Primary Magic: Ice Sculpture Manipulation
Secondary Magic: Coming soon! (As in I don't have one yet XD)
Caster or Holder: Caster
Description: A long long time ago in Roman times a man had created a great sculpture of ice. She was small and childlike but showed the power of a great mage. He inflicted what seemed like a lacrima of ethereal in it so that it would last forever. It lasted for a very long time, but it didn't last forever. Reason being, that the lacrima fused within the ice sculpture. It took a few years for the ice sculpture to completely gain control of the lacrima's powers, but it did. As it absorbed its power, it began to slowly melt more and more. As the ice melted, what was left behind was a girl with silvery white hair. She dropped to the ground right then and there and fell asleep. She awoke not remembering anything, but when her arm completely turned to ice(not ice surrounding the arm), she knew there was something more to this.
Thanks to her being a person made of ice, Hana has control over it. Hana particularly uses her magic by creating weapons such as swords or throwing knives or using it to freeze water, freeze the ground around her, make spikes made of ice rise from the earth, paralyze people, or just incase her arm in ice allowing it to act as a shield AND weapon both at the same time.
Strengths:
♤Hana can freeze water which can be useful useful in some scenarios
♡She can create weapons out of her ice instead of carrying them
♢She can become a weapon herself by molding her body into different weapons
♧Instead of lugging around armor on her she can just incase herself in case herself in ice and make that act as armor (must be strong enough though)
Weaknesses:
♤Although it may be tougher Hana's ice can still melt
♡Hana doesn't know the full extent of her power since she just learned about it
♢The ice cream flavoredness of her hair attracts more monsters
♧Hana is weak against fire magic in particular
♤Hana can't eat hot foods or else her insides will melt
- Unique Abilities:
Frozen Skin: Hana's takes half damage from physical attacks without a weapon, and Hana can exist in the cold, even with little or no clothing on and feel just fine.
Cold Altitudes: Hana's Magic does 50% more damage at high altitudes where Ice can form more quickly and be far more tough.
Frozen Soul: Hana is immune to 'Burns' as her skin cools itself from within at a rate that is impossible to calculate, she is also strangely immune to being driven insane or berserk by magic, as the ice absorbed ethereal lacrima within her will never break it's cool. Although she can be angered naturally.
Weapon Freeze: Weapons that hit Hana or that are exposed directly to the magic coursing from the ice absorbed ethereal lacrima, magic coursing through her veins, begin to freeze. Making them too heavy to use on the 4th hit landed on Hana or after she lands a 4th Spell on the same opponent(s). The weapon will stay frozen for 2 whole posts before thawing out. The Ice is Equal to Hana's Rank in terms of strength and fortitude.
Floe: As you would guess Hana could "walk on water" although it's not in a direct way. When Hana steps on water that area turns into thick ice that allows her to stabely walk or run without having to take much of a detour. Of course, however, this only works with calm water, due to the fact that large waves would be too rough to keep herself balanced out.
Spells:
LINEAGE:
Knight of Spirits
Description: One of the Seven Knights of King Kuroryu, this Knight could summon ethereal spirits to aid him in battle offense. He was said to be extremely proficient with his equipment as they were powered with spirits.
Ability: Allows the user to increase offense and defense capabilities upon activation. Acts as a passive throughout the period of activation. Activating too long will result in body paralysis. As another passive, without activation, the user is adept with using equipment (+5 base "Unarmed" damage and they're generally skilled with their weapons).
Usage: Upon activation of the lineage, the user gains 50% damage increase (Outgoing) OR damage reduction (Incoming) (never both) capabilities. However, after 4 posts one of the arms of the user will be paralyzed, after 6 posts from the initial activation, both arms will be paralyzed, and after 8 posts from the initial activation of the lineage the user will be completely paralyzed. The paralysis will last 4 posts and resets if the user gets paralyzed further due to this lineage. This lineage can only be activated once in a thread.
- Signature Spells:
Name: Frozen Hurricane
Rank: D
Type: Offensive but mostly defensive
Duration: 2 posts
Description: This spell is slightly different from Frozen Swarm. Hana does take a deep breath and uses her magical energy to breath out a blizzard, however, this blizzard is more like a small and Icey hurricane that if ran into could suck up a potential enemy and throw them in the air. It doesn't over take the weather and is only big enough to lift people in the air catching them by surprise and allowing more time for Hana to prepare for any type of attack.
Strengths:
♤May cause some type of damage if lifting other items that the enemy could run into within the hurricane like blizzard
♡The enemy may become cold and a bit numb but not as numb as Frozen Swarm considering how quickly they go through it.
♧Their is a chance the enemy may get caught up in it twice within the two posts that it's there
◇Heat would only create an actual small hurricane
Weaknesses:
♤The spell takes twice as long to cool down from when it's being casted
♡If the blizzard is melted by a fire mage then the enemy suffers no drop of temperature
♡Hana can't control where her spell is going therefor innocent people may get sucked in
◇The hurricane is dodgable
♤Hana may get sucked in and lifted herself if she isn't careful
Name: Frozen Swarm
Rank: B
Type: Ice, offensive
Duration: Frozen Swarm has an immediate effect that lasts for 4 posts
Cooldown: It takes 5 posts in order for Hana to reuse this spell
Description: Frozen Bullets is a blizzard of snow and ice in which in some occasions the ice would be sharp enough to slice the user's foe. The farthest is can reach is to 60.96 meters and after casting the blizzard swarms around for the duration in which all uncovered skin could likely have a chance of a serious case of frost bite and may even be coated in a thick layer of ice that would need four d rank attacks or two c rank attacks from a companion to break unless the mate caught in it them self is a fire, lightning or lava mage. In that case they can use a spell them self to break out of the icy prison.
Strengths:
♤ As a side effect the victim of this spell would find it hard to move leaving them in a vulnerable state
♡Since Hana has an immunity to the frosty coldness of ice and snow alike she would be able to continue on fighting within the blizzard without anything happening to her
♧Victims who are caught in this blizzardy hell lack the sense of sight leaving Hana with yet another advantage
Weaknesses:
♤This spell has less of an effect on fire mages due to the snow's vulnerability to heat
♡Not only does Frozen Swarm have less of an effect on fire mages, but the same goes for ice mages due to their possible immunity to ice.
♧Although the duration is satisfying, Hana finds it annoying for the amount of time she must wait on order to use Frozen Swarm knowing that worse scenarios may come in which she would need to use it once again.
◇A coat of ice may also envelope Hana and although she could easily break out of it unlike most of her enemies she finds it to be annoying.
- D rank spells:
Name: Frozen Icicle
Rank: D
Type: Ice offensive
Duration: 3 posts
Cooldown: 4 posts
Description: A sword made of ice Hana can use. She can also use the magic energy and exchange it for 5 throwing knives that have tips made of dry ice. First she brings her hands close, but not touching and gather's her magical energy (much like Gray) and molds it. Once she's done molding it she freezes it into ice to create either the sword or throwing knives.
Strengths:
♤ Gives her a weapon to fight with
♡ The sword is stronger than regular ice and lasts longer
♢She doesn't have to worry about carrying it around or forgetting it somewhere
♧ The tips of the throwing knives are made of dry ice so it burns on impact
Weaknesses:
♤There's always a chance that the dry ice may melt before it reaches her target
♡The throwing knives may not last as long as the sword considering she's gonna be throwing them
♢Fire magic may melt her weapons
♧Throwing knives aren't accurate and may miss meaning she just wasted magical energy
♤The sword can shatter if too much damage is done to it
Name: Frost Bite
Rank: D
Type: Ice, defensive AND offensive
Duration: 2 posts
Cooldown: 3 posts
Description: Frost Bite allows Hana to paralyze a body part of her enemy (The more she ranks up, the more she can paralyze them). The she uses this is she first surrounds her hand with magical energy. Once Hana hits the enemy the magical energy is released into them and it spreads til it covers one body part such as an arm or fist and automatically freezes.
Strengths:
♤Paralyzes a part of the enemy that was they are a bit disabled giving Hana an advantage
♡If she froze their arm the enemy wont be able to use 2 handed spells
♢If Hana froze their leg they'd have to hop and they'll be slow so Hana can catch em XD
Weaknesses:
♤Spell doesn't work that well against fire mages
♡In important and difficult battles this spell may mostly come as useless especially if not used the correct way
♢If a water mage were to send out magical energy and envelope Hana's hand with it the spell may back fire and freeze her hand (64% chance of that happening and even if Hana succeeds her hand may feel a little numb meaning she has to make sure it's safe to use the spell)
♤ If Hana were to use this spell it wouldn't take effect until after they hit Hana, the only immediate affect is stopping a spell (must be where Hana used her spell in order for theirs to stop)
Name: Slip slop (idk why I named it that it just sounded appealing to me XD)
Rank: D
Type: Ice, defensive
Duration: 3 posts, 2 if a fire mage attacks the spell
Cooldown: 3-4 posts
Description:
Allows Hana to turn the ground around her to slippery ice. It reaches a radius of 30 meters. (She can also free an area of water using this spell) The way this works is Hana takes a second to kneel down and place her hands on the floor (unless in water she just holds her hands out) and releases magical energy as far as she can (which is only 30 meters) and she freezes that area over
Strengths:
♤Can be used as an obstacle
♡ Can use it to block a passage way if she's underwater
♢ Allows Hana some time to flee if necessary
Weaknesses:
♤If fire mages attack it it doesn't last as long
♡Mostly just used as an obstacle to give her a little time to rush on ahead
♢The ground only freezes so if the enemy were to slide across she would have less time to lose them
♧ If Hana wanted more area to be covered it'd have to be around her also giving her less time
Name: Frost Spikes
Rank: D
Type: Ice, Defensive and offensive
Duration: 1 Post
Cooldown: 2 posts
Description: within a radius of 30 meters Hana is capable of raising spikes made of ice out of the ground. Like the Slip Slop spell, Hana kneels, but instead of placing her hands on the ground, she roughly shoves them into it with more force sending her magical energy out in zig zags patter that when pointing up causes and ice spike to raise up out of the ground around the caster.
Strengths:
♤Acts as if it's an immediate shield
♡Can do severe harm which is good for missions having to do with monsters
♢Could trap an enemy within it
Weaknesses:
♤Although it does act as a shield there's still gaps where an enemy can get through
♡Hana could accidently harm somebody so it is important she checks to see if it's ok to use her spell but if not it's difficult to relocate the position of the fight
♢Hana wpuld be in the center so there's always a chance she may not have any gaps to go through to escape her own spell and therefor she'd have to smash through the ice
♧Even if there were gaps there wasn't a guarantee that Hana wouldn't event run into a dead end which she'd also have to smash through
- C rank spells:
Name: Frozen Claw
Rank: C
Type: Ice Offensive
Duration: 2 posts
Cool down: 3 posts
Description: Hana uses her magical energy to coat a thick layer of ice that is hard to break around one of her arms in the shape of a dragon hand both protecting used arm and inflicting damage upon the enemy.
Strengths:
♤Makes Hana's hit harder then just using her bare fist, especially with her strength
♡Its hard to break
Weaknesses:
♤Although it's hard to break it's not impossible to break
♡If Hana moves her arm a certain way when using this spell it may hurt and bruise her arm
♧Doesn't last as long if she's up against a fire mage
◇Is rather heavy
Name: Frozen Gales
Rank: C
Type: Ice Offensive
Duration: Instant
Cool down: 3 posts
Description: Hana uses her magical energy to create sharp boomerangs with a certain dull spot to hold onto and/or catch. She can throw them at the enemy using it as a long distance attack
Strengths:
♤Hana doesn't have to be close to attack
♡The dull spot is hard to find
♧Hana can catch them and reuse them a second time but then that's it
Weaknesses:
♤The dull spot can be used to be caugh
♡If Hana doesn't catch them using the dull spot she may be damaged herself
♧Fire mate can melt them down to inflict less damage
◇They can break and become unusable quite earlier
Name: Frosty Scales
Rank: C
Type: Ice defensive
Duration: 3 posts
Cool down: 4 posts
Description: Hana uses her magical energy to create a dragon scale like armor made of ice which can also be used to make stronger physical blows. It can block up to 2 C rank attacks before it breaks.
Strengths:
♤ Protects Hana's body from taking on too many injuries while cooling off then injuries she already has
♡Makes her blows stronger
Weaknesses:
♤Fire mage can melt down her armor to be less protective
♡Hana's armor can break
♧The armor is heavy causing her moves to be less agile
- B rank spells:
Name: Frozen Talon
Rank: B
Type: Ice, Offensive
Duration: Immediate
Cool down: 4 Posts
Description: In order to make this spell work Hana has to jump high in the air to make matters easier jump from a high object in which she proceeds to do a flip in the air extending her leg out in a kicking motion from above that causes a 100 ft shattering explosion of ice on impact.
Strengths:
♤Foe would have difficulty getting away
♡Even if she missed directly her foe could get bad frost bite and deals half of B rank damage
♧If the kick hits foe directly full B rank damage
Weaknesses:
♤Deals half of damage to fire, lightning, and lava mages
♡Hana gets caught in the explosion herself and even though she has an immunity to the cold she finds it annoying
♧Can deal damage to her companions
◇Can cause the destruction of property XD
Name: Frigid Wall
Rank: B
Type: Ice, Defensive
Duration: The wall lasts for 3 posts
Cooldown: 4 posts
Description: Stomping on the ground Hana could make a 50 ft tall wall of ice appear around her or an ally/companion she wishes to protect. This wall is not only useful for that but also for trapping an enemy giving her the advantage of being able to attack from above with no problem of her foe escaping.
Strengths:
♤Puts some distance between her and her enemy
♡ Is a useful way to protect herself or an ally
♧Gives her more time to cool down on any spells used
◇Can trap her enemy
♤Good for camoflauge in an icy habitat such as a snowy mountain
Weaknesses:
♤Enemy may be able to scale the wall and get over it
♡Fire mage of higher rank can melt the wall
♧Fire mage of lower rank can thin down the wall causing the duration to shorten by one post as the cool down stays the same
◇Can be broken down by strong and continuous melee attacks
♤ Ally may find it to be cold within the wall
♡Ally may not have a way to get out of wall
Name: Sub-Zero
Rank: B
Type: Ice Defensive/supportive
Duration: 1 post if enemy is touched 3 if only used on spell
Cooldown: 4 posts
Description: Freezes any Spell effect that's not Fire, Lava, or Lightning instantly from 30 ft away from her simple by breathing out a frosty breath. Even illusions that are B-Rank or below are frozen in place. Doesn't deal any real damage to an enemy unless Hana touches them. Hana could take damage from a spell that hits her due to the fact that she cant freeze both spell and mage at the same time and if she is hit with a melee attack before freezing the mage she still takes damage. They are then frozen for an entire post unless they are above B-Rank, they then must use a spell to break loose from the Ice. Of B-Rank or higher. This spell doesn't have an effect on higher ranking ice mages and only has half the effect on B rank ice mages meaning that if she we're to freeze the image them self they would only feel as if they wouldn't want to move but still can and of she tries to freeze a spell she can only delay half of the effect. (If it's an illusion spell she'll still be able to see reality it's just parts of the illusion would be there as well which would require her to focus more than usual in order to continue fighting.)
Strengths:
♤Delays the effects of a spell so she may fight back or delay her opponent or foe
♡ By touching her foe with this spell, foe would then be frozen in place and there for leaving them vulnerable
Weaknesses:
♤Doesn't work on fire lava or lightning mages
♡If in contact then higher ranking mage could use a spell to break free from being frozen
♧If the mage them self is frozen then any casted spell won't have the effect of being frozen as well