Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Rosary Arsenal

    Dashizznitt
    Dashizznitt

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 5
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Rosary Arsenal Empty Rosary Arsenal

    Post by Dashizznitt 18th January 2014, 4:33 am

    Magic

    Primary Magic: Requip: Rosary Arsenal
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: The Rosary Arsenal is a branch of requip spell known as the Gunner. It allows the user to periodically swap between usually high caliber weapons. In common, it only uses guns, but the magics it focuses on are primarily nature, and two weaker ones air and earth. These weapons the requip user uses are stored in a pocket space. Most spells of this branch are ammo based, effecting the output or after effects of the shot e.g. a shot the creates entangling roots upon impact.

    Strengths:

    • The user can swap weapons provided they have magic power, making him have a good amount of versatility in combat.
    • The users guns usually have at least one powerful AoE ability that can vary and select targets, changing it's effect upon doing so; crippling enemies and supporting allies.
    • The user has access to a large arsenal of weapons without having the physical encumbrance of carrying them.


    Weaknesses:

    • The user relies heavily on weapons, if they don't have access to these, they are extremely crippled.
    • If the user runs out of magic power, they lose all access to their weapons until it's recharged.
    • Cannot swap endlessly, swapping uses up magic power. (About 5% total.)
    • If a weapon is destroyed it cannot be used in the same thread.


    Abilities/Powers:
    Precision is everything: If the user is moving they have enhance accuracy, and if they're not moving they have extremely heightened accuracy.

    Spell weapons: The user has access that they do not have to purchase, but rather take up spell slots. These get three abilities each, one of each element for Rosary Arsenal, Nature, air, and earth. These abilities share a cooldown, nature being slightly longer than the others because it's more powerful.

    Flourish: The user takes afew moments to gather up magic power leaving them open to attacks, but if successful nearly doubling the effectiveness or power of their shot(s), but this as well exudes much more magic power (150% of the shots normal power consumption, rounding up if uneven.) than the shot would normally take. Dual weapons cannot benefit from flourish.

    Watch the thorns: If one of the users magic weapons is broken, they gain a boost of magic power, and gains double from dual weapons. (In other words if their magic power is at 30% and a single weapon is broken, they gain a boost, bringing it back up to 40%, so 10% for each weapon.)





    Spells:


    Last edited by Dashizznitt on 20th January 2014, 5:45 am; edited 3 times in total
    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

    X-Mas Event Participant- Player 
    Lineage : Aspect of Vulcan
    Position : None
    Posts : 703
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 135

    Character Sheet
    First Skill: Barrier Magic
    Second Skill:
    Third Skill:

    Rosary Arsenal Empty Re: Rosary Arsenal

    Post by Grizzly 18th January 2014, 7:09 am


    Comments are in red.


    Dashizznitt wrote:Magic

    Primary Magic: Requip: Rosary Arsenal
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: The Rosary Arsenal is a branch of requip spell known as the Gunner. It allows the user to periodically swap between usually high caliber weapons. In common, it only uses guns, but the magics it focuses on are primarily nature, and two weaker ones air and earth. These weapons the requip user uses are stored in a pocket space. Most spells of this branch are ammo based, effecting the output or after effects of the shot e.g. a shot the creates entangling roots upon impact.

    Strengths:

    • The user can swap weapons provided they have magic power, making him have a good amount of versatility in combat.
    • The users guns usually have at least one powerful AoE ability that can vary and select targets, changing it's effect upon doing so; crippling enemies and supporting allies.
    • The user has access to a large arsenal of weapons without having the physical encumbrance of carrying them.


    Weaknesses:

    • The user relies heavily on weapons, if they don't have access to these, they are extremely crippled.
    • If the user runs out of magic power, they lose all access to their weapons until it's recharged.
    • Cannot swap endlessly, swapping uses up magic power. <<< How much Magic Power does swapping use up?
    • If a weapon is destroyed it cannot be used in the same thread.


    Abilities/Powers:
    Stand your ground: If the user is not moving, there is virtually no chance they will miss. <<< I can see this type of magic giving extremely heightened accuracy and a good eyesight. But no virtual chance for a miss is auto-hitting. That would be unfair towards other player :c Sorry. Please change it to high accuracy.

    Spell weapons: The user has access that they do not have to purchase, but rather take up spell slots. These get three abilities each, one of each element for Rosary Arsenal, Nature, air, and earth. These abilities share a cooldown, nature being slightly longer than the others because it's more powerful.

    Flourish: The user takes afew moments <<< Add that these few moments of concentration leave you open for attacks. to gather up magic power nearly doubling the effectiveness or power of their shot(s), but this as well exudes much more magic power than the shot would normally take <<< How much magic power do shots take? How much more would they take after using Flourish?. Dual weapons cannot benefit from flourish.

    Watch the thorns: If one of the users magic weapons is broken, they gain a boost of magic power, and gains double from dual weapons. <<< How exactly does that work? And what kind of magic boost do you get?





    Spells:


    _____________________________________________________________________________________

    Lyserg - Grizz - Sinbad

    Character
    Dashizznitt
    Dashizznitt

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 5
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Rosary Arsenal Empty Re: Rosary Arsenal

    Post by Dashizznitt 19th January 2014, 2:54 am

    Bump. Thankyou for being so patient btw, even with all my lack of descriptions and mistakes.
    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

    X-Mas Event Participant- Player 
    Lineage : Aspect of Vulcan
    Position : None
    Posts : 703
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 135

    Character Sheet
    First Skill: Barrier Magic
    Second Skill:
    Third Skill:

    Rosary Arsenal Empty Re: Rosary Arsenal

    Post by Grizzly 19th January 2014, 5:23 am

    Dashizznitt wrote:Magic

    Primary Magic: Requip: Rosary Arsenal
    Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
    Caster or Holder: Caster
    Description: The Rosary Arsenal is a branch of requip spell known as the Gunner. It allows the user to periodically swap between usually high caliber weapons. In common, it only uses guns, but the magics it focuses on are primarily nature, and two weaker ones air and earth. These weapons the requip user uses are stored in a pocket space. Most spells of this branch are ammo based, effecting the output or after effects of the shot e.g. a shot the creates entangling roots upon impact.

    Strengths:

    • The user can swap weapons provided they have magic power, making him have a good amount of versatility in combat.
    • The users guns usually have at least one powerful AoE ability that can vary and select targets, changing it's effect upon doing so; crippling enemies and supporting allies.
    • The user has access to a large arsenal of weapons without having the physical encumbrance of carrying them.


    Weaknesses:

    • The user relies heavily on weapons, if they don't have access to these, they are extremely crippled.
    • If the user runs out of magic power, they lose all access to their weapons until it's recharged.
    • Cannot swap endlessly, swapping uses up magic power. (About 5% total.) <<< Just to remind you, D Rank spell weapons use up just as much power as a D Rank spell, so this is kinda unnecessary ^^' Realized it only afterwards. This will not apply to your spell weapons in your D Rank Spells magic section, but only to weapons you later buy and store away. Just to remind you ~
    • If a weapon is destroyed it cannot be used in the same thread.


    Abilities/Powers:
    Stand your ground: If the user is not moving, it gives them extremely heightened accuracy. <<< Imo you can change this to enhanced accuracy when moving around, and extremely heightened when not moving o.o

    Spell weapons: The user has access that they do not have to purchase, but rather take up spell slots. These get three abilities each, one of each element for Rosary Arsenal, Nature, air, and earth. These abilities share a cooldown, nature being slightly longer than the others because it's more powerful.

    Flourish: The user takes afew moments to gather up magic power leaving them open to attacks, but if successful nearly doubling the effectiveness or power of their shot(s), but this as well exudes much more magic power (150% of the shots normal power consumption, rounding up if uneven.) than the shot would normally take. Dual weapons cannot benefit from flourish.

    Watch the thorns: If one of the users magic weapons is broken, they gain a boost of magic power, and gains double from dual weapons. (In other words if their magic power is at 30% and a single weapon is broken, they gain a boost, bringing it back up to 40%, so 10% for each weapon.)


    Spells:


    _____________________________________________________________________________________

    Lyserg - Grizz - Sinbad

    Character
    Dashizznitt
    Dashizznitt

    1 Year Anniversary- Player 
    Lineage : None
    Position : None
    Posts : 5
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Rosary Arsenal Empty Re: Rosary Arsenal

    Post by Dashizznitt 20th January 2014, 3:00 am

    Bump
    Grizzly
    Grizzly

    Planeswalker


    Planeswalker

    X-Mas Event Participant- Player 
    Lineage : Aspect of Vulcan
    Position : None
    Posts : 703
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 135

    Character Sheet
    First Skill: Barrier Magic
    Second Skill:
    Third Skill:

    Rosary Arsenal Empty Re: Rosary Arsenal

    Post by Grizzly 20th January 2014, 8:29 am

    Approved


    _____________________________________________________________________________________

    Lyserg - Grizz - Sinbad

    Character

      Current date/time is 15th November 2024, 7:47 am