TOXIC SCOURGE
Primary Magic: Toxic Scourge
Secondary Magic: N/A
Caster or Holder: Caster
Description: Toxic Scourge is a Caster magic which turns magical energy into virulent poisons. It's a highly versatile form of magic, as the toxins are of a great variety and can thus produce a myriad of effects in its victims. This power can take all three forms of state; solid, liquid or gas and thus maintains its level of potency in most battlefields. It is absolutely incapable of healing or strengthening, but can destroy and decay with great ease - so much so that standing close to Felicity, even as an ally, can negatively affect one's health and there wouldn't be much that Felicity can do about it. But, while her powers work against other people, they work for the benefit of her. She can use some toxins to strengthen her own body, or improve her reflexes to aid her in battle.
Toxic Scourge isn't some rare form of magic like the Slayers, so it takes different forms in the hands of different people. In Felicity's case, her powers take on a black or grey tint and - as stated once before - aren't limited to one state of matter. This factor allows it to adeptly dish damage in both melee and long-range conflict situations.
Strengths:
⚫ Versatility: Toxic Scourge is an extremely versatile magic - capable of taking any material state and working efficiently at both close and long-range combat.
⚫ Lasting effects: Many spells of this power have long-term effects on its victims. This can range from slowly sapping health to temporary but powerful paralysis. Needless to say, it's a strong bonus for Felicity when she's on the battlefield.
⚫ Resistance: Felicity has developed a strong resistance to almost all types of toxins and diseases herself. Spells and effects of a poisonous nature lose 25% of their effectiveness against her.
Weaknesses:
⚫ Healing Magic: It can reverse the effects of Toxic Scourge, and that's a tragedy since most of what this magic is about are the after-effects of the spells.
⚫ Poison Slayers: They can consume the spells cast by Felicity, no holds barred.
⚫ Lacking Antivenoms: Felicity is incapable of producing antivenoms that work against the effects of her own magic. Generally, this would've been useful when she poisons her own allies - which is very likely to happen due to the virulent nature of this magic.
⚫ Lack of Defense: Quite intuitive; Poison-based magics are next to ineffective when it comes to pure and effective defense.
- Lineage:
- Lineage: Evil Angel
Description: Long ago, an angel was sent from the heavens to look after one of the first towns of Fiore. The name of the angel was Xiolan. She was sent by the gods themselves, as she was specially chosen as their servant, but not in that slave-like way. She was extremely upset with the decision, but she accepted it regardless, albeit only for a while. Her mission was to look after the town, that would later be known as Magnolia Town, from any type of evil whatsoever. As soon as she flew to Earth, she was worshipped by every single being in existence. She found it delightful and served them with pride. Three centuries later, Xiolan became bored. The thoughts of toying with the humans crossed her mind, though she managed to suppress the impulse for another two centuries. That was, however, her limit as insanity began enveloping her mind. She began lying, tricking and killing the humans, her loyal subjects and worshippers. The reign of terror lasted four centuries, and during that time, not only did she lose the favour of the gods, but her appearance greatly changed. Her beautiful, white feather wings became a tainted, dark, dirty grey. Her elegant white dress became black and witch-like. Her gorgeous violet eyes became a blood red color. She became a Fallen Angel. She made a promise to whoever could challenge and beat her in battle to be their servant till her existence will cease to be. This brought many heros and warriors to challenge Xiolan, only to perish. After Xiolan burned down a specific town, killed most family members of a specific family, a man came along. His name has faded through the years, but he was the man to put a stop to Xiolan's evil reign.
The man had to force a trinket on her that would make her obey his bloodline's every command, for eternity. Nowadays, those who come from the man's bloodline must whisper
"Hold it together, birds of a feather, Nothing but lies and crooked wings. Oh. Fly over me evil angel. Open your wings evil angel." In order to summon Xiolan, who will then obey their every command. She is capable of flight, trickery, battle and serving as a shield. She can never die, but WILL disappear after a certain amount of hits are dealt.
Ability: Gives the user the ability to summon Xiolan, also known as Evil Angel. She is able to fly, trick, and serve as a shield. Xiolan is forced to obey every single of the user's command, and cannot act independently. She is considered a user-ranked summon and deals melee damage appropriately with a 50% strength boost. She has normal HP for her rank as a summon. She is able to trick/seduce NPC's and make them do her bidding, or rather the bidding of her master up to the user's rank. She may step in the way of a spell to make sure her master does not get hurt and after she receives maximum damage she disappears. Xiolan is also a very powerful melee fighter, but can not use magic.
Usage: Xiolan’s summon lasts 6 posts or until defeated with a 8 posts where she heals until full and can be re-summoned. Xiolan’s seducing capabilities only work on unsuspecting NPCs and they must be of the user’s rank or lower. Only can be used on players for plot purposes. Seducing/tricking people can only be used once per thread by Xiolan.
Unique Abilities:
⚫ Noxious Increment: Everytime Felicity casts a spell, a bit of the poison utilized for it would continue to coat her body. This makes any following melee non-magical damage to increase the effects of the previous spell by a 10% increment.
⚫ Toxic Area: Felicity can consciously leak deadly poison from her system and into the atmosphere. As a D Rank mage, the area of this ability is limited to a twenty-five meter diameter and slows down mages equal to her rank by 30%. It makes no difference between friend and foe and has its effects decrease by 10% for every rank you go above her own.
⚫ Toxic Increment: A combination of the two aforementioned abilities; Felicity increases the effects of her last spell by a 15% increment by releasing toxins into the atmosphere in a twenty-five meter range. However, this only applies to the mages who were affected by a spell, and doesn't affect the bystanders.
- D RANK SPELLS:
- Name: Hornet's Nest
Type: Caster / Offensive / Multi-target
Duration: Instant > 2 posts
Cooldown: 3 posts
Description: Felicity grows a small sting on each finger of her hands that is almost invisible to the naked eye. She can throw these stings with a swing, or can choose to hit an opponent with them during a melee conflict. The stings' pain is equivalent to a thick needle, and a numbness follows that sting. Each sting causes 0.1 D Rank damage.
Strengths:
⚫ The spell causes the victim to feel nausea and dizziness for 3 posts.
Weaknesses:
⚫ The spell has a limited range and speed of 45 meters and 30 m/s respectively due to Felicity's throwing ability.
⚫ The negative aftereffects won't affect mages who are two ranks above Felicity's own rank.
Name: Spitting Cobra
Type: Caster / Offensive
Duration: 3 posts
Cooldown: 4 posts
Description: Felicity's hands secrete a black goo that can be thrown in the direction of her opponents. It'll burst on impact, inflicting the victim with D Rank damage. The goo can be developed on both hands and thus thrown twice, but obviously it's damage would be halved and divided among the two parts.
Strengths:
⚫ Reduces the speed and strength of the opponent by 25%.
Weaknesses:
⚫ The spell has a limited range and speed of 45 meters and 30 m/s respectively due to Felicity's throwing ability.
⚫ The negative aftereffects won't affect mages who are two ranks above Felicity's own rank.
Name: Immunity Plague
Type: Caster / Offensive / AoE
Duration: 3 posts
Cooldown: 4 posts
Description: Felicity blows through her mouth to release a poisonous gas that spreads into an area of 150 meters - inhaling which causes the enemy's immunity to weaken tremendously. For the entire duration of it, any hits that Felicity lands on the person who has inhaled this gas will do an additional 0.5 D Rank damage. The gas itself does a 0.5 D Rank damage when it's inhaled for the first time.
Strengths:
⚫ It can affect everyone in the designated 150 meter range.
Weaknesses:
⚫ The gas doesn't affect anybody who's three ranks above Felicity's own, but only does the equivalent of one D Rank damage to them.
⚫ It can be blown away by D Rank Wind magic before it's inhaled by anybody.
Name: Tickling Death
Type: Caster / Offensive
Duration: Instant > 2 posts
Cooldown: 4 posts
Description: Felicity creates a thick needle made of solid poison in her hand, and proceeds to strike it into her opponent. In a few seconds, the person would begin experiencing a tickling sensation coupled with burning pain that does D Rank damage.
Strengths:
⚫ The victim would be incapable of casting spells that are C Rank or below.
Weaknesses:
⚫ The success of the spell rests on physical contact.
⚫ The lack of spell-casting ability does not apply to any mage who's B Rank or above. For them, it would only do D Rank damage over two posts (though the tickling would be highly distracting) and fizzle out.
Last edited by Felicity on 21st July 2017, 11:05 pm; edited 5 times in total