Magic: 征魔法 - Conqueror Magic
Magic Type: Ancient (solitary benefit: +50% strength)
Description: Conqueror Magic is fundamentally a magic that allows the caster to directly influence their entire physical body, from limbs to organs. Unlike other physical-based Magic, this is designed to increase one thing explicitly to its maximum potential rather than boost multiple categories at once. With enough mastery of this Magic, one can boost individual things in swift succession without having to take breaks in between. It allows Hero to completely control the ethernano in his body, which in turn makes him capable of maximizing any physical actions he takes, whether in or out of battle. It can increase the caster's destructive power, or it can increases the caster's speed (in short bursts). It can forcefully speed up or slow down the heart, which would allow the caster to either activate adrenaline or slow bleeding. The name of the Magic is derived from how its wielder cannot be impeded. They tower above all others and lead only from the front. Practitioners of this magic are unstoppable and the Magic can only be passed down through rigorous training that can be potentially fatal.
- Lineage:
- 英雄の全能、偉丈夫 [Hero of the Almighty, Ijōfu]
Wielder: Hero Yamamoto
Proof of Purchase: Link
Note: As of 10/2016, Hero can only regain HP via an active spell of his own, a buff spell of his own, or the end of a thread/job.
Description: Ijōfu was the man who started it all with this passing of power every other generation. This person was born and raised as a simple human in an age long passed, when there were no laws for Wizards and guilds did not yet exist. The punchline? He was born during warring periods, where indiscriminate killing of both innocents and warriors were a commonality. The times called for a hero to break the endless suffering of human life and eventually this man was chosen from many to be given a unique Magic. Messages from the gods led him into battle countless times and he earned the title “Hero of the Almighty”, for serving the gods who roamed the planet endlessly through space and time. But his story did not end there, for his will passed on to every other generation after him, in order to constantly shift the tides of death and ultimately corruption itself. Every other generation, that man’s powerful will manifested within his kin but at a great cost. In order for a hero to be born, the hero’s parents had to be sacrificed and when it was time for the will to be passed on, the previous generation also had to be sacrificed. Because of this, there were periods of several centuries at a time when a hero was not needed which meant that the hero lived, unchanging, until it was time to pass on the torch.
This power over time became a curse to the family, which eventually was known as “Yamamoto”, due to the price that had to be paid. There had been times, though rare, when one hero chose not to continue the bloodline; when a new hero for a generation was needed, that hero was forced into death because the power had a life of its own. However, at one point the family split away from its original path due to changing times, and the way in which the power passed on from every other generation deviated slightly. Rather than the previous hero dying immediately upon the emergence of a new one, the previous hero became the one to guide and pass on his or her knowledge on to the new generation until the point where said guiding was finished and they turned to dust. In the current age, times were not so dire that heroes needed to be made so immediately, therefore it altered itself. After several more centuries, time arrived to the centerpoint of a great change in the family itself. Fate deemed it necessary that the time for heroes was coming to an end. The last hero was going to arrive, and when his duty was done, he would be the chronicler watching over the new generations as they passed. Until one day, a hero was needed.STORY ABILITIES
Ageless Life: Once the will of the hero manifests within Yamamoto, time will stop for his physical form. This prevents him from permanent death, meaning that once his HP reaches zero, he will be reborn in the next thread that is started.
Divine Intervention: Once per thread, Hero can attain vital/helpful information from an Earthbound God during a job; such Gods will appear as people or animals and will vanish after their advice is given. This information is given only as a hint for Hero to figure out on his own.
COMBAT ABILITIES
Hero's Domain (Melee only): This is an extension of the Forbidden Palace passive. All of Hero's melee strikes count as AoE and deal 50% more damage as melee. Additionally, all spells benefit from Hero's passive strength and melee buffs.
Forbidden Palace: As the embodiment of the gods’ hero, Yamamoto is equipped to combat insurmountable odds and numbers alone. Because of this, all area-of-effect abilities deal the equivalent damage amount to standard single-target spells.
It is Alright Now, For I Am Here: Whenever Hero deals damage to an opponent, via physical damage, he gains a 15% melee damage buff that stacks up to 5 times. Starting from the post after he deals his first physical hit, the buff lasts for 5 posts and then resets; also, if he misses an intentional attack, the stacks will reset. Additionally, every time he travels at least 15 meters in a single movement, Hero gains 15% more Speed, and stacks 4 times; this buff resets one post after reaching max stacks which means he gets 1 post with the 60% speed buff.
Indomitable: Yamamoto’s body is seasoned to near perfection due to constant close combat. That combined with the power of the hero’s will gives him a 30% increase to HP and 20% increase to speed.
Divine Permanence: This ability passively reduces the effectiveness of abilities that have debilitating effects such as stuns, DoTs, blindness, dizziness, etc. by 50%.
Heroic Resolve: Hero’s resolve in the face of danger gives him a resilient Magic Pool. Hero is given +5% MP regeneration per post that persists through MP locking and allows him to regain MP through abilities even when his MP is locked or limited, as well as 30% more HP and 25% more damage as melee.
Unique Abilities:
- 征の贈り物 [Gift of the Conqueror] --- Movement-based utility signature spells gain the ability to replenish 5% of max MP per use. These particular spells cannot be used to deal damage on their own. Signature spells used in this way have a 1-post cooldown in between uses.
- 英雄を返します [Return of a Hero] --- Upon surpassing his limits by constantly inducing adrenaline during battle, Hero has unlocked a unique trait: Heroism. This unique element provides him the ability to take damage without being knocked back, stunned, or otherwise immobilized. This also means that he will in addition take 25% less damage from all elements.
- 八幡の報復 [Retaliation of Yawata] --- Hero's mastery over manipulating the ethernano in his body has allowed him to induce hyperactivity, or a type of adrenaline, into his system which causes something similar to a chemical reaction that works like an explosion would. While this "reaction" is enabled, enemies whom hit him take damage as melee equivalent to one rank below his own which maxes at S-rank. This passive benefits from his total melee buffs.
- S-rank Signature:
Name Serious Series: Serious Strike
Rank: S
Type: Area of Effect
Damage: 60
Range: travels 110 meters; 80-meter diameter
Speed: 125 m/s
Duration: Instant
Drawback: Range has been reduced to slightly increase its speed.
Description: The infamous strike all eventually come to know him by. Whether it's a fist or a foot, a knee or an elbow, it does not matter. Yamamoto charges controllable ethernano into an area of the body and uses it to achieve a unique effect. His own will determines how the power of the strike is used, whether it be to protect someone or take down an enemy. Hero can mainly be seen using this spell with one of his fists to take out several opponents at once due to its rather wide area of effect.
- S-rank Signature:
Name: Serious Series: Hero Dash
Rank: S
Duration: Instant
Damage: None
Range: Up to 50 meters per bounce
Speed: 100 m/s
Type: Utility, Burst
Downside: Deals absolutely zero spell damage, and cannot use spells while this is being used.
Description: Hero takes in ethernano from the surrounding area; doing this forms a clearly visible, thick and bright golden hue around his body. With all of this ethernano built up, he dashes forward at maximum speed and then uses this initial sprint to propel himself in different directions like a pinball machine. Each point he stops to change direction releases a gigantic wave of pure force (50-meter-diameter spherical blast with Hero at the center) that devastates all objects in range. It does however cause a knockback effect on other characters when the shock waves hit. Each bounce increases Hero's speed by 10% and maxes out at 70%.
- D-rank Spells:
Name: Conqueror's Presence
Rank: D
Type: Area of Effect
Damage: None
Range: 25 meter radius in every direction around Hero
Speed: 25 m/s
Duration: Instant
Drawback: Damage is reduced to zero and range has been reduced to increase speed slightly.
Description: Hero gathers an abundance of ethernano into his body and then expels it with his presence. By doing so, he is expanding his own image in order to intimidate, or even scare, his opponents. This spell works on any opponent(s) of his rank or lower who acknowledge his being. In PvP, this only works on opponents who are at least one rank below him.
Name: Detroit Smash
Rank: D
Type: Area of Effect
Damage: 20
Range: The ascending wind pressure travels 25 meters
Speed: People caught within the updraft travel at a speed of 15 m/s
Duration: Instant
Drawback:
Description: Hero charges an abundance of ethernano into his fist and then smashes it into the ground to produce a massive amount of wind pressure; the pressure is strong enough that an updraft is created.
- C-rank Spells:
Name: One. For. All!
Rank: C
Type: Area of Effect
Damage: 30
Range: 50 meters in every direction
Speed: 30 m/s
Duration: Instant
Drawback: None
Description: An abundance of ethernano is condensed into Hero's body and is released as a swiftly expanding ball of blinding light, though it isn't the actual element. It also causes knockback on impact with opponents of equal or lower rank.
Name: Missouri Smashing
Rank: C
Type: Single-target
Damage: 60
Range: Arm's length
Speed: 150 m/s
Duration: Instant
Drawback: Zero range traded for increased speed
Description: When this spell has cast, an abundance of ethernano is collected into the arms and hands of Hero. Because of the heavy amount of ethernano collected in his limbs, targets suffer an extra 20% melee damage for every time they are hit with the occupied limbs. Additionally, this damage stacks up to 5 times and then explodes as full damage, while also causing a concussive aftereffect.
- B-rank Spells:
Name: Touch... Down!
Rank: B
Type: Single-target
Damage: 80
Range: Arm's length
Speed: 150 m/s
Duration: Instant
Drawback: Zero range for increased speed
Description: Hero charges ethernano into both arms and clasps his hands together. Alternatively, he can also charge the ethernano equivalent of both arms into one and throw a swift, straight punch at the target. When using both arms, he raises them into the air and thrusts them down with great speed and force. Better used in a combo so it's less likely to miss.
Name: 12 - 6 - 1 - Inch Impact
Rank: B
Type: Single-target
Damage: 80
Range: Arm's length
Speed: 150 m/s
Duration: Instant
Drawback: Zero range for increased speed
Description: Beginning at each inch interval, Hero uses a combination of momentum, speed, and ethernano to maximize the force of his fist by making a very slight, abrupt stop in between advances. At the 12-inch interval, nothing noticeable happens; at the 6-inch interval, Hero's arm (left or right) gains a light blue hue around it though it is still not visible to the naked eye; at the 1-inch interval, this hue is now easily visible and by this point the punch can no longer be dodged.
Name: Leap Quake
Rank: B
Type: Area of Effect
Damage: 40
Range: 75 meters in every direction
Speed: 120 m/s
Duration: Instant
Drawback: None
Description: As the name suggests, Hero leaps high into the air and maximizes the amount of ethernano concentrated into his lower body while floating. Then, by pushing himself off of the air and toward the ground, he increases the momentum and thus the force of the attack. He then kicks out his legs the moment before impact and smashes into the ground, causing the surface beneath him to sunder. The sundered ground becomes a wall of the surface material all around the epicenter and rolls like water 75 meters out in all directions. Additionally, it causes a knockback effect to all enemies impacted by the spell.
- A-rank Spells:
Name: 1,000,000% Delaware Detroit Smash
Rank: A
Type: Area of Effect
Damage: 50
Range: 100 meters in a single direction
Speed: 100 m/s
Duration: Instant
Drawback: Range reduced to increase speed
Description: Vast amounts of ethernano is gathered into either his right or left arm, shoulder and fist. Upon making direct contact with the space in front of him (by seemingly hitting air), all the pent-up pressure is expelled as a sonic boom of pure force that can penetrate armor.
Name: Berserk Combo
Rank: A
Type: Single-target
Damage: 100
Range: Arm's length
Speed: 325 m/s
Duration: Instant
Drawback: Zero range for increased speed
Description: Blood lust consumes Hero's mind once his health falls to or below 25% (of max) HP, causing him to fly into a frenzy of punches, grapples and throws. This frenzy lasts only for the single post it is activated during. His melee damage and speed increase by 50% and at the end of the post, he heals for 50% of his max HP.
- S-rank Spells:
Name: The Conqueror's Spirit
Rank: S
Type: Buff
Damage: N/A
Range: Self
Speed: N/A
Duration: 10 posts
Drawback: N/A
Description: Hero gathers eternano into his body to unlock his limiters. Doing so gives him enough strength to fight anyone or anything without the use of his spell arsenal. His full strength becomes unhindered, giving him 70% more melee damage. Additionally, for the duration of the spell, he gains a 30% bonus to speed.
Name: Dangerous Series: "Death"
Rank: S
Type: Area of Effect
Damage: 60
Range: 150 meters
Speed: 120 m/s
Duration: Instant
Drawback: Reduced range for increased speed
Description: Hero breaks a personal limiter and throws an insane amount of ethernano straight into one of his arms all at once and pulls said arm back. As he releases it forward, the force of the attack causes a shockwave behind him which helps to keep him in place.
- H-rank Spells:
Name: Ultimate Series: Game Over
Rank: H
Type: Buff, Area of Effect
Damage: N/A
Range: 350 meters
Speed: 270 m/s
Duration: 15 posts
Drawback: Reduced range for increased speed
Description: At first, Hero's heart rate begins to slow down almost to a complete stop; then there is one booming beat which sucks into his body enough ethernano to destroy most other peoples' bodies if they tried doing this. Steadily, the man begins to literally shrink along with his clothes until he is little more than a 4th of his original size. In this state, outlining every bit of his body is sweltering heat which distorts the space around him to cause a mirage-like effect. His pupils and irises disappear, and his face wears a completely blank, dead-serious expression. Hero is 5 feet 8 inches tall while this ability is active, though his weight hasn't changed. Strength and Speed both receive a buff of 75%; every strike given during this ability's activation sends waves of raw energy outward which have a diameter of 10 meters and travel in straight lines anywhere within 350 meters of Hero's immediate position.- Appearance:
Last edited by Hero Yamamoto on 10th December 2018, 12:26 am; edited 96 times in total