Primary Magic: Heavenly Body Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description:
It is a powerful form of Magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offense.
The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a crushing meteor.
The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly. However, it appears that the caster requires a special outfit to wear in order to manipulate the Magic for such a purpose.
Strengths:
Abilities/Powers:
- With a certain spell, it can enhance speed and strength, elevating melee performance and damage.
- It can damage any enemy of any attribute significantly.
- It creates light-specific magic that can either push an enemy backwards, create surface explosions or just your day-to-day ball or any form of element that does damage.
- It’s not limited to just light-oriented spells, but also has the ability to manipulate gravity by using the gravitational force of a specific heavenly body. This is harder than it sounds, as Heavenly Body Magic automatically uses a body’s energy or force. Deciding to use its gravity would take a lot of concentration and full control over his/her abilities. Also, Heavenly Body magic was never Gravity Magic in the first place –spells dealing with gravity entirely are almost rare, more so than its defensive spells.
Secondary Magic: N/A
Caster or Holder: Caster
Description:
It is a powerful form of Magic that allows the caster to use the properties of many astronomical objects for battle, preferably in offense.
The properties of Heavenly Body Magic rely primarily on astronomical objects like meteors or the generation and manipulation of the energy of stars from their own body. The caster can create powerful light blasts or beams of high destructive power, reminiscent of starlight, at their opponents. This light is not the only substance used, however. The caster is also capable of using the power of gravity against the opponent for destructive usage; the strength can be comparable to the effects caused by a crushing meteor.
The use of such Magic can be used to enhance the caster's own skills drastically for various purposes, such as shrouding them in Magic that can increase their speed significantly. However, it appears that the caster requires a special outfit to wear in order to manipulate the Magic for such a purpose.
Strengths:
- Spoiler:
- Heavenly Body Magic is mostly offense minded, therefor, most of its powerful spells lean towards offense, rendering it highly offensive. The spells are not limited to one particular property, since it can range from light-oriented spells to tipping the scales of gravity a bit. It also has the capability to increase melee performance through the enhancement of the user’s physical attributes. The range of the magic is also varied, and can attack with any possible distance thus is both good in long and short range fights.
This magic uses energy gathered from an external source, thus the more energy used, the more powerful the spell.
Heavenly Body Magic isn't generally light magic. So it isn't too weak against dark magic since its not entirely something made out of pure element. Note that it also has a gravity aspect to it. There will be an instance where it can be completely controlled and manipulated and weakened by a Dark Mage depending on how strong the Dark mage's magic. However, at a high rank equipped with a few nifty gravity spells, this can easily turn tables.
The magic also has a way of shutting all magic output once the user’s body is unable to control the energy he/she decided to use. So once the mage’s body can’t take the star’s energy for instance, he/she cannot use any spells as a suspension. This can be considered a strength since it prevents any negative effects the over-absorption could do to the user’s body. This doesn't apply to how tired a user is, though. This can be negated once he/she is familiar with the spell or when his/her body has enough experience in handling the pressure from the energy, which is done through ranking.
This magic is also equipped with only about a handful defensive spells, and they appear just as useful in its specific area. (However, this is limited, again.) It also seems very flexible when used as a partner element in Unison Raid.
- Spoiler:
- Heavenly Body Magic may be greatly destructive in terms of offense, but it has nothing of high equal power in its areas of defense. Most of its defensive spells are limited to higher ranks, leaving nothing for beginner mages with little experience. It is also relies on various hand positions and movements, unlike most spells that hardly need anything but an act of attack to perform it. Related to this, the user must wear a special garment to activate this magic; reasons for this are still unknown, but it’s highly necessary. The spells, it seems, are SP consuming, as it passively eats away SP at spells that last more than 3 turns.
Heavenly Body Magic has a weakness at any magic that has an ability to block out the entire sky permanently, which is similar to blocking out all magic that flows within the user's body. Depending on how thick the material that blocks out the entire sky, the user can experience a drain in power, or be rendered completely useless due to his/her incapability to do anything at that point, since the source of its magic has been shrouded. Also, it seems that Heavenly Body Magic has a weakness against magic that drains energy directly, since this magic is purely energy being used as wished, having the energy drained on a constant phase could mean a weakening in each spell's power. Apart from this, it has been mentioned that Heavenly Body Magic is significantly weak against time-tipping magic. But this has never been proven, due to the lack of Heavenly Body Magic practices.
Dark magic may be considered a weakness too, if such a user was stupid enough to challenge a Dark mage without proper knowledge and power. He/she can die instantly at the opponent's hands.
Also, Heavenly Body Magic, like all other forms of magic, relies on experience. A user can only use the energy his/her body can currently withstand. If a user decides to use more than he/she can control, for example, using Meteor ****’s force when his/her body and rank can’t handle the pressure, the magic is forced to stop functioning, temporarily cancelling the user’s capability to do anything for a short duration of time (2 posts minimum, depending on how much energy he/she decided to venture into). Within that period, the user is completely venerable to anything, so caution must be taken when deciding on performing any new spells when the user is under-ranked. As mentioned, this can be negated, however, the higher the spell attempted, the longer the suspension lasts, this can affect any high-ranked mage too, once he/she decides on creating new spells that surpass any laws the magic has.
But the suspension could be lengthened to a day if this were to happen, or possibly an eternity according to how strong and forbidden the spell. This can be considered a weakness too, and it depends on the user’s decisions. In essence, Heavenly Body Magic apparently, at very low ranks, is forbidden to kill another mage. If a user under-ranked does this, he/she will also be permanently warded off from ever using it again.
This magic is not an exception to any form of mage that uses another mage's element for his/her advantage, slayers in general.
Summarily, Heavenly Body Magic is tedious, draining and extremely rule-riddled. It has few support spells, and apparently limited to its defensive attributes. And depending on the user’s body, it can be greatly damaging or nothing less than a single raindrop against a forest fire.
Abilities/Powers:
- With a certain spell, it can enhance speed and strength, elevating melee performance and damage.
- It can damage any enemy of any attribute significantly.
- It creates light-specific magic that can either push an enemy backwards, create surface explosions or just your day-to-day ball or any form of element that does damage.
- It’s not limited to just light-oriented spells, but also has the ability to manipulate gravity by using the gravitational force of a specific heavenly body. This is harder than it sounds, as Heavenly Body Magic automatically uses a body’s energy or force. Deciding to use its gravity would take a lot of concentration and full control over his/her abilities. Also, Heavenly Body magic was never Gravity Magic in the first place –spells dealing with gravity entirely are almost rare, more so than its defensive spells.
- D Rank Spells:
Name: Capella
Rank: D
Type: Light
Description:
Accordingly to it's title, 'Capella' absorbs energy from the twin stars Capella B and Capella A. The user closes both eyes and crosses both arms in front of his chest, palms out and fingers apart, each hand must also be just an inch away from each ear. Two seals will appear on either palm (not the back of the hand), the left one should be flipped upside-down, while on the right side it must be as is. These seals will quickly become two glowing disks of light-energy, roughly 5 inches in diameter. At the same moment, the caster closes both hands, later creating a throwing motion towards the opponent, the left must be on top of the right, since this arm will be the first one to be released, right following later, each clenched fist must also be free and opened (just as it was before) as each hand releases a disk. Once executed, the disks should be released from the user's fingers (imagine each finger pressing against the disk, so each disk should fit against the hand size of the user).
The energy travels at about 76.2 centimeters (30 inches) per second, and reaches a maximum of 4 meters. Its speed is constant, unless an external source could somehow accelerate its movement. Upon impact, any colliding material receives an explosive effect (similar to you're average Molotov bomb) that affects a single meter radius (1000 mm). During the entire duration of the spell, the user's eyes must be remained closed regardless of anything.
Strengths:
- It explodes at any solid material, hence once a miss or defended, it still explodes.
- Being made of light-energy, it cannot be held by a non-heavenly body mage, parrying it in any way with bare hands is not an option. It will explode on contact.
- It's speed can be accelerated by any external force.
Weaknesses:
- It has a fixed distance, even if it were to speed up, it only reaches 4 meters. Out of this distance, it evaporates into nothing.
- This particular spell is not against the rules of a dragon slayer or god slayer or any magic that eats away magic as a source. Its light and light is still an element.
- This spell is strict with its standards. Once any thing is out of order during the activation process, it will not work. Also, when the user's eyes are suddenly opened before the disks explode, the disks will automatically disperse into nothing.
- Related to its rigidness in activation, if the user won't open his/her fingers before releasing the disks, these will explode on the user as a penalty. Be reminded though, the overall power of the blast will minimize, this will not blow off any limbs or fingers or anything. This will only result in a black circular blast marks on each wrist, blurry and red on some edges. There will be blood, but just a few scratches and continuous droplets, nothing less than a bandage.
- Cannot be performed without the necessary clothing (Heavenly Body Magic relies on that one specific outfit, apparently.)
Duration/Cooldowns Entire duration is 1 post; can be performed again after 3 posts.
- - - -
Name: Heaven Breakdown
Rank: D
Type: Gravity
Description:
A spell that uses a little bit of gravity from a star's gravitational pull. The user swipes their hand up towards the sky, palm out and fingers mashed together tightly, creating an explosion underneath the target that makes the ground collapse in on itself, causing everything on top of the targeted area to fall. The opponent, who has, at least, needs to be at a range of 10-25 feet, falls below ground at a 3 meter capacity instantly.
Strengths:
- This spell does not heavily rely on speed, as it acts as soon as it's activated by the user.
- The process is really simple, and not much rules bind it down to make it more complicated than Capella.
- This works on any solid ground and in either position -whether be it standing or cowering in pain, it does what it does.
Weaknesses:
- It can only affect one person, apparently.
- Its ultimate range capacity cannot be altered in any possible way.
- Unless the opponent were standing on some type of solid platform, this spell is worthless in aerial and water battles.
- This spell relies on gravity, and if the target were somehow skilled in opposing its effects (for example, a gravity mage) then it can be countered.
- Like every spell, it will not activate without the proper clothing.
- It has a passive effect of weakening the next gravity-oriented spell.
Duration/Cooldowns Entire duration is 1 post; it can be performed again after 3 posts.
- - - -
Name: Pulsar D(etria)
Rank: D
Type: Light
Description:
The basic form of a Pulsar spell. Pulsars are known for their electromagnetic radiation and their fast-paced interval period times. This spell uses that force and converts it to a useful navigating system. The proper position in this spell requires the user's left hand bending softly against the user's head, creating an arch with the hand limp as possible. The right should be pointed at the direction where the user wishes to go, a finger pointing exactly into that direction whilst the other four fingers stay limp. A seal should appear against the pointing finger, roughly the same size as the user's hand (imagine the seals used in Capella), which will later stay their even if the user releases his/her hand from it. Once removed, the user must then forcefully push both hands against the seal, which will later rotate opposite of its current direction.
A blast of electric blue energy should radiate from the seal, traveling at a maximum speed of a kilometer in two minutes, at a maximum distance of 1 kilometer. This does not, in any way, affect any form of life that it passes through. The Pulsar D blast can be considered invisible to everyone else other than the mage who performed it. After the process of reaching its maximum distance, the blast will manually direct itself back towards the seal at the same level of speed, containing every detail of the place it pressed through. The seal will remain intact until after the information is taken up by the hand of a Heaven Body mage. The necessary schemes of the place will immediately be implanted into his/her mind once the user places a hand over the seal.
Strengths:
- It acts as a useful compass, recording every detail of the place it went through.
- Its as picky as any other external spell -it won't turn any information to a non-heavenly body magic user.
- A Pulsar spell is named specifically on ranks. Pulsar D is the basic form of the Pulsar spell and is a necessity if one wishes to obtain the higher Pulsar spells. The higher the rank, the more power and more helpful features should be added.
Weaknesses:
- It does nothing but navigate, nothing more.
- Its current speed and distance cannot be altered, unless it raises it's rank (eg. Pulsar C/ Pulsar B etc.)
- Similar to 'Capella', this spell is extremely sensitive with hand signals.
- Again, let us apply the no-clothing-no-magic rule to this, that goes for every spell that is under the Heavenly Body Magic category.
Duration/Cooldowns Entire duration is 1 post; limited to one post per thread.
- - - -
Name: Heaven Palm
Rank: D
Type: Light
Description:
After grasping their other arm, firm with the other hand tight against the wrist, the user fires a blast of Heavenly Body Magic at their target from their flattened palm, facing the enemy, pushing them away. This has a maximum speed of 0.5 meters per second, at a maximum distance of 6.5 meters (how far the target is pushed away).
Strengths:
- A simple spell that doesn't rely on too much this-and-thats and promptly does it job.
- If used properly, it can act as a form of escape.
Weaknesses:
- This is not Capella, meaning it does not explode, making it vulnerable to shields and the like.
- It has a fixed speed and distance and does not exceed regardless of anything.
- No proper clothes, no spell, no magic, he/she is screwed.
Duration/Cooldowns Entire duration is 1 post; can be performed again after 2 posts.
- - - -
Last edited by Ene on 5th May 2013, 7:01 pm; edited 6 times in total