Fairy Tail RP

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    [Nightmare] Starting a War

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    [Nightmare] Starting a War Empty [Nightmare] Starting a War

    Post by Guest 31st August 2018, 7:39 pm

    Job Title: Starting a War
    Rank: A
    Job Location: Any Earthland Location
    Solo Word Count: 10,00 words
    Group Word Count: 14,000 words
    Additional Requirements:
    - Requires threads in two separate Earthland locations
    - Half the word could should be done in each thread
    - Start a war between the two chosen nations
    - At least one member of the team must be in the guild Nightmare
    - Nightmare members should seek to find a reason they should go to war. Not force them nor do so by their own actions

    Job Description:
    Things have been quiet for far to long so the guild has decided that this is something that has to change. You have been given the name of two Earthland nations that are trying to put differences in the past to move on to a new more peaceful future. Your task is to make sure these two nations don't make peace but go to war against each other, the only issue is the guild does everything in an honourable manner so were underhanded tactics can be used to create this war it is inadvisable as if the guild master finds out you're in trouble.  

    Enemies:
    - Magic is the players choice, slayers may not choose their own element
    - Weak enemies come in groups of 3 – 5
    - Normal enemies come in groups of 2 – 4
    - Strong enemies come in groups of 2

    Enemy Rank: Weak.
    Enemy HP: 350 Health
    Enemy MP: 300 Mana
    Enemy Melee Damage: Base B rank damage
    Enemy Spell Damage: Base B+ rank damage
    Enemy Speed: The enemy moves base B rank

    Enemy Rank: Normal.
    Enemy HP: 400 Health
    Enemy MP: 350 Mana
    Enemy Melee Damage: Base A rank damage
    Enemy Spell Damage: Base A rank damage
    Enemy Speed: The enemy moves base A rank

    Enemy Rank: Strong.
    Enemy HP: 400 Health
    Enemy MP: 450 Mana
    Enemy Melee Damage: Base A rank melee damage with a 25% buff
    Enemy Spell Damage: A spell damage
    Enemy Speed: The enemy moves 25% faster than base A rank

    Enemy Rank: Boss.
    Enemy HP: 500 Health
    Enemy MP: 500 Mana
    Enemy Melee Damage: Basic S rank melee damage
    Enemy Spell Damage: A+ rank spell damage
    Enemy Speed: The enemy moves 60% faster than base A rank

    Reward:
    75,000 jewel and notice by the guild master if done without underhanded tactics, however, this is reduced to 25'000 jewel if underhanded tactics are used and you'll receive notice from the guild master but for all the wrong reasons.

    -- credit to Ruvel

      Current date/time is 5th November 2024, 6:28 pm