Magic
Primary Magic: Flamvell Vulcan
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Magic Type: Caster
Description:
Flamvell Vulcan is a somewhat special type of fire magic that was born through experimentation and manipulation of magical energy to leave at times a lingering blaze as opposed to a spreading flame that requires a more constant form of fuel. Flamvell Vulcan in a sense is more similar to napalm and or liquid like fire when utilized. For this reason, Flamvell Magic unlike other fire magics has more defensive capability than normal fire for the most part in exchange for pure destructive power. Due to its liquid like nature it is capable of taking more focused shapes and can burn even with the absence of oxygen to an extent, though this is due to Ikana’s descent of the Soul Torn. With it, she passively produces her own oxygen unknowingly, allowing the flame to linger in the first place and make this magecraft possible albeit the wind affinity is so slight that she herself does not notice.
Ikana herself uses this magic for utility for some part in order to augment her cooking by wrapping her cooking tools with her flame to cook the food at an even temperature even as she stirs and increases pressure on her cookers and such as a result. For utilitarian purposes, her magecraft is also rather useful for lighting more so than average magecraft as she does not need to constantly output her flame but may allow it to sit in lamps and sit there for periods of time. When in combat, she prefers to use this liquid like flame strategically to make the environment hazardous but also prefers mid to long range combat. Despite her taking precautions for close range combat, she does not trust her close quarters fighting skill due to her small physique and the magical natures of other mages and or the physical abilities of monsters. Sometimes, she fears both.
Strengths:
Weaknesses:
Lineage:
Rage of the Soul Torn
Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.
D-Rank Spells:
Weaknesses:
Name: Flamvell: Draguard
Rank: D
Type: Fire [Defensive]
Damage: N/A
Range: 1 Meter
Duration: 3 Posts
Cooldown: 4 Posts
Description:
Flamvell Guard is a defensive spell that is activated by raising at least one hand upward to form a magical circle which allows for the release of Flamvell’s Liquid flames to release and rise up to form a barrier roughly 2 meters tall and a single meter wide in the form of a half dome, just large may enough to coat Ikana’s whole body and provide sufficient cover for herself. However, when using both hands to occupy the formation of this defensive spell, the wall’s size doubles. It is not seeable through for either party but does not require the user’s hand/s to be raised to maintain it’s formation.
Miyamoto Ikana would use this spell not only as a barrier but to create a blockage of sight, allowing herself to prepare for an assault or rest for a brief moment or two. There are no inherent advantages nor disadvantages to this technique for it’s intent and purpose. When the spell’s duration has ended and or when destroyed, the flames will simply wisp away and vanish. This spell has only a sheer defensive purpose and as a result may take three spells of it’s rank before it’s destruction.
Strengths:
Barrier That Blocks Damage
Weaknesses:
Name: Flamvell:Impell
Rank: D
Type: Fire [Offensive]
Damage: Multi Target [10 HP]
Range: 20 Meters
Duration: 1 Post
Cooldown: 2 Posts
Description:
By raising a hand, one may form a magical circle around the size of their palm before releasing a quick bilindage of 10 fiery needles from Flamvell Vulcan that are around two inches long and only two millimeters thick. These projectiles fly at the speed of 45 meters a second and when contacting something will embed themselves within the surface before promptly releasing a low level explosion. The main advantage of these projectiles is that they are small, but incredibly fast. As a result, these are difficult to dodge at close to mid tier distances. However, they may easily be stopped by the presence of moderate sized spells or even shields due to their lack of force and mass.
Miyamoto Ikana uses this spell to cut off an enemy’s attempt at closing distance and or to launch an attack that is typically difficult for most enemies to react to due to the projectile’s small size and inherent speed. This technique is also effective in dealing with foes that are larger and slower, and as a result is an effective strategical spell to use when an enemy gets too close for comfort.
Strengths:
Small Projectiles [Difficult To Dodge]
Weaknesses:
Name: Flamvell: Goemon
Rank: D
Type: Fire [Offensive]
Damage: Burst [40 HP]
Range: 3 Meters
Duration: 1
Cooldown: 2
Description:
By focusing one’s magical energy within their mouth, one may cause a buildup of Flamvell Flames in a pure but more volatile liquid state allowing them to release a bath of molten flame from their mouth. They release a literal wave of the liquid fire around 3 meters of flame tall and a half meter wide as it travels at around 5 meters a second.
Miyamoto Ikana uses this when a close range fighter closes the distance between herself and them, a countermeasure that allows herself to deliver an attack than an opponent might not have been expecting but also allowing her hands to be free for the casting of other spells. However, the weakness is that the spell has a narrow wideness and thus a swift opponent that may predict this attack may still easily dodge to the side if they have the skill. On top of this, this skill is difficult to use on opponents that are airborne, being more meant for ground level opponents.
Strengths:
Hidden [Lack Of Visible Magic Circle]
Weaknesses:
Name: Aeyvell: Great Breakthrough
Rank: D
Type: Wind [Teleport]
Damage: N/A
Range: 15 Meters
Duration: 1
Cooldown: 2
Description:
A wind or air affinity spell that allows the user to use either hand or both hands to release a violent push of wind by the formation of small wind magic circles along just the center of their palm. This technique launches one fifteen meters in the direction one’s hands or hand is aimed towards. However, this technique’s weakness is that normally if an average mage were to use this spell, yes, they may propel themselves a direction, but due to force is still going to skid and likely slam into obstacles in the way. On top of this, when used to launch into the air, one would be falling fifteen meters for a usually painful landing.
However, Ikana uses this simple wind spell with utmost efficiency because of her intelligent design. She due to her ability to fly uses this spell to get away from enemies very quickly and take advantage of her flight. In order to resist the force of skid, she often utilizes the power of wind at her feet to halt the force after the spell’s casting in order to avoid being pushed into any obstacles along the way. As a result, this technique is incredibly useful for her in all regards. As a result of releasing this wind, often dust or debris will rise into the air to blind an enemy within reason, though this depends on the location fought.
Strengths:
May Create Screen Cover [Circumstantial]
Weaknesses:
Advanced Spells:
Advanced Spell Template
Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)
Weaknesses:
Primary Magic: Flamvell Vulcan
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Magic Type: Caster
Description:
Flamvell Vulcan is a somewhat special type of fire magic that was born through experimentation and manipulation of magical energy to leave at times a lingering blaze as opposed to a spreading flame that requires a more constant form of fuel. Flamvell Vulcan in a sense is more similar to napalm and or liquid like fire when utilized. For this reason, Flamvell Magic unlike other fire magics has more defensive capability than normal fire for the most part in exchange for pure destructive power. Due to its liquid like nature it is capable of taking more focused shapes and can burn even with the absence of oxygen to an extent, though this is due to Ikana’s descent of the Soul Torn. With it, she passively produces her own oxygen unknowingly, allowing the flame to linger in the first place and make this magecraft possible albeit the wind affinity is so slight that she herself does not notice.
Ikana herself uses this magic for utility for some part in order to augment her cooking by wrapping her cooking tools with her flame to cook the food at an even temperature even as she stirs and increases pressure on her cookers and such as a result. For utilitarian purposes, her magecraft is also rather useful for lighting more so than average magecraft as she does not need to constantly output her flame but may allow it to sit in lamps and sit there for periods of time. When in combat, she prefers to use this liquid like flame strategically to make the environment hazardous but also prefers mid to long range combat. Despite her taking precautions for close range combat, she does not trust her close quarters fighting skill due to her small physique and the magical natures of other mages and or the physical abilities of monsters. Sometimes, she fears both.
Strengths:
- Greater Shape Manipulation
- Moderate Defensive Capability
- Burns Without Presence Of Normal Oxygen
- Immunity To Wielder
Weaknesses:
- Able To Hit Allies
- Does Not Spread Like Normal Fire
- Less Offensive Power
- Easy To Contain
Lineage:
Rage of the Soul Torn
Description: There was once a man, well not really a man, but a half-human, half hedgehog hybrid by the name of Pulse. Unlike his brother Crest, who possessed the ability to manipulate water and was a doctor who strived to help people, he was a destructive being who only wanted to rule. He became known as Master Pulse, whilst his brother became known as Doctor Crest. Pulse was a master of air manipulation for highly destructive purposes and his descendants, most of them full humans, gained this ability. The ability to make the very air into a destructive weapon.
Ability: User gains access to a passive and is able to add 3 wind spells in addition to their magic to the spells.The spells gains are one of the user’s rank, one of a rank lower and one of a rank lower than that(max S-rank, Min D-rank). The passive ability is flight where they the wind wraps around them and allows them to fly around at their max speed or less.
Usage: Passive flight. The 3 spells must be made in addition to the user’s spells in their magic. They cannot have two or more spells of the same rank either meaning that at D-rank they only receive one spell from this, at C-rank they will have a C-rank spell and a D-rank spell from this and at B-rank rank they will have a B-rank spell, a C-rank spell and a D-rank spell from this lineage.
Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules.
- Ability: Ikana's fire spells will always leave in a linger pool of fire that is 5 meters in radius (increases by 5m based of the spell's rank. This lingering flame acts as a natural hazard and will cause 2 turns of DoT 1/2 Spell rank (based of the fire spell used) if someone contacts it. Goes into a 2 turn cooldown per spell.
- Ability:
- Ability:
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS. As a starter character at D rank, you start off with 4 spells.
D-Rank Spells:
- Name: Flamvell:Commandment
Rank: D
Type: Fire [Offensive]
Damage: Single Target [40 HP]
Range: 60 Meters
Duration: 1
Cooldown: 2
Description:
Flamvell Commandment is a Single Target offensive spell designed to be best utilized as a mid range precision offensive spell that limits damage to a small radius to limit environmental damage. By pressing one hand to any solid surface, the user creates a magical circle slightly bigger than the palm of their hand to create twin liquid like trails. These trails travel and make a circular shape around the intended target before making a matching magical circle but on a larger scale before creating an eruption of Flamvell Flames to envelop opponents. The circle that is made around the opponent may be at an absolute maximum of 5 meters large in the case of opponents that are too large otherwise too large [Ex:Giants] and the eruption upward is roughly five meters high. This precision spell travels at 60 meters a second at base.
It is important to note that if an opponent moves in an attempt to avoid this attack, the lines do not move in a linear formation and attempt to move to envelop the foe. So if the opponent were to move farther than the intended range and or avoid it until the trails have met maximum travel distance, the spell makes the circle prematurely and erupts. The user must have at least one hand along the ground to perform this technique and can be interrupted. In addition, if the trails of flame were to be intercepted by something large enough to disrupt their path, the flame erupts prematurely.
Strengths: - Precision Magic
Weaknesses:
- Requires Hand To Solid Surface Contact
- Can Be Interrupted
- Normally Incapable Of Hitting Airborne/Flying Opponents.
Rank: D
Type: Fire [Defensive]
Damage: N/A
Range: 1 Meter
Duration: 3 Posts
Cooldown: 4 Posts
Description:
Flamvell Guard is a defensive spell that is activated by raising at least one hand upward to form a magical circle which allows for the release of Flamvell’s Liquid flames to release and rise up to form a barrier roughly 2 meters tall and a single meter wide in the form of a half dome, just large may enough to coat Ikana’s whole body and provide sufficient cover for herself. However, when using both hands to occupy the formation of this defensive spell, the wall’s size doubles. It is not seeable through for either party but does not require the user’s hand/s to be raised to maintain it’s formation.
Miyamoto Ikana would use this spell not only as a barrier but to create a blockage of sight, allowing herself to prepare for an assault or rest for a brief moment or two. There are no inherent advantages nor disadvantages to this technique for it’s intent and purpose. When the spell’s duration has ended and or when destroyed, the flames will simply wisp away and vanish. This spell has only a sheer defensive purpose and as a result may take three spells of it’s rank before it’s destruction.
Strengths:
Weaknesses:
- Leaves Backside Unprotected
Rank: D
Type: Fire [Offensive]
Damage: Multi Target [10 HP]
Range: 20 Meters
Duration: 1 Post
Cooldown: 2 Posts
Description:
By raising a hand, one may form a magical circle around the size of their palm before releasing a quick bilindage of 10 fiery needles from Flamvell Vulcan that are around two inches long and only two millimeters thick. These projectiles fly at the speed of 45 meters a second and when contacting something will embed themselves within the surface before promptly releasing a low level explosion. The main advantage of these projectiles is that they are small, but incredibly fast. As a result, these are difficult to dodge at close to mid tier distances. However, they may easily be stopped by the presence of moderate sized spells or even shields due to their lack of force and mass.
Miyamoto Ikana uses this spell to cut off an enemy’s attempt at closing distance and or to launch an attack that is typically difficult for most enemies to react to due to the projectile’s small size and inherent speed. This technique is also effective in dealing with foes that are larger and slower, and as a result is an effective strategical spell to use when an enemy gets too close for comfort.
Strengths:
Weaknesses:
- Small Projectiles [Easier To Block]
Rank: D
Type: Fire [Offensive]
Damage: Burst [40 HP]
Range: 3 Meters
Duration: 1
Cooldown: 2
Description:
By focusing one’s magical energy within their mouth, one may cause a buildup of Flamvell Flames in a pure but more volatile liquid state allowing them to release a bath of molten flame from their mouth. They release a literal wave of the liquid fire around 3 meters of flame tall and a half meter wide as it travels at around 5 meters a second.
Miyamoto Ikana uses this when a close range fighter closes the distance between herself and them, a countermeasure that allows herself to deliver an attack than an opponent might not have been expecting but also allowing her hands to be free for the casting of other spells. However, the weakness is that the spell has a narrow wideness and thus a swift opponent that may predict this attack may still easily dodge to the side if they have the skill. On top of this, this skill is difficult to use on opponents that are airborne, being more meant for ground level opponents.
Strengths:
Weaknesses:
- Difficulty Hitting Airborne Targets
- Narrow Width
Rank: D
Type: Wind [Teleport]
Damage: N/A
Range: 15 Meters
Duration: 1
Cooldown: 2
Description:
A wind or air affinity spell that allows the user to use either hand or both hands to release a violent push of wind by the formation of small wind magic circles along just the center of their palm. This technique launches one fifteen meters in the direction one’s hands or hand is aimed towards. However, this technique’s weakness is that normally if an average mage were to use this spell, yes, they may propel themselves a direction, but due to force is still going to skid and likely slam into obstacles in the way. On top of this, when used to launch into the air, one would be falling fifteen meters for a usually painful landing.
However, Ikana uses this simple wind spell with utmost efficiency because of her intelligent design. She due to her ability to fly uses this spell to get away from enemies very quickly and take advantage of her flight. In order to resist the force of skid, she often utilizes the power of wind at her feet to halt the force after the spell’s casting in order to avoid being pushed into any obstacles along the way. As a result, this technique is incredibly useful for her in all regards. As a result of releasing this wind, often dust or debris will rise into the air to blind an enemy within reason, though this depends on the location fought.
Strengths:
Weaknesses:
- Falling High Heights
- Smashing Into Obstacles
- Direction May Be Thrown Off When Hit [Arms Off Course]
Advanced Spells:
Advanced Spell Template
Note: BE SPECIFIC AND ADD DETAILS. You get 1 spell per rank which you unlock at that rank, (D+, C+, B+, A+, S+, H+)
- Name: Flamvell: Grand Commandment
Rank: D+
Type: Fire [Offensive]
Damage: AOE [30 HP]
Range: 45 Meters
Duration: 5
Cooldown: 6
Description: The tactical mastery of this spell lies in it's large scale, and it is also Ikana's most hidden magic. This spell is one that is a double magic circle spell and forms in mirror image to the other. When cast, the user bumps both fists together as a magical circle forms around the user and rapidly expands outward at the speed of 25 meters a second. Once the spell is completed, a massive eruption fills everything within this space including the user of which is in the center of the circle. The eruption size going upward is an impressive 10 meters which fills every bit of space within the circle. The second circle forms directly in the air, collecting this molten liquid and begins to make it rain molten liquid dealing 30 damage per post of exposure until either one leaves the circle and or the spell's duration ends or up until 2.5 times damage of spells this rank is dished out.
Miyamoto Ikana uses this spell when there is too large a group to be dealt with in conventional matters and only in dire situations as this spell has a wide range, allowing large amounts of collateral damage and friendly fire. She also uses this to tilt the battlefield to her favor and or force enemies to retreat so long as she rests in her circle. It is important to note that this spell is only active so long as Ikana is within the boundaries of this circle and taking her out of it ends the spell prematurely. The rain may be protected against by forms of cover within reason. However, this liquid does not soak into the ground and instead pools on top of itself making it so that stepping in the liquid fire also exposes them to damage over time.
Strengths: - Difficult To Avoid Without Damage
- Long Duration
Weaknesses:
- Must Remain In Circle
- Friendly Fire
- Destructive [Collateral Damage/Innocent Lives]