Magic
Magic Name: Nebula Dragon slayer
Magic Type: Slayer 2nd gen Lacrima Purchase, posts 45 and 46
Description: The Nebula Dragon Slayer Lacrima enables its wielder to produce, use & manipulate magic and spells comprised of all manners of light and darkness as well as consume these elements for MP regain and the force mechanic. These elements have no impurity to them, the slayer possessing this lacrima wielding the neutral versions of the elements attributed to this lacrima and the magic stemming from it.
Eilidh uses her slayer magic for both direct offense and defense but also for more subtle manipulation of her enemies and the battlefield around her. Turning the tide of battle evermore in her favor by turning the battleground into a veritable minefield while keeping her enemies off balance by attacking them directly or thwarting their plans to bring her down.
Unique Abilities:
Spells:
Magic Name: Nebula Dragon slayer
Magic Type: Slayer 2nd gen Lacrima Purchase, posts 45 and 46
Description: The Nebula Dragon Slayer Lacrima enables its wielder to produce, use & manipulate magic and spells comprised of all manners of light and darkness as well as consume these elements for MP regain and the force mechanic. These elements have no impurity to them, the slayer possessing this lacrima wielding the neutral versions of the elements attributed to this lacrima and the magic stemming from it.
Eilidh uses her slayer magic for both direct offense and defense but also for more subtle manipulation of her enemies and the battlefield around her. Turning the tide of battle evermore in her favor by turning the battleground into a veritable minefield while keeping her enemies off balance by attacking them directly or thwarting their plans to bring her down.
Unique Abilities:
- Ability: Boundless Night The power of the nebula encompasses the moon, stars, and everything in between, ever expanding and nearly limitless. The nebula slayer taps into this boundless power to increase their own, increasing their magic power reserves by 50%
- Dragon Slayer Passives:
- +25% Strength, Speed, HP.
Greatly enhanced Hearing, Sight, and Smell.
Ability to Consume Magic of same element for MP as well as the Force Ability (See below)
Resistance to their slayer element based on strength of spell/ability as follows:
2 Ranks Above Character: 0%
1 Rank Above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Magic Consumption: Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the spell they consume is any higher in rank than they are they only consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.
Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter in MP of a spell of the users rank per post when eaten, no matter how much of it you eat.
Additional notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.
Dragon Slayers: Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements. (Ex.: Ice DS cannot eat Dark Ice) If they do, they get incredibly sick and are drained of 10% of their health.
Advantages: The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
Disadvantages: Though Dragon Slayers get these benefits, they do have one set back. Motion sickness. Dragon Slayers cannot ride on anything without getting motion sick. However, they can use their exceeds or friends to fly around because they are not vehicles, they are friends. The only slayer that is immune to motion sickness is the Sky Dragon Slayer. Motion sickness can be cured in a thread using a user-rank healing spell.
- Lineage Abilities:
Usage: 5% MP regeneration per post.
Gains an offensive "Chaos" elemental blast attack as a signature spell(max A-rank) OR normal spell of user-rank (S-rank Max) that must be made in addition to the user’s spells in their magic.
Spells:
- Signature Spells:
Name: Starfall
Rank: B
Category: Offensive
Type: Burst
Damage: 120 Hp
Range: 25 Meter radius around Eilidh
Speed: 25 Mbps
Duration: 1 post
Downside: Starfall's damage radius and the speed at which it drops are both equal reduced by 50% for a 50% damage boost.
Description: Eilidh reaches out to the stars and pulls a pillar of burning plasma to smite the earth around her in a blinding pillar of raw power, her connection to the celestial bodies allowing her and her allies to be unharmed as her enemies suffer the full wrath of the nebula.
Name: Chaos Blast
Rank: B
Category: Offensive
Type: Single Target
Damage: 80Hp
Range: 200 Meters
Speed: 200 Mps
Duration: 1 post
Description: Eilidh creates a swirling sphere of light surrounding a core of darkness and hurls it at her target with the sphere expanding on impact to engulf the victim then rapidly imploding to deal damage.
- D-rank normal:
Name: Celestial Claw
Rank: D
Category: Offensive
Type: Single Target
Damage: 50 Hp
Range: Melee
Speed: 60 Mbps
Duration: 2 post
Downside: By heavily curtailing the range the force of the spell is able to be concentrated, increasing the damage by 25%.
Description: Eilidh wraps one of her arms in magic, causing it to look like window to the night sky in the shape of a dragons claw as she swipes at her enemy. On a hit the victim's strength is sapped into the infinite expanse of space, reducing their melee damage by 50% for 2 posts.
Name: Starbound Wings
Rank: D
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 3 posts
Description: Draconic wings cut from the night sky itself sprout from Eilidh's back, granting her the power of flight. She can move freely in three dimensional space while the wings are manifest at her full speed, and if she moves purely along a horizontal axis while on the ground or dives downwards she can augment her speed by 50% by flapping her wings to add thrust. This effect lasts for the duration of the spell.
Name: Star Swarm
Rank: D
Category: Offensive
Type: Burst
Damage: 40 Hp
Range: 15 Meter radius around Eilidh
Speed: 15 Mps
Duration: 1 post
Description: A horde of bright burning motes of light like stars blink into existence and begin darting around rapidly in a sphere around Eilidh, burning anything caught in their path.
- C-ranked normal:
Name: Jagged Nebula
Rank: C
Category: Offensive
Type: Burst
Damage: 60 Hp
Range: 30 Meters
Speed: 30 Meters Per Second
Duration: 1 post
Downside:
Description: Jagged spikes composed of different colors of swirling light erupt from all over Eilidh's body, stabbing any nearby enemies.
Name: Moon's Caress
Rank: C
Category: Supportive
Type: Area of Effect
Healing: 30 Hp
Range: 60 Meters
Speed: 30 Mbps
Duration: 1 post
Description: Waves of silver light pulse from Eilidh's body, gently blanketing her allies while passing through her enemies and healing them.
Name: Umbral Grasp
Rank: C
Category: Offensive
Type: Single Target
Damage: 60 Hp
Range: 120 meters
Speed: 120 Mps
Duration: 5 posts
Description: A piece of Eilidh's shadow breaks off and rushes across the ground towards her target, and when it reaches her target a draconic arm made of the night sky reaches out from the darkness and grips the victim attempting to crush them in it's grasp. Even after the spell fades the effects linger, reducing the victim's speed by 55% for four posts.
- B-ranked Normal:
Name: Nebula Dragon's Bellow
Rank: B
Category: Offensive
Type: Single Target
Damage: 80 Hp
Range: 200 Meters
Speed: 200 Meters Per Second
Duration: 1 post
Downside:
Description: Eilidh Takes a deep breath and a swirling sphere of blinding radiance and depthless darkness forms in front of her mouth before draining into a tightly focused beam of power 2 cm across as she releases it with a scream. The beam is capable of piercing defenses, but the 50% power reduction applies in that case as normal.
Name: Star Powered
Rank: B
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: Self
Speed: Self
Duration: 6 posts
Downside:
Description: Eilidh draws on the raw power of the stars themselves, infusing herself with their energy, boosting her damage output by 60% for the duration of the spell.
Name: Shooting Star
Rank: B
Category: Offensive
Type: Single Target
Damage: 80 hp
Range: 200 meters
Speed: 200 Mps
Duration: 1 post
Downside:
Description: Eilidh fires off a burst of burning light that detonates on impact with it's target. The spell consumes some of the targets magic on impact as well, burning it away and temporarily weakening them, reducing the damage of their spells by 60% for one post.
- D+:
Name: Nebula's Pull
Rank: D+
Category: Auxiliary
Type: Area of Effect
Damage: N/A
Range: 45 Meters
Speed: 25 Mps
Duration: 5 posts
Description: A wave of darkness erupts from Eilidh and expands to cover a sphere with a 45 Meter radius around her. From the outside the sphere is impenetrably dark, and the inside is shrouded in a dusk like gloom. While inside the sphere any entity that Eilidh considers hostile will have their speed reduced by 75% for the duration of the spell.
- C+:
Name: Nebula's Scales
Rank: C+
Category: Defensive
Type: Single Target
Durability: 270 HP
Range: Self
Speed: Self
Duration: 6 posts
Downside:
Description: Eilidh becomes covered in thousands of tiny scales, which all together piece together a moving tapestry of the night sky and block incoming damage.
- B+:
Name: Dark Storm
Rank: B+
Category: Offensive
Type: Single Target
Damage: 180 Hp
Range: 150 Meters
Speed: 150 Meters Per Second
Duration: 1 post
Downside: This spell's speed and range are each reduced by half in exchange for a 50% damage boost.
Description: Hundreds of spears composed of absolute darkness erupt from Eilidh's body and rocket towards her foe. These spears carry some of the gravity of black holes, slowing down the victim by 60% for one turn.
Last edited by Eilidh O'Maoilriain on 25th October 2019, 9:40 am; edited 9 times in total