Primary Magic: Twin Storms
Secondary Magic: ---
Magic Type: Caster
Description: It is said that in some cultures that a pair of twins was once, before their birth, a single person. This being, during its time in the womb, was split apart into two for a multitude of reasons. Some say that it split itself in two so it would never be alone. Others believed that its power was so great that one single body would be incapable of containing such magic and split itself into equal parts. Regardless of the reason, each pair of twins is born as the exact replicas of the original. With only a few differences to set each apart from one another
Because of their race, both twins not only have the ability to use their kind's magic, Aera, but have also the ability to use Wind type magic from their birth.[/list]
Lineage: Ancient Sealer
Unique Abilities:
Spells:
Secondary Magic: ---
Magic Type: Caster
Description: It is said that in some cultures that a pair of twins was once, before their birth, a single person. This being, during its time in the womb, was split apart into two for a multitude of reasons. Some say that it split itself in two so it would never be alone. Others believed that its power was so great that one single body would be incapable of containing such magic and split itself into equal parts. Regardless of the reason, each pair of twins is born as the exact replicas of the original. With only a few differences to set each apart from one another
Because of their race, both twins not only have the ability to use their kind's magic, Aera, but have also the ability to use Wind type magic from their birth.[/list]
Lineage: Ancient Sealer
Unique Abilities:
- Joy Ride: Grappa and/or Jellisha grab hold of their target, normally a person but it can be an object as well, and then use their combined Aera magic to hoist it into the air. This grants the target the ability of flight and gliding as long as they are attached to them. This ability lasts for as long as the spell duration of their rank, before they get tired. While this is active, the twins can still cast spells as normal as only one is required to carry something.
At the maximum of three posts, their grip breaks and they are forced to drop whatever they are carrying at that moment. They must wait two posts before they can attempt to pick up anything else at all. This requires OOC permission to be used on a player or played-based NPC.
Spells:
- D-Rank Spells:
- Piercing Wind Drill:
- Name: Piercing Wind Drill
Rank: D
Type: Single Target / Offensive
Damage: 40 HP
Range: 15 Meters
Duration: 1
Description: The first combination move that both twins have upon inception. Each twin interlocks paws/hands with one another to begin. Using their Aera magic, they summon their wings before spinning in a clockwise rotation. The wind generated from this attack condenses around the them and is formed into the shape of a drill as it flies towards its target. This can be used when both are flying or moving around.
- Get Hype!:
- Name: Get Hype!
Rank: D
Type: Defense / AoE
Range: 30 Meters
Duration: 3 Posts
Description: The twins psyche their team and themselves up for a tough battle ahead! This raises the speed and MP of themselves by 25% for 3 posts.
- Violent Gust:
- Name: Violent Gust
Rank: D
Type: AoE / Instant
Damage: 20 HP
Range: 15 Meters
Duration: 1
Description: A simple but strong spell that throws a powerful gust of wind. Both twin take each other's hands and use their speed to rapidly turn in place while facing the target. During this cycle, each twins create a rapid burst of wind magic that combine into a large blast of wind that can blow targets in its radius back.
- Catscratch:
- Name: Catscratch
Rank: D+
Type: Multitarget / DoT
Damage: 20 HP claw attack, DoT deals 10 HP per post (20 HP max)
Range: 30 Meters
Duration: 3 Posts
Description: Each twin separates to fly around a select area nearby, circling around until both are parallel with one another. They draw their claws, enhanced by the wind they generate, and use their high speed and aera magic to claw and rake at anyone within the area. Those struck by this attack begin to bleed over time. The DoT Damage cannot be stacked if the spell is dealt again to the same target.
Last edited by Grappa & Jellisha on 4th April 2019, 8:33 pm; edited 1 time in total