Primary Magic: Arc of Embodiment
Secondary Magic: N/A
Caster or Holder: Caster
Description: Arc of Embodiment is the magic that turns the imagination into reality. The range of things created has no limit, so long as the user is capable of having enough magic power to create the desired object, and so long as they've seen or experienced what they're creating for real. Trying to create a dragon without seeing or experiencing a true dragon's power, for example, will result in a much weaker copy.
When creating things, the magic circles that appear are dark purple or black in color. Dark purple is the most common, but for A, S or H rank spells, the magic circles and auras surrounding creations becomes a pure black.
Strengths:
- Versatile, as virtually anything can be created from this magic.
- Can create sentient creatures for Reiz to command.
- Despite being created from nothing, the creations made are as strong or stronger than an object made through normal means.
Weaknesses:
- Spells must be registered for each creation capable of hurting or causing pain. Reiz can't just materialize whatever he feels like at any time to attack with.
- It's limited to what the user can imagine, so some concepts may be foreign to Reiz.
- Reiz must have seen what he's creating to get an accurate representation of it. Otherwise his creations will be weaker than the real thing.
Abilities/Powers:
Casual creations: Reiz can create basic things at will that can't be used for offensive purposes, such as clothing or food, without the need to use up any magic power.
Berserk Breakdown: A state Reiz enters for two posts, where he can create and use as many things as he wants from his registered spells without paying the cost for them. He additionally gains a 50% speed boost in this state. This can only be used once per topic.
However, his personality will become monstrous in this state due to the overflow of magic and stress on his body, and he can't tell friend from foe. He may even lose sight of his former target and go on a rampage against his own comrades if they're close enough to him, or get in the line of sight between him and his enemy. As such, using this in a place with multiple people is not ideal.
Damage taken from spells during this time is also increased, and spells will deal one rank more damage to him than normal. A D rank will hurt him for C rank damage, etc.
When exiting Berserk Breakdown, his body will enter a 1 post "cooldown" state of sorts, in which he is completely immobilized and can't use any magic that costs magic power.
Name: Decoy
Rank: D
Type: Arc of Embodiment
Description: Reiz puts his hands in front of him, and a complete body double that is perfectly copied from his current appearance appears. This body double can't use any magic, and can't speak, and will be destroyed when hit by 1 D rank spell. Mostly used as a distraction tactic.
Strengths:
- A believable enough decoy, at least for a long enough time to think of something else.
- The decoy is physical and its skin feels real, as if they were an actual person.
- Reiz can control how and where the decoy moves using his thoughts.
Weaknesses:
- It isn't capable of speech.
- Capable of physical combat, but can't use spells.
Duration/Cooldowns 2 posts; 2 post cooldown.
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Name: Night Blade
Rank: D
Type: Arc of Embodiment, Dark
Description: Reiz holds out one of his hands, and a completely black broadsword with a crossguard materializes in it; the sword is 30 inches long from one end to the other. Its attacks deal damage equal to that of a D rank spell, and 2 meter wide waves of dark energy can be produced and unleashed forward if slashing with intent, that deal D rank damage.
Strengths:
- The waves produced through slashing with Night Blade don't take additional magic to perform.
Weaknesses:
- As it's still a spell, it can be broken by a direct hit from C rank spells or above.
- The waves can only go a maximum distance of 8 meters, and Reiz can only fire a maximum of 5 per Night Blade.
Duration/Cooldowns 5 posts; 5 post cooldown.
=====
Name: Hands of the Underworld
Rank: D
Type: Arc of Embodiment
Description: Reiz raises his hand, and as he does so, hands burst from the ground around the target, which grab for the legs. If the target is detained and immobilized successfully from the legs, the hands will gradually begin to wrap around the target's entire body up to the neck.
Strengths:
- A sudden move that will add shock value for the opponent.
- The hands can appear from any surface.
- Versatile in its usage, as despite its main purpose of restraining, the sprouting hands may also trip the opponent up and disturb their footing.
Weaknesses:
- It can be broken out of with a bit of effort, and larger targets will be more challenging to detain.
- The range at which Reiz can summon hands is only 12 meters from his current location.
Duration/Cooldowns Instant; 2 post duration once detained from the legs; 3 post cooldown.
=====
Name: Flame Lion
Rank: D
Type: Arc of Embodiment, Fire
Description: Reiz presses both his hands on the ground, and in front of him, a demonic-looking lion with a fiery mane appears. This lion can run at speeds of up to 15 m/s, and is big enough to be rode on. Its attacks deal D rank damage to the opponent, and can understand human speech; though it can't speak any, itself. It can take up to 3 D rank spells before it dies; 6 D ranks if they're fire spells, and 1 D rank if it's a water spell. When killed, it will explode into flames in a 5 meter radius before disappearing; anyone caught in the fire will be dealt D rank fire damage.
Strengths:
- A secondary combatant to help Reiz in battle.
- Resistant to Fire.
Weaknesses:
- It mostly does its own thing once summoned; the only thing it won't do is attack Reiz, but once it's summoned, it's left to its own decisions.
- Water magic will kill it in one hit.
Duration/Cooldowns 4 posts; 4 post cooldown.
Secondary Magic: N/A
Caster or Holder: Caster
Description: Arc of Embodiment is the magic that turns the imagination into reality. The range of things created has no limit, so long as the user is capable of having enough magic power to create the desired object, and so long as they've seen or experienced what they're creating for real. Trying to create a dragon without seeing or experiencing a true dragon's power, for example, will result in a much weaker copy.
When creating things, the magic circles that appear are dark purple or black in color. Dark purple is the most common, but for A, S or H rank spells, the magic circles and auras surrounding creations becomes a pure black.
Strengths:
- Versatile, as virtually anything can be created from this magic.
- Can create sentient creatures for Reiz to command.
- Despite being created from nothing, the creations made are as strong or stronger than an object made through normal means.
Weaknesses:
- Spells must be registered for each creation capable of hurting or causing pain. Reiz can't just materialize whatever he feels like at any time to attack with.
- It's limited to what the user can imagine, so some concepts may be foreign to Reiz.
- Reiz must have seen what he's creating to get an accurate representation of it. Otherwise his creations will be weaker than the real thing.
Abilities/Powers:
Casual creations: Reiz can create basic things at will that can't be used for offensive purposes, such as clothing or food, without the need to use up any magic power.
Berserk Breakdown: A state Reiz enters for two posts, where he can create and use as many things as he wants from his registered spells without paying the cost for them. He additionally gains a 50% speed boost in this state. This can only be used once per topic.
However, his personality will become monstrous in this state due to the overflow of magic and stress on his body, and he can't tell friend from foe. He may even lose sight of his former target and go on a rampage against his own comrades if they're close enough to him, or get in the line of sight between him and his enemy. As such, using this in a place with multiple people is not ideal.
Damage taken from spells during this time is also increased, and spells will deal one rank more damage to him than normal. A D rank will hurt him for C rank damage, etc.
When exiting Berserk Breakdown, his body will enter a 1 post "cooldown" state of sorts, in which he is completely immobilized and can't use any magic that costs magic power.
Name: Decoy
Rank: D
Type: Arc of Embodiment
Description: Reiz puts his hands in front of him, and a complete body double that is perfectly copied from his current appearance appears. This body double can't use any magic, and can't speak, and will be destroyed when hit by 1 D rank spell. Mostly used as a distraction tactic.
Strengths:
- A believable enough decoy, at least for a long enough time to think of something else.
- The decoy is physical and its skin feels real, as if they were an actual person.
- Reiz can control how and where the decoy moves using his thoughts.
Weaknesses:
- It isn't capable of speech.
- Capable of physical combat, but can't use spells.
Duration/Cooldowns 2 posts; 2 post cooldown.
=====
Name: Night Blade
Rank: D
Type: Arc of Embodiment, Dark
Description: Reiz holds out one of his hands, and a completely black broadsword with a crossguard materializes in it; the sword is 30 inches long from one end to the other. Its attacks deal damage equal to that of a D rank spell, and 2 meter wide waves of dark energy can be produced and unleashed forward if slashing with intent, that deal D rank damage.
Strengths:
- The waves produced through slashing with Night Blade don't take additional magic to perform.
Weaknesses:
- As it's still a spell, it can be broken by a direct hit from C rank spells or above.
- The waves can only go a maximum distance of 8 meters, and Reiz can only fire a maximum of 5 per Night Blade.
Duration/Cooldowns 5 posts; 5 post cooldown.
=====
Name: Hands of the Underworld
Rank: D
Type: Arc of Embodiment
Description: Reiz raises his hand, and as he does so, hands burst from the ground around the target, which grab for the legs. If the target is detained and immobilized successfully from the legs, the hands will gradually begin to wrap around the target's entire body up to the neck.
Strengths:
- A sudden move that will add shock value for the opponent.
- The hands can appear from any surface.
- Versatile in its usage, as despite its main purpose of restraining, the sprouting hands may also trip the opponent up and disturb their footing.
Weaknesses:
- It can be broken out of with a bit of effort, and larger targets will be more challenging to detain.
- The range at which Reiz can summon hands is only 12 meters from his current location.
Duration/Cooldowns Instant; 2 post duration once detained from the legs; 3 post cooldown.
=====
Name: Flame Lion
Rank: D
Type: Arc of Embodiment, Fire
Description: Reiz presses both his hands on the ground, and in front of him, a demonic-looking lion with a fiery mane appears. This lion can run at speeds of up to 15 m/s, and is big enough to be rode on. Its attacks deal D rank damage to the opponent, and can understand human speech; though it can't speak any, itself. It can take up to 3 D rank spells before it dies; 6 D ranks if they're fire spells, and 1 D rank if it's a water spell. When killed, it will explode into flames in a 5 meter radius before disappearing; anyone caught in the fire will be dealt D rank fire damage.
Strengths:
- A secondary combatant to help Reiz in battle.
- Resistant to Fire.
Weaknesses:
- It mostly does its own thing once summoned; the only thing it won't do is attack Reiz, but once it's summoned, it's left to its own decisions.
- Water magic will kill it in one hit.
Duration/Cooldowns 4 posts; 4 post cooldown.
Last edited by Reiz Reicher on 10th August 2013, 1:58 pm; edited 2 times in total