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    Memory-Make Magic

    Hesaa
    Hesaa

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    Lineage : Inuki: The Demon Dog
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    Memory-Make Magic Empty Memory-Make Magic

    Post by Hesaa 12th March 2013, 4:52 pm

    Primary Magic: Memory-Make
    Secondary Magic: --
    Caster or Holder: Caster
    Description: Memory-Make is a very odd type of Molding-Magic which allows the user to manipulate memories. With a simple snap of his fingers, Kane can use his Memories to repeat previous events and other things he has experienced, as well as other things. He could, say, use the memory of himself in a previous location, and create an afterimage clone in that location he remembered himself being in. Oddly enough, this magic lets him memorize events, analyze people, and patterns, to an extremely effective degree. Freeform, he can memorize attack patterns, heart-rates,[B-rank] techniques he's seen, and other things. While the use of this info is always menial to outward appearance, he can do a lot with a little bit of info.

    There are many uses for Memory-Make, as it is a Molding-Magic. It has two base forms. Soft Memory-Make is used to construct complex memories like the Afterimage spell, which can use pure imagination and doesn't require completely valid info like a memory you think you had. Hard Memory-Make uses things that the user has experienced, and as such is usually how the Caster uses spells he's memorized. By using the memories that are concrete, they can perform damaging spells. So, for better reference, Illusions are Soft Memory-Make, and Damage Spells are Hard Memory-Make. Kane, of course is able to use both of these forms.
    Strengths:
    • As a molding magic, it is good for both offense and defense.
    • Kane can Memorize spells of a higher rank than himself.
    • Users have great ability to memorize things and events.
    • Able to use vague, non-solid memories as well as experienced facts.
    • New stuff can be learned and used mid-combat (still needs spell slots, only counts for Assimilated Spells)

    Weaknesses:
    • Usless against Telepaths of Kane's Rank or Higher
    • Kane may not Use, Assimilate, or Memory Forge spells unless he is the spell's rank.
    • A highly visible magic, it projects a chain of memories when cast, which literally looks like a golden chain of energy behind the caster, which is apparently for nothing other than looking fantastic.
    • Limited memorization rate. Kane can't memorize infinitely in an instant, he needs some time to take it in.
    • He cannot memorize things that cannot be knowingly experienced, so mind-based powers are actually unable to be memorized.

    Abilities/Powers: Extremely high Memorization capabilities.
    Ability to use memories for just about every purpose.
    Great free-forming potential, as memories happen constantly.
    Able to mold without complex hand gestures.

    Major Capabilities:

    Things that Specifically Cannot Be Memorized:

    D-Rank Spells:


    Last edited by Hesaa on 21st March 2013, 4:15 pm; edited 6 times in total
    NightDrivenEn7
    NightDrivenEn7

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    Memory-Make Magic Empty Re: Memory-Make Magic

    Post by NightDrivenEn7 13th March 2013, 10:06 am

    Passives are not spells so it doesn't belong in the spell section.

    Memory Make X is too much like a Copy Cat or Mimic ability; and thus you are unable to use it period. We do not allow others to be able to copy ANY spell they see even if it is at their rank. That makes no sense, especially if the spell is higher rank. Period. This gives you too much versatility; and a cheap way to be able to use lost magic.


    Afterimage needs a duration of posts for you are D rank and can't hold it out all field long. That takes more magic power than you got to contain and hold onto it; for it DOES drain magic the longer it stays out.




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    Memory-Make Magic Empty Re: Memory-Make Magic

    Post by Guest 13th March 2013, 8:43 pm

    One Moment, processing.
    Haru-senpai
    Haru-senpai

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    Memory-Make Magic Empty Re: Memory-Make Magic

    Post by Haru-senpai 14th March 2013, 9:59 pm

    ~Heero
    ------------------------------

    1) As far as How Many Spells You May Have Memorized In That Mind Of Yours: 5 at D, 10 at C, 15 at B, 20 at A, 25 at S, 30 at H.

    2) Add in the Magic's Weaknesses At The Top: That Memory-Make is useless against Telepaths of your Rank or higher.

    3) Add in the Magic's Strengths & Weaknesses That: Add into Strengths that You can memorize spells Ranked higher than yourself. But also add in weaknesses that you cannot Assimilate, Use, Or Memory Forge Them Until You Reach That Rank.

    4) Add in that for Afterimage: That it only can explore/gather intel within a certain distance, determined by your rank. And that after images only pass on the knowledge of information, they've seen. Not spells they've seen.

    D ~ 500 Feet Around You In All Directions
    C ~ 1000 Feet Around You In All Directions
    B ~ 1 Mile Around You In All Directions
    A ~ 5 Miles Around You In All Directions
    S ~ 10 Miles Around You In All Directions
    H ~ 20 Miles Around You In All Directions

    5) Add / Change Memory Forging: So that is says that if the opponent is resistant or immune to one of the elements / status' then that section of the Forged Technique is nullified / resisted. If you made an Earth and Fire Memory Forge, and hit Natsu with it, the Fire would not harm him. Therby making that half of the technique useless. Add / Change this. Right now it says that if they aren't resistant to BOTH halves of the spell, they take full damage to it. Please fix.

    6) Memorization: Dependant on the RANK of what you want to Memorize, I'm going to ask that you have specific a specific "Memorization Timer" during which time you must keep "Memorization" active. It can be signaled by his eyes glowing when he's "currently memorizing" a spell. You can still move around and use other magic, BUT, you cannot use the spell your memorizing until it 'BINGS' in your mind like a lightbulb. So Here's your memorization timer. Add in the 'Memorization Timer' to the Memorization Tab. Which is the time it takes for Kane's brain to process the information on the spell. Of course this rises with rank, higher ranked spells aren't simple or easy to understand by any means. Especially on the spot. So people and now you know how long it takes Kane to have that lightbulb pop up over his head before their spell comes blazing back towards them. Here's the Memorization Chart. Cannot memorize 2 spells at the same time.

    D ~ Instantly Memorized
    C ~ 1 Post, Learned on the Next
    B ~ 2 Posts, Learned on the Next
    A ~ 3 Posts, Learned on the Next
    S ~ 4 Posts, Learned on the Next
    H ~ 5 Posts, Learned on the Next

    *You Cannot Use Spells You Memorize That Are Beyond You (Higher Ranked Than You), They Become Available When Your Skill and Magic Power Grow as You Reach the Rank of the Spell Itself.

    7) Assimilation: You may Memorize Spells Higher Than Your Own Rank, With The Above Memorization System, But you Cannot USE or ASSIMILATE THEM, until you reach that rank. This means if you have a sick spell memorized that you saw someone use, you can keep it in your mind, but it WILL take up one of your Memorized Slots, and you cannot Assimilate it into your mind until your mind can handle more magic power (Rank increase).

    8 ) Add In: Celestial Spirits and Their Abilities, to the list of things you can't Memorize or Assimilate in anyway right next to summons.

    9) New Forget System: I see what you're going for here. But this has to be changed. Forget will only be effective against the spell you've memorized with your current system example: Say if you Memorized 'Urano Metria' from Heero if we were both B. 'Forget' would allow you to block that spell, but none of my other magic at B since they would have differenr properties and effects, etc etc.

    BUT alas, I have the remedy. Since when you forget a spell, it would explode into the area one final time as you forget it, therby blocking the incoming spell. However this would only be useful to help you stop a spell you saw...and really didn't want to get hit with. Forgetting some Random spell you already knew before a battle isn't going to help you "block" anything, unless of course the spell exploded into the area one final time as you forgot it AND it was the same rank as the spell you didn't want to get hit by.

    So, let's fix this the last thing is to add into Forget that Forget only can block spells that you're forgetting that are of equal or higher rank than the incoming spell. So, if Heero was to use 'Urano Metria' on you with the new system, you'd have to forget a spell of equal or Higher Power, than B. Or you could Forget TWO C's and block the B

    So the new system for Forget causing your currently memorized spell to explode around you and protect you when you're Forgetting it is.

    To Block a D ~ Must Forget One D Spell Currently Memorized
    To Block a C ~ Must Forget One C Spell Currently Memorized or Two D Spells.
    To Block a B ~ Must Forget One B Spell Currently Memorized or Two C's or 4 D's.
    To Block an A ~ Must Forget One A Spell Currently Memorized or Two B's or 4 C's.
    To Block an S ~ Must Forget One S Spell Currently Memorized or Two A's or 4 B's.
    To Block an H ~ Must Forget One H Spell Currently Memorized, or Two S's.

    This of course removes the spells forgotten from your Memorization List. Be careful when choosing when spells to forget and defend with. Especially at higher ranks once you get there. :3

    10) Spell Slots: You Must Buy Spell Slots For Spells You Want to Assimilate Equal to the Rank of the Spell Being Assimilated, When Forging A New Spell It Clears Those Slots as you Have it Now, But You Must Have Already Bought A Spell Slot For The NEW RANKED FORGE SPELL and have one Available. Memorization Table Is Separate And Provided Above.

    ~If The Above 10 Conditions Are Met, I believe this App To Be Ready For Approval, I attempted to make it as powerful a Magic as it deserves to be, yet limited enough to match the potential and magic power of it's wielder as well! Hope you agree with and enjoy the new system!

    ~ Heero



    Note: This type of Magic is heavily reliant on who you have RPed with, and what spells you've seen them use. Applies to both Casual RPs and Jobs / Missions. Yes he can remember a lot of spells when he gets stronger, but he also sacrifices bunches of them at a time with 'Forget' depending on what he's blocking. His travels, experiences, and what spells he wants to remember when he sees them, and forget when he needs too, are all part of the double-edged sword that is Memory Make. Remember, each time you Memorize a New Spell and Want to Add It To Your Memorization List, or Forget A Single or a Bunch of Spells with "Forget" And Want to Remove It/Them, You'll Have to Ask a Mod to Open Your Magic For you. Provide Proof of the Memorization or the Forgetting by linking them to the topic in which the spell(s) being memorized were used, or the spells forgotten were forgotten.




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    × Bio
    × Magic


    Memory-Make Magic Rose

    Hesaa
    Hesaa

    Player 
    Lineage : Inuki: The Demon Dog
    Position : None
    Posts : 15
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    Memory-Make Magic Empty Re: Memory-Make Magic

    Post by Hesaa 15th March 2013, 12:54 pm

    Edited. *whew*


    _____________________________________________________________________________________

    NightDrivenEn7
    NightDrivenEn7

    Administrator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Veteran Level 3- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
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    Character Sheet
    First Skill: Requip: Four elements.
    Second Skill:
    Third Skill:

    Memory-Make Magic Empty Re: Memory-Make Magic

    Post by NightDrivenEn7 16th March 2013, 3:03 pm

    ...Why is Heero positng in this?


    _____________________________________________________________________________________

    "True Strength shall be shown, and the corruption of magic shall be broken."

    Current EXP: 150

    Informatio and Items:
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    NightDrivenEn7
    NightDrivenEn7

    Administrator- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- Dragon Slayer- Veteran Level 3- Senior [500]- Novice [250]- 1 Year Anniversary- Player 
    Lineage : Shadows of Anarchy
    Position : None
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    Age : 32
    Experience : 200

    Character Sheet
    First Skill: Requip: Four elements.
    Second Skill:
    Third Skill:

    Memory-Make Magic Empty Re: Memory-Make Magic

    Post by NightDrivenEn7 16th March 2013, 3:09 pm

    Anyway, congrats on Heero for that.....marvelous display of detail.....

    One thing I DO want to ask of you however to exclude are the H rank possibilities. Even if you are that rank the spell only has so much power in it, so you should not include them. And BECAUSE H rank spells are impossible to make, sense they are guild spells, it shouldn't be used as a point of limiter. You should only have the limiters of your current rank, and not those of higher. So if the Spell is D rank please remove all from the app, but please save them if you are going to update that spell later on to a higher rank.


    _____________________________________________________________________________________

    "True Strength shall be shown, and the corruption of magic shall be broken."

    Current EXP: 150

    Informatio and Items:
    :


    Jobs:
    :


    Completed Missions:


    Theme:
    :
    Haru-senpai
    Haru-senpai

    Moderator- Regular VIP Status- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Demon Slayer- Dragon Slayer- H-Rank- S-Rank- A-Rank- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Obtain A Lineage!- Join A Faction!- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 1st Place Event/Contest Winner- Hero- 1 Year Anniversary- Player 
    Lineage : Monkey King's Descendant
    Position : None
    Posts : 3216
    Guild : Fairy Tail
    Cosmic Coins : 0
    Dungeon Tokens : 12
    Mentor : Igneel, & Noheme the Fox
    Experience : 11,106.25

    Character Sheet
    First Skill: Fire Dragon Slayer Magic
    Second Skill: Dragon Force
    Third Skill:

    Memory-Make Magic Empty Re: Memory-Make Magic

    Post by Haru-senpai 17th March 2013, 9:24 am

    Omega asked me too do this review as a test. So I did, that's all. I believe I was pretty efficient, the player likes the system / style I came up with so that's all that counts in my book. ~ Heero


    _____________________________________________________________________________________

    × Bio
    × Magic


    Memory-Make Magic Rose

    Hesaa
    Hesaa

    Player 
    Lineage : Inuki: The Demon Dog
    Position : None
    Posts : 15
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Memory-Make Magic Empty Re: Memory-Make Magic

    Post by Hesaa 21st March 2013, 4:16 pm

    Anyhoo~ I think that should do it.


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    Alye
    Alye

    The Windrider


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    Memory-Make Magic Empty Re: Memory-Make Magic

    Post by Alye 21st March 2013, 4:24 pm

    Memory-Make Magic 8dfvno9

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