Magic
Primary Magic: Fabric Make Magic
Caster or Holder: Caster
Description:
Angel doesn’t really remember having anything magical until he encountered a hairpin in a clothing store once. It seemed to call to him and, once he had it, he was able to create the most fantastical clothing designs. He was happily surprised that he was able to do this. (Even though the hairpin did not actually trigger his magic. He just likes to think it does.)
When he waves his hairpin and says a few magical words, he turns into the fairy godmother, spinning and making the most fantastical clothing with his fabrics. An advanced application of this magic is being able to create stuffed animals that are controlled through the movement of its fabrics. He cannot create creatures with sentience.
Strengths:
- Great for utility
- Can create anything he imagines with all fabrics
- Angel can inhibit others by adding clothing onto their person
Weaknesses:
- Angel’s magic has long cooldowns because he likes his clothes to be in existence for a long time
- Cannot change fabrics already in existence
- Fabrics are weak to fire attacks
Lineage:
Unique Abilities:
Creativity: Angel is able to create anything from fabrics that he can imagine. As long as he knows what fabric something will be made from, he waves his hands and it will come into existence.
Relief: Angel’s fabrics are able to soak up blood when a physical wound is made on a target. Angel’s fabrics are also able to provide warmth in the cold, relief from burns, and a manner of other effects. If there is a damage over time effect on the target, it is reduced by two turns when the effect is from a D-rank or C-rank spell. It is reduced by one turn when from a B-rank spell. There is no reduction for A-rank or higher spells.
Fabric Attunement: Angel is attuned to all fabrics, as they are what he uses. Depending on the fabric he is wearing, he gets different buffs to himself. If he is wearing two sets of clothing, the buffs are split in half and applied to their appropriate stats. Angel's buffs cannot exceed 50%.
Cotton - 5% increase to health regeneration
Polyester - 25% increase to speed
Wool - 25% increase to overall health
Silk - 25% increase to Magical Power
Other - 25% increase to Magical Damage
Spells:
Spell Template
Name: Fabric Make Dress
Rank: D
Type: Charge Up, Single Target, Supportive, Debuff
Duration: 5 turns
Cooldown: 6 turns
Description: Angel waves his hairpin, indicating a target in his mind. If they are within 30 meters of him, he creates a dress on the target or himself. Angel is able to pick the material that the dress is made from. This dress grants no advantage to the target if it is created instantly, but reduces their speed by 15%. If Angel takes one turn to make an original dress in their mind, then they grant the target one of the buffs that Angel is able to have through Fabric Attunement, but there is still the speed disadvantage. If Angel charges up for two turns, they can provide the buff multiplied by 1.5 without the speed disadvantage. While Angel is charging, they have no defense. If they are hit by a spell, then they break their concentration and must charge up again if they want to give their ally a buff.
Strengths:
- Angel can make this spell either helpful or harmful, depending on what he wants to do.
- Has a long duration, so it can affect targets for long periods of time.
- Angel can pick the buff he wants to give allies
Weaknesses:
- If Angel wants to help an ally, they must sacrifice their turns to give them a big help.
- This spell has a long cooldown once it is used, so he must pick his target wisely.
- Angel is defenseless while charging up and must recharge again if their concentration is broken
Name: Fabric Make Wool Wall
Rank: D
Type: Instant, Fabric, Utility, Defensive
Duration: 1 turn
Cooldown: 2 turns
Description: Angel creates a wall made of soft wool, which covers a 15x15 meter area. This wall will block any incoming attack due to the highly compact nature of the wool. If water comes into contact with this spell, its duration will be extended by one turn, but the wall will shrink to 8x8 meters in size. If a fire attack hits it, it is immediately incinerated. If it is created directly underneath a target, it will cause them to be vaulted into the air. The wall may be either placed vertically or horizontally. It can defend 20 HP of damage.
Strengths:
- Strong against water spells
- Gives defense to anyone behind the wall
- Can provide cushion for targets falling from high heights
Weaknesses:
- Very weak to fire spells
- Blocks vision of targets
- Is only able to give defense for one turn before dissipating
Name: Fabric Make Bow
Rank: D
Type: Fabric, Offensive, Area of Effect
Duration: 1 turn
Cooldown: 2 turns
Description: Angel summons a long flowing ribbon of polyester, which travels at a speed of 22 meters per second. Angel must pick a target within 30 meters of him to center this ribbon on. If there are targets within 15 meters of Angel’s target, they are pulled toward the target by the ribbon. This fabric constricts the targets, doing 10 damage, and gathering them in a central position. The stun provided by this spell takes full effect against D ranks, slows by 50% for C ranks, slows by 25% for B ranks, and has no effect on A rank or above.
Strengths:
- Sets up for other Area of Effect spells
- Since it does not target just one person, it can be hard to predict what the ribbon will do the first time it is seen.
- Deals damage, unlike all of Angel’s other spells
Weaknesses:
- Fabric can be destroyed by fire
- Allies can be targeted by this spell
- Spell's cooldown causes Angel to be unable to deal damage or set up attacks for others every turn.
Name: Fabric Make Bandage
Rank: D
Type: Supportive, Single Target
Duration: 3 turns
Cooldown: 4 turns
Description: Angel summons a ribbon of cotton, which flies through the air at 22 meters per second. It wraps around an ally within 45 meters that has had damage done to them. It will heal 10 damage per turn while it is attached to the target.
Strengths:
-Heals allies
Weaknesses:
-The bandage can be destroyed by a direct attack to it
Primary Magic: Fabric Make Magic
Caster or Holder: Caster
Description:
Angel doesn’t really remember having anything magical until he encountered a hairpin in a clothing store once. It seemed to call to him and, once he had it, he was able to create the most fantastical clothing designs. He was happily surprised that he was able to do this. (Even though the hairpin did not actually trigger his magic. He just likes to think it does.)
When he waves his hairpin and says a few magical words, he turns into the fairy godmother, spinning and making the most fantastical clothing with his fabrics. An advanced application of this magic is being able to create stuffed animals that are controlled through the movement of its fabrics. He cannot create creatures with sentience.
Strengths:
- Great for utility
- Can create anything he imagines with all fabrics
- Angel can inhibit others by adding clothing onto their person
Weaknesses:
- Angel’s magic has long cooldowns because he likes his clothes to be in existence for a long time
- Cannot change fabrics already in existence
- Fabrics are weak to fire attacks
Lineage:
- Spoiler:
Pride of a Mercenary:
Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly. This makes them less affected by healing however. All healing from any other source is reduced by 25%.
This blood is also an incredible source of poison and decaying powers.
Can make a poison / disease single user-ranked spell (S Max) or a user-ranked minus one signature spell (A Max)
Usage: Immortal blood is passive. Spells depend on spell design. The rapid healing is equal to 5% HP Regen per post(Is included in the max amount of HP regen possible).
Unique Abilities:
Creativity: Angel is able to create anything from fabrics that he can imagine. As long as he knows what fabric something will be made from, he waves his hands and it will come into existence.
Relief: Angel’s fabrics are able to soak up blood when a physical wound is made on a target. Angel’s fabrics are also able to provide warmth in the cold, relief from burns, and a manner of other effects. If there is a damage over time effect on the target, it is reduced by two turns when the effect is from a D-rank or C-rank spell. It is reduced by one turn when from a B-rank spell. There is no reduction for A-rank or higher spells.
Fabric Attunement: Angel is attuned to all fabrics, as they are what he uses. Depending on the fabric he is wearing, he gets different buffs to himself. If he is wearing two sets of clothing, the buffs are split in half and applied to their appropriate stats. Angel's buffs cannot exceed 50%.
Cotton - 5% increase to health regeneration
Polyester - 25% increase to speed
Wool - 25% increase to overall health
Silk - 25% increase to Magical Power
Other - 25% increase to Magical Damage
Spells:
Spell Template
Name: Fabric Make Dress
Rank: D
Type: Charge Up, Single Target, Supportive, Debuff
Duration: 5 turns
Cooldown: 6 turns
Description: Angel waves his hairpin, indicating a target in his mind. If they are within 30 meters of him, he creates a dress on the target or himself. Angel is able to pick the material that the dress is made from. This dress grants no advantage to the target if it is created instantly, but reduces their speed by 15%. If Angel takes one turn to make an original dress in their mind, then they grant the target one of the buffs that Angel is able to have through Fabric Attunement, but there is still the speed disadvantage. If Angel charges up for two turns, they can provide the buff multiplied by 1.5 without the speed disadvantage. While Angel is charging, they have no defense. If they are hit by a spell, then they break their concentration and must charge up again if they want to give their ally a buff.
Strengths:
- Angel can make this spell either helpful or harmful, depending on what he wants to do.
- Has a long duration, so it can affect targets for long periods of time.
- Angel can pick the buff he wants to give allies
Weaknesses:
- If Angel wants to help an ally, they must sacrifice their turns to give them a big help.
- This spell has a long cooldown once it is used, so he must pick his target wisely.
- Angel is defenseless while charging up and must recharge again if their concentration is broken
Name: Fabric Make Wool Wall
Rank: D
Type: Instant, Fabric, Utility, Defensive
Duration: 1 turn
Cooldown: 2 turns
Description: Angel creates a wall made of soft wool, which covers a 15x15 meter area. This wall will block any incoming attack due to the highly compact nature of the wool. If water comes into contact with this spell, its duration will be extended by one turn, but the wall will shrink to 8x8 meters in size. If a fire attack hits it, it is immediately incinerated. If it is created directly underneath a target, it will cause them to be vaulted into the air. The wall may be either placed vertically or horizontally. It can defend 20 HP of damage.
Strengths:
- Strong against water spells
- Gives defense to anyone behind the wall
- Can provide cushion for targets falling from high heights
Weaknesses:
- Very weak to fire spells
- Blocks vision of targets
- Is only able to give defense for one turn before dissipating
Name: Fabric Make Bow
Rank: D
Type: Fabric, Offensive, Area of Effect
Duration: 1 turn
Cooldown: 2 turns
Description: Angel summons a long flowing ribbon of polyester, which travels at a speed of 22 meters per second. Angel must pick a target within 30 meters of him to center this ribbon on. If there are targets within 15 meters of Angel’s target, they are pulled toward the target by the ribbon. This fabric constricts the targets, doing 10 damage, and gathering them in a central position. The stun provided by this spell takes full effect against D ranks, slows by 50% for C ranks, slows by 25% for B ranks, and has no effect on A rank or above.
Strengths:
- Sets up for other Area of Effect spells
- Since it does not target just one person, it can be hard to predict what the ribbon will do the first time it is seen.
- Deals damage, unlike all of Angel’s other spells
Weaknesses:
- Fabric can be destroyed by fire
- Allies can be targeted by this spell
- Spell's cooldown causes Angel to be unable to deal damage or set up attacks for others every turn.
Name: Fabric Make Bandage
Rank: D
Type: Supportive, Single Target
Duration: 3 turns
Cooldown: 4 turns
Description: Angel summons a ribbon of cotton, which flies through the air at 22 meters per second. It wraps around an ally within 45 meters that has had damage done to them. It will heal 10 damage per turn while it is attached to the target.
Strengths:
-Heals allies
Weaknesses:
-The bandage can be destroyed by a direct attack to it
Last edited by Angel Postrydia on 15th March 2018, 6:08 pm; edited 2 times in total