Username: HirokoD
Secondary Magic Name: Living Magic
Evidence of Accomplishment: Solo (5069/5000)
Description: Living Magic is a type of Magic that allows the user to bring life to their creations. They can create different creatures from inanimate objects. Occasionally, the user has to perform different techniques or preparations in order to cast this Magic's spell and summon or create a creature. The caster can give their creations distinct appearances, personalities, and abilities. Some given abilities can be Magic itself. In most cases, the caster is able to control their creations, though sometimes, if the Magic is used too long, the situation reverses. All creations will cease to exist if the user dies.
Strengths:
-This magic allows the user to have summons and other non-summon spells.
Weaknesses:
-Hiroko can only have up to 2 summons maximum.
-Summons can get out of control and ignore Hiroko's instructions.
Abilities:
Arly: Hiroko's bird creation. Arly is permanent with Hiroko and can fly at 40 miles per hour. She has camouflage abilities making it difficult for enemies to see. She cannot fight but has the ability to let Hiroko see what she sees. She also has a very good sigh, being able to spot a rabbit even 2 kilometers away. Image
Assistance: Hiroko is able to summon any of his creations for out of combat assistance. This costs no MP but the summons wont be able to fight.
Secondary Magic Name: Living Magic
Evidence of Accomplishment: Solo (5069/5000)
Description: Living Magic is a type of Magic that allows the user to bring life to their creations. They can create different creatures from inanimate objects. Occasionally, the user has to perform different techniques or preparations in order to cast this Magic's spell and summon or create a creature. The caster can give their creations distinct appearances, personalities, and abilities. Some given abilities can be Magic itself. In most cases, the caster is able to control their creations, though sometimes, if the Magic is used too long, the situation reverses. All creations will cease to exist if the user dies.
Strengths:
-This magic allows the user to have summons and other non-summon spells.
Weaknesses:
-Hiroko can only have up to 2 summons maximum.
-Summons can get out of control and ignore Hiroko's instructions.
Abilities:
Arly: Hiroko's bird creation. Arly is permanent with Hiroko and can fly at 40 miles per hour. She has camouflage abilities making it difficult for enemies to see. She cannot fight but has the ability to let Hiroko see what she sees. She also has a very good sigh, being able to spot a rabbit even 2 kilometers away. Image
Assistance: Hiroko is able to summon any of his creations for out of combat assistance. This costs no MP but the summons wont be able to fight.
- Seiji the Frog:
D-Rank Spell Name: Seiji the Frog
Rank: D Rank
Duration: 4 posts
Cooldown: 5 posts
Type: Passive
Description: Seiji is Hiroko's weakest combat creation. He has D Rank stats, 50 HP, and deals 5 damage with his basic attacks. He is summoned with a magic circle that ends up being a smoke bomb.
Passive: Seiji is able to walk on water and jump in mid-air, giving him very good mobility.
Active: Belly Block. By enhancing his belly, Seiji is able to block up to a C Rank spell worth of damage. This is instant and has a 2 post cooldown.
Strengths:
-Active is 50% stronger against water spells.
Weaknesses:
-Active is 50% weaker against lightning spells.
-Can only jump up to 3 times in the air with his passive.
- Sally the Illusionist:
C-Rank Spell Name: Sally the Illusionist
Rank: C Rank
Duration: 3 posts
Cooldown: 4 posts
Type: Summon
Description: Sally looks a red-haired girl, however, half of herself actually lies inside the big head floating near her. She has 100 HP and deals no damage with her melee attacks. She has the ability to make illusions. She has C Rank stats. She is summoned with a simple snap from Hiroko and will just puff her way to the battlefield.
Pasive: She can passively see through any C rank or lower illusion/illusion-like ability.
Active: Sally can create an illusion dome with a length of up to 60 meters radius around herself. Anyone inside the dome will see things normally, however, anyone outside the dome will only be able to see what she wants them to see. The dome has no solid form and cannot be seen.
Strengths:
-Has good supportive abilities.
Weaknesses:
-Cannot fight.
-While she cannot fight, she can still be damaged and knocked out.
-If Sally is knocked out, she will banish, but the dome will also banish.
- Gorgola the Thing:
B-Rank Spell Name: Gorgola the Thing
Rank: B Rank
Duration: 3 Posts
Cooldown: 4 posts
Type: Summon/Grande
Description: A crack appears above Hiroko and opens apart letting a face show itself. The Gorgola is a very violent and strong creation of Hiroko, because of this, he has imprisoned himself in another dimension where he follows Hiroko's instructions to attack those he sees. At the end of the spell, the face will just leave and the portal will close. The summon has 180 health.
Active: The creature will charge a single target beam and then shoot it at its target. This has a 50 meter range and deals B Rank damage. It has a 4 post cooldown.
Passive: The gorgola's basic attacks are not melee, instead, he can shoot up to 3 lasers per post dealing single target basic attack damage (7 damage each). The lasers are very thin and easily evaded but move at 35 meters per second.
Strengths:
-Strong basic attack ability.
Weaknesses:
-The summon cannot move from its position.
-The summon cannot defend itself from incoming attacks except with more attacks.
- Almhat, the Doomlord:
A-Rank Spell Name: Almhat, the Doomlord
Rank: A Rank
Duration: 7 posts
Cooldown: 8 posts
Type: Summon/Grande
Description: Hiroko creates a magic circle on the ground. The metallic humanoid known as Almhat will then rise from the ground and out of his imprisonment. Almhat was created by Hiroko with the ability of Self-Rupture. In other words, this allows him to absorb magic power and compress his own magic power until it literally blows up. His Hp is 240 and deals 31 damage with melee attacks.
Passive: Almhat is able to absorb 50% of the damage he would take and transform it into magic power. After this, he will have it placed inside him and prepared to use with his active ability. The power he can store caps at 150% of A Rank damage.
Active: Almhat is able to compress al the magic power inside his body until it explodes. This attack will create a green explosion with a 150 meter radius dealing area of effect A rank damage (40hp) plus all the damage he had previously absorbed with his passive. This will also hurt himself and allies inside the range. This has a 6 post cooldown.
Strengths:
-Is able to charge a powerful area of effect attack by absorbing the damage he would receive.
-Very resistant because of his passive ability.
Weaknesses:
-His active will deal full damage to him.
-He can only use his active once while summoned, even if he survives.
-His active is not ally friendly.
-If he does not use the active before he reaches 40HP, he will automatically use it and wont be able to move before using it.
- Scarlet, the Rose:
S-Rank Spell Name: Scarlet the Rose
Rank: S Rank
Duration: 10 Posts
Cooldown: 18 posts
Type: Summon/Grande
Description: Scarlet was the first creation Hiroko decided to keep. By creating a magic circle on the ground in front of him and pointing at it with his open palm, Hiroko is able to summon Scarlet. Scarlet is a blond female looking to be around 20 years old. She was created as a toddler but grew very quickly. Scarlet is bound to the Nightmare Guild and can only leave for a few hours maximum with Hiroko's spell. She has phasing magic and will always carry with herself a 10 meter chain with a blade on attached to the end of it. She has S Rank stats and has 300 HP. She deals 40 damage with her basic attacks.
Passive: Scarlet carries with a 10 meter chain which he can freely manipulate to move at the same speed she does (must be holding it). At the end of the chain, there is a blade that can deal cutting damage. Enemies hit by the blade receive 60 damage instead of her normal 40. The blade and chain are able to pass through solid objects as long as that solid object is not a spell or magical object.
Active: For the next 9 posts, she is able to phase through solid structures (no spells or attacks). This also increases her speed in 40% and her physical damage in 20%. This can only be used once while she is summoned.
Strengths:
-While deals very slightly less damage with her melee attacks, her weapons is able to enhanced damage.
Weaknesses:
-Melee attacks are her only damage source.
-Has no supportive abilities.
- Zenion the Divinity:
S-Rank Signature Spell Name: Zenion the Divinity
Rank: S Rank
Duration: Summon
Cooldown: -
Type: Offensive
Description: Zenion is a god created by Hiroko. This is his strongest creation. Hiroko must summon Zenion by creating a red magic circle around him and moving his arms in a circle like formation (pointing forward). After the ritual is done. Zenion is a giant humanoid unable to speak and interact physically with the world. He appears as a giant and is limited to exist only as a projection in the sky. In other words, he is unreachable and intangible, but he cannot interact with other people either. Zenion has the ability to mold the sky itself and will always hear Hiroko.
Active: Zenion is able to use his bowl to generate dark-sky energy (This can be eaten by the sky god slayer). He can then send such energy to the sky. Once per post, some of that energy can be given to a specific target, giving them increased magic power. The dark wind energy will give that who absorbs it 70% more magic damage for 2 posts. This can only be used once each two posts.
Strengths:
-This summons can grant targets incredible powers.
-Cannot be attacked nor destroyed, but the spell can be nullified.
Weaknesses:
-Cannot fight with anyone.
-Can be eaten by the sky god slayer in which case they will gain the S rank extra damage buff on top of the slayer abilities.
-Cannot use its power each post.
-If bored (if combat does not occur for 3 posts), Zenion will just leave. After this, he has a 10 post cooldown before being summoned again.
Last edited by HirokoD on 11th March 2018, 11:35 am; edited 8 times in total