Primary Magic: Singularity magic
Secondary Magic: Must be filled in later. Magic you bought at the store goes here
Caster or Holder: Caster
Description: Singularity magic gives its user the ability to create black and white holes each with a different ability and properties. Black holes can be used to trap non living things inside as well as pull them away from the caster. While a white holes gives the ability to unleash the stored objects at a high velocity while also giving the ability to push objects away due to the outward force of the hole. singularity also gives the caster control of the object gathered through the black hole to use in different way's.
Strengths:
-The user can create small black holes to absorb none living objects
-Using a white hole to expel them at a great speed
-Can use singularity to move things with out touching them
Weaknesses:
-Only one type of hole can be open at a time
-Some objects can not be released through a white hole. Example include fire, shadow, and wind.
-Eyes are light sensitive to all other light but his due to amount of cones in eyes.
-Is limited to casting light spells unless black hole is used.
-Small amounts of light is always being leaked through eyes.
Abilities/Powers:
- Gives the caster the ability to sense the pressure in the air and on things around him
- Has twice the amount of cones in his eyes allowing greater night vision
- Can emit light from any part of his body
- user body is more resilient to impacts then a normal humans due to body mass being higher then normal
Secondary Magic: Must be filled in later. Magic you bought at the store goes here
Caster or Holder: Caster
Description: Singularity magic gives its user the ability to create black and white holes each with a different ability and properties. Black holes can be used to trap non living things inside as well as pull them away from the caster. While a white holes gives the ability to unleash the stored objects at a high velocity while also giving the ability to push objects away due to the outward force of the hole. singularity also gives the caster control of the object gathered through the black hole to use in different way's.
Strengths:
-The user can create small black holes to absorb none living objects
-Using a white hole to expel them at a great speed
-Can use singularity to move things with out touching them
Weaknesses:
-Only one type of hole can be open at a time
-Some objects can not be released through a white hole. Example include fire, shadow, and wind.
-Eyes are light sensitive to all other light but his due to amount of cones in eyes.
-Is limited to casting light spells unless black hole is used.
-Small amounts of light is always being leaked through eyes.
Abilities/Powers:
- Gives the caster the ability to sense the pressure in the air and on things around him
- Has twice the amount of cones in his eyes allowing greater night vision
- Can emit light from any part of his body
- user body is more resilient to impacts then a normal humans due to body mass being higher then normal
- D Rank:
- Name: Black hole
Rank: D
Type: Defense
Description: User holds his left or right hand open towards a incoming spell fingers spread wide and bent like s/he is grabbing a ball, The spell creates a black orb about 6 inches in diameter about 2-5 feet away from the caster, The orb will absorb spells for later use through the opening of a white hole or other magic, This spell cannot effect living objects.
Strengths:
-The ability to protect the caster from long and short ranged attacks while giving user different objects for later use.
-Can absorb a spell one level higher then itself reducing the spell absorbed by one rank
Weaknesses:
-Can only hold one other element beside light of the same level also.
-Cannot absorb spells 2 or more ranks higher
Duration/Cooldown: 2 post/4 post
Name: White hole
Rank: D
Type: Offence
Description: Use hold his right or left hand open with fingers spread wide and straight as if pushing on a wall, The spell makes a white orb about 6 inches in diameter about 2-5 away from the caster, After opening the orb will expel one Equal rank spell sealed away through the use of a black hole The spell/object expelled is wild and out of control only moving in the direction it was released in.
Strengths:
-The Ability to use Elements sealed away by the black hole spell.
-Can be used to send small objects away from caster
Weaknesses:
-Black hole must have been used to seal away spell to use.
-Cannt exspell certain elements example include shadow, fire and, wind
Duration/Cooldown: (1 post/3 post)
Name: White Slash
Rank: D
Type: Offence
Description: Caster slings his right or left arm from one part to another, After slinging his arm a hard light beam of light apears from the point he started moving his hand and from where it finishes then shoots forwards at the same speed user moved his arms, Acts as a cutting tool to slice what ever is in its path.Hard light acts as a solid object.,the light is as thin as a razor and the as is 3 feet long.
Strengths:
-This spell acts as physical damage .
-If shattered shards will still due minor damage
-Speeds depends on force of casters arm movement from start to finish
Weaknesses:
-Has limited reach 20 ft
-can be shattered by object of same level
-Can only cut two objects before dispersing
Duration/Cooldown (1 post /3 post)
Name: Singularity Body
Rank: D
Type: Support
Description:User will hold his on of his arms fully exstended and snap his fingers, The users becomes a singularity, the caster is immune to gravity spells and grants the ability to fly as well as anything that comes into contact with he can increase or decrease the gravity on the object in a instant Also is able to create small gravity wells to push or pulls objects a short distance away from him., the user body will seem as if it is slight distorted as if jumping in and out of space.
Strengths:
-The user can use his control over gravity to both attack and defend himself in numerous ways .
-Can use other spells while in this state.
-Caster can reverse the polarity of gravity around him
Weaknesses:
-User gravity will effect all items he touches
-Movements are sluggish and easy to predict for 2 post after magic ends
Duration/Cooldown: (4 post / 8 post)
Last edited by adrossin on 24th April 2013, 12:03 am; edited 2 times in total