Water Dragon Slaying Magic
Magic Type
Lost Magic
Description
Water exists in all forms and in all places, no matter how plentiful or scarce it may be. However, with each element, there exists a magic that can use the element to it’s fullest potential and show the world how beautiful and deadly it can be. Elemental Dragon Slaying is an art that has been lost to time with the lack of dragons around. One could only be able to obtain this magic from a dragon who will instill the knowledge upon to the user or a lacrima has been implanted inside of them. Water Dragon Slaying specializes in the element of water and all applications it can be applied to such as treating wounds or full frontal offense.
The way Evie utilizes this magic is through rapid quick hits that will slowly wear the enemy down, similar to how the crashing waves against a cliff slowly break it away. The magic also has it’s supportive purposes such as healing or even as far as stealth. It is single-element so it can be countered with elements that naturally are effective against water. Evie also has to be careful as to where she places herself in battle as this magic comes with hardly any defensive spells.
Strengths
♦ The user is complete expert in water magic and can use this to their advantage should they come across a water mage, in any of it’s forms. (This goes for ice, snow, etc)
♦ Single target attacks are what is specialized in and can be buffed up with the array of supportive spells that also come with.
♦ This magic is innately strong against fire magic/spells.
Weaknesses
♦ Due to being a dragon slayer, this magic mainly focuses on powering up the caster and doesn’t really affect allies in many ways.
♦ All spells are water elemental so it will be hard to fighting enemies with resistance to water magic.
♦ The user is weak against lightning magic.
♦ The user cannot consume demon or god slayer water magic.
Lineage
- Pride of a Mercenary:
Pride of a Mercenary:
Description: Ra was a legendary dark mage and master assassin who lived during the reign of dragons. Legend says that he was once a lowly slave who became a sword for hire, his area of expertise are poison and decay magic. Ra's usually finishes his victims by poisoning them or infecting them with a disease that ultimately weakens a person until his body decays and rot. Because of his exploits, his name was feared throughout Fiore. It was said that he gained such powers through the Lazarus Pits, reservoirs of rejuvenating chemicals that restore the dying to life or in other cases to bring death to the living; these pits have granted him a lifespan of several hundred years. Some say that Ra still walks this world, but whether this is true or not, it is certain that he had left behind a deadly legacy.
Ability: Has the ability Immortal Blood. Its an ability that allows the user to rapidly heal wound, even serious or potentially deadly. This makes them less affected by healing however. All healing from any other source is reduced by 25%.
This blood is also an incredible source of poison and decaying powers.
Can make a poison / disease single user-ranked spell (S Max) or a user-ranked minus one signature spell (A Max)
Usage: Immortal blood is passive. Spells depend on spell design. The rapid healing is equal to 5% HP Regen per post(Is included in the max amount of HP regen possible).
Slayer Perks
- Buffs and Additional Factors:
All slayers receive the following:
♦ 10% Buff to physical stats(strength, speed etc)
♦ 10% Buff to senses(hearing, smell etc)
♦ The ability to enter force after consuming enough of the element
♦ The ability to consume their element to regain MP
♦ A resistance to their element shown by the following chart:
♦ 2 ranks above: 0%
♦ 1 rank above: 10%
♦ Same rank: 25%
♦ 1 rank below: 30%
♦ 2 ranks below: 50%- Dragon Slayer Specific:
- ♦Dragon Slayers can eat all pure forms of their own element, but they cannot eat elements that are mixed with other elements. ( Ex.: Ice DS cannot eat Dark Ice ) If they do, they get incredibly sick and damage will be done to them.
♦The form of elemental magic they use is neutral (pure), in between the light and dark side of the magical spectrum. Deals double damage to Lizard, Wyvern, and (Lesser and Greater) Dragon non-human type opponents.
♦Though Dragon Slayers get all of these perks, they do have one set back. Motion sickness. Dragon Slayers cannot ride on anything without getting motion sick. However they can use their exceeds or friends to fly around because they are not vehicles, they are friends. The only slayer that is immune to motion sickness is the Sky Dragon Slayer. Motion sickness can be cured per thread by the use of a status effect healing spell.- Dragon Force:
- ♦First Gen. Dragon Slayers have learned the magic from the Great Dragon of their respective element.
♦Dragon Force:
A Slayer must consume at least 70% magical energy from his respective element in order to achieve Force, however, their total magical energy must equal to 150% or higher. In other words, the Slayer can still use magic, but if it does not equal to at least 150% magical energy after consuming 70% magical energy, they must consume an appropriate amount to reach it. If the Slayer can achieve this within the next 5 posts, Force is activated. If they cannot, the magical energy is rapidly consumed by the Slayer's body, causing any magical energy that was above their maximum to go down to the max. The Slayer can then try to do this again, if the opportunity is there.
Dragon Force highly increases the power of the Dragon Slayer's magic, physical endurance, speed, and strength by 30% rather than just 10%. (Dragon Skin: Body is covered in scales of their respective element)
The spell power of each rank is increased to 150%.
In Dragon Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. ( Frostbite, Burn, Poison, etc.)
During Dragon Force the Slayer does not lose any mp from casting spells, but after it wears off is left with 5% mp.
Lasts for 7 posts.
Unique Abilities
Ephemeral - The user can create large bodies of fog wherever they desire. The fog can range from thin to extremely dense and hard to see. Either way, the user can teleport wherever they wish in the fog and their spells will be 10% stronger when in the fog. The fog has a range of a burst spell of the user’s rank. The strength of the user’s spells will increase by 10% each rank, capping at 60% for H-Rank. Fog, when summoned by this UA, can only last for the maximum duration of spells for the user's rank. (3 posts at D-Rank, 5 posts at C-Rank, 6 posts at B-Rank etc.) The cooldown of the fog will be the rank's maximum duration for spells plus 2. (5 post cooldown at D-Rank)
Infiltration - With the user’s knowledge of water and all of it’s limits, they can create water whenever they need due to the particles always being nearby. So, if the user requires a medium for a spell, they can create it for a cost of MP and cast the spell. Summoning a body of water will cost anywhere from 5% to 20% MP and it will remain where it is summoned unless it is being connected to another. Setting up their own body of water will also allow the user to teleport to another body of water by jumping into the pre-made water. The body of water that they are transporting to matches the area of effect ranges of the user’s rank.
Precipitation - The user can summon any sort of precipitation that falls from the sky above the user. The precipitation will be in an area around the user, matching the ranges of area of effect spells of the user’s rank. The precipitation can vary to lightly falling to devastating. The user will receive 10% more spell damage when underneath their rainfall. The spell damage will increase by 10% each rank, capping at 60% for H-Rank. The rainfall's cooldown is the maximum duration of spells for the user's rank while the cooldown is the maximum duration plus two posts. (3 post up time and 5 post cooldown at D-Rank)
- Signature:
- Sabre:
- Name: Water Dragon’s Sabre
Rank: Signature
Type: Water, Offensive
Duration: 2 posts.
Cooldown: 3 posts
Description: The user opens their palm, and water begins to form. When they clasp their hand, it forms into a sword of the user’s choice. The first slash will deal full ranked damage and after it will deal, 10% of melee damage per strike.
Strengths: + A simple spell that the user can use to deal damage quickly.
+ Can surprise the enemy with the sudden weapon.
Weaknesses: – Cannot be used to block an attack because it will pass through the sword.
- Can be dispelled by hitting the sword.
- Only can be swords.
- Fade:
- Name: Water Dragon’s Fading Illusion
Rank: D Signature
Type: Water, Movement
Duration: Instant
Cooldown: 3 posts
Description: The user can turn their body into a cloud of thin mist and move at around 45m per second when in this form, letting them avoid physical and magical attacks but not being able to use any of their own. After they move to where they want to, they reform their body.
Strengths: + Can avoid attacks.
+ Can move fairly quickly in this state.
Weaknesses: – Cannot use any attacks of their own.
- Can be hit while reforming their body.
- Unable to do anything while casting the spell or when reforming.
Last edited by Evie on 14th July 2017, 5:17 pm; edited 11 times in total