CELESTIAL SPIRIT MAGIC
Primary Magic: Celestial Magic
Secondary Magic: N/A
Caster or Holder: Holder
Description: Celestial Magic is an unusual and somewhat rare form of magic in which the user summons Celestial Spirits by opening portals or gates through the use of Celestial Spirit Gate Keys. The keys themselves come in two forms; Silver Stellar Keys and Golden Zodiac Keys, the Golden Zodiac keys are the amongst the rarest and most powerful a Celestial Wizard can own. Keys may be owned but before use the Bearer and Spirit must form a contract varying from the most important details such as requests in battle and devotion, then there are the tiny details such as cannot be summoned before 10:30 AM on a sunday...
The main focal point of this specific branch of magic is the use of incantation, all gates require an incantation to be spoken to open the gate, unless the spirit has leave to pass through their gate on their own accord, such incantations are usually along the lines of; "Open gate of the water bearer, Aquarius" for example. The other important factor in this form of magic is its purpose as a holder magic. The Bearer must have the keys on their person and use the specific keys to release their Celestial Spirits. No Keys, No Spirits. The final fact of this magic is the method in which it is cast, as the incantation is read each Celestial Wizard has their own movement or releasing move and finally the turning of the key as if in a lock followed by the signature door bell to welcome the spirit.
Strengths:
- Spirit Keys- There are an infinite number of Spirit Keys and there for an countless number of spirits that could be potentially used and bonds to be made.
- Unbreakable Bond - A bond is created between Bearer and Spirit that can never br broken and the power they can come from that bond is astonishing.
- Abilities - Every Celestial Spirit poses a unique ability that could come in handy to any Mage.
- Strategy - Strategies can be formed by what Spirits are available and different techniques could be used.
- Self summoning - It is extremely rare to find, but some Celestial Spirits can summon themselves to protect their Bearer.
Weaknesses:
- Magic Cost - The power that is needed to summon Celestial Spirits is much higher than your average Mage's power, meaning the ability to summon is much more taxing on the user.
- Contract - Sometimes a contract could be the difference between life and death. A contract can not be breached and to summon a Spirit when they are supposed to be off can cause issues between bearer and Spirit.
- Keys - The user must have contact to their Spirit Keys at all times to be able to summon their Spirits, although some do possess the power to come forth themselves.
- Losing Keys - There is a chance of losing a Key to another Celestial Wizard.
Abilities/Powers:
- Bond - The power of ones bond can strengthen attacks and even allow a Spirit to come to its masters aid.
- Contracts - Contracts cannot be broken and therefore a Celestial mage will always have protection and friends.
CELESTIAL SPIRITS
- Picture of Aquarius:
Name: Aquarius
Rank: D
Type: Offensive/ Defensive
Description: By swinging the Key downwards and speaking the incantation; "Gate of the Water Bearer I open thee; Aquarius!" a doorbell is heard then Aquarius will appear from a torrent of water before her gate closes behind her, Aquarius can be summoned on land, however it must be via water. The water source could be anything; A puddle, a cup of water, spit? Ew... Anyway she must be summoned via water else she cannot pass through the gate. However much trouble this may seem, when this is done and she is summoned in water she is the most powerful of the Celestial Spirits. Aquarius is the most bad tempered of the Celestial spirits and will often have tantrums when she is unable to see her boyfriend. Although she speaks of being foul to her previous owners Aquarius is very kind to Blane even hitting on him then telling herself off for doing so when she has a boyfriend. Aquarius and Blane's deal was made when an elderly gentleman left Aquarius to him in his will Aquarius can be summoned 6 days a week excluding Wednesday as it's 'Date Day'. Before Aquarius leaves Blane has to kiss her on the cheek, to which she hits him because she's in 'in a relationship' even though she wrote that section.
- Aquarius' Spell:
- Water Beam - Aquarius releases a powerful jet of water from her urn which can travel quite a distance and hit any specific target she aims at. Her speed of the Attack is Equal to a C rank because of being a Golden Key, The beam can hit 30 feet away and the destruction area is 15 feet radius.
Ability: Levitation - Aquarius is able to levitate in the air if she is required to fight on land, yet her true power is when she's near water.
Strengths:
- Power - Aquarius' power is only matched by Leo's with her mastery of water she is a truly formidable foe.
- Temper - If Aquarius is summoned and she's in a bad mood she won't stop until she's destroyed the enemy and potentially Blane too.
- Eye Candy - Summoning Aquarius as a trap has happened more than once, and although she says that it's not fair she loves the attention.
Weaknesses:
- Temper - Her temper could quite easily destroy ships, towns and a large population if caught in a bad mood.
- Land Over Sea - Summoning Aquarius to a land battle would not effect matters much but she works best in water.
- Kiss - Blane's kiss always get him hit afterwards and its not a playful punch either. It's full power!
- Water - Aquarius must be summoned via water, regardless of what it may be she cannot pass to the human world without water to open her gate.
Duration - 4 posts
Cooldown - 6 posts.
- Picture of Leo:
Name: Leo
Rank: D
Type: Offensive/ Defensive
Description: By swinging the Key downwards and speaking the incantation; "Gate of the Lion I open thee; Leo!" a doorbell is heard then Leo comes forth in a glow of regal golden light. Leo is the most courageous of the Celestial Spirits and one of Blane's best friends. Leo will always be at the forefront of the fight alongside Blane as the two would always fight togeather as equals. Leo's contract was forged when the two met on a ship crossing to Hargeon and Leo was approached by his master who no longer used Celestial Magic but wanted to meet someone who would care for him. After the two hit it off like a wild storm and Blane had explained his love for his spirits Leo was given to him in exchange for a promise to never let them down. Leo's contract permits him to move freely between the worlds by his own power, he also gets 5 days off a week as he is permitted to travel as he so wishes.
- Leo's Spell:
- Regulus Punch: By using the power of the Regulus ring Leo is able to engulf his hand in golden light and then punch the foe sending them back with incredible force. The punch can only go as far as his hand reach but the area of effect is 5 feet, including impact on the foe.
Abilities:
Expert Hand to Hand Combatant: Loke is known as a "combat specialist", with his expertise in martial arts being the main element of his fighting style. He excels at close combat with strong kicks and punches, and his strength and speed are so high that allow him to incapacitate foes through the use of hand-to-hand combat alone before they can react, without the need to cast any Magic. When he does employ his signature Magic Regulus, however, the power of Loke's melee attacks is boosted further, allowing him to make the most out of his physical attacks, which are enhanced to various degrees by light.
Telepathy: Leo is able to mentally communicate with his owner via his key.
Strengths:
- Hand to Hand Combat - Leo's ability at hand to hand make him a formidable for and capable of handling several enemies at a time.
- Stamina - Leo's stamina is exceptional, able to last days in the human world as well as being able to open his gate at will.
- Loyalty - Leo is the leader of the Zodiac keys and refuses to let any of them down, he also protects the Stellar keys that Blane posseses.
Weaknesses:
- Flirt - Leo cannot help himself when there are good looking women around, he has to flirt with them regardless of the situation.
- Fellow Spirits - Leo does not like to fight fellow Celestial Spirits, even when he knows he must he still feels strange doing so.
- Headstrong - Much like Blane Leo is headstrong and won't allow others to suffer on his behalf often making them run whilst he hold the foe off.
- Tangents - Since Leo has the ability to open his own gate he can go where he pleases, making it difficult to keep tabs on where he may be from time to time.
Duration - 5 posts.
Cooldown - 6 posts.
- Picture of Lycha:
Name: Lycha - She Wolf of The Moon
Rank: D
Type: Offensive/ Defensive
Description: By swinging the Key downwards and speaking the incantation; "I summon thee; Lycha She Wolf of the Moon!" a doorbell is heard then a visage appears of the moon in which Lycha appears from before the gate closes behind her. Lycha is a Capable hand to hand fighter as well as being able to use her own Spell. The contract was made with her when she was only tiny, being just newly created. Blane found her key shining on a clear sky night as if he was meant too, she appeared and made a contract to never separate and too never be apart. Lycha's contract states that she has no day off as she often comes through via her own power to see Blane.
- Lycha's Spell:
Aura of the Moon - This spell is cast through Lycha's hands as they go flourescent white, she then slams them togeather as a beam of white light shoots forth at the target. Lycha's speed is much more than a normal mage due to her being a she wolf and a child of the moon. The range of the attacks is 15 feet with the area of effect at 5 feet if it hits the ground instead of the target.
Ability: Wolf senses - Lycha is able to see perfectly in the dark and in day time allowing her to find prey, this includes her sense of touch, smell, tracking and taste.
Strengths:
- Speed - Her speed due to her being a she Wolf is equivalent to that of a C rank even though she is D rank.
- Blinding - Lycha's spell is able to blind the enemy for a total of 1 post, similar to a flash bang grenade.
- Strategist - Lycha is very intelligent and takes mental notes of her opponents monitoring their weaknesses.
Weaknesses:
- Limited Time - Lycha can only stay out for a limited amount of time due to Blane's strength.
- Contract - Lycha can not be summoned on days she has contracted off. Although if she chooses to come at her own accord this is permitted.
- Gloomy - Lycha is a bit depressive although charming she is a touch moody which could mean she won't attack as she's not feeling up to it.
- Keys - If Blane does not hold Lycha's key he is not able to access her power or summon her.
Duration - 3 posts
Cooldown - 5 posts.
- Picture of Henriette:
Name: Henriette; Wild Cat of the Sand
Rank: D
Type: Defensive
Description: By swinging the Key downwards and speaking the incantation; "I summon thee; Henriette; Wild Cat of the Sand!" a doorbell is heard then a visage as a sandstorm creates the form of Henriette. Henriette's key was bought by him from money saved. Blane had taken the money that was meant for his education and lunch and had gone to a magic store and bought her key. Blane and Henriette have known each other for years and the two often played togeather, but as Blane grew older Henriette began to take a liking to him and now enjoys being perverted as possible to wind him up. Henriette's contract states she has 3 days off and before she leaves she must get scratched behind the ears.
- Henriette's Spell:
- Sand Wall - Sand wall is done by Henriette digging rapidly into the ground much like a Meerkat and throwing out the sand and earth, by doing this she creates a wall protecting Blane and any others he stands with. Although this attack is performed in a very unlady-like manner it is strong against most boulders and flying objects. The radius of the Shield is 20 feet by 20 feet.
Abilities:
Seduction- Henriette is a master of seduction and often will flirt to keep guards occupied or to snag information from bad guys, either way she gets what she wants without having to do a thing.
Strengths:
- Seduction - Henriette can make any man fall to their knees when she wants them too.
- protection - Henriette's spell is powerful enough to protect Blane and his friends with ease as well as protect over a great area.
- Devotion - Henriette loves Blane with all of her heart and would never do anything to harm him.
Weaknesses:
- Seduction - Henriette can get carried away.
- Embarassing - If Henriette knows that Blane is going to be having an important meeting or a date she will sabotage it in some way demanding he go play with her.
- No Attack - Henriette is a protective Spirit she has no attack power, purely defensive.
- Easily Distracted - Henriette does not have the best attention span and can be entertained with the smallest of things. A ball of string is a prime example.
Duration - 4 posts.
Cooldown - 6 posts.
Last edited by Keys on 3rd May 2014, 5:03 pm; edited 2 times in total