⊱Poko Monstar's Magic⊰
Primary Magic:
Aerokinesis (Wind/Air Control)
Secondary Magic:
(LOCKED)
Caster or Holder:
Caster
Description:
Manipulates the air in the space around themselves in order to attack and debuff enemies while simultaneously defending and buffing allies. The caster does this by concentrating on the air around their target location and forcing the air to move in a particular manner that aids them in battle.
Strengths:
• Very Support based, lots of buffs/debuffs
• Strong against Fire Elemental magic
Weaknesses:
• Limited offensive abilities
• Vulnerable in close quarters/underground
• Weak to Earth Elemental Magic
• Weak to Electric Elemental Magic
• Needs allies/be in a team to be most effective
Lineage:
Unique Abilities:
Spells:
Primary Magic:
Aerokinesis (Wind/Air Control)
Secondary Magic:
(LOCKED)
Caster or Holder:
Caster
Description:
Manipulates the air in the space around themselves in order to attack and debuff enemies while simultaneously defending and buffing allies. The caster does this by concentrating on the air around their target location and forcing the air to move in a particular manner that aids them in battle.
Strengths:
• Very Support based, lots of buffs/debuffs
• Strong against Fire Elemental magic
Weaknesses:
• Limited offensive abilities
• Vulnerable in close quarters/underground
• Weak to Earth Elemental Magic
• Weak to Electric Elemental Magic
• Needs allies/be in a team to be most effective
Lineage:
- Evil Angel:
- Description: Long ago, an angel was sent from the heavens to look after one of the first towns of Fiore. The name of the angel was Xiolan. She was sent by the gods themselves, as she was specially chosen as their servant, but not in that slave-like way. She was extremely upset with the decision, but she accepted it regardless, albeit only for a while. Her mission was to look after the town, that would later be known as Magnolia Town, from any type of evil whatsoever. As soon as she flew to Earth, she was worshipped by every single being in existence. She found it delightful and served them with pride. Three centuries later, Xiolan became bored. The thoughts of toying with the humans crossed her mind, though she managed to suppress the impulse for another two centuries. That was, however, her limit as insanity began enveloping her mind. She began lying, tricking and killing the humans, her loyal subjects and worshippers. The reign of terror lasted four centuries, and during that time, not only did she lose the favour of the gods, but her appearance greatly changed. Her beautiful, white feather wings became a tainted, dark, dirty grey. Her elegant white dress became black and witch-like. Her gorgeous violet eyes became a blood red color. She became a Fallen Angel. She made a promise to whoever could challenge and beat her in battle to be their servant till her existence will cease to be. This brought many heros and warriors to challenge Xiolan, only to perish. After Xiolan burned down a specific town, killed most family members of a specific family, a man came along. His name has faded through the years, but he was the man to put a stop to Xiolan's evil reign.
The man had to force a trinket on her that would make her obey his bloodline's every command, for eternity. Nowadays, those who come from the man's bloodline must whisper
"Hold it together, birds of a feather, nothing but lies and crooked wings. Oh. Fly over me evil angel. Open your wings evil angel." In order to summon Xiolan, who will then obey their every command. She is capable of flight, trickery, battle and serving as a shield. She can never die, but WILL disappear after a certain amount of hits are dealt.
Ability: Gives the user the ability to summon Xiolan, also known as Evil Angel. She is able to fly, trick, and serve as a shield. Xiolan is forced to obey every single of the user's command, and cannot act independently. She is considered a user-ranked summon and deals melee damage appropriately with a 50% strength boost. She has normal HP for her rank as a summon. She is able to trick/seduce NPC's and make them do her bidding, or rather the bidding of her master up to the user's rank. She may step in the way of a spell to make sure her master does not get hurt and after she receives maximum damage she disappears. Xiolan is also a very powerful melee fighter, but can not use magic.
Usage: Xiolan’s summon lasts 6 posts or until defeated with a 8 posts where she heals until full and can be re-summoned. Xiolan’s seducing capabilities only work on unsuspecting NPCs and they must be of the user’s rank or lower. Only can be used on players for plot purposes. Seducing/tricking people can only be used once per thread by Xiolan.
Unique Abilities:
- passives:
- • Divine Blessing (Passive) - Manipulates the air in a small zone around themselves, causing allies to get a small movement speed buff and enemies and small movement speed debuff while close by. (Affects those within 'User ranked AOE range', buff is 25% for allies, debuff is -25% for enemies)
• Angelic Wings (Passive) – Able to hover up to 10m off the ground and fly through the air at will by forcing air around her to shift with great force.
• Grace of the Gods (Passive) – Friendly targets affected by Divine Blessing receive a small health regeneration effect by having the air molecules repair and regenerate damaged cells and molecules. User gets bonus health regen. (+5% hp regen every second post for you and 3% for allies, user ranked AOE range)
• Storm's Atmosphere - User gains a charge every time she uses a spell (max charges held increases by 1 per rank above D and starting at 1). If the user was to take damage, all charges are consumed to form a shield around them, protecting them for up to 20HP per charge. Shield only lasts one post, after this it dissipates even if it wasn’t completely broken, this effect has a 2 post cooldown before it can activate again.
Spells:
- Signature Spells:
- Air Burst:
- Rank: Ranks With User
Type: Wind, Offensive, Single Target
Duration: Instant
Cooldown: N/A
Description: A single target spell in which the caster quickly gathers a small amount of air and condenses it around their hand before sending it flying at a great speed towards their target.
(Damage and Range scales with maximum of the User’s Rank for a Burst Spell)
Strengths:
• Burst damage.
Weaknesses:
• Cannot change trajectory after firing.
• Can be negated or blocked by stronger spells
- Swift Storm:
- Rank: D
Type: Wind, Movement
Duration: Instant
Cooldown: N/A
Description: The user gathers a vast amount of air under their feet, allowing them to propel through the air and travel a short distance at incredible speed, almost appearing to be teleporting. (15m, instant cast)
Strengths:
• Great for closing/opening distance when necessary
Weaknesses:
• Small range
• As the user is not actually teleporting they can be blocked and they can’t travel through objects.
- D Rank Spells:
NOTE: 6 D-Rank Slots Gifted by Musicalbunny- Winds of War:
- Rank: D
Type: Wind,
Duration: 2 Posts
Cooldown: 3 Posts
Description: The user summons a large quantity of wind around an ally (or an ally’s weapon) to enhance and boost their speed and strength up to 25% each. (60m target range)
Strengths:
• Powerful buff for ally
Weaknesses:
• Needs ally/weapon to be used
• Power boost is less effective the further the ally is from the caster. (loses 5% per 10m distance, up to 15% loss at 30m)
- Winged Winds:
- Rank: D
Type: Multi-target, Offensive
Duration: Instant
Cooldown: 2 Posts
Description: Sends up to 3 balls of air that somewhat resemble the shape of an angel flying toward different targets. If the target is an enemy they take 1/3 of the users max spell damage, if the target is an ally they are healed for 1/3 of the users max spell heal, each target can only be hit once.(Range 45m, 10HP Heal/DMG)
Strengths:
• Can hit up to 3 targets
Weaknesses:
• Damage and Healing is divided among targets
• Target can only be hit once per use
• Can’t heal self
- Tornado Tempest:
- Rank: D
Type: Wind, Offensive
Duration: Instant
Cooldown: 2 Posts
Description:Summons are large tornado at the location of the caster, then fires it in a straight line and knocks anyone hit up into the air (5m) before sending them crashing down on the ground and leaving them in a daze-like state. (Range 30m, Deals 10HP to ALL hit)
Strengths:
• Able to deal damage and daze a large number of enemies at once.
Weaknesses:
• Can hit Allies as well as Enemies
• Does not affect anyone that can use Wind or Air magic
- Wild Wind:
- Rank: D
Type: Wind, Defensive, Single Target/Burst
Duration: Instant
Cooldown: 2 Posts
Description: User blows an enormous pulse of air from their hand in a singular direction that knocks the user 15m away from their current location, if an enemy is hit in the blast they are slowed and take increased DMG from the next attack, debuffs lasting 1 post. (15m range, 25% slow(to enemies equal or below user's rank), up to 10HP bonus DMG, debuff only )
Strengths:
• Can be used against terrain rather than an enemy to reposition self
• Ally can trigger the bonus damage
Weaknesses:
• Deals no Damage itself, only increases the next dealt
• Can only debuff the first enemy hit
- Halo Hurricane:
- Rank: D
Type: AoE, Defensive
Duration: 3 posts
Cooldown: 4 Posts
Description: Air pulses up to 3 times from the user’s location in an outward direction, forming a halo-like shape and knocking enemies outwards, away from the starting location. (Range 30m AoE, 15m Knockback per hit)
Strengths:
• Great defensive ability, allowing user to push enemies away
Weaknesses:
• Deals no Damage
• Pulses stop early if the user moves from the starting location
- Steel Tempest:
- Rank: D
Type: Offensive, Melee
Duration: 3 Posts
Cooldown: 4 Posts
Description:User manipulates the air around their hand, creating a large long sword shape that is razor sharp and able to slice though most things a regular steel sword could. (Sword deals 10HP DMG (physical) per hit up to 2 swings per post and increases the users physical damage by 20% while active)
Strengths:
• Boosts melee damage, allowing the user to do physical, rather than magical damage
Weaknesses:
• User is unable to cast another offensive spell without releasing the sword early.
• If sword is released it disappears and user will have to wait the full cooldown before regenerating it.
• Melee range
• Can’t be thrown or it dissipates.
- Air Blades:
- Rank: D
Type: Offensive, Wind
Duration: 3 Posts
Cooldown: 4 Posts
Description: User creates two small sharp daggers out of compressed air that act similarly to any regular dagger. Can be used to attack targets in melee range (deals 5HP for each slice performed, up to 2 slices each, 4 in total) OR can be thrown at a nearby target to deal a small amount of burst damage (10HP each, daggers dissipate after being thrown and hitting their first target, acts as physical damage when held or magic when thrown).
Strengths:
• Allows user to burst a single target quickly OR hit two separate targets for half damage.
Weaknesses:
• User is forced to dual wield making it impossible to cast ANY active spells that require their hands.
- Tempest Tether:
- Rank: D
Type: Single Target
Duration: 3 Posts
Cooldown: 4 Posts
Description: Creates a tiny strand of compressed air between themselves and one target, either healing or damaging the target over time. (5HP DMG/HEAL Per Post)
Strengths:
• Tether can only be broken by another Wind user
• Can cast other spells and retain tether while it is active
Weaknesses:
• It is possible to break the tether (but only with similar type magic)
• It can be blocked before reaching the target with earth magic
• Can only tether one target at a time so has to choose carefully
- Compression Zone:
- Rank: D
Type: Single Target, Debuff
Duration: 2 Posts
Cooldown: 3 Posts
Description: User compresses the air around a single target to a point where it makes it difficult to breath, causing them to get fatigued and slow down their movements and reduce their physical defense. (25% slow and 25% physical defense reduction to enemies equal or below user's rank)
Strengths:
• Slows down an enemy
Weaknesses:
• Only affects one target
• Doesn’t affect air magic users
- Feathered Winds:
- Rank: D
Type: Single Target, Buff
Duration: 3 posts
Cooldown: 4 posts
Description:Air compresses around the target’s back, forming wings made of air that appear like feathers, lifting them above the ground and allowing them to freely fly about at increased speeds. If the target already has wings or the ability to fly they are enhanced by the compressed air, do not sprout wings, and are given a power boost as well. (20% speed increase + possible 20% increase to Magical Power and 20% increase to Physical Power)
Strengths:
• Buff for teammate or self
Weaknesses:
• Only works best with ally that can already fly
• If target cannot normally fly they will fall as soon as the wings give out, so have to ensure they are on the ground before the duration ends.
- C Rank Spells:
- Breeze Barrier:
- Rank: C
Type: Wind, Defensive
Duration: 2/3 Posts (Or Until Destroyed)
Cooldown: 4 Posts
Description: By focusing on pressurising air around themselves and one other target the caster creates a barrier around the user and their target that deflects magic attacks.
Shields up to 120HP, Range: 90m.
Strengths:
• Protects 2 targets from magic attacks for a short duration
• When only protecting self the effect of the barrier is stronger and can last up to 3 posts
• When only cast on self can be cast faster, allowing the chance to block a spell that has already been cast.
Weaknesses:
• Weak to melee attacks, shield will take an extra 50% melee dmg (80HP total melee dmg to break shield).
• Magic that is deflected from one ally can bounce towards a different one depending on trajectory. (Meaning technically a spell could bounce between the two that are shielded and break the shields, but the chances of this happening are low)
• Long cast time when cast on self and another target (2 targets effectively), meaning the barrier won’t stop spells that have already been cast, only future spells.
- Guardian Gale:
- Rank: C
Type: Wind, Healing
Duration: Instant
Cooldown: 3 Posts
Description: The user can heal themselves or a single ally by having air molecules extract harmful substances and bring in medicament at a molecular level. The user focuses all their efforts on pressurising the air around their target to force the healing effect.
Heals for 40hp, 30m Range
Strengths:
• Burst heal
Weaknesses:
• Cant heal someone trapped in Earth
- Aerial Assault:
- Rank: C
Type: Wind, Offensive, Multi-Target
Duration: Instant
Cooldown: 3 Posts
Description:User concentrates on compressing a large number of small razor like air particles that hone in towards nearby targets. (Range 90m, 40 DMG split between razors)
Strengths:
• Creates 10 razors, so can attack a large quantity of targets at once
• Great for taking out a large number of weak opponents.
Weaknesses:
• Damage is split by the amount of razors and it ALWAYS creates 10, so each razor deals 4 DMG each
• A Single opponent can only be hit by up to 3 razors before taking no further damage from them (max 12 DMG per target)
• Not very useful against a single opponent
Last edited by Pokomon on 26th March 2018, 7:40 pm; edited 5 times in total