Primary Magic: Reapers Doll (Ushi no Koku Mairi)
Secondary Magic: Shadow Dragon Slayer (Lacrima)
Caster or Holder: Lost Holder
Description: The magic is a rare and lost form of ancient magic. It allows the user to use a voodoo doll, which is possessed by the soul of someone who was close to the user. The user can then link himself to the doll, and is able to alter the properties of the doll. This, intern, allows the user to also be altered in the same way. The aspects changed are what the doll is made of, and usually they are being changed to an element.
Strengths:
- The user can change the attributes of his body.
- Multiple elements
Weaknesses:
- The user cannot use multiple elements at once.
- Each element has a weakness, and there is no way to predict if the opponent will be able to use that weakness.
- Any harm done to the doll, is inflicted onto the USER, not the person who is possessed by the doll.
Abilities/Powers:
- Reapers Bond: Once per thread, the user can take control of an opponent, must be an NPC, the user can then manipulate that person, causing them to attack their allies. However, they do not need to be human, and they must be the same rank or lower as the user.
- Dolls Alteration: The user can change the attributes of the doll. They can change it to any of the following: Fire, Water, Iron, and Wool. This can only be done while the doll is linked to someone, either the user or someone that the user has a Reapers Bond with. The doll can take attributes other than the four listed, however, a spell must be active for this to happen.
- Reapers Controller: The user can make the doll grow. The doll can grow to be up to 5 feet tall, and the user can link the dolls and his body, in order to make the doll do what he is doing. Letting the him fight through the doll, remaining safe from harm.
- D-rank Spells:
- Name: Shining Doll
Rank: D
Type: Light
Description: This is one of the few spells were the doll and the user are not connected. The doll stores light energy, whether it is from the moo or the sun. It then begins to shine a strong aura of light magic. The user then flicks the doll, causing the light to blast towards the opponent, causing a giant blast to hit the opponent. The blast its self causes D-rank damage, however, if the light hits the ground instead of the opponent, a blast of energy explodes, causing an explosion with a 10 foot radius of the impact point. The blast can go up to 30 feet from the point it was shot from.
Strengths:
- Will blast through shields that are made of dark/shadow magic, as long as the shields are made of D-rank or lower energy.
- Causes an explosion with a 10 foot radios if it doesn't hit the opponent.
Weaknesses:
- Can’t go through any light made shields.
- The user must flick the doll, and in return, the user will feel the pain of the flick.
Duration/Cooldowns
- Blast is instant
- 3 post cool down
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Name: Iron Turn
Rank: D-rank
Type: Iron Defense/Turn around
Description: The user must be linked with his doll for this spell. Not only this, but they must be in iron form. As a D-rank attack flies towards the opponent, either the user, or the doll while in Reapers Controller form, will lift their leg, and kick the attack, sending it back towards the opponent.
Strengths:
- The user not only protects them self from an incoming attack, but they reflect it back towards the opponent.
Weaknesses:
- Can only kick back Solid based Attacks.
- Only half of a C-rank spell will be sent back to the opponent, the other half will cause D-rank damage to the user.
- B-rank or higher spells will cause the user full damage.
Duration/Cooldowns
- instant
- can only be used on one spell
- 4 post cool down.
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Name: Shadow Machine Gun
Rank: D
Type: Shadow, Dark
Description: Another spell where only the doll is altered. The doll turns into a shadow, and is then split up into 60 bullet sized orbs. Each one about half an inch in diameter. All 60 of them are then fired at the opponent. The user must roll 6 attack dice, (each dice equals 10 bullets.) The bullets can cause bleeding, but cannot go completely through the opponents body. All 60 bullets equal 1 D-rank attack.
Strengths:
- The user sends 60 bullets at 1 or more opponents.
- can cause the opponent to bleed.
Weaknesses:
- If light magic touches the bullets, the user feels as if they were burned.
- the bullets cannot go through anything harder then flesh, so they cant go through bones, steel, rock, etc.
Duration/Cooldowns
- instant (all 60 fired at the same time)
- 4 post cool down.
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Name: Burning Threads
Rank: D
Type: Fire
Description: The doll grows 5 feet, and then begins to unravel its self. It then catches on fire, turning into 3 giant clumps of burning thread. All 3 pieces of burning thread charge forward, trying to bash into the opponent. All 3 balls of thread combined are equal to 1 D-rank attack. The user does not have to use all 3 balls of yarn at once.
Strengths:
- 3 clumps of burning yarn, each clump being 1.6 feet in diameter.
- Each clump can cause second degree burns to the opponent if it makes contact, and can burn through cloths.
Weaknesses:
- All 3 balls combined are only equal to one D-rank attack.
- If water touches even one of the balls of fire, the user will feel unimaginable pain in whatever area that flaming yarn used to be on the doll.
- The user is left defenseless.
Duration/Cooldowns
- The user has 2 posts to use all 3 balls of blaming thread.
- the attack its self is instant.
- 3 post cool down.
Secondary Magic: Shadow Dragon Slayer (Lacrima)
Caster or Holder: Lost Caster
Description: A Magic Almost identical to the Shadow dragon slayer. Give or take a few minor kinks, it is created from a shadow dragon Lacrima, a lacrima that was taken from the shadow dragon its self, and absorbed by the user. Other then a few things, such as dragon force, the user is given almost all of the same abilities that the shadow dragon slayer them self would have. He can eat shadows, and use them as weapons when needed.
Strengths:
- The user has a higher defense against shadow and dark magic.
- The user can eat the attacks of shadow/darkness.
- Enhanced Senses
Weaknesses:
- Weak against light magic
- Can not eat his own magic
- Hell demon slayer can eat his magic.
- Unlike his counter part, he can not turn into a shadow.
Abilities/Powers:
- Decayed Feast: Allows the user to eat Shadows/darkness, and Shadow/darkness magic, to regain stamina and magic.
- Shadowed Heist The user becomes almost invisible when inside of a shadow.
- Selfish Wanderer: The user can travel through shadows to get from place to place. Very helpful when in a battle.
- Enhanced smell
- Enhanced strength
- Enhanced reflexes
- Enhanced durability
- Enhanced sight
- Resistance to darkness/shadow based spells, by 50%
- D-rank Spell:
- Name: Shadow Dragon's Roar
Rank: D
Type: Shadow
Description: The user sucks in tons of shadows in the surroundings area. He then holds it in for a few seconds, then a purple magic circle forms in front of his mouth. He then shoots it out, having it spread in front of him, knocking any C-rank or lower mages off of their feet, and also giving them D-rank shadow damage.
Strengths:
- The user knocks C-rank or lower mages off of their feet.
- The Roar leaves shadows all over the place, allowing the user to use them to crawl in and out of.
- Causes D-rank damage.
Weaknesses:
- B-rank or higher are unaffected by the kick back.
- Light magic causes it to lower by 50%
- can not penetrate any form of light shield
Duration/Cooldowns
- the Shadows stay up for 3 posts.
- 3 post cool down.
Last edited by Death Wish on 20th April 2013, 8:03 pm; edited 4 times in total