Primary Magic:
Poison Dragon Slayer.
Secondary Magic:
None.
Caster or Holder:
Caster.
Poison Dragon Slayer.
Secondary Magic:
None.
Caster or Holder:
Caster.
Description:
After discarding her old God Slayer magic Sayrn using the recently acquired Poison Dragon lacrima decided that implanting it in her chest would be a good way to experiment with it's abilities after the promising results of Azazel. As such while her lacrima does provide some useful ranged abilities she would much prefer to use the power of her own enhanced body to fight enemies, though her own blood still retains the unholy taint of the God Slayer's magic. Focusing primarily on her physical aspects of the slayer magic Sayrn uses it's debilitation to keep those she would choose to die within reach, and most importantly within striking distance. Aspects of this magics use pertain mainly to causing each strike to burn like acid on the skin and others to provide bonus effects based on her choice of poison. Another aspect it can take is using her own blood as a catalyst making a choking field of poison around herself that uses established wounds to greatly increase how hard she hits them or worse still kill them slowly. As such fighting her is less so a battle of wits and more a battle of time itself before the effects become too strong to fight and she takes your life.
After discarding her old God Slayer magic Sayrn using the recently acquired Poison Dragon lacrima decided that implanting it in her chest would be a good way to experiment with it's abilities after the promising results of Azazel. As such while her lacrima does provide some useful ranged abilities she would much prefer to use the power of her own enhanced body to fight enemies, though her own blood still retains the unholy taint of the God Slayer's magic. Focusing primarily on her physical aspects of the slayer magic Sayrn uses it's debilitation to keep those she would choose to die within reach, and most importantly within striking distance. Aspects of this magics use pertain mainly to causing each strike to burn like acid on the skin and others to provide bonus effects based on her choice of poison. Another aspect it can take is using her own blood as a catalyst making a choking field of poison around herself that uses established wounds to greatly increase how hard she hits them or worse still kill them slowly. As such fighting her is less so a battle of wits and more a battle of time itself before the effects become too strong to fight and she takes your life.
Strengths:
~ In straight up close range fights she excels at making enemies fight time allowing for more casual combat and using up less stamina overall because of it.
~ The effects of the magic on the bodies of enemies is very harsh as the acid burns will harm even the most sturdy enemies.
~ Because of all the varying effects her magic can cause it allows for her to test enemies to hit them where it hurts most.
Weaknesses:
X Despite the debilitation's her magic can cause if fighting stronger opponents she becomes less effective.
X As her magic is primarily short to mid range fighting based her main counter is fighting enemies at long range, especially if she cannot close the distance.
X Though her blood is still tainted her magic is no more, as such other slayers like God and Demon can devour her magic like no tomorrow.
X As a her magic is based around Acid and Debilitation healing magic and purges piss her off to no end as they can both remove the burns and prevent her entire magics reason for being there.
Lineage:
- Lineage:
Name: Curse of the Sins.
User: Sayrn Firrion
Description: The forgotten one, a long standing goddess of sin and once ruler of the now defunct cult of personality Grim Heresy. One year ago Sayrn gave up everything, her soul, her body and her service to this goddess to gain what she had wished for most, a normal body. Yet when the place began to show signs that Sayrn herself could not handle, she ran despite her actions of murder and sin on her own. As per the agreement of the guild she was let loose, but a curse was put upon her, memory erased and hunted until the eventual dissolving of the cult. Now the curse still long standing on her blood and soul Sayrn suffers effects that she has turned into benefits allowing her now still dangerous form to take full advantage of these curses.
Plot Abilities:
Divide or Conquer: Sayrn may split into the twins or the twins if they are within 5m of each other can reform Sayrn.
Abilities:
Twins Curse: Unlike her normal abilities to do so, the curse has affected the way Sayrns natural form changing works. Where in a normal circumstance Sayrn could form herself into anything she wished to down to the very DNA the curse has a different long standing effect on her. Sayrn rather than changing into another person, splits into two separate specific people. The twins Vene and Reme form both aspects of Sayrns personality now fractured by the curse. Reme is a much more sadistic and careless aspect, constantly wishing to cause others pain and being much harsher in tone and action. Vene is the softer of the two, caring for those who would be under her care, tone and even expression tend to be soft and she is constantly trying to reign in Reme. While in this form all of Sayrn's spells get doubled, each twin can use a spell from Sayrns list, though at half the damage for both spells and abilities and the spells used must be the same ones and happen in the same post. Health and Mana split between the two (Damage remains even after combining again)
Twins Vitriol: As a side effect of the twins natural cursed effects they gain a bonus of 25% to both their mana pool and their defenses.
Blood Curse: Sayrn after having tweaked the curse as much as she could was capable of turning a simple crippling effect to her favor. While Sayrn is herself she gains a bonus of 50% to her strength and speed, though when she is the Twins, Reme gains a bonus to her speed and Vene gains the strength bonus.
Curse Poison: With the curse affecting her entire body this natural extends to her magic, and with the power it provides it benefits Sayrn greatly. All of Sayrns magic from all forms, be it from her weapons or her secondary or primary become tainted, they gain a bonus called "Curse" curse causes enemies hit by Poison damage to suffer a withering effect. This causes all damage Sayrn's magic deals to gain a 50% bonus to it's power as curse damage rather than just as additional poison or other damage types.
Twins Blessing: A factor unknown to Sayrn herself, while the twins remain within 50 meters of each other they are capable of a form of minor telepathy, sharing thoughts and also enhancing all of their major senses by a 50% If either are forced too far away from the other they lose this benefit. As a more passive bonus the twins gain an extra rank scaling signature from the curse.
Usage:
Active (Divide or Conquer): User starts as Sayrn or the Twins at start of thread and can split at any point in a post or combine though there is a 1 post cooldown between it.
Passive (Twins Curse, Twins Vitriol, Blood Curse, Curse Poison, Twins Blessing)
Unique Abilities:
~ Tainted Body: With the nature of her unholy tainted body being what it is Sayrn has a natural boost to her physical strength and speed above other normal humans by 25% each.
~ Venom Hunt: While Sayrn is attacking an enemy that is in the process of taking poison damage or being affected by negative poison effects she moves 50% faster towards them and can sense their presence within 5m of herself.
~ Unholy Toxin: For a short amount of time (2 Posts) Sayrn may use the still highly toxic blood in her system to taint her magic for a short amount of time giving it a bonus uholy aspect but having to take one quarter her rank in damage and having to wait (5 Posts) before tainting her magic again after it wears off.
~ Black Acid: With her power slowly getting stronger Sayrn is capable of using the Acid she produces in her blood and coat her hands in it causing her physical strikes to not only deal half her rank in bonus poison damage but also transfuse the damage the poison deals healing for 5 points of health every direct strike on flesh and blood humans alone.
Spells:
- Signature Spell:
Name: Poison Dragon's Axe Kick.
Rank: Same as User.
Type: Offense, Poison, Acid, Single-Target.
Duration: Instant.
Cooldown: 0 Posts.
Description: Focusing her magic into her right leg Sayrn forms the aura around it like an Axe kicking down onto an enemy right in front of her with full force and dealing her rank in acidic poison damage to them, the speed it travels would be the same as a fast kick matching a normal strike.
Strengths:
~ Is a staple move while she fights in close range.
~ As it deals poison damage in acidic it is very effective versus constructs like golems and the like.
Weaknesses:
X Limited as per her magic to being right in front of an enemy to be used as otherwise she cannot strike them.
X Fighting ranged enemies with this is nigh but impossible unless they get close or she does.
X Despite the consistency of how fast she can kick if the enemy dodges out of the way of her kick she may be left terribly open for counter attack.
D-Rank Spells:
- D-Rank:
Name: Poison Dragon's Toxic Aura.
Rank: D-Rank.
Type: Offensive, Poison, Slow, AoE.
Duration: 2 Posts.
Cooldown: 3 Posts.
Description: Using her natural ability to produce toxins from her body which are enhanced by the Lacrima, Sayrn causes an aura of pure toxicity to permeate around herself on a 10m radius and making it so that any enemy or ally within that radius causes their muscles to spasm and cramp followed by pain slowing them by 15-25% based on how hurt they are with them reaching max slow while they are missing 25% of their max HP.
Strengths:
~ Allows for an easier chase by Sayrn.
~ Can keep enemies in range of her strikes and prevent runners from choosing that option so easily.
Weaknesses:
X As the description suggest affects allies as well.
X The poison's slowing effect on the muscles weakens the healthier the enemy is.
X The effect Radius is designed with already being at the enemy in mind meaning that it is glued to Sayrn's Position and cannot move anywhere else.
Name: Poison Dragon's Back Kick.
Rank: D-Rank.
Type: Offense, Poison, Acid, Single-Target.
Duration: Instant.
Cooldown: 2 Posts.
Description: Coating her foot in a toxic and highly acidic Aura of poison Sayrn kicks behind her attempting to strike anyone that would be there for 20 poison damage and knocking them back 5m if it connects.
Strengths:
~ Can keep potential assassins at bay for the moment she would need to turn around.
~ Gives a potential combo piece if she wishes to fight in enclosed spaces by knocking enemies into walls.
Weaknesses:
X Is once again a highly limited range spell requiring her kick to connect.
X The enemy must be behind Sayrn to be hit.
X The knock back cannot affect enemies more than 2 ranks above Sayrn and is half as effective on those 1 rank above.
Name: Poison Dragon's Acid Strike.
Rank: D-Rank
Type: Offense, Poison, Acid, Single-Target.
Duration: Instant.
Cooldown: 2 Posts.
Description: By focusing and coating her right arm in pure acid Sayrn strikes a target with all her might dealing 20 poison damage and splashing them with pure acid which greatly damages and eats away at any weak armor or weapons they have out.
Strengths:
~ Allows her to eat away at the armor and clothing of those that would get in her range.
~ Even with her weapon out Sayrn can still use this spell by coating her weapon in the acid instead.
Weaknesses:
X The spell is limited to her strike range and speed meaning if she can't punch she can't hit.
X The acid cannot harm stronger weapons than weak and does not even sizzle anything above Strong +
X If she loses usage of her arms for any reason she cannot use the spell as it is limited to her arm or weapon being wielded in her hands.
Name: Poison Dragon's Devouring Aura.
Rank: D-Rank.
Type: Offense, Poison, AoE.
Duration: 2 Posts.
Cooldown: 4 Posts.
Description: Creating a toxic aura around herself Sayrn inflicts disease on those around her causing their buffs to be reduced by a flat 10% and causing all healing effects to be reduced by 25% this aura follows Sayrn and is inflicted in a 10m Radius around herself affecting enemies and allies alike without regard. Enemies one above Sayrn's rank are only hit with a 5% debuff and 15% less healing while those two or more ranks above Sayrn are unaffected.
Strengths:
~ Helps Sayrn deal with enemies that would be problematic if they buffed themselves too hard.
~ Prevents healers from doing their job as easily on Sayrn's target.
Weaknesses:
X Cannot be stacked with other Aura's.
X Affects allies along with enemies and can royally hurt them beyond repair if she fucks up where she is.
X Because the magic is centered on her at all times if an enemy can stay outside her range they are safe.
C-Rank Spells:
- C-Rank:
Name: Poison Dragon's Sweeping Strike.
Rank: C-Rank.
Type: Offense, Poison, Acid, Single-Target.
Duration: Instant.
Cooldown: 3 Posts.
Description: Coating her right leg in acid aura taking the form of a blade Sayrn sweeps her leg in front of her from right to left. This strike deals 40 poison damage to those it strikes and causes Strong weapons and armor or lower to be burnt and damaged by the acid.
Strengths:
~ Eats away Armor and Weapons to disarm those that would fight her.
~ The sweep strike can hit those in front of her and she can switch which leg she attacks with to mix up her patterns.
Weaknesses:
X Is limited to usage on her leg.
X Has to attack in front of herself and as it is a sweeping attack can be seen coming.
X Cannot eat away at Strong + or higher weapons and armor.
Name: Poison Dragon's Fulminating Aura.
Rank: C-Rank
Type: Offense, Poison, AoE.
Duration: 3 Posts.
Cooldown: 5 Posts.
Description: Using stronger magic Sayrn causes the immediate 15m radius around herself to burn with toxic light for up to three posts causing any enemies or allies in the area to take a total of 15 damage per post while they remain in the area of effect at the start of their posts.
Strengths:
~ One of the few damage based Aura's that directly attacks in the aura's category.
~ Can help deal with enemies deciding to swarm her.
Weaknesses:
X The burning toxic light can cause allies to burn as well meaning she can't in good strategy use this around them.
X The enemies that stay outside the radius can avoid damage and if they can stay away never get hit by the spell apart from the initial cast which deals the damage.
X The aura cannot stack with the others much like the devouring can't either as the effect is too strong on it's own.
Name: Poison Dragon's Venom Revolver.
Rank: C-Rank.
Type: Offense, Ranged, Poison, Acid, Single-Target.
Duration: Instant.
Cooldown: 3 Posts.
Description: Taking a stance for kicking Sayrn charges her body with pure acidic poison aura's and launches herself forwards 15m at 9m/s and striking the first enemy she comes in contact with dealing 40 damage and knocking them back 5m if it connects, this knock back can stun enemies that contact terrain if it stops them, and they are the same rank or lower than Sayrn's own anything above gets briefly dazed.
Strengths:
~ Gives Sayrn her first and useful gap closer.
~ The stun from the force of the knockback can be useful.
Weaknesses:
X The daze is only effective on enemies at least only one rank above Sayrn else it is more a minor inconvenience.
X The knockback is half as effective on enemies more than two ranks above Sayrn.
X If she misses the strike she will be left open while she recovers from the landing.
Last edited by Sayrn on 10th June 2018, 10:31 am; edited 2 times in total