Primary Magic: God's Hand
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: Amber is a girl who is obsessed with things called 'shinies'. These are things colored gold, silver, or bronze primarily, and she collects them to show to her friends. Now, one would think this would be done in a manner of collect, show-off, put away for a long time. However, this is not the case, as Amber has instead, racked up quite a collection, which she keeps either at home or on hand. Particularly one type she carries on hand, are Magical Elemental Rings. Each ring has a different element that it manipulates and produces, and by using them efficiently, fools several into believing that she is a powerful caster type mage. While switching rings around to different hands mid-combat, she uses the rings to effectively utilize the elements she has in the rings.
Amber refers to this style of magic, if found out, as God's Hand Magic. Utilizing her collection of elemental rings, she finds what works and attempts to use it against her opponents. The rings are powered by her magic, but are highly effective at producing the element they create, and bestow manipulation of the produced element upon Amber. This style is, against first impressions, Holder Type, the items being the magic rings. Amber, using trickery and exchanging rings to different hands in unnoticed manners, while enemies are distracted with attacks, and uses them for large attacks, aiming to overwhelm her opponents before they see through her trickery. Nonetheless, Amber can still use the style if people know of it, she just prefers they don't, so she can have fun with them.
Strengths:
Weaknesses:
Abilities/Powers:
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Holder
Description: Amber is a girl who is obsessed with things called 'shinies'. These are things colored gold, silver, or bronze primarily, and she collects them to show to her friends. Now, one would think this would be done in a manner of collect, show-off, put away for a long time. However, this is not the case, as Amber has instead, racked up quite a collection, which she keeps either at home or on hand. Particularly one type she carries on hand, are Magical Elemental Rings. Each ring has a different element that it manipulates and produces, and by using them efficiently, fools several into believing that she is a powerful caster type mage. While switching rings around to different hands mid-combat, she uses the rings to effectively utilize the elements she has in the rings.
Amber refers to this style of magic, if found out, as God's Hand Magic. Utilizing her collection of elemental rings, she finds what works and attempts to use it against her opponents. The rings are powered by her magic, but are highly effective at producing the element they create, and bestow manipulation of the produced element upon Amber. This style is, against first impressions, Holder Type, the items being the magic rings. Amber, using trickery and exchanging rings to different hands in unnoticed manners, while enemies are distracted with attacks, and uses them for large attacks, aiming to overwhelm her opponents before they see through her trickery. Nonetheless, Amber can still use the style if people know of it, she just prefers they don't, so she can have fun with them.
Strengths:
- The rings provide a wide range of elements, and having more rings will give more elements.
- It can fool people into thinking she's being a caster-type.
- The rings work, no matter which finger she has them on, and always appear to fit the finger, perfectly.
- The Rings are replaced at the start of every thread (only if they are broken)
Weaknesses:
- Limited to controlling the types of element that the rings produce.
- No high-level elemental stuff, like elemental body
- A disabled ring will disable an element.
- Enemies who steal the ring, can use them just as effectively as Amber.
- Elements limited to as many rings as Amber can wear at one time.
- Rings are fragile, like glass.
Abilities/Powers:
- D-Rank Spells:
- Name: Iruyubi (Fire Finger)
Rank: D
Type: Fire
Description: Activating her Fire Elemental ring, Amber produces a sizable cloud of flame, that can be manipulated. It doesn't harm any in contact with the Fire Ring, but can deal light damage to people who aren't. The cloud is around 1.5 meters in diameter initially.
Strengths:- Flame Cloud is freely manipulatable to Amber
- The generated fire doesn't harm her.
- Appears to be Caster type, despite being ring-generated.
Weaknesses:- Flame is not considered natural for the sake of damage.
- Doesn't hurt anyone who is touching the Fire Ring, period.
- Breaking the Fire Elemental Ring makes this spell unusable.
Duration/Cooldowns 3 post duration/5 post cooldown.
Name: Raikoyubi (Lightning Finger)
Rank: D
Type: Lightning
Description: Activating the Lightning Elemental Ring, she will produce a static field around herself with glows and sparks wildly with lightning from the ring. This is freely manipulable by her, and is in a range of 2.5 meters in radius of her when she activates. This area doesn't move with her, and can only move lightning within the area. She can shock people within for light damage.
Strengths:- Gives a small area of decent defensive and offensive capablities for a short time.
- Great for keeping weak enemies at bay.
- Lightning appears to be a Caster spell, despite being ring-generated
Weaknesses:- The area doesn't move from its original location.
- Lightning is limited to the area.
- Breaking the Lightning Elemental Ring makes this spell unusable.
Duration/Cooldowns 3 post duration/5 post cooldown
Name: Mizuyubi (Water Finger)
Rank: D
Type: Water
Description: Activating the Water Elemental Ring, Amber will produce a sizable globe of water which is freely manipulable to Amber. She can perform much freeform attacking with the water, primarily in the form of smacking, or attempting to drown her foes, but can only smack for as much damage as a heavy punch. The globe is about 1.5 meters in diameter.
Strengths:- Decent freeform combat ability with the water.
- Water is great for putting out fire, and can douse up to 4 D-rank fire spells, and 1 C-rank fire spell.
- Water appears to be a Caster type, despite being ring-generated.
Weaknesses:- Not very strong attack options.
- Water is rather slow in large quantities.
- Breaking the Water Elemental Ring makes this spell unusable.
Duration/Cooldowns 3 post duration/5 post cooldown
Name: Kazeyubi (Wind Finger)
Rank: D
Type: Wind
Description: Activating the Wind Elemental Ring, Amber kicks up a wild whirlwind of magical air (semivisible as green-colored air), which spins wildly around her. It is 2.5 feet in radius, and blows away light objects, and weak spells material spells. Arrow-sized items, and D-Rank non-energy spells are forced aside easily by the winds for the duration.
Strengths:- Keeps weak ranged fighters at bay
- Deflects weak spells for Amber.
- Wind appears to be Caster type, despite being ring-generated.
Weaknesses:- Does not work effectively on energy spells, such as lightning, fire, light, pure energy etc.
- It's visible, so people can see it before it affects them.
- Breaking the Wind Elemental Ring makes this spell unusable.
Duration/Cooldowns 3 post duration/5 post cooldown
Name: Kooriyubi (Ice Finger)
Rank: D
Type: Ice
Description: Upon activating the Ice Elemental Ring, Amber will be surrounded by an incredibly cold air, which will be so cold a thin veil of fog surrounds her at most temperatures. From this fog, she can immediately cause any liquid it to flash freeze into manipulable Ice for the duration of the spell or until smashed. The veil of cold air is approximately 2.5 feet in radius around her.
Strengths:- Creates a plethora of ice for Amber to attack with for a short while.
- Veil is mobile, and doesn't harm any part of Amber or her accessories so long as she doesn't will it.
- Can affect any liquid that can logically be frozen via cooling.
- Ice appears to be Caster type, despite being ring-generated.
Weaknesses:- Cannot freeze gasses (except water vapor) or solids (non-Newtonian liquids can be frozen still)
- Ice usually breaks after one use, because its pretty fragile.
- A successfully-hitting C-Rank Fire Spell can dispel this spell.
- Breaking the Ice-Elemental Ring will render this spell unusable.
Duration/Cooldowns 3 post duration / 5 post cooldown - Flame Cloud is freely manipulatable to Amber
- C-Rank Spells:
- Name: Heigobutai (Merge Element)
Rank: C
Type: Variable
Description: Amber will clap her hands together, and focus magic, forming two magic circles behind her, each one of a respective element she may control (see D-Rank spells). She will then break the elemental barrier between the elements and form a brand new, unique element that takes on the physical and magical/chemical properties of both elements. Each combination can form one of 2 different special elements, by taking the physical properties primarily from one element, and the special properties primarily from the other, but never both from the same. So, say Amber fused Fire and Wind. She could have fire that spread like the wind, or a wind so hot that it could sear like fire.
In any case, this particular spell can be cast many times in a row, but has a separate cooldown for each element she'd merge. Meaning if she fused Fire and Wind, she could not then merge Fire and anything, nor Wind and anything, until their cooldown was over, but she could fuse Lightning and Ice. Also a good thing, each element produced in this manner can be manipulated freely for the duration.
Strengths:- Not at all affected by the actual cooldowns of the D-Rank Elemental Spells.
- Actually an incredibly versatile spell, with many, many, many possibilities.
- Heavily based on being a freeforming spell, further increasing versatility.
- All elements produced in this manner are freely manipulable.
- Elements are unique, and thus are not edible by Slayers, even if they are the Slayer of a component element.
- Appears to be Caster-Type, despite being Holder-Type.
Weaknesses:- Takes a few seconds to perform the complex merging process, leaving her wide open for faster opponents.
- Not at all stealthy in the slightest while being activated.
- Cooldowns on the individual elements as they are merged, may result in loss of elemental advantage as a battle drags on.
- If any of her rings are broken/disabled, the elements are not available for fusion.
- Unique Elements are still weak to both component elements' weaknesses (though at a reduced amount)
Duration/Cooldowns 3 post duration / 4 post cooldown
Name: Honzenbutai (Natural Element)
Rank: C
Type: Variable
Description: A simple spin off of the powers of the rings. Amber has become quite proficient in the use of the elemental rings, and is well attuned to their magical power. As such, she can align the magic of the rings with the magic found in nature, and use the power of her rings to take control of natural sources of the elements found in her rings. She can control as much of a natural source of element (that she has a ring for, see D-Rank Spells) as is present in the area. The elements, while she controls them, become weaponized elements, and do damage equal to a C-Rank spell while she uses them.
Strengths:- Not affected by the cooldowns of other spells.
- Provides Amber with ample combat potential when in an area full of natural elements.
- Natural elements are able to hurt like legitimate C-Rank spells.
- Cooldown is set on single elements at a time.
- Appears to be Caster-Type, despite actually being Holder-Type.
Weaknesses:- Elements being natural, Elementalists of corresponding natural elements can counter effectively.
- Elements are natural, so they feed Slayers of corresponding elements.
- Natural elements must be present in order to use this. (IE She needs a source of natural water, to control natural water)
- If one of her Elemental Rings is broken, she cannot manipulate that element.
Duration/Cooldowns 3 post duration / 4 post cooldown.
Name: Junue (Level Up)
Rank: C
Type: Supplementary - Spell Buffer
Description: Amber is an advanced elementalist, and as such, can make Elements more powerful. She does this, by buffing her spells. This appears as the spell's magic circle re-appearing and turning into a pearlescent (aka: shiny) variation of color. The spell's element will then appear to be reflective of light, and all around jewel-like, while refining its properties to become more powerful. For the duration of this spell, any elemental spell she casts, will become as if a single rank higher, capping at H-Rank in power.
Strengths:- Powers up her elements to be a rank higher in power level and damage potential.
- Makes the elements look more impressive.
- Still looks caster type.
Weaknesses:- Elements' properties are not changed beyond being a rank higher.
- Elements are still weak to their opposites.
- Does not help Amber's own stats.
Duration/Cooldowns 7 post duration / 10 post cooldown. - Not at all affected by the actual cooldowns of the D-Rank Elemental Spells.
Last edited by Shesaa on 30th March 2013, 9:26 am; edited 6 times in total