Primary Magic:]Physical Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: Khalix power is his entire body . The power is pure raw power doing damage on the Maximum physical scale. The body is the core of the magic known as Physical Magic, not a spell it is the base for physical magic where one utilizes pure raw power to fight with. The magic allows him to take and dish out much more damage.
The magic is held in the persons heart much like anyone who summons fire or ice from their body. The body is like a armor that protects while increasing the natural attributes of the physical body.
Strengths: 1 The body is a major defense and offense capability, it is able to withstand more and give more damage than a normal mage or even those of Slayers who augment mental and physical since all his magic is physical.
2. It augments his Physical capabilities by opening the limitations in the body allowing them to sky rocket without tiring his body allowing him to go much longer in battle.
3. The Magic adds a much more destructive force to his attacks allowing him to attack with power he could never do on his own, The bodies power is so high that he can do major damage with any part of his body no matter where.
Weaknesses: Because his body is the source of his magic he has very little magic with elemental or any of the range capabilities, all his attacks are up close and personal and requires him to be close to his enemies.
2. His body being the weapon he takes more damage from the fight than most would since he has to be in close for the fight.
3. The strain of the physical magic pushes his mental capacity to the limit, to the point he becomes berserk and goes crazy on the offensive, rushing in doing damage on high scales with no moral backing.
Abilities/Powers: Body Increase: All his natural aspects of strength, speed, stamina, endurance, and senses are heightened to extreme levels basically stripping away the human borders and making his body much stronger.
Raw Power: The Body itself is a manifestation of raw uninhibited power, doing things on the physical scale that those who use elements or others do would. The power he utilizes is beyond imagine able to deliver earth shattering devastation with his attacks that most mages wouldn't be able to do. His attacks are much stronger against mages giving massive destruction capabilities.
Increase Physical: The senses fall into the category of his physical capabilities where his hearing, sight, smell, taste, and touch are heightened to insane heights. His hearing lets him hear almost anything that is coming his way, his smell allows him to sniff out those that are hidden by magic unless it hides smell. His sight is almost hawk like able to see far distances and zoom in on them. His taste is more for his rum and his touch well that. His speed is increased to insurmountable odds moving at breakneck speed almost moving instantaneously , his strength can shatter the ground and buildings making him a devastating opponent in a physical fight. His endurance is capable of handling most things that would destroy a normal wizard for he turned all his stuff inwards to his physical body. Taking major blows and getting up over and over is a intimidation factor as well, thus his body being physical it has a higher healing rate from things suck as toxins, wounds, broken bones, damage to vital organs and more. Most major wound can take a couple of days while minor wounds like slashes, gouges, gashes, and broken bones seem to heal within minutes. His body being increased allows him to move with stunning agility side stepping physical and range attacks with ease. Projectiles are pretty much useless against his speed and agility.
Physical Defense: His physical magic makes most elemental magic useless against it, while stronger elemental powers at least one above could hurt or even break the defense those of the same rank or lower are out of luck. This allows him to block things like blades and projectile weapons without worry. Weapons have to constantly hit the body and most of the time in the same place in order to even break the skin.
Name: Destructive attack
Rank: D
Type: Physical
Description: Khalix gathers all his strength and strikes either the air, ground, or person and does massive destruction the whatever he hits and the surrounding area. All Aspects of his body thrown in causes major destruction. The effects only work on those of D rank to the max force, the higher the Rank the harder it is to do the attack.
Strengths:
Weaknesses:
Duration/Cooldowns 2 post cooldown
Name: Inhibitors Removed
Rank: D
Type: Physical
Description: Khalix unlocks the inhibitors on his body opening all of his body to increase his physical and sensory abilities.
D:20% C;30% B:50% A:100% S: 150% SS: 200%
Strengths:
Weaknesses:
Duration/Cooldowns 5 posts. Cooldown 5 posts.
Name: Ruin Destruction.
Rank: D
Type: Physical
Description: A rune appears right in front of Khalix fist, or leg, the rune is a spinning red and he strikes. The rune slams into the opponent along with the blow causing so much damage it actually destroys things around it. The damage to the opponent being hit unless armored is devastating.
Strengths:
Weaknesses:
Duration/Cooldowns 2 posts
Name: Cool Off
Rank: D
Type: Supportive
Description: Khalix takes a deep breath and focuses his energy, breathing slowly he generates more energy through his limbs and cuts cool downs in half.
Strengths:
Weaknesses:
Duration/Cooldowns Instantly. 5 posts to cool off.
Secondary Magic: N/A
Caster or Holder: Caster
Description: Khalix power is his entire body . The power is pure raw power doing damage on the Maximum physical scale. The body is the core of the magic known as Physical Magic, not a spell it is the base for physical magic where one utilizes pure raw power to fight with. The magic allows him to take and dish out much more damage.
The magic is held in the persons heart much like anyone who summons fire or ice from their body. The body is like a armor that protects while increasing the natural attributes of the physical body.
Strengths: 1 The body is a major defense and offense capability, it is able to withstand more and give more damage than a normal mage or even those of Slayers who augment mental and physical since all his magic is physical.
2. It augments his Physical capabilities by opening the limitations in the body allowing them to sky rocket without tiring his body allowing him to go much longer in battle.
3. The Magic adds a much more destructive force to his attacks allowing him to attack with power he could never do on his own, The bodies power is so high that he can do major damage with any part of his body no matter where.
Weaknesses: Because his body is the source of his magic he has very little magic with elemental or any of the range capabilities, all his attacks are up close and personal and requires him to be close to his enemies.
2. His body being the weapon he takes more damage from the fight than most would since he has to be in close for the fight.
3. The strain of the physical magic pushes his mental capacity to the limit, to the point he becomes berserk and goes crazy on the offensive, rushing in doing damage on high scales with no moral backing.
Abilities/Powers: Body Increase: All his natural aspects of strength, speed, stamina, endurance, and senses are heightened to extreme levels basically stripping away the human borders and making his body much stronger.
Raw Power: The Body itself is a manifestation of raw uninhibited power, doing things on the physical scale that those who use elements or others do would. The power he utilizes is beyond imagine able to deliver earth shattering devastation with his attacks that most mages wouldn't be able to do. His attacks are much stronger against mages giving massive destruction capabilities.
Increase Physical: The senses fall into the category of his physical capabilities where his hearing, sight, smell, taste, and touch are heightened to insane heights. His hearing lets him hear almost anything that is coming his way, his smell allows him to sniff out those that are hidden by magic unless it hides smell. His sight is almost hawk like able to see far distances and zoom in on them. His taste is more for his rum and his touch well that. His speed is increased to insurmountable odds moving at breakneck speed almost moving instantaneously , his strength can shatter the ground and buildings making him a devastating opponent in a physical fight. His endurance is capable of handling most things that would destroy a normal wizard for he turned all his stuff inwards to his physical body. Taking major blows and getting up over and over is a intimidation factor as well, thus his body being physical it has a higher healing rate from things suck as toxins, wounds, broken bones, damage to vital organs and more. Most major wound can take a couple of days while minor wounds like slashes, gouges, gashes, and broken bones seem to heal within minutes. His body being increased allows him to move with stunning agility side stepping physical and range attacks with ease. Projectiles are pretty much useless against his speed and agility.
Physical Defense: His physical magic makes most elemental magic useless against it, while stronger elemental powers at least one above could hurt or even break the defense those of the same rank or lower are out of luck. This allows him to block things like blades and projectile weapons without worry. Weapons have to constantly hit the body and most of the time in the same place in order to even break the skin.
Name: Destructive attack
Rank: D
Type: Physical
Description: Khalix gathers all his strength and strikes either the air, ground, or person and does massive destruction the whatever he hits and the surrounding area. All Aspects of his body thrown in causes major destruction. The effects only work on those of D rank to the max force, the higher the Rank the harder it is to do the attack.
Strengths:
- Can shatter defense or send an unarmored opponent soaring away with a single blow.
2. With this attack he can tear through most substances such as trees, buildings, walls, etc.\
3. A direct hit by this attack without a guard or armor can shatter bone of those of the same rank.
Weaknesses:
- Doing the Attack can cause damage to those around him including allies if they are too close. If the person is stronger in rank he is unable to break the defense
2. Those of higher rank receive less damage to the point of B rank shrugging it off.
3. This attack tends to go overboard a lot and do more collateral damage than necessary
Duration/Cooldowns 2 post cooldown
Name: Inhibitors Removed
Rank: D
Type: Physical
Description: Khalix unlocks the inhibitors on his body opening all of his body to increase his physical and sensory abilities.
D:20% C;30% B:50% A:100% S: 150% SS: 200%
Strengths:
- Drops the inhibitors allowing his body to be much stronger, faster, and more durable. The spell starts at Pains strength and unlocks so the stronger he gets naturally the stronger he is when he does the spell.
Weaknesses:
- Since his spell releases the inhibitors on his body, it doesn't last long and leaves him tired.
Duration/Cooldowns 5 posts. Cooldown 5 posts.
Name: Ruin Destruction.
Rank: D
Type: Physical
Description: A rune appears right in front of Khalix fist, or leg, the rune is a spinning red and he strikes. The rune slams into the opponent along with the blow causing so much damage it actually destroys things around it. The damage to the opponent being hit unless armored is devastating.
Strengths:
- Does damage to the opponent and the surrounding area.
Weaknesses:
- Doesn't work on armored opponents and higher rank can block it easily.
Duration/Cooldowns 2 posts
Name: Cool Off
Rank: D
Type: Supportive
Description: Khalix takes a deep breath and focuses his energy, breathing slowly he generates more energy through his limbs and cuts cool downs in half.
Strengths:
- Allows Khalix to do more of his attacks quicker.
Weaknesses:
- Takes a single post to do so and can leave him vulnerable.
Duration/Cooldowns Instantly. 5 posts to cool off.
Last edited by Khalix on 28th August 2013, 8:20 pm; edited 7 times in total