Job Title: Warpath
Rank: D
Job Location: Unknown Lands
Solo Word Count: 750 words
Group Word Count: 1,200 words
Additional Requirements:
- At least one member of the team must be in the guild Nightmare
- Take out the trouble settlement one way or another
Job Description:
A client whom wishes to remain unnamed to anyone but the guild master has came forward with a request. Within the unknown lands a fledgling settlement has set up in a very strategic plot of land, the client has requested that the guild persuade the residents to move to another location one way or another. They really don't care how, they're willing to pay handsomely for the help.
Enemies:
- Magic is of the player(s) choice, slayers must not choose their own element
- Weak enemies come in groups of 5
- Normal enemies come in groups of 3 -5
Enemy Rank: Weak.
Enemy HP: 100 Health
Enemy MP: None
Enemy Melee Damage: Base D rank damage
Enemy Spell Damage: None
Enemy Speed: The enemy moves base D rank
Enemy Rank: Normal.
Enemy HP: 200 Health
Enemy MP: None
Enemy Melee Damage: Base D rank damage with a 50% boost
Enemy Spell Damage: None
Enemy Speed: The enemy moves base D rank with a 25% boost
Enemy Rank: Boss.
Enemy HP: 300 Health
Enemy MP: 300 Mana
Enemy Melee Damage: Basic c rank melee damage
Enemy Spell Damage: Basic C rank spell damage
Enemy Speed: The enemy moves 60% faster than base C rank
Reward:
5,000 Jewel
-- credit to Ruvel
Rank: D
Job Location: Unknown Lands
Solo Word Count: 750 words
Group Word Count: 1,200 words
Additional Requirements:
- At least one member of the team must be in the guild Nightmare
- Take out the trouble settlement one way or another
Job Description:
A client whom wishes to remain unnamed to anyone but the guild master has came forward with a request. Within the unknown lands a fledgling settlement has set up in a very strategic plot of land, the client has requested that the guild persuade the residents to move to another location one way or another. They really don't care how, they're willing to pay handsomely for the help.
Enemies:
- Magic is of the player(s) choice, slayers must not choose their own element
- Weak enemies come in groups of 5
- Normal enemies come in groups of 3 -5
Enemy Rank: Weak.
Enemy HP: 100 Health
Enemy MP: None
Enemy Melee Damage: Base D rank damage
Enemy Spell Damage: None
Enemy Speed: The enemy moves base D rank
Enemy Rank: Normal.
Enemy HP: 200 Health
Enemy MP: None
Enemy Melee Damage: Base D rank damage with a 50% boost
Enemy Spell Damage: None
Enemy Speed: The enemy moves base D rank with a 25% boost
Enemy Rank: Boss.
Enemy HP: 300 Health
Enemy MP: 300 Mana
Enemy Melee Damage: Basic c rank melee damage
Enemy Spell Damage: Basic C rank spell damage
Enemy Speed: The enemy moves 60% faster than base C rank
Reward:
5,000 Jewel
-- credit to Ruvel