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    Celestial Spirit Magic

    Keys
    Keys

    Player 
    Lineage : Spirit Link
    Position : None
    Posts : 17
    Guild : Blue Pegasus
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Celestial Spirit Magic
    Second Skill:
    Third Skill:

    Celestial Spirit Magic Empty Celestial Spirit Magic

    Post by Keys 3rd May 2014, 12:15 pm

    CELESTIAL SPIRIT MAGIC
    Celestial Spirit Magic Leo_key
    Celestial Spirit Magic Aquarius_Key


    Primary Magic: Celestial Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Celestial Magic is an unusual and somewhat rare form of magic in which the user summons Celestial Spirits by opening portals or gates through the use of Celestial Spirit Gate Keys. The keys themselves come in two forms; Silver Stellar Keys and Golden Zodiac Keys, the Golden Zodiac keys are the amongst the rarest and most powerful a Celestial Wizard can own.  Keys may be owned but before use the Bearer and Spirit must form a contract varying from the most important details such as requests in battle and devotion, then there are the tiny details such as cannot be summoned before 10:30 AM on a sunday...

    The main focal point of this specific branch of magic is the use of incantation, all gates require an incantation to be spoken to open the gate, unless the spirit has leave to pass through their gate on their own accord, such incantations are usually along the lines of; "Open gate of the water bearer, Aquarius" for example. The other important factor in this form of magic is its purpose as a holder magic. The Bearer must have the keys on their person and use the specific keys to release their Celestial Spirits. No Keys, No Spirits. The final fact of this magic is the method in which it is cast, as the incantation is read each Celestial Wizard has their own movement or releasing move and finally the turning of the key as if in a lock followed by the signature door bell to welcome the spirit.

    Strengths:

    • Spirit Keys- There are an infinite number of Spirit Keys and there for an countless number of spirits that could be potentially used and bonds to be made.


    • Unbreakable Bond - A bond is created between Bearer and Spirit that can never br broken and the power they can come from that bond is astonishing.


    • Abilities - Every Celestial Spirit poses a unique ability that could come in handy to any Mage.


    • Strategy - Strategies can be formed by what Spirits are available and different techniques could be used.


    • Self summoning - It is extremely rare to find, but some Celestial Spirits can summon themselves to protect their Bearer.


    Weaknesses:

    • Magic Cost - The power that is needed to summon Celestial Spirits is much higher than your average Mage's power, meaning the ability to summon is much more taxing on the user.


    • Contract - Sometimes a contract could be the difference between life and death. A contract can not be breached and to summon a Spirit when they are supposed to be off can cause issues between bearer and Spirit.


    • Keys - The user must have contact to their Spirit Keys at all times to be able to summon their Spirits, although some do possess the power to come forth themselves.


    • Losing Keys - There is a chance of losing a Key to another Celestial Wizard.



    Abilities/Powers:

    • Bond - The power of ones bond can strengthen attacks and even allow a Spirit to come to its masters aid.


    • Contracts - Contracts cannot be broken and therefore a Celestial mage will always have protection and friends.



    CELESTIAL SPIRITS

    Picture of Aquarius:

    Name: Aquarius

    Rank: D

    Type: Offensive/ Defensive

    Description: By swinging the Key downwards and speaking the incantation; "Gate of the Water Bearer I open thee; Aquarius!" a doorbell is heard then Aquarius will appear from a torrent of water before her gate closes behind her, Aquarius can be summoned on land, however it must be via water. The water source could be anything; A puddle, a cup of water, spit? Ew... Anyway she must be summoned via water else she cannot pass through the gate. However much trouble this may seem, when this is done and she is summoned in water she is the most powerful of the Celestial Spirits. Aquarius is the most bad tempered of the Celestial spirits and will often have tantrums when she is unable to see her boyfriend. Although she speaks of being foul to her previous owners Aquarius is very kind to Blane even hitting on him then telling herself off for doing so when she has a boyfriend. Aquarius and Blane's deal was made when an elderly gentleman left Aquarius to him in his will  Aquarius can be summoned 6 days a week excluding Wednesday as it's 'Date Day'. Before Aquarius leaves Blane has to kiss her on the cheek, to which she hits him because she's in 'in a relationship' even though she wrote that section.

    Aquarius' Spell:

    Strengths:

    • Power - Aquarius' power is only matched by Leo's with her mastery of water she is a truly formidable foe.


    • Temper - If Aquarius is summoned and she's in a bad mood she won't stop until she's destroyed the enemy and potentially Blane too.


    • Eye Candy - Summoning Aquarius as a trap has happened more than once, and although she says that it's not fair she loves the attention.


    Weaknesses:

    • Temper - Her temper could quite easily destroy ships, towns and a large population if caught in a bad mood.


    • Land Over Sea - Summoning Aquarius to a land battle would not effect matters much but she works best in water.


    • Kiss - Blane's kiss always get him hit afterwards and its not a playful punch either. It's full power!


    • Water - Aquarius must be summoned via water, regardless of what it may be she cannot pass to the human world without water to open her gate.


    Duration - 4 posts
    Cooldown - 6 posts.


    Picture of Leo:

    Name: Leo

    Rank: D

    Type: Offensive/ Defensive

    Description:  By swinging the Key downwards and speaking the incantation; "Gate of the Lion I open thee; Leo!" a doorbell is heard then Leo comes forth in a glow of regal golden light. Leo is the most courageous of the Celestial Spirits and one of Blane's best friends. Leo will always be at the forefront of the fight alongside Blane as the two would always fight togeather as equals. Leo's contract was forged when the two met on a ship crossing to Hargeon and Leo was approached by his master who no longer used Celestial Magic but wanted to meet someone who would care for him. After the two hit it off like a wild storm and Blane had explained his love for his spirits Leo was given to him in exchange for a promise to never let them down. Leo's contract permits him to move freely between the worlds by his own power, he also gets 5 days off a week as he is permitted to travel as he so wishes.

    Leo's Spell:

    Strengths:


    • Hand to Hand Combat - Leo's ability at hand to hand make him a formidable for and capable of handling several enemies at a time.


    • Stamina - Leo's stamina is exceptional, able to last days in the human world as well as being able to open his gate at will.


    • Loyalty - Leo is the leader of the Zodiac keys and refuses to let any of them down, he also protects the Stellar keys that Blane posseses.


    Weaknesses:


    • Flirt - Leo cannot help himself when there are good looking women around, he has to flirt with them regardless of the situation.


    • Fellow Spirits - Leo does not like to fight fellow Celestial Spirits, even when he knows he must he still feels strange doing so.


    • Headstrong - Much like Blane Leo is headstrong and won't allow others to suffer on his behalf often making them run whilst he hold the foe off.


    • Tangents - Since Leo has the ability to open his own gate he can go where he pleases, making it difficult to keep tabs on where he may be from time to time.


    Duration - 5 posts.
    Cooldown - 6 posts.


    Picture of Lycha:

    Name: Lycha - She Wolf of The Moon

    Rank: D

    Type: Offensive/ Defensive

    Description: By swinging the Key downwards and speaking the incantation; "I summon thee; Lycha She Wolf of the Moon!" a doorbell is heard then a visage appears of the moon in which Lycha appears from before the gate closes behind her. Lycha is a Capable hand to hand fighter as well as being able to use her own Spell. The contract was made with her when she was only tiny, being just newly created. Blane found her key shining on a clear sky night as if he was meant too, she appeared and made a contract to never separate and too never be apart. Lycha's contract states that she has no day off as she often comes through via her own power to see Blane.

    Lycha's Spell:

    Strengths:

    • Speed - Her speed due to her being a she Wolf is equivalent to that of a C rank even though she is D rank.


    • Blinding - Lycha's spell is able to blind the enemy for a total of 1 post, similar to a flash bang grenade.

    • Strategist - Lycha is very intelligent and takes mental notes of her opponents monitoring their weaknesses.


    Weaknesses:

    • Limited Time - Lycha can only stay out for a limited amount of time due to Blane's strength.


    • Contract - Lycha can not be summoned on days she has contracted off. Although if she chooses to come at her own accord this is permitted.


    • Gloomy - Lycha is a bit depressive although charming she is a touch moody which could mean she won't attack as she's not feeling up to it.


    • Keys - If Blane does not hold Lycha's key he is not able to access her power or summon her.


    Duration - 3 posts
    Cooldown - 5 posts.

    Picture of Henriette:

    Name: Henriette; Wild Cat of the Sand

    Rank: D

    Type: Defensive

    Description: By swinging the Key downwards and speaking the incantation; "I summon thee; Henriette; Wild Cat of the Sand!" a doorbell is heard then a visage as a sandstorm creates the form of Henriette. Henriette's key was bought by him from money saved. Blane had taken the money that was meant for his education and lunch and had gone to a magic store and bought her key. Blane and Henriette have known each other for years and the two often played togeather, but as Blane grew older Henriette began to take a liking to him and now enjoys being perverted as possible to wind him up. Henriette's contract states she has 3 days off and before she leaves she must get scratched behind the ears.

    Henriette's Spell:

    Strengths:

    • Seduction - Henriette can make any man fall to their knees when she wants them too.


    • protection - Henriette's spell is powerful enough to protect Blane and his friends with ease as well as protect over a great area.


    • Devotion - Henriette loves Blane with all of her heart and would never do anything to harm him.


    Weaknesses:

    • Seduction - Henriette can get carried away.


    • Embarassing - If Henriette knows that Blane is going to be having an important meeting or a date she will sabotage it in some way demanding he go play with her.


    • No Attack - Henriette is a protective Spirit she has no attack power, purely defensive.


    • Easily Distracted - Henriette does not have the best attention span and can be entertained with the smallest of things. A ball of string is a prime example.


    Duration - 4 posts.
    Cooldown - 6 posts.


    Last edited by Keys on 3rd May 2014, 5:03 pm; edited 2 times in total
    Nykyrian
    Nykyrian

    Guild Master- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 295
    Guild : Basilisk Fang Guildmaster
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : Self-Taught
    Experience : 900

    Character Sheet
    First Skill: Territory Magic
    Second Skill: Reaper Magic ( not acquired yet )
    Third Skill:

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Nykyrian 3rd May 2014, 3:51 pm

    Keys wrote:
    CELESTIAL SPIRIT MAGIC
    Celestial Spirit Magic Leo_key
    Celestial Spirit Magic Aquarius_Key


    Primary Magic: Celestial Magic
    Secondary Magic: N/A
    Caster or Holder: Holder
    Description: Celestial Magic is an unusual and somewhat rare form of magic in which the user summons Celestial Spirits by opening portals or gates through the use of Celestial Spirit Gate Keys. The keys themselves come in two forms; Silver Stellar Keys and Golden Zodiac Keys, the Golden Zodiac keys are the amongst the rarest and most powerful a Celestial Wizard can own.  Keys may be owned but before use the Bearer and Spirit must form a contract varying from the most important details such as requests in battle and devotion, then there are the tiny details such as cannot be summoned before 10:30 AM on a sunday... Awesome, this is a great beginning, but can you give me like another ..150 words or so? describing t way the magic is preformed and or looks. Word incantations?

    Strengths:

    • Spirit Keys- There are an infinite number of Spirit Keys and there for an countless number of spirits that could be potentially used and bonds to be made.


    • Unbreakable Bond - A bond is created between Bearer and Spirit that can never be broken and the power they can come from that bond is astonishing.


    • Abilities - Every Celestial Spirit poses a unique ability that could come in handy to any Mage.


    • Strategy - Strategies can be formed by what Spirits are available and different techniques could be used.


    • Self summoning - It is extremely rare to find, but some Celestial Spirits can summon themselves to protect their Bearer.


    Weaknesses:

    • Magic Cost - The power that is needed to summon Celestial Spirits is much higher than your average Mage's power, meaning the ability to summon is much more taxing on the user.This is true and not true, Magic is expended at the same amount for every mage, the only difference is rank. Your's is D, so thus D rank spells expend 10% Magical Energy. The only way you would expend more energy than most mages is if you summon two spirits at the same time, which is very very difficult. But there is a difference between Summoning and casting magic, we have summoning cost and summoning energy set up.
      https://www.fairytail-rp.com/t5787-magic-rules-information



    • Contract - Sometimes a contract could be the difference between life and death. A contract can not be breached and to summon a Spirit when they are supposed to be off can cause issues between bearer and Spirit.


    • Keys - The user must have contact to their Spirit Keys at all times to be able to summon their Spirits, although some do possess the power to come forth themselves.


    • Losing Keys - There is a chance of losing a Key to another Celestial Wizard.



    Abilities/Powers:

    • Bond - The power of ones bond can strengthen attacks and even allow a Spirit to come to its masters aid.


    • Contracts - Contracts cannot be broken and therefore a Celestial mage will always have protection and friends.



    CELESTIAL SPIRITS

    Picture of Aquarius:

    Name: Aquarius

    Rank: D

    Type: Offensive/ Defensive

    Description: By swinging the Key downwards and speaking the incantation; "Gate of the Water Bearer I open thee; Aquarius!" a doorbell is heard then Aquarius will appear from a torrent of water before her gate closes behind her, Aquarius can be summoned on land as well as in water, but when done she is summoned in water she is the most powerful of the Celestial Spirits. Aquarius is the most bad tempered of the Celestial spirits and will often have tantrums when she is unable to see her boyfriend. Although she speaks of being foul to her previous owners Aquarius is very kind to Blane even hitting on him then telling herself off for doing so when she has a boyfriend. Aquarius and Blane's deal was made when an elderly gentleman left Aquarius to him in his will  Aquarius can be summoned 6 days a week excluding Wednesday as it's 'Date Day'. Before Aquarius leaves Blane has to kiss her on the cheek, to which she hits him because she's in 'in a relationship' even though she wrote that section.Aquarius can NOT be summoned without the use of water, after that she creates her own water.

    Aquarius' Spell:

    Strengths:

    • Power - Aquarius' power is only matched by Leo's with her mastery of water she is a truly formidable foe.


    • Temper - If Aquarius is summoned and she's in a bad mood she won't stop until she's destroyed the enemy and potentially Blane too.


    • Eye Candy - Summoning Aquarius as a trap has happened more than once, and although she says that it's not fair she loves the attention.


    Weaknesses:

    • Temper - Her temper could quite easily destroy ships, towns and a large population if caught in a bad mood.


    • Land Over Sea - Summoning Aquarius to a land battle would not effect matters much but she works best in water.


    • Kiss - Blane's kiss always get him hit afterwards and its not a playful punch either. It's full power!All Spells have to have one more weakness over strengths.


    Duration - 6 posts or until hit with 8 D rank spells.
    Cooldown - 6 posts.At D rank, 6 posts is too long of a duration, try 4 posts duration and 5 post cooldown.


    Picture of Leo:

    Name: Leo

    Rank: D

    Type: Offensive/ Defensive

    Description:  By swinging the Key downwards and speaking the incantation; "Gate of the Lion I open thee; Leo!" a doorbell is heard then Leo comes forth in a glow of regal golden light. Leo is the most courageous of the Celestial Spirits and one of Blane's best friends. Leo will always be at the forefront of the fight alongside Blane as the two would always fight togeather as equals. Leo's contract was forged when the two met on a ship crossing to Hargeon and Leo was approached by his master who no longer used Celestial Magic but wanted to meet someone who would care for him. After the two hit it off like a wild storm and Blane had explained his love for his spirits Leo was given to him in exchange for a promise to never let them down. Leo's contract permits him to move freely between the worlds by his own power, he also gets 5 days off a week as he is permitted to travel as he so wishes.

    Leo's Spell:

    Strengths:


    • Hand to Hand Combat - Leo's ability at hand to hand make him a formidable for and capable of handling several enemies at a time.


    • Stamina - Leo's stamina is exceptional, able to last days in the human world as well as being able to open his gate at will.


    • Loyalty - Leo is the leader of the Zodiac keys and refuses to let any of them down, he also protects the Stellar keys that Blane posseses.


    Weaknesses:


    • Flirt - Leo cannot help himself when there are good looking women around, he has to flirt with them regardless of the situation.


    • Fellow Spirits - Leo does not like to fight fellow Celestial Spirits, even when he knows he must he still feels strange doing so.


    • Headstrong - Much like Blane Leo is headstrong and won't allow others to suffer on his behalf often making them run whilst he hold the foe off.


    Duration - 6 posts or until hit with 8 D rank spells.
    Cooldown - 6 posts.


    Picture of Lycha:

    Name: Lycha - She Wolf of The Moon

    Rank: D

    Type: Offensive/ Defensive

    Description: By swinging the Key downwards and speaking the incantation; "I summon thee; Lycha She Wolf of the Moon!" a doorbell is heard then a visage appears of the moon in which Lycha appears from before the gate closes behind her. Lycha is a Capable hand to hand fighter as well as being able to use her own Spell. The contract was made with her when she was only tiny, being just newly created. Blane found her key shining on a clear sky night as if he was meant too, she appeared and made a contract to never separate and too never be apart. Lycha's contract states that she has no day off as she often comes through via her own power to see Blane.

    Lycha's Spell:

    Strengths:

    • Speed - Her speed due to her being a she Wolf is equivalent to that of a C rank even though she is D rank.


    • Blinding - Lycha's spell is able to blind the enemy for a total of 1 post, similar to a flash bang grenade.


    Weaknesses:

    • Limited Time - Lycha can only stay out for a limited amount of time due to Blane's strength.


    • Contract - Lycha can not be summoned on days she has contracted off. Although if she chooses to come at her own accord this is permitted.


    • Gloomy - Lycha is a bit depressive although charming she is a touch moody which could mean she won't attack as she's not feeling up to it.


    Duration - 4 posts or until hit with 4 D rank spells.
    Cooldown - 3 posts.

    Picture of Henriette:

    Name: Henriette; Wild Cat of the Sand

    Rank: D

    Type: Defensive

    Description: By swinging the Key downwards and speaking the incantation; "I summon thee; Henriette; Wild Cat of the Sand!" a doorbell is heard then a visage as a sandstorm creates the form of Henriette. Henriette's key was bought by him from money saved. Blane had taken the money that was meant for his education and lunch and had gone to a magic store and bought her key. Blane and Henriette have known each other for years and the two often played togeather, but as Blane grew older Henriette began to take a liking to him and now enjoys being perverted as possible to wind him up. Henriette's contract states she has 3 days off and before she leaves she must get scratched behind the ears.

    Henriette's Spell:

    Strengths:

    • Seduction - Henriette can make any man fall to their knees when she wants them too.


    • protection - Henriette's spell is powerful enough to protect Blane and his friends with ease as well as protect over a great area.


    • Devotion - Henriette loves Blane with all of her heart and would never do anything to harm him.


    Weaknesses:

    • Seduction - Henriette can get carried away.


    • Embarassing - If Henriette knows that Blane is going to be having an important meeting or a date she will sabotage it in some way demanding he go play with her.


    • No Attack - Henriette is a protective Spirit she has no attack power, purely defensive.


    Duration - 4 posts or until hit with 4 D rank spells.
    Cooldown - 3 posts.


    _____________________________________________________________________________________

    Nykyrian
    Nykyrian

    Guild Master- Magic Application Approved!- Character Application Approved!- Obtain A Lineage!- Join A Faction!- Novice [250]- Player 
    Lineage : Necromancer's Passion
    Position : None
    Posts : 295
    Guild : Basilisk Fang Guildmaster
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Age : 30
    Mentor : Self-Taught
    Experience : 900

    Character Sheet
    First Skill: Territory Magic
    Second Skill: Reaper Magic ( not acquired yet )
    Third Skill:

    Celestial Spirit Magic Empty Re: Celestial Spirit Magic

    Post by Nykyrian 3rd May 2014, 5:08 pm

    Celestial Spirit Magic Untitled-1_zps288e7907


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