- Too much wind can snuff a fire out.
- Wind, being able to change water's current, is effective towards it.
- Can eat one's element as well as the magic of sky mages and the Sky Dragon Slayer's.
- Can redirect and/or neutralize lightning magic of equal or lesser rank.
- Twice as strong against Holy beings, Deities, and Angels, and can automatically wins against holy spells of equal rank or less.
- Cannot eat one's own magic.
- Light is faster than wind, making it a weakness.
- Wind is ineffective towards Earth, making it a weakness.
- Not enough wind can just render fire even deadlier.
- Fire magic can cause the attacks to explode, burning the user and/or those around them.
- Water spells of a higher rank turn wind into bubbles, trapping the spell within the water and adding to it's effect, the spell harmless against the water.
- Skylife: So long as exposed to the sky, and not indoors or underground and so forth, the Sky god slayer regenerates 2%HP per post, and by meditating and not taking aggressive action she can increase this to 10% for that post. When out of combat she may focus to boost this to 20%. By touch contact what ever regeneration she'd experience can be traded to another living creature to regenerate them instead.
- Ability to eat one's own element as well as their element's Dragon Slayer counterpart's.
- Ability to infuse unarmed attacks with wind.
- God Force
- D-Rank Spells:
Name: Shriek of the Sky God
Rank: D
Type: Wind
Description: The user breathes out massive black air streams towards the target in the form of tornado. Said tornado has a range of about 25 meters.
Strengths:- Can blow the target away up to 15 meters.
- Can cause quite some damage, enough to break bones.
- The damage not only extends to the target, but the surroundings behind the target.
- Can easily snuff out fire-based attacks of equal rank.
- Can blow away water-based attacks of equal rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
Duration/Cooldowns Lasts for 1 Post and cools down for 2 posts.
Name: Sky God's Devouring Winds
Rank: D
Type: Wind
Description: The user creates a spiral of black wind around their hand, then throws it at the target generating a large black whirlwind. The whirlwind can twist and turn but ultimately reaching a range of 30 meters.
Strengths:- Can blow the target away to about 10 meters.
- Can cause quite some damage, enough to break bones.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of equal rank.
- Can blow away water-based attacks of equal rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 3 posts.
Name: Sky God's Light Step
Rank: D
Type: Wind
Description: The user creates two streams of wind from their hands and then sends them spiraling towards the target, blowing the target away. The target can be sent up to a height of 10 meters. The range of this attack is about 15 meters.
Strengths:- Can blow the target away.
- Can cause quite some damage, enough to cause bruises.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of equal rank.
- Can blow away water-based attacks of equal rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 2 posts.
Name: Fists of the Sky God
Rank: D
Type: Wind
Description: The user engulfs both their fists with dense and high-intensity winds which they use to fight their enemies unarmed. Once coming in contact with the target, the user can then send out air in a pulse wave-like manner that travel as far as about 5 meters, using it to send the opponent back.
Strengths:- Can blow the target away up to 8 meters.
- Can cause quite some damage, enough to break a bone.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of equal rank.
- Can blow away water-based attacks of equal rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 2 posts.
Name: Sky God's Slashing Winds
Rank: D
Type: Wind
Description: The user creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. The tornade would be 10 meters in height and 5 meters in width.
Strengths:- Can blow the target away up to 10 meters.
- Can cause quite some damage, enough to break a bone and cause gashes.
- The damage not only extends to the target, but their surroundings.
- Can snuff out fire-based attacks of equal rank.
- Can blow away water-based attacks of equal rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 2 Posts and cools down for 3 Posts.
Name: Air Bullet of the Sky God
Rank: D
Type: Wind
Description: The user will first take a deep breath, and then pound its stomach to apply external pressure, the power of which it uses to shoot a highly compressed air ball from its mouth. The air bullet is about 5 meters in height and 5 meters in width. The air bullet can reach a range of 10 meters.
Strengths:- Can blow the target away up to 10 meters.
- Can cause quite some damage, enough to break a bone.
- The damage not only extends to the target, but their surroundings.
- Can snuff out fire-based attacks of equal rank.
- Can blow away water-based attacks of equal rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 2 Posts.
Name: Sky God's Tearing Palm
Rank: D
Type: Wind
Description: The user activates the spell by engulfing their right hand with wind, and then swipes a slicing wave which appears to be controlled by the user's thoughts. The user is also able to use the spell in a rapid-fire, successive motion. The wave is 6 meters in height and 3 meters in width.
Strengths:- Can blow the target away up to 10 meters.
- Can cause quite some damage, enough to break a bone.
- The damage not only extends to the target, but their surroundings.
- Can snuff out fire-based attacks of equal rank.
- Can blow away water-based attacks of equal rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 2 Posts.
Name: Sky God's Whirlwind Sphere
Rank: D
Type: Wind
Description: The user breathes wind into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This spell is quite fast and powerful, as it is capable of drilling through thick rock. They can be launched in rapid succession. The sphere(s) is 2 meters by 2 meters.
Strengths:- Can blow the target away up to 5 meters.
- Can cause quite some damage, enough to break a bone.
- The damage not only extends to the target, but their surroundings.
- Can snuff out fire-based attacks of equal rank.
- Can blow away water-based attacks of equal rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack of equal rank, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 2 Posts.
Name: Sky God's Twister Shot
Rank: D
Type: Wind
Description: The user seemingly releases a stream of wind from their mouth that takes on the form of a twister to attack the enemy. The twister is 5 meters in height and 3 meters in width.
Strengths:- Can blow the target away up to 5 meters.
- Can cause quite some damage, enough to break a bone.
- The damage not only extends to the target, but their surroundings.
- Can snuff out fire-based attacks of equal rank.
- Can blow away water-based attacks of equal rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack of equal rank, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 2 Posts.
Name: Solitary Blade of the Sky God
Rank: D
Type: Wind
Description: The user takes a deep breath and spins while exhaling, compressing the released air into a blade of wind that covers a substantial area around the user, due to their circular motion. The resulting sharpened blast is large enough to slice through multiple targets located a significant distance from the user. The blade covers an area of 8 meters by 8 meters.
Strengths:- Can blow the target away up to 5 meters.
- Can cause quite some damage, enough to break a bone.
- The damage not only extends to the target, but their surroundings.
- Can snuff out fire-based attacks of equal rank.
- Can blow away water-based attacks of equal rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 2 Posts.- Can blow the target away up to 15 meters.
- C-Rank Spells:
Name: Sky God's Gathering
Rank: C
Type: Wind
Description: The user gathers black winds around their hands, which they then raise over their body, creating feather-like shaped winds from their arms, and sends the wind at the target in the form of wings. The winds can reach an range of about 35 meters.
Strengths:- Can blow the target away up to 20 meters.
- Can cause quite some damage, enough to break bones & gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
- Vulnerable to C-Rank or higher fire-based attacks while gathering the winds.
Duration/Cooldowns Lasts for 1 Post and cools down for 4 posts.
Name: Sky God's Heavenly Palm
Rank: C
Type: Wind
Description: The user gathers a dense amount of wind on the palm of their choosing while using a blast of wind form the soles of their feet to send themselves up into the air. As they make their way down, they slam their wind engulfed hand into the ground causing a spiral wave of wind to be sent outward reaching a range of 20 meters.
Strengths:- Can blow the target away up to 15 meters.
- Can cause quite some damage, enough to break bones in area of impact on the target.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 4 posts.
Name: Sky God's Double-Edged Blade
Rank: C
Type: Wind
Description: The user places the arm of their choosing parallel with their chest as wind engulfs their complete forearm. The wind forms into a blade-like shape with two bladed sides. They then slash diagonally in front of them. That would send a blade shaped wind to travel towards the target. The wind that is sent forward is about 5 meters in height and and 2 meters in width. The "blade" can travel a distance of 20 meters.
Strengths:- Can blow the target away up to 12 meters.
- Can cause quite some damage, enough to break bones & cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 4 posts.
Name: Sky God's Unrelenting Force
Rank: C
Type: Wind
Description: The user places their arms outstretched towards the sky, causing a giant tornado to descend upon a target. This spell can be set up as a feint as it has a delayed activation. The spell alters weather conditions temporarily and attacks from the sky rather than from the person. The storm clouds that create the attack dissipate immediately after the tornado begins while the tornado continues in a highly concentrated state. The tornado is 15 meters in height and 10 meters in width.
Strengths:- Can blow the target away up to 18 meters.
- Can cause quite some damage, enough to break bones & cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 3 Posts and cools down for 5 posts.
Name: Sky God's Vortex
Rank: C
Type: Wind
Description: The user forms a ball of wind in front of them. This ball can become as large as 5 meters by 5 meters. When the ball is of adequate size, the user claps their hands together, crushing the ball. Once crushed, a vortex of 10 by 10 would appear in front of the user sucking in the surroundings, ranging from objects to people. People at 2 meters distance from the vortex get sucked in. People at 3 or more meters away merely feel the force of the vortex affecting the air. Objects up to 8 meters away are sucked in. If the user choose, they can then reverse the attack, sending everything and everyone sucked in to be then launched out every which way.
Strengths:- Can blow the target away up to 10 meters.
- Can cause quite some damage, enough to break bones.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 2 Posts and cools down for 5 posts.
Name: Chainmail of the Sky God
Rank: C
Type: Wind
Description: The user puts their arms in an "X" pattern in front of themselves, manipulating wind to spin around them until they are covered by an armor of wind. This armor does not only increase their defenses, but also augments their destructive power. This armor of wind constantly blows wind inside out. Any person who would try to touch the armor would be severely injured due to the intense manner of which the wind spins around the user.
Strengths:- Can cause quite some damage, enough to break bones & cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 3 Posts and cools down for 7 posts.
Name: Sky God's Uppercut
Rank: C
Type: Wind
Description: The user moves their hand in a pattern, manipulating the surrounding wind and releasing it as a tornado towards the target. Once this tornado reaches the target, it spins and sends them flying. The tornado is 15 meters in height and 10 meters in width.
Strengths:- Can blow away the target up to 18 meters.
- Can cause quite some damage, enough to break bones & cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 2 Posts and cools down for 5 posts.
Name: Chain Shot of the Sky God
Rank: C
Type: Wind
Description: While using Chainmail of the Sky God, the user swings their arms, creating blades of wind that attack the target. These blades are 1 meter in height and 30 centimeters in width. The blades can go as far as 15 meters.
Strengths:- Can blow the target away up to 5 meters.
- Can cause quite some damage, enough to cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 4 posts.- Can blow the target away up to 20 meters.
- B-Rank Spells:
Name: Sky God's Shredding Gales
Rank: B
Type: Wind
Description: The user creates a sphere of dense winds in between both their hands. They then slam the sphere into the ground causing a 2 pillars of wind to erupt from the ground. These pillars are 15 meters in height and 5 meters in width. They can be controlled by the user.
Strengths:- Can blow the target away up to 20 meters.
- Can cause quite some damage, enough to cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 5 posts.
Name: Sky God's Bow & Arrow
Rank: B
Type: Wind
Description: The user places their hands in a position as if they are holding a bow and arrow. Wind goes around her arms, forming a bow and arrow made from air. Like the real weapon, the user pulls back the "arrow" and lets it go. The farther the arrow goes, the more air surrounds it, upping the damage. The arrow can reach a maximum range of 30 meters.
Strengths:- Can blow the target away up to 15 meters.
- Can cause quite some damage, enough to break bones & cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 5 posts.
Name: Sky God's Devastation
Rank: B
Type: Wind
Description: The user places their palms towards the sky as wind slowly accumulates on their hands. Once the user is content with the amount of wind amassed, they slam the two together which causes an explosion of sorts. This "explosion" is more like a pressure wave that sucks in objects and on the user's command, sends them all out in all directions.
Strengths:- Can blow the target away up to 20 meters.
- Can cause quite some damage, enough to break bones.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 5 posts.
Name: Sky God's Terror Eyes
Rank: B
Type: Wind
Description: The user places their palms facing the sky. Two jets of wind would fly up into the air as far as the eyes can see. Overtime, the sky would begin to dark, a radius of 30 meters by 30 meters, as two giant eye shaped holes in the sky would emit sun/moonlight which would make it seem like actual holy eyes. The user would then make their choice amount of balls of wind (maximum of 10) come down from these holes in the sky. These balls would be 10 meters in width and 10 meters in height.
Strengths:- Can blow the target away up to 20 meters.
- Can cause quite some damage, enough to break bones & cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 5 posts.
Name: Sky God's Cyclone
Rank: B
Type: Wind
Description: After swinging both of their hands in a circular motion around their body, the user pulls their target towards them, before enveloping them in a sphere like cyclone to inflict damage as well as destroy any surrounding obstacles. The sphere is 15 meters by 15 meters.
Strengths:- Can cause quite some damage, enough to break bones & cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 2 Posts and cools down for 7 posts.
Name: Suffering of the Sky God
Rank: B
Type: Wind
Description: The user creates a dome, lowering the oxygen within the affected area and as a result, suffocating all inside due to the lack of oxygen in the environment; as the pressure has been altered inside the dome, those within it experience a sharp pain in their ears. The radius of this dome is 12 meters by 12 meters
Strengths:- Can cause suffocation to those inside of lesser rank and light-headedness to those of high rank
- Can easily snuff out fire-based attacks of lesser rank.
- Causes pain in the ears
Weaknesses:- If unfocused, it could affect the user instead
- Doesn't affect high ranked mages at full potential
- A simple hole in the dome can cancel out the attack
Duration/Cooldowns Lasts for 2 Posts and cools down for 7 posts.
Name: Scattering of the Sky God
Rank: B
Type: Wind
Description: The user creates a stream of high-velocity wind containing dust particles, capable of decimating weak being caught in it in only a matter of moments. The spell is directed through vertically overlapped hands that are placed in front of the user's mouth. The stream can reach a range of about 15 meters.
Strengths:- Can blow the target away up to 20 meters.
- Can cause quite some damage, enough to break bones & cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 5 posts.- Can blow the target away up to 20 meters.
- A-Rank Spells:
Name: Sky God's Barricade
Rank: A
Type: Wind
Description: The user creates a tornado that surrounds a certain area in order to cut it off from the outside world. Things from the outside can enter it, while the ones from the inside will get cut into pieces if they try to get out of it. The wall extends 30 meters into the air and surrounds an area of 20 meter by 20 meters.
Strengths:- Can cause quite some damage, enough to break bones & cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
Duration/Cooldowns Lasts for 3 Posts and cools down for 8 Posts.
Name: Corrupted Hand of the Sky God
Rank: A
Type: Wind
Description: The user condenses a mass amount of wind to form a massive demonic-like claw extending from the user's hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path. The claw is 20 meters in height and 15 meters in width.
Strengths:- Can blow the target away up to 25 meters.
- Can cause quite some damage, enough to break bones & cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 6 posts.
Name: Sky God's Trap
Rank: A
Type: Wind
Description: The user summons many air currents to collide and create vacuum pockets. The person enveloped by this gale is assaulted by countless invisible blades, carving up their body. Also, the strong wind power will blow away all incoming projectile weapons and will even make the opponent unable to stay on their feet. A maximum of 10 vacuum pockets can be created with a size of 15 meters by 15 meters. If the target is able to disperse a vacuum pocket, they would be freed.
Strengths:- Can cause quite some damage, enough to break bones & cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 6 posts.
Name: Sky God's Drill
Rank: A
Type: Wind
Description: The user moves into a wide stance, spreading their arms wide and causing a fast wind barrier to form which rotates at a speed of 70mph , which surrounds them and their opponent and prevents either from escaping. The user then moves their arms in a counter clockwise direction, causing the wind wall to contract inwards around their opposition, sending them flying upwards into the air and crashing back down. The wind barrier for both parties are 26 meters by 26 meters. The target can be sent a maximum of 20 meters into the sky.
Strengths:- Can cause quite some damage, enough to break bones & cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- Since the wind is moving erratically around both the target and the user, holes can be found here and there to escape through if one is fast enough.
- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 8 posts.
Name: Wind Needles of the Sky God
Rank: A
Type: Wind
Description: After swinging both of their hands in a circular motion around their body, the user sends out a pulse of wind that rushes towards the target that surrounds them, before enveloping them in a sphere-like cyclone to inflict damage as well as destroy any surrounding obstacles. Small amounts of wind would cut up the target within the sphere, the size of knitting needles at the speed of 60mph. A maximum of 30 needles can be generated.
Strengths:- Can cause quite some damage, enough to break bones & cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- The attack can harm the user's allies.
- The needles are sent out erratically, thus allowing for a wider range of effect.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 2 Posts and cools down for 8 posts.
Name: Depressurization Zone of the Sky God
Rank: A
Type: Air
Description: The user creates a dome, lowering the oxygen within the affected area and as a result, suffocating all inside due to the lack of oxygen in the environment; as the pressure has been altered inside the dome, those within it experience a sharp pain in their ears. The dome is 25 meters by 25. For D-Rank mages it takes 5 posts to die within the dome and another 2 posts for every higher rank.
Strengths:- Due to the reduction of oxygen, fire/fire mages of equal and lesser rank are useless within the dome.
- The dome can be formed in mid-air as well as on the ground, making it quite versatile, for example, to incapacitate a mage charging at the user.
- Can be easily used to incapacitate a target stealthily.
Weaknesses:- Fire God & Demon slayers are exempt of this dome due to the unnatural form of their magic.
- The attack can harm the user's allies if they're near the target.
- Fire mages of higher rank can overpower the lack of oxygen.
- Anyone able to create their own air bubble or equivalent are exempt of the effects.
Duration/Cooldowns Lasts for 10 Posts and cools down for 20 posts.
Name: Sky God's Orb Barrage
Rank: A
Type: Air
Description: The user first compresses the air around them into orbs. These orbs have a variety of functions, such as creating a portable breathing air pocket. These orbs can be thrown or launched using compressed air. Their main advantage is that they can be detonated remotely behind, beside or even underneath an opponent, as opposed to the majority of this magic's spells that attack directly in front of the user. These orbs about 30cm by 30cm.
Strengths:- Can cause quite some damage, enough to break bones & cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, the orbs blowing in the user's face.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- If the user loses focus, the orb would immediately dissipate.
- The user must keep a flow of fresh air within the bubble by removing the CO2 and using the oxygen within the water to "refresh" the air.
Duration/Cooldowns Lasts for 1 Post and cools down for 9 posts.- Can cause quite some damage, enough to break bones & cause deep gashes.
- S-Rank Spells:
Name: Serpent of the Sky God
Rank: S
Type: Wind
Description: The user generates a spinning column of wind which takes the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a tornado that carries the targets away. The tornado jets up towards the sky and dissipates only to reform above the target as a blast that sends them spiraling towards the ground.
Strengths:- Can blow the target(s) away up to 35 meters.
- Can cause quite some damage, enough to break bones & cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 12 posts.
Name: Sky God's Incognito Maneuver
Rank: S
Type: Wind
Description: The user gathers wind around themselves to block the view of any and all that are looking at them. While being surrounded by wind, the user slowly decomposes into the wind itself becoming wind itself, thus allowing them to disappear and reappear wherever they'd like and travel with the wind. A smaller use of this spell would be to just decompose a single body part. The user can travel a distance of 2 kilometers.
Strengths:- Ability to escape entrapment.
- Cannot be hit by a physical attack.
- Can travel long distances.
Weaknesses:- If unfocused the user would not be able to decompose all their body parts.
- If the wind comes in contact with fire of equal rank, it would cancel the spell and leave the user burned depending on the body part the wind was.
- If someone sees that some wind is going in another direction then the actual current, they'd realize that it's the user.
- If the user choose to decompose a few body parts, it would still take the same amount of magical power.
- Cannot cast spells in this form. Must maintain constant control of the spell itself.
Duration/Cooldowns Lasts for 5 Post and cools down for 20 posts.
Name: Sky God's Explosive Force
Rank: S
Type: Air
Description: An advanced form of Sky God's Orb Barrage, the user creates an orb before compressing said orb even more. As it is compressed more, heat is built up, making the much smaller orb blow with a bright yellow-orange light. This partially turns the air into plasma, releasing it with explosive force. Naturally, this technique takes a great deal of magic energy as well as time. The energy from the blast is capable of connecting and potentially overcoming other energy type magics, such as light magic and darkness magic. The orbs are 15cm by 15cm. The explosion radius is 25 meters by 25 meters.
Strengths:- Can blow the target(s) away up to 35 meters.
- Can cause quite some damage, enough to break bones & cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
- The energy from the blast is capable of connecting and potentially overcoming other energy type magics, such as light magic and darkness magic.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- The attack can harm the user's allies.
- The attack may cause unwanted effects.
- If the user loses eye contact with an orb, it dissipates.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 12 posts.
Name: Sky God's Shredding Vortex
Rank: S
Type: Wind
Description: By punching the ground, the user unleashes an enormous tornado around themselves. This mighty tornado is formed from countless microscopic wind-blades that damage the opponent's body on a cellular level from every second that the opponent is caught within the tornado. The wind produced is so powerful its gust peaks at 120m/s, with a pressure of 900HPA. The tornado sends a dangerous amount of debris around. The tornado is 40 meters in height and 30 meters in width. The tornado has a pull with a range of 35 meters by 35 meters. Any farther than that and those affected can easily move out of range from the pull. The pull has a 400 lbs. weight limit, meaning, anything heavier is resistant to the pull.
Strengths:- Can blow the target(s) away up to 35 meters.
- Can pull all mages of lesser rank easily.
- Can cause quite some damage, enough to break bones & cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- The attack can harm the user's allies.
- The attack may cause unwanted effects.
- Mages of higher or equal rank can resist the pull.
- Anyone under Magical effects that increase their weight or strength are immune to the pull.
- Tornado travels only up to 50 meters away from where created moving at 10 meters per second.
Duration/Cooldowns Lasts for 1 Post and cools down for 12 posts.
Name: Piercing Bullet of the Sky God
Rank: S
Type: Wind
Description: Another form of Sky God's Orb Barrage, the user takes a deep breath, and then applies external pressure to their stomach, the power of which they use to shoot a highly compressed air ball from their mouth. The expelled air ball is enough to create a might crater. Because of the large quantity of magic kneaded into it, it explodes the moment it reaches its target, dealing an enormous amount of damage, as well as leveling anything in its path. The ball is about 20cm by 20cm. The explosion has a radius of 30 meters by 30 meters. Travels up to 150 meters at 50m/s.
Strengths:- Can blow the target(s) away up to 35 meters.
- Can cause quite some damage, enough to break bones & cause deep gashes.
- The damage not only extends to the target, but their surroundings.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- If it hit an earth-based attack, it might not cause any effect.
- The explosion may cause unwanted effects.
- The attack can harm the user's allies.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 1 Post and cools down for 12 posts.- Can blow the target(s) away up to 35 meters.
- H-Rank Spell:
Name: Release of the Sky God
Rank: H
Type: Wind
Description: The sky god slayer gathers winds from all around her, traveling on four swirling arcs to reach her looking like the outstretched arms of a galaxy as they rotate into a single point between the sky god slayer's palms as she holds them out before her, concentrating the winds between her hands.
The winds compact to such an extent after 10 seconds of charge up time that what remains is a burning orange sphere or heated air under great pressure the size and color of an orange. By casting this sphere out, traveling up to 250 meters at 60m/s, she is capable of generating a large explosion on impact reaching out 50 meters and casting off twelve smaller spheres in equally spaced directions on all outer sides of the explosion, all of which explode into a ring of further explosions 25 meters in diameter each after a short delay taking hold moments after the original explosion died out. Each of these twelve explosions then generate a new cloud of twelve smaller still spheres in the same manner to the original that each explode after a short delay of their own, moments after the secondary explosions faded, these explosions being 15 meters in diameter. Once again these explosions generate a flower of 12 more spheres of their own which following the same MO, detonate once the proceeding explosion had just barely faded creating another ring of explosions 5 meters in diameter. The result is a step-chain reaction that thoroughly bombs a total of 140meters. Each explosion is not just an explosion though, but a release of wind at burning intensities. All that wind has to go somewhere and it is recycled for the spell. The manner in which the explosions detonate causes these force-packed winds to clash with one another to generate many small twisters, more like oversized and overpowered dust devils, that remain in the areas of explosions that each generate a suction to pull in things from a distance of 1/2 their size again within 400lbs/-100 per section of the chain of explosions it is in. The twisters remain in place for the rest of the post, then on the caster's next post the tornados combine into one large tornado 100meters in diameter that towers high at 800 meters tall, it sucks in things from 200 meters away so long as it's 5,000 pounds or less and not anchored deeply to the ground, minus 500lbs every 20 meters away. This larger tornado remains in place for three following posts. Things that are caught within the tornado are thrown about at high speeds of about 200mph, and may take added damage not factored by this spell within due to loose flying debris. When the three posts are up all things within the tornado are thrown back out.
Strengths:- Can blow the target(s) away up to 200 meters, depending.
- Can cause quite some damage, enough to break bones & cause deep gashes.
- Heavy area of effect, up to 500 meters combined factoring the final tornado and it's suction, or 140 meters for the original detonation of explosions.
- Can easily snuff out fire-based attacks of lesser rank.
- Can blow away water-based attacks of lesser rank.
Weaknesses:- If unfocused, it could backfire, hitting the user.
- If. for example, it was countered by an equally strong fire-based attack, it would just feed the flames.
- Can be opposed by S-rank earth spells as logic dictates.
- The residual explosions can cause unwanted effects.
- This attack can harm the user's allies.
- After the tornados merge into the super-tornado, the caster is no longer in control of it.
- Anyone under Magical effects that increase their weight are immune to knockback.
Duration/Cooldowns Lasts for 5 Posts (Explosion first post, small tornados second, large tornado third-fifth) and cools down for rest of topic.- Can blow the target(s) away up to 200 meters, depending.
Last edited by ~ Lady of Midnight ~ on 24th January 2014, 8:51 pm; edited 55 times in total