> Magic
>
> Primary Magic: Sacred Sword Artes
> Secondary Magic:
> Caster or Holder: Caster
> Description:
The user casts magic through his or her weapon and surrounds themselves, their comrades, or their weapon with the used magic power. Depending on the spell it has different colors. The offensive magic is always going to be blue, light or dark, while the support magic depends and which support is used. Te user just needs to convey the thoughts of which support to use to the weapon which emits pure magic power that surrounds those effected in the color of the spell. The offensive magic is always used as one with the weapon so the user MUST have their weapon at all times.
The magic, despite needing a weapon, is mostly for support to the user and their allies.Each support magic is helpful in certain things like more speeds, strength, and so on. However they all have certain things that you are more vulnerable to when you use them, so the user must be strategic with when they use each one. Support effects also do not stack.
> Strengths:
> Lineage: Time Keeper's Curse:
Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
Ability: The Time Keeper is able to slow down or speed up time and even able to stop time in it's tracks; being unaffected by their own magic.
Usage: Slowing town or Speeding up time takes a large amount of power, quickly draining the user of their magical power, each lasting for one post. Stopping time drains the user of all their magical power and lasts until user's next post. Time can be slowed, or sped up only three times per thread, and can only be stopped once. While slowing down, speeding up, or stopping time; the user is unable to use any other spells due to the massive amount of focus for each.
> Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
>
> Spells:
> Spell Template
> Note: BE SPECIFIC AND ADD DETAILS
>
> Name: Baneful Blade
> Rank: D
> Type: Offensive
> Duration: One post
> Cooldown: Three posts
> Description: The users sword is surrounded in magic power and a blade made of magic three meters extends out of the sword and hits in a straight line infront of the swords weilder. Deals D-rank damage as well as knocking the opponent back two meters.
> Strengths:
>Name Sacred Sheild
>Rank D
>Type Defensive
>Duration 2 post
>Cooldown 3 posts
>Description The users weapon is surrounded in a bright orange light that quickly fades out, but is seen again surrounding the caster in a sphereical shape. During the time it is out the sphere slowly gets smaller and the caster moves slower. The shrinking of the sphere means the spell is wearing off. Along with that the bright color slowly dims out.
While the spell is active the user takes half damage from all physical attacks and nullifys 2 D rank spells. However once it is hit with the spells the 'sheild' will disappear until the spell may be cast again.
>Stremgths
>Name Sacred Speed
>Rank D
>Type Support
>Duration 2 posts
>Cooldown 3 posts
>Description
The user's weapon is surrounded in a bight blue light, similar to that of the Baneful Blade's color, which quickly goes out but comes back around the user, making them (and any of their allies) glow. The glow slowly dims and goes out completely when the sell wears off, so after one post the glow is gone.
While the spell is active the user moves 50% faster, letting them attack much more and dodge much more. So even though they can dodge more and attack more, if they are hit it does significantly more damage and when they attack they do a good amount less.
>Stremgths
[list]
[*] If on ice the user slips and have trouble moving around due to their high speeds
[*] If there is extreme heat the user will get tired faster ad the boost will become a 25%boost instead
[*] if the user it hit by anything physical while this is active it knocks them back two meter
[*] The user moves faster then they can think
>Name Sacred Enchant
>Rank D
>Type Support
>Duration 2 post
>Cooldown 3 posts
>Description
A red light surrounds the user's weapon and the user, as well as their allies.
As usual the light slowly dims as it is active and fully goes out after one post.
While active the user's attack power is increased by 30%.
>Stremgths
> List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
>
> Name Name of the Spell )
> Rank: (What rank is your spell? H, S, A, B, C, or D)
> Type: ( Fire, Water, etc. Offensive, Defensive,
> Fused Spells(What Spells Went into the Fusion and their Ranks?)
>
>
> Primary Magic: Sacred Sword Artes
> Secondary Magic:
> Caster or Holder: Caster
> Description:
The user casts magic through his or her weapon and surrounds themselves, their comrades, or their weapon with the used magic power. Depending on the spell it has different colors. The offensive magic is always going to be blue, light or dark, while the support magic depends and which support is used. Te user just needs to convey the thoughts of which support to use to the weapon which emits pure magic power that surrounds those effected in the color of the spell. The offensive magic is always used as one with the weapon so the user MUST have their weapon at all times.
The magic, despite needing a weapon, is mostly for support to the user and their allies.Each support magic is helpful in certain things like more speeds, strength, and so on. However they all have certain things that you are more vulnerable to when you use them, so the user must be strategic with when they use each one. Support effects also do not stack.
> Strengths:
- Each support spell has great abilities with it's boots in specific things.
- Each attacking spell has enromous power.
- Very effective for close rang combat.
> Weaknesses:
- Each support spell have great weaknesses that the user much watch out for.
- Non-elemental.
- Requires weapon being wielded by the caster.
- Ineffective against long range opponents.
> Lineage: Time Keeper's Curse:
Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
Ability: The Time Keeper is able to slow down or speed up time and even able to stop time in it's tracks; being unaffected by their own magic.
Usage: Slowing town or Speeding up time takes a large amount of power, quickly draining the user of their magical power, each lasting for one post. Stopping time drains the user of all their magical power and lasts until user's next post. Time can be slowed, or sped up only three times per thread, and can only be stopped once. While slowing down, speeding up, or stopping time; the user is unable to use any other spells due to the massive amount of focus for each.
> Unique Abilities: (List the abilities it provides, make sure to separate each ability! Abilities are like passive traits, or a hidden power that can be activated for a very limited amount of time. These abilities are Unique to your characters specific use of the magic! As a starting D rank character, you are able to have 3 unique abilities, refer to the magic rules for abilities higher than D rank.)
>
> Spells:
> Spell Template
> Note: BE SPECIFIC AND ADD DETAILS
>
> Name: Baneful Blade
> Rank: D
> Type: Offensive
> Duration: One post
> Cooldown: Three posts
> Description: The users sword is surrounded in magic power and a blade made of magic three meters extends out of the sword and hits in a straight line infront of the swords weilder. Deals D-rank damage as well as knocking the opponent back two meters.
> Strengths:
- Decent range for a close range attack
- Pretty powerful
- Has knock back
> Weaknesses:
- Long cool down
- Only hits in a straight line
- Vulnerable after spell is performed
- No special element
>
>Name Sacred Sheild
>Rank D
>Type Defensive
>Duration 2 post
>Cooldown 3 posts
>Description The users weapon is surrounded in a bright orange light that quickly fades out, but is seen again surrounding the caster in a sphereical shape. During the time it is out the sphere slowly gets smaller and the caster moves slower. The shrinking of the sphere means the spell is wearing off. Along with that the bright color slowly dims out.
While the spell is active the user takes half damage from all physical attacks and nullifys 2 D rank spells. However once it is hit with the spells the 'sheild' will disappear until the spell may be cast again.
>Stremgths
- The user takes less physical damage
- The user can nullify a few magic spells
- It lasts long enough to save the user from a tight spot
>Weakness
- the sheild only surrounds the user
- The user can not move outside of the sheild, so no physical attacks
- the user has cannot move from the spot they use the sheild in
- allies can not directly aid the user
>Name Sacred Speed
>Rank D
>Type Support
>Duration 2 posts
>Cooldown 3 posts
>Description
The user's weapon is surrounded in a bight blue light, similar to that of the Baneful Blade's color, which quickly goes out but comes back around the user, making them (and any of their allies) glow. The glow slowly dims and goes out completely when the sell wears off, so after one post the glow is gone.
While the spell is active the user moves 50% faster, letting them attack much more and dodge much more. So even though they can dodge more and attack more, if they are hit it does significantly more damage and when they attack they do a good amount less.
>Stremgths
- The user can dodge more often
- The user can attack faster
- They can escape a tough situation
>Weakness
[list]
[*] If on ice the user slips and have trouble moving around due to their high speeds
[*] If there is extreme heat the user will get tired faster ad the boost will become a 25%boost instead
[*] if the user it hit by anything physical while this is active it knocks them back two meter
[*] The user moves faster then they can think
>Name Sacred Enchant
>Rank D
>Type Support
>Duration 2 post
>Cooldown 3 posts
>Description
A red light surrounds the user's weapon and the user, as well as their allies.
As usual the light slowly dims as it is active and fully goes out after one post.
While active the user's attack power is increased by 30%.
>Stremgths
- boost to stength
- It effects their allies as well
- They can make a fight quick if they act strategically
>Weakness
- The user only focuses on attacking their opponent so they gaurd less
- if the user it hit physically they are knocked back one meter, no matter what kind of physica hit it was
- if in extreme heat the user tires faster and the boost is only a 15% boost
- if the user is unable to attack for whatever reason the spell is rendered useless
> List of Spell Fusions:(Locked until B rank)(List your Spell Fusions here, name them, category them, have them make sense, and most importantly make them shiny!)
>
> Name Name of the Spell )
> Rank: (What rank is your spell? H, S, A, B, C, or D)
> Type: ( Fire, Water, etc. Offensive, Defensive,
> Fused Spells(What Spells Went into the Fusion and their Ranks?)
>