Magic
Magic Name: Sky Demon Slayer (2nd Gen)
Magic Type: Slayer
Description: This magic was found within Gruen’s labs. The madman had been messing with a Slayer Lacrima without truly understanding what he was doing. The magic is tainted as a result, heightening the user’s aggression the more spells they use. Other than that, it functions like a normal slayer’s magic. Winds feed the caster’s mana and demons fear the pain brought on by its touch. The winds have a tinge of holy power.
Kyran uses this magic to primarily to buff his speed and to fly. He prefers not to use this magic offensively but holds a few spells of that type, just in case.
Benefit:
~Touch of Divine The user has a increase to their MP equal to a passive buff of the user's rank, capping at S rank.
~Holy Wings The user is able to move faster, with a passive buff equal to the user's rank, capping at S rank.
~Flowing Wind The user's spells move faster with a hint of divine power. Spell speed is increased by a passive buff equal to the user's rank, capping at S rank.
Sky Demon Lacrima: Post 752
Spells:
Signature Spells
B Rank Spells
A Rank Spells
S Rank Spells
H Rank Spells
Magic Name: Sky Demon Slayer (2nd Gen)
Magic Type: Slayer
Description: This magic was found within Gruen’s labs. The madman had been messing with a Slayer Lacrima without truly understanding what he was doing. The magic is tainted as a result, heightening the user’s aggression the more spells they use. Other than that, it functions like a normal slayer’s magic. Winds feed the caster’s mana and demons fear the pain brought on by its touch. The winds have a tinge of holy power.
Kyran uses this magic to primarily to buff his speed and to fly. He prefers not to use this magic offensively but holds a few spells of that type, just in case.
Benefit:
- Slayer:
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Magic Consumption: Can consume naturally occurring element once per post to regen 5% MP outside of normal MP regen, Cannot consume own spells, pets or abilities for this, Can consume spells of element for MP equal to that used to cast spell without damaging though consuming spells ranked higher than self will give 1/4 MP and damage slayer for full damage. God/Demon Slayers can eat mixed and pure elements but cannot consume respective counterpart.
Force Ability: A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
During force spells cost no MP to cast.
To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
~Touch of Divine The user has a increase to their MP equal to a passive buff of the user's rank, capping at S rank.
~Holy Wings The user is able to move faster, with a passive buff equal to the user's rank, capping at S rank.
~Flowing Wind The user's spells move faster with a hint of divine power. Spell speed is increased by a passive buff equal to the user's rank, capping at S rank.
Sky Demon Lacrima: Post 752
Spells:
Signature Spells
- Wind Blade:
Name: Wind Blade
Rank: S
MP Cost: N/A
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 meters
Speed: 400 MPS
Duration: 10 posts
Downside:
Description: The user wreathes their hand in wind. Aiming their hand at a target within spell range, they fire off a small crescent blade that unerringly follows the target up to spell range. If the crescent hits, the target takes spell damage.
- Blessing:
Name: Sky Demon's Blessing
Rank: S
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: Self
Speed: N/A
Duration: Always
Downside:
Description: The user has a gentle breeze that occasionally blows around them. This blessing confers a 60% movement speed and provides the user the mental acumen to see as well as understand their surrounds no matter how fast they go (plot).
- Forge:
Name: Forge of the Sky Demons
Rank: S
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: Self
Speed: N/A
Duration: Always
Downside:
Description: The user's body constantly consumes mana in the air around them. This grants them a 5% MP regen per post.
B Rank Spells
- Boreas:
Name: Sky Demon's Boreas
Rank: B+
MP Cost: 60 MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: 300 meters
Speed: 300 MPS
Duration: 8 posts
Downside:
Description: White glowing wind encircles the caster's head, giving an impression of a crown. The caster moves 90% faster while this spell is active. Once per post, the crown will shoot toward a target within spell range. If it lands on them, it drains 5% HP.
- Zephyr:
Name: Sky Demon's Zephyr
Rank: B+
MP Cost: 60 MP
Category: Auxiliary
Type: Area of Effect
Damage: N/A
Range: 150 meters
Speed: 75 MPS
Duration: 8 posts
Downside:
Description: Wind whips around the caster, out to spell range. Enemies caught by the wind in this circle have 5% MP drained from them per post for spell duration. Allies within spell range are granted a spell speed buff of 90%.
A Rank Spells
- Gust:
Name: Sky Demon's Gust
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Single Target
Damage: 100 HP
Range: 300 meters
Speed: 300 MPS
Duration: 7 posts
Downside:
Description: The caster unleashes a gust of wind toward a target within spell range. The wind follows the target unerringly up to spell range and does spell damage if it hits. While the spell is active, the caster's spell speed is increased by 65%.
- Wind:
Name: Momentary Wind
Rank: A
MP Cost: 50 MP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 75 meters
Speed: 150 MPS
Duration: 7 posts
Downside:
Description: The wind hugs the caster and allows them to move at spell speed to spell range once per post. The caster has their movement speed increased by 65% while the spell is active.
- Playful Wind:
Name: Playful Wind
Rank: A
Duration: 7 posts
Description: The caster gains Aerokinesis, commanding the wind into various shapes that dance across the sky. The caster may use this to attack with a slew of creepily smiling wind creatures.
- Flight:
Name: Sky Demon's Flight
Rank: A
Duration: 7 posts
Description: The caster gains the ability to zip across the sky as if they were a bird. Wings of wind appear on their back for the duration of this spell.
- Black Mistral:
Name: Sky Demon's Black Mistral
Rank: A+
MP Cost: 75 MP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 110 meters
Speed: 110 MPS
Duration: 9 posts
Downside:
Description: Black wind leaks from the caster's body. The caster can, once per post, move at spell speed to spell range. While the spell is active, the caster has a 100% movement increase and can immobilize a target if they hit them after using this spell to move. One target may only be immobilized every other post.
- Gloaming:
Name: Sky Demon's Gloaming
Rank: A+
MP Cost: 75 MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: 450 meters
Speed: 450 MPS
Duration: 9 posts
Downside:
Description: A ball of wind gathers in the caster's hand. They throw it at a target within range, the ball following that target up to spell range unerringly. If it strikes, the target has 5% MP burned as the air around them suddenly dries. Their movement speed also drops by 100% for spell duration.
S Rank Spells
- Pressure:
Name: Wind Pressure
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 meters
Speed: 400 MPS
Duration: 10 posts
Downside:
Description: The caster unleashes a wisp of wind toward a target in spell range. If it connects, the wind suddenly slams down on the target, dealing spell damage and immobilizing them. A target may only be immobilized in this way once every other post. The pressure keeps centered on the target after connecting, reducing their movement speed by 70% for spell duration.
- Vortex:
Name: Sky Demon's Vortex
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Multi target
Damage: 90 HP
Range: 300 meters
Speed: 225 MPS
Duration: 10 posts
Downside:
Description: With a wave of their hand, the caster drops spinning vortexes within range. They can drop up to 10 of these. If they strike a target, the vortex does spell damage and reduces their speed by 70% for spell duration. The caster may also drop a vortex in front of a spell to reflect it, provided they pay 2x the original MP cost of said spell and it is S rank or lower.
- Boots:
Name: Boots of the Sky Demon
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 100 meters
Speed: 200 MPS
Duration: 10 posts
Downside:
Description: Wind gathers under the heels of the caster. They may teleport up to spell range, once per post. While the spell is active, the caster's movement speed is increased by 70%.
- Resentment:
Name: Sky Demon's Resentment
Rank: S
MP Cost: 60 MP
Category: Defensive
Type: Single Target
Durability: 360 HP
Range: 400 meters
Speed: 400 MPS
Duration: 10 posts
Downside:
Description: Wind wraps around the caster's body or the body of an ally within range. This armor shrieks at any incoming attack and regenerates its durability at the beginning of each post. While wrapped in this armor, the target of the spell has their spell speed and movement speed increased by 35%
- Rage:
Name: Sky Demon's Rage
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: Multi target
Damage: 135 HP
Range: 450 meters
Speed: 425 MPS
Duration: 12 posts
Downside: Sacrifice 1 effect for 25% increase to Spell speed
Description: The caster unleashes a pillar of violent wind from their mouth out to spell range. The first 12 people hit take spell damage and are drained of 5% HP.
H Rank Spells
- Key to Immortality:
Name: Twilight Immortality Key
Rank: H
MP Cost: 70 MP
Category: Offensive
Type: Multi Target
Damage: 105
Range: 500 meters
Speed: 350 MPS
Duration: 20 posts
Downside:
Description: The caster condenses wind into the shape of multiple keys, up to 20. They may aim these keys at targets within range. If the keys hit their targets, they sink into the target's chest dealing spell damage as the key turns. Doors open in the target's chest, draining 5% HP as shadows made of their blood are created. These shadows will attack in the place of the keys so long as the caster wishes it. Otherwise they disperse into puddles. While this spell is active, the caster has a 75% increase to spell speed.
- Corrupted Cyclone Lance:
Name: Sky Demon's Corrupted Cyclone Lance
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: Multi target
Damage: 160 HP
Range: 700 meters
Speed: 600 MPS
Duration: 25 posts
Downside:
Description: White and green wind gathers in the shape of a lance in the caster's hand. The caster can fire up to 25 projectiles from this lance in a single post, targeting up to one target per projectile or firing several at one target. These projectiles home in on their targets, following unerringly up to spell range. If they strike the target, they do spell damage, drain 5% MP and if the caster pays a MP equivalent to the spell affected, may negate a spell of H+ rank or lower. While the caster is wielding this spell, their speed is increased by 115%
Last edited by Kyran on 5th October 2021, 12:12 pm; edited 11 times in total