Secondary Magic: Nephalem Sword Art
Caster or Holder: Caster
Description: The Nephalem. Creatures that are scarce in existence, due to the very nature of their creation. Hybrids of demons and angels, these fearsome creatures appear to resemble humans in almost every way possible--for the most part--but possess an immense amount of power. Each of these traits of power primarily come from their parents, and the genes that they inherit from them. Their scarcity comes from the fact that a demon and an angel must mate with each other, and due to the fact that the two races are opposites and have been at war with each other for an eternity, it is almost hypothetically impossible. In the rare occasion that a Nephalem does come into existence, it can tip the balance of power and shake the very history of the planet, cause empires and continents to tremble, and determine the fate of hundreds of thousands--perhaps millions--of beings. Human and otherwise. Despite their power, past Nephalem in history have had their own sets of serious weaknesses, the first of which is the way they are produced. A demon and an angel mating his forbidden, and if they ever do, they do not have long before them and their child are found and hunted, thus some Nephalem reach past their adolescent years. The ones that do, however, undergo significant changes within their bodies. At the early stages of their life as toddlers and children, their bodies have little to no specialities within them, other than the potential that lies within them, like an oyster with a glorious pearl concealed within it. During the adolescent years of a Nephalem, their body undergoes significant changes to their minds, immune systems, skeletal structure, muscles, and almost everything else. Since their bodies are unable to reproduce as hybrids, they focus much more on the individual staying alive, and thus their bodies survivability undergoes inhuman changes, and this is in part thanks to the genes Nephalem inherit from their parents. The Nephalem, upon ending their adolescent years, have bodies that would be considered “superhumans”, without even undergoing training.
In regards to their Magic rather than their physical bodies, this is where the Nephalem perhaps have their biggest weaknesses. The kind that they adapt highly depends on whomever was their parents, and oftentimes they inherit the same form of Magic from each parent. The true weakness of this comes in the fact that almost no Nephalem in history has trod the path of both parents: more often that not Nephalem favor one side of their bloodline and focus all of their time and energy on mastering that specific type. And although not necessarily a waste, nor do they completely ignore the other, it heavily hinders their potential to unlock the power of “A True Nephalem” as Diabolos the Black Devil refers to it as. Nephalem are not unable to attain a high level of experience, mastery, or even perfection in both arts, it is merely because some Nephalem chose one side over the other as it appeals to them more, or they do not deem it necessary. Unfortunately for them, they met their end at early ages merely because of their complacent decisions.
Nephalem are capable of many forms of Magic, but the one that the particular individual Nephalem--the son of the Black Devil and the White Angel--Deniel Decayuss Thorman chose is what is known as “Nephalem Take Over”, as it is closely associated towards the Magic known as Take Over. In the past there had been Nephalem, though not all of them were sons and daughters of Arianna and Diabolos, that had such forms of Magic, but none at the magnitude of Deniel. Deniel is a peculiar specimen in regards to this form of Magic, as the ones who have pursued it in the past--like many other Nephalem--did not trod on both paths, but rather one. Deniel has not only purused both directions in which he could pursue, but he has mastered them. He has become what Diabolos, his father, would refer to as “A True Nephalem”. While not the correct term for it--in fact there is none since there never has been one--a True Nephalem refers to a Nephalem that has mastered both the demonic and angelic arts, is capable of shifting between the two, wielding each with precision and accuracy, and can utilize each of them at the same time. The three Forms within Nephalem Take Over each correspond to the Nephalem itself. For Deniel, it is divided among The Black Devil, the White Angel, and the Nephalem.
Nephalem Take Over, particularly, does not just have the best “Take Over” the individual, but rather rewrites and adapts their DNA. The DNA of each individual determine everything about them, with the way their cells read this genetic coding and creates proteins based around it; Nephalem Take Over adapts and rewrites the strands of DNA within the Nephalem’s body, turning them into a dominantly Devil or Angel. This is a reason why they can only be maintained for certain amounts of time, why it cannot be mimicked, and why there are restrictions to them. While at default, Deniel carries the genes for each side, but activating a Take Over will have these genetics swing primarily to either side, while also keeping very few ones of the opposite side; however, rewriting his DNA is highly dangerous, and that is why it can only be maintained for certain amounts of time. If done for too long, he will no longer be himself. This is also a reason why Alpha White Angel and Omega Black Devil can only be retained for an even more limited period of time: his DNA is rewritten from beginning to end, and if stayed in them for too long, he will never recover and be himself ever again. When utilizing the Nephalem form, the DNA for the Nephalem Deniel is not rewritten, but is rather awakened; while not in a Nephalem Take Over, his body is essentially de activated to its full capabilities, but lies dormant. It is said that whenever it is awakened from its dormant and passive state, the world itself may fall to its knees.
The first of the three forms that Nephalem may awaken is the Black Devil: shifting his mind, every limb in his body, his skeletal structure, muscles, and DNA to that of a feral beast. A creature that is covered from head to toe in jet black scales, a mouth filled with fangs as sharp as knives, claws capable of shredding through metal, and an immeasurable amount of strength: the Black Devil is the juggernaut of his three forms. Standing at a greater height that he had previously been in, with a permanent frown furrowed across his hairless brows, the Black Devil creates a very fearful and intimidating demeanor with his mere presence. The sight of him could strike fear into the hearts of the strongest warriors, and in the blink of an eye he could cause catastrophe and destruction with the all-powerful and destructive Unholy Energy, a substance created from pure negative and sinful energy that seeks only to destroy anything that stands in its way. The hardened scales, powerful muscles, and reinforced structure of the Black Devil essentially creates the monster to be an unstoppable onslaught of destruction, capable of withstanding Magical and physical attacks alike, and being able to tolerate pain beyond the wildest imaginations of mortals. The speed and reflexes of the Black Devil are not to be underestimated either, and although they are not entirely on par with the White Angel, the Black Devil is a very potent and capable warrior in battle, and is perhaps one of the strongest and most fearsome creatures to ever exist. Wielding the gargantuan and equally monstrous broadsword, as well as his clawed hands and muscular legs, the Black Devil’s combat style is essentially offensive and defensive: the swordsmanship of the Black Devil is an extremely powerful and brutal fighter with swift colossal blows that can split warriors in half, create faults in armors, and wipe the face off mountains and the earth. With its brutal fighting style, the Black Devil’s personality is more than enough to match it: a creature with an immensely ihuman look, the Black Devil often emits savage roars to portray its anger, put fear into its enemies, or even let out the rage that is built up inside of it; top this with a merciless personality that wants nothing more than to wreak havoc and bring about the end to lives--or even civilizations--the Black Devil is worthy of its title of a Devil.
The second of these awakening and DNA-rewriting forms is the gallant and glorious White Angel. Appearing to be a White Knight in Shining Armor, in some ways the White Angel is so, while in other ways it is not. Literally being a white knight, the White Angel’s body is covered from head to toe in very thick, jagged white armor possessing several blue orbs in locations. On its back is a pair of mighty wings composed of the purifying--also destructive--Holy Energy. A radiation of bright blue lights, the White Angel emits Holy Energy from its wings and utilizes it in combat with a variety of spells; this substance is highly destructive very similar to the Black Devil, but does not carry with it negative emotions and sinful nature, but rather the radical nature and bias that everything must be purified and destroyed. The White Angel itself, despite the thick and heavy armor covering it, is a very swift warrior. Capable of running and flying speeds like that of a blur, scaling the continents and countries as if they were stepping stones, and appearing to teleport with mere swift movements, the White Angel is one of the fastest creatures to ever exist, similar to how the Black Devil is one of the strongest. Also similar to the Black Devil is how the White Angel’s strength--contrary to the Black Devil’s speed--should not be underestimated; for an angel would not be much with swift movements unless it it had the strength to back up each and every assault that it unleashed. The two katanas that it wields, and even whilst unarmed, make the White Angel’s assaults are both swift and powerful, and can eliminate large groups of enemies in a flash. Aside from its expertise and physical capabilities, the Magic and spells utilized by the White Angel come in a variety of forms, mostly ranging from very fast and powerful area-of-effect spells. Perhaps just as powerful and destructive as the Black Devil, only in a much more swift way, the White Angel also succeeds in “shutting down” one or more opponents at the same time. Spells composed of the Holy Energy have an extremely unique capability of temporarily shutting off and disconnecting an affected person’s connection to their Magic; they are temporarily unable to use any form of spells. In addition to this, the dangerous and sapping Holy Energy is fully capable of sapping away at the user’s strength and speed
And finally, The Nephalem. A creature that shouldn’t even exist. But because it does, everything is in danger. Deniel in his Nephalem form can easily be described as double the trouble. He benefits from everything in his Black Devil and White Angel Take Over forms, and in addition to those, he has some unique things of his own. These include Chaos Energy, the ability to create, and even the ability to mimic and copy. The Nephalem is even worse than the Black Devil and the White Angel combined.
Every form has its own weapon that Deniel uses to further boost its effectiveness. Armageddon, Vita and Mors, and Nidhogg.
Strengths:
- Deniel's stats will outclass his own rank in his Full Body Take Overs, and can even surpass ranks above him if he's given enough time.
- Deniel's Magic is incredible versatile, from the brutal and durable Black Devil to the swift and powerful White Angel.
- Deniel only needs to pay the cost of his Take Overs, while the abilities come free.
Weaknesses:
- Deniel's Take Over forms focus on dealing damage, and very little on helping his allies. Many of his spells, save for a few, have very large areas that essentially put his allies in as much harm as anyone else.
- Deniel is vulnerable to Demon or God Slayer Magic in respective Take Overs.
- With long durations on his Full Take Overs can result in very long Cool Downs.
- Deniel's Take Overs have a durbility limit. They can only take a certain amount of damage before they are forced to de-activate.
Lineage:
- The True Nephalem:
- Description: Deniel is a Nephalem. He is zero percent human, and the only bloodline he has comes from Arianna the White Angel, and Diabolos the Black Devil. The two were once humans, but after meeting their ultimate end, were reincarnated as pure-blooded angel and demon. Despite the forbidding of the two races falling in love, and much less having an offspring, nothing could keep the two apart. While Deniel is not their first and only Nephalem, he is currently the only one alive. Angels and Demons represent the ultimate battle between good and evil. An eternal conflict of two opposing forces. And these two opposing forces have existed since the very beginning; not necessarily angels and demons, but the forces of good and evil. Holy and Unholy. Harmony and Chaos. Light and dark. Life and death. Peace and discord. Deniel is the representation and aspect of all of these forces, flowing right through his blood thanks to his mother and father. His father, himself, was a very ruthless and powerful man; he was quite merciless, and instilled fear in people's hearts. His mother, once a sweet woman, took a drastic turn when her own children threatened to kill her. Deniel has killed the two of them and has become what is called a True Nephalem. He can delve into the deepest darkness that lies in his heart and soul, as well as the most purest form of holiness.
Ability: The Lineage comes with a number of passive and active abilities, with several of them needing certain conditions.
The first passive is that so long as Deniel is holding on to his weapon, Nidhogg is indestructible, but it must be in his possession. Otherwise, it can be destroyed by anything with enough force to it.
The second passive is that Deniel's Full Body Take Overs cannot be de-activated in any way shape or form aside from two ways: their Durability Thresholds breaking, the Duration timing out, or Deniel de-activing it through his will.
The active ability is used whenever Deniel is in a certain Full Body Take Over, and is called:
Alpha and Omega:
The beginning and the end. Alpha and Omega can only be activated if Deniel is in his Full Body Take Over or Spirit Merge form, or neither of them are on Cool Down. If Deniel is not in a Spirit Merge form, Alpha and Omega immediately transforms him into it. Alpha (being The White Angel), and Omega (being the Black Devil). Alpha and Omega is meant to be an ability that unleashes the full power of an angel and a demon, but at a very hefty cost. Alpha and Omega can only be activated by reciting the corresponding chants towards them.
"I, the White Angel of Supremacy,
am the beginning of the end.
I silence the heretics.
I laugh at the strong.
I purify the weak.
I shall awaken and bathe you all
in the light of Holy Destruction!
Alpha White Angel!"
Alpha: If activated in his White Angel Take Over, Deniel immediately becomes his Spirit Merge form, but then also transforms his power to become the Alpha White Angel. While Alpha is activated, Deniel's White Angel powers go completely berserk and super powered. What shows the difference of Alpha rather than just a normal Spirit Merge is that Deniel's body is permanently glowing with his Holy Energy. Only instead of being a sky-blue color, it is Dark Blue, and so are the rest of his spells, signifying their increased power.
Deniel's pain receptors and neurons are completely disabled. He cannot feel pain. The messages of pain are not sent to his brain. He has the ability to feel other things, but the one thing he cannot feel is pain. Including pain from cuts, bruises, attacks, Magic, fire, ice, shock, and stinging feelings. Even ones not listed here cannot be felt. In addition to being immune to pain, Deniel's Holy Energy and armor activate to the fullest extent. Any broken limbs that may happen to occur are immediately snapped back into place with his armor. Any dislocated bones or shattered ones are bent into place, or forced into it. His muscles are also immune to tiredness, and feel absolutely no burn or pain. They are limitless. However, this is not healing: while the bones and joints are put back into position, Health Points will not be recovered in any way. And finally, Deniel's Take Over Durability Thresholds while this is active is 100%. If he dies, it dies with him. This does, however, come with its own weaknesses. First off is being immune to pain can easily work against him, as this may cause him to get too reckless. It does not necessarily make sneak attacks easier; Deniel can still feel attacks, he just not feel them as pain. Not to mention snapping his bones back into place is not the healthiest thing for his body to go through, but it still works. And being immune to pain far from makes him invincible. He still takes the normal amount of damage, calculated with his durability, but he just cannot feel it.
Deniel gains an additional 75% increase in all of his stats while he is in this form. Deniel now has the ability to choose which stat to halve when it comes to his Divine Diving Passive. In addition, there is no longer a 5 post delay between its use on the same target, but the only limitation is being unable to halve the same stat before the 5 posts are up. Every single one of his spells(not including passives), are given an additional 50% boost in all areas. This includes area, speed, and damage.
While this is all happening, Deniel is slowly losing his sanity and mind, completely shifting into almost an entire other being. During the last 5 posts of the duration of this ability, Deniel becomes frenzied and completely inhumane: he is unable to communicate with anyone or anything, and seeks only to destroy and purify. The only words he speaks are "Purify", "Silence", "Destroy", "Purge", "Annihilate", and words such as that. He does not just say them, but more so mutters them, but it is not even in his own voice. Other than that, he is completely silent. However, during these last 3 posts, Deniel is granted the ability use his Magic in a near-infinite amount. His Magic Power's regeneration is increased to 100% per post, and every spell he has is given a 1-post Cool down. This keeps him from being able to cast the same spell over and over again in the same post, as well as casting too much, but still gives him the ability have a god-like level of spell capabilities and usage. It is his last chance to do as much damage and destruction as he can before it times out, and he is unable to do anything else.
"I, the Black Devil of Destruction,
am the pure and utter end.
I destroy the opposes.
I kill the strong.
I murder the weak.
I shall rise and drown you all
in the darkness of Oblivion!
Omega Black Devil!"
Omega: Omega activates Deniel's Spirit Merge form if he is not in it, but he must in his Black Devil Full Body Take Over in order to use it. He becomes the True Omega Black Devil, and the creature of ultimate destruction. Just like in the ability Alpha, Deniel is completely immune to pain, his demonic limbs snap and break themselves back into place, his muscles cannot become tired, but comes with the same disadvantages. He also gets the same 75% increase in all of his stats. However, what is different is that in this form Deniel takes on much more drastic measures to annihilate his opponents. Deniel's Take Over Durability Threshold is also 100% in this form; if he dies, then he dies as the True Black Devil. To signify the difference between his Spirit Merge, just like Alpha, Deniel's body is shadowed and glowing by a permanent aura of Unholy Energy, which can be made stronger for any length of time.
Deniel's ability Devil's Wrath is permanently active while in this form, and is given a small boost. Every one of his attacks deal bonus A rank damage on top of everything else stacked together. Every one of his spells are given a 50% power boost in all areas, including damage, area, and speed. In other words, all of Deniel's spell in his Black Devil form are increased by half of a rank. Finally, the Cool Down of all of his Black Devil spells are cut in half. Just like in the Alpha ability, in the last 5 posts of his Form, Deniel becomes frenzied, and is unable to communicate. He only seeks to kill and destroy, regardless of identity. The words he mutters are much more violent than the ones of the Alpha White Angel. Words like "Destruction", "Chaos", "Crush", "Murder", "Despair", and "Kill". Just like with Alpha, in the last 3 posts that he becomes Feral, he still retains the 100% MP regeneration per post, along with all of his spells only having a single post cool Down.
Usage: The Ability can only be used once per thread. Once it has been activated, it cannot be cancelled unless death occurs, or the 10 post duration times out. Deniel himself cannot de-activate it, nor can he switch Full Body Take Overs once he has activated it. If the duration times out without Deniel dying, then he will still be unable to fight any further. Although he is not unconscious, his body is unable to respond to any commands aside from communication, and he is unable to further activate any Full Body Take Overs.
Unique Abilities: 1. Take Over Energy: Every time Deniel lands an attack or takes one, he builds up one point of Take Over Energy. Attacks that he receives must be at least B rank in order to grant a stack. Once he reaches 10, Deniel can instantly refresh the cool down of ANY spell. Including a Full Body Take Over, or a spell in one. Once he uses it, it will take a post to start building up once again. If Deniel uses this option on a Full Body Take Over, it also refreshes the partials so he can use his Take Over right away again. Normal spells require much less Take Over Energy to refresh than Full Body Take Overs or spells in them. D rank spells need 1, C rank 2, B rank 4, A rank 8, S rank 10 and Full Bodies require the amount of partials rank combined. Ex: 4 B rank partials will take 16, and 1 S rank Full Body will take 10. Which means 26 stacks are needed.
2. Every spell in The Black Devil, White Angel, and Nephalem forms are made up of Unholy, Holy, and Chaos energies respectively. These energies are crimson red, sky blue, and dark purple. Each one behaves in very distinct ways depending on their spells. What's important is that these are not considered elements, and have no disadvantage towards elements what-so-ever, and it's impossible for slayers to consume them. Chaos Energy is a unique form of matter, that occurs when Holy and Unholy Energy are combined: they are two opposing forces, so they do not blend together nicely, which is why it is called "Chaos Energy". It is highly destructive, as both forces are attempting to overpower each other even in the smallest form of Chaos Energy. It is a constant battle between good and evil, and Deniel can only use this energy simply because he has both in his Magic. Unless a person completely changes the substances of his spells, Deniel is completely immune to their area of effects, or having the spells reflected right back at him.
3. Stacks: The stacks below are Deniel’s bread and butter of his Take Overs. Not only his spells and deadly stats, but these can make his opponents cry for mercy with how strong they are. Unless the target is a Nephalem that has specific control over Holy, Unholy, and Chaos Energy, they cannot be rendered immune by passives, nor can they be removed by active dispelling effects and curing effects unless they are of S rank or above.
Bloodlust: Bloodlust stacks are generated by different means from Deniel while in his Black Devil form. Once a person receives a Bloodlust stack, they get a little Bloodlust Blomb The bomb explodes on them after 5 posts of receiving the first stack. For every stack, they are dealt 20 damage, and this caps out at 6 stacks. So the maximum damage a person receives is 120 damage. A person can't remove the stacks or dodge the damage, but it is capable of being blocked. A person can block the damage if the spell they are casting is equivalent to the rank damage that the bomb does, which still counts if it rounds down, but not if it rounds up. Additionally, per stack, the Black Devil's spells, melee attacks, and weapon attacks have an increased damage output of 2.5. Once Bloodlust has detonated, a person can be infected again. If any target reaches 10 stacks before the bomb is detonated, (the last four stacks won’t add bomb damage)then the person will be left vulnerable, and the next spell or attack Deniel himself hits them with will deal an additional 75% damage, with 50% for S rank, and 25% for H. This effect can only be activated for 3 posts within the bomb’s detonation time.
Purify: Purify stacks are generated by different means from Deniel while in his White Angel form. These all affect his opponent's Magic Power costs, and CANNOT be countered or negated in any way by spells, passives, or effects that prevent magic "negation" because this does not negate a person's Magic.
1 Stack | D Rank Spells have an Increased Cost of 1 | |||||
2 Stacks | D Rank Spells have an Increased Cost of 2 | C Rank Spells have an Increased cost of 2 | ||||
3 Stacks | D Rank Spells have an increased cost of 4 | C Rank Spells have an increased cost of 4 | B Rank Spells have an increased cost of 2 | |||
4 Stacks | D Rank Spells have an increased cost of 4 | C Rank Spells have an increased cost of 4 | B Rank Spells have an increased cost of 2 | A Rank Spells have an increased cost of 1 | ||
5 Stacks | D Rank Spells have an increased cost of 5 | C Rank Spells have an increased cost of 5 | B Rank Spells have an increased cost of 5 | A Rank Spells have an increased cost of 5 | S Rank Spells have an increased cost of 1 | |
6 Stacks | D Rank Spells have an increased cost of 7 | C Rank Spells have an increased cost of 6 | B Rank Spells have an increased cost of 6 | A Rank Spells have an increased cost of 5 | S Rank Spells have an increased cost of 4 | |
7 Stacks | D Rank Spells have an increased cost of 10 | C Rank Spells have an increased cost of 7 | B Rank Spells have an increased cost of 5 | A Rank Spells have an increased cost of 5 | S Rank Spells have an increased cost of 5 | |
8 Stacks | D Rank Spells have an increased cost of 10 | C Rank Spells have an increased cost of 10 | B Rank Spells have an increased cost of 5 | A Rank Spells have an increased cost of 5 | S Rank Spells have an increased cost of 10 | |
9 Stacks | D Rank Spells have an increased cost of 10 | C Rank Spells have an increased cost of 10 | B Rank Spells have an increased cost of 10 | A Rank Spells have an increased cost of 10 | S Rank Spells have an increased cost of 10 | |
10 Stacks | D Rank Spells have an increased cost of 20 | C Rank Spells have an increased cost of 15 | B Rank Spells have an increased cost of 10 | A Rank Spells have an increased cost of 10 | S Rank Spells have an increased cost of 10 | H Rank Spells have an increased cost of 5 |
The duration limit for stacks is 5 posts. If a new one is added, the duration resets.
Chaos: Chaos stacks are generated by different means from Deniel while in his Nephalem form. The duration for this is 5 posts, and if another stack is granted, then the duration resets.
Chaos Stacks are applied to opponents, but they in fact do absolutely nothing to them unless the Nephalem activates his H rank spell, Judgment Day. They do, however, benefit the user in numerous ways possible. Every stack granted on an opponent, which does nothing, also gives one to Deniel if the spell lands, and the buffs below are for the amount of Chaos stacks he possesses.
1 Stack | Nephalem Dash no longer has a Cool Down, but is limited to 2 dashes per post. | |||||
2 Stacks | Nephalem Dash no longer has a Cool Down, but is limited to 2 dashes per post. | All Spells have a decreased cost of 1 Magic Power. | ||||
3 Stacks | Nephalem Dash no longer has a Cool Down, but is limited to 3 dashes per post. | All Spells have a decreased cost of 2 Magic Power. | ||||
4 Stacks | Nephalem Dash no longer has a Cool Down, but is limited to 3 dashes per post. | All Spells have a decreased cost of 2 Magic Power. | Discord Mimic now as a 3 Post Cool Down | |||
5 Stacks | Nephalem Dash no longer has a Cool Down, but is limited to 5 dashes per post. | All Spells have a decreased cost of 5 Magic Power. | Discord Mimic now as a 3 Post Cool Down | |||
6 Stacks | Nephalem Dash no longer has a Cool Down, but is limited to 5 dashes per post. | All Spells have a decreased cost of 7 Magic Power. | Discord Mimic now as a 3 Post Cool Down | |||
7 Stacks | Nephalem Dash no longer has a Cool Down, but is limited to 5 dashes per post. | All Spells have a decreased cost of 7 Magic Power. | Discord Mimic now as a 3 Post Cool Down | Magic Power now Regenerates at 4 Posts instead of 5 | ||
8 Stacks | Nephalem Dash no longer has a Cool Down, but is limited to 5 dashes per post. | All Spells have a decreased cost of 8 Magic Power. | Discord Mimic now as a 2 Post Cool Down | Magic Power now Regenerates at 4 Posts instead of 5 | Mimic can now Mimic 2 different passives at the exact same time | |
9 Stacks | Nephalem Dash no longer has a Cool Down, but is limited to 7 dashes per post. | All Spells have a decreased cost of 8 Magic Power. | Discord Mimic now as a 2 Post Cool Down | Magic Power now Regenerates at 4 Posts instead of 5 | Mimic can now Mimic 2 different passives at the exact same time | |
10 Stacks | Nephalem Dash no longer has a Cool Down, nor does it have limits. | All Spells have a decreased cost of 10 Magic Power. | Discord Mimic now as a 2 Post Cool Down, and can mimic two spells at the same time to create Spell Fusions. If he does so, however, the Cool Down increases to 4. | Magic Power now Regenerates at 3 Posts instead of 5 | Mimic can now Mimic 2 different passives at the exact same time | Edge of Madness and Brink of Delusion now apply full Judgment Stacks, if available, to all targets |
4. Nephalem Body: Deniel's body is made up of both Demon and Angel, or only one of them depending on the Take Over he is in. Because of this, if Deniel is in a full body Take Over, he will absorb certain energies. If he's in the Black Devil Full Body Take Over, he absorbs half of the Magic Power used to cast a demonic, unholy, or God Slayer spell that hits him, and the spells themselves will have their damaged cut in half. This includes Darkness. The more powerful the spell, the greater the Magic Power gained. If he is in the White Angel Full Body Take Over, the effect is the same, except applying with angelic, holy, or Demon Slayer spells, and the damage is also cut in half. This includes Light spells. In a Nephalem Full Take Over, this passive can be triggered either way, but the damage resistances no longer apply.
5. Inspiring Aura: Deniel has found one way to benefit his allies, after being able to hurt them with almost every single one of his spells. If Deniel is in a Partial or Full Body Take Over, anyone he chooses can share half of the stat bonuses that benefit him with in a 100 meter radius. Deniel can choose anyone, and can also cancel the buff they receive whenever he wishes.
6. Mastery: Deniel has mastered--or perhaps even perfected--the Angelic and Unholy Arts. And while in a Full Body Take Over, these perfections show. With his entire mind and body becoming dominantly an angel or a demon, the spells that are assigned to his Partial Take Overs get their damages increased by 100, and a small bit of their speeds, ranges, and areas. To upgrade a spell, Deniel must pay 10 Magic Power to upgrade B rank spells, and 20 Magic Power to upgrade A ranks. S and above cannot be upgraded. A visual cue for the upgrade is that the corresponding energies have a darker shade with their colors. More details can be found for each Full Body Take Over. This also applies to "The Nephalem". The Full Body Take Over spells and spells outside of Take Overs do not have their damages upgraded.
7. Bitter End: Quite literally what the name states, the Nephalem fights until the bitter end regardless of what form he is in. This means that even in the face of absolute despair, defeat, and even certain death, he will not bow or break. Though this is just a trait to the personality of Deniel, it is also adaptable to his Full Body Take Overs, but can only be activated upon certain conditions. The first of them is he cannot be in a Spirit Merge or Alpha and Omega Form; this means that the True Black Devil, the True White Angel, the Omega Black Devil, and the Alpha White Angel cannot benefit from this Unique Ability. The only way this can activate is if he is in a regular Full Body Take Over: The Black Devil, the White Angel, and the Nephalem are only capable of benefitting from this Ability. If Deniel's health reaches critical conditions, under 20%, then his body becomes the ultimate tool for survival. The Nephalem is a creature that cannot reproduce; it is the very last of its kind and genetic lining. Thus it's body has adapted itself significantly to survive regardless of the consequences of others within any situation; survival of the fittest. The Black Devil enters a state called "Berserk", the White Angel "Overdrive", and the Nephalem "Genesis". A key component to this is that 20% of his Health is below the Durability Thresholds for his Full Body Take Overs.
Under the conditions of Berserk, the Black Devil's entire body is covered in cracks and small fissures within his own scales, each of them flowing with Unholy Energy like a river traveling straight to the center of his chest. The black armor protecting the chest region--even though it is not necessary to do so--is immediately shattered as an ignition of Unholy Energy constantly spews out of the very scar that determines Deniel lacks a heart. All rivers of Unholy Energy flowing from the Black Devil's body flow into this epicenter, empowering his pulse Magically to transform his body to double his current strength stat; whatever it may be.
Overdrive, on the other hand, is quite literally when the armor and mechanics of the White Angel is sent into overdrive. The various orbs located on the White Angel's armor begin to glow a bright blue color, channeling energy into the rest of the armor's components, particularly its wings. The once triangular shaped synthetic wings take a fiery shape and much less structured form, appearing to be random and quite unstable. Between each plate of the White Angel's armor was much more flexible black armor which had been used to make sure limb movements had not been hindered; now all of that black armor appears to be a flame of blue Holy Energy, which all of this combines to give the White Angel a much more holy flame like appearance as a knight that is ready to fight until its very last breath. While under the effects of Overdrive, the White Angel's enhanced wings and Holy Energy double its current speed stat, whatever it may be.
At last, Genesis is when the Nephalem form attains a godly ascension of Magic Power to the point where a single one of its spells is more than enough to knock out one or multiple opponents. Dark purple Chaos Energy begins to emit from the Nephalem's wings as an aura, and the two separately colored eyes, red and blue, emitting the glows and gases respectively also turn themselves to a purple color. Both the wings and the eyes of the Nephalem unite its body under a single color, and within the Nephalem's power exponentially increases. Whilst under the effects of Genesis, the Nephalem chooses one of five statuses to be doubled. Once chosen, it cannot be changed. Strength, Speed, Durability, Reflexes and Senses, or Magic Damage.
- Signature Spells:
- Name: Soul Switch
Rank: S
Type: Self-Supportive, Take Over
Duration: Instant
Cooldown: 4 Posts
Description: Deniel has mastered the Demonic and Angelic arts that reside in his blood, and his two Full Body Take Overs, The Black Devil and The White Angel. He can activate each Take Over with ease, retain them for long periods of time, and have absolutely no strain on his body in the meantime. He has grown so accustomed to each of them, that he has now developed the ability to switch between each of them instantaneously.
Upon activation, Deniel immediately disconnects his link to his current Full Body Take Over, but still retains a small link to it, and then focuses his energy on the other. In other words, he can switch between a Full Body Take Over without having the initial one go on cool down, and vise versa. He can switch back once the spell goes of Cool Down as well. During the time that Deniel is in the other Full Body Take Over, the one he switched from is frozen. In other words, if he is in a Black Devil Full Body Take Over, he can instantly switch to the White Angel, putting the duration of the Black Devil on a pause. If he switches back to the Black Devil, the duration resumes for it, and the White Angel duration pauses as well. Bloodlust, Chaos, and Purify stacks are also switched over.
Example: Black Devil is currently 5/20 in duration. Switch to White Angel.
White Angel is now 1/20, while Black Devil is frozen. Opponent's 5 Bloodlust stacks now become 5 Purify Stacks.
5 posts later:
White Angel is now 6/20. Black Devil is still at 5/20.
In non-combat threads, this spell can be used at no cost, and has no cool down. Mainly used for messing around.
Strengths:- The time it takes is instant. He can prolong it for dramatic effect, but he can instantly switch between each Take Over if he so pleases.
- After the first use of the spell, since he is now linked to each Take Over, the cost becomes free for any other usage.
- The versatility of the spell is infinite, but one major use could be to catch his opponents off-guard, or adapt to a certain situation and opponent.
Weaknesses:- The initial (first) use of the Spell, the first time he switches, costs mana unlike most other Signature Spells. The mana cost is equal to how much an S rank spell would cost depending on his rank.
- Unless in a non-combat RP thread, there are 2 posts Deniel must wait until he can chose to switch back.
- Deniel cannot use Soul Switch if he is in a Spirit Merge Form (Secondary Magic S rank Spell)
- Soul Switch cannot be used if either The Black Devil or the White Angel are on Cool Down.
- Soul Switch cannot be used with a Nephalem Full Body Take Over.
- Soul Switch cannot be used with Partial Take Overs.
Name: Darkslayer
Rank: D
Type: Tactical
Duration: N/A
Cooldown: N/A
Description: If a target is inflicted with Bloodlust, Purify, Chaos, or Judgment stacksthe Nephalem may instantly Blink and teleport directly in front of that target's location. Either point-blank, or up to three meters away. No spells may be cast during the teleportation.
Strengths:- Instant teleportation.
Weaknesses:- Can only teleport in front of the target.
- No spells can be cast before or during the teleportation.
- The time it takes is instant. He can prolong it for dramatic effect, but he can instantly switch between each Take Over if he so pleases.
Last edited by Decayuss on Mon 8 Aug 2016 - 14:21; edited 26 times in total