Primary Magic: Sky Dragon Slayer Magic
Secondary Magic:
Caster or Holder: Caster
Description: Sky Dragon Slayer Magic allows Etoile to have some characteristics of a Sky Dragon. Not physical characteristics but rather Magic Characteristics. Sky Dragon Slayer Magic allows Etoile to 'eat' air, cast spells that Sky Dragons Use, and have enhanced smelling. Sky Dragon Slayer Magic is half Support and half Offense for Etoile. The support has healing magic, which is also a Lost Magic. As for 'eating air', Etoile can suck up air and eat it to replenish her Magic, however the air needs to clean and not polluted, as polluted air disables Etoile to be able to use her magic for a bit. Sky Dragon Slayers are directly affected by the surrounding air as well, meaning if the air is clean, then they become more powerful, if the air isn't, then they become weaker.
Strengths: Sky Dragon Slayer Magic allows Etoile to 'eat' air to replenish her stamina and magic, as well have some power characteristics of a Sky Dragon. Dragon Slayer Magic also allows the user to have enhanced smell. Air will be boosted by Water, and Sand. Also defeat Lightning with relative ease.
Weaknesses: 'Eating' polluted air disables Etoile's Magic for a bit, for 5 posts to be exact. Sky Dragon Slayer is not very offense-based compared to the other Dragon Slayer Magic types. Air is least affective to Iron and Wind, will boost Fire.
Abilities/Powers: Etoile can eat air, be invulnerable to wind/air/sky Magic. Use Sky Dragon powers and have an enhanced sense of smell.
Name: Secret Sky Dragon Slayer Art- Milky Way
Rank: S
Type: Sky
Description: Milky Way is one of Etoile's advanced spells, and Milky Way is a very powerful spell. Milky Way causes the oxygen in the air to vanish, thus making it seem like outer space. It has a distance of 0.5 kilometer for all sides. Due to the sheer gravity of the spell, Etoile avoids using it.
Strengths: A very fatal and destructive spell. This spell also allows Etoile to breathe inside it while others can't. In order to spell it, she has not to not be in the range. People who are inside this spell, are not affected the first post very much, and can cast spells inside and etc. The spells are also actually stronger inside this zone, since there is no friction.
Weaknesses: Using Milky Way causes Etoile's body to break down temporarily, meaning she faints after using this spell. She faints for a maximum of 5 posts, leaving her vulnerable for that time.
Cool-down: This spell can only be used once per topic, and it has a duration of 3 posts at most.
Name: Secret Sky Dragon Slayer Art-Shattering Light: Sky Drill
Rank: S
Type: Sky
Description: Etoile transforms into a a form of light that can move faster than light itself, and destroy practically anything in it's wake. It is strong enough to destroy concrete easily. Sky Drill can pierce through most A-Rank Defenses and lower, and can match up with S-Rank defenses.
Strengths: Sky Drill is very strong. Increases speed and strength.
Weaknesses: Sky Drill leaves her legs unable to function for the rest of the RP topic.
Cool-down: It can only be used once per topic, and it has a duration of 3 posts at most.
Name: Sky Dragon Art- Physical Heal
Rank: A
Type: Sky
Description: Physical Heal allows Etoile to heal physical wounds, such as bruises, cuts, and etc. This does not heal broken bones though. It takes 3 posts to heal, and another 5 posts for the person to actually have their pain relieved. This spell can also cure poison.
Strengths: Able to heal most physical wounds in 3 posts.
Weaknesses: It takes another 5 posts to actually have the pain relieved. It also cannot mend broken bones.
Cool-down: It has a cool-down of 10 posts, and a duration of 3 posts.
Name: Sky Dragon Art- Mental Heal
Rank: A
Type: Sky
Description: It basically soothes a person's thoughts, and puts them to sleep. This is actually more of a offense spell than a support spell. Etoile just needs to be close enough to touch the target's head. The sleep spell works for 5 posts only.
Strengths: A hybrid spell, and puts them to sleep for 5 posts.
Weaknesses: Etoile must be in a certain range for it to work, and it does not have any physical healing capabilities.
Cool-down: It has a cool-down of 10 posts, and the duration of the sleep lasts for 5 posts.
Name: Sky Dragon Art- Bone Mend
Rank: A
Type: Sky
Description: Bone Mend allows Etoile to mend a bone. Inside something or not. It takes 5 post for a bone to mend with this spell, and during that 5 minutes, Etoile has to be completely concentrated during that moment. If anything disturbs her during that time, then she will stop mending the bone. Which could lead to even more serious damage to the target.
Strengths: It mends a bone.
Weaknesses: Only one bone at a time, and high concentration is required.
Cool-down: 15 post cool-down and a duration of 5 posts.
Name: Sky Dragon's Roar
Rank: B
Type: Sky
Description: The Sky Dragon Slayer's air-based Roar, the user first gathers air in his/her mouth, then emits a powerful hurricane-like blast at his/her target. It is strong enough to blast through concrete with ease. This is also one of the fastest roars of Dragon Roars.
Strengths: A very fast roar, that is also strong at the same time.
Weaknesses: Magicians who use Iron and Earth would not be affected by the spell very much.
Cool-down: It lasts for 1 post and has a cool-down of 5 posts.
Name: Sky Dragon's Wing Attack
Rank: B
Type: Sky
Description: User generates a large whirlwind from each of his/her arms, which twists and rotates to attack the targets in the surrounding area.
Strengths: It can easily blow away most objects with relative ease.
Weaknesses: It is not very destructive, and magicians who use Iron and earth would not be affected by the spell very much.
Cool-down: It has a duration of 1 post and a cool-down of 5 posts.
Name: Sky Dragon Slayer's Sharp Sky
Rank: B
Type: Sky
Description: Etoile turns transforms the wind into a very sharp invisible projectile and controls it for a time. The projectile is sharp enough to cut through iron. It also has a range, of 30 meters.
Strengths: Very sharp projective, and fast as well.
Weaknesses: The range restricts the use of this spell, and the projectiles are no use to Earth Magic.
Cool-down: It has a duration of 3 posts, and a cool-down of 10 posts.
Name: Vernier
Rank: C
Type: Sky
Description: A supportive spell that, by chanting out an incantation, allows user to temporarily enhance the targets' movement speed by surrounding them with Magical auras. It can be employed on multiple allies, and also on the caster himself/herself. Etoile also has to shout an incantation for it to work.
O swift wind that dashes through the heavens!....
VERNIER!
Strengths: It can be employed by multiple allies, and increases the speed of the target by 2 times.
Weaknesses: Etoile has to shout an incantation for it to work, and she has to use a separate spell in order to 'stack' supportive spells like Vernier.
Cool-down: It has a duration of 4 posts, and a cool-down of 5 posts.
Name: Arms
Rank: C
Type: Sky
Description: After reciting an enchantment and generating a flat, elongated oval mass of Magic before his/her hands, the user surrounds the target in a quavering Magical aura, enhancing their offensive power for a certain amount of time. It can be used on multiple allies at once. Etoile also has to shout an incantation for it to work.
"O strengthen of arm to cleave the heavens!
ARMS!
Strengths: It can be employed on multiple targets, and it increases the strength by 2 times.
Weaknesses: Etoile has to shout an incantation for it to work, and she has to cast a separate spell to 'stack' supportive spells.
Cool-down: It has a duration of 4 posts, and a cool-down of 5 posts.
Name: Armor
Rank: C
Type: Sky
Description: After reciting an enchantment and generating a flat, elongated oval mass of Magic before his/her hands, the user surrounds the target in a quavering Magical aura, enhancing their defensive power for a certain amount of time. Etoile also has to shout an incantation for it to work.
"O harden the armor which withstand the heavens!
Armor!"
Strengths: It can be employed on multiple targets, and it increases the defense by 2 times.
Weaknesses: Etoile has to shout an incantation, and cast a separate spell to 'stack' supportive spells.
Cool-down: It has a duration of 4 posts, and a cool-down of 5 posts.
Name: Flight
Rank: D
Type: Sky
Description: By manipulating the air around her, Etoile has the power of flight.
Strengths: Easy flight.
Weaknesses: Cannot fly in polluted air and cannot fly in a palce where there is no air.
Cool-down: It has a duration of 5 posts, and a cool-down of 3 posts.
Name: Wind Increase
Rank: D
Type: Sky
Description: Wind Increase basically increases the speed of the wind in the area, this spell makes certain spells more powerful.
Strengths: Makes certain spells more powerful.
Weaknesses: No offensive properties or whatsoever for itself.
Cool-down: It has a duration of 5 posts, and a cool-down of 5 posts.
Name: Support Stack
Rank: D
Type: Sky
Description: Basically allows Etoile to stack the 3 supportive spells all in one post, something which she cannot do without this spell.
Strengths: Allows 3 supportive spells to be stacked.
Weaknesses: They still take the same amount of magic, even more so adding this spell.
Cool-down: It has a duration of 4 posts, and a cool-down of 6 posts.
Name: Sky Dragon's Sigh
Rank: D
Type: Sky
Description: Etoile shoots concentrated air from her palms in front of her, it travels for only 5 meters only though. It is strong enough to push metal objects.
Strengths: It happens instantly and it is rather strong for a D-Rank spell.
Weaknesses: It has a short range, and it cannot really break through anything, just push.
Cool-down: IT has a duration of one post, and a cool-down of 3 posts.
Secondary Magic:
Caster or Holder: Caster
Description: Sky Dragon Slayer Magic allows Etoile to have some characteristics of a Sky Dragon. Not physical characteristics but rather Magic Characteristics. Sky Dragon Slayer Magic allows Etoile to 'eat' air, cast spells that Sky Dragons Use, and have enhanced smelling. Sky Dragon Slayer Magic is half Support and half Offense for Etoile. The support has healing magic, which is also a Lost Magic. As for 'eating air', Etoile can suck up air and eat it to replenish her Magic, however the air needs to clean and not polluted, as polluted air disables Etoile to be able to use her magic for a bit. Sky Dragon Slayers are directly affected by the surrounding air as well, meaning if the air is clean, then they become more powerful, if the air isn't, then they become weaker.
Strengths: Sky Dragon Slayer Magic allows Etoile to 'eat' air to replenish her stamina and magic, as well have some power characteristics of a Sky Dragon. Dragon Slayer Magic also allows the user to have enhanced smell. Air will be boosted by Water, and Sand. Also defeat Lightning with relative ease.
Weaknesses: 'Eating' polluted air disables Etoile's Magic for a bit, for 5 posts to be exact. Sky Dragon Slayer is not very offense-based compared to the other Dragon Slayer Magic types. Air is least affective to Iron and Wind, will boost Fire.
Abilities/Powers: Etoile can eat air, be invulnerable to wind/air/sky Magic. Use Sky Dragon powers and have an enhanced sense of smell.
Name: Secret Sky Dragon Slayer Art- Milky Way
Rank: S
Type: Sky
Description: Milky Way is one of Etoile's advanced spells, and Milky Way is a very powerful spell. Milky Way causes the oxygen in the air to vanish, thus making it seem like outer space. It has a distance of 0.5 kilometer for all sides. Due to the sheer gravity of the spell, Etoile avoids using it.
Strengths: A very fatal and destructive spell. This spell also allows Etoile to breathe inside it while others can't. In order to spell it, she has not to not be in the range. People who are inside this spell, are not affected the first post very much, and can cast spells inside and etc. The spells are also actually stronger inside this zone, since there is no friction.
Weaknesses: Using Milky Way causes Etoile's body to break down temporarily, meaning she faints after using this spell. She faints for a maximum of 5 posts, leaving her vulnerable for that time.
Cool-down: This spell can only be used once per topic, and it has a duration of 3 posts at most.
Name: Secret Sky Dragon Slayer Art-Shattering Light: Sky Drill
Rank: S
Type: Sky
Description: Etoile transforms into a a form of light that can move faster than light itself, and destroy practically anything in it's wake. It is strong enough to destroy concrete easily. Sky Drill can pierce through most A-Rank Defenses and lower, and can match up with S-Rank defenses.
Strengths: Sky Drill is very strong. Increases speed and strength.
Weaknesses: Sky Drill leaves her legs unable to function for the rest of the RP topic.
Cool-down: It can only be used once per topic, and it has a duration of 3 posts at most.
Name: Sky Dragon Art- Physical Heal
Rank: A
Type: Sky
Description: Physical Heal allows Etoile to heal physical wounds, such as bruises, cuts, and etc. This does not heal broken bones though. It takes 3 posts to heal, and another 5 posts for the person to actually have their pain relieved. This spell can also cure poison.
Strengths: Able to heal most physical wounds in 3 posts.
Weaknesses: It takes another 5 posts to actually have the pain relieved. It also cannot mend broken bones.
Cool-down: It has a cool-down of 10 posts, and a duration of 3 posts.
Name: Sky Dragon Art- Mental Heal
Rank: A
Type: Sky
Description: It basically soothes a person's thoughts, and puts them to sleep. This is actually more of a offense spell than a support spell. Etoile just needs to be close enough to touch the target's head. The sleep spell works for 5 posts only.
Strengths: A hybrid spell, and puts them to sleep for 5 posts.
Weaknesses: Etoile must be in a certain range for it to work, and it does not have any physical healing capabilities.
Cool-down: It has a cool-down of 10 posts, and the duration of the sleep lasts for 5 posts.
Name: Sky Dragon Art- Bone Mend
Rank: A
Type: Sky
Description: Bone Mend allows Etoile to mend a bone. Inside something or not. It takes 5 post for a bone to mend with this spell, and during that 5 minutes, Etoile has to be completely concentrated during that moment. If anything disturbs her during that time, then she will stop mending the bone. Which could lead to even more serious damage to the target.
Strengths: It mends a bone.
Weaknesses: Only one bone at a time, and high concentration is required.
Cool-down: 15 post cool-down and a duration of 5 posts.
Name: Sky Dragon's Roar
Rank: B
Type: Sky
Description: The Sky Dragon Slayer's air-based Roar, the user first gathers air in his/her mouth, then emits a powerful hurricane-like blast at his/her target. It is strong enough to blast through concrete with ease. This is also one of the fastest roars of Dragon Roars.
Strengths: A very fast roar, that is also strong at the same time.
Weaknesses: Magicians who use Iron and Earth would not be affected by the spell very much.
Cool-down: It lasts for 1 post and has a cool-down of 5 posts.
Name: Sky Dragon's Wing Attack
Rank: B
Type: Sky
Description: User generates a large whirlwind from each of his/her arms, which twists and rotates to attack the targets in the surrounding area.
Strengths: It can easily blow away most objects with relative ease.
Weaknesses: It is not very destructive, and magicians who use Iron and earth would not be affected by the spell very much.
Cool-down: It has a duration of 1 post and a cool-down of 5 posts.
Name: Sky Dragon Slayer's Sharp Sky
Rank: B
Type: Sky
Description: Etoile turns transforms the wind into a very sharp invisible projectile and controls it for a time. The projectile is sharp enough to cut through iron. It also has a range, of 30 meters.
Strengths: Very sharp projective, and fast as well.
Weaknesses: The range restricts the use of this spell, and the projectiles are no use to Earth Magic.
Cool-down: It has a duration of 3 posts, and a cool-down of 10 posts.
Name: Vernier
Rank: C
Type: Sky
Description: A supportive spell that, by chanting out an incantation, allows user to temporarily enhance the targets' movement speed by surrounding them with Magical auras. It can be employed on multiple allies, and also on the caster himself/herself. Etoile also has to shout an incantation for it to work.
O swift wind that dashes through the heavens!....
VERNIER!
Strengths: It can be employed by multiple allies, and increases the speed of the target by 2 times.
Weaknesses: Etoile has to shout an incantation for it to work, and she has to use a separate spell in order to 'stack' supportive spells like Vernier.
Cool-down: It has a duration of 4 posts, and a cool-down of 5 posts.
Name: Arms
Rank: C
Type: Sky
Description: After reciting an enchantment and generating a flat, elongated oval mass of Magic before his/her hands, the user surrounds the target in a quavering Magical aura, enhancing their offensive power for a certain amount of time. It can be used on multiple allies at once. Etoile also has to shout an incantation for it to work.
"O strengthen of arm to cleave the heavens!
ARMS!
Strengths: It can be employed on multiple targets, and it increases the strength by 2 times.
Weaknesses: Etoile has to shout an incantation for it to work, and she has to cast a separate spell to 'stack' supportive spells.
Cool-down: It has a duration of 4 posts, and a cool-down of 5 posts.
Name: Armor
Rank: C
Type: Sky
Description: After reciting an enchantment and generating a flat, elongated oval mass of Magic before his/her hands, the user surrounds the target in a quavering Magical aura, enhancing their defensive power for a certain amount of time. Etoile also has to shout an incantation for it to work.
"O harden the armor which withstand the heavens!
Armor!"
Strengths: It can be employed on multiple targets, and it increases the defense by 2 times.
Weaknesses: Etoile has to shout an incantation, and cast a separate spell to 'stack' supportive spells.
Cool-down: It has a duration of 4 posts, and a cool-down of 5 posts.
Name: Flight
Rank: D
Type: Sky
Description: By manipulating the air around her, Etoile has the power of flight.
Strengths: Easy flight.
Weaknesses: Cannot fly in polluted air and cannot fly in a palce where there is no air.
Cool-down: It has a duration of 5 posts, and a cool-down of 3 posts.
Name: Wind Increase
Rank: D
Type: Sky
Description: Wind Increase basically increases the speed of the wind in the area, this spell makes certain spells more powerful.
Strengths: Makes certain spells more powerful.
Weaknesses: No offensive properties or whatsoever for itself.
Cool-down: It has a duration of 5 posts, and a cool-down of 5 posts.
Name: Support Stack
Rank: D
Type: Sky
Description: Basically allows Etoile to stack the 3 supportive spells all in one post, something which she cannot do without this spell.
Strengths: Allows 3 supportive spells to be stacked.
Weaknesses: They still take the same amount of magic, even more so adding this spell.
Cool-down: It has a duration of 4 posts, and a cool-down of 6 posts.
Name: Sky Dragon's Sigh
Rank: D
Type: Sky
Description: Etoile shoots concentrated air from her palms in front of her, it travels for only 5 meters only though. It is strong enough to push metal objects.
Strengths: It happens instantly and it is rather strong for a D-Rank spell.
Weaknesses: It has a short range, and it cannot really break through anything, just push.
Cool-down: IT has a duration of one post, and a cool-down of 3 posts.
Last edited by Etoile on 30th March 2012, 6:38 pm; edited 14 times in total