Primary Magic: Singing magic
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Spells are cast via singing. The sound waves used can be used for defense or offensive. Major (happy) sounding tones are used to do offensive attacks. Slow tempo major allows the user to attack with light sound waves. Fast tempo major allows the user to attack with heavy sound waves. Minor (sad) sounding tones are used for defensive. With slow tempo allowing the user to have high defenses or fast tempo for low defenses. Projection and volume, is what is used to affect the range of the attack. No projection and low volume is for close or themselves, while projection and high volume is more long ranged. Key to this is the user having the thought and showing emotion of what they want to do such as attack or defend. When active the magic appears as music sheet, with lines, clefs, dynamics
[
pp, pianissimo possibile= softest possible (whisper)
pp, pianissimon= very soft (almost whisper)
p piano =soft (softer than speaking voice)
mp, mezzo-piano= moderate soft (speaking voice)
mf, mezzo-forte= moderate loud (speaking voice)
f, forte= loud (louder than speaking voice)
ff, fortissimo= very loud (speaking loud)
fff, fortissimo possibile- loudest possibile (yelling) ]
and the notes. They can also appear as just notes or clef. Minor scale having a blue color while Major appearing as red. The tempos of it affects whether it is a darker or lighter. (The scales are blue and red paint, while the tempos are black and white paint.)
Strengths:
-Low singing vocal types (alto, bass) have bit higher defenses then higher singing vocal types (soprano, tenor).
-higher singing voices have bit higher attack than lower types.
-gaps for this can be closed or widened depending on the singer's regular voice. If their speaking voice is high and the singing voice is low then the defense is a bit more on par with their attacking ability.
Weaknesses:
-losing breath
-no air environment
-weakened lungs
-polluted air
-high places (like in the air, higher it is less oxygen)
-can be weakened if the users vocal chords are damaged
-can be weakend if throat nodules are on vocal chords
Abilities/Powers:
-Effects of the sound can push a target
-cause physical damage or damage ears (not pernament though such as blowing out ear drums).
-make a shield of sound for defense.
-may also put a target to sleep
-lure them to a place such as water. (Siren effect)
With voice amplifer, allows for bigger range of attack.
(List the abilities it provides, make sure to separate each ability!)
Spells:
Notes:
Chorus: the repeatably parts of a song
verse: comes before chorus and bridge
bridge: It's a stanza that leads into the chorus
song: a full piece of music that contains verse(s), bride(s), chorus(')
Secondary Magic: (Must be filled in later. Magic you bought at the store goes here)
Caster or Holder: Caster
Description: Spells are cast via singing. The sound waves used can be used for defense or offensive. Major (happy) sounding tones are used to do offensive attacks. Slow tempo major allows the user to attack with light sound waves. Fast tempo major allows the user to attack with heavy sound waves. Minor (sad) sounding tones are used for defensive. With slow tempo allowing the user to have high defenses or fast tempo for low defenses. Projection and volume, is what is used to affect the range of the attack. No projection and low volume is for close or themselves, while projection and high volume is more long ranged. Key to this is the user having the thought and showing emotion of what they want to do such as attack or defend. When active the magic appears as music sheet, with lines, clefs, dynamics
[
pp, pianissimo possibile= softest possible (whisper)
pp, pianissimon= very soft (almost whisper)
p piano =soft (softer than speaking voice)
mp, mezzo-piano= moderate soft (speaking voice)
mf, mezzo-forte= moderate loud (speaking voice)
f, forte= loud (louder than speaking voice)
ff, fortissimo= very loud (speaking loud)
fff, fortissimo possibile- loudest possibile (yelling) ]
and the notes. They can also appear as just notes or clef. Minor scale having a blue color while Major appearing as red. The tempos of it affects whether it is a darker or lighter. (The scales are blue and red paint, while the tempos are black and white paint.)
Strengths:
-Low singing vocal types (alto, bass) have bit higher defenses then higher singing vocal types (soprano, tenor).
-higher singing voices have bit higher attack than lower types.
-gaps for this can be closed or widened depending on the singer's regular voice. If their speaking voice is high and the singing voice is low then the defense is a bit more on par with their attacking ability.
Weaknesses:
-losing breath
-no air environment
-weakened lungs
-polluted air
-high places (like in the air, higher it is less oxygen)
-can be weakened if the users vocal chords are damaged
-can be weakend if throat nodules are on vocal chords
Abilities/Powers:
-Effects of the sound can push a target
-cause physical damage or damage ears (not pernament though such as blowing out ear drums).
-make a shield of sound for defense.
-may also put a target to sleep
-lure them to a place such as water. (Siren effect)
With voice amplifer, allows for bigger range of attack.
(List the abilities it provides, make sure to separate each ability!)
Spells:
- Spoiler:
Name: Bumblebee
Rank: D
Type: Sound
Description:The effect is suppose to push people 7 ft away from the caster. A chorus sung in Major scale, with a fast tempo. The projection is f(forte). It appears as a piece of long horizontal sheet music colored a scarlet red. The caster must first take a deep breath while thinking about pushing the opponents away. They then must at the first few notes show that their intent is to push them away through emotion in their singing voice. Targets equal to or below can't touch the caster while it's being sung at it's full force.
Strengths: It usage is many, it all depends on the user's mind.
(Everything below all follows the 7ft range, can only happen if it's within 7ft range)
-able to get someone away from them and run away
-get target to fall off a place
-Able to push target to a comrade
-can push target to an obstacle
-able to push target into their comrade
-push target and use them as a human shield
-push target and use it as a tool (pushing a hammer to press a button over highly booby trapped floor)
( List all the positive aspects of the spell )
Weaknesses: It's range is quite limited. It's weakened if the user's intent is not there.
Duration/Cooldowns 1 post duration, 2 post recharge
Name: Lullaby
Rank: D
Type: Sound
Description: A low tempo, minor key chorus with a mezzo piano projection. It looks like 5 dark blue colored z shaped sheet music. 6 sheet music forms 1 Z. This sheet music goes towards the target then circles them as it plays a chorus in p, piano. The user must stay focused and think of something soothing, relaxing and simple. Along with portraying their voice this way. Only effective against Wizards equal or lower than caster's rank.
Strengths:
-soothing sound is able to put the target to sleep.
-can give the user time to run away or another course of action while the target affected
Weaknesses:
-could put the user to sleep if they sing something too soothing
-spell uses a block die each time it's cast, if it lands on "Fail the Block die" the user is in a nearly asleep status therefore the spell backfires and puts them to sleep.
Duration/Cooldowns 1 post duration 2 post recharge, 2 post duration if the caster's status goes down (only affects caster)
Name: Desire
Rank: D
Type: Sound
Description: It appears as a dark red series of sheet music in the form of a marionette wand, the strings attached to it are tiny song notes. On top of the marionette wand is a picture of a Siren made by a lot of tiny song notes and clefs. It's a chorus in low temp with a major scale. The projection is forte. It flows towards the enemy. The caster must try to think as a seductress and show it in their voice also. The effect of the spell is to lure the target and be able to control their feet temporarily. It can only work on Wizards equal to or below the user's rank.
Strengths:
-Allows the caster to have temporarily control of the target's feet
Weaknesses:
-Can be broken if the target has a stronger will to break free then the caster's intent
-can be broken if the caster is attacked from behind
Duration/Cooldowns 1 post duration, 5 post recharge, 6 recharge if the caster gets hit from behind
(List how long the spell lasts/How long it takes for the spell to recharge.)
Name: For You (I Will)
Rank: D
Type: Sound
Description: Shows up as tiny dark red notes and clefs string together forming a spherical shape. The song is major scale with a low tempo, the dynamic being mezzo forte. It's a shield of sound that protects those close to the caster along with the caster themselves. It's only temporarily and can be held up for only a short period of time (30 seconds). The user must portray a wanting to protect or be protected along with sticking with it. Cannot defend from B rank and above spells.
Strengths:
-Defensive shield that protects those inside it for a short period of time.
Weaknesses:
-It can break, due to it having limits to how much it can hold.
-caster loses will to protect or be protected the shield will go down for everyone inside it.
-go down if the caster doesn't want to protect those inside it too.
Duration/Cooldowns 1 post duration, 3 post recharge
Notes:
Chorus: the repeatably parts of a song
verse: comes before chorus and bridge
bridge: It's a stanza that leads into the chorus
song: a full piece of music that contains verse(s), bride(s), chorus(')
Last edited by Moka on 2nd April 2013, 1:39 am; edited 2 times in total