
-Devil Senses: Hiro has slightly heightened hearing and scent, but can also see souls. Hiro is also capable of eating souls although it's not something he makes a habit of doing. Hiro prefers souls that have been tainted black with sin if given an option as pure souls taste bitter and just plain awful. The souls of Rapists and Mass murders are Hiro's personal favorites. Demon and Devil souls also taste delicious to Hiro.
Hiro is incapable of devouring the soul of a living being. Any being must be dead and the soul must be independent from any particular being. Souls don't really serve any major purpose or strengthening ability however the threat of not only killing a person but eating their soul and eternally erasing their existence is much more terrifying. Souls can typically be found wandering the world for whatever reason assuming they aren't inside a living however they are rare, only including the souls that have been unable to pass on and souls that have escaped from hell.
demon language: Hiro can communicate with demons who do not speak human language(such as hellhounds(demon dogs) or cait sith(cat like demons). This does not apply to demons which can't communicate by any means or are to stupid/unintelligent to understand or comprehend conversation.
-Night Vision: Hiro can see in the dark incredibly well.
Caster or Holder: Caster
Description: A devil's soul is his greatest weapon and utilizing it is how they fight. Hiro is no exception. Igniting his soul and using the scorching flames is how he fights. The flames have an incredible destructive power and are pale blue in color making them hotter than usual flames. Spells are categorized into two categories: Regular spells, and black techs:
- Regular spells: Just as they say, their regular spells using the fire element.
- Black Techs: Incredibly powerful techniques utilizing an unfathomable amount of destructive power. Black techs tap directly into Hiro's devil blood and mixes that dark power(darkness magic) with his burning soul creating a dual colored black and blue flame that is more powerful than regular spells in that it better resists it's primary holy/light weakness. Black techs
These techs directly influence Hiro more than releasing the seals in becoming a full fledged devil and using them to much or improper usage will cause Hiro to become a full-fledged devil.
Black techs are spells that can't be lower than A-rank and incorporate the darkness element, requiring 1.5x more magic than regular spells of the same rank.
Strengths:
-Unlike regular fire, Hiro's flames can't be put out with regular water. This disregard of the typical water weakness is replaced by an extreme weakness towards holy magic which also does increased physical damage(read weaknesses).
-Black techs can better resist light/holy magic which will only do 1.5x more damage/power when connecting with a black tech.
-Hiro can learn his magic far more efficiently than others because of his devil blood. Why? Because it is innate and has been like a part of his body since his birth. It's not learning to Hiro but developing so studying his magic is unnecessary it will become more proficient through use and simple training. The soul of Belial's flames are just like an extension of his body rather than something he needs to study and learn.
-Hiro's flames can't be digested by dragon slayers due to it's fuel source being Hiro's own soul, making the flames unnatural and abnormal.
Weaknesses:
-Holy Magic, holy water, or any holy relic is a severely power against Hiro's magic and even Hiro himself. Contact with any holy object or magic can cause his skin to burn just like a regular human would burn if he's on fire. Damage against against holy magic spells is increased 2x.
-Devils don't learn magic, they're born with it. Despite Hiro being a half-breed he follows that same rule. Despite having a passive ability towards his magic it extremely limits him when learning other types of magic. Therefore learning a second magic is extremely difficult and will always carry strong similarities towards Soul of Belial.
Not only are his options limited to things involving demons, fire, or darkness, he is 100% incapable of learning a second magic until he is at least B-rank.
-Hiro does not have access to his magic unless he triggers his devil form. If Hiro is outside his devil form he can't use his magic. Hiro is simply a human with pointy ears, teeth, and a tail when not in a devil form.
-While Hiro's vision is not impaired, per say, he easily suffers from glare more easily than humans do and is more easily 'blinded by light'. An example would be like using solar flare in dbz to escape. A move like that would be much more effective against Hiro, preventing him from attacking on his next post.
Abilities/Powers:
-Devil form: Hiro releases his power and can now utilize his magic. A majority of Hiro's spells require him to use this. Hiro's body is cloaked in blue flame which will passively deal D-rank damage each time physical contact is made for a prolonged time. This means someone needs to grab him or vice versa or something akin to that and just punching or kicking him will not take damage. This damage does not increase with rank and stays the same perpetually. This form is required for Hiro to use his magic and uses a percentage of his magic via rank each turn:
D-rank: 4%
C-rank: 4%
B-rank: 3% (upon reaching B-rank, Hiro can use D-rank spells outside of his devil form)
A-rank: 3% (upon Reaching A-rank, Hiro can use C-rank spells outside of his devil form)
S-rank: 2% (upon reaching S-rank, Hiro can use B-rank spells outside of his devil form)
SS-rank: 1%
H-rank: 1%
-Devil Senses: Hiro has slightly heightened hearing and scent, but can also see souls. Hiro is also capable of eating souls although it's not something he makes a habit of doing. Hiro prefers souls that have been tainted black with sin if given an option as pure souls taste bitter and just plain awful. The souls of Rapists and Mass murders are Hiro's personal favorites. Demon and Devil souls also taste delicious to Hiro.
Hiro is incapable of devouring the soul of a living being. Any being must be dead and the soul must be independent from any particular being. Souls don't really serve any major purpose or strengthening ability however the threat of not only killing a person but eating their soul and eternally erasing their existence is much more terrifying. Souls can typically be found wandering the world for whatever reason assuming they aren't inside a living however they are rare, only including the souls that have been unable to pass on and souls that have escaped from hell.
demon language: Hiro can communicate with demons who do not speak human language(such as hellhounds(demon dogs) or cait sith(cat like demons). This does not apply to demons which can't communicate by any means or are to stupid/unintelligent to understand or comprehend conversation.
-Night Vision: Hiro can see in the dark incredibly well.
- Spells:
Devil's strike
Rank: D
Type: Fire
Prerequisites: N/A
Description: Hiro coats his fist or foot in fire and punches or kicks the person. This attack can be used consecutively without rest because of it's blatant simplicity. It's a fire coated punch or kick.
Strengths: Can be used repetitively in one post for the cost of one spell.
Weaknesses: range is as far as Hiro can make physical contact. Holy magic and relics negate spells entirely.
Duration: 1 post | used for however many strikes are capable of being made during that turn.
Cooldown: 3 posts.
Ignite
Rank: D
Pre-requisites: Physical contact and devil form active
Description:Hiro grabs onto his opponent and coats them with blue flames. Objects can also be coated with flames to increase their damage. Deals first degree burns each turn the target is on fire.
Flamable objects ignited are destroyed after 5 turns (excluding PC's).
Strengths: Continuing damage
Weaknesses: requires close quarters contact to work. The flames will be put out if exposed to holy magic or holy relics of some sort.
duration: 2 posts
Cooldown: 3 posts
~Unnamed fireball spell~
Rank: D
Pre-requisites: devil form active
Description: Heero Concentrates a small amount of flames into the palm of his hand and fires a pale blue fire ball. The width of the fire ball is 5 inches in diameter and is fired at approximately 35 mph. The fire ball has a small 3 inch stream behind it and deals 1st degree burns under normal circumstances.
Strengths: This spell can travel 35 meters or until contact with something
Weaknesses: .75 damage of a normal d-rank spell
Duration: instant
Cooldown: 1 post
Moonlight Healing
Rank: D
Type: Fire
Pre-requisites: N/A
Description: Heero uses a weak flame to heat up a wound and force the blood to coagulate and seal the wound shut. This spell can only stop bleeding and can't prevent infection to a wound nor does it get rid of the wound so larger wounds tend to reopen. Although it can deal with more Moderate wounds it does not get rid of the wound and this technique is not useful in combat. All it does is stop bleeding.
Strengths: it stops bleeding of the target which can be anyone.
Weaknesses: It doesn't actually heal. If there is holy residue or holy magic(like the ashes of a saint(poor example)) of some sort in the wound this spell can't be used.
Duration: Instant
Cooldown: 2 posts
Last edited by Hiro Villenn on 19th January 2014, 3:08 pm; edited 14 times in total