Magic
Primary Magic: Shadow
Secondary Magic: N/A
Caster or Holder: Caster
Description: This magic is used to control the shadows, but it can also be used to produce them and to become a shadow itself. One can change and shape the shadows any way one wants. This includes changing the shape, size, and even properties of shadows. The user of the magic can also become a shadow, move as one and be one. One can even create monsters, objects, animals, and persons with shadows; stronger the user stronger the shadow. Also the user is able to take other shadows and place them inside another non-living body to give it movement and overall mimic the original shadow vessel.
Kane uses the shadows of their opponents against them, he controls them or becomes a shadow to fight and abuse his versatile magic. He uses quick movements with shadows to avoid and deal ass much damage as possible.
Strengths:
-Close Range: It’s stronger from close range because he can easily land strong attacks.
-Darkness: Dark places allow Kane to use spells easily and camouflaging his attacks. This is simply because shadows would not be easily seen in the dark.
-Attack Versatility: As long as it’s made with shadows, Kane can make partially anything, becoming a very versatile magic; however, he specializes in close range fighting.
Weaknesses:
-Light: In lightened areas, shadows are very easily seen. For example; in an illuminated white room, a black shadow would easily be seen by even the dumbest of enemies from a far distance.
-Long Range: Despite being a versatile magic, Kane focuses his attack in close range and mid-range combat, having a low amount long range techniques if not none.
-No elemental advantage: Besides the dark color that may sometimes help, shadow have no other effect but to hit. This means it’s effect cause no burn, freeze, paralysis, or any other effect would from another elemental magic.
-Non-ally friendly: No spell is ally friendly, this means any spell can hit allies and deal to them if Kane is not careful enough.
Lineage:
Monkey King's Descent:
Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%. When in an animal form they gain a 50% boost instead.
The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies. (Created in the magic app as a normal spell would)
Usage: The strength and speed bonus are a passive. While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.
Unique Abilities:
-Dark Presence: The user has a shadow of a demon. This is only aesthetic.
-Shadow Realm: Every time the user hits a spell the target’s shadow grow 10 cm long for 5 posts. Bigger the enemy´s shadow strongest the ability.
-Shadow Shapes: The user can shape his shadow. This is only aesthetic.
Name: Shadow Being
Rank: D
Type: Dark/Supportive
Duration 3 Posts
Cooldown: 4 Posts
Description: The user of the spell becomes a shadow himself, while being a shadow he cant control or create other shadows, he can only move and hear everything as normal, but he is in second dimension. This makes him a shadow in second dimension throughout the duration but cannot do anything except for moving around. This spell cannot be used to evade a spell.
Strengths:
-Second Dimension: While being in second dimension is hardest to see where he is
-Versatility: Can be used for more than one thing, you can spy people, follow people without they knowing and enter places without be seeing.
-Cancelation: Can be canceled at any time, you doesn’t need to be like that the 3 posts.
Weaknesses:
-Spells: As it says in the description it can’t be used to evade spells. That means that he cannot activate the spell if a spell I thrown to him.
-No-Cast: While being a shadow you can’t cast any other spell.
-Light: If the user is in a place with light while being a shadow he can be easily seen.
-Touch: While being a shadow the user can’t hit, grab or any other type of touching other in any other dimension.
Name: Shadow Hand Prison
Rank: D
Type: Dark/Offensive
Description: Shadow hands appear from the enemy’s shadow to grab the enemy and don’t let him move, this roots him in place. To cast the spell you need to be at 2 meters or closer. One rank above the spell will get slowed down. When hands appear they go at 70 MPH. If the enemy is in the air the cast doesn’t work.
Duration: Instant/1 Post Immobilisation
Cooldown: 4 Posts
Strengths:
-Root: When the spell activate it roots the enemy in place.
-Other Spells: While the target is immobilized the user can hit with other spells more easily.
Weaknesses:
-Damage: Does not damage.
-Range: You can only use from 2 meters range of the target
-Single Target: Can only be used for a single target.
-Air: If the enemy is in the air the spell fail.
Name: Shadow needles
Rank: D
Type: Dark/Offensive
Description: When cast, 10 shadow needles appear behind the user and then attack the target/s . Needles stay inserted in the enemy for 1 post; this is only aesthetic. The spells need to be cast from 1 meter or closer. Each needle does 2 damage and they go at 50 MPH.
Duration: 1 Post
Cooldown: 3 Posts
-Multiple Targets: Can attack more than 1 at the same time.
-Versatility: needles can be used for other things as breaking stuff.
Weaknesses:
-Trespass: The needles can only trespass objects if they break them.
-Range: The user can only cast the ability from 1 meter or closer.
-Destroy: Needles can be destroy by other casts same Rank or higher.
Name: Shadow Tentacles
Rank: D
Type: Dark/Supportive
Description: The user summons 2 shadow tentacles in his back that can be used to run faster and to protect yourself or your teammates. It gives you 10% more speed. The range to protect your teammates is of 1.50 meters. The defense of the tentacles is really good, it can block 1 D rank spell.
Duration: 3 Posts
Cooldown: 4 Posts
Strengths:
-Versatility: Can be used for more than one thing, to defend yourself or your teammates and to run faster.
-Defense: The defense of the tentacles is amazing, is really hard to trespass. It can block 1 D rank spell throughout the duration.
-Cancelation: Can be cancel at any time, doesn’t need to finish the 4 posts.
Weaknesses:
-Range: They have only 1 meter hit range.
-Trespass: The tentacles can’t trespass objects.
-Avoid: Can’t be used to avoid spells or casts with it speed.
-Punch: The tentacles can’t punch enemies or objects.
Primary Magic: Shadow
Secondary Magic: N/A
Caster or Holder: Caster
Description: This magic is used to control the shadows, but it can also be used to produce them and to become a shadow itself. One can change and shape the shadows any way one wants. This includes changing the shape, size, and even properties of shadows. The user of the magic can also become a shadow, move as one and be one. One can even create monsters, objects, animals, and persons with shadows; stronger the user stronger the shadow. Also the user is able to take other shadows and place them inside another non-living body to give it movement and overall mimic the original shadow vessel.
Kane uses the shadows of their opponents against them, he controls them or becomes a shadow to fight and abuse his versatile magic. He uses quick movements with shadows to avoid and deal ass much damage as possible.
Strengths:
-Close Range: It’s stronger from close range because he can easily land strong attacks.
-Darkness: Dark places allow Kane to use spells easily and camouflaging his attacks. This is simply because shadows would not be easily seen in the dark.
-Attack Versatility: As long as it’s made with shadows, Kane can make partially anything, becoming a very versatile magic; however, he specializes in close range fighting.
Weaknesses:
-Light: In lightened areas, shadows are very easily seen. For example; in an illuminated white room, a black shadow would easily be seen by even the dumbest of enemies from a far distance.
-Long Range: Despite being a versatile magic, Kane focuses his attack in close range and mid-range combat, having a low amount long range techniques if not none.
-No elemental advantage: Besides the dark color that may sometimes help, shadow have no other effect but to hit. This means it’s effect cause no burn, freeze, paralysis, or any other effect would from another elemental magic.
-Non-ally friendly: No spell is ally friendly, this means any spell can hit allies and deal to them if Kane is not careful enough.
Lineage:
Monkey King's Descent:
Ability: The user is able to transform into animals or objects. The user's strength and speed are increased by 25%. When in an animal form they gain a 50% boost instead.
The user is able to use One D rank wind spell of any type, and One C rank Ice spell for freezing enemies. (Created in the magic app as a normal spell would)
Usage: The strength and speed bonus are a passive. While in animal form the user may still use magic but it only lasts 5 posts and has a 6 post cooldown.
Unique Abilities:
-Dark Presence: The user has a shadow of a demon. This is only aesthetic.
-Shadow Realm: Every time the user hits a spell the target’s shadow grow 10 cm long for 5 posts. Bigger the enemy´s shadow strongest the ability.
-Shadow Shapes: The user can shape his shadow. This is only aesthetic.
Name: Shadow Being
Rank: D
Type: Dark/Supportive
Duration 3 Posts
Cooldown: 4 Posts
Description: The user of the spell becomes a shadow himself, while being a shadow he cant control or create other shadows, he can only move and hear everything as normal, but he is in second dimension. This makes him a shadow in second dimension throughout the duration but cannot do anything except for moving around. This spell cannot be used to evade a spell.
Strengths:
-Second Dimension: While being in second dimension is hardest to see where he is
-Versatility: Can be used for more than one thing, you can spy people, follow people without they knowing and enter places without be seeing.
-Cancelation: Can be canceled at any time, you doesn’t need to be like that the 3 posts.
Weaknesses:
-Spells: As it says in the description it can’t be used to evade spells. That means that he cannot activate the spell if a spell I thrown to him.
-No-Cast: While being a shadow you can’t cast any other spell.
-Light: If the user is in a place with light while being a shadow he can be easily seen.
-Touch: While being a shadow the user can’t hit, grab or any other type of touching other in any other dimension.
Name: Shadow Hand Prison
Rank: D
Type: Dark/Offensive
Description: Shadow hands appear from the enemy’s shadow to grab the enemy and don’t let him move, this roots him in place. To cast the spell you need to be at 2 meters or closer. One rank above the spell will get slowed down. When hands appear they go at 70 MPH. If the enemy is in the air the cast doesn’t work.
Duration: Instant/1 Post Immobilisation
Cooldown: 4 Posts
Strengths:
-Root: When the spell activate it roots the enemy in place.
-Other Spells: While the target is immobilized the user can hit with other spells more easily.
Weaknesses:
-Damage: Does not damage.
-Range: You can only use from 2 meters range of the target
-Single Target: Can only be used for a single target.
-Air: If the enemy is in the air the spell fail.
Name: Shadow needles
Rank: D
Type: Dark/Offensive
Description: When cast, 10 shadow needles appear behind the user and then attack the target/s . Needles stay inserted in the enemy for 1 post; this is only aesthetic. The spells need to be cast from 1 meter or closer. Each needle does 2 damage and they go at 50 MPH.
Duration: 1 Post
Cooldown: 3 Posts
-Multiple Targets: Can attack more than 1 at the same time.
-Versatility: needles can be used for other things as breaking stuff.
Weaknesses:
-Trespass: The needles can only trespass objects if they break them.
-Range: The user can only cast the ability from 1 meter or closer.
-Destroy: Needles can be destroy by other casts same Rank or higher.
Name: Shadow Tentacles
Rank: D
Type: Dark/Supportive
Description: The user summons 2 shadow tentacles in his back that can be used to run faster and to protect yourself or your teammates. It gives you 10% more speed. The range to protect your teammates is of 1.50 meters. The defense of the tentacles is really good, it can block 1 D rank spell.
Duration: 3 Posts
Cooldown: 4 Posts
Strengths:
-Versatility: Can be used for more than one thing, to defend yourself or your teammates and to run faster.
-Defense: The defense of the tentacles is amazing, is really hard to trespass. It can block 1 D rank spell throughout the duration.
-Cancelation: Can be cancel at any time, doesn’t need to finish the 4 posts.
Weaknesses:
-Range: They have only 1 meter hit range.
-Trespass: The tentacles can’t trespass objects.
-Avoid: Can’t be used to avoid spells or casts with it speed.
-Punch: The tentacles can’t punch enemies or objects.
Last edited by GaticadesS on 19th July 2017, 1:35 pm; edited 6 times in total