Magic
Magic Name: Sky Demon Slayer
Magic Type: Slayer
Description: A branch of the Sky Demon Slayer magic taught from the Lady Adrasteia, warrior-goddess and a true Sky Demon Slayer herself. Shane’s Sky Demon Slayer magic is a direct reflection of his own combat abilities and style, a result of Lady Adrasteia having taught him only the concept behind the Sky Demon Slayer magic, guiding him and allowing him to manifest the power behind the Demon Slayer magic in his own manner.
In essence, the Sky Demon Slayer magic allows Shane control over the air and wind in its holiest form, with the ultimate intention of banishing and destroying demons.
Unique Abilities:
Slayer Benefits:
Spells:
Magic Name: Sky Demon Slayer
Magic Type: Slayer
Description: A branch of the Sky Demon Slayer magic taught from the Lady Adrasteia, warrior-goddess and a true Sky Demon Slayer herself. Shane’s Sky Demon Slayer magic is a direct reflection of his own combat abilities and style, a result of Lady Adrasteia having taught him only the concept behind the Sky Demon Slayer magic, guiding him and allowing him to manifest the power behind the Demon Slayer magic in his own manner.
In essence, the Sky Demon Slayer magic allows Shane control over the air and wind in its holiest form, with the ultimate intention of banishing and destroying demons.
Unique Abilities:
- Blessed by the Wind: Passive speed increase 50%, HP regen 5%
- Venti’s Grace: Strong winds build up around the Sky Demon Slayer that can be used to strengthen the damage of one spell by 60%. Can be used once every four posts (in the fourth post).
- LOCKED: Slicing Through Air: The Sky Demon Slayer magic peaks. At this stage, Shane's spells are unhindered by wind resistance, allowing his spells to travel at maximum velocity of his rank. Passive spell speed increase by 60%.
Slayer Benefits:
- +25% Strength, Speed, HP.
- Greatly enhanced Hearing, Sight, and Smell.
- Ability to Consume Magic of same element for MP as well as the Force Ability
- MAGIC CONSUMPTION:
Slayers can consume their own element(s) and this allows them to recover magic power. If a spell has 20MP within it and they eat it, the slayer gains 20MP, etc. If the magic is any higher than they are they consume MP equal to a quarter of a spell of their own rank, but they take full damage from the spell. Resistances do not affect this damage taken in any way.- Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
- Additional notes: Slayers cannot consume their own spells whether this is from their magic, a weapon, a summons/Take Over's spell. Slayers can’t eat their pet’s spells, or their pets if they are made of an elemental magic.
- God/Demon Slayers: God/Demon Slayers can eat any form of their own element, pure and mixed. However, they cannot consume the element of their God/Demon counterpart. The color of God/Demon Slayer Magic is a darker/white version of the element's natural color and usually appears as a black/white version of whatever element they're using.
- Advantages: The form of elemental magic they use is darkness/light, on one end of the magical spectrum. The element of darkness/light being mixed with the other elements to alter their properties slightly. The Heaven God Slayer uses a dark form of light that is beyond a Dragon Slayer's ability to consume. God Slayer deals double damage towards Holy, God, and Angel type non-human beings while Demon Slayers deal double damage towards Darkness, Demon, and Undead type non-human beings.
- Disadvantages: Unable to consume Demon/God Slayer magic.
- Naturally Occurring Elements: Naturally occurring sources of the element can only restore MP equal to a quarter spell of the users rank per post when eaten, no matter how much of it you eat.
- FORCE:
First and Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.- Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
- The spell power of each rank is increased to 150%.
- In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes.
- During force spells cost no MP to cast.
- To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal.
- Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%.
- Resistance to their slayer element based on strength of spell/ability as follows:
- 2 Ranks Above Character: 0%
- 1 Rank Above Character: 10%
- Same Rank as Character: 25%
- 1 Rank below Character: 35%
- 2 Ranks below character: 50%
Spells:
- B RANK:
Name: Whirlwind
Rank: B
Type: Area of effect
Damage: -
Range: 100 meters
Speed: 50 meters per second
Duration: 6
Downside: Allies are also affected
Description: Shane creates a harmless whirlwind within an area with the sole purpose of kicking up as much dust, leaves, sand or whatever that can be easily lifted by wind in the immediate surroundings as a means of diversion and to obscure the vision of those in the vicinity of the spell. This is usually used in tandem with a surprising entrance, to execute a tactical retreat or to throw off an opponent in the middle of a battle.
Name: Burst
Rank: B
Type: Burst
Damage: -
Range: 50 meters
Speed: 50 meters per second
Duration: 1
Downside: -
Description: Shane can propel himself with a sudden burst of wind from any part of his body for a significant boost of speed. In battle, this allows Shane to easily avoid spells which he could not afford to take or use it close the gap between himself and his target. If used within range, Shane can appear right next to his opponent and launch his attack. The boost is instantaneous, and to his opponents, looked as though he had used a teleportation spell.
Name: Hidden Blade
Rank: B
Type: Burst
Damage: 80HP
Range: 50 meters
Speed: 50 meters per second
Duration: 1
Downside: -
Description: Shane accumulates wind around his hand and quickly creates a bladed weapon that can be used to catch opponents off guard. The blade of wind can slice easily through skin and flesh.
Name: Sky Demon Slayer’s Vacuum Palm
Rank: B
Type: Single target
Damage: 80HP
Range: 200 meters
Speed: 200 meters per second
Duration: 2
Downside: -
Description: Shane gathers wind around his palm and thrusts him palm outward, releasing a powerful blast of wind at the opponent. The blast of wind hits the target with a concussive force, strong enough to throw the target 30 meters away. The opponent can be stunned by the attack for 1 post.
Name: Sky Demon Slayer’s Guardian Ward
Rank: B
Type: Single Target
Damage: Can defend against three attacks, up to 80 HP each time. Can also be used simultaneously in event of stronger attacks to a max of 240HP.
Range: 200 meters
Speed: 200 meters per second
Duration: 6
Downside: -
Description: Shane creates three balls of wind that hovers behind him at shoulder level. At any time that he needs, Shane can expand one sphere into a shield of varying size to defend against a single enemy attack until all three spheres are exhausted.
Name: Sky Demon Slayer’s Mountain Breaker
Rank: B
Type: Single target
Damage: 80HP
Range: 200 meters
Speed: 200 meters per second
Duration: 2
Downside: -
Description: Shane coats his entire leg with wind and executes an extremely powerful axe kick. He usually uses it with a front flip or a jump to pull it off at the requisite height. The recipient of the move is usually left disoriented, rendering their physical attacks to be less effective by 60% in the victim's next attack in the next post for a duration of one post. The debuff does not last longer than the spell overall duration.
Name: Sky Demon Slayer’s Coiling Wind
Rank: B
Type: Multiple Target
Damage: 60HP
Range: 150 meters
Speed: 110 meters per second
Duration: 1
Downside: -
Description: Shane gathers a large amount of wind around his arms and spins quickly in place, generating a whirlwind around him. Targets caught in the attack are pushed back at least 10 meters away from the range of the whirlwind.
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Name: Sky Demon Slayer’s Rising Wind
Rank: B
Type: Multiple target
Damage: 60HP
Range: 150 meters
Speed: 110 meters per second
Duration: 2
Downside: -
Description: Shane created an upwards blast of air from the ground up to throw his targets up into the air with concussive force. If movable targets are hit, they will be scattered, thus breaking any formation the enemy is in. The moment the targets are hit, Shane can choose one target to follow up with an attack, granting a 60% increase in spell damage to the next spell in the next post for the duration of one post. The buff does not last longer than the spell overall duration.
Name: Sky Demon Slayer’s Swallow Slash: Flash
Rank: B
Type: Single target
Damage: 80HP
Range: 200 meters
Speed: 200 meters per second
Duration: 2
Downside: -
Description: Cloaking himself in wind, Shane gathers a large amount of wind around his arms and forms them into extremely sharp blades before dashing past the opponent, delivering a devastating cross-slash in his wake. The victim is usually left overwhelmed by the suddenness of the spell, reducing their next spell by 60% spell damage in the next post for the duration of one post. The debuff does not last longer than the spell overall duration.
Name: Sky Demon Slayer’s Swallow Slash: Storm
Rank: B
Type: Single target
Damage: 80HP
Range: 200 meters
Speed: 200 meters per second
Duration: 4
Downside: -
Description: Cloaking himself in wind, Shane gathers a large amount of wind around his arms and forms them into a mass of cutting wind before dashing past the opponent, leaving the opponent caught in a hail of wind blades, cutting them from every direction. The multitude of slashes leaves the target with bleeding wounds, causing a 5% HP drain for 4 posts.
- C+ RANK:
Name: Sky Demon Slayer’s Stingers
Rank: C+
Type: Single target
Damage: 90HP
Range: 180 meters
Speed: 180 meters per second
Duration: 2
Downside: -
Description: Shane creates six arrows of wind with a wave of his hand, and is able to home in on the target. If hit, the target is knocked back 50 meters and stunned for 1 post.
- B+ RANK:
Name: Sky Demon Slayer’s Lotus Flight
Rank: B+
Type: Single target
Damage: 120HP
Range: 300 meters
Speed: 300 meters per second
Duration: 1
Downside: -
Description: Shane clads his entire body with wind and performs a lunging knee strike at high speeds. On some occasions, he may add in a leap as well if the opponent is bigger than him or if there's a different in position. The force behind this spell is strong enough for him to crash through barriers or shields of equal rank and below, albeit weakening the damage of the spell by 50%.
Name: Sky Demon Slayer’s Revolving Heaven
Rank: B+
Type: Multiple target
Damage: Can withstand damage up to 270HP
Range: 225 meters
Speed: 165 meters per second
Duration: 8
Downside: -
Description: In the face of an incoming attack, Shane pulls the air around his body and spin around once to create a protective sphere of flowing wind around himself and his allies to repel any attacks within the vicinity. Any attacks impacting against the barrier of wind get dispersed immediately by the velocity and flow of the shield itself. From the outside, the protective sphere seems opaque and blocks whatever is happening in the barrier from their vision. However, Shane and his allies within the sphere are able to view clearly the outside of the shield. While the barrier is active, the central point of the barrier moves along with Shane, creating a temporary mobile fortress for as long as the shield is active.
- SIGNATURE:
Name: Sky Demon Slayer’s Gale Claw
Rank: B
Type: Single target
Damage: 80HP
Range: 200 meters
Speed: 200 meters per second
Duration: 5
Downside: -
Description: Shane gathers a large amount of wind around his striking arm. With a simple sweep of his arm, he is able to send three large blades of wind at the target. The deep cuts of the wound has a tendency to cause difficulties in movement, leaving the victim vulnerable to a 5% HP drain for the next 4 posts.
- LINEAGE:
Lineage: Backed by Prophecy
Description: A long time ago, someone consulted an ancient Oracle, who was said to have never failed in his prophecies before. After the exchange of many gifts, the passing of many favours and a good deal of ka-ching in the mix, the Oracle gave him a prophecy: that the forty-second generation mage of that someone's bloodline would become a true hero, worthy of ballads and plays, loved by both the sky, the ocean and the earth, the gods and the people, that would wipe out any enemy or overcome all hurdles to achieve transcendence on par with the heavens. And you know what, that forty-second generation mage is you! Yes, throughout your entire childhood, this prophecy has been relayed to you over and over again and it has instilled within you a rare and powerful confidence or expectation, depending on how you took it. Of course, no one ever told you that the same prophecy has been passed down to sixty other long-distance descendants in the same generation as you, but you won't supposed to know that now, won't you?
Ability: The confidence that your journey is backed by omnipotent gods has never been more self-assured and indomitable. Whenever you make an attack, sometimes this confidence can really get to your head, pushing you to pour in everything you got in that attack, safe in the knowledge that the gods, who will surely be backing a Main Character like you, will make it strike true. Or will they? If you fail to hit, your resolve falters by a lot, you stumble(for close-combat) or freeze(for ranged) and in the shock of your failure, you are vulnerable to a single attack. But don't worry, you will get over it.
A single attack or magic will be given double the damage of its original as well as having a 50% increase in speed(projectile or melee) but it will not overcome a spell of a higher rank no matter what. The amount of magical energy used, if the attack is a spell, would be doubled. If an opponent blocks successfully, he gets one free hit in of any of his spells(if multi-projectile, only one projectile) and the user gets hit for double damage due to the shock weakening his defense. Note: Charge-up spells will not be viable for the free hit by the opponent.
Usage: Instant/single use for 1 spell or attack with a 6 post cooldown before this effect can be done again. 10 posts if failed to hit.
Last edited by Shane Stern on 23rd March 2019, 6:41 am; edited 8 times in total