✴✴Golden Sun✴✴
Secondary Magic:
N/A
Caster or Holder:
Lost Magic (Caster)
Description:
There was a legend of a certain magic, that is said to be the incarnation of the sun itself. It is said in the legend that the wielder of that brilliant magic brings prosperity and blessings wherever he goes, helping people here and there. But soon enough people grow jealous and fearful of this power, so they plotted together to kill the wielder of this magic. They managed to kill the wielder that refused to fight back, but they didn't get the power that they want. It is said that after the death of the wielder, a golden pillar of light comes out of the body of the wielder and shoots up through the sky before it headed to the horizon and disappear. The legend had said that the light goes into a slumber, awaiting for it's time once again to make an appearance onto the world.
When he was still a kid, Stelar had wandered outside the town he's living in, and there he found a cave. It is here when he found a golden sphere that rests inside. Weirdly enough something inside of him resonates with the golden sphere, drawing it closer to him before finally it entered him and envelopes him with golden light. This is the origin of Stelar's magic. When invoking his magic, Stelar produces a magical circle of different size depending on what spell is used. The circle acts like a sun, it can produce fire, heat, and light. After mixing itself with Stelar's body, the magic gains a holy propery.
Strengths:
Having a mix of Fire, Holy, and Light element.
Can be used as a support, defense, and offense, due to it's element.
Effective against Demon traited opponent because of the holy element.
Weaknesses:
Weak against God Slayer Magic, because the magic has mixed itself with Amaterasu's descendant's body, so it has some of the Deity's property.
Weak against Water and Ice based magic.
All the spells (with the exception of the Lineage Spell) can hit both allies and foes alike.
- Lineage:
Gold Flames of Amatsu- Description:
- Amaterasu, the god of the sun was known to visit the mortal realm once in every lunar eclipse. He transforms into the shape of a youthful man so he can roam the land that he only sees from above. However, on one of his descents into the mortal plane, he falls madly in love with a beautiful young woman. He woos her and tried to get her attention but the maiden was vowed to be a priestess of his sister's temple Tsukuyomi. His absence in the heavenly realm caused the temperature to drop and snow fell for the first time. The maiden prayed to the goddess and she was heard. The goddess appearing as a crow told her everything. Not wanting to cause any more hardship to her people, she agreed to Amaterasu's proposal, on the condition that he has to go back their realm and he can only visit and stay for 3 weeks each year. Tales has it that his descendant posses power to create a very hot and searing flame.
- Abilities:
Golden Sun : Judgement
Duration : 1 Post
Cooldown : 10 PostsStelar has the ability to call forth divine flame to fall down from the skies on the targeted area. It burns those deemed enemies by the caster and does nothing to those he deems as allies. Mix of Holy and Fire elements and deals the spell damage of the user’s rank(max S-rank), has a radius 20 meters + 10 per rank past D(max S-rank).
Unique Abilities:
Divine Bloodline :
Being the descendant of the Deity Amaterasu, Stelar had a boost on his magic status (Magic Atk +20%, Magic Point +20%, Magic Resistance +10%).
Health Regeneration :
Due to the divine property of his lineage, Stelar body can regenerate the wound that is inflicted to him. (The Health Regeneration Amount +5% every second post).
Golden Sun : Light :
Stelar can activate a golden magic circle that he can use to illuminate the surroundings (like a flashlight). He also can increase the amount of light generated to the point that it can blind others momentarily. (Duration 1 Turn, Cooldown 5 Turn, Can only shine in one direction, unless moved, when moved the light cannot blind others. Will only go on cooldown if used to blind others.)
Spells :
Divine Bloodline :
Being the descendant of the Deity Amaterasu, Stelar had a boost on his magic status (Magic Atk +20%, Magic Point +20%, Magic Resistance +10%).
Health Regeneration :
Due to the divine property of his lineage, Stelar body can regenerate the wound that is inflicted to him. (The Health Regeneration Amount +5% every second post).
Golden Sun : Light :
Stelar can activate a golden magic circle that he can use to illuminate the surroundings (like a flashlight). He also can increase the amount of light generated to the point that it can blind others momentarily. (Duration 1 Turn, Cooldown 5 Turn, Can only shine in one direction, unless moved, when moved the light cannot blind others. Will only go on cooldown if used to blind others.)
Spells :
- D Rank - Spells:
- Golden Sun : Radiance :
Type: Holy, Light, Supportive, Single Target.
Duration: 1 Turn
Cooldown: 2 Turns
Description:
Stelar produces a golden magical circle below the target he wished to cast this spell upon. Then a light shone from the magic circle enveloping the target in a comfortable warm feeling. The target hp is restored by 20 points. The maximum distance of target he can cast this spell is 60 meters, and the magic travelled 45m/s until it reach the desired target.
Strengths:
Great to heal injuries.
Can be casted either on himself or his allies.
Weaknesses:
Stelar must stay still while casting this, making him vulnerable to an attack.
Can only be casted on one target at the time.
- Golden Sun : Enchant :
Type: Fire, Holy, Utility, Single Target.
Duration: 3 Turn
Cooldown: 4 Turns
Description:
Stelar produces a golden magical circle that passes trough a part of his body or his weapon. In the place where the magical circle has passed through, a golden flame appears and coated the part of the body or the weapon, giving them magical damage property, dealing additional 25% Rank-D Magical Damage.
Strengths:
Adds 5 Magical Attack Damage to the Physical Attack Damage.
The golden flame will not burn Stelar or the weapon he's using.
Weaknesses:
Can only be casted on Stelar himself.
He can only choose one between, both of his hands, both of his feets, or his weapon, everytime he used this ability.
- Golden Sun : Shield :
Type: Holy, Light, Defense.
Duration: 2 Turns
Cooldown: 3 Turns
Description:
Stelar pointed his palm to a direction and produces a golden magical circle, as big as himself. This magical circle will block any incoming strike worth of 60 Damage.
Strengths:
Useful for preventing any damage.
Weaknesses:
Can only guard attacks from one direction, leaving his sides and back vulnerable.
Must be stationary to use this.
Will break and goes on cooldown if the attack received is greater than the shields HP. Stelar will receive the excess damage that bleeds through the shield.
- Golden Sun : Blast :
Type: Fire, Holy, Instant, Single Target.
Duration: 1 Turn
Cooldown: 3 Turns
Description:
Stelar pointed his palm to a direction and produces a golden magical circle 2 times bigger than the size of his palm. The golden magical circle will then shoots out a golden fire ball as big as the magical circle from the center of the circle, dealing 20 Magical Attack Damage if it hits. The fireball will travel 45m/s, and can reach the distance of 60 meters before it dissipates into nothing.
Strengths:
Great for shooting enemies from afar.
Weaknesses:
Cannot change the trajectory of the shooting once the fire had been released.
Will only deal 10 Magical Attack Damage against Water and Ice based Barrier.
- Spell Fusions - Not Available:
List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
Name Name of the Spell )
Rank: (What rank is your spell? H, S, A, B, C, or D)
Type: ( Fire, Water, etc. Offensive, Defensive, Supportive.)
Fused Spells(What Spells Went into the Fusion and their Ranks?)
Description:
Duration:
Cooldown:
Strengths:
Weaknesses:
Last edited by Stelar Everglades on 17th March 2018, 12:15 am; edited 3 times in total