Primary Magic:
Celestial Spirit Magic
Secondary Magic:
Caster or Holder:
Holder Magic
Description:
is a Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys. Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained.
Strengths:
•The user will have the ability to open the Gates of the Celestial World and Summon Celestial Beings.
•The user will be able to command these Celestial Beings.
•Each Celestial Spirit has it's own ability.
•The Celestial Spirits gets stronger as the Celestial mage gets stronger too.
•The damage of the Spirits is equal to the user's rank.
Weaknesses:
•The user needs to have a contract with the Celestial Spirits to be able to Summon them.
•The user needs the keys to summon the Celestial Spirits.
•When the user is defeated by another Celestial Mage, the user must forfeit his/her keys to the Winner.
Abilities/Powers:
•The ability to summon Spirits from the Celestial Spirit World.
•The ability to open the gates of the Spirits.
Leo the Lion
Gemini the Twins
(Given by Heero Reyold)
Caelum the Chisel
Horologium the Clock
Lyra the Lyre
Celestial Spirit Magic
Secondary Magic:
Caster or Holder:
Holder Magic
Description:
is a Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys. Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained.
Strengths:
•The user will have the ability to open the Gates of the Celestial World and Summon Celestial Beings.
•The user will be able to command these Celestial Beings.
•Each Celestial Spirit has it's own ability.
•The Celestial Spirits gets stronger as the Celestial mage gets stronger too.
•The damage of the Spirits is equal to the user's rank.
Weaknesses:
•The user needs to have a contract with the Celestial Spirits to be able to Summon them.
•The user needs the keys to summon the Celestial Spirits.
•When the user is defeated by another Celestial Mage, the user must forfeit his/her keys to the Winner.
Abilities/Powers:
•The ability to summon Spirits from the Celestial Spirit World.
•The ability to open the gates of the Spirits.
Leo the Lion
- Leo:
- Name:
Leo the Lion.
Type:
Celestial
Rank
D
Description:
The user swipes the key of Leo and open it's gate. "Gate of the Lion, I open thee! Leo!" Leo will chant these words to be able to activate his Regulus Magic. "O Regulus... Grant me your strength!"
Strengths:
•Leo has mastery over the magic of Regulus.
•Leo's magic is also considered as Light so Leo has the power to overcome Darkness.
•Leo is an expert in Hand-to-Hand Combat
Weaknesses:
•Leo's magic is only used for Offense. Leo doesn't have spells for Healing or Supporting.
•Leo will return back to the Spirit World and Recover when Leo is hit by 10 D-rank spells.
•Leo can get distracted by Attractive Ladies.
Duration/Cooldowns
•Leo can only be used for 6 posts or until he has been hit with 10 D-ranks
Regulus Blast- Spoiler:
- Name:
Regulus Blast
Type:
Regulus Light
Rank
D
Description:
Loke calls on Regulus for power while moving his arms in a circular motion, summoning forth his Magic Seal in front of him, from which a large Magical blast of light is shot towards the target.
Strengths:
•This spell is strong enough to use against D-ranked spells.
•This magic can cause blindness when hit on the target which will occur for 1 post.
•This magic can be used to block and hold D-ranked spells.
Weaknesses:
•This spell can be blocked by C-ranked spells.
•This spell can be blocked by D-ranked spells (Darkness Type)
•After using this spell, Leo has to recharge for a post to be able to cast other spells.
Duration/Cooldowns
•Cooldown for this spell is 3 posts.
Master Hand to Hand Combat- Spoiler:
- Loke is known as a "combat specialist", with his mastery of martial arts being the main element of his fighting style. He excels at close combat with strong kicks and punches, with his strength and speed being high enough for him to incapacitate foes through the use of hand-to-hand combat alone before they can react, without the need to cast any Magic. When he does employ his signature Magic Regulus, however, the power of Loke's melee attacks is boosted further, allowing him to make the most out of his physical attacks, which are enhanced to various degrees by light. Leo can attack 3 times to the target. He can also use his Regulus Boost to empower his damage. Regulus boost lasts for 2 posts and can be used again after 3 posts.
Gemini the Twins
(Given by Heero Reyold)
- Gemini:
"Open the Gate of the Twins! Gemini!"
Gemi (On Right With "^" for mouth and Black Shorts, Male)
Mini (On Left With "v" for mouth and Orange Shorts, Female)
Currently Memorized Forms
Form #1: Heero Reyold
Form #2: Roxas
Copy Magic- Spoiler:
- The Gemini twins have the ability to transform flawlessly into anyone that they have contact with. With this, Gemini is well suited for purposes like infiltration and information gathering/retrieval. Once transformed, they will gain the transformed person's knowledge, Magic and their recent thoughts (if not while they are thinking about them in real time). When they recall memories, they talk in a bullet style listing; the amount of information that they can access is, of course, limited to the knowledge that the genuine counterpart is actually aware of, and nothing more beyond that. However, Gemini can only hold the transformation for five minutes, and they must touch the person in order to transform. Gemini can only retain the capability to transform up to two people, and any more additional transformation requires them to erase the older one of the transformed forms. Gemini can also transform themselves into a near target without touching, but this restrains the appearance of the clone to the appearance that it had last time they had contact. Interestingly, Gemini is the only Celestial Spirit shown to be able to summon other spirits.
(5 Post Limit On Shifting Before It Wears Off)
(Cooldown of 5 Posts After Doppelganger)
(Gemi and or Mini are instantly De-Summoned After 5 Posts for Cooldown Duration)
(Gemi and Mini as the Doppelganger may Copy Spells up too the Wizards Rank)
- Spoiler:
- As a Celestial Spirit, Gemi and Mini cannot die, unless they are forced to stay in the Human World somehow.
Levitation- Spoiler:
- Gemi and Mini can both walk on the ground and float in the air. This ability also allows Gemini to make strong and fast aerial attacks with an aura of Magical Power around them.
(Levitation Attack Does Damage Equal to the Wizards Rank)
Caelum the Chisel
- Caelum:
- Name:
Caelum the Chisel
Type:
Celestial
Rank
D
Description:
The user swipes the key of Caelum and open it's gate. "Gate of the Chisel, I open thee! Caelum!"
Strengths:
•Caelum is good for both ranged and melee attacks.
•Caelum can transform into a ranged cannon or a melee sword.
•Caelum can create large beams to majorly damage the target.
Weaknesses:
•Caelum will return back when it received 8 D-ranked spells.
•Caelum is very slow unless in Flight Mode.
Duration/Cooldowns
•Caelum can stay for 6 posts or when he receives 8 D-ranked spells.
Cannon Form- Spoiler:
- Name:
Cannon Form
Type:
Normal
Rank
D
Description:
In this form, it appears as a high tech cannon that can launch powerful blasts of energy.
Strengths:
•Caelum can create powerful beams that can damage majorly the target.
Range of Beams:
10m - Rank D
15m - Rank C
20m - Rank B
25m - Rank A
30m - Rank S
•Caelum can also destroy hard debris with his cannon.
•Can be used with Flight Form.
•Caelum can shoot cannons per post.
Weaknesses:
•Caelum needs 1 post to charge it's cannon.
•The target needs to be in place so that it will directly hit it. Caelum doesn't have the accuracy to directly hit the target while moving.
•The Charge may be cancelled out by a D-Ranked spell.
Duration/Cooldowns
•The cannon form stays for 3 posts.
Sword Form- Spoiler:
- Name:
Sword Form
Rank:
D
Type:
Celestial
Description:
In this form, Caelum transform into its namesake, a large chisel which is used as a sword-like weapon. The sphere transforms and protrudes a long, dark metal bar tipped with a chisel cut, and the Sphere features a handle which can be used as a hilt.
Strengths:
•In this form, Caelum can be used to deal high damage using melee attacks.
Weaknesses:
•In this form, Someone must be using Caelum to be able to use it's form. Caelum can't use the sword by himself.
Duration/Cooldowns
•Caelum can stay in this form for 3 posts.
Flight Form- Spoiler:
- Name:
Flight Form
Rank:
D
Type:
Celestial
Description:
In this form, it appears as a simple winged sphere that has displayed mobility. This form has yet to display any offensive or defensive abilities.
Strengths:
•Caelum can fly at great heights in this form that in any other forms even with Levitation.
•Caelum will also receive bonus speed in this form.
Weaknesses:
•Caelum doesn't have any defensive or offensive abilities in this form.
Duration/Cooldowns
•Caelum can stay in this form for 3 posts.
Levitation- Spoiler:
- Caelum can levitate off the ground while in its default form, sword form and cannon form.
Horologium the Clock
- Horologium:
- Name:
Horologium the Clock
Type:
Celestial
Rank
D
Description:
The user swipes the key of Horologium and opens it's gate. "Gate of the Clock, I open thee! Horologium!"
Strengths:
•Horologium has immense durability making him walk through lava.
•Horologium can sense immense magic power.
•Horologium has enough power to force open the gate to assist his owner.
Weaknesses:
•Horologium is only used for Defense and Support.
•Horologium also has sense of time, leaving the user alone when the time is up.
•When Horologium's time is up and a person is inside him, he will drop him/her as he leaves.
Duration/Cooldowns
•Horologium can only stay for 3 posts or when he is hit by 15 D-ranked spells.
Automatic Danger Response- Spoiler:
- Horologium forcefully summons himself when he detects a severe danger about to occur, and shields the person's body in himself. Can only be used once.
Healing Abilities- Spoiler:
- As stated by Horologium, he can cure the following:
Lack of Oxygen
Bug Bites
Chapping Skin
Itchiness
Skin Spots
Lyra the Lyre
- Lyra:
- Name:
Lyra the Lyre
Type:
Celestial
Rank
D
Description:
The user swipes and key of Lyra and open it's gate. "Gate of the Lyre, I Open thee! Lyra!"
Strengths:
•Lyra is good when relating to the feelings of a certain person.
•Lyra's songs encourages the person.
•Lyra is favored when travelling.
Weaknesses:
•Lyra isn't durable and can be beaten easily when merged in combat.
•Lyra isn't used for combat or defense.
•Lyra is only used for certain things like encouraging a person.
Duration/Cooldowns
•Lyra lasts for 2 posts or when she is hit by 5 D-ranked spells.
Expert harp playing- Spoiler:
- As the lyre, Lyra is an expert of harp playing.
Immortality- Spoiler:
- As a Celestial Spirit, Lyra cannot die, unless she is forced to stay in the Human World somehow.
Last edited by Heart.less on 8th April 2013, 11:30 pm; edited 13 times in total