Fairy Tail RP

Would you like to react to this message? Create an account in a few clicks or log in to continue.

• Patch Notes •                 • New User Guide •                • Guild Information •

    Mizuko Magic

    Mizuko
    Mizuko

    Player 
    Lineage : Glory Of The Slayer
    Position : None
    Posts : 95
    Guild : Nox Animus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 375

    Character Sheet
    First Skill: Ocean Demon Slayer
    Second Skill:
    Third Skill:

    Mizuko Magic Empty Mizuko Magic

    Post by Mizuko 1st May 2014, 5:50 pm

    Magic

    Primary Magic: Hydrokinesis
    Secondary Magic: None
    Caster or Holder: Caster
    Description: Hydrokinesis is the paranormal psychic ability to control and manipulate the movement of liquid water using the power of the mind. The user needs to wrap there mind around the water they wish to control and then can freely move it through the air. Mizuko tends to incorporate his magic into his martial arts, enhancing his physical combat skills as well as keep a nice array of ranged abilities.
    Strengths:
    • Can freely control and manipulate the element of water.

    • Able to gather water from the atmosphere as well as other bodies of water.

    • Can be used to enhance physical combat skills.

    Weaknesses:
    • Requires lots of concentration. If the user were to get distracted in the middle of a spell the spell could stop working and fall to the ground as a puddle of water.

    • Lightning cause water conducts electricity.

    • Unable to produce water must gather it from a water source or from the atmosphere.

    • Low humid areas such as a desert could result in not gathering enough water for a spell.

    Abilities/Powers:
    Water Control - Able to control the element of water with the users mind.

    Aqua spheres - At the start of every post while in combat the user gathers an extra sphere of water from the atmosphere that he/she can use to enhance there spells abilities. Its different for every ability and can only have up to 5 spheres at max. Other water mage's may use these spheres as well including enemies.

    Aqua Spheres per post:
    Dry low humid day: 1 sphere per 2 posts.
    Normal day: 1 sphere per post.
    While next to a water source: 2 spheres per post.
    While its raining: 3 spheres per post.
    While underwater: Max spheres per post.

    Water Sight - Allows the user to map out there surroundings in there head with the water in the atmosphere. More water in the air the better the user can see.

    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Water Whip
    Rank: D
    Type: Water, Supportive
    Description: The user gathers water around there wrists and hands. The user can use the gathered water to enhance there physical attack strength by 25% and there melee attack range my 1 foot. Adding 1 Aqua sphere to the ability will increase the Spells attack damage enhancement by 5% and can add up to 5 aqua spheres for a total of an additional 25% increase.
    Strengths:
    • Can gain a 25-50% increase to attack damage.

    • Gains the ability to parry melee weapons.

    • Bigger melee attack range.

    Weaknesses:
    • Lightning - Can create a weak spot for lightning users.

    • Can't enhance melee attack range with aqua spheres.

    • Can't break threw stone walls.

    • Lasts for 3 posts and has a 4 post cooldown.

    Name: Aqua wall
    Rank: D
    Type: Water, Defensive
    Description: The user gathers water in front of him/her in the shape of a circle and begins pressurizing it rapidly to for a shield. The shield is 5 feet in diameter and is half a meter thick. Aqua spheres can be used instead if not enough water in the area to use and would require at least 1.
    Strengths:
    • Able to block 2 D rank spells or 1 c rank spell.

    • Due to the ability to control water at will, the user can use this ability to block spells for himself or allies.

    • Being a creation of water, this spell is effective against fire based attacks, defending against 4 D rank spells or 2 c rank spells, However if a B rank spell comes into contact with it, the shield would evaporate instantly through being severely overwhelmed with power.

    Weaknesses:
    • Lightning would however be more difficult to block being a water attribute spell lowering the about this spell can block to 1 D rank spell or .5 of a C rank spell.

    • If theirs not enough water in the area to produce the spell it will fail.

    • The distance the spell can be cast effectively is about 12 feet of the caster.

    • This spell can last 2 posts and has a 3 post cooldown.

    Name: Aqua Stream
    Rank: D
    Type: Water, Offensive
    Description: The user gathers water in both hands and then begins pressurizing it before firing it at there enemy. The spell is 5 feet long and 2 inches in diameter like a snake. It can travel in the air at a speed of 12 feet per second. When it hits an enemy it simulates getting sprayed with a fire hose. Using an Aqua sphere for this ability can enhance the density of the spell increasing its damage output by 5% per sphere.
    Strengths:
    • Provides an effective attack that can be cast while on the move, allowing for freedom of mobility while attacking.

    • Can gain up to a 25% increase in damage.

    • Fast to produce to make quick counter attacks.
    Weaknesses:
    • Can't break through stone walls.

    • Lightning based spells can easily defend against it.

    • This spell is limited to a 20 meter distance. Any further and the spell will fall apart.

    • 2 post cooldown

    Name: Pressure Bomb
    Rank: D
    Type: water, Offensive
    Description: The user begins to gather water at the desired location and pressurizes it down to a marble sized orb. Once the user releases the built up pressure it will violently spread out to about 5 feet. Aqua Sphere's can enhance the range the spell explodes by 6 inches per sphere.
    Strengths:
    • Contains enough force to knock enemies back.

    • Quick to produce.

    • Can be used for a good surprise attack from behind.

    Weaknesses:
    • Can't break through stone walls.

    • If the spell is set off to close user can sustain damage as well and be forced back.

    • Spell is limited to a 20 meter distance any further and the spell won't be able to form.

    • 2 post cooldown.


    Last edited by Mizuko on 3rd May 2014, 4:43 am; edited 1 time in total
    Kirahunter
    Kirahunter

    The Phoenix


    The Phoenix

    Moderator- Developer/GFX Artist- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Demon Slayer- S-Rank- A-Rank- Haiku Contest Participant- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Hero- 1 Year Anniversary- Player 
    Lineage : Keeper of War
    Position : None
    Posts : 1358
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 1,250

    Character Sheet
    First Skill: Seith - Human Possession
    Second Skill: Stardust
    Third Skill:

    Mizuko Magic Empty Re: Mizuko Magic

    Post by Kirahunter 2nd May 2014, 5:07 am

    Mizuko wrote:Magic

    Primary Magic: Hydrokinesis
    Secondary Magic: None
    Caster or Holder: Caster
    Description: Hydrokinesis is the paranormal psychic ability to control and manipulate the movement of liquid water using the power of the mind. The user needs to wrap there mind around the water they wish to control and then can freely move it through the air. The user can pressurize it down to make it more dense or spread out its molecules to make it into mist. The user can even harden the molecules to turn the water into ice. Mizuko tends to incorporate his magic into his martial arts, enhancing his physical combat skills as well as keep a nice array of ranged abilities.
    Strengths:
    • Can freely control, manipulate and alter the molecular state of water.

    • Able to gather water from the atmosphere as well as other bodies of water.

    • Able to turn water into ice, mist, steam or fog.

    Weaknesses:
    • Requires lots of concentration. If the user were to get distracted in the middle of a spell the spell could stop working and fall to the ground as a puddle of water.

    • Lightning cause water conducts electricity.

    • Unable to produce water must gather it from a water source or from the atmosphere.

    • Low humid areas such as a desert could result in not gathering enough water for the spell.

    Abilities/Powers:
    Water Control - Able to control the element of water with the users mind.

    Aqua spheres - At the start of every post while in combat the user gathers an extra sphere of water from the atmosphere that he/she can use to enhance there spells abilities. Its different for every ability and can only have up to 5 spheres at max.

    Aqua Spheres per post:
    Dry low humid day: 1 sphere per 2 posts.
    Normal day: 1 sphere per post.
    While next to a water source: 2 spheres per post.
    While its raining: 3 spheres per post.
    While underwater: Max spheres per post.

    I have to say I love what you did with the water spheres here, just wanted to say good job. However there should be something in here to balance out these abilities as it's a bit powerful to be a passive. I suggest just including something like "Water Spheres while gathered by Mizuko hold no allegiance to him and can be manipulated by other water mages" This could make your battles with other water mages more intense and it's not too great a weakness as there are very few water mages on this site.

    Water Sight - Allows the user to map out there surroundings in there head with the water in the atmosphere. More water in the air the better the user can see.

    Spell Template
    Note: BE SPECIFIC AND ADD DETAILS

    Name: Water Whip
    Rank: D
    Type: Water, Supportive
    Description: The user gathers water around there wrists and hands. The user can use the gathered water to enhance there physical attack strength by 25% and there melee attack range my 1 foot. Adding 1 Aqua sphere to the ability will increase the Spells attack damage enhancement by 5% and can add up to 5 aqua spheres for a total of an additional 25% increase.
    Strengths:
    • Can gain a 25-50% increase to attack damage.

    • Gains the ability to parry melee weapons.

    • Bigger melee attack range.

    Weaknesses:
    • Lightning - Can create a weak spot for lightning users.

    • Can't enhance melee attack range with aqua spheres.

    • Can't break threw walls.

    • Lasts for 3 posts and has a 4 post cooldown.

    Name: Aqua wall
    Rank: D
    Type: Water, Defensive
    Description: The user gathers water in front of him/her in the shape of a circle and begins pressurizing it rapidly to for a shield. The shield is 5 feet in diameter and is half a meter thick. Aqua spheres can be used instead if not enough water in the area to use and would require at least 1.
    Strengths:
    • Able to block 2 D rank spells or 1 c rank spell.

    • Due to the ability to control water at will, the user can use this ability to block spells for himself or allies.

    • Being a creation of water, this spell is effective against fire based attacks, defending against 4 D rank spells or 2 c rank spells, However if a B rank spell comes into contact with it, the shield would evaporate instantly through being severely overwhelmed with power.

    Weaknesses:
    • Lightning would however be more difficult to block being a water attribute spell lowering the about this spell can block to 1 D rank spell or .5 of a C rank spell.

    • If theirs not enough water in the area to produce the spell it will fail.

    • The distance the spell can be cast effectively is about 12 feet of the caster.

    • This spell can last 2 posts and has a 3 post cooldown.

    Name: Aqua Stream
    Rank: D
    Type: Water, Offensive
    Description: The user gathers water in both hands and then begins pressurizing it before firing it at there enemy. The spell is 5 feet long and 2 inches in diameter like a snake. It can travel in the air at a speed of 12 feet per second. When it hits an enemy it simulates getting sprayed with a fire hose. Using an Aqua sphere for this ability can enhance the density of the spell increasing its damage output by 5% per sphere.
    Strengths:
    • Provides an effective attack that can be cast while on the move, allowing for freedom of mobility while attacking.

    • Can gain up to a 25% increase in damage.

    • Fast to produce to make quick counter attacks.
    Weaknesses:
    • Can't break through walls. What kind of walls? You say this several times, specify. Does material matter? Thickness? Magic Enchancement?

    • Lightning based spells can easily defend against it.

    • This spell is limited to a 20 meter distance. Any further and the spell will fall apart.

    • 1 post cooldown Sorry this needs to be at least 2 posts

    Name: Mist Cloud
    Rank: D
    Type: water, Supportive
    Description: The user gathers up water in the desired located up to 20 feet away and then disperses it to make a thick mist that covers the surrounding area. The mist can spread out to fill an 5 foot radius area in all directions. Aqua sphere can't enhance this spell.
    Strengths:
    • Lowers the enemies visibility making it harder to see.

    • Makes fighting easier in area's where there is little water around allowing aqua sphere to generate an additional sphere per post.

    • Increase own visibility through the use of Water Sight.

    Weaknesses:
    • Doesn't cause any damage.

    • Can increase lightning damage used within the cloud.

    • Spell is limited to a 20 meter distance any further and the spell will fail to go off.

    • Lasts for 2 post and a 3 post cooldown.

    This last bit is optional but something to consider. The way I most commonly see elemental weaknesses's done is as a tie breaker, in the case of water vs lightning it could be worded as "When this spell meets a lightning spell of equal or greater rank the lightning spell will over power it." If you did this you could include an elemental strength over earth or fire in this same way. However that is up to you, the way you are doing it is fine


    _____________________________________________________________________________________

    [20:44:53] Kirahunter : also I like the sound of my own voice
    [20:44:59] Kirahunter : so I had to say something

    Missions Completed

    D- 6 (150 exp)
    C- 1 (50 exp)
    B- 1 (1,050 exp)
    A- 0
    S- 0

    Total:1250

    Character
    Primary Magic
    Mizuko
    Mizuko

    Player 
    Lineage : Glory Of The Slayer
    Position : None
    Posts : 95
    Guild : Nox Animus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 35
    Experience : 375

    Character Sheet
    First Skill: Ocean Demon Slayer
    Second Skill:
    Third Skill:

    Mizuko Magic Empty Re: Mizuko Magic

    Post by Mizuko 3rd May 2014, 4:44 am

    alright done and thanks for the tips kirahunter but sara was already helping me out in the chatbox a couple of days ago and i did some other changes as well. Internet took a dump on me yesterday and finally got it working again today XD.


    _____________________________________________________________________________________

    Mizuko Magic 0006411

    Character Sheet - Weapon - Magic

    Battle Themes:
    Kirahunter
    Kirahunter

    The Phoenix


    The Phoenix

    Moderator- Developer/GFX Artist- VIP- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Ten Wizard Saint Member- Rising Star- Guild Master- Demon Slayer- S-Rank- A-Rank- Haiku Contest Participant- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Senior [500]- Novice [250]- Hero- 1 Year Anniversary- Player 
    Lineage : Keeper of War
    Position : None
    Posts : 1358
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 25
    Experience : 1,250

    Character Sheet
    First Skill: Seith - Human Possession
    Second Skill: Stardust
    Third Skill:

    Mizuko Magic Empty Re: Mizuko Magic

    Post by Kirahunter 3rd May 2014, 6:54 am

    everything is in order....

    APPROVED BY KIRAHUNTER!!!!!!!


    _____________________________________________________________________________________

    [20:44:53] Kirahunter : also I like the sound of my own voice
    [20:44:59] Kirahunter : so I had to say something

    Missions Completed

    D- 6 (150 exp)
    C- 1 (50 exp)
    B- 1 (1,050 exp)
    A- 0
    S- 0

    Total:1250

    Character
    Primary Magic

      Current date/time is 22nd November 2024, 6:05 am