Secondary Magic: N/A
Caster or Holder: (Corrupted) Lost Caster
Description: Glacier God slayer magic, is a magic that was invented for 1 soul purpose, killing the Glacier God. This magic is One of the strongest types of Frost magic known to man, because it allows the user to consume the attacks of others who use Frost/cold magic. This magic allows the user to use the mysterious “Black Ice”. Just like dragon slayers, they can consume their element, however, the difference being, a gods can eat a dragon.
The Types of magic this can use, can go anywhere from Ice Modeling, or even simple ice based explosions.
Strengths:
- The User is considered one of the strongest ice mages
- can eat “Frost”, not just ice, attacks.
- The user can use the ice in a wide variety of ways.
- Any of the users attacks can give the opponent “Frost Bite”
- The user can freeze water attacks that are equal to or less then their rank.
Weaknesses:
- Fire mages will weaken the users attacks
- any fire attack that is 2 ranks higher then the user can melt the users attacks.
- Ice magic is Typically not very fast.
Abilities/Powers:
- Chilled Hunger: Being the glacier god slayer, the user can eat the cold. Now, this means that not only can they eat Ice, but they can eat snow. Eating such a thing that is not associated with magic, aka, ice that is just ice, or snow that is just snow laying on the ground, will only relieve the user of minor injuries, and will bring back some stamina as well. However, if the user eats this “chill”, and it is infused with magic, it can greatly increase their magic, either refilling it, or being used as a power up for there next attack.
- Frost Bite: The Users body is constantly below freezing. The highest there body temperature will ever get is 33 degrees, and even that is a major fever. Now, this ability turns all water that touches them into ice. Now, if the user is in a body of water, only a 15 foot radius of the user will freeze, solid. Can only freeze regular water, or water that is equal to or less then the rank of the user. This also means that any person who touched the user, skin to skin, will get a little bit of frost bite, and will feel a bit under the weather.
- Numbing Sanity: If the user is hit by a physical attack, aka an attack that deals physical not mental, damage, the users body will almost instantly numb the pain. The user still knows that the wound is there, and the effects/side effects of the wound still apply, however, the user does not need to worry about feeling the exact pain of the injury. This ability will only work on damage equal to or lower then the users rank. Any rank higher then the users will not be able to be fully numbed.
- God force: After consuming enough frost, the user is able to enter god force. This cloaks them in an aura of frost and increases the power of their magic greatly as well as further enhancing their strength, speed and endurance.
- Snowed Over Camo: When the temperature is under 50 degrees, and/or it is snowing, the user can barely be seen by the naked eye.
- Heightened sense of smell and hearing.
- Heightened Endurance and Strength.
- D-rank:
Name: Frozen Porcupine
Rank: D
Type: Frost/ Defense
Description: The user covers her arms and legs In ice, with little icicles all around. This armor can then block against 3 D-rank attacks, or 1 C-rank attack before breaking off, unless the attack is fire based. Also, each physical hit the user gives to the opponent will cause the user to get stabbed by one of the 4 cm long icicles.
Strengths:
- can cut the opponent.
- can protect the user from 3 D-rank attacks, or 1 C-rank attack.
Weaknesses:
- has no effect on fire magic.
- C-rank or higher flames can melt it off.
- B-rank or higher magic will break it off in an instant.
- Spikes cannot penetrate any armor.
Duration/Cooldowns
- lasts 3 post or till is broken off
- 4 post cool down
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Name: Ice gods Heavenly Wings
Rank: D
Type: Ice (Ice-make)
Description: The user creates Wings using her glacier magic. The wings are 4 feet long each, and are about 6 inches thick, but they look to be made of ice. They then allow the user to fly up to 120 feet above ground, and can fly at speeds up to 35 Miles per hour. The thin wings can be used to also block attacks.
Strengths:
- Allows the user to fly.
- The user can block up to 3 D-rank attacks with them, or half of one C-rank.
Weaknesses:
- Can not block any form of Fire magic.
- B-rank or higher spells will instantly crush the wings.
Duration/Cooldowns
- Wings last for 3 posts.
- 3 post cool down.
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Name:Black Iced Skates.
Rank: D
Type: Ice
Description: The User creates a pair of Ice skates, made of black ice, and uses them to kick the opponent. The skates are sharp enough to cur through skin and flesh, however will break if they try to cut through bone. They also give the user a speed boost, allowing them to go at speeds up to 40 miles per hour. The skates also turn the ground they are on into ice, and this allows the user to “skate” on water. The skates them selves are 3 feet long each, making them about half the length of the user.
Strengths:
- The user can now run up to 40 miles per hour
- Can cut through flesh.
- User can walk on water
Weaknesses:
- Fire can melt the skates if they come into contact with them.
- Can not cut through bone
- Will shatter if they try to cut through hard substances (Bone, rock, metal, etc.)
- The user can only freeze the ground beneath there feet (iceman style)
Duration/Cooldowns
- Last 3 posts.
- The ice created by the skates goes away after 3 posts.
- 4 post cool down.
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Name: Glacier Gods Tears
Rank: D
Type: Frost
Description: the user lifts up their hand and, making a light blue magic circle appear. Then, 50 pieces of hail, each one being about half an inch in diameter, fly out of the circle and towards the opponent. Every 30 hail balls is equal to 1 D-rank attack, and the user rolls 6 attack dice, (1 attack dice equals 10 hail). Each attack dice is equal to 1/6 a D-rank attack.
Strengths:
- the user sends 60 pieces of hail towards the opponent.
- every 10 pieces equals 1/6 a D-rank spell.
- can attack multiple opponents.
Weaknesses:
- cannot go through any ranked fire shield.
- only fly in one direction
Duration/Cooldowns
- Instant
- 4 post cool down.
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Name:Gods Frost Fists
Rank: D
Type: Ice (Ice Make)
Description: A Magic circle appeared in front of the user. When the user punches it, 3 fists pop out and fly towards the opponent. Each fist is shapped like a humans, except each one is 3 feet wide and 2 feet tall. The arms can stretch up to 30 feet away from the magic circle.
Strengths:
- 3 fists
- made of frost energy, so strong against water.
- all three equal 1 D rank spell
Weaknesses:
- each fist only causes 1/3 D rank damage.
- Fire magic B-rank or higher can melt the fists.
- Fire magic C-rank can melt away 50% of the ice.
Duration/Cooldowns
- the fists are instent, dissaprearing after contact.
- 3 post cool down
- C-rank Spells:
- Name: Glacier Gods Bellow
Rank: C
Type: Frost
Description: The user begins to suck in any kind of “frost” energy around them. They then hold it in for one or 2 seconds, when a giant blue magic circle appears over their mouth. They then blast out the black frost energy, which then travels around the fighting area. The radios of the blast its self is 6 feet long, however, it will go everywhere with in a 35 foot radius of the user, freezing all of the ground with in a 35 foot radius. If anything is caught in the initial blast, they are frozen, and cannot move for 3 posts. However, they can use spells, but they cannot dodge.
Strengths:
- The user can send a blast with a 4 foot radius, up to 25 meters away. The ground with in a 20 foot radius of the user is frozen solid
- if the opponent(s) are hit with the blast, they cannot dodge for 2 posts.
- the blast causes C-rank damage to all opponents hit.
- D-rank flames have no effect
Weaknesses:
- fire mages can’t be frozen
- fire magic (of A-rank or higher) can completely melt the attack
- B-rank flames will melt away 50% of the attack
- the attack travels at 30 miles per hour
- Mages B-rank or higher can instantly break through the ice.
Duration/Cooldowns
- Frostbite lasts 3 posts
- The initial blast is instant
- The frozen ground lasts 4
- 5 post cool down
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Name: Icicle Wave
Rank: C
Type: Frost
Description: The user lifts up both of their hands. 10 icicles, 1 per finger, quickly grows on each hand. The user then shoots all 10 of them out towards the opponent(s).
Strengths:
- Each Icicle causes 1/5 C-rank damage.
- can cut through flesh and skin.
- can easily go through any water.
Weaknesses:
- cannot go through bone
- cannot go through earth or metal
- Fire spells of D-Rank and above can melt them
- AoE fire spells can take them all out
Duration/Cooldowns
- Instant duration
- 5 post cool down.
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Name: Khione’s Mirror
Rank: C
Type: Glacier, Defense, Offence.
Description: The User summons ice that looks like a mirror, and that is surrounded by the black ice that belongs only to the Ice god Slayer herself. Once an attack hits the Mirror, it is reflected back to the user. Not only protecting the user from harm, but sending an attack back at the opponent. Now, if the attack is C-rank or lower, it will get sent back. If it is And Rank higher then C, the mirror will shatter. However, when it shatters, it sends 12 broken pieces of thick glacier material towards the opponent.
Strengths:
- Will reflect any C-rank or lower skill back to the opponent.
- Once broken, 12 pieces of glacier material are fired at the opponent (all together = to 1 C-rank attack).
- If the shield is hit with an ice attack, it is sent back with double the power.
Weaknesses:
- 4D-rank spells, 2 C-rank spells, or B-rank or higher will break the mirror.
- Fire magic will not be reflected back, however, it will still protect the user from harm.
- If Fire magic breaks the mirror, 12 shards will not fly out.
Duration/Cooldowns
- The mirror lasts for up to 3 posts.
- the shards are instant
- 4 post cool down.
Last edited by Soul Rider on 21st April 2013, 1:09 pm; edited 16 times in total