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    Nephalem Take Over

    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Nephalem Take Over Empty Nephalem Take Over

    Post by Decayuss Sat 30 May 2015 - 17:00

    Primary Magic: Nephalem Take Over
    Secondary Magic: Nephalem Sword Art
    Caster or Holder: Caster
    Description: The Nephalem. Creatures that are scarce in existence, due to the very nature of their creation. Hybrids of demons and angels, these fearsome creatures appear to resemble humans in almost every way possible--for the most part--but possess an immense amount of power. Each of these traits of power primarily come from their parents, and the genes that they inherit from them. Their scarcity comes from the fact that a demon and an angel must mate with each other, and due to the fact that the two races are opposites and have been at war with each other for an eternity, it is almost hypothetically impossible. In the rare occasion that a Nephalem does come into existence, it can tip the balance of power and shake the very history of the planet, cause empires and continents to tremble, and determine the fate of hundreds of thousands--perhaps millions--of beings. Human and otherwise. Despite their power, past Nephalem in history have had their own sets of serious weaknesses, the first of which is the way they are produced. A demon and an angel mating his forbidden, and if they ever do, they do not have long before them and their child are found and hunted, thus some Nephalem reach past their adolescent years. The ones that do, however, undergo significant changes within their bodies. At the early stages of their life as toddlers and children, their bodies have little to no specialities within them, other than the potential that lies within them, like an oyster with a glorious pearl concealed within it. During the adolescent years of a Nephalem, their body undergoes significant changes to their minds, immune systems, skeletal structure, muscles, and almost everything else. Since their bodies are unable to reproduce as hybrids, they focus much more on the individual staying alive, and thus their bodies survivability undergoes inhuman changes, and this is in part thanks to the genes Nephalem inherit from their parents. The Nephalem, upon ending their adolescent years, have bodies that would be considered “superhumans”, without even undergoing training.

    In regards to their Magic rather than their physical bodies, this is where the Nephalem perhaps have their biggest weaknesses. The kind that they adapt highly depends on whomever was their parents, and oftentimes they inherit the same form of Magic from each parent. The true weakness of this comes in the fact that almost no Nephalem in history has trod the path of both parents: more often that not Nephalem favor one side of their bloodline and focus all of their time and energy on mastering that specific type. And although not necessarily a waste, nor do they completely ignore the other, it heavily hinders their potential to unlock the power of “A True Nephalem” as Diabolos the Black Devil refers to it as. Nephalem are not unable to attain a high level of experience, mastery, or even perfection in both arts, it is merely because some Nephalem chose one side over the other as it appeals to them more, or they do not deem it necessary. Unfortunately for them, they met their end at early ages merely because of their complacent decisions.


    Nephalem are capable of many forms of Magic, but the one that the particular individual Nephalem--the son of the Black Devil and the White Angel--Deniel Decayuss Thorman chose is what is known as “Nephalem Take Over”, as it is closely associated towards the Magic known as Take Over. In the past there had been Nephalem, though not all of them were sons and daughters of Arianna and Diabolos, that had such forms of Magic, but none at the magnitude of Deniel. Deniel is a peculiar specimen in regards to this form of Magic, as the ones who have pursued it in the past--like many other Nephalem--did not trod on both paths, but rather one. Deniel has not only purused both directions in which he could pursue, but he has mastered them. He has become what Diabolos, his father, would refer to as “A True Nephalem”. While not the correct term for it--in fact there is none since there never has been one--a True Nephalem refers to a Nephalem that has mastered both the demonic and angelic arts, is capable of shifting between the two, wielding each with precision and accuracy, and can utilize each of them at the same time. The three Forms within Nephalem Take Over each correspond to the Nephalem itself. For Deniel, it is divided among The Black Devil, the White Angel, and the Nephalem.

    Nephalem Take Over, particularly, does not just have the best “Take Over” the individual, but rather rewrites and adapts their DNA. The DNA of each individual determine everything about them, with the way their cells read this genetic coding and creates proteins based around it; Nephalem Take Over adapts and rewrites the strands of DNA within the Nephalem’s body, turning them into a dominantly Devil or Angel. This is a reason why they can only be maintained for certain amounts of time, why it cannot be mimicked, and why there are restrictions to them. While at default, Deniel carries the genes for each side, but activating a Take Over will have these genetics swing primarily to either side, while also keeping very few ones of the opposite side; however, rewriting his DNA is highly dangerous, and that is why it can only be maintained for certain amounts of time. If done for too long, he will no longer be himself. This is also a reason why Alpha White Angel and Omega Black Devil can only be retained for an even more limited period of time: his DNA is rewritten from beginning to end, and if stayed in them for too long, he will never recover and be himself ever again. When utilizing the Nephalem form, the DNA for the Nephalem Deniel is not rewritten, but is rather awakened; while not in a Nephalem Take Over, his body is essentially de activated to its full capabilities, but lies dormant. It is said that whenever it is awakened from its dormant and passive state, the world itself may fall to its knees.

    The first of the three forms that Nephalem may awaken is the Black Devil: shifting his mind, every limb in his body, his skeletal structure, muscles, and DNA to that of a feral beast. A creature that is covered from head to toe in jet black scales, a mouth filled with fangs as sharp as knives, claws capable of shredding through metal, and an immeasurable amount of strength: the Black Devil is the juggernaut of his three forms. Standing at a greater height that he had previously been in, with a permanent frown furrowed across his hairless brows, the Black Devil creates a very fearful and intimidating demeanor with his mere presence. The sight of him could strike fear into the hearts of the strongest warriors, and in the blink of an eye he could cause catastrophe and destruction with the all-powerful and destructive Unholy Energy, a substance created from pure negative and sinful energy that seeks only to destroy anything that stands in its way. The hardened scales, powerful muscles, and reinforced structure of the Black Devil essentially creates the monster to be an unstoppable onslaught of destruction, capable of withstanding Magical and physical attacks alike, and being able to tolerate pain beyond the wildest imaginations of mortals. The speed and reflexes of the Black Devil are not to be underestimated either, and although they are not entirely on par with the White Angel, the Black Devil is a very potent and capable warrior in battle, and is perhaps one of the strongest and most fearsome creatures to ever exist. Wielding the gargantuan and equally monstrous broadsword, as well as his clawed hands and muscular legs, the Black Devil’s combat style is essentially offensive and defensive: the swordsmanship of the Black Devil is an extremely powerful and brutal fighter with swift colossal blows that can split warriors in half, create faults in armors, and wipe the face off mountains and the earth. With its brutal fighting style, the Black Devil’s personality is more than enough to match it: a creature with an immensely ihuman look, the Black Devil often emits savage roars to portray its anger, put fear into its enemies, or even let out the rage that is built up inside of it; top this with a merciless personality that wants nothing more than to wreak havoc and bring about the end to lives--or even civilizations--the Black Devil is worthy of its title of a Devil.

    The second of these awakening and DNA-rewriting forms is the gallant and glorious White Angel. Appearing to be a White Knight in Shining Armor, in some ways the White Angel is so, while in other ways it is not. Literally being a white knight, the White Angel’s body is covered from head to toe in very thick, jagged white armor possessing several blue orbs in locations. On its back is a pair of mighty wings composed of the purifying--also destructive--Holy Energy. A radiation of bright blue lights, the White Angel emits Holy Energy from its wings and utilizes it in combat with a variety of spells; this substance is highly destructive very similar to the Black Devil, but does not carry with it negative emotions and sinful nature, but rather the radical nature and bias that everything must be purified and destroyed. The White Angel itself, despite the thick and heavy armor covering it, is a very swift warrior. Capable of running and flying speeds like that of a blur, scaling the continents and countries as if they were stepping stones, and appearing to teleport with mere swift movements, the White Angel is one of the fastest creatures to ever exist, similar to how the Black Devil is one of the strongest. Also similar to the Black Devil is how the White Angel’s strength--contrary to the Black Devil’s speed--should not be underestimated; for an angel would not be much with swift movements unless it it had the strength to back up each and every assault that it unleashed. The two katanas that it wields, and even whilst unarmed, make the White Angel’s assaults are both swift and powerful, and can eliminate large groups of enemies in a flash. Aside from its expertise and physical capabilities, the Magic and spells utilized by the White Angel come in a variety of forms, mostly ranging from very fast and powerful area-of-effect spells. Perhaps just as powerful and destructive as the Black Devil, only in a much more swift way, the White Angel also succeeds in “shutting down” one or more opponents at the same time. Spells composed of the Holy Energy have an extremely unique capability of temporarily shutting off and disconnecting an affected person’s connection to their Magic; they are temporarily unable to use any form of spells. In addition to this, the dangerous and sapping Holy Energy is fully capable of sapping away at the user’s strength and speed  


    And finally, The Nephalem. A creature that shouldn’t even exist. But because it does, everything is in danger. Deniel in his Nephalem form can easily be described as double the trouble. He benefits from everything in his Black Devil and White Angel Take Over forms, and in addition to those, he has some unique things of his own. These include Chaos Energy, the ability to create, and even the ability to mimic and copy. The Nephalem is even worse than the Black Devil and the White Angel combined.

    Every form has its own weapon that Deniel uses to further boost its effectiveness. Armageddon, Vita and Mors, and Nidhogg.

    Strengths:

    • Deniel's stats will outclass his own rank in his Full Body Take Overs, and can even surpass ranks above him if he's given enough time.
    • Deniel's Magic is incredible versatile, from the brutal and durable Black Devil to the swift and powerful White Angel.
    • Deniel only needs to pay the cost of his Take Overs, while the abilities come free.

    Weaknesses:

    • Deniel's Take Over forms focus on dealing damage, and very little on helping his allies. Many of his spells, save for a few, have very large areas that essentially put his allies in as much harm as anyone else.
    • Deniel is vulnerable to Demon or God Slayer Magic in respective Take Overs.
    • With long durations on his Full Take Overs can result in very long Cool Downs.
    • Deniel's Take Overs have a durbility limit. They can only take a certain amount of damage before they are forced to de-activate.

    Lineage:
    The True Nephalem:

    Unique Abilities: 1. Take Over Energy: Every time Deniel lands an attack or takes one, he builds up one point of Take Over Energy. Attacks that he receives must be at least B rank in order to grant a stack. Once he reaches 10, Deniel can instantly refresh the cool down of ANY spell. Including a Full Body Take Over, or a spell in one. Once he uses it, it will take a post to start building up once again. If Deniel uses this option on a Full Body Take Over, it also refreshes the partials so he can use his Take Over right away again. Normal spells require much less Take Over Energy to refresh than Full Body Take Overs or spells in them. D rank spells need 1, C rank 2, B rank 4, A rank 8, S rank 10 and Full Bodies require the amount of partials rank combined. Ex: 4 B rank partials will take 16, and 1 S rank Full Body will take 10. Which means 26 stacks are needed.


    2. Every spell in The Black Devil, White Angel, and Nephalem forms are made up of Unholy, Holy, and Chaos energies respectively. These energies are crimson red, sky blue, and dark purple. Each one behaves in very distinct ways depending on their spells. What's important is that these are not considered elements, and have no disadvantage towards elements what-so-ever, and it's impossible for slayers to consume them. Chaos Energy is a unique form of matter, that occurs when Holy and Unholy Energy are combined: they are two opposing forces, so they do not blend together nicely, which is why it is called "Chaos Energy". It is highly destructive, as both forces are attempting to overpower each other even in the smallest form of Chaos Energy. It is a constant battle between good and evil, and Deniel can only use this energy simply because he has both in his Magic. Unless a person completely changes the substances of his spells, Deniel is completely immune to their area of effects, or having the spells reflected right back at him.


    3. Stacks: The stacks below are Deniel’s bread and butter of his Take Overs. Not only his spells and deadly stats, but these can make his opponents cry for mercy with how strong they are. Unless the target is a Nephalem that has specific control over Holy, Unholy, and Chaos Energy, they cannot be rendered immune by passives, nor can they be removed by active dispelling effects and curing effects unless they are of S rank or above.


    Bloodlust: Bloodlust stacks are generated by different means from Deniel while in his Black Devil form. Once a person receives a Bloodlust stack, they get a little Bloodlust Blomb The bomb explodes on them after 5 posts of receiving the first stack. For every stack, they are dealt 20 damage, and this caps out at 6 stacks. So the maximum damage a person receives is 120 damage. A person can't remove the stacks or dodge the damage, but it is capable of being blocked. A person can block the damage if the spell they are casting is equivalent to the rank damage that the bomb does, which still counts if it rounds down, but not if it rounds up. Additionally, per stack, the Black Devil's spells, melee attacks, and weapon attacks have an increased damage output of 2.5. Once Bloodlust has detonated, a person can be infected again. If any target reaches 10 stacks before the bomb is detonated, (the last four stacks won’t add bomb damage)then the person will be left vulnerable, and the next spell or attack Deniel himself hits them with will deal an additional 75% damage, with 50% for S rank, and 25% for H. This effect can only be activated for 3 posts within the bomb’s detonation time.

    Purify: Purify stacks are generated by different means from Deniel while in his White Angel form. These all affect his opponent's Magic Power costs, and CANNOT be countered or negated in any way by spells, passives, or effects that prevent magic "negation" because this does not negate a person's Magic.
    1 StackD Rank Spells have an Increased Cost of 1
    2 StacksD Rank Spells have an Increased Cost of 2C Rank Spells have an Increased cost of 2
    3 StacksD Rank Spells have an increased cost of 4C Rank Spells have an increased cost of 4B Rank Spells have an increased cost of 2
    4 StacksD Rank Spells have an increased cost of 4C Rank Spells have an increased cost of 4B Rank Spells have an increased cost of 2A Rank Spells have an increased cost of 1
    5 StacksD Rank Spells have an increased cost of 5C Rank Spells have an increased cost of 5B Rank Spells have an increased cost of 5A Rank Spells have an increased cost of 5S Rank Spells have an increased cost of 1
    6 StacksD Rank Spells have an increased cost of 7C Rank Spells have an increased cost of 6B Rank Spells have an increased cost of 6A Rank Spells have an increased cost of 5S Rank Spells have an increased cost of 4
    7 StacksD Rank Spells have an increased cost of 10C Rank Spells have an increased cost of 7B Rank Spells have an increased cost of 5A Rank Spells have an increased cost of 5S Rank Spells have an increased cost of 5
    8 StacksD Rank Spells have an increased cost of 10C Rank Spells have an increased cost of 10B Rank Spells have an increased cost of 5A Rank Spells have an increased cost of 5S Rank Spells have an increased cost of 10
    9 StacksD Rank Spells have an increased cost of 10C Rank Spells have an increased cost of 10B Rank Spells have an increased cost of 10A Rank Spells have an increased cost of 10S Rank Spells have an increased cost of 10
    10 StacksD Rank Spells have an increased cost of 20C Rank Spells have an increased cost of 15B Rank Spells have an increased cost of 10A Rank Spells have an increased cost of 10S Rank Spells have an increased cost of 10H Rank Spells have an increased cost of 5

    The duration limit for stacks is 5 posts. If a new one is added, the duration resets.

    Chaos: Chaos stacks are generated by different means from Deniel while in his Nephalem form. The duration for this is 5 posts, and if another stack is granted, then the duration resets.
    Chaos Stacks are applied to opponents, but they in fact do absolutely nothing to them unless the Nephalem activates his H rank spell, Judgment Day. They do, however, benefit the user in numerous ways possible. Every stack granted on an opponent, which does nothing, also gives one to Deniel if the spell lands, and the buffs below are for the amount of Chaos stacks he possesses.  

    1 StackNephalem Dash no longer has a Cool Down, but is limited to 2 dashes per post.
    2 StacksNephalem Dash no longer has a Cool Down, but is limited to 2 dashes per post.All Spells have a decreased cost of 1 Magic Power.
    3 StacksNephalem Dash no longer has a Cool Down, but is limited to 3 dashes per post.All Spells have a decreased cost of 2 Magic Power.
    4 StacksNephalem Dash no longer has a Cool Down, but is limited to 3 dashes per post.All Spells have a decreased cost of 2 Magic Power.Discord Mimic now as a 3 Post Cool Down
    5 StacksNephalem Dash no longer has a Cool Down, but is limited to 5 dashes per post.All Spells have a decreased cost of 5 Magic Power.Discord Mimic now as a 3 Post Cool Down
    6 StacksNephalem Dash no longer has a Cool Down, but is limited to 5 dashes per post.All Spells have a decreased cost of 7 Magic Power.Discord Mimic now as a 3 Post Cool Down
    7 StacksNephalem Dash no longer has a Cool Down, but is limited to 5 dashes per post.All Spells have a decreased cost of 7 Magic Power.Discord Mimic now as a 3 Post Cool DownMagic Power now Regenerates at 4 Posts instead of 5
    8 StacksNephalem Dash no longer has a Cool Down, but is limited to 5 dashes per post.All Spells have a decreased cost of 8 Magic Power.Discord Mimic now as a 2 Post Cool DownMagic Power now Regenerates at 4 Posts instead of 5Mimic can now Mimic 2 different passives at the exact same time
    9 StacksNephalem Dash no longer has a Cool Down, but is limited to 7 dashes per post.All Spells have a decreased cost of 8 Magic Power.Discord Mimic now as a 2 Post Cool DownMagic Power now Regenerates at 4 Posts instead of 5Mimic can now Mimic 2 different passives at the exact same time
    10 StacksNephalem Dash no longer has a Cool Down, nor does it have limits.All Spells have a decreased cost of 10 Magic Power.Discord Mimic now as a 2 Post Cool Down, and can mimic two spells at the same time to create Spell Fusions. If he does so, however, the Cool Down increases to 4.Magic Power now Regenerates at 3 Posts instead of 5Mimic can now Mimic 2 different passives at the exact same timeEdge of Madness and Brink of Delusion now apply full Judgment Stacks, if available, to all targets


    4. Nephalem Body: Deniel's body is made up of both Demon and Angel, or only one of them depending on the Take Over he is in. Because of this, if Deniel is in a full body Take Over, he will absorb certain energies. If he's in the Black Devil Full Body Take Over, he absorbs half of the Magic Power used to cast a demonic, unholy, or God Slayer spell that hits him, and the spells themselves will have their damaged cut in half. This includes Darkness. The more powerful the spell, the greater the Magic Power gained. If he is in the White Angel Full Body Take Over, the effect is the same, except applying with angelic, holy, or Demon Slayer spells, and the damage is also cut in half. This includes Light spells. In a Nephalem Full Take Over, this passive can be triggered either way, but the damage resistances no longer apply.


    5. Inspiring Aura: Deniel has found one way to benefit his allies, after being able to hurt them with almost every single one of his spells. If Deniel is in a Partial or Full Body Take Over, anyone he chooses can share half of the stat bonuses that benefit him with in a 100 meter radius. Deniel can choose anyone, and can also cancel the buff they receive whenever he wishes.

    6. Mastery: Deniel has mastered--or perhaps even perfected--the Angelic and Unholy Arts. And while in a Full Body Take Over, these perfections show. With his entire mind and body becoming dominantly an angel or a demon, the spells that are assigned to his Partial Take Overs get their damages increased by 100, and a small bit of their speeds, ranges, and areas. To upgrade a spell, Deniel must pay 10 Magic Power to upgrade B rank spells, and 20 Magic Power to upgrade A ranks. S and above cannot be upgraded. A visual cue for the upgrade is that the corresponding energies have a darker shade with their colors. More details can be found for each Full Body Take Over. This also applies to "The Nephalem". The Full Body Take Over spells and spells outside of Take Overs do not have their damages upgraded.

    7. Bitter End: Quite literally what the name states, the Nephalem fights until the bitter end regardless of what form he is in. This means that even in the face of absolute despair, defeat, and even certain death, he will not bow or break. Though this is just a trait to the personality of Deniel, it is also adaptable to his Full Body Take Overs, but can only be activated upon certain conditions. The first of them is he cannot be in a Spirit Merge or Alpha and Omega Form; this means that the True Black Devil, the True White Angel, the Omega Black Devil, and the Alpha White Angel cannot benefit from this Unique Ability. The only way this can activate is if he is in a regular Full Body Take Over: The Black Devil, the White Angel, and the Nephalem are only capable of benefitting from this Ability. If Deniel's health reaches critical conditions, under 20%, then his body becomes the ultimate tool for survival. The Nephalem is a creature that cannot reproduce; it is the very last of its kind and genetic lining. Thus it's body has adapted itself significantly to survive regardless of the consequences of others within any situation; survival of the fittest. The Black Devil enters a state called "Berserk", the White Angel "Overdrive", and the Nephalem "Genesis". A key component to this is that 20% of his Health is below the Durability Thresholds for his Full Body Take Overs.

    Under the conditions of Berserk, the Black Devil's entire body is covered in cracks and small fissures within his own scales, each of them flowing with Unholy Energy like a river traveling straight to the center of his chest. The black armor protecting the chest region--even though it is not necessary to do so--is immediately shattered as an ignition of Unholy Energy constantly spews out of the very scar that determines Deniel lacks a heart. All rivers of Unholy Energy flowing from the Black Devil's body flow into this epicenter, empowering his pulse Magically to transform his body to double his current strength stat; whatever it may be.

    Overdrive, on the other hand, is quite literally when the armor and mechanics of the White Angel is sent into overdrive. The various orbs located on the White Angel's armor begin to glow a bright blue color, channeling energy into the rest of the armor's components, particularly its wings. The once triangular shaped synthetic wings take a fiery shape and much less structured form, appearing to be random and quite unstable. Between each plate of the White Angel's armor was much more flexible black armor which had been used to make sure limb movements had not been hindered; now all of that black armor appears to be a flame of blue Holy Energy, which all of this combines to give the White Angel a much more holy flame like appearance as a knight that is ready to fight until its very last breath. While under the effects of Overdrive, the White Angel's enhanced wings and Holy Energy double its current speed stat, whatever it may be.

    At last, Genesis is when the Nephalem form attains a godly ascension of Magic Power to the point where a single one of its spells is more than enough to knock out one or multiple opponents. Dark purple Chaos Energy begins to emit from the Nephalem's wings as an aura, and the two separately colored eyes, red and blue, emitting the glows and gases respectively also turn themselves to a purple color. Both the wings and the eyes of the Nephalem unite its body under a single color, and within the Nephalem's power exponentially increases. Whilst under the effects of Genesis, the Nephalem chooses one of five statuses to be doubled. Once chosen, it cannot be changed. Strength, Speed, Durability, Reflexes and Senses, or Magic Damage.

    Signature Spells:


    Last edited by Decayuss on Mon 8 Aug 2016 - 14:21; edited 26 times in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:


    Magic
    Character Sheet
    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss Sat 30 May 2015 - 17:00

    Tag
    Words
    I am Fear, I am your undoing, I am the timeless curse, the end of all things! You brought this upon yourself, Mortal! Now you learn the way of Darkness!

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    The Black Devil:

    template by Sammy @ Adox 2.0


    Last edited by Decayuss on Sun 8 May 2016 - 18:16; edited 63 times in total
    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss Wed 5 Aug 2015 - 23:09

    Tag
    Words
    Angels, too are the messengers of death!

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    The White Angel:
    template by Sammy @ Adox 2.0


    Last edited by Decayuss on Sun 8 May 2016 - 18:08; edited 30 times in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:


    Magic
    Character Sheet
    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss Sat 10 Oct 2015 - 2:46

    Tag
    Words
    End as beginning and so it will be. Alpha, Omega, the end thou shalt see.

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    The Nephalem:




    template by Sammy @ Adox 2.0


    Last edited by Decayuss on Mon 8 Aug 2016 - 14:20; edited 27 times in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:


    Magic
    Character Sheet
    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss Sat 10 Oct 2015 - 3:27

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    Spells Outside of Forms

    D ranks:




    Last edited by Decayuss on Mon 8 Aug 2016 - 14:21; edited 8 times in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:


    Magic
    Character Sheet
    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss Fri 16 Oct 2015 - 22:43

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    C ranks:








    Last edited by Decayuss on Mon 8 Aug 2016 - 14:22; edited 3 times in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:


    Magic
    Character Sheet
    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss Fri 16 Oct 2015 - 22:45

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    B ranks:


    Last edited by Decayuss on Mon 8 Feb 2016 - 1:53; edited 1 time in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:


    Magic
    Character Sheet
    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss Fri 16 Oct 2015 - 22:48

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    A ranks:


    Last edited by Decayuss on Mon 8 Feb 2016 - 1:54; edited 2 times in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:


    Magic
    Character Sheet
    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss Fri 16 Oct 2015 - 22:48

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    S ranks:






    Last edited by Decayuss on Thu 30 Jun 2016 - 14:51; edited 7 times in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:


    Magic
    Character Sheet
    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss Fri 16 Oct 2015 - 22:49

    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    Spell Fusions:


    Last edited by Decayuss on Thu 30 Jun 2016 - 15:13; edited 11 times in total


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:


    Magic
    Character Sheet
    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss Fri 16 Oct 2015 - 22:50

    Spell slots:

    D rank: 11/11
    C rank 9/9
    B rank: 8/8
    A rank: 7/7
    S ranks: 6/6
    H Rank: 1/1


    Last edited by Decayuss on Thu 30 Jun 2016 - 14:49; edited 2 times in total


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    Nephalem Take Over Deacy2
    Take Over Forms:


    Magic
    Character Sheet
    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : None
    Faction : The Rune Knights
    Posts : 2673
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Deniel
    Experience : 1,362,393

    Character Sheet
    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Aliannah Thu 5 Nov 2015 - 17:43

    Approved


    _____________________________________________________________________________________

    Aliannah
    Aliannah

    Omen Angel


    Omen Angel

    Administrator- Moderator- Developer/GFX Artist- Main Account- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Rising Star- Guild Master- Legal Guild Ace- S-Rank- A-Rank- Wanderer- Working Together- Christian Minecraft Server- Limited Edition- Achiever- Expert Achiever- Over Achiever- Sticking Around- Loyal to the Bone- Taskmaster- Fan Art Contest Participant- Richie Rich- Rich- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 2nd Place Event/Contest Winner- X-Mas Event Participant- Advertisement Achievement Badge- Cookie Achievement- Cupcake Achievement- Rainbow- Hero- 1 Year Anniversary- Player 
    Lineage : Omen Angel
    Position : None
    Faction : The Rune Knights
    Posts : 2673
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 26
    Mentor : Deniel
    Experience : 1,362,393

    Character Sheet
    First Skill: Calling of Heaven and Hell
    Second Skill: Fallen Angel Take Over
    Third Skill:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Aliannah Fri 6 Nov 2015 - 22:49

    Nephalem Take Over NCrTQNR


    _____________________________________________________________________________________

    Cr1tikal
    Cr1tikal

    Player 
    Posts : 1756
    Cosmic Coins : 8
    Dungeon Tokens : 0
    Age : 34
    Experience : 0

    Character Sheet
    First Skill: FrostFire Dragon Slayer
    Second Skill: Cosmic Slayer
    Third Skill:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Cr1tikal Mon 8 Feb 2016 - 1:38

    Unlocked for edits for those purchased spell slots ^_^ Woe to the mod that claims this!


    _____________________________________________________________________________________

    Nephalem Take Over MQNhOUw

    Decayuss
    Decayuss

    The Nephilim


    The Nephilim

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Rising Star- Guild Master- Legal Guild Ace- H-Rank- S-Rank- A-Rank- Rich- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Master [1000]- Senior [500]- Novice [250]- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : The True Nephalem
    Position : None
    Posts : 1836
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : N/A
    Experience : 0

    Character Sheet
    First Skill: Nephalem Take Over
    Second Skill:
    Third Skill:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss Mon 8 Feb 2016 - 2:37

    Bump.

    First and foremost, I sincerely apologize to whomever grades this.

    I put up the "Original" ones in case anyone legit doesn't trust the fact that I made more edits than I claim I have. If you want to read it all word-for-word, be my guest. But the changes I made for the 3 Take Over posts is adding in the Latin translations that Enola made for me. Credits for her.

    Now, aside from that, here is what I added:

    "Heartless" Unique Ability has been converted into a D rank passive.

    "Bitter End" has replaced "Heartless".

    I have added 6 new D rank Spells: Divide, Mark of the Nephalem, Empower, Demise Whisper, Immunity, and Heartless.

    5 new C rank Spells: Greater Energize, Rainstorm, Fighting Spirit, Breaking My Limits!, and Feast.

    1 new B rank: Finishing Touch

    3 new A ranks: Nephalem Meteor, Buster Limb, and Recreation

    I have replaced "Paradiso" and the "Inferno" spells within "The Nephalem" Take Over (S rank Spells) with new spells: "Edge of Madness" and "Brink of Delusion"

    1 new D rank Signature Spell has been added.

    The S rank one has already been approved in a separate thread here: Previous Thread

    Once again I apologize for the length to whomever grades this. I would prefer that the mod/admin who does only grades what I have edited, as that's how it should work, and it really lightens the load.

    Once it has been approved, I ask that all of the quotes to my previous spells be deleted to free up space in the thread.


    _____________________________________________________________________________________

    Nephalem Take Over Deacy2
    Take Over Forms:


    Magic
    Character Sheet
    Akryn
    Akryn

    Quality Badge Level 1- X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Lucifer's Aura
    Position : None
    Posts : 821
    Guild : Guildless
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 33
    Mentor : Thorsfell, Gamara, Vishnu, Cytorakk, Botosai
    Experience : 1625

    Character Sheet
    First Skill: Wind Magic
    Second Skill: None
    Third Skill:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Akryn Tue 9 Feb 2016 - 21:19

    I am approving this, lord help me. Have fun.


    _____________________________________________________________________________________

    Prayne de crabug ahm keike rinedere be-yogt iglo kes gron!


    Akryns battle theme

    Spoiler:


    Dramatic moments

    Spoiler:



    "I came into this world, kicking, screaming, and covered in someone elses blood. I have little issue going out the same way."
    Anastasia Isayev
    Anastasia Isayev

    Moderator- Knight VIP Status- Regular VIP Status- VIP- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Guild Master- S-Rank- A-Rank- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- Player 
    Lineage : Valkyrian
    Position : None
    Posts : 2446
    Guild : Black Sails GM
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Mentor : [Primary] Ivan Isayev [Secondary] Fafnir, the World Dragon
    Experience : 321116

    Character Sheet
    First Skill: Mechanized REquip
    Second Skill: Dragons' Champion
    Third Skill:

    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Anastasia Isayev Sat 9 Apr 2016 - 18:19

    Unlocked upon user's request.

    Decayuss wrote:
    Primary Magic: Nephalem Take Over
    Secondary Magic: Nephalem Sword Art
    Caster or Holder: Caster
    Description: The Nephalem. Creatures that are scarce in existence, due to the very nature of their creation. Hybrids of demons and angels, these fearsome creatures appear to resemble humans in almost every way possible--for the most part--but possess an immense amount of power. Each of these traits of power primarily come from their parents, and the genes that they inherit from them. Their scarcity comes from the fact that a demon and an angel must mate with each other, and due to the fact that the two races are opposites and have been at war with each other for an eternity, it is almost hypothetically impossible. In the rare occasion that a Nephalem does come into existence, it can tip the balance of power and shake the very history of the planet, cause empires and continents to tremble, and determine the fate of hundreds of thousands--perhaps millions--of beings. Human and otherwise. Despite their power, past Nephalem in history have had their own sets of serious weaknesses, the first of which is the way they are produced. A demon and an angel mating his forbidden, and if they ever do, they do not have long before them and their child are found and hunted, thus some Nephalem reach past their adolescent years. The ones that do, however, undergo significant changes within their bodies. At the early stages of their life as toddlers and children, their bodies have little to no specialities within them, other than the potential that lies within them, like an oyster with a glorious pearl concealed within it. During the adolescent years of a Nephalem, their body undergoes significant changes to their minds, immune systems, skeletal structure, muscles, and almost everything else. Since their bodies are unable to reproduce as hybrids, they focus much more on the individual staying alive, and thus their bodies survivability undergoes inhuman changes, and this is in part thanks to the genes Nephalem inherit from their parents. The Nephalem, upon ending their adolescent years, have bodies that would be considered “superhumans”, without even undergoing training.

    In regards to their Magic rather than their physical bodies, this is where the Nephalem perhaps have their biggest weaknesses. The kind that they adapt highly depends on whomever was their parents, and oftentimes they inherit the same form of Magic from each parent. The true weakness of this comes in the fact that almost no Nephalem in history has trod the path of both parents: more often that not Nephalem favor one side of their bloodline and focus all of their time and energy on mastering that specific type. And although not necessarily a waste, nor do they completely ignore the other, it heavily hinders their potential to unlock the power of “A True Nephalem” as Diabolos the Black Devil refers to it as. Nephalem are not unable to attain a high level of experience, mastery, or even perfection in both arts, it is merely because some Nephalem chose one side over the other as it appeals to them more, or they do not deem it necessary. Unfortunately for them, they met their end at early ages merely because of their complacent decisions.


    Nephalem are capable of many forms of Magic, but the one that the particular individual Nephalem--the son of the Black Devil and the White Angel--Deniel Decayuss Thorman chose is what is known as “Nephalem Take Over”, as it is closely associated towards the Magic known as Take Over. In the past there had been Nephalem, though not all of them were sons and daughters of Arianna and Diabolos, that had such forms of Magic, but none at the magnitude of Deniel. Deniel is a peculiar specimen in regards to this form of Magic, as the ones who have pursued it in the past--like many other Nephalem--did not trod on both paths, but rather one. Deniel has not only purused both directions in which he could pursue, but he has mastered them. He has become what Diabolos, his father, would refer to as “A True Nephalem”. While not the correct term for it--in fact there is none since there never has been one--a True Nephalem refers to a Nephalem that has mastered both the demonic and angelic arts, is capable of shifting between the two, wielding each with precision and accuracy, and can utilize each of them at the same time. The three Forms within Nephalem Take Over each correspond to the Nephalem itself. For Deniel, it is divided among The Black Devil, the White Angel, and the Nephalem.

    Nephalem Take Over, particularly, does not just have the best “Take Over” the individual, but rather rewrites and adapts their DNA. The DNA of each individual determine everything about them, with the way their cells read this genetic coding and creates proteins based around it; Nephalem Take Over adapts and rewrites the strands of DNA within the Nephalem’s body, turning them into a dominantly Devil or Angel. This is a reason why they can only be maintained for certain amounts of time, why it cannot be mimicked, and why there are restrictions to them. While at default, Deniel carries the genes for each side, but activating a Take Over will have these genetics swing primarily to either side, while also keeping very few ones of the opposite side; however, rewriting his DNA is highly dangerous, and that is why it can only be maintained for certain amounts of time. If done for too long, he will no longer be himself. This is also a reason why Alpha White Angel and Omega Black Devil can only be retained for an even more limited period of time: his DNA is rewritten from beginning to end, and if stayed in them for too long, he will never recover and be himself ever again. When utilizing the Nephalem form, the DNA for the Nephalem Deniel is not rewritten, but is rather awakened; while not in a Nephalem Take Over, his body is essentially de activated to its full capabilities, but lies dormant. It is said that whenever it is awakened from its dormant and passive state, the world itself may fall to its knees.

    The first of the three forms that Nephalem may awaken is the Black Devil: shifting his mind, every limb in his body, his skeletal structure, muscles, and DNA to that of a feral beast. A creature that is covered from head to toe in jet black scales, a mouth filled with fangs as sharp as knives, claws capable of shredding through metal, and an immeasurable amount of strength: the Black Devil is the juggernaut of his three forms. Standing at a greater height that he had previously been in, with a permanent frown furrowed across his hairless brows, the Black Devil creates a very fearful and intimidating demeanor with his mere presence. The sight of him could strike fear into the hearts of the strongest warriors, and in the blink of an eye he could cause catastrophe and destruction with the all-powerful and destructive Unholy Energy, a substance created from pure negative and sinful energy that seeks only to destroy anything that stands in its way. The hardened scales, powerful muscles, and reinforced structure of the Black Devil essentially creates the monster to be an unstoppable onslaught of destruction, capable of withstanding Magical and physical attacks alike, and being able to tolerate pain beyond the wildest imaginations of mortals. The speed and reflexes of the Black Devil are not to be underestimated either, and although they are not entirely on par with the White Angel, the Black Devil is a very potent and capable warrior in battle, and is perhaps one of the strongest and most fearsome creatures to ever exist. Wielding the gargantuan and equally monstrous broadsword, as well as his clawed hands and muscular legs, the Black Devil’s combat style is essentially offensive and defensive: the swordsmanship of the Black Devil is an extremely powerful and brutal fighter with swift colossal blows that can split warriors in half, create faults in armors, and wipe the face off mountains and the earth. With its brutal fighting style, the Black Devil’s personality is more than enough to match it: a creature with an immensely ihuman look, the Black Devil often emits savage roars to portray its anger, put fear into its enemies, or even let out the rage that is built up inside of it; top this with a merciless personality that wants nothing more than to wreak havoc and bring about the end to lives--or even civilizations--the Black Devil is worthy of its title of a Devil.

    The second of these awakening and DNA-rewriting forms is the gallant and glorious White Angel. Appearing to be a White Knight in Shining Armor, in some ways the White Angel is so, while in other ways it is not. Literally being a white knight, the White Angel’s body is covered from head to toe in very thick, jagged white armor possessing several blue orbs in locations. On its back is a pair of mighty wings composed of the purifying--also destructive--Holy Energy. A radiation of bright blue lights, the White Angel emits Holy Energy from its wings and utilizes it in combat with a variety of spells; this substance is highly destructive very similar to the Black Devil, but does not carry with it negative emotions and sinful nature, but rather the radical nature and bias that everything must be purified and destroyed. The White Angel itself, despite the thick and heavy armor covering it, is a very swift warrior. Capable of running and flying speeds like that of a blur, scaling the continents and countries as if they were stepping stones, and appearing to teleport with mere swift movements, the White Angel is one of the fastest creatures to ever exist, similar to how the Black Devil is one of the strongest. Also similar to the Black Devil is how the White Angel’s strength--contrary to the Black Devil’s speed--should not be underestimated; for an angel would not be much with swift movements unless it it had the strength to back up each and every assault that it unleashed. The two katanas that it wields, and even whilst unarmed, make the White Angel’s assaults are both swift and powerful, and can eliminate large groups of enemies in a flash. Aside from its expertise and physical capabilities, the Magic and spells utilized by the White Angel come in a variety of forms, mostly ranging from very fast and powerful area-of-effect spells. Perhaps just as powerful and destructive as the Black Devil, only in a much more swift way, the White Angel also succeeds in “shutting down” one or more opponents at the same time. Spells composed of the Holy Energy have an extremely unique capability of temporarily shutting off and disconnecting an affected person’s connection to their Magic; they are temporarily unable to use any form of spells. In addition to this, the dangerous and sapping Holy Energy is fully capable of sapping away at the user’s strength and speed  


    And finally, The Nephalem. A creature that shouldn’t even exist. But because it does, everything is in danger. Deniel in his Nephalem form can easily be described as double the trouble. He benefits from everything in his Black Devil and White Angel Take Over forms, and in addition to those, he has some unique things of his own. These include Chaos Energy, the ability to create, and even the ability to mimic and copy. The Nephalem is even worse than the Black Devil and the White Angel combined.

    Every form has its own weapon that Deniel uses to further boost its effectiveness. Armageddon, Vita and Mors, and Nidhogg.

    Strengths:

    • Deniel's stats will outclass his own rank in his Full Body Take Overs, and can even surpass ranks above him if he's given enough time.
    • Deniel's Magic is incredible versatile, from the brutal and durable Black Devil to the swift and powerful White Angel.
    • Deniel only needs to pay the cost of his Take Overs, while the abilities come free.

    Weaknesses:

    • Deniel's Take Over forms focus on dealing damage, and very little on helping his allies. Many of his spells, save for a few, have very large areas that essentially put his allies in as much harm as anyone else.
    • Deniel is vulnerable to Demon or God Slayer Magic in respective Take Overs.
    • With long durations on his Full Take Overs can result in very long Cool Downs.
    • Deniel's Take Overs have a durbility limit. They can only take a certain amount of damage before they are forced to de-activate.

    Lineage:
    The True Nephalem:

    Unique Abilities: 1. Take Over Energy: Every time Deniel lands an attack or takes one, he builds up one point of Take Over Energy. Attacks that he receives must be at least B rank in order to grant a stack. Once he reaches 10, Deniel can instantly refresh the cool down of ANY spell. Including a Full Body Take Over, or a spell in one. Once he uses it, it will take a post to start building up once again. If Deniel uses this option on a Full Body Take Over, it also refreshes the partials so he can use his Take Over right away again. Normal spells require much less Take Over Energy to refresh than Full Body Take Overs or spells in them. D rank spells need 1, C rank 2, B rank 4, A rank 8, S rank 10 and Full Bodies require the amount of partials rank combined. Ex: 4 B rank partials will take 16, and 1 S rank Full Body will take 10. Which means 26 stacks are needed.


    2. Every spell in The Black Devil, White Angel, and Nephalem forms are made up of Unholy, Holy, and Chaos energies respectively. These energies are crimson red, sky blue, and dark purple. Each one behaves in very distinct ways depending on their spells. What's important is that these are not considered elements, and have no disadvantage towards elements what-so-ever, and it's impossible for slayers to consume them. Chaos Energy is a unique form of matter, that occurs when Holy and Unholy Energy are combined: they are two opposing forces, so they do not belnd together nicely, which is why it is called "Chaos Energy". It is highly destructive, as both forces are attempting to overpower each other even in the smallest form of Chaos Energy. It is a constant battle between good and evil, and Deniel can only use this energy simply because he has both in his Magic.


    3. Stacks: The stacks below are Deniel’s bread and butter of his Take Overs. Not only his spells and deadly stats, but these can make his opponents cry for mercy with how strong they are.


    Bloodlust: Bloodlust stacks are generated by different means from Deniel while in his Black Devil form. Once a person receives a Bloodlust stack, they get a little Bloodlust Blomb The bomb explodes on them after 5 posts of receiving the first stack. For every stack, they are dealt 20 damage, and this caps out at 6 stacks. So the maximum damage a person receives is 120 damage. A person can't remove the stacks or dodge the damage, but it is capable of being blocked. A person can block the damage if the spell they are casting is equivalent to the rank damage that the bomb does, which still counts if it rounds down, but not if it rounds up. Once Bloodlust has detonated, a person can be infected again. If any target reaches 10 stacks before the bomb is detonated, (the last four stacks won’t add bomb damage)then the person will be left vulnerable, and the next spell or attack Deniel himself hits them with will deal an additional 75% damage, with 50% for S rank, and 25% for H. This effect can only be activated for 3 posts within the bomb’s detonation time.

    Purify: Purify stacks are generated by different means from Deniel while in his White Angel form. For every stack, his opponents are drained for 3% of their speed and strength, and Deniel heals himself for .5% of his health every post for every stack, capping up to 5% according to rules. The duration is 5 posts, and if a new stack is gained, then the duration resets. 10 stack cap. If the person reaches all 10 stacks, then their next spell on Deniel will have its damage cut in a fraction depending on the spells. H rank is unaffected, S rank is cut by 25%, A rank is 50%, B rank is 75%, and D and C rank are completely negated.

    Chaos: Chaos stacks are generated by different means from Deniel while in his Nephalem form. The duration for this is 5 posts, and if another stack is granted, then the duration resets. His opponents suffer both the debuffs from Bloodlust and Purify; losing stats, the bomb, the damage reduction, and the damage taken debuff. But, since it would be overwhelmingly powerful if Deniel was able to apply 10 full stacks of debuffs, the debuffs are limited to 5 stacks. That means only 15% reduced stats, and 110 damage. However, since this is meant to be more powerful in other ways, there is a bonus: in addition to the damage reduction, the person who receives 10 stacks of Chaos will also silence themselves for 1 post after they have cast a spell, and will also leave themselves vulnerable to double the damage instead of 50% for Deniel’s next attack. This only lasts throughout the silence duration.



    4. Nephalem Body: Deniel's body is made up of both Demon and Angel, or only one of them depending on the Take Over he is in. Because of this, if Deniel is in a full body Take Over, he will absorb certain energies. This does not negate the damage in any way, but gives Deniel Magic Power. If he's in the Black Devil Full Body Take Over, he absorbs half of the Magic Power used to cast a demonic, unholy, or God Slayer spell that hits him. This includes Darkness. The more powerful the spell, the greather the Magic Power gained. If he is in the White Angel Full Body Take Over, the effect is the same, except applying with angelic, holy, or Demon Slayer spells. This includes Light spells. In a Nephalem Full Take Over, this passive can be triggered either way.


    5. Inspiring Aura: Deniel has found one way to benefit his allies, after being able to hurt them with almost every single one of his spells. If Deniel is in a Partial or Full Body Take Over, anyone he chooses can share half of the stat bonuses that benefit him with in a 100 meter radius. Deniel can choose anyone, and can also cancel the buff they receive whenever he wishes.

    6. Mastery: Deniel has mastered--or perhaps even perfected--the Angelic and Unholy Arts. And while in a Full Body Take Over, these perfections show. With his entire mind and body becoming dominantly an angel or a demon, the spells that are assigned to his Partial Take Overs get their damages increased by 100, and a small bit of their speeds, ranges, and areas. To upgrade a spell, Deniel must pay 10 Magic Power to upgrade B rank spells, and 20 Magic Power to upgrade A ranks. S and above cannot be upgraded. A visual cue for the upgrade is that the corresponding energies have a darker shade with their colors. More details can be found for each Full Body Take Over. This also applies to "The Nephalem". The Full Body Take Over spells and spells outside of Take Overs do not have their damages upgraded.

    7. Bitter End: Quite literally what the name states, the Nephalem fights until the bitter end regardless of what form he is in. This means that even in the face of absolute despair, defeat, and even certain death, he will not bow or break. Though this is just a trait to the personality of Deniel, it is also adaptable to his Full Body Take Overs, but can only be activated upon certain conditions. The first of them is he cannot be in a Spirit Merge or Alpha and Omega Form; this means that the True Black Devil, the True White Angel, the Omega Black Devil, and the Alpha White Angel cannot benefit from this Unique Ability. The only way this can activate is if he is in a regular Full Body Take Over: The Black Devil, the White Angel, and the Nephalem are only capable of benefitting from this Ability. If Deniel's health reaches critical conditions, under 20%, then his body becomes the ultimate tool for survival. The Nephalem is a creature that cannot reproduce; it is the very last of its kind and genetic lining. Thus it's body has adapted itself significantly to survive regardless of the consequences of others within any situation; survival of the fittest. The Black Devil enters a state called "Berserk", the White Angel "Overdrive", and the Nephalem "Genesis". A key component to this is that 20% of his Health is below the Durability Thresholds for his Full Body Take Overs.

    Under the conditions of Berserk, the Black Devil's entire body is covered in cracks and small fissures within his own scales, each of them flowing with Unholy Energy like a river traveling straight to the center of his chest. The black armor protecting the chest region--even though it is not necessary to do so--is immediately shattered as an ignition of Unholy Energy constantly spews out of the very scar that determines Deniel lacks a heart. All rivers of Unholy Energy flowing from the Black Devil's body flow into this epicenter, empowering his pulse Magically to transform his body to double his current strength stat; whatever it may be.

    Overdrive, on the other hand, is quite literally when the armor and mechanics of the White Angel is sent into overdrive. The various orbs located on the White Angel's armor begin to glow a bright blue color, channeling energy into the rest of the armor's components, particularly its wings. The once triangular shaped synthetic wings take a fiery shape and much less structured form, appearing to be random and quite unstable. Between each plate of the White Angel's armor was much more flexible black armor which had been used to make sure limb movements had not been hindered; now all of that black armor appears to be a flame of blue Holy Energy, which all of this combines to give the White Angel a much more holy flame like appearance as a knight that is ready to fight until its very last breath. While under the effects of Overdrive, the White Angel's enhanced wings and Holy Energy double its current speed stat, whatever it may be.

    At last, Genesis is when the Nephalem form attains a godly ascension of Magic Power to the point where a single one of its spells is more than enough to knock out one or multiple opponents. Dark purple Chaos Energy begins to emit from the Nephalem's wings as an aura, and the two separately colored eyes, red and blue, emitting the glows and gases respectively also turn themselves to a purple color. Both the wings and the eyes of the Nephalem unite its body under a single color, and within the Nephalem's power exponentially increases. Whilst under the effects of Genesis, the Nephalem chooses one of five statuses to be doubled. Once chosen, it cannot be changed. Strength, Speed, Durability, Reflexes and Senses, or Magic Damage.

    Signature Spells:


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    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss Sun 10 Apr 2016 - 13:50

    Bumparoo.

    This is perhaps the easier grading someone will have to do for my Magic:

    1 S rank spell from the Raffle has been added: Origin of Creation


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    Cr1tikal
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    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Cr1tikal Sun 10 Apr 2016 - 13:55

    Interesting spell there! ^_^ Approved.


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    Nephalem Take Over MQNhOUw

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    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Guest Fri 6 May 2016 - 20:51

    Unlocked at user's request. Message is too long to quote everything, so good luck.
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    King Elyx

    The Vanquisher


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    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by King Elyx Sun 8 May 2016 - 18:26

    Nephalem Take Over Merp%202.jpg_zpszdcapnj1
    I... Did it... I DID IT! YES!
    Kakuma Blackflower
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    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Kakuma Blackflower Thu 30 Jun 2016 - 3:03

    Decayuss wrote:
    This text serves absolutely no purpose other than to simply make it so the spoilers below do not narrow themselves, as it is a bother to myself. Thank you for reading.
    S ranks:




    As it was noted in the moving thread that the S ranks were to be update thus is a copy... and unlocked :P


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    Decayuss
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    The Nephilim


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    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Decayuss Sun 3 Jul 2016 - 1:14

    Alright, bumparoo.

    The new S rank spell is "Cardinal Promotion"
    The new spell fusions have the spoiler to "Cardinal Promotion" to them

    Any changes I'd highly prefer to be on Skype, to whomever grades this, I don't bite, and I can clarify what exactly some of the listed spells do, since they interact with this one! Thanks!


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    Edward Von Aurence

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    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Edward Von Aurence Wed 6 Jul 2016 - 5:00

    May the lords above have mercy on my soul. Approved.


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    Nephalem Take Over Empty Re: Nephalem Take Over

    Post by Anastasia Isayev Sun 8 Jan 2017 - 22:13

    Player permanently quit the site. Archiving.


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