Job Title: The Nephilim
Rank: S Rank
Category: Normal/ Job Series
Job Location: Sky Tower
Solo Word Count: 7,000
Group Word Count: 14,000
Additional Requirements: Must have completed The Apprentice: Savitar.
Job Description: You walk into the ritual room and see the ritual itself. It seems to be halfway in progress with her master’s soul hovering in the center, shooting lightning everywhere as its overflowing with magic energy. The circle itself is so complicated even a true master would need months to decipher 1% of the circle. Not only that, but there appears to be fifteen ingredients with thirty large lacrima crystals. The high cultist Savitar, along with two others seem to be the ingredients for one of the inner circles of the ritual. Approaching the circle results in you hitting an impassible barrier.
The girl then approaches you with a somewhat annoyed look on her face. She explains that the ritual is only halfway complete and that she cannot allow you to disrupt it. She summons undead beings to fight you while she gathers her strength and analyzes you. After fighting and defeating these enemies she’ll reveal her Nephilim self, with wings of an angel, devil horns, and many other attributes of both groups, drawing her sword and attacking the wizards. Once she is defeated, her magic energy is drained from her which catches her off guard She falls to the ground as the energy is drawn into the soul in the center. The ritual begins to finish and everything about the room begins to change…
Enemies:
Reward: 100,000 jewel and access to God of the Undead: Breaking the Bonds of Death
Rank: S Rank
Category: Normal/ Job Series
Job Location: Sky Tower
Solo Word Count: 7,000
Group Word Count: 14,000
Additional Requirements: Must have completed The Apprentice: Savitar.
Job Description: You walk into the ritual room and see the ritual itself. It seems to be halfway in progress with her master’s soul hovering in the center, shooting lightning everywhere as its overflowing with magic energy. The circle itself is so complicated even a true master would need months to decipher 1% of the circle. Not only that, but there appears to be fifteen ingredients with thirty large lacrima crystals. The high cultist Savitar, along with two others seem to be the ingredients for one of the inner circles of the ritual. Approaching the circle results in you hitting an impassible barrier.
The girl then approaches you with a somewhat annoyed look on her face. She explains that the ritual is only halfway complete and that she cannot allow you to disrupt it. She summons undead beings to fight you while she gathers her strength and analyzes you. After fighting and defeating these enemies she’ll reveal her Nephilim self, with wings of an angel, devil horns, and many other attributes of both groups, drawing her sword and attacking the wizards. Once she is defeated, her magic energy is drained from her which catches her off guard She falls to the ground as the energy is drawn into the soul in the center. The ritual begins to finish and everything about the room begins to change…
Enemies:
- Undead Warriors x7
Undead Warriors are far from zombies. They have retained their knowledge, wisdom, intelligence, and battle instincts, along with their agile and strong bodies. These warriors are not at all foolish and will avoid traps you lay down. They are close-range fighters whose weapons can be literally anything that is not a projectile. This includes unusual weapons your characters may not have seen before. These creatures find ways to harm you even if they can’t get to you, whether it be slamming a heavy weapon onto the ground and creating a shockwave or hurling massive rocks at enemies. Each hit will deal 2x S-Rank damage. They all wear chainmail and steel plate armor. It takes at least 5x S-Rank attacks to defeat them. They are 50% resistant to physical attacks.
Enemy Rank: Weak - Skeleton Warriors x4
Skeleton Warriors are not nearly as easy to defeat as the undead warriors. These warriors have no armor, yet they do not need any. Magic binds their bones together, allowing them to survive blows far more effectively than others. Shattered bones simply pull themselves back together again, slowly forming back into solid bones again. Skeletons use lightweight weapons and ranged weapons, preferring one-handed swords and shields, bows and arrows, etc. They aren’t foolish either and will avoid any and all spells designed to counteract or disable magic, as well as spells in general. They are surprisingly agile and very skilled at dodging. Their attacks aren’t as strong as the warriors', but they are fierce and thus their attacks deal S-rank damage and pierce through armor whether magical or physical to do 50% of their damage. It takes 8x S-Rank attacks to defeat them and they are 25% resistant to any damage.
Enemy Rank: Normal - Drakaaz
Drakaaz is an undead dragon. Its scales are all gone leaving nothing but rotting and deteriorating flesh that self heals quickly upon being struck, healing it for 1/2 S-rank damage each post. The creature’s eyes are like the void and the dragon extremely strong. Despite the fact that it has no scales, its defenses are still very high. The dragon has an arsenal of attacks ranging from powerful magic to its physical attacks. Being a dragon, it’s very hard to kill, and thus it takes 15x S-rank attacks to kill.- Drakaaz Attacks:
Claw: A massive claw is swung at you, dealing S rank damage to you.
Tail: Its tail lashes like a whip, swinging at all wizards dealing S rank damage to each.
Petrify: Looking into its void-like eyes causes any wizard to be instantly frozen still for a post. Only H-rank wizards and above are unaffected.
Wing attack: The dragon has lost its ability to fly, but it is able to strike with its wings, dealing 1/2 S-rank damage to all wizards and knocking them back, disrupting their attacks.
Decaying Roar: A powerful roar that decays the flesh of anyone caught in its blast, dealing S rank damage for three turns.
Acid: Instead of saliva, the dragon creates acid which it can launch at wizards. It either deals rank S damage or destroys any magical protection a wizard has in place, as well as destroying traps and other spells it comes into contact with.
- The Nephilim
The girl is surprisingly more skilled than you would believe and is far more powerful as well. Having been born from both a demon and an angel, her slayer magic is extraordinarily unique in that she is a slayer of not just demons or gods, but of both. Any being that is strong enough to be qualified as a god, demon, or demigod/demon is at a disadvantage against her. She has wings made of silver and wields a blade. She is insanely skilled with this blade and knows precisely the fighting style you are weak to. She is never caught by surprise and is always aware of what’s going on. Her blade deals x3 S-rank damage and hits leave a toxic poison that deals S-rank damage each post for up to 4 posts.
Her spells are from slayer magic, and her element is the earth. The room they stand in is made up of no edible materials for dragon slayers, god slayers, or demon slayers. It’s been specifically crafted into a material that only she can devour. Instead of attacking with stones or dirt, her power converts the minerals into crystal-like attacks. When she truly releases her powers, the crystals become lacrima crystals. This is her second magic which allows her to convert crystals to lacrima, and lacrima to energy, controlling it and fueling her primary magic, enhancing its strength.
It takes 40 S-rank attacks to defeat her.- Spells and details:
Abilities:
Deity Slayer: All demonic and divine damage dealt against her is reduced by 25%.
Slayer: All of her senses are extremely heightened.
Nephilim: Being the offspring of a demon and angel, she has a pair of wings and wields a divine weapon made especially for her by her parents. She is insanely fast with inhuman reflexes as well.
Demon Eyes: Her demonic side allows her to look into the hearts, minds, and memories of others and spot any and all weaknesses, whether physical, mental, or emotional. She will say and do things to trigger these weaknesses during combat to gain an upper hand.
Angel Eyes: Her angelic side allows her to see her enemy’s strengths and their most likely course of action. They also keep any individual from entering or reading her mind.
Spells:
Desolation Strike: Covering her fists, sword, and feet with her element she amplifies all her attacks, dealing additional S-rank damage to each of her attacks.
Collapsing Flesh: A beam-like attack with a wide radius that causes instant damage to the body of any mortal or immortal, causing their physical properties to be severely damaged, reducing damage, defense, speed, and even enhancements given to slayers, all by 25%
Crippling Scream: Instead of a roar, she creates an ear-piercing scream that echoes through the room, causing all attacks to be interrupted and/or fail, and causing all wizards who are not deaf to be immobilized for a full post.
Rejection: All demon and god powers fail to work while this spell is activated. It lasts for two posts and has a five post cooldown.
Fracturing Shield: An invisible barrier that completely destroys anything pushed through it that is not a very powerful object such as Legendary and higher.
Holocaust: Sucks the souls of any and all living beings near her (besides wizards and their companions, pets and summons), including those surrounding and occupying the tower, recovering half of her health, and doubling her strength.
Omega: A last resort attack that takes a post to charge up. She creates a sphere of void-like energy and begins to chant. When the spell activates, it’s released in a powerful nova blast that drops all wizard’s health down to 1%. She cannot attack for another post. This attack requires an eight post cooldown.
Reward: 100,000 jewel and access to God of the Undead: Breaking the Bonds of Death