Magic
Magic Name: Physical Illusions
Magic Type: Lost Magic Primary Summoning Auxiliary
Description:
Octavias primary magic is physical illusions, these are illusions that she created are so vile they can interact with the world around them. Octavia designed this magic a little differently than your standard illusion spells, she designed spells to help her with her Axe and with her ability to perform and make her acts. she can do much with this magic whether it's make Something up here that isn't there originally, make copies of herself, when something simple like changing her voice or cloths, this magic is a versatile tool that not only has the ability to be beautiful and divine, but it also has the ability to help solve a multitude of problems weather in or out of combat or simply assisting with the world around her.
However when it comes to combat her Illusions are used a little bit differently, she seems a llama in a flashy and Showtime Manor, mostly to distract your enemies so they focus on the Illusions more and less on what she's doing. how are manifest illusion that are more geared towards making people think they're in pain or making people think they are in more danger than they actually are. her aim is to control the battlefield to manipulate how the battle goes to her favorite, she's not a great one-on-one or even close combat fighter she prefers to be able to be in the back of the fight and manipulated subtly, however she isn't prone to stand up and start a fight if she feel she can handle it.
Magic Name: Physical Illusions
Magic Type: Lost Magic Primary Summoning Auxiliary
Description:
Octavias primary magic is physical illusions, these are illusions that she created are so vile they can interact with the world around them. Octavia designed this magic a little differently than your standard illusion spells, she designed spells to help her with her Axe and with her ability to perform and make her acts. she can do much with this magic whether it's make Something up here that isn't there originally, make copies of herself, when something simple like changing her voice or cloths, this magic is a versatile tool that not only has the ability to be beautiful and divine, but it also has the ability to help solve a multitude of problems weather in or out of combat or simply assisting with the world around her.
However when it comes to combat her Illusions are used a little bit differently, she seems a llama in a flashy and Showtime Manor, mostly to distract your enemies so they focus on the Illusions more and less on what she's doing. how are manifest illusion that are more geared towards making people think they're in pain or making people think they are in more danger than they actually are. her aim is to control the battlefield to manipulate how the battle goes to her favorite, she's not a great one-on-one or even close combat fighter she prefers to be able to be in the back of the fight and manipulated subtly, however she isn't prone to stand up and start a fight if she feel she can handle it.
- Lineage:
- Name: Arm of Destiny
Description: Long ago, there was a famed demon hunter. It was said that he never brought any tools with him. No swords, no bow, he didn't even use magic. He used one hand, the hand that shot forth a brilliant beam of pure light energy. It was bestowed upon him by the gods when he swore to hunt to down all that was evil after his family’s tragic death. He destroyed many demons, and while his name remains a mystery, his legend and powerful lineage lives on to this day, scattered throughout the world
Ability: The user can call forth a powerful laser of light energy to decimate whatever lies ahead of them. 20 meter range + 20 meters per rank over D (Max 100 meters at S-rank). The user pulls back their hand (right or left, whichever arm they we’re bestowed with) gathering up energy before thrusting it forward to unleash the devastating beam. The beam deals double the user’s rank in spell damage, 2 meter wide +2m per rank above D(max 10 meters wide at S-rank) and 20 meters range + 20 meters per rank above D (max 100 meter range).
Usage: One use per thread. After use the user will not be able to use spells for 1 post.
- UA:
- Unique Abilities:
- Ability 1: Physical Illusions:These Illusions can manifest in change how people perceive the world to a degree, this ability allows the user to change things about themselves in the area around them, nothing drastic but they can change how voices sound, how they look, make it sound like a band and light show is playing.
- Ability 2:
- Ability 3:
- Ability 1: Physical Illusions:These Illusions can manifest in change how people perceive the world to a degree, this ability allows the user to change things about themselves in the area around them, nothing drastic but they can change how voices sound, how they look, make it sound like a band and light show is playing.
- Signature Spells:
- Name: Mirror Image
Rank: C rank Sig
Grade: Normal
Linked Equipment: N/A
Melee Damage: 12 hp
Summon HP: 100
Range: 30 m
Speed: 30 mps
Duration: 7
Downside:
Description: The user of this spell can split apart into and up to five solid copies of themselves. Each copy made this way gets there health cut in half, weakening them the more that comes out of her. Each copy looks and thinks like the user of the spell, while they don't telepathically speak the think like them. All the clones health are the summons health divided evenly among the number of clones made.
Gave a spell slot for a extra ability)- Ability 1:
Name: Enhanced Clone
Rank: C rank sig
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: Self
Speed: Self
Duration: N/A
Downside:
Description: Clones that are summoned have 45% more health. (Making the total 217 hp)
- Ability 2:
Name: Partitioned Mind
Rank: C Rank sig
MP Cost: N/A
Category: Auxiliary
Type: passive
Damage: N/A
Range: self
Speed: self
Duration: passive
Downside:
Description: Clones can use and Spell that the user knows, each spell that is cast must use the mana cost and spell rules as written.
- Spells:
- Name: Phantasmal Force
Rank: C Rank
MP Cost: 35 mp
Category: Offensive
Type: Single Target DoT
Damage: 225 hp
Range: 60 m
Speed:120 mps
Duration: 7
Downside: sacrificing 50% range for 25% more power
Description: The user of this spell creates a Physical Illusion that when it hits the target they choose an effect that happens. Could be anything from being lit on fire to a swarm of bees. The spell deals 225 damage (or 32 per post) over the course of seven posts. However this is only an illusion so if say you choose a fire looking spell slayers gain no benefit.
Name: Deception Dance
Rank: C Rank
MP Cost: 35 mp
Category: Auxiliary
Type: Buff, Teleportation
Damage: N/A
Range: 30 m
Speed: 30 mps
Duration: 7
Downside:
Description: when the user activates deception dance, they can teleport once per post for the next seven post up to 30 meters away, as they teleport they leave behind a image of themselves to hide the Teleportation. When they reapper they have a 25% buff to spell and physical resistance until they teleport again or the spell ends.
Name: Hypnotic Pattern
Rank: C Rank
MP Cost: 35 mp
Category: Auxiliary
Type: Debuff, Multi Target
Damage: N/A
Range: 90 m
Speed: 65 mps
Duration: 7
Downside: N/A
Description: The user creates a pattern, image, or motion that leaves the target enamored and dazed. When hit by this spell the target is immobilized once every other post for seven post and slowed by 50% every post they aren't stunned.
Name: Delustional Force
Rank: C Rank
MP Cost: 35 mp
Category: Offensive
Type: Single Target
Damage: 90 hp
Range: 60 m
Speed: 120 mps
Duration: 7
Downside: minus 50% range for 25% more damage.
Description: when this photo is activating, we used to make the physical illusion of one thing that would deal damage to someone to send out at Target. The spell can anything from a ball of fire to an actual Cannon shooting. It's up to the user's imagination however the spell does still go at the regular spell parameters in deals 90 points of damage upon hitting the target. This spell is only an illusion however so if it looks like a element slayer can not eat it.
Name: Hallucinatory Terrain
Rank: C Rank
MP Cost: 35 mp
Category: Auxiliary
Type: AoE
Damage: N/A
Range: 60 m
Speed: 30 mps
Duration: 7
Downside: N/A
Description: The terrain around them becomes an illusionary effect, The effect can look like anything from the plants and vines growing or strong gust of wind in a given area. It slows any target in the area by 55% of there speed for seven posts or while in the area, additionally they take 5% mana burn per post while in the effect.
- Adv Spell:
- Name: Animate Object
Rank: C Rank +
Grade: Normal
Linked Equipment: N/A
Melee Damage: 18 hp
Summon HP: 150 hp
Range: 45 m
Speed: 45 mps
Duration: 8
Downside: N/A
Description: the user of this spell casts at an object, the magic fuses with the object, the object animates and bends to the user's will. The object floats and flies at the target hurting them my hitting them repeatedly. If it's a small bundle of objects like stones them it swarms however no stats change. They do 18 damage per hit and the object can take 150 hp worth of damage before breaking or the the magic dispels.
Giving up a advanced spell slot for a extra ability)- Summons abilities:
- Name: Power Plus!
Rank: C Rank
MP Cost: passive
Category: Auxiliary
Type: Buff
Damage: N/A
Range: self
Speed: self
Duration: passive
Downside: N/A
Description: increases the summons physical damage by 75%
Name: Toughness
Rank: C Rank
MP Cost: passive
Category: Auxiliary
Type: Buff
Damage: N/A
Range: self
Speed: self
Duration: Passive
Downside: N/A
Description: Increases the Summons health by 75%
Name: Incoming!
Rank: C Rank
MP Cost: passive
Category: Auxiliary
Type: Buff
Damage: N/A
Range: self
Speed: self
Duration: Passive
Downside: N/A
Description: increases the speed of the summon by 75%
Last edited by Nadarr on 19th March 2021, 5:14 pm; edited 1 time in total