Primary Magic: Chaos Star Magic
Secondary Magic: N/A
Caster or Holder: Caster
Description: A type of magic that allows Kino to call upon the dark forces of the cosmos which then allows him to shape it to fit his needs from being a ranged attack to a stall for allies chaos star is always changing allowing Kino to adapt to whatever situation he find himself in. upon using chaos star magic Kino floods his body with what he has dubbed the chaos flow which he uses to from his attacks from the chaos flow has a few drawback however including the fact that if not careful his magic can hurt his allies so Kino has never pushed himself for fear of hurting others.
Spells:
Secondary Magic: N/A
Caster or Holder: Caster
Description: A type of magic that allows Kino to call upon the dark forces of the cosmos which then allows him to shape it to fit his needs from being a ranged attack to a stall for allies chaos star is always changing allowing Kino to adapt to whatever situation he find himself in. upon using chaos star magic Kino floods his body with what he has dubbed the chaos flow which he uses to from his attacks from the chaos flow has a few drawback however including the fact that if not careful his magic can hurt his allies so Kino has never pushed himself for fear of hurting others.
- Strengths and Weaknesses:
Strengths:
versatility:since this magic is always changing it allows kino to be very versatile when making decisions to use magic
*Offensive: Kino’s magic is primarily used for attack since this is the case he is able to channel the chaos flow to deal massive damage
*Range: being a hunter Kino has adapted his magic to be used at any range excelling at mid to long range
Weaknesses:
exertion:since this magic allows kino to use his hp he runs the risk of exerting himself
*Chaos Flow: even though Kino uses the chaos flow to channel his magic the chaos flow can turn against Kino if misused or used too often
*Range: since Kino has adapted his magic to mid and long range Kino suffers while in close quarters combat
* Single Use: since the chaos flow is so destructive it restricts Kino not allowing healing magic to be used through the chaos flow
- Lineage:
Lineage:
Blizzard Wizard: In ancient times there was an island made entirely of magical ice crystals. The people who lived there melted the magical ice and drank it daily instead of regular water. They needed the gifts the ice provided to survive during the cold winters. They could withstand the cold temperatures and icy winds. After many years, the gifts became part of their blood and it was passed down over the generations through reproduction. Some mages moved to the mainland to start their families there and so the unique and rare bloodline spread over Fiore. Mages with the bloodline today can call upon these gifts to gain a light blue aura around them that protects them from cold temperatures and the freezing effects of ice and ice magic. The ice can still harm them physically, but it cannot freeze them while they use this power.
Ability: Immune to freezing and chilling effects (low temperatures), cancels freezing effects if used. Gives the user a 25% resistance to any and all ice spells, regardless of rank. They gain a single user ranked ice spell (S Max) or a user-ranked minus one signature ice spell (A Max) in addition to their spells.
Usage: Passive.
- Unique Abilities:
Unique Abilities:
Name: Pact of Chaos
Type: Passive
Duration: Passive
: Kino has reached a point where in a pinch he is able to use his own life force to provide magic power. Once Kino drops to 40 percent remaining MP, he may choose to use HP rather than MP to cast a couple of spells at double cost of the percentage.this is limited to 3 spells per thread
Name: Oversoul
Type: Activate
Duration: 3 posts
Cooldown: 4 posts
Effects: Kino opens his soul to the chaos flow allowing him to modify his body increasing his strength and magic power. This increases his strength by 25% and allows him to increase his damage of his spells by half a rank of the current spell rank.
Strengths:
*When in this form Kino is able to use the chaos pact in addition to the increased damage
*this form allows Kino to use the chaos flow to its fullest potential.
Weaknesses:
*Since this form uses more gives kino more damage he has a risk of being too confident and getting into trouble
*Once Kino leaves this form, his magic Spells are reduced by half their rank in damage for half of the cooldown in post. (Currently 2 posts)
*While in this form, Kino becomes blind to his limits and can and does push himself too far.
Name: Born of Chaos
Type: Passive/Activate
Duration: Passive
Cooldown: n/a
Effect:
Passive: Kino’s connection to the chaos flow is powerful enough that it naturally sucks some power from it to help fuel his chaos type magic. This grants him a +4 MP regen per post.
Strengths:
*This grants Kino a passive MP regen, and a much needed larger MP regen in a pinch.
Weaknesses:
*This effect only helps replenish his MP, and does nothing for his HP.
*This effect has a long cooldown compared to most abilities of this rank, because it “effects Kino’s connection to the Chaos Flow”
Spells:
- D Rank Spells:
Name: Chaos Cannon
Rank: D
range:15m
Type: Darkness/Cosmic, Offensive
Duration: Instant
Cooldown: 2 posts
Description: The caster places his left hand out towards his target and his right hand on his left wrist causing a pale color energy to form in the casters hand which then shoots out in a solid beam of energy going 15 meters at a rapid pace flying towards his target the caster is able to fire this wave at mid to long range. However, in short range the spell does not have enough time to optimize dealing only a half rank of damage
Strengths:
*Range: this spell excels at mid to long range
*Area of effect: the blast is able to be widened enough to attack two or more targets if the caster chooses to as it forms a wide cone if widened
Weaknesses:
*Range: at close range this spell is only half as effective normal
*Damage while the caster is able to expand this spell they do so at a cost if not focused on one target this spell will do 25% less for each other target
*Speed: while powerful chaos cannon is not the fastest spell so quick opponents could easily dodge
Name: Chaos Burst
Rank: D
Type: Darkness/Cosmic
Duration: Instant, AOE
Cooldown: 2 post
Description: The caster forms a star with his fingers and at the center a small orb of chaos flow which the caster launches 8 meters away at which point the orb explodes into a 7 meter radius explosion
Strengths:
*Speed: the explosion is fast making it difficult to dodge
*Range: since it starts as a orb it can lead enemies to misread the spell
Weaknesses:
*Precise: the caster shoots a small orb so it is possible to miss with the spell
*Rebound: since it is a orb before explosion a adept caster could be able to send it back at the caster
*Control: if unfocused this spell can go off course even exploding in the casters face
Name: Chaos Control
Rank: D
Type: Darkness/Cosmic
Duration: 3 posts
Cooldown: 4 posts
Description: The caster aligns the chaos flow perfectly to his’ own energy allowing a 25 percent increase of speed and strength for a limited time after which the chaos flow take a toll reducing the casters spells damage by 25%for 4 posts
Strengths:
*Speed: once this spell is cast the user increases not only his spell casting but also his physical speed
*Number of attacks: since it is an increase to speed it also means increase number of attacks
Weaknesses:
*Damage: since this is a buff it will not do damage making this one of Kino’s least used spells
*Fatigue: since this spell is so taxing it uses a lot of stamina to keep maintained
*Speed: this is a new spell to Kino so he is not used to controlling the speed boost so his sometimes runs into everything
Name: Star Dance
Rank: D
Type: Darkness/Cosmic
Duration: Instant
Cooldown: 2 posts
Description: The caster spins around while making 4 separate physical attacks dealing 30% of rank damage with each hit.
Strength:
*Targets: since each hit is separate this allows the caster to target multiple enemies
*Damage: if the caster uses each hit on a single target he is able to do 20% over a full rank of damage
Weaknesses:
*Damage: Since this is a multiple hit spell each hit only deals 30% of rank damage
*Range: Since this is a physical attack the caster must get up close which puts the caster at a disadvantage
*Control: since the caster unleashes the chaos flow to spin into frenzy this attack can hit allies if the caster is not careful
- Spell Fusions:
List of Spell Fusions: N/A
Last edited by emeraldchaos on 26th June 2017, 2:26 pm; edited 4 times in total