Magic
Primary Magic: Sacred Sword
Secondary Magic: N/A
Caster or Holder: Caster
Description: As the sacred sword Vorpal he wields the power to change between his human form that he lives in and his sword form that he fights in. Vorpal is also able to turn his limbs into blades while in his human form so that he can fight without the aid of someone else to wield him. As while Vorpal appears flesh and blood he is in fact made of metal making him extremely more difficult to harm then a normal human. Vorpal’s blade is enchanted by holy magic to never dull or rust making him a tireless weapon. But his most powerful enchantment is his power to cut through things, his edge is incredibly sharp and often bypasses the armors of his enemies.
While on his own Excalibur must be in his human form to fight as he has no means of controlling himself in his blade form. Over time he has developed his own form of martial arts that allows him to utilize his partial blade forms rather effectively to make him a dangerous autonomous weapon. However he is at his most powerful granting a great power up to whoever wields him in battle.
Strengths:
-Sword of Legend: Excalibur is among the most powerful blades in the world, he is a bit rusty from several hundreds years of sitting around but he has some serious juice.
-Armor Piercing: Vorpal is famous for slicing through a target’s defenses as if it is not there.
-One tough son of a- wait does he have parents?: Being made of metal, enchanted metal at that, Vorpal is one of the most durable mages of Fiore.
Weaknesses:
-I can’t wield myself: Vorpal is most powerful in his blade form, an ability he cannot use without a partner to aid him.
-I hate being stolen: If Vorpal is being held by his hilt in his sword form he cannot transform back to his human state or control himself in anyway. So it is possible for him to be stolen, and used against his will.
-Stones: It’s not that Vorpal can’t cut rock it’s just that he refuses too. When nearing a stone his blade magically dulls itself until he moves away from it, he will take no chance of being stuck in a rock again.
-Conductor: Electrical magic deals double damage to Vorpal.
Lineage: He’s a sword, he has no blood with which to have a blood line.
Unique Abilities:
-Sword Form: Vorpal takes on the form of a mighty shining white longsword, however when he is taken in hand by a swordsman familiar with another type of blade his form morphs into their vision of the ideal blade. Three feet in length in it's normal form the shining blade of Vorpal empowers all who wield it while enabling them to do weapon damage. The tier of weapon used in calculating the damage is determined by the wielder’s rank based off of this chart:
Whoever holds Vorpal gains a 30% boost to their strength and speed, this buff is halved on wielders of a higher rank than Vorpal. *These stat enhancements do not effect Vorpal in his human form.
-Miracle Edge: Vorpal’s special enchantment makes defenses less effective against him. In sword form against targets of equal or lower rank to him his blade passes through defensive spells as if they were not there. HOWEVER at the same time this means he cannot damage magical barriers as they are incorporeal to him, his wielder is on their own to try and damage their foes with their own magic. Armor reduces damage by 25% less against Vorpal’s attacks. In his human form his attacks do not have this same miracle enchantment.
-Skin of Steel: Being physically composed of steel Vorpal has twice the health as an otherwise equal mage of the same rank. As he is designed to lock blades with opponents frequently in his weapon form he is immune to the bonus* weapon damage modifier from other weapons, so long as they are not Legendary or greater. It should be noted that blocking attacks with Vorpal in his sword form does consume his health as if it was a direct him to his human body.
*Only the weapon bonus damage detailed by the chart here https://www.fairytail-rp.com/t5780-physical-body-equipment-and-pet-rules is subject to this.
-Forged In Fire: Created in the heart of Ca-Elum’s great volcano by a master smith and enchanted with powerful magic Vorpal is very difficult to damage, granting him various resistances. Fire damage and non-magical attacks all do 25% less damage to Vorpal. Additionally any environmental hazards, or forces of nature, not enhanced by magic, may as well not exist to a sword forged in the hottest volcano in Earthland and do not damage him. However lightning being Vorpal’s natural weakness, magical or otherwise, will still deal double damage to Vorpal.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
Primary Magic: Sacred Sword
Secondary Magic: N/A
Caster or Holder: Caster
Description: As the sacred sword Vorpal he wields the power to change between his human form that he lives in and his sword form that he fights in. Vorpal is also able to turn his limbs into blades while in his human form so that he can fight without the aid of someone else to wield him. As while Vorpal appears flesh and blood he is in fact made of metal making him extremely more difficult to harm then a normal human. Vorpal’s blade is enchanted by holy magic to never dull or rust making him a tireless weapon. But his most powerful enchantment is his power to cut through things, his edge is incredibly sharp and often bypasses the armors of his enemies.
While on his own Excalibur must be in his human form to fight as he has no means of controlling himself in his blade form. Over time he has developed his own form of martial arts that allows him to utilize his partial blade forms rather effectively to make him a dangerous autonomous weapon. However he is at his most powerful granting a great power up to whoever wields him in battle.
Strengths:
-Sword of Legend: Excalibur is among the most powerful blades in the world, he is a bit rusty from several hundreds years of sitting around but he has some serious juice.
-Armor Piercing: Vorpal is famous for slicing through a target’s defenses as if it is not there.
-One tough son of a- wait does he have parents?: Being made of metal, enchanted metal at that, Vorpal is one of the most durable mages of Fiore.
Weaknesses:
-I can’t wield myself: Vorpal is most powerful in his blade form, an ability he cannot use without a partner to aid him.
-I hate being stolen: If Vorpal is being held by his hilt in his sword form he cannot transform back to his human state or control himself in anyway. So it is possible for him to be stolen, and used against his will.
-Stones: It’s not that Vorpal can’t cut rock it’s just that he refuses too. When nearing a stone his blade magically dulls itself until he moves away from it, he will take no chance of being stuck in a rock again.
-Conductor: Electrical magic deals double damage to Vorpal.
Lineage: He’s a sword, he has no blood with which to have a blood line.
Unique Abilities:
-Sword Form: Vorpal takes on the form of a mighty shining white longsword, however when he is taken in hand by a swordsman familiar with another type of blade his form morphs into their vision of the ideal blade. Three feet in length in it's normal form the shining blade of Vorpal empowers all who wield it while enabling them to do weapon damage. The tier of weapon used in calculating the damage is determined by the wielder’s rank based off of this chart:
- Spoiler:
- Weak Weapon: 2hp for all ranks
Strong Weapon: 4hp for C ranks and above
Legendary Weapon: 8hp for B rank and above
Legendary(+) Weapon: 10hp For A rank and above
Artifact Weapon: 12hp for S rank and above
Mythical Weapon: 20hp for H rank and above
Whoever holds Vorpal gains a 30% boost to their strength and speed, this buff is halved on wielders of a higher rank than Vorpal. *These stat enhancements do not effect Vorpal in his human form.
-Miracle Edge: Vorpal’s special enchantment makes defenses less effective against him. In sword form against targets of equal or lower rank to him his blade passes through defensive spells as if they were not there. HOWEVER at the same time this means he cannot damage magical barriers as they are incorporeal to him, his wielder is on their own to try and damage their foes with their own magic. Armor reduces damage by 25% less against Vorpal’s attacks. In his human form his attacks do not have this same miracle enchantment.
-Skin of Steel: Being physically composed of steel Vorpal has twice the health as an otherwise equal mage of the same rank. As he is designed to lock blades with opponents frequently in his weapon form he is immune to the bonus* weapon damage modifier from other weapons, so long as they are not Legendary or greater. It should be noted that blocking attacks with Vorpal in his sword form does consume his health as if it was a direct him to his human body.
*Only the weapon bonus damage detailed by the chart here https://www.fairytail-rp.com/t5780-physical-body-equipment-and-pet-rules is subject to this.
-Forged In Fire: Created in the heart of Ca-Elum’s great volcano by a master smith and enchanted with powerful magic Vorpal is very difficult to damage, granting him various resistances. Fire damage and non-magical attacks all do 25% less damage to Vorpal. Additionally any environmental hazards, or forces of nature, not enhanced by magic, may as well not exist to a sword forged in the hottest volcano in Earthland and do not damage him. However lightning being Vorpal’s natural weakness, magical or otherwise, will still deal double damage to Vorpal.
Spells:
Spell Template
Note: BE SPECIFIC AND ADD DETAILS
- D-Rank Spells:
- Name: Returning Slash
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: Blade Form: Vorpal from wherever he is flies to his wielder spinning through the air at violent speeds. This ability can be used as long as: Vorpal knows where his wielder is and is within 30 meters of him, he does not necessarily need a clean line of sight or straight forward path. Enemies that get caught in his path will suffer D-rank damage before Vorpal presses forward regardless to return to his wielder.
Human Form: Vorpal transforms into blade form and does the exact same thing. However when initially activated in human form Returning Slash only does half damage if it hits anyone, but it frees him of any non-magical bindings that may have been holding him.
Strengths:
-Mjolnir has nothing on this: This ability is a quick way for Vorpal to reunite with his wielder at any time and can maneuver around corners as long as Vorpal knows where he is going to land.
Weaknesses:
-Hard to Hit: The damage from Returning Slash really depends on your enemy standing in a stupid spot. Also don’t think you’ll ever hit it twice on the same enemy, they’ll figure out the trick quickly.
-Destination Not Found: At the moment of casting Vorpal must know exactly where his destination is otherwise the spell does not activate. He can’t just turn into a blade and fly any given 30 meters, he needs a specific target to fly to.
Name: Vorpal Enchantment
Rank: D
Type: Debuff
Duration: 2 posts
Cooldown: 3 posts
Description: Vorpal’s blade shines with a purple light exuding an aura 30 meters in radius. In this area of effect Vorpal’s defense shredding enchantment is spread across of all targets, reducing any defenses and resistances by 50%. The effect is halved for every rank the targets are above the spell.
In human form the ability causes Vorpal himself to glow and gain his standard Miracle Edge ability, except in human form. *Reminder that Miracle Edge normally only applies in blade form.
Strengths:
-Team Player: This ability shares Vorpal’s power defense ignoring aura with all of his friends and comrades.
Weaknesses:
-Rapid Fall Off: With the defense shredding aura dropping off by 50% at every rank above D-Rank, while Vorpal himself is C-Rank, very few of the foes he should be fighting will face the full effect of this spell.
-The Problem With Communism: When used in blade form Vorpal himself loses the effect of Miracle Edge while this spell is active. Since you know, it’s power is now all spread out.
Name: Humming Slash
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: Blade Form: Vorpal grant’s his wielder a temporary burst of speed that lets them dash forward up to 5 meters before delivering a blindly flash slash which strikes for D-rank damage. The dash and swing make a funny “twanging noise,” when used.
Human Form: Vorpal dashes forward himself up to 3 meters and swings a rather fast punch for D-rank damage. It definitely makes a weird noise when he does this.
Strengths:
-Fast Attack: Humming Slash is a good tool for a melee combatant to quickly close the gap on a target while landing nice damage.
Weaknesses:
-Straight Line Pathing: Humming Slash is an uncontrolled burst of speed, turning, jump or any altering of courses from the initial cast is really impossible.
-Not So Sneak Attack: The magic harnessed in this spell makes a lot of peculiar noise which makes it difficult to use as a stealth attack.
Name: Arms Breaker
Rank: D
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: Vorpal’s edge glows purple as his enchantment concentrates its power there. The next swing of Vorpal will deal D-rank damage and double damage to any equipment it hits(with exceptions to armor as that is partially by based by the effect of Miracle Edge, and as such isn’t damaged by Vorpal’s attacks).
In human form Vorpal’s forehead turns metallic and glows purple and will do D-Rank damage to the next target he headbutts and double damage to any equipment that he hits with his head. However upon head butting someone in his fashion he loses 10hp.
Strengths:
-Weapon Breaking: This ability helps Vorpal win weapon-on-weapon battles by wearing down their durability considerably.
Weaknesses:
-Damage Reflect: Technically Vorpal is a weapon, if this spell was used against something that reflected magic Vorpal would be subject to the double damage.
-Armor: By the effects of Miracle Edge Vorpal cannot damage armor, even with an ability custom tailored to damage equipment.
- C-Rank Spells:
- Name: Rending Slash
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 3 posts
Description: In blade form Vorpal enhances his next swing so that it creates a mighty cutting shock wave that can hit as far as 25 meters away, however the damage falls off from a full C-rank spell of damage to half after 15 meters.
In human form Vorpal swings his blade arm to create the same effect but only at a 15 meter range and with fall off at 5 meters.
Strengths:
-Ranged Slash: For an otherwise melee focused mage Rending Slash gives Vorpal a much needed ranged option.
Weaknesses:
-Wind Deflection: The shock wave counts on the wind to carry it, wind magic can easily dispel the blast.
-Piercing Limited: Vorpal’s shield piercing enchantment does not affect the cutting shockwave.
Name: Swift Judgement
Rank: C
Type: Empowerment
Duration: 3 posts
Cooldown: 5 posts
Description: Vorpal harnesses his holy power to empower his wielder's attacks for the next 3 posts. They'll do 35% more damage than normal and attack with 65% more speed for the duration.
In human form Vorpal's hands become claw-like weapons as his hands turn metallic and his fingers turn into blades. Like this he gains half the augmentation that his sword form has.
Strengths:
-Swift Strikes: This spell adds an impressive attack speed increase to where wields Vorpal allowing them to attack like a hurricane.
Weaknesses:
-Non-Stacking: Vorpal cannot cast any other spells at the same time as Swift Judgement.
-An Untrained Hand: The enhanced swing speed of Vorpal in this state will be wild and hard to control for anything but a master swordsman.
Name: Mortal Draw
Rank: C
Type: Offensive
Duration: Instant
Cooldown: 6 posts
Description: This ability can only be used from Vorpal’s blade form, and it is has two effects depending on if it was used before or after combat has initiated. Regardless of if it is used mid-fight or at the start, Vorpal must be in his sheath when it is activated.
Before: When opening a fight with the Mortal Draw Vorpal posses the sword arm of his wielder to guide them through a blindly fast draw strike that deals B-Rank spell damage. However if the spell misses the wielder and Vorpal both suffer D-Rank damage.
After: Vorpal posses the sword arm of his wielder to guide them through a rather fast draw strike that deals C-Rank damage. If the spell misses Vorpal will suffer D-rank damage.
Strengths:
-Massive Damage: When used to open a fight Mortal Draw can do absurd opening damage to tilt the fight in favor of the wielder from the very beginning.
Weaknesses:
-Putting the Mortal in Mortal Draw: This is a dangerous technique then when failed damages both the blade and wielder.
-Circumstantial: Firstly Vorpal has no human form variant of this spell to use when rolling solo. Secondly he must be in his sheath for the spell to be activated, which can be a surprisingly inconvenient condition to fulfill.
Signature Spell:
Name: Sterner Stuff
Rank: C
Type: Defensive
Duration: 2 posts
Cooldown: 3 posts
Description: Vorpal’s blade shines hardening his skin extensively. For the duration of the spell Vorpal gains 40% damage mitigation while in sword form.
In human form the ability makes his skin turn metallic and only counts for the next spell to hit.
Strengths:
-Block!: Blocking is generally a bad idea for Vorpal as he takes the blocked damage to the face but by reducing the incoming damage it is suddenly a much better idea.
Weaknesses:
-Limited Health Pool: 40% damage reduction isn’t all that much when Vorpal’s health bar is being used as a shield for someone else. Most people get 100% damage reduction when they block an attack.
-One Shot Wonder: In human form Vorpal only gains the protections of this spell for the next ability to hit him, which is lacking against sustained damage.
Last edited by Kirahunter on 24th October 2017, 2:40 pm; edited 1 time in total