Primary Magic: The Dragoon
Secondary Magic:
Caster or Holder: Holder
Description: Zak's Magic, "The Dragoon", makes use of 8 rare gems to transform his armor and weapons into Magic Arsenals. Although "Dragoon" Armors have wings, they don't give true flight; rather, they increase his air-time from a leap a great deal, giving him a small semblance of flight until Zak reaches full strength. At which point, true flight is attainable. "The Dragoon" also enables different types weapons to be enhanced with certain Elemental abilities. Typically, swords will gain Fire attributes, polearms will gain Air/Wind attributes, daggers and fist/knuckle weapons will gain Thunder attributes, axes will gain Earth attributes, hammers will gain Water attributes, and bows will gain Light/Holy attributes. Any exotic weapons will gain Shadow or Void attributes. The armors that correspond with each Spirit will gain defensive attributes of the same element, typically reducing damage from that element.
Strengths: Because Dragoon mages can equip multiple weapons and armor, they are tactical combatants and can quickly change styles. Even during combat they can change armors and weapons to suit their needs. Each Spirit transformation is also practically instantaneous, making it quick to change the tactic in a battle. The weapons and armor also come in many different shapes and sizes, allowing the mages to combat anything that comes at them with the right equipment. This makes them prime combat fighters for quick fights.
Weaknesses: Although good for quick fights, the weapons and armor equipped by the mage can be broken, making prolonged fights dangerous. Using the Spirits and their Magic also drain quite a lot of magic, another reason why prolonged fights can be lethal. Each Spirit is also specific to one weapon and armor, meaning the more Spirits one activates, the more magic is expended. Spirits must be chosen tactically in order to give off a winning fight.
Abilities/Powers: Every Spirit provides flight-like capabilities and provide the corresponding weapon elemental attributes to regular attacks. Also grants Resistances according to the Spirit's Element (Resistance Table at bottom).
Name: Red-Eye Dragoon Spirit
Rank: D
Type: Support/Fire
Description: Xaq is surrounded by an aura of flames. The flames envelope his armor and his weapon, changing them into the Red-Eye Dragoon. Weapon becomes a bastard (hand-and-a-half) sword.
Strengths: All regular attacks deal 50% Fire Damage and 50% Regular Damage. Grants Fire Resistance. Grants Wind Resistance (halved).
Weaknesses: Water Damage received is doubled. Can only cast Fire Element spells.
Duration/Cooldowns Lasts up to 3 posts, can be canceled at any time. Must have 5 combat posts before each use to charge the Spirit Gem.
Name: Violet Dragoon Spirit
Rank: D
Type: Support/Lightning
Description: Xaq is surrounded by an aura of electricity. The electricity envelopes his armor and his weapon, changing them into the Violet Dragoon. Weapon becomes a pair of Cæstus.
Strengths: All regular attacks deal 50% Lightning Damage and 50% Regular Damage. Grants Lightning Resistance. Grants Earth, Light, and Water Resistance (1/3).
Weaknesses: Wind Damage received is doubled. Can only cast Lightning Element spells.
Duration/Cooldowns Lasts up to 3 posts, can be canceled at any time. Must have 5 combat posts before each use to charge the Spirit Gem.
Name: Flame Shot
Rank: D
Type: Fire Offense
Description: This. Xaq forms a fireball in front of his chest. Then he punches the fireball and launches it at the enemy.
Strengths: Deals Fire Damage. 5 meter range. Can break through (deals half damage after hitting barrier) physical and D-Rank Magical barriers
Weaknesses: 10 second charge time. Single Target. Cannot move while casting. Could burn the landscape. Cannot break through Magical Barriers C-Rank or higher.
Duration/Cooldowns Instant; Once per post.
Name: Atomic Mind
Rank: D
Type: Lightning Offense
Description: This. Xaq gathers Lightning in his fist. Lightning strikes around the target a couple times, then Xaq raises his fist. The target is struck by a large lightning bolt.
Strengths: Deals Lightning Damage. 3 meter range. Can break through (deals half damage after hitting barrier) physical and D-Rank Magical barriers
Weaknesses: 10 second charge time. Single Target. Cannot move while casting. Could burn the landscape. Cannot break through Magical Barriers C-Rank or higher.
Duration/Cooldowns Instant; Once per post.
Other Spells:
Resistance Table: Mage Rank vs Attack Rank
Secondary Magic:
Caster or Holder: Holder
Description: Zak's Magic, "The Dragoon", makes use of 8 rare gems to transform his armor and weapons into Magic Arsenals. Although "Dragoon" Armors have wings, they don't give true flight; rather, they increase his air-time from a leap a great deal, giving him a small semblance of flight until Zak reaches full strength. At which point, true flight is attainable. "The Dragoon" also enables different types weapons to be enhanced with certain Elemental abilities. Typically, swords will gain Fire attributes, polearms will gain Air/Wind attributes, daggers and fist/knuckle weapons will gain Thunder attributes, axes will gain Earth attributes, hammers will gain Water attributes, and bows will gain Light/Holy attributes. Any exotic weapons will gain Shadow or Void attributes. The armors that correspond with each Spirit will gain defensive attributes of the same element, typically reducing damage from that element.
Strengths: Because Dragoon mages can equip multiple weapons and armor, they are tactical combatants and can quickly change styles. Even during combat they can change armors and weapons to suit their needs. Each Spirit transformation is also practically instantaneous, making it quick to change the tactic in a battle. The weapons and armor also come in many different shapes and sizes, allowing the mages to combat anything that comes at them with the right equipment. This makes them prime combat fighters for quick fights.
Weaknesses: Although good for quick fights, the weapons and armor equipped by the mage can be broken, making prolonged fights dangerous. Using the Spirits and their Magic also drain quite a lot of magic, another reason why prolonged fights can be lethal. Each Spirit is also specific to one weapon and armor, meaning the more Spirits one activates, the more magic is expended. Spirits must be chosen tactically in order to give off a winning fight.
Abilities/Powers: Every Spirit provides flight-like capabilities and provide the corresponding weapon elemental attributes to regular attacks. Also grants Resistances according to the Spirit's Element (Resistance Table at bottom).
Name: Red-Eye Dragoon Spirit
Rank: D
Type: Support/Fire
Description: Xaq is surrounded by an aura of flames. The flames envelope his armor and his weapon, changing them into the Red-Eye Dragoon. Weapon becomes a bastard (hand-and-a-half) sword.
- Weight: 5 pounds
- Blade: dual-edged; measures 4 inches wide at the base and 45 inches long; tapers to a point
- Handle: measures 13 inches in length; has a ruby set into the pummel
- Length: 5 feet from point to pommel.
Strengths: All regular attacks deal 50% Fire Damage and 50% Regular Damage. Grants Fire Resistance. Grants Wind Resistance (halved).
Weaknesses: Water Damage received is doubled. Can only cast Fire Element spells.
Duration/Cooldowns Lasts up to 3 posts, can be canceled at any time. Must have 5 combat posts before each use to charge the Spirit Gem.
Name: Violet Dragoon Spirit
Rank: D
Type: Support/Lightning
Description: Xaq is surrounded by an aura of electricity. The electricity envelopes his armor and his weapon, changing them into the Violet Dragoon. Weapon becomes a pair of Cæstus.
Strengths: All regular attacks deal 50% Lightning Damage and 50% Regular Damage. Grants Lightning Resistance. Grants Earth, Light, and Water Resistance (1/3).
Weaknesses: Wind Damage received is doubled. Can only cast Lightning Element spells.
Duration/Cooldowns Lasts up to 3 posts, can be canceled at any time. Must have 5 combat posts before each use to charge the Spirit Gem.
Name: Flame Shot
Rank: D
Type: Fire Offense
Description: This. Xaq forms a fireball in front of his chest. Then he punches the fireball and launches it at the enemy.
Strengths: Deals Fire Damage. 5 meter range. Can break through (deals half damage after hitting barrier) physical and D-Rank Magical barriers
Weaknesses: 10 second charge time. Single Target. Cannot move while casting. Could burn the landscape. Cannot break through Magical Barriers C-Rank or higher.
Duration/Cooldowns Instant; Once per post.
Name: Atomic Mind
Rank: D
Type: Lightning Offense
Description: This. Xaq gathers Lightning in his fist. Lightning strikes around the target a couple times, then Xaq raises his fist. The target is struck by a large lightning bolt.
Strengths: Deals Lightning Damage. 3 meter range. Can break through (deals half damage after hitting barrier) physical and D-Rank Magical barriers
Weaknesses: 10 second charge time. Single Target. Cannot move while casting. Could burn the landscape. Cannot break through Magical Barriers C-Rank or higher.
Duration/Cooldowns Instant; Once per post.
D | C | B | A | S | H |
Red-Eye Spirit Flame Shot | Explosion | Final Burst | Red-Eye Dragon | ||
Blue Sea Spirit Freezing Ring | Rainbow Breath | Diamond Dust | Blue Sea Dragon | ||
Jade Spirit | Wing Blaster Blossom Storm | Gaspless | Jade Dragon | ||
Gold Spirit | Grand Stream | Meteor Strike | Golden Dragon | ||
White Silver Spirit | Moonlight | Star Children | Gates of Heaven White Silver Dragon | ||
Violet Spirit Atomic Mind | Thunder Kid | Thunder Charge | Violet Dragon | ||
Chaos Spirit | Astral Drain | Death Dimension | Demons' Gate | Chaos Dragon | |
Divine Spirit | Divine Dragon Ball | Divine Dragon Cannon |
- True Flight: S-Rank - As long as a «Spirit» Spell is active.
- Elemental Weapon - User's weapon deals 15% Elemental Damage based on the type:
- Sword - Fire
- Blunt - Water
- Polearm - Wind
- Axe - Earth
- Fist/Dagger - Lightning
- Throwing/Archery - Light/Holy
- Exotic - Shadow/Darkness or Void/Chaos
Resistance Table: Mage Rank vs Attack Rank
M↓A→ | D | C | B | A | S | H |
D | 30% | 20% | 10% | 5% | 0% | 0% |
C | 40% | 30% | 20% | 10% | 5% | 0% |
B | 50% | 40% | 30% | 20% | 10% | 5% |
A | 60% | 50% | 40% | 30% | 20% | 10% |
S | 75% | 60% | 50% | 40% | 30% | 20% |
H | 90% | 75% | 60% | 50% | 40% | 30% |
Last edited by Xaqairy on 6th August 2013, 10:59 pm; edited 7 times in total