Primary Magic: Living Art
Secondary Magic: None at the moment
Caster or Holder: Caster
Description: Mishi uses his magic power and inserts it art magnifying its size, making them real “giving it life”, he uses this ability on the many different tattoos that cover his body entire body from tattoos of animals to ones of weapons even elemental attacks as long as ingrained in his flesh he can make it a reality.
Strengths:
-Despite the way they will act or speak towards him, Mishi does have total control over the art he brings to life
-His magic gives him a wide range allowing him to fight while keeping a distance or up close and personal
-Has a wide range of art to give life to allowing him to be prepared for a wide range of situations
Weaknesses:
-Mishi’s magic can only bring to life things that he views as art
-If Mishi receives any serious damage to a his body and a tattoo is where the attack lands the tattoo can and will recover from the damage but only at the rate at which Mishi’s body recovers from the attack
-Maintaining art as a living being requires quite a bit of magical power
wounds healed
Abilities/Powers:
-Living art manipulation
-Tattoo manipulation
-Any art that comes into contact with Mishi is brought to life for as long as it’s in contact with him this includes the tattoo’s on his skin
-Mishi can understand the words and actions behind any of art he gives life to allowing him to have one on one conversations with them
Name: Faery Boom
Name: Steel-Saurus
Name: Mana Bat
Name: Cunning Fox
Name: Giant Armadillo
Secondary Magic: None at the moment
Caster or Holder: Caster
Description: Mishi uses his magic power and inserts it art magnifying its size, making them real “giving it life”, he uses this ability on the many different tattoos that cover his body entire body from tattoos of animals to ones of weapons even elemental attacks as long as ingrained in his flesh he can make it a reality.
Strengths:
-Despite the way they will act or speak towards him, Mishi does have total control over the art he brings to life
-His magic gives him a wide range allowing him to fight while keeping a distance or up close and personal
-Has a wide range of art to give life to allowing him to be prepared for a wide range of situations
Weaknesses:
-Mishi’s magic can only bring to life things that he views as art
-If Mishi receives any serious damage to a his body and a tattoo is where the attack lands the tattoo can and will recover from the damage but only at the rate at which Mishi’s body recovers from the attack
-Maintaining art as a living being requires quite a bit of magical power
wounds healed
Abilities/Powers:
-Living art manipulation
-Tattoo manipulation
-Any art that comes into contact with Mishi is brought to life for as long as it’s in contact with him this includes the tattoo’s on his skin
-Mishi can understand the words and actions behind any of art he gives life to allowing him to have one on one conversations with them
Name: Faery Boom
- Spoiler:
- Rank: D
Type: Summon/Fire/Explosion
Description: Mishi gives life to his tattoo of a small faery carrying a tiny bag bringing it to reality. In it’s bag the faery carries magic bombs that while tiny pack a rather explosive punch.
Ability:Bomb Barrage: Faery Boom grabs from her bag then throws either 1 or 2 bombs at a target up to 10 meters away based on Mishi’s instructions each bomb equals an attack
Strengths:
-Can destroy D-rank barriers in 2 bombs and damage C-rank barriers
-The Faery is tiny standing at only 6 inches tall making her hard for an opponent to hit or even see
Weaknesses:
-The faery has no attack capability other than by throwing her bombs
-The Faery is limited to 6 attacks due to the limited number of bombs she can carry.
-Can be immobilized in one D-rank attack and destroyed in two D-rank attacks and one C-rank attack
Duration: 4
Cooldown: 5
Name: Steel-Saurus
- Spoiler:
- Rank: D
Type: Summon/Iron
Description: Mishi gives life to his tattoo of a ferocious Tyrannosaurus Rex bringing it to reality. This giant stands at 13 ft. tall and 35 ft. long and is made or iron giving it great strength.
Strengths:
-Strong enough to destroy D-Rank barriers in one hit and damage C-rank barriers
-Due to his large size and iron body Saurus can be used as a make shift shield against enemy spells
-Despite his large size Saurus is faster than one would guess capable of running as fast as a horse.
Weaknesses:
-Due to his large size Saurus is an easy target for most attacks and can be defeated with 3 D-rank spells two C-rank level spell (two D-rank spell if it is a lightning type attack)
-Due to his physical make up saurus is a walking lightning rod and will automatically be hit by lightning type spells
-Despite Saurus’ strength he can’t actually carry much as that would require use of his mouth which is filled with sharp teeth
Duration: 3
Cooldown: 4
Name: Mana Bat
- Spoiler:
- Rank: D
Type: Summon
Description: Mishi gives life to his tattoo of a mana bat bringing it to reality. This bat is about twice the size of a vampire bat sporting a 14 in. wingspan, however as the name implies this bat does not feed on its victims blood but rather their magical energy.
Ability:Mana Drain: The Mana Bat Bites a target draining them of some of their magic power and preventing them from casting their highest level of magic for two turns(unless they are d-rank in which case they just get dizzy for 2 posts)
Strengths:
-Can be used to reduce the enemies magical energy causing the bite victim unable to cast their highest level of magic for 2 posts(unless they are d-rank in which case they just get dizzy for 2 posts)
-Small and fast making it a hard target
Weaknesses:
-Aside from it’s ability to drink mana it has no combat capabilities
-Mana Drain does not affect mages rank A or higher
-It has no defensive capabilities and can be heavily wounded by even a D-rank attack and destroyed with a C- rank
Duration: 3 Posts
Cooldown: 6 Posts
Name: Cunning Fox
- Spoiler:
- Rank: D
Type: Summon/Illusion
Description: Mishi gives life to his tattoo of a fox that appears to be at least partially made of mist bringing it to reality. She has an orangle coat with a purple tint, if that didn't make her appear odd enough she stands roughly 2 ft. tall when near the ground though her legs and tail are typically in the form of a purple mist
Ability:The fox attempts to play with the enemies mind dissolving herself, spreading out 15 feet in all directions and taking the form of either something the enemy fears or something to give the a false sense of security, whether it be a giant monster or the enemies hometown this fox makes mages she what she wants them to see for 2 posts.
Strengths:
-Can either trick enemies with fear or happiness giving her two ways to take advantage of them
-Illusions pretty realistic
Weaknesses:
-Illusions only last 2 posts
-The illusions are only visible to those standing within the mist
-A single area of effect spell of any rank will cause her mist to dissipate breaking the illusion
Duration: Fox can stay out for 4 posts illusions can only last 2
Cooldown: 6
Name: Giant Armadillo
- Spoiler:
- Rank: D
Type: Summon
Description: Mishi gives life to his tattoo of a Giant Armadillo 12 foot tall armadillo bringing it to reality. The armadillo has a tough outer shell capable of blocking a large array of attacks and even capable of protecting a person by rolling himself in a ball around them.
Ability: Rock N' Roll: The armadillo rolls himself into ball capable of storing up to two people. While in ball form he is capable of quick movements and making all the more capable of blocking all sorts of attacks and even making get aways.
Strengths:
-Thick outer shell can block a wide arrange of attacks
-Can store one possibly two people(depending on their size) with his body when he rolls up
Weaknesses:
-Can block several D-rank spells easily and can block 2 C-rank spells before dissipating
-Has no real attack capabilities
Duration: 4
Cooldown: 7
Last edited by Mishi Gonyma on 30th March 2013, 7:44 pm; edited 13 times in total